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The document contains a script for a game bot that manages game sessions, including creating and joining games, updating statistics, and handling various game states. It includes functions for resetting game counts, managing user actions, and responding to events. The bot also incorporates error handling and status updates to improve gameplay efficiency.

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Docteur Qui
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© © All Rights Reserved
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0% found this document useful (0 votes)
10 views6 pages

Fuhbdvdvkdf 1

The document contains a script for a game bot that manages game sessions, including creating and joining games, updating statistics, and handling various game states. It includes functions for resetting game counts, managing user actions, and responding to events. The bot also incorporates error handling and status updates to improve gameplay efficiency.

Uploaded by

Docteur Qui
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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if (StarterConfig.ResetCount && gameCount >= StarterConfig.

ResetCount)
{
gameCount = 1;

DataFile.updateStats("runs", gameCount);
}
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}

if (!locationTimeout(5000, location)) { // in case create button gets


bugged
if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
break;
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}
}

break;
case 2: // Waiting In Line
D2Bot.updateStatus("Waiting...");
locationTimeout(StarterConfig.WaitInLineTimeout * 1e3, location);
delay(1000);

break;
case "pingquit":
pingQuit = true;

break;
unction main() {
debugLog(me.profile);
addEventListener('copydata', ReceiveCopyData);

f
}

DataFile.updateStats("handle", handle);
delay(500);
break;
case "muleTorch":
AutoMule.torchAnniCheck = 1;

break;
case "muleAnni":
AutoMule.torchAnniCheck = 2;

D2Bot.updateCount();
delay(1000);
ControlAction.click(6, 264, 366, 272, 35);

try {
login(me.profile);
} catch (e) {

}
delay(1000);
ControlAction.click(6, 33, 572, 128, 35);
}

ControlAction.click(6, 33, 572, 128, 35);


}

function ScriptMsgEvent(msg) {
switch (msg) {
case "mule":
AutoMule.check = true;

break;
case "muleTorch":
AutoMule.torchAnniCheck = 1;

break;
ca
if (StarterConfig.ResetCount && gameCount >= StarterConfig.ResetCount)
{
gameCount = 1;

DataFile.updateStats("runs", gameCount);
}
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}

if (!locationTimeout(5000, location)) { // in case create button gets


bugged
if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
break;
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}
}

break;
case 2: // Waiting In Line
D2Bot.updateStatus("Waiting...");
locationTimeout(StarterConfig.WaitInLineTimeout * 1e3, location);
break;
case "crafting":
CraftingSystem.check = true;

break;
case "getMuleMode":
if (AutoMule.torchAnniCheck === 2) {
scriptBroadcast("2");
} else if (AutoMule.torchAnniCheck === 1) {
scriptBroadcast("1");
} else if (AutoMule.check) {
scriptBroadcast("0");
}
addEventListener('scriptmsg', ScriptMsgEvent);

while (!handle) {
delay(100);

retur
}
}

function randomString(len, useNumbers = false) {


var i, rval = "",
letters = useNumbers ? "abcdefghijklmnopqrstuvwxyz0123456789" :
"abcdefghijklmnopqrstuvwxyz";

len = len ? len : rand(5, 14);

D2Bot.init();
load("tools/heartbeat.js");

for (i = 0; i < len; i += 1) {


rval += letters[rand(0, letters.length - 1)];
}

}
function ScriptMsgEvent(msg) {
switch (msg) {
case "mule":
AutoMule.check = true;

while (!gameInfo) {
D2Bot.requestGameInfo();
delay(500);
}

if (gameInfo.error) {
//D2Bot.retrieve();
delay(200);

if (!!DataFile.getStats().debugInfo) {
gameInfo.crashInfo = DataFile.getStats().debugInfo;

D2Bot.printToConsole("Crash Info: Script: " +


JSON.parse(gameInfo.crashInfo).currScript + " Area: " +
JSON.parse(gameInfo.crashInfo).area, 10);
}

/*if (gameInfo.crashInfo) {
D2Bot.printToConsole("Crash Info: Script: " +
gameInfo.crashInfo.currScript + " Area: " + gameInfo.crashInfo.area +
(gameInfo.crashInfo.hasOwnProperty("lastAction") ? " " +
gameInfo.crashInfo.lastAction : ""), 10);
}*/

