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Chill Guy

The document outlines a character sheet for a Dungeons & Dragons character named Bard 1 Hermit, detailing their class, race, alignment, abilities, and skills. It includes information on saving throws, hit points, spells, and equipment, as well as personality traits, ideals, bonds, and flaws. The character appears to be a chill human bard with various proficiencies and a unique backstory.

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0% found this document useful (0 votes)
10 views4 pages

Chill Guy

The document outlines a character sheet for a Dungeons & Dragons character named Bard 1 Hermit, detailing their class, race, alignment, abilities, and skills. It includes information on saving throws, hit points, spells, and equipment, as well as personality traits, ideals, bonds, and flaws. The character appears to be a chill human bard with various proficiencies and a unique backstory.

Uploaded by

qa1253920
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Current Standard v1.

4
Bard 1 Hermit
CLASS & LEVEL BACKGROUND PLAYER NAME
Chill guy
Human True neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

9 -1

-1
SAVING THROW
ATHLETICS
12
ARMOR
INSPIRATION

CLASS

-1 CONDITIONS BOONS

STRENGTH
TEMP HP

PERSONALITY TRAITS
◆ +4
SAVING THROW INITIATIVE SPEED
14

2
+2

+2

+2
ACROBATICS
SLEIGHT OF HAND
STEALTH
Current
99
CURRENT MAXIMUM
SUCCESSES

FAILURES

DEXTERITY HIT DICE HIT POINTS HIT POINTS DEATH SAVES


IDEALS

NAME ATK BONUS DAMAGE/TYPE


13
+1
SAVING THROW

1 BONDS
CONSTITUTION

+2
14 SAVING THROW
+2
ARCANA
+2 FLAWS
HISTORY
2 ●
+2

+4
INVESTIGATION
NATURE
INTELLIGENCE Tools: Herbalism Kit, Lute, Flute, Lyre
+4
● RELIGION Armor: Light Armor
Weapons: Simple weapons, hand crossbows, longswords,
rapiers, shortswords
+2
15 SAVING THROW
+2
ANIMAL HANDLING
+4
INSIGHT
2

+4
● MEDICINE
+2
WISDOM PERCEPTION
+2
SURVIVAL

◆ +4
SAVING THROW PROFICIENCIES & LANGUAGES
15
+2
DECEPTION
+2
INTIMIDATION Feat: Lucky reroll d20 (0/3) per long rest

2 ●
+2

+4
PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING Hermit Feature
Discovery of how to be chill and not give a fuck.
CHARISMA
Right eye - blue crystal

Darkvision i think
2 PROFICIENCY BONUS
Bardic inspiration (2/2) (cha mod per long rest)
Bonus action adds 1d6 to a creatures in sights roll, creature
can decide when they use it 10 minutes until it expires.
12 PASSIVE WISDOM (PERCEPTION)

CURRENT WEIGHT
135 MAX WEIGHT

CLASS RESOURCES, AMMO & CHARGES

eyeball
CP

SP

EP

GP

PP

EQUIPMENT EQUIPMENT CONT. FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY OTHER

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cha 4 12 4
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY

0 CANTRIPS 3 6
Friends (advantage to CHA - 1min concentration)

Prestidigitation (anything basically)

SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING

1 2 ● ●
7
EPAR
SPELL NAME
ED
PR

Animal Friendship (INT 3 or lower Wis save - charm 24h)

Charm Person (WIS save - charm 1h)


4
Speak with animals ( Speak with animals - 10min)

Comprehend Language ( Understand languages - 1h)


SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5
CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP

WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT

CLASS & LEVEL RELATIONSHIP ROLE

NAME RACE ALIGNMENT EXPERIENCE POINTS

NAME ATK BONUS DAMAGE/TYPE

ARMOR
CLASS

-5 -5 CONDITIONS BOONS

STRENGTH DEXTERITY TEMP HP

INITIATIVE SPEED

Current SUCCESSES

FAILURES

-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING

CP

-5 -5 CLASS RESOURCES, AMMO & CHARGES


SP
WISDOM CHARISMA

EP

PASSIVE WISDOM
(PERCEPTION)
GP

PP
CURRENT WEIGHT
0 MAX WEIGHT

PROFICIENCIES & LANGUAGES


FEATURES & TRAITS EQUIPMENT
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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