1-3-1 Zone Defense
1-3-1 Zone Defense
Defense
Goal of the 1-3-1 Zone Defense
The 1-3-1 zone defense has a different concept to it than most defenses. The focus of the
1-3-1 is to cut off normal passing lanes and force the offensive team to throw lob passes over
the defense, pass slow bounce passes around the defense, or try to create off the dribble.
This gives the defensive team plenty of opportunities to read the pass and get deflections &
steals, or create traps.
Regardless of whether the dribble is picked up or not, the point of the soft trap is to force a
lob pass over the top of the trap that we can steal or tip. We steal passes, we don’t pick
pockets! Most steals in this defense happen by picking passes or tipping passes out for other
teammates to recover. Reaching for steals is discouraged, especially in traps.
Once the ball has been pushed to a sideline, we want to do everything we can to keep it on
that side of the floor. This means the Controller must stay even with the basketball with 10
toes pointing toward the sideline and taking away the guard-to-guard swing. Remember to
keep hands high & active and feet bouncy. Make the ball handler scared to throw that pass.
The Diamond must slide across the lane, staying between the ball & the hoop, taking a path in
front of the high post if there is one. This does two things:
1. Teases a high post entry that appears open, but gets stolen by the Diamond.
2. Puts the Diamond in position to discourage penetration and stop it if the offense does
decide to attack middle.
On a reversal, the Runner must sprint sides of the floor and establish front position on the
ball-side low block, anticipating the swing to the corner for a steal.
The Interceptor that was on ball will fall back to help-side defense.
Defending the Wing
First of all, we don’t like it when the ball is on the wing
close to the 3-point line. We want to push them off the
3-point line and closer to the half-court line. We can’t allow
the offensive player on the wing to be comfortable and
survey the floor. The Interceptor does this by pressuring
the offensive player’s baseline hip and forcing a retreat
dribble back toward half-court. This also effectively takes
away a straight-line pass to the corner.
Hard Trap
The Runner will close out on ball, cutting off any possible
baseline penetration.
The ball-side Interceptor will turn and close out the corner
with high hands, not allowing anything easy back up the
sideline.
This trap is more aggressive than the trap at half-court, but
we are still NOT reaching for the ball. Remember, we do
NOT get steals directly from the traps. We WANT them to
throw a high lob pass that one of the other three players
will pick off. Pressure with lower body, keep palms up,
trace the ball.
Soft Trap
The Runner still closes out on the ball, but not as worried
about the baseline dribble. In fact, they may even overplay
the high side and invite the baseline drive.
No Corner Trap
We can also decide to not trap the ball and have the
Interceptor sink back toward the paint. This cuts off any
threat of penetration from the corner, but allows an easy
pass back out of the corner up to the guard. This is fine if
you’re playing a team that you want to keep on the
perimeter and out of the hands of a dominant post player.
Baseline Penetration
If we are hard-trapping the corners, we don’t want to allow
baseline penetration. If it happens anyway, though, we will
react to it just like we would if we were soft-trapping the
corners.
Defending the Post Entries (High & Low)
High Post Entry
If we must give up a shot, a mid-range jumpshot with
pressure is the one we want to give up. Most teams shoot
this shot with the same (or often worse) percentage as a
3-pointer, but since it’s only worth 2 points it makes it less
efficient. Unless we have a scouting report that a particular
player is especially proficient at this skill, we will defend
the dribble & swings/skips first and get a hand up on the
shot. The only pass we will allow is the one back out to the
guard on the ball side.
The Diamond jumps to their normal position between the ball and the basket. The Diamond’s
feet should be angled with the inside foot higher forcing the high post on a path toward the
baseline corner. They should be in a great on-ball defensive stance ready to cut off
penetration with hands high & active to tip any pass with one hand tracing ball and the other
hand near the face of the offensive player. On shot, do not attempt to block the shot. Simply
put a hand in the face and be ready to box out immediately upon landing. While a mid-range
jumper isn’t very dangerous, a good post will be adept at getting their own rebound for a
put-back.
The ball-side Interceptor jumps to soft trap the low side of the post, taking away the passing
lane to the corner. This also will discourage a dribble attack toward the block. On a shot, the
Interceptor will box out any perimeter players crashing the boards from the ball side or help
box out the shooter if nobody crashes.
The Runner pinches down on the ball-side block and fronts if there is a low post, taking away
the high-low pass option. This also discourages the high post from attacking toward the block.
The weak-side Interceptor plays great help defense. If there is a back-side post, the
Interceptor will front to take away the high-low game. If there is no low post to worry about,
the Interceptor plays passing lanes and reads eyes, reading to sprint out and steal any
cross-court pass.
For the purposes of this defense, there are 3 kinds of skip passes:
1. Skip passes caught at the top.
2. Skip passes caught on the wing.
3. Skip passes caught in the corner.
Rebounding
Rebounding should be a major point of emphasis and drilled often. One of the weaknesses of
running zone is rebounding since after a shot goes up, we have to find someone to box out.
Let’s revisit rule #5 of our 1-3-1 defense:
Crash boards. Rebounding is a team effort. When a shot goes up, every player must
crash the boards and get the rebound.
Seriously...everyone. We can’t have players leaking out for fastbreak chances. If you want to
fastbreak (which we do), don’t let them get shots...get steals!
When a shot goes up, the weak-side Interceptor and the Controller are in charge of
rebounding the weak side.
Since the Center is fronting, they’re in a position where they have to really battle. The goal is
to get at least shoulder-to-shoulder with the offensive post’s high side. Failing to do that, they
can get low and work the offensive post under the basket as much as possible (NO pushing).
The player on shooter needs to box out the shooter, the other player needs to crash in to help
out, too.
Since the Controller is always going to the weak-side, this player usually (and should) ends up
leading the team in defensive rebounds.