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CBSE Skillful Minds Curriculum Class 1 To 8 STEMpedia

The Skillful Minds Curriculum for ICT, AI, Coding, and Robotics is designed for CBSE schools, covering Classes 1 to 8 and focusing on practical, hands-on learning. It integrates coding, artificial intelligence, robotics, and computer basics, with numerous lab activities and resources for teachers. The program aims to prepare students for future technological advancements while fostering creativity and problem-solving skills.

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100% found this document useful (3 votes)
1K views35 pages

CBSE Skillful Minds Curriculum Class 1 To 8 STEMpedia

The Skillful Minds Curriculum for ICT, AI, Coding, and Robotics is designed for CBSE schools, covering Classes 1 to 8 and focusing on practical, hands-on learning. It integrates coding, artificial intelligence, robotics, and computer basics, with numerous lab activities and resources for teachers. The program aims to prepare students for future technological advancements while fostering creativity and problem-solving skills.

Uploaded by

luffyvoid100
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Skillful Minds Curriculum for ICT, AI,

Coding and Robotics


CBSE (Class 1 to 8)
Transform your school computer labs from simple ICT learning to
comprehensive Al and Robotics lab, with carefully structured
curriculum and practical-based learning for 21st Century Skills.

Authored By
Pankaj Kumar Verma Dhrupal R Shah
Chief Technology Officer, STEMpedia Chief Executive Officer, STEMpedia
B. Tech, IIT Kanpur M. Tech, IIT Kanpur

Khushbu Chauhan Devi M


AI & Robotics Expert, STEMpedia AI & Robotics Expert, STEMpedia
BE, Gujarat Technological University ME, Anna University
Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds (Class 1 to 8)


Mastering Coding, Artificial Intelligence, Robotics, and ICT with Fun
Activities for CBSE Schools
Skillful Minds is a comprehensive and dynamic curriculum tailored for CBSE schools, encompassing Classes 1 to 8.
This program focuses on delivering a robust understanding of Coding, Artificial Intelligence, Robotics, and ICT.
Designed to inspire curiosity and foster innovative thinking, it integrates practical lab activities with classroom
learning, providing students with a hands-on approach to mastering modern technology.

Program Detail
Item Detail
Board CBSE
Classes Class 1 to 8
Coding, Artificial Intelligence, Physical Computing, Robotics, Computer Basics,
Concepts Covered
Windows 10 Basics and Microsoft Office
Detail of CBSE Skill CBSE Coding Skill Subject covered for Class 6 to 8
Subjects CBSE Artificial Intelligence Skill Subject covered for Class 8
Number of Lab For Class 1 to 2 – 18 Lab Activities
Activities For Class 3 to 8 – 25 Lab Activities
For Class 1 to 2 – 36 Sessions (18 for Classroom Learning & 18 for Lab Activities)
Lesson Plan For Class 3 to 8 – 50 Sessions (25 for Classroom Learning & 25 for Lab Activities)
Each of the Classroom Learning and Lab Activity session is of 40 minutes
Lesson Plan – Yearlong session wise lesson plan for teachers instructing how to
Teacher Resources execute the program.
Lecture Slides – Provided for every Classroom Learning and Lab Activity session
All students are provided opportunity work on open projects and submit their work
Capstone Project
in Codeavour International Competition.
PictoBlox Credits Every student enrolled in the program will get 3000 PictoBlox credits.

Skillful Minds offers an engaging and forward-thinking curriculum for students in CBSE schools. By blending
theoretical knowledge with practical application, it aims to cultivate a deep understanding and passion for
technology among students. This curriculum not only prepares students for technological advancements but also
encourages them to become creative problem solvers and innovative thinkers for the future.

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Key Features

21st Century Skills


Chapters and activities designed to impart skills
pertinent to the evolving technological landscape of
the 21st century.

CBSE Coding and AI Skill Subject


Aligned with CBSE Coding and Artificial Intelligence
subjects for classes 6 - 8, assisting students in excelling
in their exams.

Activity-Based Learning
Incorporating hands-on activities and theme-based
learning that make learning both fun and intellectually
stimulating.

Master Computer Technologies


Implement practical solutions and projects related to
computer technologies, such as Microsoft Office,
Windows 10, and other tools.

PictoBlox AI Software
Learn the art of coding through block coding in PictoBlox,
a premier tool for young learners. Students also receive
3000 AI credits for PictoBlox.

Codeavour Competition
Exclusive access to Codeavour - the AI and Robotics
Competition, with the opportunity to represent India
on the global stage at Dubai.

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Skillful Minds Class 1 to 5 Comparative Study


Feature Class 1 Class 2 Class 3 Class 4 Class 5

# of Pages 66 68 112 127 128


# of Chapters 6 6 9 9 7
# of Activities 18 18 25 25 25
Software and MS Paint, PictoBlox Tux Paint, PictoBlox Windows 10, Windows 10, MS Windows 10,
Hardware Jr, Quarky Jr, Quarky Notepad, WordPad, Paint, Tux Paint, MS Calculator, MS Paint,
Used MS Paint, Tux Paint, Word, MS WordPad, MS Word,
MS Word, MS Excel, PowerPoint, MS PowerPoint,
PictoBlox, Quarky PictoBlox Block PictoBlox Block
Coding, PictoBlox AI, Coding, PictoBlox AI,
Quarky Quarky
Competition Access to Codeavour
Technologies Computers, Coding, Artificial Intelligence and Robotics
Sessions Total 36 – (18 Lab Total 36 – (18 Lab Total 50 – (25 Lab Total 50 – (25 Lab Total 50 – (25 Lab
Required Activities, 18 Activities, 18 Activities, 25 Activities, 25 Activities, 25
Classroom) Classroom) Classroom) Classroom) Classroom)
Resources for
Lesson Plan, Lecture Slides (Textual, Images, Video)
Teachers
Certification Yes (5 lab activities) Yes (5 lab activities) Yes (10 lab activities) Yes (10 lab activities) Yes (10 lab activities)
TOC Chapters - Know Your - Know Your - Know Your - Know Your - Know Your
Computer Computer Computer Computer Computer
- Fun with Paint - Fun with Paint - Fun with Paint - Fun with Paint - Coding &
- Algorithmic - Critical Thinking - Introduction to - Basics of Coding Algorithmic Thinking
Thinking and Analysis Algorithm and and Algorithm - Explore More in
- Into the World of - Into the World of Coding - Introduction to MS MS Word
Coding Coding - Introduction to MS Word - Introduction to
- Into the Robotics - Into the Robotics Word - Introduction to MS PowerPoint
- Into the AI - Into the AI - Introduction to MS Excel - Fun with Robotics
Excel - Sketch with - The World of AI
- Sketch with PictoBlox - Exploring the
PictoBlox - Fun with Robotics Internet
- Fun with Robotics - Fun with AI
- Game - Stepping into the
Development World of Game
- Learn About AI Design

