Evolve Manual
Evolve Manual
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Introduction……………………………………………………………………………………………………………………………………. 8
Basics of Organization In EVOLVE…………………………………………………………………………………………..….8
Overview of EVOLVE User Interfaces and Skins…………………………………………………………………… 9
Installation Instructions…………………………………………………………………………………………………………….. 12
System Requirements…………………………………………………………………………………………………………….…. 12
Installation under Windows XP…………………………………………………………………………………………….….. 12
Installation under Mac OS X..……………………………………………………………………………………………………. 13
Troubleshooting……………………………………………………………………………………………………………………………. 49
Standalone……………………………………………………………………………………………………………………………………. 49
Plugin Issues & Error Messages…………………………………………………………………………………………….. 51
Credits…………………………………………………………………………………………………………………………………………….. 52
Appendix…………………………………………………………………………………………………………………………………………. 53
EVOLVE Instrument and Multi Preset Lists…………………………………………………………………………… 53
EVOLVE Continuous Controller (CC) Number Assignments………………………………………………. 60
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USER TIP: In addition to the individual instruments in EVOLVE, we’ve created 25 Multis to help you get
acquainted with the library’s diversity. Each Multi is comprised of 8 single instruments, assigned to MIDI
channels 1-8.
Rhythmic Suites (Beat-Sliced, nki Preset Prefixes: LPS & LPS TL)
Massive walls of cinematic percussion, tricked-out punchy beats and next-gen tonal elements
make up 7 genre based instruments. There are well over 600 beat-sliced loops as well as a
massive tonal loop suite with breakdowns. The genres covered are Dramatic EVOLVED,
Dramatic Techtronic, Electro Tech, Industrial Elements, Industrial Grunge, Quirky And
Cartoony, RockPop and Tonal Loop Suites.
All of the suites are geared to work well with one another, allowing you to mix and match
different styles to create dense rhythmic layers. Heavyocity’s intuitive key-mapping system
facilitates this process.
On the lower end of the 88 key range are the larger, deeper, darker sounds like full loops, kicks,
dumpsters and big toms. As you move up the register, the loop-types shift towards higher,
wispier types of sounds like hi-hats and shakers. This intuitive system allows you to build complex
beats and breaks with ease. The tonal loops use this same key-mapping structure.
Please be aware that when you install EVOLVE it will be usable immediately in a 7-day demo
mode. You must register the library within these 7 days to continue using it. The registration
process is explained in the sections below.
If you decide to install the VST plug-ins at a later date, simply copy the "KONTAKTPlayer2 VST.dll"
from the VST folder of the installation folder into the VST plug-ins folder of the host program.
Note: If the VST plug-ins are not visible in the Windows Explorer, select the Show All Files option.
This option is located in the Explorer menu View -> Folder Options...on the View tab below Hidden
files. Optionally, you can set up your host programs so that they all use the same VST plug-ins
folder.
Please check the Library Info box (Browser) for relevant links.
After the library has been installed, it needs to be registered. You are given a 7-day grace period
for the library before registration is required, but it is recommended that you register as soon as
possible. Information on the registration procedure is given below.
Installation Type
Easy Install
The easy install method installs all components of the software. This includes, but is not limited
to, the standalone application, all plug-in versions, and documentation. In most cases, you will
want to use the easy install method.
Custom Install
You also have the option to perform a custom installation of your software. This is practical in
two situations:
• You want to (re)install just one or more items without installing everything again. If this is
the case, check only the necessary boxes.
• You know that you do not need certain items to be installed. In this case, leave the
necessary items unchecked.
Updating
Be sure to check the Native Instruments web site for any possible KONTAKT PLAYER 2 updates
that have occurred since the time your software was manufactured. Software is frequently
updated and a more recent version may be available. Library updates may be available at
http://www.heavyocity.com/downloads.html
Authorizing EVOLVE
After installing EVOLVE, it will run in demo mode for 7 days.
When you launch KONTAKT PLAYER 2, in the Browser you
will see a little caution icon to the left of the library title.
Red means the demo period has expired and the library can
no longer be used until it has been registered. The red icon
may also appear if the system ID of the computer changes
due to new hardware components (CPU, motherboard, etc.)
If this occurs, the library will need to be re-registered.
Standalone Use
Standalone operation is ideal for situations in which KONTAKT PLAYER 2 is the only audio
software you need to run on the computer, for example, in a live performance situation in which
you have all your patches loaded and wish to call them up for use individually.
KONTAKT PLAYER 2 works in standalone mode with ASIO, MME, and DirectSound drivers on the
PC, and CoreAudio drivers on the Macintosh. For PC users, ASIO drivers are recommended
because they usually give the best performance. You can also use Directsound and Multimedia
(also called MME), but expect a significant delay (called latency) between the time you play a note
and the time you hear it.
MME (Multi Media Extension): This is the standard Windows audio driver. Most sound cards
support this interface and work with it quite well. However, MME is even less suitable than
DirectSound for real-time applications due to its comparatively high latency.
Core Audio: This driver for MacOS X is integrated tightly into the operating system, and works
with external soundcards, as well as the Mac's integrated audio output (known as built-in).
Nowadays, many audio interfaces support Core Audio out of the box. They are simply "plug and
play." Others, however, may require an additional driver to be installed. Please check your audio
interface's documentation for further information.
When using KONTAKT PLAYER 2 as a standalone application, the program communicates
directly with your soundcard. Therefore, it is necessary to specify Audio and MIDI settings, as
well as the preferred driver protocol.
Setup for Mac and Windows machines is essentially identical, except where indicated. Note that
if you change your soundcard, you will need to re-adjust these settings.
