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Advanced CFOP

The document outlines various F2L (First 2 Layers) and OLL (Orientation of Last Layer) algorithms developed by Feliks Zemdegs and Andy Klise for solving Rubik's Cube. It includes a presentation format for the algorithms, categorized cases, and their respective probabilities. The document emphasizes the importance of learning intuitive F2L before memorizing the algorithms.

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0% found this document useful (0 votes)
100 views9 pages

Advanced CFOP

The document outlines various F2L (First 2 Layers) and OLL (Orientation of Last Layer) algorithms developed by Feliks Zemdegs and Andy Klise for solving Rubik's Cube. It includes a presentation format for the algorithms, categorized cases, and their respective probabilities. The document emphasizes the importance of learning intuitive F2L before memorizing the algorithms.

Uploaded by

pajemi7756
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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F2L Algorithms (First 2 Layers)

Developed by Feliks Zemdegs


and Andy Klise

Images sourced from C onrad Rider's VisualCube - http://cube.crider.co.uk/visualcube.php

Algorithm Presentation Format


It is not recommended to learn any of these
S uggested algorithm here algorithms before learning intuitive F2L.
Alternative algorithms here
The black part of each algorithm sets up the pieces to
Set up F2L pair // Solve F2L pair
a basic insertion case, which is then written in blue.

Basic Inserts
y' U' (R' U R)
U (R U' R')
y U' (L' U L)

y' (R' U' R)


(R U R')
y (L' U' L)

F2L Case 1
U' (R U' R' U) y' (R' U' R)
U' (R U R' U) (R U R')
y' U (R' U' R U') (R' U' R)

R' U2' R2 U R2' U R


U' (R U2' R' U) y' (R' U' R)
y' U (R' U2 R) U' y (R U R')
U' (R U2' R') d (R' U' R)
(R U' R' U) (R U' R') U2 (R U' R')

y' U (R' U R U') (R' U' R) U' (R U' R' U) (R U R')

F2L Case 2
y' (U R' U' R) U2' (R' U R)
(U' R U R') U2 (R U' R') d (R' U' R) U2' (R' U R)
Note – (y' U) and (d) are interchangeable

y' U (R' U2 R) U2' (R' U R)


U' (R U2' R') U2 (R U' R')
d (R' U2 R) U2' (R' U R)

F2L Case 3

U (R U2 R') U (R U' R') y' U' (R' U2 R) U' (R' U R)

y' U2 (R' U' R) U' (R' U R)


U2 (R U R' U) (R U' R') F' L' U2 L F
(R U' R') U2 (R U R') Note – The second algorithm is fewer moves,
but less intuitive and less finger-friendly.
Incorrectly Connected Pieces

y' (R' U R) U2' y (R U R') (R U' R' U2) y' (R' U' R)
(R U R') U2 (R U' R' U) (R U' R') U F (R U R' U') F' (U R U' R')

(R U2 R') U' (R U R') y' (R' U2 R) U (R' U' R)

U (R U' R' U') (R U' R' U) (R U' R') y' U' (R' U R U) (R' U R U') (R' U R)
(R U R' U2') (R U R' U') (R U R') F (U R U' R') F' (R U' R')

Corner in Place, Edge in U Face


U' F' (R U R' U') R' F R U (R U' R') U' (F' U F)
R' F' R U (R U' R') F U (R U' R') (F R' F' R)

(R U' R' U) (R U' R') y' (R' U R U') (R' U R)

y' (R' U' R U) (R' U' R)


(R U R' U') (R U R')
(R' F R F') U (R U' R')

Edge in Place, Corner in U face


(R U' R' U) y' (R' U R) (U R U' R') (U R U' R') (U R U' R')
U' (R' F R F') (R U' R')

(U' R U' R') U2 (R U' R') U (R U R') U2 (R U R')

(U' R U R') U y' (R' U' R) U (F' U' F) U' (R U R')

Edge and Corner in Place

Solved Pair (R U' R') d (R' U2 R) U2' (R' U R)