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Skillful Minds Class 6 to 8 Comparative Study


Feature Class 6 Class 7 Class 8

# of Pages 161 163 164


$ of Chapters 12 10 10
$ of Activities 25 25 25
CBSE Skill Class 6 Coding Skill Subject (Chapter Class 7 Coding Skill Subject Class 8 Coding Skill Subject (Chapter 2
Subject Covered 2 - 7) (Chapter 2 - 5) - 6)
Class 8 Artificial Intelligence Skill
Subject (Chapter 9)
Software and Windows 10, Windows Media Windows 10, PicsArt App, MS Windows 10, Canva App, MS Excel,
Hardware Used Player, MS Word, MS PowerPoint, Excel, MS PowerPoint, PictoBlox PictoBlox Block Coding, PictoBlox
PictoBlox Block Coding, PictoBlox AI, Block Coding, PictoBlox AI, Python Coding, PictoBlox Machine
Quarky Quarky Learning, PictoBlox AI, Quarky
Competition Access to Codeavour Access to Codeavour Access to Codeavour
Technologies Computers, Coding, Artificial Computers, Coding, Artificial Computers, Coding, Artificial
Covered Intelligence and Robotics Intelligence, Web Design and Intelligence, Data Science, Machine
Robotics Learning, and Robotics
Sessions Total 50 – (25 Lab Activities, 25 Total 50 – (25 Lab Activities, 25 Total 50 – (25 Lab Activities, 25
Required Classroom Learnings) Classroom Learnings) Classroom Learnings)
Resources for Lesson Plan, Lecture Slides (Textual, Images, Video)
Teachers
Certification Yes (15 lab activities) Yes (15 lab activities) Yes (15 lab activities)
TOC Chapters - Basics of ICT - Basics of ICT - Basics of ICT
- Introduction to Coding - Coding & Variables in Real Life - Basics of Python Programming
- Algorithms with Block Coding - Sequencing with Block Coding - Conditions in Details
- Variable using Block Coding - Fun with Functions - Get Creative with Loops
- Control with Conditions - Collections and Arrays - Functions in Depth
- Loops using Block Coding - Introduction to MS Excel - Understanding Arrays
- Game Dev with Block Coding - Explore More in PowerPoint - Mastering MS Excel
- Basics of MS Word - Fun with AI - Basics of Data Science in MS Excel
- Basics of Microsoft PowerPoint - Mastering Robotics - Artificial Intelligence and Machine
- Introduction to Robotics - Introduction to HTML Learning
- Fun with AI - Introduction to Robotics and
- Internet and Computer Emerging Technologies
Networking

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Software and Hardware Used

Windows MS Paint Notepad PictoBlox Quarky


10 Junior Robot
Blocks

Windows Tux Paint WordPad PictoBlox Quarky


10 Junior Robot
Blocks

Windows MS Paint Tux Paint Notepad WordPad MS Word MS Excel PictoBlox Quarky
10 16/19 16/19 Block Robot
Coding

Windows MS Paint Tux Paint MS Word MS Excel PictoBlox Quarky


10 16/19 16/19 Block Robot
Coding

Windows MS Paint WordPad Calculator MS Word MS PictoBlox Quarky Google


10 16/19 PowerPoint Block Robot Chrome
16/19 Coding

Windows Windows MS Word MS PictoBlox PictoBlox Quarky


10 Media 16/19 PowerPoint Block AI Robot
Player 16/19 Coding

Windows PicsArt MS Excel MS PictoBlox PictoBlox Quarky Notepad HTML


10 16/19 PowerPoint Block AI Robot
16/19 Coding

Windows Canva App MS Excel PictoBlox PictoBlox PictoBlox Quarky


10 16/19 Block AI Machine Robot
Coding Learning

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FAQs on Skillful Minds Program


1. What is the Skillful Minds Program?
The “Skillful Minds” program represents a significant advancement in the educational approach to technology and computing
in schools. Previously, schools operated computer labs that primarily focused on basic Information and Communication
Technology (ICT). These labs provided fundamental knowledge and skills in using computers and understanding basic digital
tools and software.
With the introduction of the “Skillful Minds” program, there has been a substantial upgrade in the scope and capability of
computer labs. They have been transformed into AI and Robotics Labs, indicating a shift towards more advanced and
contemporary areas of technology. This upgrade includes not only a complete coverage of traditional ICT subjects but also
incorporates extensive training and education in Coding, Artificial Intelligence (AI), and Robotics.
This means that students are now exposed to a wider range of technological skills and knowledge. They learn programming
languages and coding techniques, which are essential for creating software, apps, and websites. The AI component of the
program introduces them to the principles of artificial intelligence, machine learning, and data analysis, providing them with
insights into how intelligent systems are designed and function. Robotics education brings a hands-on approach to learning,
where students can apply their coding and AI knowledge to build and program robots, understanding the mechanics,
electronics, and software integration necessary for robotics.
Overall, the “Skillful Minds” program represents a modern and forward-thinking approach to technology education in
schools, preparing students for a future where digital literacy, programming skills, and an understanding of AI and robotics
will be increasingly important.
2. What classes does the Skillful Minds Program cater to?
This program is meticulously structured for students across a wide age range, specifically targeting those in Class 1 through
Class 8. It is crafted to suit the learning capabilities and educational needs of each age group, gradually building complexity
and depth as students progress through their school years.
3. Which concepts are covered in the Skillful Minds Program?
The program covers a diverse range of technological and computer science concepts. These include the basics of coding and
programming languages, the fundamentals and applications of artificial intelligence, the principles of physical computing, the
operation and understanding of robotics, general computer literacy, and an introduction to Windows 10 and various
Microsoft Office tools. This wide range of topics ensures a well-rounded exposure to essential technology concepts.
4. How is the Skillful Minds Program aligned with CBSE's skill subjects?
In alignment with the CBSE curriculum, Skillful Minds includes the CBSE Coding Skill Subject for students in Classes 6 to 8 and
the CBSE Artificial Intelligence Skill Subject specifically for Class 8. This alignment ensures that students not only engage with
the program as an extracurricular learning experience but also fulfil their curriculum requirements.
5. What is the structure of lab activities in the program?
The program emphasizes practical learning, with a significant number of lab activities. For students in Class 1 and 2, there
are 18 lab activities. This number increases to 25 for students from Class 3 to 8. These activities are designed to reinforce
theoretical knowledge with hands-on experience, encouraging students to apply what they have learned in a practical,
engaging environment.
6. How many sessions are included in the program for each class?
The program is comprehensive, with a total of 36 sessions for Class 1 and 2 students and 50 sessions for those in Class 3 to
8. Each session is carefully planned, splitting equally between classroom learning and lab activities to ensure a balanced
educational experience.