Call up the Audio and MIDI Settings dialog from the Setup menu.
Output Latency: This field displays the output latency. For some drivers you can adjust the
latency individually using a fader. If a fader is not present, then you need to open the ASIO
Configuration by pressing the ASIO Config button in the Soundcard tab and adjust the latency
using the buffer size setting in the control panel of your audio card. Higher buffer sizes result in
higher latency and vice versa. However, lower buffer sizes place more strain upon the
computer's CPU. If a computer's CPU is strained too much, you may begin to hear audio artifacts
such as pops and clicks. Experiment with the latency setting until you find the best compromise
between fast response and clean audio performance.
MIDI Setup
The Output Interface section is used to specify where the MIDI is channeled to (similar to MIDI
THRU ports). Typically this is not used for most sampling applications.
Plug-in Use
Used as a plug-in, KONTAKT PLAYER 2 is not a standalone program, but rather a "module" that
can be used within a host sequencer. While standalone mode is often useful when KONTAKT
PLAYER 2 is all you need, plug-in mode is more useful when sequencing, or when other plug-ins
may be in use. For example, in a sequencing environment you may wish to record 16 channels of
KONTAKT PLAYER 2 instruments then combine them with other audio or MIDI tracks and
create a mix. Plug-in operation provides other benefits such as:
• MIDI sequencing of KONTAKT PLAYER 2 and audio mixdown of the MIDI tracks within a
single program
• Comfortable automation of KONTAKT PLAYER 2 parameters in the host sequencer
• Further processing of KONTAKT PLAYER 2 signals using additional plug-ins
• Restoring of all plug-in settings when the host sequencer recalls a project
• Integration with other instruments into a "virtual studio"
Note: Some hosts include "wrappers" that convert one plug-in format to another. Try each one,
as one may offer better performance than another.
VST (Virtual Studio Technology): This cross-platform plug-in format was developed by Steinberg,
and is used by programs such as Steinberg Cubase, Nuendo, Native Instruments Kore, and
Ableton Live. It is one of the most common plug-in formats, and many programs are optimized to
work with VST plug-ins.
DXi (DirectX Instrument): Based on Microsoft's DirectX technology, this plug-in interface for
software synthesizers and instruments is designed for low latency and high performance on the
Windows platform. Cakewalk Sonar and Image Line FL Studio are the most popular hosts to
support DXi.
RTAS (Real Time Audio Suite): This format was designed by Digidesign and is used in all current
versions of Pro Tools. Unlike traditional TDM effects that depend on using Digidesign hardware,
RTAS plug-ins are "native," meaning that they rely on the CPU of the host computer to do their
computations.
AU (AudioUnit): This plug-in format was developed by Apple and is unique to the Macintosh
platform. It is the most popular Macintosh plug-in format, being supported by programs such as
MOTU's Digital Performer, Apple's Logic, Native Instruments Kore, and Ableton Live.
When KONTAKT PLAYER 2 is used as a plug-in in any of these formats, it's not necessary to set
up Audio/MIDI settings as described above for standalone use. KONTAKT PLAYER 2 operates
within the host sequencer, automatically receiving the MIDI that the host sequencer sends to it,
and sending back its audio output to the host sequencer. Because of this, settings regarding
audio and MIDI interfaces as well as buffer sizes (latency) are governed by the host sequencer,
not by KONTAKT PLAYER 2.
Offline Bounce Mode: If you hear crackles or drop-outs when bouncing / freezing tracks in
hosts, please be aware that not all hosts correctly announce this mode to their plug-ins; when
Kontakt Player 2 is used as a plug-in, the "Offline Bounce Mode" button in the Engine tab is
displayed; when Kontakt receives the bounce signal from the host, this will automatically turn this
button on; if the button does not turn on automatically, this means the host does not support this
feature and you have to enable it manually (it will turn orange).
We will now describe the procedures involved in using KONTAKT PLAYER 2 inside each of the
major host sequencers on both Macintosh and PC.
Native Instruments Kore
• Launch Kore
• Locate the Browser. If it is not visible, open it and select the Plug-ins tab.
• Note the View tabs labeled Instruments and Effects. Choose KONTAKT PLAYER 2 from
the list and drag it to the rack (empty space above the browser).
• This will create a new Sound layer which includes KONTAKT PLAYER 2. Click on the
Sound layer tab to open the interface for editing, e.g. add more instruments or send
effects, assign controls, and thus begin designing your Sound layer.
VST Plug-in
Cubase and Nuendo by Steinberg
KONTAKT PLAYER 2 in Cubase and Nuendo
• Launch Cubase, go to the Devices menu option and select the VST Instruments menu
option or press F11 on your keyboard.
• A window showing the instrument rack appears. Click on an empty slot and choose
KONTAKT PLAYER 2 from the available list of instrument plug-ins.
• KONTAKT PLAYER 2 will now appear in your list and automatically be turned on. It will
also create a set of audio channels in your VST mixer that will be used for mix down within
your project. This will allow you to mix, pan, and process KONTAKT PLAYER 2's output
just like any other existing audio track in your Cubase song.
• Click on the Edit (e) button to call up the KONTAKT PLAYER 2 interface. Here you can
control and edit all the features and functions that KONTAKT PLAYER 2 has to offer.
• Now go to the Project page and add a MIDI track (if you do not have one already created).
Note: If a product does not appear in the list of available VST instruments, then you may need to
enable it manually via the Devices/plug-in information window. If the product does not show up
there, then it may not be installed correctly. Please refer to the previous section on installing the
plug-in for both Windows and Mac platforms for more assistance on setting this up.
