Inbound 1913617432540822023
Inbound 1913617432540822023
PATHFIT 103
INDIVIDUAL/DUAL AND TEAM
SPORTS
Lesson 3 A. Hurdles
B. Relays
C. Rules of the game
D. Equipment used in the game
Lesson 4 A. Walkathon
B. Rules of the game
C. Equipment used in the game
D. Officials on Track and Field
finish the semester, you will be either coaching athletics team or to pursue
your Athletics career. In this
Objectives:
Direction
You are advised to coordinate with your tutor/ teacher for any
clarification regarding the composition of the activities, as you go over with
your learning in this module. Learning outputs or assignment must be
submitted before the final examination of this school year.
LESSON 1
ATHLETICS
The ancient Olympic Games, held every four years, eventually grew to
contain other athletics events such as the discus, javelin and the broad jump.
The marathon has its origins in the legend of the Greek soldier
Pheidippides. Legend has it that in 490 B.C., following the Greeks’ victory
over the Persian invaders in the Battle of Marathon, Pheidippides ran 25
miles from Marathon to Athens with news of the victory.
Development of Athletics
In 776 BC, the Greeks held the first recorded Olympic Game wherein
athletics was the only event to be played. At that time, the single athletic
event was known as the stadion footrace which covered the length of the
Athenian Olympic stadium. This Olympic games were held every five
years and then four years until AD 392 when they were abolished by the
Romans.
Events
RUNNING EVENTS
RUNNING EVENTS
METER/DISTANCE EQUIVALENT
Basic Requirements
The start and finish of a race shall be denoted by white lines 50mm
wide, at right angles to the lanes lines for straight parts of the track and
along a radius line for curved parts of the track.
1. The requirements for the finish line are that, if all possible, there
should be only one for all the different lengths of races, it shall be
on a straight part of the track and as much of that straight as
possible should be before the finish.
Conduct of Races
Sprints
“set”, the runner raise the hips to the desired level and extends the
knee joints to the appropriate angles”
For the Finish phase, the sprinter runs through the tape at the finish
in the regular form.
Techniques may consider the following: Stride length, Arm Action and
Foot placement.
The goal of training is to develop aerobic endurance and maintain
speed for the full distance of the race, stamina first.
The best way to maintain the middle and long distance athletes
is on a program that requires the following weekly mileage: 800m- runner-
30-50 min.,1500m runner-40-60 min., and the 3000m, 50-70 min. It is
strongly recommended that athletes do not train more than 70 min/week
for any event.
Other Training
Perspective for Middle
long Distance Running
Relays
The relays are a popular and exciting event. They require teamwork and
timing from participants.
HURDLES
Hurdling Technique
Start
First Strides
Height of Hurdle
The Start, get a good start as sprint, and have a fast and smooth
approach to finish hurdles. Most high hurdles take eight steps to finish
hurdle and three steps in between. Low hurdles take 10 steps to first hurdle
and seven steps in between.
Hurdle Clearance, The following are to be done in hurdling:
1. Body leans sharply forward.
2. Opposite arm in thrust forward parallel to lead leg.
3. Other arm bent as elbow is swung particularly backward.
4. On top of the bar, take-off leg is brought up and bent at almost right
angles and trip, as it passes over Bar, the knee and foot are almost
in line.
5. Shoulder is pushed downward to get as close as possible to knee.
6. As trailing leg is above hurdle, leading leg is snapped down sharply
and land is slightly flexed position.
The finish. After clearing the last hurdle, the hurdler finished like a sprinter.
400m Hurdle
Disqualification
There are several ways an athlete may be disqualified:
● A false start
● Stepping out of their assigned lane
● Impeding another competitor
● Deliberately knocking over a hurdle
● Passing beside the top bar of the hurdle
● Bypassing a hurdle
Steeplechase
The steeplechase
became an Olympic event
in the 1920’s. It was
standardized by the
International Amateur
Federation in 1954
A steeplechase race is a track race that takes runners over 28 large, fixed
barriers and seven water jumps. It's important to note that this isn't a normal
hurdles race—steeplechase uses large barriers that span several lanes.