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7. What resources are provided for teachers in the Skillful Minds Program?
Teachers are equipped with extensive resources, including a detailed yearlong session-wise lesson plan, which guides them
on how to effectively execute the program. Additionally, lecture slides are provided for every classroom learning and lab
activity session, ensuring that teachers have the necessary tools and information to deliver the curriculum effectively.
8. Is there a capstone project in the Skillful Minds Program?
Yes, the program includes a capstone project, offering students an opportunity to work on open-ended projects. These
projects are submitted in the Codeavour International Competition, providing a platform for students to showcase their
creativity, problem-solving skills, and technological expertise.
9. What are PictoBlox Credits, and how many are provided to each student?
PictoBlox Credits are a unique feature of the program, acting as a currency within the PictoBlox software used for AI modules.
Each student enrolled in the program receives 3000 PictoBlox credits, which can be used to access various features and tools
within the software, enhancing their learning experience.
10. What certifications are available through the Skillful Minds Program?
Upon completing specific lab activities, students can earn digital certificates accredited by esteemed organisations like
STEMpedia, STEM.org, and ARTPARK. These certifications recognise the students’ achievements and mastery of the skills
learned throughout the program.
11. How does the program integrate practical learning?
Skillful Minds is heavily focused on practical, experiential learning. It achieves this through an extensive array of lab activities
that encourage students to apply theoretical concepts in real-world scenarios. This practical approach is crucial for deepening
understanding and fostering a hands-on experience in technology and computer science.
12. Are there any competitions associated with the Skillful Minds Program?
Yes, the program offers access to the Codeavour competition, a significant platform for students to apply and test their
learning in a competitive and stimulating environment. This exposure not only enhances their learning experience but also
fosters a spirit of innovation and competitiveness.
13. What support is available for students and teachers in the program?
The Skillful Minds Program provides robust support for both students and teachers. Teachers receive detailed lesson plans
and educational resources, while students are provided with engaging and interactive learning materials, access to
technology tools, and opportunities to participate in competitions.
14. What is the role of PictoBlox and Quarky in Enhancing Practical Learning?
PictoBlox plays a pivotal role in demystifying Artificial Intelligence (AI) for students, serving as an accessible and engaging
platform. It stands out for its user-friendly interface, making Python programming and AI concepts approachable for
learners of various ages. Here’s how PictoBlox enhances practical learning:
1. Intuitive Learning Approach: PictoBlox simplifies the complexities of AI. It introduces students to Python, a language at
the forefront of AI development, in an easy-to-understand manner. This approach helps bridge the gap between abstract
AI concepts and their real-world applications.
2. Interactive AI Activities: The platform offers a range of interactive activities, from image classification and object
detection to natural language processing. These activities not only engage students but also provide a hands-on
experience with the practical aspects of AI, enhancing their understanding and retention.
3. Accessible AI Concepts: By breaking down AI into manageable components, PictoBlox makes learning AI accessible to a
younger audience. It allows students to grasp fundamental AI principles and apply them in creative ways, fostering an
early interest in this advanced field.

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4. Enjoyable Learning Experience: PictoBlox turns learning into a fun and interactive experience. Its engaging activities
captivate students’ attention, making the learning process enjoyable and less daunting, especially for complex topics like
AI.
Quarky is a robotic tool that provides an invaluable hands-on experience in the world of robotics. It’s an excellent
educational resource, offering practical insights into robotics. The key aspects of Quarky in enhancing practical learning
include:
1. Exploration of Robotic Movements: Quarky allows students to delve into the mechanics of robotic movements. By
programming and observing Quarky in action, students get a firsthand understanding of how robots move and operate,
translating theoretical knowledge into practical skills.
2. Sensor Usage and Applications: Quarky is equipped with various sensors, giving students the opportunity to learn about
sensor technology and its applications in robotics. This hands-on experience is crucial in understanding how robots
interact with their environment.
3. Control Systems Learning: Through Quarky, students explore the different control systems used in robotics. They learn
how to program and control a robot, gaining insights into the critical aspects of robotic navigation and manipulation.
4. Practical Understanding of Robotics: By working with Quarky, students move beyond the theoretical aspects of robotics.
They engage in practical activities, from building and programming to testing their robotic creations, which solidifies their
understanding and sparks their interest in the field.

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Skillful Minds - Class 1


Feature Description
Number of Pages 66
Number of Chapters 6
Number of Activities 18
Sessions Required to Complete Course Total 36 – (18 Lab Activities, 18 Classroom Learnings )
Software and Hardware Used MS Paint, PictoBlox Jr, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 5 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Table of Contents – Skillful Minds (Class 1)


Chapter 1: Know Your Computer 1 Decision Making
What is a Machine? Chapter 4: Into the World of Coding 35
Parts of a Computer Introduction to PictoBlox Jr
Use of a Computer Key Terms of Coding
Typing with Keyboard Exploring Important Blocks
Rules to Follow in Computer Lab Lab Activity 8 – Look at My Aquarium
Start the Computer Lab Activity 9 – My First Code
Shut Down the Computer Lab Activity 10 – Moving Sprite Around
Lab Activity 11 – About Me
Lab Activity 1 – Parts of the Computer
Lab Activity 12 – Twinkling Star
Lab Activity 2 – Typing with Keyboard
Lab Activity 13 – Ballerina Dance
Lab Activity 3 – Playing with Mouse
Chapter 5: Into the Robotics 51
Chapter 2: Fun with Paint 18
What is a Robot?
What is MS Paint?
Use of Robots in 21st Century
Parts of MS Paint
Introduction to Quarky
Designer Tools of MS Paint
Exploring Quarky Features
Basic Shape Tools
Lab Activity 14 – Quarky Emotions
Lab Activity 4 – Draw a Truck
Lab Activity 15 – Quarky Name Badge
Lab Activity 5 – Draw a Christmas Tree
Lab Activity 16 – Touch Movement with Quarky
Lab Activity 6 – Draw the Indian Flag
Lab Activity 17 – Controlling Sprite using Quarky Button
Lab Activity 7 – Draw a Traffic Signal
Chapter 6: Into the AI 60
Chapter 3: Algorithmic Thinking 26
What is Intelligence
Instructions
Explore Face Detection
Sequence
Lab Activity 18 – Clown Maker
Algorithm
Pattern and Loop