After having loaded KONTAKT PLAYER 2 from the library, you should be able to trigger it via MIDI
using a keyboard controller. KONTAKT PLAYER 2's sound will generate through the VST mixer
and directly to your sound card. If the plug-in does not receive MIDI or generate audio, then make
sure to check the following areas:.
• The MIDI channel of your MIDI track must correspond to the receive channel of the
loaded instrument.
• Make sure that you have properly configured your sound card for use with
Cubase/Nuendo.
You may also want to refer to the Cubase/Nuendo manual which offers additional instruction in
using virtual instruments and plug-ins within a Cubase/Nuendo project.
Launch Logic and create an audio instrument track or set an existing audio or MIDI track to an
audio instrument track by clicking on the track name, holding down the mouse button and
choose Audio -> Audio Instrument -> Inst 1.
• Double click the audio instrument track to open the environment window. Logic scrolls
automatically to the first instrument bus in the Logic mixer.
• Choose the KONTAKT PLAYER 2 plug-in in the appropriate insert slot of the instrument
track, either in the arrange or mixer window. To do so, click onto the insert slot, hold
down the mouse button and choose Stereo -> Audio Units -> Native Instruments ->
KONTAKT PLAYER 2. (KONTAKT PLAYER 2 can also be used as a multichannel
instrument.)
After loading an Instrument, you should be able to trigger it via MIDI using a keyboard controller.
KONTAKT PLAYER 2's sound will generate through the mixer and directly to your sound card. If
the plug-in does not receive MIDI or generate audio, then make sure to check the following two
areas:
• Make sure the Instrument track is selected / record enabled in the Arrange window.
• The MIDI channel of your MIDI track must correspond to the receive channel of the
loaded instrument.
• Make sure that you have properly configured your soundcard for use with Logic.
You may also want to refer to the Logic manual which offers additional instruction in using virtual
instruments and plug-ins within a Logic project.
• Create a MIDI track by selecting Project -> Add Track -> MIDI Track. In Digital Performer's
track overview window (or in the sequence editor window) assign the output of this MIDI
track to KONTAKT PLAYER 2 and a MIDI channel.
• The plug-in is now ready to use. The mixer of Digital Performer will allow you to mix, pan,
and process KONTAKT PLAYER 2's output just like any other existing audio track.
After having loaded an Instrument, you should be able to trigger it via MIDI using a keyboard
controller. KONTAKT PLAYER 2's sound will generate through Digital Performer's mixer and
directly to your sound card. If the plug-in does not receive MIDI or generate audio, then make
sure to check the following areas:
• Make sure MIDI Patch Through is enabled in the Studio menu of Digital Performer.
• •The MIDI channel of your MIDI track must correspond to the receive channel of the
loaded instrument.
• Make sure that the instruments track output is correctly set.
• Make sure that you have properly configured your sound card for use with Digital
Performer.
Apple GarageBand
• Launch Garage Band
• Press the “+” button to create a new “Software Instrument” Track. From here you can
choose the icon you wish to use.
• Double-click the instrument track icon or press the “I” icon to get the Track Info.
• From the Info window expand the Details triangle underneath the Instrument icon to
expose the track settings.
• From the Generator drop-down menu, choose KONTAKT PLAYER 2 from among the
Audio Unit plug-ins.
Cakewalk Sonar
• Launch Sonar
• In the synth rack choose KONTAKT PLAYER 2 DXi 2.
• Route a MIDI track to the DXi 2-Plug-in by selecting KONTAKT PLAYER 2 in the Out drop
down list.
• Make sure MIDI Patch Through is enabled in the Studio menu of Sonar.
• The MIDI channel of your MIDI track must correspond to the receive channel of the
loaded instrument.
• Make sure that the instruments track output is correctly set.
• Make sure that you have properly configured your sound card for use with Sonar.
After having loaded an Instrument, you should be able to trigger it via MIDI using a keyboard
controller. KONTAKT PLAYER 2's sound will generate through the mixer and directly to your
sound card. If the plug-in does not receive MIDI or generate audio, then make sure to check the
following areas:
Browser
On the left side of the screen is the Browser. The Browser gives you the capability to navigate
through your available KONTAKT PLAYER 2 libraries, as well as view engine information and
assign automation.
Libraries
In the screenshot above, the Browser is opened to the Libraries tab. Using this tab, you will see
all installed KONTAKT PLAYER 2 sound libraries. You can have an infinite amount of sound
libraries installed here.
In the submenu under the Libraries tab are a few buttons. There is a refresh button to refresh
the Browser and an eject button to eject an optical disc.
You will also see two dropdown menus for User Instruments and User Multis. Anytime you
resave an instrument or a multi using the Load/Save menu, your saved instruments and multis
will appear in this menu. (By default, they are stored on your hard drive inside the KONTAKT
PLAYER 2 program folder/ User patches. Later in this manual, we will discuss the saving of
instruments (in the Load/Save menu section).
If you click on the Instruments or Multis button, all instruments or multis will be displayed below
in the Browser.
Support: Click this link to be directed to the relevant Support pages for technical support.
Library Installation path: Use this to set the install directory for your library. This is especially
necessary when you move your library, either to another hard disk or to another location. Please
note that if you use your KONTAKT PLAYER 2 library exclusively in KONTAKT 2, you must set the
library path here in order for the library to continue working correctly.
Note: Only libraries that are released for KONTAKT PLAYER 2 (for example, EVOLVE, which you
just purchased) can be loaded. KONTAKT PLAYER 2 is not able to load general KONTAKT or
KONTAKT 2 patches, nor is it able to import libraries from foreign formats. To do these things,
you must own the full version of KONTAKT 2.
