Unit 3
Unit 3
The word “polymorphism” means having many forms. In simple words, we can define
polymorphism as the ability of a message to be displayed in more than one form. A real-life
example of polymorphism is a person who at the same time can have different characteristics.
A man at the same time is a father, a husband, and an employee. So, the same person exhibits
different behaviour in different situations. This is called polymorphism. Polymorphism is
considered one of the important features of Object-Oriented Programming.
Types of Polymorphism:
● Compile-time Polymorphism
● Runtime Polymorphism
Compile-Time Polymorphism:
A. Function Overloading
When there are multiple functions with the same name but different parameters, then the
functions are said to be overloaded, hence this is known as Function Overloading. Functions
can be overloaded by changing the number of arguments or/and changing the type of
arguments. In simple terms, it is a feature of object-oriented programming providing many
functions that have the same name but distinct parameters when numerous tasks are listed
under one function name. There are certain Rules of Function Overloading that should be
followed while overloading a function.
class Geeks {
public:
void func(int x)
// 1 double parameter
void func(double x)
// 2 int parameters
cout << "value of x and y is " << x << ", " << y
<< endl;
}
};
// Driver code
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
obj1.func(85, 64);
return 0;
}
// C++ program to demonstrate
// function overloading or
// Compile-time Polymorphism
#include <bits/stdc++.h>
class Geeks {
public:
void func(int x)
// 1 double parameter
void func(double x)
// 2 int parameters
cout << "value of x and y is " << x << ", " << y
<< endl;
}
};
// Driver code
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
obj1.func(85, 64);
return 0;
}
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
return 0;
}
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
obj1.func(85, 64);
return 0;
}
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(85, 64);
return 0;
}
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
obj1.func(85, 64);
return 0;
}
int main()
{
Geeks obj1;
obj1.func(7);
obj1.func(9.132);
obj1.func(85, 64);
return 0;
}
#include <iostream>
using namespace std;
class Xyz {
public:
// Function with 1 int parameter
void func(int x)
{
cout << "value of x is " << x << endl;
}
// Function with same name but 1 double parameter
void func(double x)
{
cout << "value of x is " << x << endl;
}
// Function with same name and 2 int parameters
void func(int x, int y)
{
cout << "value of x and y is " << x << ", " << y<< endl;
}
};
// Driver code
int main()
{
Xyz obj1;
// Function being called depends on the parameters passed
// func() is called with int value
obj1.func(7);
// func() is called with double value
obj1.func(9.132);
// func() is called with 2 int values
obj1.func(85, 64);
return 0;
}
Output:
value of x is 7
value of x is 9.132
value of x and y is 85, 64
Explanation: In the above example, a single function named function func() acts differently
in three different situations, which is a property of polymorphism.
B. Operator Overloading
C++ has the ability to provide the operators with a special meaning for a data type, this
ability is known as operator overloading. For example, we can make use of the addition
operator (+) for string class to concatenate two strings. We know that the task of this operator
is to add two operands. So, a single operator ‘+’, when placed between integer operands, adds
them and when placed between string operands, concatenates them.
#include <iostream>
using namespace std;
class Complex {
private:
int real, imag;
public:
Complex(int r = 0, int i = 0)
{
real = r;
imag = i;
}
// This is automatically called
// when '+' is used with between
// two Complex objects
Complex operator+(Complex const& obj)
{
Complex res;
res.real = real + obj.real;
res.imag = imag + obj.imag;
return res;
}
void print() { cout << real << " + i" << imag << endl; }
};
// Driver code
int main()
{
Complex c1(10, 5), c2(2, 4);
// An example call to "operator+"
Complex c3 = c1 + c2;
c3.print();
}
Output:
12 + i9
Explanation: In the above example, the operator ‘+’ is overloaded. Usually, this operator is
used to add two numbers (integers or floating-point numbers), but here the operator is made
to perform the addition of two imaginary or complex numbers.
Runtime Polymorphism
This type of polymorphism is achieved by Function Overriding. Late binding and dynamic
polymorphism are other names for runtime polymorphism. The function call is resolved at
runtime in runtime polymorphism. In contrast, with compile time polymorphism, the
compiler determines which function call to bind to the object after deducing it at runtime.
A. Function Overriding
Function Overriding occurs when a derived class has a definition for one of the member
functions of the base class. That base function is said to be overridden.