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Skillful Minds - Class 2


Feature Description
Number of Pages 68
Number of Chapters 6
Number of Activities 18
Software and Hardware Used Tux Paint, PictoBlox Jr, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 36 – (18 Lab Activities, 18 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 5 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Table of Contents – Skillful Minds (Class 2)


Chapter 1: Know Your Computer 1 Chapter 4: Into the World of Coding 34
What is a Computer Stepwise Thinking and Algorithms
Parts of a Computer Introduction to PictoBlox Jr
Human vs Computer Key Terms of Coding
Type of Computers
Exploring Important Blocks
Input – Process - Output
Lab Activity 8 – My First Code
Use of a Computer
Lab Activity 9 – Creating a Story
Start and Shut Down Computer
Lab Activity 10 – Moving Sprite Around
Keyboard and Mouse
Lab Activity 11 – Dancing Fishes
Lab Activity 1 – Parts of the Computer
Lab Activity 12 – Controlling Tobi’s Height
Lab Activity 2 – Typing with Keyboard
Lab Activity 13 – Ballerina Dance
Lab Activity 3 – Playing with Mouse
Chapter 5: Into the Robotics 52
Chapter 2: Fun with Paint 20
What is a Robot?
What is TUX Paint?
Parts of TUX Paint Use of Robots in 21st Century
Designer Tools of TUX Paint Introduction to Quarky
Lab Activity 4 – Colouring Aeroplane Exploring Quarky Features
Lab Activity 5 – Colouring Tractor Lab Activity 14 – Quarky Traffic Light
Lab Activity 6 – Draw a Scenery Lab Activity 15 & 16 – Quarky Robot Moves
Lab Activity 7 – Draw a House Chapter 6: Into the AI 60
Chapter 3: Critical Thinking and Analysis 27 What is Intelligence
Decision Making Explore Face Detection
Patterns and Loops Explore Hand Detection
Decoding
Lab Activity 17 – Face Filter
Sequence
Lab Activity 18 – Balloon Popping with Hand

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 3


Feature Description
Number of Pages 112
Number of Chapters 9
Number of Activities 25
Windows 10, Notepad, WordPad, MS Paint, Tux Paint, MS Word, MS Excel,
Software and Hardware Used
PictoBlox, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Know Your Computer: Acquire foundational knowledge of computer components, Windows GUI, and basic applications
like Notepad and WordPad.
2. Fun with Paint: Master the interfaces and tools of MS Paint and Tux Paint, focusing on design and basic graphic
manipulation.
3. Introduction to Algorithm and Coding: Develop a foundational understanding of algorithmic thinking, programming
basics, and hands-on coding using PictoBlox.
4. Introduction to MS Word: Familiarise with the MS Word 2016 interface, font manipulation, and essential document
management techniques.
5. Introduction to MS Excel: Understand the basics of MS Excel 2016, including cell management and auto drag features.
6. Sketch with PictoBlox: Dive into digital sketching using PictoBlox Pen Extension and create basic shapes and patterns.
7. Fun with Robotics: Explore the functionalities and applications of the Quarky Robot in the modern technological
landscape.
8. Game Development: Understand the fundamentals of game development using PictoBlox and the role of variables in
games.
9. Learn About AI: Grasp the basics of Artificial Intelligence, its applications, and delve into face detection techniques.
Capstone Project: Apply the accumulated skills in a comprehensive project, showcasing proficiency in computer science,
coding, AI, and robotics.

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Table of Contents – Skillful Minds (Class 3)


Chapter 1: Know Your Computer 1 Save and Print in MS Word
IPO Cycle Shortcuts in MS Word
Types of Computers Lab Activity 12 - My Favourite Cartoon Character - MS
Hardware and Software Word
Function of Keyboard and Mouse Lab Activity 13 - Exploring MS Word
Introduction to Windows GUI Chapter 5: Introduction to MS Excel 66
File Management in Windows Interface of MS Excel 2016
Notepad and WordPad App Cell, Rows, and Columns
Lab Activity 1 - Playing with Windows GUI Auto Drag in MS Excel
Lab Activity 2 - Type about Myself in Notepad Lab Activity 14 - My Class List in MS Excel
Lab Activity 3 - About My School in WordPad Chapter 6: Sketch with PictoBlox 73
Chapter 2: Fun with Paint 23 Introduction to Pen Extension
User Interface of MS Paint Pen Extension Blocks
Designer Tools of MS Paint How to Sketch in PictoBlox?
Brush Size and Style Lab Activity 15 - Creating Basic Shapes
Copy and Paste in MS Paint Lab Activity 16 - Making Patterns
Getting Started with Tux Paint Chapter 7: Fun with Robotics 79
st
Parts of the Tux Paint Application Robots and their use in the 21 Century
Tools in Tux Paint Introduction to Quarky Robot
Lab Activity 4 - My Snowman - MS Paint Quarky RGB LED Display
Lab Activity 5 - My Nature Scenery - MS Paint Quarky Touch Sensor & Quarky Buttons
Lab Activity 6 - Colour My Hen - Tux Paint Quarky Robot Control
Chapter 3: Introduction to Algorithm and Coding 32 Lab Activity 17 – Quarky Emotions
Stepwise Thinking Lab Activity 18 – Beating Heart Animation on Quarky
Sequence and Decomposition Lab Activity 19 – Touch Piano with Quarky
Algorithmic Thinking Lab Activity 20 – Controlling Sprite with Quarky Switches
Introduction to Programming Lab Activity 21 – Wirelessly Controlled Quarky Robot
Decision-Making and Loops in Coding Chapter 8: Game Development 91
Introduction to PictoBlox What is Game Development?
Sprite and Stage in PictoBlox PictoBlox as Game Development Software
Block Palette in PictoBlox Variables in Games
How can Sprite Communicate? Lab Activity 22 – Fruit Game
Lab Activity 7 - Tobi Walking Lab Activity 23 – Fruit Catching Game
Lab Activity 8 - Look at My Jungle Chapter 9: Learn About AI 100
Lab Activity 9 - Creating Animation - Flying Cat What is Artificial Intelligence?
Lab Activity 10 - Barking Dog Application and Advantages of AI
Lab Activity 11 - Story Making - Once Upon a Time Face Detection Technique in AI
Chapter 4: Introduction to MS Word 55 Lab Activity 24 - Face Expression Detector
Interface of MS Word 2016 Lab Activity 25 - Face Filter
Font Manipulation in MS Word Capstone Project 108
Bullets and Numbering Sample Projects Built by Community 109
Answer Key 110

