Readings
Readings
Strategy consists of choices. It is the set of choices that positions the business in its industry so as to generate superior financial
returns over the long run.
These changes in industrial economy developed in parallel to the academic foundations of business strategy. The business schools
emphasized the importance of fitting a firm’s strategy with its environment.
The common approach was the SWOT framework.
Every business must operate in an environment marked by competition, structural forces, and uncertainty.
Every business must make choices that fit together in a consistent way to succeed in that environment.
Operational effectiveness and tactics are not sufficient, a business needs strategy.
WHERE
To examine the structural forces, we need to conduct an industry analysis. The first step is to develop a clear perspective on the
business landscape.
The 5 forces framework developed by Micheal Porter it’s one of the most widely used tools for industry analysis. This model
evaluates the structural factors focusing on how they influence industry profitability.
A refinement to porter’s thinking adds a sixth force: complements, goods or services that make those of another firm more
valuable.
Threat of new entrants: increase competition, introducing alternative products and capturing market share. New players are best
able to make inroads when the incumbent players do not benefit form economies of scale, a strong brand identity or proprietary
knowledge. In such environments we say that there are low barriers to entry.
Bargaining power of suppliers: the more the product supplied is unique, the more it is difficult to switch to other suppliers 8they
can raise the prices at which they supply the industry.
Bargaining power of buyers: also powerful customers can affect industry profitability.
Threat of substitute products: when multiple products from different industries all serve the same purpose for customers.
Intensity of rivalry: intense rivalry is common when industry growth is slow, when the competitors are of the same size, and sell
undifferentiated products.
Complements: such as Apple devices and apps.
When it comes to creating strategy understanding structural forces provides nothing more than a starting point. Firms must choose
how they respond to these forces.
Whatever its chosen market, establishing a profitable, defensible position may require very specific choices about how the
business competes.
HOW
THE INTEGRATED SET OF CHOICES: ACHIEVING INTERNAL
The stronger the fit of choices, the more robust the business model is and the more difficult it is to replicate.
THE GOAL = to maximize the gap between a customer’s WTP and the company’s cost, which is determined by the suppliers’
opportunity cost, WTS.
A differentiated firm has increased the customer’s WTP.
We want to reduce out WTS without sacrificing the WTP proportionally.
FIT
The firm’s chosen activities need to fit the firm’s value proposition and its target market.
The choices should fit in a way that enables optimization of effort, thereby enabling cost efficiencies among its activities. Ex. To
offer affordable products IKEA must maintain a lean operation: minimizing retail staff, offering a self-service store experience.
TRADE-OFFS
A firms’ business model succeeds when it can profitably meet market demand with choices that are consistent, mutually
reinforcing, and collectively optimal.
Airline industry
Prior examination: difficult structural forces and has generated low profits
But Southwest Airlines offers affordable air travel, focusing on customers who are price sensitive or seek the convenience of
reliable frequent flights chose the right spot on the business landscape. Hod did this company succeed? The industry’s
structural unattractiveness is due in part to intense competition which is fuelled by very high fixed costs. Southwest airlines
deliberately staked out a different and less competitive part of the business landscape.
Strategy: less competitive routes, convenience, low cost, high volume of passengers, selling tickets directly instead of through
third-party agents. It makes the same high fixed costs as the rest of the industry as more productive as possible. It sets a point-to
point route structure instead of a hub-and-spoke model.
Doesn’t offer meals, uses only one type of plane simplifying and speeding up maintenance, offers no assigned seats (passengers
are motivates to board quickly).
Its strategy demonstrates both internal and external consistency and that is at the heart of competitive advantage.
!!!!!!STRATEGY = AN INTEGRATED SET OF CHOICES THAT POSITION THE FIRM TO GENERATE SUPERIOR
RETURNS OVER THE LONG RUN!!!!!!!
*SUPPLEMENTAL READING
Other perspectives to think about strategy (beyond the five forces framework).
- BLUE OCEAN STRATEGY
Strategy should focus less on dealing with competition and more on avoiding it altogether.