#include <iostream>
using namespace std;
class Parent
{
public:
void helloWorld(){
cout<<"Hello World from Parent"<<endl;
}
};
class Child:public Parent
{
public:
// Overriding function
void helloWorld(){
cout<<"Hello World from Child"<<endl;
}
};
int main()
{
Child child;
child.helloWorld();
return 0;
}
Output:
Hello World from Child
Runtime Polymorphism cannot be achieved by data members in C++. Let’s see an example
where we are accessing the field by reference variable of parent class which refers to the
instance of the derived class.
#include <iostream>
using namespace std;
// Base class declaration.
class Animal {
public:
string color = "Black";
};
// inheriting Animal class.
class Dog : public Animal {
public:
string color = "Grey";
};
// Driver code
int main(void)
{
Animal d = Dog();
// accessing the field by reference variable which refers to derived
cout << d.color;
}
Output:
Black
We can see that the parent class reference will always refer to the data member of the parent
class.
B. Virtual Function
A virtual function is a member function that is declared in the base class using the keyword
virtual and is re-defined (Overridden) in the derived class.
● They are defined by inserting the keyword “virtual” inside a base class and are
always declared with a base class and overridden in a child class
Example1
#include <iostream>
class GFG_Base {
public:
// virtual function
void print()
};
public:
void display()
void print()
};
// Driver code
int main()
GFG_Base* base;
GFG_Child child;
base = &child;
base->GFG_Base::display();
base->print();
Output:
Called virtual Base Class function
Called GFG_Base print function
Example2
//C++ program for virtual function overriding
#include <iostream>
using namespace std;
class base {
public:
virtual void print()
{
cout << "print base class" << endl;
}
void show() { cout << "show base class" << endl; }
};
class derived : public base {
public:
// print () is already virtual function in derived class, we could also declare as
// virtual void print () explicitly
void print() { cout << "print derived class" << endl; }
void show() { cout << "show derived class" << endl; }
};
// Driver code
int main()
{
base* bptr;
derived d;
bptr = &d;
// Virtual function, binded at runtime (Runtime polymorphism)
bptr->print();
// Non-virtual function, binded at compile time
bptr->show();
return 0;
}
Output:
int main()
{
cout << sum(50, 20)
<< " :- Integer addition Output\n";
cout << sum("Polymorphism", " achieved")
<< " :- String Concatenation Output\n";
}
Output:
70 :- Integer addition Output
Polymorphism achieved :- String Concatenation Output
Hence, by calling two different functions(which differ in the type of arguments) having the
same names, to execute multiple operations, we have successfully achieved Ad-hoc
Polymorphism.
class Image {
public:
Image()
{
}
void display()
{
cout << "JPG Image File" << endl;
}
};
void display()
{
cout << "PNG Image File" << endl;
}
};
// Main function
int main()
{
Image* img;
Jpg jg;
Png pg;
Hence, in the above code, we have two different Classes with a function having the same
name and not differing by Parameters, but with different implementations.
3. Coercion Polymorphism, also called as Casting Coersion Polymorphism occurs
when an object or primitive is cast into some other type. It could be either Implicit or
Explicit. Implicit casting happens as a responsibility of Compiler itself. For example:
float f=100 (integer implicitly gets promoted to float) Explicit casting makes use of
some type-casting expressions such as const_cast, dynamic_cast, etc. For example:
When a class defines conversion operator for some type, say “int”, then, it could be
employed anywhere in the program where integer type data is expected. Illustration
Below could make it more easier to understand:
#include <iostream>
using namespace std;
class IntClass {
int num;
public:
IntClass(int a)
: num(a)
{
}
operator int() const
{
return num;
} // conversion from User-defined type to Basic type
};
void show(int x)
{
cout << x << endl;
}
int main()
{
IntClass i = 100;
show(746); // outputs 746
show(i); // outputs 100
}
Output:
746
100
The IntClass reference is used in place of integer type argument, and hence, the concept
of Casting is well understood.
#include <iostream>
#include <string>
using namespace std;
int main()
{
cout << ::greater(55, 11) << endl;
Using Templates, the same function can be parameterized with different types of data,
but this needs to be decided at compile-time itself, and hence, this polymorphism is
named so. If we wish to achieve such polymorphism for pointers, it turns into Ad-hoc
Polymorphism.