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 4


Feature Description
Number of Pages 127
Number of Chapters 9
Number of Activities 25
Windows 10, MS Paint, Tux Paint, MS Word, MS Excel, PictoBlox Block Coding,
Software and Hardware Used
PictoBlox AI, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Know Your Computer: Understand the evolution, classifications, memory aspects, and basic operations of computers
using Windows 10.
2. Fun with Paint: Master graphic tools and techniques in MS Paint and Tux Paint, focusing on image editing and design.
3. Basics of Coding and Algorithm: Grasp foundational concepts of algorithms, programming in PictoBlox, decision-making,
loops, variables, and debugging.
4. Introduction to MS Word: Familiarise with the MS Word interface, text formatting, and creative tools like Thesaurus and
WordArt.
5. Introduction to MS Excel: Dive into MS Excel's interface, formula application, chart creation, and data sorting techniques.
6. Sketch with PictoBlox: Explore digital sketching using PictoBlox Pen Extension and create interactive drawings.
7. Fun with Robotics: Understand the concept, presence, advantages, and functionalities of robots, with a focus on the
Quarky robot.
8. Fun with AI: Delve into the realm of Artificial Intelligence, exploring AI robots and human body detection techniques.
9. Stepping into the World of Game Design: Understand the fundamentals of game design, rules, level-ups, and the role of
variables in game development.
Capstone Project: Apply the accumulated skills in a comprehensive project, showcasing proficiency in computer science,
coding, AI, and robotics.

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Table of Contents – Skillful Minds (Class 4)


Chapter 1: Know Your Computer 1 Charts in Excel
History of Computers Sorting in Excel
Classification of Computers by Size Lab Activity 11 - Clothes Shopping & Budgeting with Excel
Classification of Computers by Working Lab Activity 12 - My Class Marksheet with Excel
Computer Memory Chapter 6: Sketch with PictoBlox 75
Working with Windows 10 Introduction to Pen Extension
Lab Activity 1 - Playing with Windows GUI Pen Extension Blocks
Lab Activity 2 - Manage My Folder How to Sketch in PictoBlox?
Chapter 2: Fun with Paint 20 Lab Activity 13 - Drawing a Star in PictoBlox
Working with MS Paint Lab Activity 14 & 15 - Creating a Paint App in PictoBlox
Designer Tools of MS Paint Chapter 7: Fun with Robotics 85
Editing Shapes in MS Paint What is a Robot?
Importing Image in MS Paint Robots Around Us
Getting Started with Tux Paint Advantages of Robots
Important Tools in Tux Paint Introduction to Quarky
Lab Activity 3 - Painting A Story in MS Paint Tactile Switch in Quarky
Lab Activity 4 - Animal Collage in Paint Quarky RGB LED Display and RGB Mixing
Lab Activity 5 - My School Bus – TUX Paint Lab Activity 16 - Traffic Light with Quarky
Chapter 3: Basics of Coding and Algorithm 36 Lab Activity 17 - Digital Dice with Quarky
What is an Algorithm? Lab Activity 18 - Fun with Music – Dance Party
Introduction to Programming and PictoBlox Lab Activity 19 - Principles of Colour and Light Mixing
Palette Explanation in PictoBlox – Events, Motion, Lab Activity 20 - LED Looping Pattern with Quarky
Sensing, and Looks
Chapter 8: Fun with AI 101
Decision Making
Loops What is Artificial Intelligence?
Introduction to Variables AI Robots Around Us
Operators in Programming Human Body Detection – Pose and Hand Detection
Introduction to Debugging Lab Activity 21 - Finger Tracing with AI
Lab Activity 6 - Bringing Tobi to Life with Animation Lab Activity 22 - Clown Maker with Human Detection
Lab Activity 7 - Working with Conditions Chapter 9: Stepping into the World of Game Design
Lab Activity 8 - Reciting Tables with Loops 111
Introduction to Game Design
Lab Activity 9 - Addition Bot
Rules While Designing a Game
Chapter 4: Introduction to MS Word 54
Introduction to Level Up Games
Interface of MS Word
Variables and Their Types
Text Formatting Options in MS Word
Lab Activity 23 - Beetle in the Maze
Thesaurus in MS Word
Lab Activity 24 & 25 - Coin Collector Game
WordArt in MS Word
Lab Activity 10 - Practicing Word with Monkeys Capstone Project 124
Chapter 5: Introduction to MS Excel 64 Sample Projects Built by Community 125
Interface of MS Excel Answer Key 126
Formulas in Excel

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 5


Feature Description
Number of Pages 128
Number of Chapters 7
Number of Activities 25
Windows 10, Calculator, MS Paint, WordPad, MS Word, MS PowerPoint,
Software and Hardware Used
PictoBlox Block Coding, PictoBlox AI, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Know Your Computer: Delve into the intricacies of the CPU, its evolution, and the foundational aspects of the Windows
10 operating system, including its tools and common programs.
2. Coding & Algorithmic Thinking: Understand the essence of algorithms, flowcharts, and the basics of coding using
PictoBlox, exploring its various features and functionalities.
3. Explore More in MS Word: Master advanced features of MS Word, including table creation, text management, and
document formatting tools.
4. Introduction to PowerPoint: Grasp the fundamentals of creating presentations using PowerPoint, from theme selection
to slide editing and presentation.
5. Fun with Robotics: Dive into the world of robotics, understanding the movement, functionalities, and various
components of the Quarky robot.
6. The World of AI: Explore the realm of Artificial Intelligence, its techniques, and its applications in various sectors,
including road safety and weather monitoring.
7. Exploring the Internet: Understand the basics of the internet, web terminologies, communication tools, and the concept
of email.
Capstone Project: Apply the accumulated knowledge and skills in a comprehensive project, showcasing proficiency in all the
areas covered in the chapters.