The full version of KONTAKT 2 offers other powerful benefits, such as more extensive editing,
and the ability to use all KONTAKT patches (whether user-created or released for KONTAKT
PLAYER 2) and mix and match freely between the two, as well as import libraries in foreign
formats.
Engine
Clicking on the Engine tab brings up various information about how the KONTAKT engine is
performing. This information is updated in real-time, so you can watch exactly how it behaves
under various conditions (e.g. high polyphony, high CPU loads,
etc.)
Automation
With EVOLVE, we’ve pre-assign all of the key controller knobs to
specific MIDI CC values. For a detailed listing refer to page 59.
When in MIDI CC mode, move the MIDI device’s control that you
want to use for parameter control in KONTAKT PLAYER 2. A
“lightning bolt” will light in red to the left of the corresponding CC
number in the browser. Click on the CC number and drag it on
top of the parameter you want to control. A hand will appear if
the assignment is “legal.” Release the mouse, and the
assignment is made.
Smoothing: Incoming MIDI data is “quantized” to 128 divisions. Sweeping some parameters with
this quantized signal produces a “stair-step” or “zipper” effect. The Smoothing parameter
smoothes the incoming MIDI data (through a process of mathematical integration, just in case
you wondered) by creating a ramp between values rather than a sudden jump. However, note
that higher smoothing values also make the control less responsive when controlled over MIDI.
Soft Takeover: Enabling Soft Takeover causes a parameter not to change until an external
controller matches its existing value. Example: Suppose a level parameter is set to halfway, and a
hardware control assigned to level is turned all the way down. Without Soft Takeover, as soon as
move the hardware control the parameter will jump to the new value – in this case, something
close to full off. With Soft Takeover, nothing will happen as you turn up the hardware control until
the control is up halfway. It now matches the existing parameter value, which allows it to take
over parameter control.
Cancel: So you didn’t really mean to assign that controller after all? Click on Cancel.
Main Control Panel
The KONTAKT PLAYER 2 main control panel gives you access to several controls and displays
which are global to the program.
The upper four buttons (Browser, Outputs, Keyboard, and MasterKontrol) toggle the visibility of
these four areas of the program.
Note: If you are using the standalone version of KONTAKT PLAYER 2, you can use the F1-F4 keys
to toggle each of these buttons from the keyboard.
The Browser has been discussed above; we will now look at the other three areas individuall
When you click the Outputs button, the Outputs window appears at the bottom of the rack.
There are two types of faders: “Blue” faders that relate to channel outputs (the number of faders
depends on the number of available outputs), and four “orange” faders that control return from
the four send effects, as used in Multi setups. Each fader, output or aux return, has four effect
insert points.
Delete Channel: To delete a channel, click on any section of the channel that doesn’t contain an
editable parameter; the channel becomes outlined in yellow. Click on Delete Channel to delete.
Note: You cannot delete the Aux return channels.
Edit Effect: To edit an insert effect, click on it. Then click on this button to open and close the edit
section for that effect. To delete an effect, click on the effect strip that includes the parameters
(not the module in the slot); the effect strip becomes outlined in orange. Then, press the
computer keyboard’s Delete key.
Reset Out Map: This button can be used to restore the output mapping to the default settings.
Make Default: Clicking on this button saves the current output mappings as your permanent
defaults. (These output mappings are saved to the KONTAKT PLAYER 2 application directory
inside the Defaults folder.)
Name Fields: Each channel has a name field at the top. Double-click in the field, and type in the
desired name.
Config: This is where you configure the output for number of channels and channel assignments.
Output Routing
Note: There are only 16 mono outputs possible when Kontakt Player 2 is used as an Audio Unit
plug-in, even though newer Logic versions support 32 outputs. Surround channels in Cubase are
not supported. In addition to the methods mentioned below, different output configurations can
also be saved as part of a multi.
In stand-alone mode, there are 32 mono outputs possible. Therefore, the maximum number of
supported physical mono outputs is 32. If your audio interface supports more than 32 mono
outputs, you will only be able to use the first 32 outputs in Kontakt Player 2. Outputs can not be
freely mapped on the physical level of your audio interface
In plug-in mode, the maximum number of virtual mono outputs is always 32 for VST and DXi /
16 for AU and RTAS. For VST only, three default plug-in versions are available with 8, 16, and 32
outputs respectively. For all other plug-in formats, outputs are selected dynamically via the host
(please check respective host documentation for details). If your host does not allow you to
remove unused channels, these channels might still use CPU. Kontakt Player 2 will automatically
mute all unused channels and thus lower CPU usage within the Kontakt Player 2 engine.
A default configuration is kept which is used as soon as Kontakt Player 2 is started. Kontakt
Player 2 keeps a separate default config setting for every flavor of Kontakt Player 2; in other
words, standalone, VST, AU, DXi, RTAS all have their own output configurations. In order to
Another way to store and recall an output configuration is for plug-in use only – it is trickier and
needs careful handling. The output configuration is also stored together with a plug-in’s total
recall data, which means that a saved song will be recalled with the output config it was saved
with. This means that a recalled song might contain a Kontakt Player 2 instance with outputs
differing from the default configuration; or it might even contain several Kontakt Player 2
instances using entirely different output configurations. This bears a lot of potential trouble and
practically no host can effectively handle this situation.
This is why Kontakt Player 2 has to declare its output requirements the first time an instance
gets plugged in; this cannot be changed from that point on. The host thinks Kontakt Player 2 has
only one output configuration, being the stored default config. This is why it is a good idea to stick
to the default configuration and make every change in the default itself (by clicking on "make
default"). When using Kontakt Player 2 as a plug-in in a sequencer, it's also advisable to unplug
and then replug all instances after a fundamental change and / or reloading the song.
