Telos 1
Telos 1
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 16 33 --
8 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+5
Animal Handling WIS
Arcana INT
Besta de Mão, Rapieira, Cimitarra, Espada
Curta, Armas Simples, Chicote
SKILLS ACTIONS
15 PASSIVE PERCEPTION
Unarmed Strike +2 0 Bludgeoning
12 PASSIVE INSIGHT
18 PASSIVE INVESTIGATION
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Rogue 5 YosephOfStanta
CLASS & LEVEL PLAYER NAME
Telos de Hebra
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === you haven’t moved during this turn. After you use it, Poisoned target repeats the save, ending the effect on
your Speed is 0 until the end of the current turn. itself on a success. You must have a Poisoner’s Kit on
* Core Rogue Traits free-rules 129 your person to use this effect.
| 1 Bonus Action • Trip (Cost: 1d6). If the target is Large or smaller, it
* Expertise free-rules 129 must succeed on a DC 15 Dex. saving throw or have
You gain Expertise in two of your skill proficiencies of * Fast Hands • free-rules 137 the Prone condition.
your choice. As a Bonus Action you can do one of the following: • Withdraw (Cost: 1d6). Immediately after the attack,
you move up to half your Speed without provoking
* Sneak Attack free-rules 129 • Make a Dex. (Sleight of Hand) check to pick a lock Opportunity Attacks.
Once per turn you can deal an extra 3d6 damage to or disarm a trap with Thieves’ Tools or to pick a
one creature you hit with an attack if you have pocket. | Sneak Attack: Poison (Cost: 1d6): 1 Action
Advantage on the roll and the attack uses a Finesse or • Take the Utilize action or take the Magic action to
Ranged weapon. The extra damages type is the | Sneak Attack: Trip (Cost: 1d6): 1 Action
use a magic item that requires that action.
same as the weapons type.
| Fast Hands: Sleight of Hand: 1 Bonus Action | Sneak Attack: Withdraw (Cost: 1d6): 1 Action
You dont need Advantage on the attack if at least
one of your allies is within 5 ft. of the target, the ally
doesnt have the Incapacitated condition, and you | Fast Hands: Utilize: 1 Bonus Action * Uncanny Dodge • free-rules 131
dont have Disadvantage on the attack roll. When an attacker you can see hits you with an attack,
| Fast Hands: Use Magic Item: 1 Bonus Action you can take a Reaction to halve the attack’s damage
| 1 Action against you (round down).
* Second-Story Work • free-rules 137
* Thieves Cant free-rules 129 You gain the following benefits: | 1 Reaction
You know Thieves Cant and one other language of
your choice. • You gain a Climb Speed equal to your Speed.
• You can determine your jump distance using your === HUMAN SPECIES TRAITS ===
* Weapon Mastery free-rules 129 Dex. rather than your Str.
* Size • free-rules 194
* Cunning Action free-rules 130 * Ability Score Improvement • free-rules 130 Your Size is Medium or Small, chosen when you select
On your turn, you can take one of the following actions this species.
as a Bonus Actions: Dash, Disengage, or Hide. * Cunning Strike • free-rules 130
When you deal Sneak Attack damage you can add * Speed • free-rules 194
| 1 Bonus Action one of the following Cunning Strike effects. Each effect Your Speed is 30 ft.
has a die cost, which is the number of Sneak Attack
* Rogue Subclass free-rules 130 damage dice you must forgo to add the effect. You * Resourceful • free-rules 194
remove the die before rolling, and the effect occurs You gain Heroic Inspiration whenever you finish a
| Thief immediately after the attack’s damage is dealt. Long Rest.
* Steady Aim free-rules 130 • Poison (Cost: 1d6). You add a toxin to your strike, * Skillful • free-rules 193
As a Bonus Action, you give yourself Advantage on forcing the target to make a DC 15 Con. saving throw. You gain proficiency in one skill of your choice.
your next attack roll on the current turn, provided that On a failed save, the target has the Poisoned condition
for 1 minute, and at the end of each of its turns, the * Versatile • free-rules 194
Arrows 20 1 lb.
GP 58 Thieves' Tools 1 1 lb.
Backpack 1 5 lb.
PP 0 Ball Bearings 1,000 2 lb.
Bell 1 --
WEIGHT CARRIED
61 lb. Candle 10 --
EQUIPMENT
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Rogue 5 YosephOfStanta
CLASS & LEVEL PLAYER NAME
Telos de Hebra
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
You gain an Origin feat of your choice. Vex. If you hit a creature with a Rapier and deal
damage to it, you have Advantage on your next attack
* Languages • free-rules 37 roll against that creature before the end of your next
Your character knows at least three languages: turn.
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a | Vex (Rapier): 1 Action
language means your character can communicate in it,
read it, and write it. | Slow (Light Crossbow): 1 Action
| Rapier (Vex) •
ADDITIONAL EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Telos de Hebra
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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