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Table of Contents – Skillful Minds (Class 5)


Chapter 1: Know Your Computer 1 Chapter 4: Introduction to PowerPoint 65
All About CPU What is PowerPoint and its Interface
CPU Clock Rate Formula Choosing a Theme
Evolution of Computers Adding and Editing Slides
Introduction to Operating System Inserting Pictures and Text
Desktop View of Windows 10 Saving and Presenting the Slides
Pinning Program to Taskbar Lab Activity 13 & 14 - MS PowerPoint Presentation
Common Programs in Windows 10 Chapter 5: Fun with Robotics 75
Basics of Snipping Tool and Character Map Introduction to Robotics and Quarky
Lab Activity 1 - Working with Calculator in Windows How a Robot Moves?
Lab Activity 2 - Working with MS Paint and WordPad Quarky Gripper Robot
Chapter 2: Coding & Algorithmic Thinking 21 Servo Motor Control with Quarky
What is an Algorithm? Making a Robot Pet
Understanding Flowchart and Symbols Understanding IR Sensors
Exploring Algorithmic Thinking Lab Activity 15 - Wirelessly Controlled Quarky Robot
Understanding Decomposition Lab Activity 16 - Gripper Robot Controls
Introduction to Coding Lab Activity 17 - Coding the Robot Pet
Costume Editor in PictoBlox Lab Activity 18 & 19 - LED Chase Game with Quarky
Block Palettes in PictoBlox Lab Activity 20 - Bright Lamp with Quarky
Coordinate System of Stage Chapter 6: The World of AI 97
Cloning in PictoBlox What is Artificial Intelligence?
Reading QR Code with PictoBlox Speech Recognition AI Technique
Effects in Looks Palette Text to Speech with PictoBlox
Lab Activity 3 - Animating Tobi's Walk in PictoBlox AI for Road Safety
Lab Activity 4 - Taco Chase: Evading the Beetle Types of Road Signs in India
Lab Activity 5- Colourful Tobi Tracing with PictoBlox Recognition Card for PictoBlox
Lab Activity 6 - Star Scribbler Self-Driving Car
Lab Activity 7 - Space Battle Game – Part 1 Weather Monitoring System
Lab Activity 8 - Space Battle Game – Part 2 Lab Activity 21 - Smart Lamp with Speech Recognition
Lab Activity 9 - QR Code-Based Shopping Cart Lab Activity 22 - Detecting Signs & Landmarks with
Lab Activity 10 - QR Code Book Scanner PictoBlox
Chapter 3: Explore More in MS Word 51 Lab Activity 23 - Self-Driving Car
Tables and Tools Used in MS Word Lab Activity 24 - Weather Monitoring System
Correcting Spelling and Grammar Chapter 7: Exploring the Internet 116
Find and Replace Text Understanding the Internet
Header and Footer Understanding Web Terminologies
Watermark in MS Word Communication Tools
Drop Cap in MS Word Introduction to Email
Lab Activity 11 - Creating and Managing Tables in MS Lab Activity 25 - Writing an Email to a Friend
Word
Capstone Project 125
Lab Activity 12 - Formatting Documents in MS Word
Sample Projects Built by Community 126
Answer Key 127

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 6


Feature Description
Number of Pages 161
Number of Chapters 12
Number of Activities 25
CBSE Skill Subject Covered Class 6 Coding Skill Subject (Chapter 2 - 7)
Windows 10, Windows Media Player, MS Word, MS PowerPoint, PictoBlox
Software and Hardware Used
Block Coding, PictoBlox AI, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Basics of ICT: Understand the evolution, structure, and functionalities of computer systems, including data
representation and file management in Windows.
2. Introduction to Coding: Grasp the concept of coding, its applications, and familiarise with the PictoBlox interface and
block palettes.
3. Algorithms with Block Coding: Learn the essence of algorithms, flowcharts, and the significance of pseudocode.
4. Variable using Block Coding: Dive into the world of variables, understanding their naming conventions, types, and
operations in PictoBlox.
5. Control with Conditions: Explore conditional programming, understanding relational and logical operators, and nested
conditional statements.
6. Loops using Block Coding: Delve into the concept of loops, their types, criteria, and special statements like break and
continue.
7. Game Dev with Block Coding: Understand the basics of game development, its rules, and essential design elements.
8. Basics of MS Word: Master the interface and foundational tools of MS Word, including text formatting and mail merge.
9. Basics of Microsoft PowerPoint: Grasp the fundamentals of creating presentations using PowerPoint, from slide design
to presentation.
10. Introduction to Robotics: Dive into the world of robotics, understanding types, applications, and functionalities of robots,
sensors, and actuators.
11. Fun with AI: Explore the realm of Artificial Intelligence, its comparison with human intelligence, current trends, and
applications like face detection.
12. Internet and Computer Networking: Understand the basics of the internet, computer networks, their types, and the
concept of the Internet of Things.

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Capstone Project: Apply the accumulated knowledge and skills in a comprehensive project, showcasing proficiency in all the
areas covered in the chapters.
Table of Contents – Skillful Minds (Class 6)
Chapter 1: Basics of ICT 1 Lab Activity 7 - Playing with Quarky
The Computer System Lab Activity 8 - Traffic Light with Quarky
Generation of Computers Chapter 5: Control with Conditions 52
Computer Programming Languages Conditional Programming
Translators and their Types Relational Operators
Some Interesting Discoveries Logical Operators - AND, OR, and NOT
Working With Windows Combining Logical Operators
File Management to Organize Data Nested Conditional Statements
Media Player in Windows Lab Activity 9 - Logical Operators with Quarky
Data Representation and Number System Chapter 6: Loops using Block Coding 64
Conversion from Decimal to Binary Number What are Loops?
Conversion from Binary to Decimal Number Increment Loops
Lab Activity 1 - Practice Search & File Management in Types of Loops - While, For, Nested Loop
Windows 10 Entry Criteria
Lab Activity 2 - Practice Data Transfer in Windows Exit Criteria
Lab Activity 3 - Practice Media Player in Windows Break Statement
Chapter 2: Introduction to Coding 23 Continue Statement
How do Traffic Lights work? Lab Activity 10 - Counter with Quarky
What is Coding? Lab Activity 11 - Nested Statement with Quarky
Application of Coding Chapter 7: Game Dev with Block Coding 76
Programming Language Introduction to Game Development
Introduction to PictoBlox and its Interface Basic Game Development Rules
Block Palettes in PictoBlox Important Elements of Game Design
Lab Activity 4 - Tobi Walking Animation Lab Activity 12 - Space Battle Game – Part 1
Chapter 3: Algorithms with Block Coding 32 Lab Activity 13 - Space Battle Game – Part 2
What is an Algorithm? Chapter 8: Basics of MS Word 85
Flowchart and its Symbols Interface of MS Word
Pseudocode and its Benefits Formatting Text Tools
Chapter 4: Variable using Block Coding 38
The table in Microsoft Word
What are Variables?
Mail Merge in Word
Naming Rules for Variables
Lab Activity 14 - Practice MS Word - Working with Tables
Data Types in Variables
Lab Activity 15 - Practice Mail Merge with MS Word
Variables in PictoBlox
Chapter 9: Basics of Microsoft PowerPoint 99
Performing Operations on Variables
Arithmetic Operators Interface of MS PowerPoint
Assignment Operators Slide Design and Layouts
Increment Decrement Operators Adding Text, Images, and Shapes to Slides
Lab Activity 5 - Tracking Sprite using Variables
Lab Activity 6 - Addition Bot

