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Mneumonics 1222

The document outlines Jakob Nielsen's 10 usability heuristics and Schneiderman's 8 golden rules for interface design. Nielsen's principles focus on aspects like system visibility, user control, and error prevention, while Schneiderman emphasizes consistency, feedback, and reducing memory load. Both sets of guidelines aim to enhance user experience and usability in software design.

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joelmat507
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0% found this document useful (0 votes)
30 views1 page

Mneumonics 1222

The document outlines Jakob Nielsen's 10 usability heuristics and Schneiderman's 8 golden rules for interface design. Nielsen's principles focus on aspects like system visibility, user control, and error prevention, while Schneiderman emphasizes consistency, feedback, and reducing memory load. Both sets of guidelines aim to enhance user experience and usability in software design.

Uploaded by

joelmat507
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Jakob Nielsen (10 usability)

"Very Many Users Can Easily Recognize Friendly And Helpful Hints."

1.​ Very → Visibility of System Status


2.​ Many → Match Between System and the Real World
3.​ Users → User Control and Freedom
4.​ Can → Consistency and Standards
5.​ Easily → Error Prevention
6.​ Recognize → Recognition Rather Than Recall
7.​ Friendly → Flexibility and Efficiency of Use
8.​ And → Aesthetic and Minimalist Design
9.​ Helpful → Help Users Recognize, Diagnose, and Recover from Errors
10.​Hints → Help and Documentation

Schneiderman (8 golden rules) Gold= Cool

"Cool Users Frequently Discover Perfectly Reversible Controls & Reduction"

Each word represents the key idea from each principle:

1.​ Cool → Consistency (Strive for consistency)


2.​ Users → Universal usability (Seek universal usability)
3.​ Frequently → Feedback (Offer informative feedback)
4.​ Discover → Dialogs & Closure (Design dialogs to yield closure)
5.​ Perfectly → Prevent errors (Prevent errors)
6.​ Reversible → Reversal of actions (Permit easy reversal of actions)
7.​ Controls → Control (Keep users in control)
8.​ Reduction → Reduce memory load (Reduce short-term memory load)

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