TBM1 Task 1 Plans For Improvement of Research Methodology
TBM1 Task 1 Plans For Improvement of Research Methodology
Ericka Torres
ID: 011449757
Chapter 1: Introduction
Instructional Problem
management due to their complex, multitasking roles. Although they have a basic
understanding of time management using tools like calendars and task lists. However, they
often struggle to apply these skills consistently in dynamic work environments. The desired
outcome is for these learners to acquire a reliable, advanced set of skills in prioritization,
scheduling, and realistic goal setting that will allow them to optimize productivity without
sacrificing work-life balance. Currently, a gap exists between their foundational knowledge
and their ability to implement these skills effectively. This instructional problem centers on
addressing this gap by providing an e-learning module that equips professionals with
practical, actionable strategies to enhance their time management in busy real-world settings.
Research Topic
modules that promote interaction and support flexible, self-paced learning can lead to
improved skill acquisition and retention (Martin, & Bolliger 2018). Findings from this study
could inform e-learning design practices, particularly in tailoring courses to meet the needs of
Research Questions
How do professionals perceive the interactive and self-paced design elements in the
Research Purpose
The purpose of this research is to explore the influence of interactivity and self-paced
management skills in high-demand work environments. The study seeks to identify effective
instructional design practices that enhance knowledge retention, support practical skill
professionals.
This literature review synthesizes recent research to provide insights into instructional
design practices for an e-learning module aimed at enhancing time management skills among
professionals. The review is organized by three main themes: (1) Interactivity and Learner
Engagement, (2) Self-Paced Learning and Persistence, and (3) Instructional Design for
Practical Skill Application. Each theme contributes to the overall goal of creating an effective
literature review explores the most effective strategies for engagement, flexible pacing, and
and simulations, contribute to a more immersive learning experience, which has been shown
to enhance learner engagement (Martin & Bolliger, 2018). Research by Yu et al. (2020)
dropout rates in online settings. Bond and Bedenlier (2019) further support this by finding
that increased interactivity reduces isolation and builds a sense of community among
learners, which is particularly beneficial in asynchronous learning contexts (Yu et al., 2020;
and student-content, is key to fostering engagement. Martin and Bolliger (2018) observed that
students often value direct interactions with instructors the most, as they provide a sense of
provides learners the chance to apply their knowledge in a meaningful way, enhancing their
motivation and satisfaction (Zhao et al., 2017). Abrami et al. (2012) adds that when learners
can actively engage with content, they are more likely to achieve meaningful learning
responsibilities with skill development. Heo and Han (2019) found that learners in self-paced
modules reported higher satisfaction and a stronger sense of control over their learning
process, which positively impacted their persistence. Fadde and Vu (2014) highlight that self-
paced features can help learners progress at their speed, reducing stress and improving
retention by accommodating their varied schedules. Studies indicate that self-paced learning
reduces learner burnout by allowing individuals to allocate time to their studies based on their
PLANS FOR IMPROVEMENT OF RESEARCH METHODOLOGY 5
unique needs, which is critical for enhancing retention and reducing dropout rates (Adeoye et
al., 2024).
backgrounds, as it allows them to revisit content as needed, which supports mastery (Means
& Neisler, 2020). According to Zhao et al. (2017), professionals are better able to manage
their learning in self-paced modules that do not impose rigid schedules, which is particularly
important for enhancing long-term commitment to learning. He and Li (2020) found that self-
paced options lead to higher completion rates in online courses, with students reporting they
were more likely to complete coursework that they could tackle at their convenience.
Collectively, the literature suggests that incorporating self-pacing in the module is crucial for
and persistence; it must also support the practical application of the skills being taught by
integrating real-world tasks and scenarios. Raes, and Vanderhoven, (2019) note that modules
with practical applications, such as simulations and problem-based learning, enhance the
learner’s ability to transfer skills to their work environment. Wimpenny and Savin-Baden
(2013) found that practical applications, such as time management exercises and case studies,
allow learners to experience realistic challenges in a controlled setting, which enhances their
Redmond et al. (2018) emphasize that practical, hands-on activities are essential for
skill transfer, as they make the learning process more relevant to the learners' professional
lives. Studies by Yu et al. (2020) and Means and Neisler (2020) support this by showing that
learners who engage in realistic scenarios and exercises tend to retain and apply skills more
PLANS FOR IMPROVEMENT OF RESEARCH METHODOLOGY 6
effectively. Gillett-Swan (2017) adds that integrating activities that closely mirror
professional scenarios not only increases engagement but also ensures that learners can
implement new strategies with greater confidence. This body of research underlines the
learners’ ability to directly apply their time management skills in high-demand work settings.
Conclusion
The reviewed literature highlights that interactivity, self-paced options, and real-world
applications are essential for creating an effective e-learning module for professionals.
learning supports persistence, allowing learners to engage with the material on their
designs that prioritize practical applications encourage learners to integrate time management
skills directly into their work settings, enhancing their ability to apply knowledge effectively.
The insights from this review provide a framework for designing an e-learning
module that meets the instructional needs of professionals seeking to improve their time
management skills. Interactivity, through elements like discussions and real-time feedback,
will be central to the module, as it can help mitigate the isolation often experienced in online
learning. The self-paced structure will allow learners to accommodate their professional
and scenario-based learning, will support the immediate application of skills, addressing the
gap between theoretical knowledge and practical use. This approach not only aligns with best
practices from the literature but also addresses the unique challenges professionals face in
time management.