Red oceans overcrowded by competitors
Blue oceans where unmet demand can be found
- RBV resource-based view
Focuses on a company’s resources and capabilities as the key determinants as a successful strategy.
There are variants of the RBV theory such as the VRIO framework that evaluates the question of value, rarity,
imitability and examines the organization.
- EMERGENT STRATEGY
It suggests a particular process for arriving at a strategy that downplays the importance of deliberative, centralized
planning and instead emphasizes the role of organizational learning, intuition and adaptation.
NETWORK AND POSITIVE FEEDBACK
In this chapter we describe in detail the basic principles of network economics and map out their implications for market dynamics
and competitive strategy. The key concept is positive feedback.
INDUSTRIAL ECONOMY:
Dominated by stable oligopolies, where a small number of firms controlled large market shares.
Competitive advantage arose primarily from supply-side economies of scale, where larger firms could produce at lower costs.
Market dynamics were relatively stable.
INFORMATION ECONOMY:
Characterized by temporary monopolies due to rapid technological change.
Competition is driven by economics of networks and demand-side economies of scale, making popularity a key driver of value.
Markets are unstable, with frequent shifts in dominance.
In “real” networks, the linkages between nodes are physical connections, such as railroad tracks or telephone wires. In virtual
networks, the linkages between the nodes are invisible, but no less critical for market dynamics and competitive strategy. We are
in the same computer network if we can use the same software and share the same files.
Whether real or virtual, networks have a fundamental economic characteristic: the value of connecting to a network depends on
the number of other people already connected to it.
This fundamental value proposition goes under many names: network effects, network externalities, and demand-side economies
of scale. They all refer to essentially the same point: other things being equal, it’s better to be connected to a bigger network
than a smaller one.
Positive feedback makes the strong get stronger and the weak get weaker, leading to extreme outcomes.
In a negative-feedback system, the strong get weaker and the weak get stronger, pushing both toward a happy medium.
Positive feedback amplifies a firm’s market position based on its initial success or failure:
- Virtuous cycles:
Success attracts more users, further increasing the product’s value and success.
The popular product with many compatible users becomes more and more valuable to each user as it attracts ever
more users.
(ex. Microsoft’s dominance in operating systems).
- Vicious cycles:
Declining popularity reduces a product’s value, leading to further decline
A death spiral in which the product loses value as it is abandoned by users.
(ex. Apple’s struggles with Macintosh in the 1990s).
The virtuous cycle of growth can easily change to a vicious cycle of collapse.
The strong get stronger and the weak get weaker: both effects represent the positive feedback so common in markets for
information infrastructure.
Successful strategies in a positive-feedback industry are inherently dynamic.
POSITIVE FEEDBACK
Nintendo is a fine example of a company that created enormous value by harnessing positive feedback.
Our focus in this chapter is on markets with significant positive feedback resulting from demand-side or supply-side economies of
scale.
Positive-feedback systems follow a predictable pattern:
(1)flat during launch, then
(2)a steep rise during takeoff as positive feedback kicks in, followed by
(3) leveling off as saturation is reached.
In the information economy, positive feedback has appeared in a new, more virulent form based on the demand side of the market,
not just the supply side.
The early history of telephones in the United States, which we discuss in detail later in the chapter, shows how strong demand-side
scale economies, along with some clever maneuvering, can lead to dominance by a single firm. In the case of telephony, AT&T
emerged as the dominant telephone network in the United States during the early years of this century, fending off significant
competition and establishing a monopoly over long-distance service.
Both demand-side economies of scale and supply-side economies of scale have been around for a long time. But the combination
of the two that has arisen in many information technology industries is new. The result is a “double whammy” in which growth on
the demand side both reduces cost on the supply side and makes the product more attractive to other users—accelerating the
growth in demand even more. The result is especially strong positive feedback, causing entire industries to be created or destroyed
far more rapidly than during the industrial age.
NETWORK EXTERNALITIES
It is enlightening to view information technologies in terms of virtual networks, which share many properties with real networks
such as communications and transportation networks.
