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Artificer - Wire Weaver

The document outlines the features and abilities of the Wire Weaver class, which specializes in creating and using Kinetic Cables made from spider silk and steel. These cables serve as weapons and tools for climbing, movement, and spellcasting, allowing the user to leverage their Intelligence for attacks and damage. Key features include proficiency with whips, the ability to cast spells through the cables, and enhanced movement capabilities during combat.

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0% found this document useful (0 votes)
49 views2 pages

Artificer - Wire Weaver

The document outlines the features and abilities of the Wire Weaver class, which specializes in creating and using Kinetic Cables made from spider silk and steel. These cables serve as weapons and tools for climbing, movement, and spellcasting, allowing the user to leverage their Intelligence for attacks and damage. Key features include proficiency with whips, the ability to cast spells through the cables, and enhanced movement capabilities during combat.

Uploaded by

blee3kp
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Wire Weaver Kinetic Cable

The first Wire Weavers began in underground 3rd-level Wire Weaver feature
Drow cities, where their machinists developed
methods to spin webs of spider silk into a thin, You create your own version of Kinetic Cables.
durable cable. Initially used by Drow Using your weavers tools, you craft a mixture of
spelunkers to explore the underground and arcane silk and steel, forming two cables with a
architects to sculpt infrastructure, the cabling length equal to five times your Intelligence
found its way into the hands of their warriors modifier. Weaving cables takes an hour and
where they learned to swing and catapult, can be done as part of a long rest.
eventually developing kinetic style of combat
where the wires are an extension of When you use Kinetic Cables as a weapon,
themselves. they count as whips (1d4 slashing) with the light
and finesse property and reach equal to its
length. You can use your Intelligence modifier
Wire Weaver for attack and damage rolls with your cables.

Proficiencies When equipped, you have a climbing speed


3rd-level Wire Weaver feature equal to the cable’s length. You can suspend
yourself from walls and ceilings, provided the
You gain proficiency with whips and weaver’s cable is long enough to connect to a structure
tools. If you are already proficient with that can support your weight and you have one
weaver’s tools, you gain proficiency with free hand to hold the cable.
another type of artisan’s tools of your choice.
As a bonus action, you can use your cables to
move an amount equal to their length in any
Wire Weaver Spells direction, so long as you end your turn on a
solid surface that can support your weight. If
3rd-level Wire Weaver feature
you move in this way, attacks of opportunity
have disadvantage.
You always have certain spells prepared after
you reach particular levels in this class, as
shown in the Wire Weaver Spells table. These
spells count as artificer spells for you, but they
Extra Attack
don’t count against the number of artificer spells 5th-level Wire Weaver feature
you prepare.
You can attack twice, rather than once
WIRE WEAVER SPELLS whenever you take the Attack action on your
turn.
Artificer Spells
Level

3rd Entangle, Earth Tremor Enchanted Extensions


5th Hold Person, Maximilian’s Earthen Grasp 9th-level Wire Weaver feature
9th Slow, Erupting Earth
You can use your Kinetic Cables as a
13th Grasping Vine, Staggering Smite spellcasting focus, casting spells from any
17th Hold Monster, Steel Wind Strike section of the cable. If the spell has a range of
Touch, add the length of your cable to its range.
If the spell has a range of Self, the spell also
affects your cables.
Additionally, you can replace one of your
attacks with a cantrip or grapple. When
attempting to grapple an opponent with your
cables as an attack, you may use Intelligence
(Arcana) instead of Strength (Athletics).

Kinetic Expertise
15th-level Wire Weaver feature

As a reaction, when a creature attacks you or


you are required to make a saving throw, you
can use your cables to move an amount equal
to their length in any direction, so long as you
end your turn on a solid surface that can
support your weight.

If after moving you are still within range of the


attack or the effect requiring the saving throw,
the attack has disadvantage and you have
advantage on the saving throw.

You can use this feature a number of times


equal to your Intelligence modifier and regain all
uses of this feature after a long rest.

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