(Hurdles, on the other hand, take up just one lane and fall down when
they're hit.)
The barriers are different heights for men and women. For men, the barriers
are nearly one metre (approx.) high; for women, they are 0.8 metres
(approx.) high. There is one barrier placed right at the front of the water
jump. The water jump is almost 4 metres long and has a pit with an
upwards slope that's deeper near the barrier.
"The first 200 metres are without a barrier, and then the last seven laps
involve going over barriers", Barreau said.
STEEPLECASE
WATER JUMPING
PIT
CONES/MARKER
LESSON 3
RUNNING EVENTS
The relays are a popular and exciting event. They require teamwork and
timing from participants.
Relay Races
⮚ Disqualification of one runner disqualifies the entire team.
⮚ The baton must be passed inside the 20 meter passing zones.
⮚ The baton must be carried in the hand.
⮚ If the baton is dropped, it must be recovered legally.
⮚ The last runner of the race must have the baton.
⮚ After passing the baton, the runner must not interfere with the
opponent
LESSON 4
RUNNING EVENTS
● History of race walking may have originated during the Victorian era
(1837-1901), when noblemen used to wager on their footmen, who
walked alongside their employer’s horse-driven coaches, to see who
would win.
Tommy Green won the first Olympic gold in the 50km race walk in Los
Angeles in 1932, while Leonid Spirin became the first winner in the 20km
race walk in 1956.
In 1992, Chen Yueling of China won the first gold in the 10km women’s race,
while Wang Liping of China was the gold-medal game winner in the 20km
women’s race walk in 2000.
In 1980, Ranjit Singh became the first Indian to compete in Olympic race
walking. In the 20km walk, he finished in 18th place.
Distance
Standard distances for race walking events are 3000m and 5000m for indoor
competitions and 5000m, 10,000m, 20,000m, and 50,000m for outdoor
matches. Metalled roads are used for the 10km, 20km, and 50km events,
which are labeled separately.
The major differences between race walking techniques and other forms of
walking relate to the strict adherence to rules assessed by judges along the
course. If you want to watch the action from home, or if you’re going to get
into the sport, here are the rules of race walking:
● No Lifting Rule
To begin with, one foot must always remain on the ground – and race
walking judges keep a close eye on their feet. Lifting is a significant violation.
The tricky bit is that contestants can’t bend their leading leg once it hits the
ground, and the leg must remain straight until their body passes over it.
Also, watch this Race Walking Rules For Beginners on YouTube.
The Penalty System in Major Championships
● Major championships will feature nine-race walking judges dotted
around a 2km course. In addition to the chief judge, who will be
holding a red paddle, eight other judges will be watching the race
walkers to ensure that they follow the rules.
● The other eight qualified judges (not the chief) will give a yellow
paddle to an athlete if they have questions about their technique and
compliance with the rules, such as when a bent knee or loss of contact
occurs. A yellow paddle does not disqualify a player.
● If athletes receive a yellow paddle, they know that the judge will pay
close attention to their technique. The judge will then award a red card
if they are sure that the athlete is not following the rules.
Track and field athletics officials or track and field athletics technical officials
are referees responsible for judging the various events within track and field.
They can be sub-divided into four main groups: field judges, track judges,
timekeepers, and starters.
1. Competition Director:
● Plan Technical organization in cooperation with Technical
Delegate(s)
• He shall direct the interaction between the participants in the
competition and, through the communication system, shall be in
contact with all the officials.
2. Meeting Manager :
● Responsible for the correct conduct of meeting, Check Officials
reporting for duty-substitute when necessary
● Authority to remove any Official who is not abiding by the Rules.
● In cooperation with the appointed Marshal, he shall arrange that
only authorised persons are allowed in the centre of the arena.