(R U' R' U') R U R' U2 (R U' R') (R U' R' U) (R U2' R') U (R U' R')
(R U R' U') R U2 R' U' (R U R') (R U R') U2' (R U' R' U) (R U R')

(F' U F) U2 (R U R' U) (R U' R') (R U R' U') (R U' R') U2 y' (R' U' R)
(R U' R') F (R U R' U') F' (R U' R')
Notation

R R' R2 r r' x y

U U' U2 u u' z M

F F' L L' B B' D D'


OLL Algorithms (Orientation of Last Layer)
Developed by Feliks Zemdegs
and Andy Klise

Algorithm Presentation Format

Round brackets are used to segment algorithms to


Suggested algorithm here assist memorisation and group move triggers.
Alternative algorithms here
OLL Case Name - Probability = 1/x It is recommended to learn the algorithms in the
order presented.

All Edges Oriented Correctly

R U2 R' U' R U' R' R U R' U R U2' R'


y' R' U' R U' R' U2 R y' R' U2' R U R' U R
OCLL6 - 26 - Probability = 1/54 OCLL7 - 27 - Probability = 1/54

(R U2 R') (U' R U R') (U' R U' R')


R U2' R2' U' R2 U' R2' U2' R
y (R U R' U) (R U' R' U) (R U2' R')
OCLL2 - 22 - Probability = 1/54
OCLL1 - 21 - Probability = 1/108

(r U R' U') (r' F R F') y F' (r U R' U') r' F R


y (R U R D) (R' U' R D') R2' x (R' U R) D' (R' U' R) D x'
OCLL4 - 24 - Probability = 1/54 OCLL5 - 25 - Probability = 1/54

R2 D (R' U2 R) D' (R' U2 R')


y2 R2' D' (R U2 R') D (R U2 R)
OCLL3 - 23 - Probability = 1/54

T-Shapes

(R U R' U') (R' F R F') F (R U R' U') F'


T1 - 33 - Probability = 1/54 T2 - 45 - Probability = 1/54
Squares

(r' U2' R U R' U r) (r U2 R' U' R U' r')


S1 - 5 - Probability = 1/54 S2 - 6 - Probability = 1/54

C-Shapes

(R U R2' U') (R' F R U) R U' F' R' U' (R' F R F') U R


C1 - 34 - Probability = 1/54 C2 - 46 - Probability = 1/54

W-Shapes

(R' U' R U') (R' U R U) l U' R' U x


(R U R' U) (R U' R' U') (R' F R F')
y2 (R U R' F') (R U R' U') (R' F R U') (R' F R F')
W2 - 38 - Probability = 1/54
W1 - 36 - Probability = 1/54

Corners Correct, Edges Flipped

(r U R' U') M (U R U' R') (R U R' U') M' (U R U' r')


E1 - 28 - Probability = 1/54 E2 - 57 - Probability = 1/108

P-Shapes

R U B' (U' R' U) (R B R')


(R' U' F) (U R U' R') F' R
S (R U R' U') (R' F R f')
P1 - 31 - Probability = 1/54
P2 - 32 - Probability = 1/54

y R' U' F' U F R f (R U R' U') f'


f' (L' U' L U) f y2 F (U R U' R') F'
P3 - 43 - Probability = 1/54 P4 - 44 - Probability = 1/54
I-Shapes

f (R U R' U') (R U R' U') f'


r' U' r (U' R' U R) (U' R' U R) r' U r
y2 F (U R U' R') (U R U' R') F'
I4 - 56 - Probability = 1/108
I1 - 51 - Probability = 1/54

(R' U' R U' R' U) y' (R' U R) B


y (R' F R U) (R U' R2' F') R2 U' R' (U R U R')
(R U R' U R U') y (R U' R') F'
I3 - 55 - Probability = 1/108
I2 - 52 - Probability = 1/54

Fish Shapes

(R U R' U') R' F (R2 U R' U') F' (R U R' U) (R' F R F') (R U2' R')
(R' U' R) y r U' r' U r U r' (R U R') y (R' F R U') (R' F' R)
F1 - 9 - Probability = 1/54 F2 - 10 - Probability = 1/54

