Chill Guy
Chill Guy
4
Bard 1 Hermit
CLASS & LEVEL BACKGROUND PLAYER NAME
Chill guy
Human True neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
9 -1
-1
SAVING THROW
ATHLETICS
12
ARMOR
INSPIRATION
CLASS
-1 CONDITIONS BOONS
STRENGTH
TEMP HP
PERSONALITY TRAITS
◆ +4
SAVING THROW INITIATIVE SPEED
14
2
+2
+2
+2
ACROBATICS
SLEIGHT OF HAND
STEALTH
Current
99
CURRENT MAXIMUM
SUCCESSES
FAILURES
1 BONDS
CONSTITUTION
+2
14 SAVING THROW
+2
ARCANA
+2 FLAWS
HISTORY
2 ●
+2
+4
INVESTIGATION
NATURE
INTELLIGENCE Tools: Herbalism Kit, Lute, Flute, Lyre
+4
● RELIGION Armor: Light Armor
Weapons: Simple weapons, hand crossbows, longswords,
rapiers, shortswords
+2
15 SAVING THROW
+2
ANIMAL HANDLING
+4
INSIGHT
2
●
+4
● MEDICINE
+2
WISDOM PERCEPTION
+2
SURVIVAL
◆ +4
SAVING THROW PROFICIENCIES & LANGUAGES
15
+2
DECEPTION
+2
INTIMIDATION Feat: Lucky reroll d20 (0/3) per long rest
2 ●
+2
+4
PERFORMANCE
PERSUASION
ATTACKS & SPELLCASTING Hermit Feature
Discovery of how to be chill and not give a fuck.
CHARISMA
Right eye - blue crystal
Darkvision i think
2 PROFICIENCY BONUS
Bardic inspiration (2/2) (cha mod per long rest)
Bonus action adds 1d6 to a creatures in sights roll, creature
can decide when they use it 10 minutes until it expires.
12 PASSIVE WISDOM (PERCEPTION)
CURRENT WEIGHT
135 MAX WEIGHT
eyeball
CP
SP
EP
GP
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT
NAME
SYMBOL
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cha 4 12 4
Prepared Spells Spell Save DC Spell Attack
SPELLCASTING Total Bonus
CLASS/ABILITY
0 CANTRIPS 3 6
Friends (advantage to CHA - 1min concentration)
SPELL
LEVEL
SLOTS TOTAL SLOTS REMAINING
1 2 ● ●
7
EPAR
SPELL NAME
ED
PR
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
COMPANIONS, FAMILIARS,
AND PETS.
ARMOR
CLASS
-5 -5
CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
WISDOM CHARISMA
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT
ARMOR
CLASS
-5 -5 CONDITIONS BOONS
INITIATIVE SPEED
Current SUCCESSES
FAILURES
-5 -5 HIT DICE
CURRENT
HIT POINTS
MAXIMUM
HIT POINTS DEATH SAVES
CONSTITUTION INTELLIGENCE
ATTACKS & SPELLCASTING
CP
EP
PASSIVE WISDOM
(PERCEPTION)
GP
PP
CURRENT WEIGHT
0 MAX WEIGHT