Externalities arise when one market participant affects others without compensation being paid. Like feedback, externalities come
in two flavors: negative and positive. Happily, network externalities are normally positive, not negative: when I join your network,
the network is bigger and better, to your benefit. Positive network externalities give rise to positive feedback.
Information goods and information infrastructure often exhibit both demand-side and supply-side economies of scale.
There are two basic approaches for dealing with the problem of consumer inertia: the evolution strategy of compatibility and the
revolution strategy of compelling performance.
Is it better to wipe the slate clean and come up with the best product possible (revolution) or to give up some performance to
ensure compatibility and thus ease consumer adoption (evolution)?
To lure customers, the migration path must be smooth, and it must lead somewhere. You will need to overcome two obstacles to
execute this strategy: technical and legal.
Technical obstacles
The need to develop a technology that is at the same time compatible with, and yet superior to, existing products. Only in this way
can you keep customers’ switching costs low, by offering backward compatibility, and still offer improved performance.
The reason to upgrade can be a “pull” (such as desirable new features) or a “push” (such as a desire to be compatible with others).
We offer three strategies for helping to smooth user migration paths to new technologies:
- use creative design
- think in terms of the system
- consider converters and bridge technologies
Legal obstacles
You need to have or obtain the legal right to sell products that are compatible with the established installed base of products.
Strength in network markets is measured along three primary dimensions: existing market position, technical capabilities, and
control of intellectual property such as patents and copyrights.
In choosing between openness and control, remember that your ultimate goal is to maximize the value of your technology, not
your control over it.
To maximize the value of your new technology, you will likely need to share that value with other players in the industry. This
comes back to the point we have made repeatedly: information technology is comprised of systems, and an increase in the value of
one component necessarily spills over to other components.
OPENNESS
It is a more cautious strategy than control. The underlying idea is to forsake control over the technology to get the bandwagon
rolling.
One way to pursue a full openness strategy is to place the technology in the hands of a neutral third party.
Alliances are increasingly commonplace in the information economy. We do not mean those so-called strategic alliances involving
widespread cooperation between a pair of companies. Rather, we mean an alliance formed by a group of companies for the
express purpose of promoting a specific technology or standard.
Cross-licensing of critical patents is common in this context, as is sharing of confidential design information under nondisclosure
agreements.
CONTROL
Usually these are market leaders: AT&T was a prime example in its day.
Performance play is a market strategy where a company seeks to dominate a market by offering the highest-performing product
or service, often without regard for compatibility with existing systems or networks.
Controlled migration is a market strategy that combines performance improvements with compatibility to gradually shift users
from an existing system or product to a newer one. It ensures a smooth transition by maintaining interoperability between the old
and new systems, thereby reducing switching costs and encouraging adoption.
Open migration is a market strategy where a company facilitates an open and unrestricted transition from an existing product or
system to a new one, often emphasizing interoperability across multiple platforms and vendors. Unlike controlled migration, open
migration encourages flexibility and broad compatibility, even with competitors' systems.
Discontinuity in a market or business strategy refers to a significant break or shift in the existing conditions, norms, or
trajectory of an industry, product, or market. This often results from the introduction of revolutionary technologies, changes in
consumer behaviour, regulatory reforms, or new business models that disrupt the status quo.
Color television
The adoption of color television in the United States is a key example of how technical, political, and
market dynamics interact in standard-setting battles. The NTSC system, which became the U.S.
standard for color TV, was formally adopted in 1953. However, the path to this decision was fraught
with competition between CBS and RCA.
In the 1940s, CBS developed a mechanical color television system, which performed well but was not backward-compatible
with existing black-and-white sets. This led the FCC to favor CBS’s system in 1950, despite RCA’s objections. However, CBS
was ill-prepared to capitalize on its political victory, lacking the manufacturing capability to produce color sets. By contrast, RCA
continued to improve its electronic color TV system, leveraging its large installed base of black-and-white sets to resist CBS’s
technology.