(R U2') (R2' F R F') (R U2' R') F (R U' R' U') (R U R' F')
F3 - 35 - Probability = 1/54 F4 - 37 - Probability = 1/54

Knight Move Shapes

(r U' r') (U' r U r') y' (R' U R)


(R' F R) (U R' F' R) (F U' F')
F U R U' R2' F' R U (R U' R')
K2 - 14 - Probability = 1/54
K1 - 13 - Probability = 1/54

(r U r') (R U R' U') (r U' r') (r' U' r) (R' U' R U) (r' U r)
K4 - 16 - Probability = 1/54 K3 - 15 - Probability = 1/54

Awkward Shapes

y (R U R' U') (R U' R') (F' U' F) (R U R') y' F U (R U2 R' U') (R U2 R' U') F'
M U (R U R' U')(R' F R F') M' y' (F R' F) (R2 U' R' U') (R U R') F2
A1 - 29 - Probability = 1/54 A2 - 30 - Probability = 1/54

(R' U' R U' R' U2 R) F (R U R' U') F'


(R U R' U R U2' R') F (R U R' U') F'
y (R' F R F') (R' F R F') (R U R' U') (R U R')
A3 - 41 - Probability = 1/54
A4 - 42 - Probability = 1/54
L-Shapes

F' (L' U' L U) (L' U' L U) F


F (R U R' U') (R U R' U') F'
R' U' (R' F R F') (R' F R F') U R
L2 - 48 - Probability = 1/54
L1 - 47 - Probability = 1/54

r' U r2 U' r2' U' r2 U r'


r U' r2' U r2 U r2' U' r
y' (R U2 R' U' R U' R') F (R U R' U') F'
L3 - 49 - Probability = 1/54
L4 - 50 - Probability = 1/54

(r' U' R U') (R' U R U') R' U2 r (r U R' U) (R U' R' U) R U2' r'
y r' U2' R (U R' U' R) (U R' U r) y' (r U2 R' U') (R U R' U') R U' r'
L5 - 53 - Probability = 1/54 L6 - 54 - Probability = 1/54

Lightning Bolts

(r' U' R U' R' U2 r)


(r U R' U R U2' r')
y2 l' U' L U' L' U2 l
B1 - 7 - Probability = 1/54
B2 - 8 - Probability = 1/54

r' (R2 U R' U R U2 R') U M' M' (R' U' R U' R' U2 R) U' M
y F (R U R' U') F' U F (R U R' U') F'
B3 - 11 - Probability = 1/54
B4 - 12 - Probability = 1/54

(L F') (L' U' L U) F U' L'


(R' F) (R U R' U') F' U R
F (R U R' U') F' (R' U' R U' R' U2 R)
B6 - 40 - Probability = 1/54
B5 - 39 - Probability = 1/54

No Edges Flipped Correctly

F (R U R' U') F' f (R U R' U') f'


(R U2') (R2' F R F') U2' (R' F R F')
y (r U r') U2 R U2' R' U2 (r U' r')
O1 - 1 - Probability = 1/108
O2 - 2 - Probability = 1/54

f (R U R' U') f' U' F (R U R' U') F' f (R U R' U') f' U F (R U R' U') F'
O3 - 3 - Probability = 1/54 O4 - 4 - Probability = 1/54

y R U2' (R2' F R F') U2' M' (U R U' r') M U (R U R' U') M' (R' F R F')
(r U R' U R U2 r') (r' U' R U' R' U2 r)
O7 - 19 - Probability = 1/54
O6 - 18 - Probability = 1/54

M U (R U R' U') M2' (U R U' r')


(R U R' U) (R' F R F') U2' (R' F R F')
(r U R' U') M2' (U R U' R') U' M'
O5 - 17 - Probability = 1/54
O8 - 20 - Probability = 1/216
PLL Algorithms (Permutation of Last Layer)
Developed by Feliks Zemdegs
and Andy Klise

Algorithm Presentation Format

Round brackets are used to segment algorithms to


Suggested algorithm here assist memorisation and group move triggers.
Alternative algorithms here
Moves in square brackets at the end of algorithms
PLL Case Name - Probability = 1/x
denote a U face adjustment necessary to complete
the cube from the states specified.

