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Telos 1

The document details a character sheet for a human rogue named Telos de Hebra, who is a level 5 soldier with various abilities and skills. It includes information on his attributes, saving throws, skills, equipment, and special rogue features. Additionally, it outlines his proficiency in languages, feats, and combat capabilities.
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0% found this document useful (0 votes)
16 views5 pages

Telos 1

The document details a character sheet for a human rogue named Telos de Hebra, who is a level 5 soldier with various abilities and skills. It includes information on his attributes, saving throws, skills, equipment, and special rogue features. Additionally, it outlines his proficiency in languages, feats, and combat capabilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Rogue 5 YosephOfStanta

CLASS & LEVEL PLAYER NAME


Telos de Hebra
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +7 Dexterity
+1 Constitution +4 16 33 --
8 • +5 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
-1
+0 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

18 DEFENSES HIT DICE DEATH SAVES

+4 SAVING THROWS HEROIC INSPIRATION


=== ARMADURA ===
Armadura Leve
CONSTITUTION P +7 Acrobatics DEX
=== ARMAS ===
+3 PROFICIENCY BONUS
12 P
+2

+5
Animal Handling WIS
Arcana INT
Besta de Mão, Rapieira, Cimitarra, Espada
Curta, Armas Simples, Chicote

+1 P +2 Athletics STR === FERRAMENTAS ===


ABILITY SAVE DC Ferramentas de Ladrão
+0 Deception CHA
P +5 History INT === IDIOMAS ===
INTELLIGENCE Comum, Dracônico, Élfico, Goblinoide,
+2 Insight WIS
Dialeto dos Ladrões
30 ft. Andando, 30 ft. Escalando
14 P +3 Intimidation CHA
E +8 Investigation INT
+2 +2 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & TRAINING

WISDOM P +5 Perception WIS


+0 Performance CHA AÇÕES PADRÃO bolso
14 +0 Persuasion CHA
Ataque, Magia, Disparada, Desengajar, Esquiva,
Ajudar, Esconder-se, Preparar, Procurar, Utilizar, Mãos Ágeis: Usar Item Mágico
Ataque de Oportunidade, Agarrar, Empurrar, Realize a ação Magia para usar um item mágico que
P +5 Religion INT Improvisar, Lutar com Duas Armas, Interagir com um exija essa ação.
+2 Objeto, Estudar, Influenciar
P +7 Sleight of Hand DEX
Mãos Ágeis: Utilizar
E +10 Stealth DEX AÇÕES BÔNUS Realize a ação Utilizar para usar um objeto.
Ação Ardilosa
CHARISMA +2 Survival WIS No seu turno, você pode realizar uma das seguintes Mira Firme
ações como Ação Bônus: Disparada, Desengajar ou Você se concede Vantagem na sua próxima jogada
11 Esconder-se.
Mãos Ágeis: Prestidigitação
de ataque neste turno, desde que não tenha se
movido durante este turno. Após usá-la, sua
Faça um teste de Destreza (Prestidigitação) para Velocidade se torna 0 até o final do turno atual.
+0 arrombar uma fechadura ou desarmar uma armadilha
com Ferramentas de Ladrão ou para furtar um

