Código Foda
Código Foda
DOCTYPE html>
<html lang="pt-BR">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0,
user-scalable=yes">
<title>Pro Soccer Game</title>
<style>
*{
margin: 0;
padding: 0;
box-sizing: border-box;
user-select: none;
}
body {
overflow: hidden;
position: fixed;
width: 100%;
height: 100%;
background-color: #0e3b1c;
}
canvas {
background: linear-gradient(135deg, #0d3519 0%, #0e3b1c 25%, #0e3b1c 75%, #0d3519
100%);
display: block;
touch-action: none;
width: 100%;
height: 100%;
}
.button-container {
position: fixed;
bottom: 40px;
right: 40px;
display: flex;
gap: 20px;
z-index: 10;
}
.button {
width: 90px;
height: 90px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
font-family: Arial, sans-serif;
font-weight: bold;
font-size: 16px;
color: white;
text-shadow: 1px 1px 2px rgba(0,0,0,0.5);
transform: scale(1);
transition: transform 0.15s ease;
cursor: pointer;
opacity: 0.7;
}
.button:active {
transform: scale(0.92);
}
#buttonA {
background: radial-gradient(circle, #ff3838 0%, #e62020 100%);
box-shadow: 0 4px 15px rgba(255,0,0,0.3);
}
#buttonB {
background: radial-gradient(circle, #2ed573 0%, #26ae60 100%);
box-shadow: 0 4px 15px rgba(46,213,115,0.3);
}
#analog-stick {
position: fixed;
bottom: 40px;
left: 40px;
width: 150px;
height: 150px;
background: rgba(255, 255, 255, 0.1);
border: 2px solid rgba(255, 255, 255, 0.2);
border-radius: 50%;
touch-action: none;
z-index: 10;
}
#analog-knob {
position: absolute;
width: 60px;
height: 60px;
background: radial-gradient(circle, rgba(255,255,255,0.95) 0%, rgba(200,200,200,0.95)
100%);
border-radius: 50%;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
box-shadow: 0 2px 8px rgba(0,0,0,0.2);
cursor: grab;
}
#analog-knob:active {
cursor: grabbing;
}
#placar {
position: fixed;
top: 20px;
left: 50%;
transform: translateX(-50%);
color: white;
font-family: Arial, sans-serif;
font-size: 24px;
background: rgba(0,0,0,0.5);
padding: 10px 20px;
border-radius: 10px;
z-index: 10;
}
.timer {
position: fixed;
top: 70px;
left: 50%;
transform: translateX(-50%);
color: white;
font-family: Arial, sans-serif;
font-size: 20px;
background: rgba(0,0,0,0.5);
padding: 5px 15px;
border-radius: 8px;
z-index: 10;
}
.gol-mensagem {
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%) scale(0);
color: white;
font-family: Arial, sans-serif;
font-size: 48px;
font-weight: bold;
text-shadow: 2px 2px 4px rgba(0,0,0,0.5);
opacity: 0;
transition: transform 0.3s ease, opacity 0.3s ease;
z-index: 20;
}
.gol-mensagem.active {
transform: translate(-50%, -50%) scale(1);
opacity: 1;
}
.goal {
position: absolute;
width: 20px;
height: 30%;
border: 4px solid rgba(255, 255, 255, 0.8);
background: rgba(255, 255, 255, 0.1);
z-index: 5;
}
.goal-net {
position: absolute;
width: 100%;
height: 100%;
background:
repeating-linear-gradient(45deg,
rgba(255, 255, 255, 0.1) 0px,
rgba(255, 255, 255, 0.1) 2px,
transparent 2px,
transparent 8px
),
repeating-linear-gradient(-45deg,
rgba(255, 255, 255, 0.1) 0px,
rgba(255, 255, 255, 0.1) 2px,
transparent 2px,
transparent 8px
);
}
.goal-left {
left: 0;
top: 50%;
transform: translateY(-50%);
}
.goal-right {
right: 0;