It is recommended to learn the algorithms in the


order presented.

Permutations of Edges Only

R2 U (R U R' U') R' U' (R' U R') (R U' R U) R U (R U' R' U') R2
y2 (R' U R' U') R' U' (R' U R U) R2' y2 (R U R' U) (R' U' R2 U') R' U R' U R [U2]
y2 (R2 U' R' U') R U R U (R U' R)
Ub - Probability = 1/18 Ua - Probability = 1/18

(M2' U M2' U) (M' U2) (M2' U2 M') [U2]


(M2' U M2') U2 (M2' U M2')
y' M' U (M2' U M2') U (M' U2 M2) [U']
H - Probability = 1/72
Z - Probability = 1/36

Permutations of Corners Only

x (R' U R') D2 (R U' R') D2 R2 x' x R2' D2 (R U R') D2 (R U' R) x'


y x' R2 D2 (R' U' R) D2 (R' U R') x y x' (R U' R) D2 (R' U R) D2 R2' x
Aa - Probability = 1/18 Ab - Probability = 1/18

x' (R U' R' D) (R U R' D') (R U R' D) (R U' R' D') x


E - Probability = 1/36
Swap One Set of Adjacent Corners

(R U' R' U') (R U R D) (R' U' R D') (R' U2 R') [U']


(R' U2 R U2') R' F (R U R' U') R' F' R2 [U']
y' (L U2 L' U2) L F' (L' U' L U) L F L2' [U]
(R' U2 R' D') (R U' R' D) (R U R U') (R' U' R) [U']
(R U R' F') (R U2' R' U2') (R' F R U) (R U2' R') [U']
Rb - Probability = 1/18
Ra - Probability = 1/18

(R' U L' U2) (R U' R' U2 R) L [U']


(R U R' F') (R U R' U') R' F R2 U' R' [U']
y' (L' U' L F) (L' U' L U) L F' L2' U L [U]
Jb - Probability = 1/18
Ja - Probability = 1/18

(R' U' F')(R U R' U')(R' F R2 U')(R' U' R U)(R' U R)


(R U R' U') (R' F R2 U') R' U' (R U R' F')
y (R' U2 R' U') y (R' F' R2 U') (R' U R' F) R U' F
T - Probability = 1/18
F - Probability = 1/18

Swap One Set of Diagonal Corners

(R' U R' U') y (R' F' R2 U') (R' U R' F) R F F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')
V - Probability = 1/18 Y - Probability = 1/18

(RUR'U)(RUR'F')(RUR'U')(R'FR2U') R' U2 (RU'R') (R' U R U') (R' F' U' F) (R U R' F) R' F' (R U' R)
z (U R' D) (R2 U' R D') (U R' D) (R2 U' R D') [R'] z' (R' U L' U2 R U' L) (R' U L' U2 R U' L) [U]
Na - Probability = 1/72 Nb - Probability = 1/72

G Permutations (Double cycles)

R2 U (R' U R' U') (R U' R2) D U' (R' U R D') [U] (F' U' F) (R2 u R' U) (R U' R u') R2'
R2 u (R' U R' U') R u' R2 y' (R' U R) y' R' U' y F (R2 u R' U) (R U' R u') R2'
y' D (R' U' R U) D' (R2 U R' U) (R U' R U') R2' [U']
Ga - Probability = 1/18 Gb - Probability = 1/18

R2 U' (R U' R U) (R' U R2 D') (U R U' R') D [U'] D' (R U R' U') D (R2 U' R U') (R' U R' U) R2 [U]
y2 R2' F2 (R U2' R U2') R' F (R U R' U') R' F R2 (R U R') y' (R2 u' R U') (R' U R' u) R2
Gd - Probability = 1/18
Gc - Probability = 1/18

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