"Reset Out Map" (reset output mapping) restores the output mapping to the default settings.
Kontakt Player 2 allows you to freely map each of the output channels to the available physical
outputs. The button automates this in a simple default way: all physical outputs are assigned to
Kontakt Player 2's output channels until they are used up. Take for example the new 8-channel
VST version; if the user has Kontakt Player 2 set up to use 2 stereo and 4 mono outputs, and he
presses the make default button, then the 8 available plug-in outs will be fully assigned to the
available Kontakt Player 2’s output strips (1-2, 3-4, 5, 6, 7, 8). The aux channels, coming after
the "normal" output channels, will receive no assignment in this example. On the other hand, if
you Kontakt Player 2 set up with just two stereo outputs, the other four available physical
outputs will be automatically assigned to the first two (stereo) Auxilliary Outputs.
Keyboard
The Keyboard button displays an onscreen keyboard which features tinted keys, which can be
helpful in showing you which keys are active in any given instrument. Keys which have samples
mapped on them are tinted blue, and keyswitch keys are tinted red. Keys which are being played
will be shown in real time.
You can transpose the keyboard's range within three octaves as well as create pitch bend and
Modulation events (MIDI CC 1).
When enabled in the Main Control Panel, this sits right under that panel and provides a lot of
useful functions.
The tempo knob sets the tempo for tempo-synched effects. If KONTAKT PLAYER 2 is used within
a host program, this displays the host’s tempo. The default is 120.00 BPM. There is also a sync
button to sync to incoming tempo information (not visible in the standalone version).
To use the Metronome, click the On button to enable it. The light below the on button flashes
with the tempo, and the control varies the metronome volume.
The Master Tune area defaults to A=440, but can be adjusted with the knob from A=392.00 to
A=493.88.
If you’ve used use a sample library where some of the notes are out of tune, you’re going to love
this feature – you can set a reference pitch, and tune the sample against it. The reference tone
can also be used for level setting within systems, or provide a reference tone for tuning guitar,
bass, etc.
Click on the Note Name field and drag up and down to select the reference pitch. Turn it on with
the On button, and use the knob to set the reference tone level.
Load/Save
The Load/Save menu gives you options for loading and saving instrument and multis, as well as
resetting the entire multi (i.e. clearing the rack.)
Instruments and multis can be loaded using the Load option, and can also be loaded by simply
dragging and dropping the NKI or NKM file from the desktop.
Note that when saving instruments and multis, you are only saving the instrument/multi
definition files, not the individual samples. Each individual sample is encrypted within the
protected monolith file, and the raw samples cannot be extracted. In the Save dialog box, the
patch + samples and monolith options are not available. This is due to the copy protection of the
library; the samples cannot be extracted nor resaved.
By disabling the absolute path option, a relative path is used instead. For example, if you save the
instrument in a subfolder which sits alongside the encoded sample files, a relative path will read
something like "go up one level in the folder hierarchy and you'll find the encoded samples there."
Relative paths are the best option if you think you may move the samples around. Be sure that
the relative location between the newly saved patch and the encoded samples stays the same in
order to make sure the samples can always be found automatically.
If a saved patch ever loses track of where its samples are stored, you will be presented with a
dialog box upon load which prompts you to find the location of the samples.
Instruments and multis saved from within KONTAKT PLAYER 2 are accessible through the
Browser's User Instruments and User Multis menus, and can be used by anyone who owns the
same library, from within either KONTAKT PLAYER 2 or the full version of KONTAKT 2. The
instruments cannot be used by a user who does not own the same library.
Options
The Options menu is where you determine overall KONTAKT PLAYER 2 preferences. Clicking on
this button to open the Options window, which has five subcategories.
Tab 1: Interface
Here you make basic adjustments to KONTAKT PLAYER 2’s layout of KONTAKT and functionality.
Small Size/Mid Size/Big Size: The View menu lets you choose one of three sizes for KONTAKT
PLAYER 2: Small, Mid, and Big. The edit boxes let you specify the size, in pixels, for the size. The
width and height have separate fields; to change a field, double-click on it and enter the new
value. Note: The new value will take effect the next time you open KONTAKT PLAYER 2.
Capture Keyboard from Host: Enabling this button catches certain keyboard keys and routes
them to KONTAKT PLAYER 2 rather than to the host program. For example, you may want to
type certain things on the keyboard and have them affect KONTAKT PLAYER 2 but have no
effect on the host (e.g. you want to name something in KONTAKT PLAYER 2 using a letter that
happens to be a keyboard shortcut for the host). Enabling this ensures the keystroke is
interpreted by KONTAKT PLAYER but not the host.
Capture Mouse from Host: This is similar to Capture Keyboard from Host, but directs Mouse
Wheel movements to KONTAKT PLAYER 2 instead of the host.
Auto-refresh Browser: This option activates the auto updating of the browser. When activated,
the browser automatically detects from the operating system if a folder is changed / created.
Menu Font Size: This drop-down list allows setting the font size bigger for increased legibility, or
smaller to fit more items on screen.
Tab 2: Audio Engine
Default Volume for New Instruments and Volume Reset: Choose between –6dB and 0dB.
CPU Overload Protection: This function will kill voices if the CPU load gets too high. You can
specify how tolerant you want the engine to be.
Multiprocessor Support: Enable this checkbox if you have a computer with more than one
processor to take advantage of the additional CPU power.