top: 50%;
transform: translateY(-50%);
}
</style>
</head>
<body>
<canvas id="gameCanvas"></canvas>
<div id="analog-stick">
<div id="analog-knob"></div>
</div>
<div class="button-container">
<div id="buttonB" class="button">PASSE</div>
<div id="buttonA" class="button">CHUTE</div>
</div>
<div id="placar">
<span id="placarTime1">0</span>
:
<span id="placarTime2">0</span>
</div>
<div class="timer">10:00</div>
<div class="gol-mensagem">GOL!</div>
<div class="goal goal-left"><div class="goal-net"></div></div>
<div class="goal goal-right"><div class="goal-net"></div></div>
<script>
class Game {
constructor() {
this.canvas = document.getElementById('gameCanvas');
this.ctx = this.canvas.getContext('2d');
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.setupConstants();
this.setupGameState();
this.setupControls();
this.setupGoals();
this.resetPositions();
window.addEventListener('resize', () => {
this.handleResize();
});
window.addEventListener('orientationchange', () => {
setTimeout(() => {
this.handleResize();
}, 300);
});
this.gameTime = 600;
this.isGameActive = false;
this.lastFrameTime = Date.now();
this.gameLoop();
}
setupConstants() {
this.PLAYER_MAX_SPEED = 2.5;
this.PLAYER_ACCELERATION = 1.5;
this.PLAYER_FRICTION = 0.92;
this.PLAYER_RADIUS = 16;
this.HITBOX_RADIUS = 21;
this.BALL_RADIUS = 8;
this.BALL_FRICTION = 0.98;
this.BALL_BOUNCE = 0.5;
this.KICK_POWER = 10;
this.PASS_POWER = 7;
}
setupGameState() {
this.score1 = 0;
this.score2 = 0;
this.resetPositions();
this.analogPosition = { x: 0, y: 0 };
this.isAnalogActive = false;
this.buttonAPressed = false;
this.buttonBPressed = false;
this.ballRotation = 0;
this.analogTouchId = null;
}
setupControls() {
const analogStick = document.getElementById('analog-stick');
const analogKnob = document.getElementById('analog-knob');
const buttonA = document.getElementById('buttonA');
const buttonB = document.getElementById('buttonB');
analogStick.addEventListener('mousedown', handleAnalogStart);
document.addEventListener('mousemove', handleAnalogMove);
document.addEventListener('mouseup', handleAnalogEnd);
analogStick.addEventListener('touchstart', handleAnalogStart);
document.addEventListener('touchmove', handleAnalogMove, { passive: false });
document.addEventListener('touchend', handleAnalogEnd);
resetPositions() {
this.player = {
x: this.canvas.width / 2,
y: this.canvas.height / 2,
vx: 0,
vy: 0,
rotation: 0
};
this.ball = {
x: this.canvas.width / 2,
y: this.canvas.height / 2,
vx: 0,
vy: 0
};
}
handleResize() {
this.canvas.width = window.innerWidth;
this.canvas.height = window.innerHeight;
this.setupGoals();
}
checkGoal() {
const ballInGoalVertically = this.ball.y > this.goalTop &&
this.ball.y < this.goalTop + this.goalHeight;
if (ballInGoalVertically) {
if (this.ball.x - this.BALL_RADIUS < this.goalWidth) {
this.score2++;
this.showGolMessage();
this.updateScoreboard();
this.resetPositions();
return true;
}
if (this.ball.x + this.BALL_RADIUS > this.canvas.width - this.goalWidth) {
this.score1++;
this.showGolMessage();
this.updateScoreboard();
this.resetPositions();
return true;
}
}
return false;
}
showGolMessage() {