● For competitions of longer than four hours or over more than one
day, it is recommended that the Meeting Manager has an
adequate number of Assistant Meeting Managers.
3. Technical Managers;
● Responsible for ensuring the track, runway, circles, sector and
equipments are in accordance with Rules
Referee
• One or More Referee appointed for Call Room , Track, Field, Combined
events,
Running & Race Walking Events outside the stadium
• Ensure that the rules are observed.
• Not act as Judge or Umpire.
• Authority to rule on any protest on conduct of the competition Warn or
exclude any
athlete for improper conduct (Yellow & Red card)
Judges
● Chief Judges for track, and for each field event shall co-ordinate
the work of the judges.
Judges (Track)
• All the judges must operate from same side, decide the order of finish, any
dispute, refer to Referee, who shall decide. • Provided with the elevated
platform, placed at least 5 m from and in line with finish line.
• They are assistant to the referee with out authority to make final
decisions.
• Positioned by the Referee.
• Make an immediate written report of Foul/ Violation to the Referee.
• Any such breach of rules should be indicated by raising Yellow flag.(mark
the place
of infringement with suitable materials )
• Sufficient number of Umpires shall appointed to supervise the Take over
Zone.
Each time keeper shall act independently wit out showing his watch to, or
discussing his time with any other person, shall enter the time in the official
form, after singing hand it to the chief time keeper. For hand time races on
the track time shall be read to the next longer 1/10th of a second (eg:11.11
read as 11.2.)
Start Coordinator
The Start Coordinator shall assign a specific task and position to each
Recaller, who is obliged to recall the race if any infringement of the rules is
observed
• After a recalled or aborted start the Recaller shall report his observations
to the Starter who decides whether and to whom a warning shall be issued.
Starter
Recallers
• They shall place themselves so that he can see each competitor assigned
to him
Starter’s Assistant
Lap Scorers
Competition Secretary
● Control the arena – not allow any person other than the
Competitors & Officials. •
Announcer
Official Surveyor
Advertising Commissioner
1. Draw a Standard track Oval and point the Starting area of the following
events.
a. 100 meter
b. 200 meter
c. 400 meter
d. 1500 meter
e. 3000 meter
JUMPING
Jumping Event
Like the running event, jumping events like long jump and triple jump
can enhance the development of speed, coordination, strength and
endurance. The take- off area must be sand-filled pit or soft soil.
Long Lump
The long jump is one of the most simple and natural events in track
and field. Despite its apparent simplicity, a great deal of skill and
conditioning is required to run full speed down a runway, consistently hit an
inch board, the take off and land. For this reason it is imperative that the
coach and athlete treat the long jump as a technique skill that can be
improved only through proper training and conditioning.
The objective is to take off from behind the specific and cover the
longest distance possible before landing in a sand-filled pit. The long jumper
must possess good speed and powerful jumping ability.
Four Stages in Long
Jump
1. Approach Run
2. Take off
Runway
The minimum length of the runway, measured from the relevant take-
off line shall be 40m, and, where conditions permit, 45m. It shall have a
width of 1.22-0.01m and shall be marked by white lines 50mm in width.
Take-off board
The take of-board shall be marked by a board sunk level with the
runway and the surface of the landing area. The edge of the board which is
nearer to the landing area shall be the take-off line. Immediately beyond the
take off line there shall be placed a plasticine indicator board for the
assistance of the Judges.
The Flight
The landing
Distance Measurement
Competition
Jumper markers
Wind gauge
Tape measure Stepping Board with Plasticine -
blue
LEARNING TASK
1. What are the Approaches in Long Jump?
2. Give examples of equipment used in the game.
LESSON 2 -FIELD
Approach
The Hop
Competition
1. The triple Jump shall consist of a Hop, a step and a jump in that order.
2. The hop shall be made so that an athlete lands first on the same foot
as that from which he has taken off; in the step he shall land on the
other foot from which subsequently, the jump is performed. It shall be
considered a failure if an athlete, while jumping touches the ground
with the “sleeping leg.