* GUI keyboard: Virtual keyboard / Mapping Editor keyboard / computer keyboard events
* Script generated CCs: script controller events like CCs, RPNs, NRPNs
Offline Interpolation Quality: The new HQI mode allows you to select among three quality
options when bouncing audio from within a host. “Standard” corresponds to the old mode,
whereas “High” and “Perfect” increase the quality. HQI mode helps you eliminate digital aliasing
sounds which become particularly audible when you transpose sounds with significant high
frequency content upwards. Note that this quality comes with a price in the form of additional
CPU load and thus a lower total voice count.
Important: Both modes “high” and “perfect” will use more cpu if the transposition is higher. E.g. if
you transpose a sample one octave, then 2 octaves, the cpu load will double every octave. So if
you transpose your sample many octaves higher, the cpu load might be very high.
Open Audio and MIDI Settings: Click on this button to view audio and MIDI settings that relate to
your audio interface.
Tab 3: Handling
Use Computer Keyboard for MIDI Playback: This lets you use your computer keyboard to
trigger KONTAKT PLAYER 2 (handy for laptop jockeys on airplanes!). You can also edit the
Velocity value that a key will trigger.
Solo Mode: Choose between Solo In-Place (only one instrument can be soloed, others will be
muted) and Solo Latch (you can switch several instruments into solo mode).
Browser: Show Files Before Folders: This alters the sorting algorithm of the Browser to show
files before folders.
Default Root Key for New Zones: Samples without root key information will default to this as
their root key.
MIDI Channel Assignment for Loaded Patches: This menu tells KONTAKT PLAYER 2 what MIDI
channel you want newly loaded instruments to be assigned to. "1st Free" loads up each
subsequent instrument on the first unused MIDI channel. "Omni" assigns all instruments to
OMNI (meaning they will receive MIDI on any incoming channel). "Keep channels from K 1.x
Patches" will allow the patches to load with whatever MIDI channels were saved within older
KONTAKT 1 patches.
Installation Base Path: If you change the name of the KONTAKT PLAYER 2 folder, certain
presets might not be available anymore. Set the installation path here to the location of the
KONTAKT PLAYER 2 folder.
Tab 4: Load/Import
Force-load Pre-2.0 Patches in DFD Mode: This forces the engine to use DFD streaming even
for old patches that were not originally saved with it.
Unwind Automation ID's for Additionally Loaded Patches: This is a very useful option when
assigning host automation IDs to a patch and then loading the same patch in several slots; just
imagine that you assign host automation IDs #0 to #9 to a patch to control typical synth
features; now if you load the patch into Kontakt rack slots 3 and 7 in your song you would want
to select different LFO settings for the two slots; this is now possible with this new feature
because the second instance of your patch now gets host IDs #10 to #19 instead!
Library Path: This is the “User Patches” save location. Here you can save User tweaked
instruments and combination multis (from many libraries). By default it is set to the Kontakt 2
Application folder. If you move that folder to another location, use this option to reset the “User
Patches” path.
Tab 5: Search/DB
This screen gives you options to specify what folders or volumes should be used when using
search functions.
Amount of Memory for DFD: Adjusts the amount of RAM to dedicate to the DFD process.
Although samples stream from disk, it is necessary to store attacks in RAM so they are available
instantly upon playback. If DFD isn’t working properly, try allocating more RAM to this function.
Purge Menu
Purge analyzes which samples were used in an arrangement, and removes from RAM any
samples that weren’t used. Thus, KONTAKT PLAYER 2 can handle huge amounts of samples
while exhibiting very low RAM usage. Scoring of large ensembles with many instruments and
samples now becomes manageable.
Purge is available here on a Global level, but is also available on the Instrument level. You would
use Global purge after a song was done, and you wanted to remove all unneeded samples. The
Instrument purge is handy if you’ve finished a part; you can purge samples for that Instrument
alone, thus freeing up RAM for additional overdubs.
Click on the downward arrow to access the following functions.
View Menu
The entire instrument can be re-sized from the View menu. Choices are Normal, Bigger, and
Large. Typically you will use Large when creating Instruments, and Normal when everything has
been programmed, and you’re using KONTAKT PLAYER 2 as a plug-in or stand-alone device. You
can set the window size under Options > Interface.
Notes: The amount of polyphony being used. The first digit shows the current number of notes
being played; the second digit shows the maximum amount of polyphony.
CPU: Shows how much CPU power is being used by KONTAKT PLAYER 2. More bars indicate
more CPU use.
Disk: Shows the amount of KONTAKT PLAYER 2’s hard disk access. Pulling more data from disk
illuminates more bars.
RAM: Indicates how much memory is being taken up by the samples used by KONTAKT PLAYER
2. This figure will be much higher if DFD is not being used.
Minimized Player View
The last button on the right (next to the NI logo) is for Instrument Focus view.
Clicking on this button will instantly zoom into the currently selected instrument, and will hide all
other areas of the KONTAKT PLAYER 2 interface (e.g. Browser). This can be a useful tool to
instantly collapse the KONTAKT 2 Player screen to its smallest size and most essential
elements.
In the above picture you see an instrument being dragged from the top to the bottom position in
the Kontakt Player 2 rack.
There are a few buttons in the upper right hand corner that allow you to work with the rack.
The four numerical buttons allow you to switch between four different pages of the rack. By using
these, it's possible to load up to 64 different instruments at once.
The Aux button is a toggle switch to show or hide the aux send faders for each instrument.
Control Parameters
USER TIP: We have assigned basic CC values to key knobs in the instruments. Should you wish to re-assign CC
numbers, we strongly recommend referring back to the MIDI-automation section on page 25. Assigning controllers
is extremely quick and easy!
4-Pole High-pass filter – High frequencies are passed, while low frequencies are attenuated.