const golMensagem = document.querySelector('.gol-mensagem');
golMensagem.classList.add('active');
setTimeout(() => {
golMensagem.classList.remove('active');
}, 2000);
}
updateScoreboard() {
document.getElementById('placarTime1').textContent = this.score1;
document.getElementById('placarTime2').textContent = this.score2;
}
updateTimer() {
if (this.gameTime > 0) {
const currentTime = Date.now();
const deltaTime = (currentTime - this.lastFrameTime) / 1000;
this.gameTime -= deltaTime;
updateBall() {
this.ball.x += this.ball.vx;
this.ball.y += this.ball.vy;
this.ball.vx *= this.BALL_FRICTION;
this.ball.vy *= this.BALL_FRICTION;
updatePlayer() {
if (this.isAnalogActive) {
const targetVX = this.analogPosition.x * this.PLAYER_MAX_SPEED;
const targetVY = this.analogPosition.y * this.PLAYER_MAX_SPEED;
this.player.vx += (targetVX - this.player.vx) * this.PLAYER_ACCELERATION;
this.player.vy += (targetVY - this.player.vy) * this.PLAYER_ACCELERATION;
this.player.rotation = Math.atan2(this.analogPosition.y, this.analogPosition.x);
} else {
this.player.vx *= this.PLAYER_FRICTION;
this.player.vy *= this.PLAYER_FRICTION;
}
this.player.x += this.player.vx;
this.player.y += this.player.vy;
this.player.x = Math.max(this.PLAYER_RADIUS, Math.min(this.canvas.width -
this.PLAYER_RADIUS, this.player.x));
this.player.y = Math.max(this.PLAYER_RADIUS, Math.min(this.canvas.height -
this.PLAYER_RADIUS, this.player.y));
if (this.buttonAPressed) {
this.ball.vx = Math.cos(this.player.rotation) * this.KICK_POWER;
this.ball.vy = Math.sin(this.player.rotation) * this.KICK_POWER;
} else if (this.buttonBPressed) {
this.ball.vx = Math.cos(this.player.rotation) * this.PASS_POWER;
this.ball.vy = Math.sin(this.player.rotation) * this.PASS_POWER;
} else {
const normalX = Math.cos(angle);
const normalY = Math.sin(angle);
const relativeVelX = this.ball.vx - this.player.vx;
const relativeVelY = this.ball.vy - this.player.vy;
const normalVel = relativeVelX * normalX + relativeVelY * normalY;
if (normalVel < 0) {
const bounceX = normalVel * normalX;
const bounceY = normalVel * normalY;
this.ball.vx = this.player.vx - bounceX * this.BALL_BOUNCE;
this.ball.vy = this.player.vy - bounceY * this.BALL_BOUNCE;
}
}
}
}
drawPlayer() {
this.ctx.save();
this.ctx.translate(this.player.x, this.player.y);
this.ctx.rotate(this.player.rotation);
this.ctx.beginPath();
this.ctx.arc(0, 0, this.PLAYER_RADIUS, 0, Math.PI * 2);
this.ctx.fillStyle = '#1a73e8';
this.ctx.fill();
this.ctx.restore();
}
drawBall() {
this.ctx.save();
this.ctx.translate(this.ball.x, this.ball.y);
this.ctx.rotate(this.ballRotation);
this.ctx.beginPath();
this.ctx.arc(0, 0, this.BALL_RADIUS, 0, Math.PI * 2);
this.ctx.fillStyle = 'white';
this.ctx.fill();
this.ctx.beginPath();
this.ctx.moveTo(-this.BALL_RADIUS, 0);
this.ctx.lineTo(this.BALL_RADIUS, 0);
this.ctx.strokeStyle = 'rgba(0, 0, 0, 0.2)';
this.ctx.lineWidth = 2;
this.ctx.stroke();
this.ctx.restore();
}
gameLoop() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.updateTimer();
this.updatePlayer();
this.updateBall();
this.checkGoal();
this.drawPlayer();
this.drawBall();
new Game();
</script>
</body>
</html>