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Presenting Your Slideshow Current Trends of AI


Lab Activity 16 - Practice MS PowerPoint - Present AI vs. Human Intelligence
Yourself Face Detection Technique
Chapter 10: Introduction to Robotics 109 Generative AI: ChatGPT
Types of Robots Lab Activity 21 - Face Detection with PictoBlox
Advantages and Application of Robots Lab Activity 22 & 23 - Creating a Face Filter App
Introduction to Quarky Lab Activity 24 - Transform Word in Colourful Emojis
Introduction to Sensors Chapter 12: Internet and Computer Networking 147
Introduction to Actuators Internet and Web Browsing
Obstacle Avoidance Robot Computer Networks
Lab Activity 17 - Discovering Robot Controls Types of Computer Networks
Lab Activity 18 - Wirelessly Controlled Robot Internet of Things
Lab Activity 19 - Controlling Servo Motor Lab Activity 25 - Weather Monitoring System
Lab Activity 20 - Obstacle Avoidance Robot Capstone Project 157
Chapter 11: Fun with AI 130 Sample Projects Built by Community 158
Human and Animal Intelligence Answer Key 159
Introduction to Artificial Intelligence

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 7


Feature Description
Number of Pages 164
Number of Chapters 10
Number of Activities 25
CBSE Skill Subject Covered Class 7 Coding Skill Subject (Chapter 2 - 5)
Windows 10, PicsArt App, MS Excel, MS PowerPoint, PictoBlox Block Coding,
Software and Hardware Used
PictoBlox AI, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Basics of ICT: Delve into the foundational concepts of ICT, exploring computer types, generations, data representation,
number systems, and basic Windows functionalities.
2. Coding & Variables in Real Life: Revisit coding basics, understand the role of variables in programming, and explore
arithmetic operations and user input validation.
3. Sequencing with Block Coding: Dive deeper into programming elements, understand the importance of sequencing,
loops, and conditional statements, and learn about debugging.
4. Fun with Functions: Explore the concept of functions in programming, understand their significance in reducing
redundancy, and learn about events and event handlers.
5. Collections and Arrays: Understand data collections, delve into the world of arrays, and explore algorithms, iteration,
and sorting techniques.
6. Introduction to MS Excel: Master the foundational tools and functionalities of MS Excel, from data sorting and filtering
to chart creation and printing.
7. Explore More in PowerPoint: Revisit MS PowerPoint, understand slide designs, themes, content insertion, and
presentation techniques for effective communication.
8. Fun with AI: Dive deeper into the realm of Artificial Intelligence, exploring various AI techniques like face detection,
computer vision, speech recognition, and natural language processing.
9. Mastering Robotics: Understand the world of robotics, its advantages, applications, and delve into specific robotic
functionalities like line following and self-driving capabilities.
10. Introduction to HTML: Explore the foundational concepts of HTML, understand tags, attributes, document structures,
and learn to create basic web pages.
Capstone Project: Apply the accumulated knowledge and skills in a comprehensive project, showcasing proficiency in all the
areas covered in the chapters.

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Table of Contents – Skillful Minds (Class 7)


Chapter 1: Basics of ICT 1 Arranging the Books
Type of Computers What is an Event and Event Handler?
Parts of Computer Lab Activity 9 - Properties of a Circle
Generations of Computers Chapter 5: Collections and Arrays 68
Windows Operating System What is a Collection?
Basics of File Management Collections in PictoBlox
Data Representation and Number Systems Algorithm for a Perfect Square
Conversion of Numbers in Number Systems What are Arrays?
1's Complement & 2's Complement Array In Python and Block Coding
Binary Addition & Binary Subtraction Iteration Over the Collection
PicsArt Application Types of Collections
Lab Activity 1 - Practice Files and Folders Low-Level vs. High-Level Programming Language
Lab Activity 2 - Digital Collage with PicsArt Sorting List using Array
Chapter 2: Coding & Variables in Real Life 29 Lab Activity 10 - Building a Zoo
Recap of Coding Lab Activity 11 - Fun with Array
Introduction to PictoBlox Lab Activity 12 - Perfect Squares
Variables Lab Activity 13 - Sorting a List
Arithmetic Operators Chapter 6: Introduction to MS Excel 86
Expressions in Programming Interface of MS Excel
Validating User Input in Programming Sorting Data in Excel
Lab Activity 3 - Tobi Walking Animation Filter Data in Excel & Advanced Filtering
Lab Activity 4 - Beetle in the Maze Introduction of Chart
Lab Activity 5 - Drawing Patterns with Variables Creating a Chart
Lab Activity 6 - Playing with Quarky Printing a Worksheet
Chapter 3: Sequencing with Block Coding 46 Lab Activity 14 - Excel Practical Exercise: Sales Data
Recap of Loops Analysis
Elements of Programming – Sequencing, Selection, Lab Activity 15 - Mastering Excel Charts
and Iteration Chapter 7: Explore More in PowerPoint 102
What is a Bug? Recap of MS PowerPoint
Types of Loops - While Loop, For Loop, and Nested Slides and How They Look
Loop
Theme in Presentation
Introduction to Conditional Statements
Inserting Content in PowerPoint
Distributing Birthday Sweets
Saving Presentation
Lab Activity 7 - Reciting Table
Different Ways to Look into Slides
Lab Activity 8 - Reflex Game with Quarky
Presenting Slides & Tips for an Effective
Chapter 4: Fun with Functions 57
Presentation
What Exactly are Functions?
Lab Activity 16 - PowerPoint: My Dream Vacation
How to Reduce Redundancy using Functions?
Face Detection with PictoBlox
Parameters in Functions
AI Technique - Computer Vision
Functions in PictoBlox
Can the Function Return a Value?