4-Pole Low-pass filter – Low frequencies are passed, while high frequencies are attenuated.
Filter Parameters
Cutoff (Cutoff frequency) – This defines which frequencies are removed from the audio signal.
In other words, the cutoff frequency setting can either ‘brighten’ or ‘darken’ a sound, depending
on the value.
Reso (Resonance) – Resonance emphasizes frequencies at the filter’s cutoff point. It can create
dramatic effects if the percentage is high and the filter cutoff point is changing. This is described
as a ‘filter sweep’.
DELAY
The delay effect takes the input signal and plays it back after a preset increment of time. It can
be played back multiple times creating a repeating, decaying echo. The delay in EVOLVE is
automatically tempo-synced in sixteenth note increments, to ensure smooth rhythmic results
with the sound being played.
There are 2 centers of user definable control within the rhythmic suites.
Notice that there is no amplitude envelope associated with this interface, due to the instrument-
type (beat-sliced loops). In order to create perfectly seamless loops, the envelope is set with
specific values that ensure best results.
USER TIP: Applying and automating the filters and effects in the loop suites can produce a variety of results. For
example, sweeping the high-pass filter with resonance set between 40 and 60 % will create unique timbral effects.
The “SEQ and ARP” instruments work similarly to a classic step sequencer allowing you to define
a progression of 16 values playing back at a constant rate. The tempo can be synced to either
your host or the MasterKontrol tempo.
The sequencer controls three different parameters: Velocity, Filter, and Pan. To the left of the
sequence edit window is a drop-down menu.
In this menu you can select which of the three
parameters (Velocity, Filter, or Pan) is
displayed in the sequence edit window. The
Filter knob below the menu controls the
frequency range of the filter sequence.
In the sequencer window clicking and dragging the mouse vertically will change the value of an
individual step. To redraw all of the sequence steps in a linear fashion, right-click (or Ctrl-click on
a Mac) and drag the mouse horizontally. For a more drastic change in the sequence steps, you
can click the randomizer button. This will randomly change each of the 16 values in the
displayed parameter. Also, if you’d like to start fresh the reset button will bring all of the values
to a default position. The Filter resets to a value of 127, the Velocity to a value of 100, and the
Pan to the center position (0).
You also have the option of choosing one of the 12 factory preset
sequences from the edit pull-down menu.
The tempo knob controls the rate of the steps in the sequencer. The possible subdivisions are:
4/4, 3/4, 1/2, 3/8, 1/2 triplet, 1/4, 3/16, 1/4 triplet, 1/8, 3/32, 1/8 triplet, 1/16, 3/64, 1/16
triplet, 1/32, 1/64, 1/128.
Via a drop-down menu above the tempo knob, the input quantize can be set
to: no quantize, bar (1 full 16 step bar), 1/2, 1/4, 1/8, and 1/16.
You also have the ability to control the sustain of each step of the sequence. To alter the
sustain, click the number in the sustain bar and drag the mouse up or down to change the value.
Within The Tonality | FX interface, there are 3 centers of user definable control:
Amplitude Envelope
The instrument minimize and maximize buttons allow you to instantly collapse or expand every
instrument in the rack to its minimized or maximized view, respectively. The maximized view is
useful when editing an instrument and accessing its panel. The minimized view is useful when you
want to view all your instruments at once.
An instrument in minimized view shows only its name, solo and mute buttons, volume, pan, and
tune knobs, and meters. The X button in the upper right corner deletes the instrument, and the
+ button switches to performance view.
KONTAKT PLAYER 2 supports up to 64 MIDI input channels (4 ports with 16 channels each);
only the stand-alone version supports 4 MIDI in ports; your physical MIDI in ports that are
marked as active in the Audio Setup dialog's MIDI tab are assigned to ports A - D automatically;
in the plug-ins, only port A is active.
Clicking on the gear icon itself brings up the Instrument Options window, which will be discussed
below.
Instrument Options
Instrument Tab
Key Switch Default Key: This is the first key that is activated when you load this instrument with
“Start on key” group start options.
MIDI Transpose: Transposes incoming MIDI data in semitones. Example: If this is set to 2 and
you play a C# on your keyboard, the Instrument being triggered will play a D#.
Key Range: This sets the Instrument’s keyboard range. Placing your mouse over the lower or
upper limit causes a double arrow to appear. Drag up to raise the limit’s note pitch, or drag
down to lower. The range cannot go below C-2, or above G8. Use this with multiple Instruments
to create keyboard splits - for example, bass could cover the lower two octaves of your keyboard,
and piano the rest. Double-click the a value field to enter a note from your computer keyboard.
DFD Preload Buffer Size: Sets the amount of RAM dedicated to each preload buffer when using
DFD. This is an expert setting and should not be adjusted unless you are instructed to do so from
tech support. You have been warned!
Controller Tab
MIDI Controller #64: This drop-down menu determines how KONTAKT PLAYER 2 responds to
MIDI Controller #64, which defaults to controlling the sustain pedal. Here are your options.
• Sustain Pedal and Controller: KONTAKT PLAYER 2 will respond to a switched (on-off) or
continuous controller (values above 64 = sustain on, values 64 or under = sustain off).
• Sustain Pedal without Controller: KONTAKT PLAYER 2 will recognize only a switched
controller.
• Controller Only: KONTAKT PLAYER 2 will recognize only a continuous controller.
Accept All Notes Off/All Sounds Off: This option will filter All Notes Off and All Sounds Off
messages, which some older controllers send by default.
Accept Standard Controllers for Volume and Pan: This option will automatically cause each
instrument to automatically respond to CC#7 for volume and CC#10 for pan.