Take-off Line
The distance between the take off line foe men and the far end of the
landing area shall be at least 21m.
He touches the ground including the landing area beyond the vertical
plane through the nearer edge of the crossbar, either between or outside the
upright with any parts of his body, without clearing the bar.
The minimum width of the runway shall be 16m and the minimum
length of the runway shall be 15m.
3. Any style of uprights o posts may be used, provided they are rigid. They
shall have supports for the crossbar firmly fixed to them.
4. The crossbar supports shall be flat and rectangular, 40mm wide and
60mm long.
5. There shall be a space of at least 10mm between the ends of the crossbar
and the upright
Technique
Need Consistency- on
the ability of the high
Pole Vaulting
Three Checkmarks
The Pole Vault is the most complex event in track and field. There has been a tremendous
amount of research in the Physiological, biomechanical and kinetic factors of the vault. But the real keys
to good vaulting are mastering the basic elements of the vault and proper training.
Approaches
The length of approach varies with the individual, but usually ranges
from 100-150 feet. It is very important that the approach run be consistent.
It should be made with maximum controllable speed in an erect position: the
faster the run, the more potential energy stored in the pole.
Pole Carry
Plant
The approach and plant are the most important phases of the vault.
The plant phase is where most of the problem occurs. What goes wrong in
the air is usually a result of what happens on the ground by a poor plant. The
vaulter should make the plant through the box, not to the box.
Take-Off
The basic elements required for a good take-off are the following:
The swing transfer horizontal speed into vertical speed. During this period
the left leg begins to catch up with the right. This catching up process will
continue into the rockback position. The rockback phase maintains the
momentum that attain in the approach, plant, and take-off.
Pull-Turn-Release
The pull and turn start when the pole is almost straight and are almost
simultaneously because the turn is started by the pull. In releasing the pole,
the vaulter gets off the pole and up and away from the bar, then lands in the
pit. A premature release can cause incomplete extension of the pole.
Competition
Athletes may have the crossbar moved only i the direction of the
landing area so that the edge of the crossbar nearest the athlete ca e
positioned at ay point from the directly above the back of the ox to a point
80cm in the direction of the landing area. Inform the appropriate official of
the position of the crossbar he requires for his first trial.
1. A athlete fail if:
After the vault, the bar does not remain o both pegs because of the
action of a athlete whilst vaulting ;or
(a) He touches the ground, including the landing area, beyond the
vertical plane through the backed of the box with ay part of his
body or with the pole, without first clearing the bar; or
(b)After leaving the ground, he places his lower had above the
upper one or moves the upper had higher o the pole; or
(c) During the vault, he steadies or replace the bar with his hands.
Runway
5. The minimum length of the runway, measured from the “zero” lie,
shall e 40m ad where condition permit, 4m. It shall have a width of
1.22m0.01m shall e marked y white lies 0.01mm in width.
Apparatus
6. The take off for the Pole Vault shall e from a ox. It shall e
constructed of suitable material, with rounded upper or sot edges
ad shall e suk level with the runway. It shall e 1.00m in length,
measured along the inside of the bottom of the ox, 0.05m width at
the front end ad tapering to 0.14m in width at the bottom of the
stop board. The length of the ox at runway level and the depth of
the stop board are determined y the angle of one hundred five
formed between the base and the stop board
7. Any style of uprights or post may be used, provided they are rigid.
The crossbar shall rest of horizontal pegs.
Vaulting Poles
8. Athletes may use their own poles. No athlete shall use any other
athlete’s pole except with the consent of the owner.
Landing Area
9. For competition, the landing area shall be not smaller than 6m long
(behind the zero line and excluding the front pieces) x 6m wide x
0.8m high. For other competitions, the landing area should measure
not less than 5m long (excluding the front pieces) x 5m wide. The
front pieces, in all cases, must be at least 2m long. The sides of the
landing area nearest to the box shall be placed 0.10m to 0.15 from
the box and shall slope away from the box at an angle of
approximately 45 degree.
