Cse Daa LN Ug20
Cse Daa LN Ug20
Lecture Notes:
Drafted by :
Dr.S.Sreekanth (IARE10871)
Professor
Contents 1
List of Figures 4
Abbreviations 5
0.1 ALGORITHM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
0.2 Performance Analysis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
0.2.1 Time complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
0.3 Complexity of Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
0.4 Analyzing Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
0.5 DIVIDE AND CONQUER . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
0.5.1 Binary search . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
0.5.2 Merge Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
0.6 Strassen’s Matrix Multiplication . . . . . . . . . . . . . . . . . . . . . . . . 22
0.7 Quick Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
1
Contents 2
Bibliography 108
List of Figures
1 Asymptotic notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2 Omega notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
3 Omega notation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4 Analyzing Algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4
Abbreviations
5
Module-I INTRODUCTION 1
Course Outcomes
After successful completion of this module, students should be able to:
CO 1 Find running time and space complexity of given algorithms using Under-
techniques such as recurrences, potential functions, properties of stand
probability.
CO 2 Apply divide and conquer algorithms for solving sorting, search- Apply
ing and matrix multiplication problems.
0.1 ALGORITHM
Algorithm was first time proposed a purshian mathematician Al-Chwarizmi in 825 AD.
According to web star dictionary, algorithm is a special method to represent the procedure
to solve given problem.
OR
An Algorithm is any well-defined computational procedure that takes some value or set of
values as Input and produces a set of values or some value as output. Thus algorithm is
a sequence of computational steps that transforms the input into the output.
Formal Definition
4. Finiteness. If we trace out the instructions of an algorithm, then for all cases, the
algorithm terminates after a finite number of steps.
5. Effectiveness. Every instruction must very basic so that it can be carried out, in
principle, by a person using only pencil & paper.
Module-I INTRODUCTION 2
• How to device or design an algorithm– It includes the study of various design tech-
niques and helps in writing algorithms using the existing design techniques like divide and
conquer.
Algorithm Specification:
This method will work well when the algorithm is small & simple.
3. Pseudo-code Method:
3. An identifier begins with a letter. The data types of variables are not explicitly declared.
Module-I INTRODUCTION 3
Node. Record
node * link;
Here link is a pointer to the record type node. Individual data items of a record can be
accessed with � and period.
<Variable>:= <expression>;
While Loop:
<statement-1>
. . <statement-n>
For Loop:
<statement-1>
. . <statement-n>
One step is a key word, other Step is used for increment or decrement.
repeat-until:
repeat{
<statement-1> . . <statement-n>
}until<condition>
Else <statement-2>
Case statement:
Case
{ :<condition-1>:<statement-1> . . :<condition-n>:<statement-n>
:else:<statement-n+1>
9. Input and output are done using the instructions read & write.
As an example, the following algorithm fields & returns the maximum of ‘n’ given
numbers:
Algorithm Max(A,n)
// A is an array of size n
Result := A[1];
for I:= 2 to n do
Result :=A[I];
return Result;
In this algorithm (named Max), A & n are procedure parameters. Result & I are Local
variables.
– Is it correct?
– Is it readable?
– How it works
Space Complexity:
Independent of the characteristics of the inputs and outputs – It includes instruction space
– space for simple variables, fixed-size structured variable, constants
depend on the instance characteristic I – number, size, values of inputs and outputs asso-
ciated with I – recursive stack space, formal parameters, local variables, return address
Examples:
Algorithmabc( a, b, c)
return a + b + b * c + (a + b - c) / (a + b) + 4.00;
SP(I)=0
HenceS(P)=Constant
tempsum = 0;
for i = 0 ton do
return tempsum;
In the above example list[] is dependent on n. Hence SP(I)=n. The remaining variables
are i,n, tempsum each requires one location.
Hence S(P)=3+n
Algorithmrsum( list[ ], n)
If (n<=0) then
return 0.0
else
In the above example the recursion stack space includes space for formal parameters local
variables and return address. Each call to rsum requires 3 locations i.e for list[],n and
return address .As the length of recursion is n+1.