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Object Detection in PictoBlox Lab Activity 21 - Wirelessly Controlled Robot


AI Technique - Speech Recognition Lab Activity 22 - Line Following Robot
Speech Recognition in PictoBlox Lab Activity 23 - Self-Driving Car
AI Technique - Natural Language Processing Chapter 10: Introduction to HTML 147
NLP with PictoBlox ML Environment HTML Tags and Attributes
Ethics in AI Rules for Tags
Lab Activity 17 - Face Expression Recognizer HTML Document Structure
Lab Activity 18 - Object Detection with Computer Vision Titles and Footers
Lab Activity 19 - Making Alexa with Speech Recognition HTML Styles
Lab Activity 20 - Text Classifier with NLP HTML Images
Chapter 9: Mastering Robotics 130 Creating and Saving Document
Introduction to Robotics Advantages and Lab Activity 24 & 25 - HTML Basic - A Space Exploration
Application of Robots Journey
Quarky Robot Capstone Project 160
Line Following Robots Sample Projects Built by Community 161
Self-Driving Car Answer Key 162
AI Delivery Robot

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Skillful Minds – Class 8


Feature Description
Number of Pages 164
Number of Chapters 10
Number of Activities 25
Class 8 Coding Skill Subject (Chapter 2 - 6)
CBSE Skill Subject Covered
Class 8 Artificial Intelligence Skill Subject (Chapter 9)
Windows 10, Canva App, MS Excel, PictoBlox Block Coding, PictoBlox Python
Software and Hardware Used
Coding, PictoBlox Machine Learning, PictoBlox AI, Quarky
Competition Access to Codeavour
Technologies Covered Computers, Coding, Artificial Intelligence and Robotics
Sessions Required to Complete Course Total 50 – (25 Lab Activities, 25 Classroom Learnings )
Lesson Plan, and Lecture Slides (Containing Textual, Images, and Video based
Resources Available for Teachers
Content)
Yes. Need to submit 10 lab activities online to get digital certificate accredited
Certification
by STEMpedia, STEM.org and ARTPARK.

Chapter wise Learning Outcome


1. Basics of ICT: Embark on the journey of ICT, tracing the evolution from early computing devices to modern computer
networks, and explore the creative potential of the Canva application.
2. Basics of Python Programming: Dive into the world of Python programming, understand its syntax, basic operations, and
interact with the PictoBlox Python interface.
3. Conditions in Details: Master the art of control statements, delve into conditional statements, and understand the
intricacies of logical and relational operators.
4. Get Creative with Loops: Explore the repetitive world of loops, understand their types, and learn how to sequence them
with conditions for efficient programming.
5. Functions in Depth: Delve deeper into the realm of functions, understand their parameters, and explore their
implementation in both block coding and Python.
6. Understanding Arrays: Navigate the structured world of arrays, understand their implementation in Python, and learn
sorting techniques like bubble sort.
7. Mastering MS Excel: Become proficient with MS Excel, mastering its interface, formatting tools, formula application, and
error handling techniques.
8. Basics of Data Science in MS Excel: Step into the world of data science, understand the significance of data, its types,
and explore data visualization techniques in Excel.
9. Artificial Intelligence and Machine Learning: Revisit the transformative world of AI, understand its contributions, explore
the AI project cycle, delve into machine learning, and master various ML models in PictoBlox.
10. Introduction to Robotics and Emerging Technologies: Explore the futuristic realm of robotics, understand the
advantages of robots, and delve into emerging technologies like augmented reality, virtual reality, mixed reality, and
blockchain.

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Capstone Project: Crown the learning journey by applying the accumulated knowledge and skills in a comprehensive project,
showcasing proficiency in all the areas covered in the chapters.
Table of Contents – Skillful Minds (Class 8)
Chapter 1: Basics of ICT 1 Chapter 5: Functions in Depth 66
Early Computing Devices Understanding Functions
The Computer Revolution Function Parameters
Computer Ports Function in Block Coding
Computer Software Function in Python
Computer Network Can Function Return a Value?
Types of Computer Network Lab Activity 10 - Exploring Functions in Python
Canva Application Lab Activity 11 - Loan Interest Calculator
Lab Activity 1 - Designing with Canva Chapter 6: Understanding Arrays 75
Chapter 2: Basics of Python Programming 26 What are Arrays?
Getting Started with Python Array in Python
PictoBlox Python Interface Sorting an Array
Basic Python Syntax – Indentation, Comments, Searching in an Array
Variables, Data Type Bubble Sort Technique
Basic Operations in Python Array in Block Coding
Taking Inputs with Sprite Lab Activity 12 - Array (List) in Python
Lab Activity 2 - First Python Code Lab Activity 13 - Bubble Sort in Python
Lab Activity 3 - Addition Bot with Python Chapter 7: Mastering MS Excel 85
Chapter 3: Conditions in Details 36 Interface of MS Excel
Type of Control Statements – Sequencing, Formatting in Excel – Font, Text, Number, Cell, and
Selection, and Iteration Conditional Formatting
Understanding If-Else, Else-If Statements Formula In Excel
Logical Operators Error Handling in Formulas
Precedence of Logical Operators Pivot Table in Excel
Relational Operators Lab Activity 14 - Excel Practical Exercise: Sales Data
Nested Conditional Statement Analysis
Lab Activity 4 - Odd or Even Lab Activity 15 - Mastering Excel Formulas
Lab Activity 5 - Logical Operators with Quarky Chapter 8: Basics of Data Science in MS Excel 101
Lab Activity 6 - Is it a Triangle?
What is Data?
Lab Activity 7 - The Remainder Problem
Data Type
Chapter 4: Get Creative with Loops 55
Data Science and its Application
What are Loops?
What does Data Science help us achieve?
While Loop
Data Visualization
For Loop
Data Visualization in Excel with Charts
Nested Loop
Lab Activity 16 - Data Science Exploration in Excel
Exit Criteria
Sequencing with Loops and Conditions Lab Activity 17 - Data Visualisation in Excel
Lab Activity 8 - Loops in Python
Lab Activity 9 - Make Animals Rain with Loops

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Skillful Minds Program for 21st Century Computer, Coding, AI, and Robotics Education

Chapter 9: Artificial Intelligence and Machine Lab Activity 20 & 21 - Gesture-Controlled Beetle in the
Learning 115 Maze Game
Recap of Artificial Intelligence Lab Activity 22 - Yoga Pose Detector with Pose Classifier
How AI Contributes to National Development and Lab Activity 23 - Text Classifier with NLP
Building Chapter 10: Introduction to Robotics and Emerging
Sustainable Development Goals Technologies 149
AI Project Cycle Advantages of Robots
Risks and Barriers to Artificial Intelligence Quarky Robot Movement
Machine Learning Augmented Reality
Types of Machine Learning Virtual Reality
Model Types in Machine Learning Mixed Reality
Machine Learning in PictoBlox – Image, Pose, Hand Blockchain Technology
Pose, Object Detection, Text, Audio and Numbers Lab Activity 24 - Wirelessly Controlled Robot
ML Models
Lab Activity 25 - Gesture Controlled Robot
Neural Network
Capstone Project 161
Natural Language Processing
Sample Projects Built by Community 162
Lab Activity 18 - Mask Detection with Image Classifier Answer Key 163
(ML)
Lab Activity 19 - Making Alexa with Speech Recognition

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