LESSON 4
Judges (Field)
A. High Jump
B. Pole vault
● Two Judges (1) and (2), on either side of the back of the box
● A Recorder (3) keeping the results and calling the athletes.
● A Judge (4) in charge of the scoreboard (trial-number-result).
● A Judge (5) in charge of the clock indicating that the athletes have certain time to take trial.
● A Judge (6) in charge of athletes.
C. Long Jump
● The Chief Judge must supervise the whole of the event and check
the measurements. - Judge (2) holding the measuring apparatus
in such a way that it passes through the centre of the circle.
● A Judge (3) placing, immediately after the throw, a marker
enabling the throw to be measured.
● A Judge (4) holding the measuring apparatus on the zero mark
on the point where the marker has been placed.
● A Judge (5) in charge of placing the small flags indicating each
athlete’s best throw. The small flag is placed along a strip or line
outside the sector in order to avoid it being hit by an implement.
● A Recorder (6) keeping the results sheet and calling the athletes.
● A Judge (7) in charge of the results score-board.
● A Judge in charge of the clock indicating to the athletes that they
have a certain time to take their trial
● A Judge in charge of the athletes
E. Discus
At the landing:
● A Judge (4) responsible for the landing zone and indicating with the
help of flags whether the throw is valid or not.
● Two Judges (5 and 6) who will watch the exact place of landing will
have a marker which he will place in the ground to enable the
measuring of the throw.
● A Judge (7) who will hold the tape measure on the zero mark at the
spot where the marker has been placed.
● A Judge (8) in charge of placing the small flags indicating each
athlete’s best throw along a strip or line outside the sector in order to
avoid them being hit by an implement. In important
● At the landing, one person or two responsible for sending back the
discus that has been thrown (13).
Near the circle:
● A Recorder (9) keeping the results sheet and calling the athletes.
● A Judge (10) in charge of the results scoreboard (trial-number-result).
● A Judge in charge of the clock indicating to the athletes that they have
a certain time to take their trial (11).
● A Judge in charge of the athletes and of the discus near the circle (12).
● Half-way between the circle and the landing zone:
● A Judge will make sure that the tape measure is taut in order to
ensure a correct measurement (14).
D.HAMMER
● The Chief Judge, must supervise the whole event and check the
measurements.
Near the circle:
● Two judges checking that the throw has been made correctly and
measuring the throw. In a large number of national competitions the
Chief Judge, takes on this duty
● Three Judges (1), (2) and (3) placed around the cage to check that the
throw, at the start, is correct.
● A Judge (4) holding the tape-measure so that it is held taut and passes
through the centre of the circle.
At the landing:
● A Judge (5) responsible for the landing zone and indicating with the
help of flags whether the throw is valid or not.
● A Judge (6) who will watch the exact place of the landing. He will have
a marker which he will place in the ground to enable the measuring of
the throw.
● A Judge (7) who will hold the tape measure on the zero mark at the
spot where the marker has been placed.
● A Judge (8) in charge of placing the small flags indicating each
athlete’s best throw along a strip or line outside the sector in order to
avoid them being hit by an implement. In important
● At the landing one person (or two) responsible for sending back the
hammer that has been thrown (13).
Near the circle:
● Recorder (9) keeping the results sheet and calling the athletes.
● A Judge (10) in charge of the results scoreboard (trial-number-result).
● A Judge in charge of the clock indicating to the athletes that they have
a certain time to take their trial (11).
● A Judge in charge of the athletes and of the hammers placed near the
circle (12). Half-way between the circle and the landing zone:
● A Judge will make sure that the tape measure is taut in order to ensure
a correct measurement (14)
E JAVELIN
● The Chief Judge, must supervise the whole event and check the measurements. Near the
runway:
● One judge (1) checking that the throw has been made correctly and measuring the throw. In a
large number of national competitions the Chief Judge, takes on this duty.