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Solution 2: Self-Paced, Modular Content is the chosen option that best aligns with the
needs of busy professionals, as it allows for flexibility, self-pacing, and manageable learning
segments. Unlike scenario-based learning, which requires extensive resources and setup,
modular content can be developed more quickly and efficiently, making it feasible within
time and budget constraints. Additionally, compared to gamification, this approach maintains
a professional tone while providing sufficient flexibility for learners to engage with content at
their own pace, which has been shown to support retention and persistence (Heo & Han,
Research Methodology
Method
data will be utilized to provide a comprehensive view of how interactive, self-paced learning
This choice aligns with the research questions which seek to understand both
(quantitative). Using quantitative data will allow for the assessment of skill improvements
through pre- and post-module assessments, while qualitative data from surveys or interviews
will provide insights into learner perceptions of interactive and self-paced elements, helping
Participants/Stakeholders
The research will involve 30 participants who are primarily working professionals
aged 25 to 45 in mid-level roles such as project managers, team leads, and analysts.
high-demand fields, focusing on those who express interest in enhancing their time
coordinators. These stakeholders have a vested interest in the study because it could inform
insights into the effectiveness of self-paced, interactive e-learning for skill development.
Quantitative Instrument
Pre- and post-module quiz with multiple-choice questions will be administered. These
quizzes will assess the learner’s initial time management skills and improvements after
completing the module. The quizzes will include 10 items per quiz which will be aligned to
specific objectives such as prioritization, scheduling and SMART goal setting. This will
provide quantitative data on the learners improvement in time management skill levels.
Qualitative Instrument
administered to capture learner feedback on the module’s interactivity and self-paced design.
The survey will include 10 questions that would provide qualitative data on the participant’s
module.
These instruments align with the research questions by quantitatively measuring skill
improvements (assessing efficacy) and capturing participant feedback on the design elements
Quantitative data analysis using descriptive statistics will be used to summarize pre-
and post-module test scores which will assist to identify any significant improvements in time
Qualitative data analysis will be used by thematically coding the open ended survey
questions to identify recurring themes related to the interactive and self-paced features. This
method will reveal participant perspectives on how these elements contributed to their
learning experience.
Expected Timeline
with restricted access. Backups will be regularly performed, and data will only be accessible
To maintain participant privacy, all identifying information will be removed from the
data, and responses will be anonymized. A consent form will outline how data will be used,
and participants will be informed of their right to withdraw from the study at any point.
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Conclusion
and qualitative data to assess the impact of interactive, self-paced learning on time
management skills for professionals. The study will involves 30 participants from high-
demand roles, with data collected through quizzes and surveys to provide a comprehensive
analysis of skill acquisition and learner engagement. Data will be analyzed using statistical
and thematic methods, ensuring that both skill improvements and learner perceptions are
captured. The secure handling of data will ensure confidentiality, meeting ethical standards
Observational notes and memos were systematically collected and they focused on the
following:
Engagement Levels
Observing when learners engage most and least with specific module elements (e.g.,
Interaction Patterns
Documenting how learners interact with self-paced features, such as time taken for
Noting technical difficulties, learner feedback on usability, and any thematic trends in
Based on the insights from memos and notes, the following refinements can be made:
Justification of Refinements
Feedback from learners and stakeholders may indicate a need for real-time, interactive
elements to reduce feelings of isolation. Adding features such as optional live Q&A sessions
Additional research may support including adaptive learning pathways where learners
receive tailored suggestions based on their quiz performance. This refinement would ensure a
Explanation of Refinements
Increased Engagement
Adaptive learning pathways would ensure that learners focus on areas where they
Potential Bias
One potential bias is the over-reliance on self-reported survey data, which can be
completion times and quiz attempts, would provide objective insights to complement the
Conduct a pilot test with a subset of participants to assess the impact of real-time
interactivity and adaptive learning options. Gathering feedback from this small group will
Use learner data, such as quiz scores and completion rates, to create an adaptive
learning environment that directs learners to areas needing improvement. This could involve
References
Abrami, P. C., Bernard, R. M., Borokhovski, E., Wade, A., Tamim, R., Persson, T., & Bethel,
https://doi.org/10.1037/a0028058
Adeoye, M. A., Prastikawati, E. F., Oladimeji, R. M., & Olaifa, A. S. (2024). From
Almarghani, E. M., & Mijatovic, I. (2017). Factors influencing student engagement in online
https://doi.org/10.1093/edtech/etw027
Bond, M., & Bedenlier, S. (2019). Facilitating student engagement through interactive
https://doi.org/10.3389/fpsyg.2019.00917
Fadde, P. J., & Vu, P. (2014). Blended online learning: Self-pacing and interactivity for
https://doi.org/10.1080/09523987.2014.889402
He, T., & Li, M. (2020). Self-paced learning in online education: Factors influencing student
https://doi.org/10.1080/00220671.2020.1733721
Heo, H., & Han, S. (2019). The role of self-paced learning and student persistence in online
165. https://doi.org/10.1007/s11423-018-9605-8
Martin, F., & Bolliger, D. U. (2018). Engagement matters: Student perceptions on the
Means, B., & Neisler, J. (2020). Improving online engagement for distance learning students:
https://doi.org/10.3102/0034654320909842
Raes, A., & Vanderhoven, E. (2019). How interaction influences engagement in e-learning
https://doi.org/10.1016/j.compedu.2019.103113
Redmond, P., Heffernan, A., & Abawi, L. (2018). Enhancing online learning through
Wimpenny, K., & Savin-Baden, M. (2013). Practical applications for interaction in distance
https://doi.org/10.3102/0034654314558493
PLANS FOR IMPROVEMENT OF RESEARCH METHODOLOGY 15
Yu, J., Huang, C., Han, Z., He, T., & Li, M. (2020). Investigating the influence of interaction
Zhao, Y., Vu, P., & Custer, B. (2017). Impact of learner-centered approaches in online