The Korean War delayed the production of color TVs, giving RCA additional time to refine its system. By 1952, the RCA system
was ready, gaining industry support. In 1953, the FCC reversed its decision and adopted the RCA-backed NTSC system as the
standard. However, high costs and a lack of color programming delayed widespread adoption, and RCA incurred significant losses
throughout the 1950s.
The turning point came in 1960 when RCA secured Walt Disney’s Wonderful World of Color for NBC, creating the compelling
content needed to drive consumer demand. Over the following years, color TV sets became cheaper and more widely available,
solidifying RCA’s success.
Lessons from Color TV Adoption:
1. Slow Adoption: High costs and a lack of complementary investments (like programming) can delay market uptake, even
for superior technology.
2. First-Mover Challenges: CBS’s initial advantage was undone by its lack of readiness to scale production and the
incompatibility of its system.
3. Alliances Matter: Success required aligning manufacturers, networks, and broadcasters to create an ecosystem for the
technology.
4. Market Pressure: Dominant players must innovate and adapt, as relying solely on a large installed base (RCA’s black-
and-white sets) is not sustainable.
This example underscores how technology adoption depends not just on technical superiority but on alliances, readiness, and a
compelling value proposition for consumers.
High-Definition Television
The story of high-definition television (HDTV) has been a long and complex journey, with developments spanning over a decade.
HDTV promises to deliver picture quality comparable to 35mm film, offering twice the resolution of the previous NTSC standard
and six-channel digital surround sound. Despite this potential, its widespread adoption in the United States has been delayed, and
it has become a critical issue for the health of the country’s consumer electronics industry. There was a time in the late 1980s and
early 1990s when many feared that America would lose the HDTV battle to Japan and Europe, particularly since the U.S. was
lagging behind in creating the necessary standards.
In response to this, there were calls for federal involvement to push for the development of HDTV, and other countries had already
begun efforts. The Japanese government invested heavily in developing its HDTV technology, with the public broadcaster NHK
starting experimental transmissions in 1979. Despite the investments, HDTV adoption in Japan remained slow, with the price of
sets being prohibitively high. By the mid-1990s, only a small number of HDTV sets had been sold in Japan. At the same time,
European efforts also failed to gain significant traction, leading them to abandon their analog system and shift toward an all-digital
system similar to Japan’s.
In the U.S., the adoption of HDTV faced resistance, particularly from broadcasters, who were more interested in securing
additional spectrum space than in embracing the new technology. The Federal Communications Commission (FCC) allocated a
second channel to broadcasters for simulcasting both analog and HDTV signals for a decade, before requiring them to return the
extra spectrum. The FCC, after a long process of standard testing and revisions, finally settled on a digital HDTV standard in
1996, but challenges remained, including resistance from key stakeholders like broadcasters and computer companies who sought
to influence the standard for their own industries.
Despite the finalization of the HDTV standard, the process was far from over. Broadcasters were reluctant to take the lead on
digital transitions, leading to delays and uncertainty about when digital and high-definition programming would actually be
available to consumers. Furthermore, the cost of HDTV sets remained high, and there were no clear plans from cable or satellite
providers to offer high-definition content. The situation became more complicated as industry players—manufacturers and
broadcasters alike—engaged in a tense standoff, each waiting for the other to make the first move.
As the FCC set out deadlines for the digital transition, there were signs that HDTV might not immediately thrive in the
marketplace. Moreover, technical challenges persisted, such as interference from HDTV signals disrupting hospital equipment.
This exemplified the difficulties involved in shifting to a new television standard.
The HDTV story highlights the complexities of establishing a new technology standard, especially when multiple stakeholders
with differing interests are involved. It demonstrates that even early leaders like Japan can fall behind if they fail to advance
sufficiently to gain critical mass, and how last-minute innovations (such as the U.S. adopting an all-digital system) can disrupt the
status quo. The HDTV saga also illustrates how powerful industry groups, like the computer sector, can influence the direction of
technological standards, and how forming alliances and agreeing on common standards can be crucial to achieving progress.
Ultimately, the pace of technological adoption depends on the collective will of all parties involved, and sometimes, even the most
promising technologies face significant hurdles before they become mainstream.