● A judge (2) holding the tape-measure so that it passes through the centre of the arc of the
circle. At the landing:
● A judge (3), responsible for the landing zone, and indicating with the whether the throw is valid
or not. Two Judges (4) and (5) who watch the place where the tip of the metal head touched
the ground. One of these judges holds a marker which he pushes in the ground.
● A Judge (6) who will hold the tape-measure and who must place the zero point on the spot
where the marker has been placed.
● A Judge (7) in charge of placing the small flags indicating each athlete’s best throw. These flags
must be placed along a strip or line outside the sector in order to avoid them being hit by a
javelin. - one person (or two) responsible for sending back the javelins that have been thrown
(12). Near the runway zone:
● A Recorder (8) keeping the results sheet and calling the athletes.
● A Judge (9) in charge of the results scoreboard (trial-number-result).
● A Judge in charge of the clock indicating to the athletes that they have a certain delay to take
their trial (10);
● A Judge in charge of the athletes and of the javelins placed near the runway (11). Half-way
between the runway and the landing zone:
● A judge will make sure that the tape-measure is taut in order to ensure a correct measurement
LEARNING TASK
1. An athlete commence to jump over the high Jump bar, but the bar was fall
due of strong wind. What will be happen to the event? What will the official
decision?
2. In Long Jump, the athletes fail to report to the Call Room. What will be
happen?
3. In Jumping event due of inadequate officials, would the Jumper (player) is
authorized to officiate the game? Why?
LESSON 1
THROWING EVENTS -
THROWING EVENT
The Throwing events can be divided into two general categories- the
nonerodynanic events (the shot put and hammer throw) and the
aerodynamic events (the discus throw and Javelin throw).
Official Implements
The Grip
Shot Put is the simplest of all
the throws.Position
It is basically
of the Shotaon
linear
the Neck
action confined to a small area,
Position
strength, and at theThe
size. Rearmodern
of the Ring
technique of throwing is
The new,
relatively Glide being invented
by Perry Position
O’ Brien in the early
in the center of the Ring
1950’s. The shot shall be of solid iron,
brass or any metal not softer than
brass, or a shell of such metal filled
with lead or other solid material.
Technique
The Grip
The shot should be held high on the fingers (while still maintaining
control). The higher it is held, the better and quicker the release the athlete
will have. The shot may be held in the palm of the hand and rolled up onto
the fingers before or at release.
The position at the back of the ring is the most important part of the
throw because if anything is out of alignment at this point, it will have an
adverse effect on the distance of the throw. The angles of both knees should
be approximately the same-120 degree.
The supporting foot should be at 90 degree and the free leg placed
slightly in the bucket (a toe-heel relationship). The right (supporting) foot
should contact at least the center of the ring for most athletes and should
continue to rotate forward. The knee of the supporting leg will rotates
forward so the belt buckles points in the direction of the put.
The Put
The action initiated by the forward rotation of the supporting foot
creates an upwards explosion. As this is all taking place, the free arm, which
is hanging relaxed and loose, opens and straightens in a manner so that it
becomes parallel to the shoulder.
Competition
1. The shot shall be put from the shoulder with one hand only. At the time
an athlete takes a stance in the circle to commence a put, the shot
shall touch or be in close proximity to the neck or the chin and the
hand shall not be dropped below this position during the action of
putting. The shot shall not be taken behind the line of the shoulders .
Stop Board
2. The stop board shall be white and made of wood or other suitable
material in the shape of an arc so that the inner surface aligns with the
inner edge of the rim of the circle and is perpendicular to the surface
of the circle.
3. The stop board shall measure 0.112m to 0.30m wide, with a chord of
1.21 for an arc.
LESSON 1
THROWING EVENTS -
Technique
Starting Position
Transition
Turn
The body of the discus may be solid or hollow and shall be made of
wood, or other suitable material, with a metal rim, the edge of which shall be
circular. The cross section of the edge shall be rounded in a true circle
having a radius of approximately 6mm. There may be circular plates set
flush into the centre of the sides.