ControlAction.timeoutDelay("Crash Delay", StarterConfig.CrashDelay *


1e3);
D2Bot.updateRuns();
}

//D2Bot.store(JSON.stringify({currScript: "none", area: "out of game"}));


DataFile.updateStats("debugInfo", JSON.stringify({currScript: "none", area:
"out of game"}));

while (true) {
while (me.ingame) { // returns true before actually in game so we can't
only use this check
if (me.gameReady) { // returns false when switching acts so we
can't use while
isUp = "yes";

if (!ingame) {
gameStart = getTickCount();

print("Updating Status");
//D2Bot.updateStatus("Game: " + me.gamename);

lastGameStatus = "ingame";

ControlAction.timeoutDelay("Ping Delay",
StarterConfig.PingQuitDelay * 1e3);

pingQuit = false;
}

if (StarterConfig.JoinChannel !== "" || (ChannelConfig[me.profile] &&


ChannelConfig[me.profile].JoinChannel !== "")) {
ControlAction.click(6, 27, 480, 120, 20);

break;
}

if (ingame || gameInfo.error) {
if (!gameStart) {
gameStart = DataFile.getStats().ingameTick;
}

if (getTickCount() - gameStart < StarterConfig.MinGameTime * 1e3)


{
ControlAction.timeoutDelay("Min game time wait",
StarterConfig.MinGameTime * 1e3 + gameStart - getTickCount());
}
}

if (ingame) {
//D2Bot.store(JSON.stringify({currScript: "none", area: "out of
game"}));

if (AutoMule.outOfGameCheck() || TorchSystem.outOfGameCheck() ||
Gambling.outOfGameCheck() || CraftingSystem.outOfGameCheck()) {
break;
}
print("updating runs");
D2Bot.updateRuns();

gameCount += 1;
lastGameStatus = "ready";
ingame = false;

if (StarterConfig.ResetCount && gameCount >=


StarterConfig.ResetCount) {
gameCount = 1;

DataFile.updateStats("runs", gameCount);
}
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}

if (!locationTimeout(5000, location)) { // in case create button gets


bugged
if (!ControlAction.click(6, 652, 469, 120, 20)) { // Join
break;
}

if (!ControlAction.click(6, 533, 469, 120, 20)) { // Create


break;
}
}

break;
case 2: // Waiting In Line
D2Bot.updateStatus("Waiting...");
locationTimeout(StarterConfig.WaitInLineTimeout * 1e3, location);
ControlAction.click(6, 433, 433, 96, 32);

break;
case 3: // Lobby Chat
D2Bot.updateStatus("Lobby Chat");

if (lastGameStatus === "pending") {


gameCount += 1;
}

if (ingame || gameInfo.error) {
if (!gameStart) {
gameStart = DataFile.getStats().ingameTick;
}

if (getTickCount() - gameStart < StarterConfig.MinGameTime * 1e3)


{
ControlAction.timeoutDelay("Min game time wait",
StarterConfig.MinGameTime * 1e3 + gameStart - getTickCount());
}
}

if (ingame) {
//D2Bot.store(JSON.stringify({currScript: "none", area: "out of
game"}));

if (AutoMule.outOfGameCheck() || TorchSystem.outOfGameCheck() ||
Gambling.outOfGameCheck() || CraftingSystem.outOfGameCheck()) {
break;
}

print("updating runs");
D2Bot.updateRuns();

gameCount += 1;
lastGameStatus = "ready";
ingame = false;

if (StarterConfig.ResetCount && gameCount >=


StarterConfig.ResetCount) {
gameCount = 1;

DataFile.updateStats("runs", gameCount);
}

if (ChannelConfig[me.profile] &&
ChannelConfig[me.profile].hasOwnProperty("AfterGameMessage")) {
chanInfo.afterMsg =
ChannelConfig[me.profile].AfterGameMessage;
} else {
chanInfo.afterMsg = StarterConfig.AfterGameMessage;
}

if (chanInfo.afterMsg) {
if (typeof chanInfo.afterMsg === "string") {
chanInfo.afterMsg = [chanInfo.afterMsg];
}

for (i = 0; i < chanInfo.afterMsg.length; i += 1) {


sayMsg(chanInfo.afterMsg[i]);
delay(500);
}
}
}

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