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

15 PASSIVE PERCEPTION
Unarmed Strike +2 0 Bludgeoning

12 PASSIVE INSIGHT

18 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 5 YosephOfStanta
CLASS & LEVEL PLAYER NAME
Telos de Hebra
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === you haven’t moved during this turn. After you use it, Poisoned target repeats the save, ending the effect on
your Speed is 0 until the end of the current turn. itself on a success. You must have a Poisoner’s Kit on
* Core Rogue Traits free-rules 129 your person to use this effect.
| 1 Bonus Action • Trip (Cost: 1d6). If the target is Large or smaller, it
* Expertise free-rules 129 must succeed on a DC 15 Dex. saving throw or have
You gain Expertise in two of your skill proficiencies of * Fast Hands • free-rules 137 the Prone condition.
your choice. As a Bonus Action you can do one of the following: • Withdraw (Cost: 1d6). Immediately after the attack,
you move up to half your Speed without provoking
* Sneak Attack free-rules 129 • Make a Dex. (Sleight of Hand) check to pick a lock Opportunity Attacks.
Once per turn you can deal an extra 3d6 damage to or disarm a trap with Thieves’ Tools or to pick a
one creature you hit with an attack if you have pocket. | Sneak Attack: Poison (Cost: 1d6): 1 Action
Advantage on the roll and the attack uses a Finesse or • Take the Utilize action or take the Magic action to
Ranged weapon. The extra damages type is the | Sneak Attack: Trip (Cost: 1d6): 1 Action
use a magic item that requires that action.
same as the weapons type.
| Fast Hands: Sleight of Hand: 1 Bonus Action | Sneak Attack: Withdraw (Cost: 1d6): 1 Action
You dont need Advantage on the attack if at least
one of your allies is within 5 ft. of the target, the ally
doesnt have the Incapacitated condition, and you | Fast Hands: Utilize: 1 Bonus Action * Uncanny Dodge • free-rules 131
dont have Disadvantage on the attack roll. When an attacker you can see hits you with an attack,
| Fast Hands: Use Magic Item: 1 Bonus Action you can take a Reaction to halve the attack’s damage
| 1 Action against you (round down).
* Second-Story Work • free-rules 137
* Thieves Cant free-rules 129 You gain the following benefits: | 1 Reaction
You know Thieves Cant and one other language of
your choice. • You gain a Climb Speed equal to your Speed.
• You can determine your jump distance using your === HUMAN SPECIES TRAITS ===
* Weapon Mastery free-rules 129 Dex. rather than your Str.
* Size • free-rules 194
* Cunning Action free-rules 130 * Ability Score Improvement • free-rules 130 Your Size is Medium or Small, chosen when you select
On your turn, you can take one of the following actions this species.
as a Bonus Actions: Dash, Disengage, or Hide. * Cunning Strike • free-rules 130
When you deal Sneak Attack damage you can add * Speed • free-rules 194
| 1 Bonus Action one of the following Cunning Strike effects. Each effect Your Speed is 30 ft.
has a die cost, which is the number of Sneak Attack
* Rogue Subclass free-rules 130 damage dice you must forgo to add the effect. You * Resourceful • free-rules 194
remove the die before rolling, and the effect occurs You gain Heroic Inspiration whenever you finish a
| Thief immediately after the attack’s damage is dealt. Long Rest.
* Steady Aim free-rules 130 • Poison (Cost: 1d6). You add a toxin to your strike, * Skillful • free-rules 193
As a Bonus Action, you give yourself Advantage on forcing the target to make a DC 15 Con. saving throw. You gain proficiency in one skill of your choice.
your next attack roll on the current turn, provided that On a failed save, the target has the Poisoned condition
for 1 minute, and at the end of each of its turns, the * Versatile • free-rules 194

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Rope 1 5 lb.

Dagger 1 1 lb. Tinderbox 1 1 lb.

SP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Shortsword 1 2 lb. Quiver 1 1 lb.


EP 0 Shortbow 1 2 lb.

Arrows 20 1 lb.
GP 58 Thieves' Tools 1 1 lb.

Backpack 1 5 lb.
PP 0 Ball Bearings 1,000 2 lb.

Bell 1 --
WEIGHT CARRIED

61 lb. Candle 10 --

ENCUMBERED Crowbar 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Hooded Lantern 1 2 lb.

PUSH/DRAG/LIFT Oil 7 7 lb.

240 lb. Rations 5 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 5 YosephOfStanta
CLASS & LEVEL PLAYER NAME
Telos de Hebra
Human Soldier (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You gain an Origin feat of your choice. Vex. If you hit a creature with a Rapier and deal
damage to it, you have Advantage on your next attack
* Languages • free-rules 37 roll against that creature before the end of your next
Your character knows at least three languages: turn.
Common plus two languages you roll or choose from
the Standard Languages table. Knowledge of a | Vex (Rapier): 1 Action
language means your character can communicate in it,
read it, and write it. | Slow (Light Crossbow): 1 Action

=== FEATS ===

* Ability Score Improvement • free-rules 202


Increase one ability score by 2 or two ability scores by
1.

* Skilled • free-rules 201


You gain proficiency in any combination of three skills
or tools of your choice.

Repeatable. You can take this feat more than once.

* Savage Attacker • free-rules 201


Once per turn when you hit a target with a weapon,
you can roll the weapon’s damage dice twice and use
either roll against the target.

* Soldier Ability Score Improvements • PHB-2024 185

| Increase two scores (+2 / +1) •

* Weapon Mastery • PHB-2024 129

| Light Crossbow (Slow) •


Slow. If you hit a creature with a Light Crossbow and
deal damage to the creature, you can reduce its Speed
by 10 ft. until the start of your next turn. If the creature
is hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.

| Rapier (Vex) •

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Telos de Hebra
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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