There are two major training objectives for discus throwers: (1) the
development of strength and size. (2) the mastery of technique. The
development of strength and size is produced by application of a scientific
functional weight training program. Technique including the progression and
drills, some exercises and training devices along with a list of common form
faults and corrections.
RELEASE
LESSON 1
THROWING EVENTS -
Javelin Thrower
Has to developed strength, speed,
flexibility, agility, coordination and
explosiveness
Javelin Throws
Javelin throw is one of the most complex events in track and field. The
main goal of the javelin throw is to achieve maximum distance. This is
accomplished through awareness of the fundamentals of the biomechanics
of the throws, refined technique, and proper training methods. There is a
vast range of exercises which help to develop power: exercises with weights,
medicine balls with a partner and on a gymnastic apparatuses. Weight
training plays the most prominant role in power development. Speed and
strength are essential components of (power=speed x strength) and both
must be worked to develop it.
Javelin Throw Runway
In Javelin Throw, from where the head of the javelin first struck the
ground to the inside edge of the arc, along a line to the center of the circle of
which the arc is part.
Hammer Throw
Technique
Swing
Hammer Throw
The sped of the swings is determined by the entry speed which the
athlete can reasonably handle. The function of the swings is five-old:
The maximum range the hammer plane should be kept fairly flat, the
hammer not raising above head height at its high point.
Transition or Entry
The entry links the swings to the turns: As the hammer is swung up to
the left in the final swing, the thrower turns under his hands to the right in
anticipation of the hammer passing through the high point.
Wind
1. Grasp the hammer handle in the left hand and swing it around the head.
Straighten the arms out as the ball passes in front of the body and bend
the arms when the ball passes in back.
2. Repeat the same movement with the right arm.
3. Now use both arms. Grasp the handle with the left hand under the right
hand. Most throwers use either two or three swings over the head. This
is called the Wind.
Turns
4. Do a left face Pivot on the heel of the left foot and push from the ball of
the right foot. Begin with a 90 degree pivot and work towards having
both feet facing in the same direction.
5. When both feet are facing in the same direction, take the body weight
off of the heel and place it on the ball of the left foot. Pick the right foot
off the ground and pivot 360 degrees on the ball of the left foot.
Throughout the whole pivot, keep the left leg slightly bent. This
complete a turns.
6. Now combine two or three preliminary winds with an entry of the
hammer and a turn. Enter the hammer at 12 o’clock.
7. Entry is the transition between the winds and the turn,
8. When turning with the hammer, keep both arms fully extended and keep
the hammer with the body.
9. After mastering one turn, work for two. When two turns are mastered,
work for three.
10. The delivery is done by stopping and bracing both legs at the
completion of the last turn and lifting upward
Learning Task
1. Get a stone (normal size ) that you can lift, throw the stone as far as you can. Measure it with
tape measure or ruler. What is the distance How’s your experience?
2. To become a good thrower ,insight some strategies or training program to develop the skill.
3. In the throwing competition, all participants are Right handed, one of the player is Left handed
are you going to follow the style of that player? Why?
4. Who is the Filipino Gold Medalist in Throwing Events latest SEAGAMES
F. SHOTPUT
● The Chief Judge must supervise the whole of the event and check
the measurements. - Judge (2) holding the measuring apparatus
in such a way that it passes through the centre of the circle.
● A Judge (3) placing, immediately after the throw, a marker
enabling the throw to be measured.
● A Judge (4) holding the measuring apparatus on the zero mark
on the point where the marker has been placed.
● A Judge (5) in charge of placing the small flags indicating each
athlete’s best throw. The small flag is placed along a strip or line
outside the sector in order to avoid it being hit by an implement.
● A Recorder (6) keeping the results sheet and calling the athletes.
● A Judge (7) in charge of the results score-board.