MIDI Controller #7 (Volume) Range: Using this dropdown menu, you can adjust the minimum
and maximum values that incoming MIDI CC#7 will translate to when controlling the volume of
an instrument.
Info Tab
Standalone
Library doesn’t find samples:
Search File System: Look for samples in the volumes / folders that you have specified in the
new Search / DB tab in the Options dialog (see below)
Search Spotlight: On OSX 10.4 (Tiger) and higher, you can now use the native Spotlight search
to find samples in an instant!
Check for Duplicates: The new option works with any of the above actions; just consider that you
have the 16 and 24 bit version of piano samples with the same name on your system; if you
check this option, you will be presented with a choice of either the 16 bit or the 24 bit sample
folder
Browser for Folder: Look for samples in the folder of your choice (including all subfolders)
Browse for Files: Look for a specific sample file; use the Resolve All Possible option to look for
other samples in the folder of the selected file
Skip Missing: Load the patch only with the samples found so far and ignore any missing samples
Abort Loading: Cancel the whole loading process
Error Messages
Application Install Error: If you receive this error, then something has gone wrong with the
software installation. Your only choice at this point is to reinstall the software. Before doing so,
back up any important files.
PC: use the add/remove programs software in the Windows control panel to remove the
software and all components. In case the program does not show up please use the uninstaller
(UNWISE.EXE) located in the application folder (i.e. C:\Program Files\Native
Instruments\Program name\ )
Mac: Delete the Application folder and any preference (plist) files before reinstalling. Plist files
are located in
• MAC HD/Library/Preferences
• ~ /Library/Preferences (where ~ is your home folder)
Error Creating Folder / Access Denied: If you receive this error upon installation of any NI
product on Mac, then it is likely there is a permission problem. The solution is beyond the scope
of this guide, but the following link may help:
http://www.nativeinstruments.de/index.php?id=niosxtut_us
Performances:
Guitar and Bass
Neil Goldberg
Piano
Dave Fraser
Trumpet
Mark Kauffman
Vocals
Faye Gerbes, Carolyn Rowan, Stephanie Anne Landers, Dave Fraser, Neil Goldberg, Chris
Peterson, Mark Kauffman, Ari Winters
1 Rhythmic Suites
•Looped Percussives (LPS)
•Looped Tonals (LPS TL)
•Single Tonal Loops
•Seq and Arp Percussives (ARP)
•Seq and Arp Tonals (ARP)
2 Percussive Kits
•Drum Like Kits (PERC)
•Hits (PERC)
•Metals and Cymbals (PERC)
•Toolshed and Warehouse (PERC)
•Traditional (PERC)
4 Tonality and FX
•Bass (INST)
•Melodic (INST)
•Guitar
•Other
•Piano
•Vocal
•Synth
•Pads and FX (APA, AFX, APT)
•Ambient Pad Atonal (APA)
•Ambient Pad FX (AFX)
•Ambient Pad Tonal (APA)
Uncharted Metals
STINGS Bowed Cymb Tonal.nki STINGS Metallic Afterlife.nki
STINGS Bowed Cymbals.nki STINGS Metallic Gleamers.nki
STINGS Cymballic Reverses.nki STINGS Twisted Metal.nki
STINGS Cymballica.nki STINGS Waterphone Sweeps.nki
STINGS Dumpster Deth.nki STINGS Waterphone Trips.nki
STINGS Gong FX.nki
Melodic (INST)
Guitar Synth
INST Gitarbeez.nki INST Analog VariPad.nki
INST Gtr Eclectic Chimer.nki INST Analogue Trem.nki
INST Gtr Eclectic Twanger.nki INST Cagey Quivers.nki
INST Guitar Clean Angels.nki INST Digilog Dirt.nki
INST Guitar Cosmic Dirt.nki INST Dirty Roads.nki
INST Guitar Metal Waves.nki INST Doinky Pops.nki
INST Guitar Rotokill.nki INST Gnarled Synth.nki
INST Guitar Soft Harmony.nki INST Sawvage Synth.nki
INST Guitar Trem.nki INST Supertones.nki
INST Synctify.nki
Other Vocals
INST Brastard.nki INST Vocal Chants and FX.nki
INST Ethnic Islands.nki INST Vocal Fem Ethereal.nki
INST Glasteroids.nki INST Vocal Fem Opera Mel.nki
INST Singing Bowl.nki INST String Scratchers.nki
INST Vocal Fem Operatic.nki
INST Tongual Drums.nki
INST Toy Harp.nki
INST Toy Xylophone.nki
INST Trumpoddity.nki
INST Violin FX.nki
INST Wood Pop Melody.nki
Piano
INST Evil Pianocks.nki
INST Frozen Piano.nki
INST Piano Bass Muted.nki
INST Piano Bass Stac.nki
INST Piano Broken Caberet.nki
INST Piano Dreamer.nki
INST Projector Piano.nki
INST Smiley Piano.nki
INST Steinpan.nki
INST Upright Piano Bass.nki
Ambient Pad FX
AFX Alarming Sci Fi.nki
AFX Alien Recon.nki
AFX Aqueous Gloom.nki
AFX Bad Weather Chimes.nki
AFX Beach Combing.nki
AFX Bug Chatter.nki
AFX Cavernous Rumblings.nki
AFX Cavernous Sines.nki
AFX Data Streams.nki
AFX Drafting Space.nki
AFX Jungle Rumbles.nki
AFX Making Contact.nki
AFX Pre Rain Forest.nki
AFX Rumbly Noize Farms.nki
AFX Space Bores.nki
AFX Utility Draft.nki
AFX Windy Apparitions.nki