● A Judge in charge of the clock indicating to the athletes that they
have a certain time to take their trial
● A Judge in charge of the athletes
G. Discus
At the landing:
● A Judge (4) responsible for the landing zone and indicating with the
help of flags whether the throw is valid or not.
● Two Judges (5 and 6) who will watch the exact place of landing will
have a marker which he will place in the ground to enable the
measuring of the throw.
● A Judge (7) who will hold the tape measure on the zero mark at the
spot where the marker has been placed.
● A Judge (8) in charge of placing the small flags indicating each
athlete’s best throw along a strip or line outside the sector in order to
avoid them being hit by an implement. In important
● At the landing, one person or two responsible for sending back the
discus that has been thrown (13).
D.HAMMER
● The Chief Judge, must supervise the whole event and check the
measurements.
Near the circle:
● Two judges checking that the throw has been made correctly and
measuring the throw. In a large number of national competitions the
Chief Judge, takes on this duty
● Three Judges (1), (2) and (3) placed around the cage to check that the
throw, at the start, is correct.
● A Judge (4) holding the tape-measure so that it is held taut and passes
through the centre of the circle.
At the landing:
● A Judge (5) responsible for the landing zone and indicating with the
help of flags whether the throw is valid or not.
● A Judge (6) who will watch the exact place of the landing. He will have
a marker which he will place in the ground to enable the measuring of
the throw.
● A Judge (7) who will hold the tape measure on the zero mark at the
spot where the marker has been placed.
● A Judge (8) in charge of placing the small flags indicating each
athlete’s best throw along a strip or line outside the sector in order to
avoid them being hit by an implement. In important
● At the landing one person (or two) responsible for sending back the
hammer that has been thrown (13).
Near the circle:
● Recorder (9) keeping the results sheet and calling the athletes.
● A Judge (10) in charge of the results scoreboard (trial-number-result).
● A Judge in charge of the clock indicating to the athletes that they have
a certain time to take their trial (11).
● A Judge in charge of the athletes and of the hammers placed near the
circle (12). Half-way between the circle and the landing zone:
● A Judge will make sure that the tape measure is taut in order to ensure
a correct measurement (14)
E JAVELIN
● The Chief Judge, must supervise the whole event and check the
measurements. Near the runway:
● One judge (1) checking that the throw has been made correctly and
measuring the throw. In a large number of national competitions the
Chief Judge, takes on this duty.
● A judge (2) holding the tape-measure so that it passes through the
centre of the arc of the circle. At the landing:
● A judge (3), responsible for the landing zone, and indicating with the
whether the throw is valid or not. Two Judges (4) and (5) who watch
the place where the tip of the metal head touched the ground. One of
these judges holds a marker which he pushes in the ground.
● A Judge (6) who will hold the tape-measure and who must place the
zero point on the spot where the marker has been placed.
● A Judge (7) in charge of placing the small flags indicating each
athlete’s best throw. These flags must be placed along a strip or line
outside the sector in order to avoid them being hit by a javelin. - one
person (or two) responsible for sending back the javelins that have
been thrown (12). Near the runway zone:
● A Recorder (8) keeping the results sheet and calling the athletes.
● A Judge (9) in charge of the results scoreboard (trial-number-result).
● A Judge in charge of the clock indicating to the athletes that they have
a certain delay to take their trial (10);
● A Judge in charge of the athletes and of the javelins placed near the
runway (11). Half-way between the runway and the landing zone:
● A judge will make sure that the tape-measure is taut in order to ensure
a correct measurement
Lesson 4
Competition Officials
Learning Task
1. Get a stone (normal size) that you can lift, throw the stone as far as
you can. Measure it with tape measure or ruler. What is the distance
How’s your experience?
2. To become a good thrower, insight some strategies or training program
to develop the skill.
3. In the throwing competition, all participants are Right handed, one of
the player is Left handed are you going to follow the style of that
player? Why?
4. Who is the Filipino Gold Medalist in Throwing Events latest SEAGAMES