S(P)>=3(n+1)
T(P)=C+TP(I)
Methods to compute the step count: 1) Introduce variable count into programs 2) Tabular
method – Determine the total number of steps contributed by each statement step per
execution � frequency – add up the contribution of all statements
for i := 1 to n do{
return tempsum;
Hence T(n)=2n+3
Algorithmrsum( list[ ], n)
if (n<=0)
return 0.0 }
else
T(n)=2n+2
for i := 1 to rows do
for j := 1 to cols do {
}
Module-I INTRODUCTION 10
T(n)=2rows*cols+2*rows+1
II Tabular method.
Complexity is determined by using a table which includes steps per execution(s/e) i.e
amount by which count changes as a result of execution of the statement. Frequency –
number of times a statement is executed.
The complexity of an algorithm M is the function f(n) which gives the running time
and/or storage space requirement of the algorithm in terms of the size ‘n’ of the input
data. Mostly, the storage space required by an algorithm is simply a multiple of the data
size ‘n’. Complexity shall refer to the running time of thealgorithm. The function f(n),
gives the running time of an algorithm, depends not only on the size ‘n’ of the input data
but also on the particular data. The complexity function f(n) for certain cases are:
1. Best Case : The minimum possible value of f(n) is called the bestcase.
3. Worst Case : The maximum value of f(n) for any key possibleinput.
The field of computer science, which studies efficiency of algorithms, is known as analysis
ofalgorithms.
The following notations are commonly use notations in performance analysis and used to
characterize the complexity of analgorithm:
Module-I INTRODUCTION 11
Asymptotic notation
Big oh notation:O
The function f(n)=O(g(n)) (read as “f of n is big oh of g of n”) iff there exist positive
constants c and n0 such that f(n)�C*g(n) for all n, n�0
Example:
3n+2=O(n) as
Omega notation:Ω
The function f(n)=Ω (g(n)) (read as “f of n is Omega of g of n”) iff there exist positive
constants c and n0 such that f(n)�C*g(n) for all n, n�0
Example:
3n+2=Ω (n) as
Theta notation:�
The function f(n)= � (g(n)) (read as “f of n is theta of g of n”) iff there exist positive
constants c1, c2 and n0 such that C1*g(n) �f(n)�C2*g(n) for all n, n�0
Module-I INTRODUCTION 12
Example:
3n+2=� (n) as
Little oh: o
n�
Example:
Module-I INTRODUCTION 13
3n+2=o(n2) as
Lim ((3n+2)/n2)=0
n�
Little Omega:�
n�
Example:
3n+2=o(n2) as
Lim (n2/(3n+2) =0
n�
Suppose ‘M’ is an algorithm, and suppose ‘n’ is the size of the input data. Clearly the
complexity f(n) of M increases as n increases. It is usually the rate of increase of f(n) we
want to examine. This is usually done by comparing f(n) with some standard functions.
The most common computing timesare:
Note1: The value here is approximately the number of machine instructions executed by
a 1 gigaflop computer in 5000years.
Note 2: The value here is about 500 billion times the age of the universe in nanoseconds,
assuming a universe age of 20 billionyears.
One way to compare the function f(n) with these standard function is to use the functional
‘O’ notation, suppose f(n) and g(n) are functions defined on the positive integers with the
property that f(n) is bounded by some multiple g(n) for almost all ‘n’.Then,f(n) =O(g(n))
Which is read as “f(n) is of order g(n)”. For example, the order of complexityfor:
• Linear search is O(n) • Binary search is O (logn) • Bubble sort is O(n2) • Merge sort
is O (n logn)
General method:
Given a function to compute on ‘n’ inputs the divide-and-conquer strategy suggests split-
ting the inputs into ‘k’ distinct subsets, 1<k<=n, yielding ‘k’ sub problems. These sub
problems must be solved, and then a method must be found to combine sub solutions into
a solution of the whole.
If the sub problems are still relatively large, then the divide-and-conquer strategy can
possibly be reapplied.Often the sub problems resulting from a divide-and-conquer design
are of the same type as the original problem.For those cases the re application of the
Module-I INTRODUCTION 15
T(n1)+T(n2)+……………+T(nk)+f(n); otherwise.
Where T(n) is the time for DAndC on any i/p of size ‘n’.
g(n) is the time of compute the answer directly for small i/ps.
sub problems.
Algorithm DAndC(P)
else
}
Module-I INTRODUCTION 16
= aT(n/b)+f(n) n>1
One of the methods for solving any such recurrence relation is called the substitution
method.This method repeatedly makes substitution for each occurrence of the function.
T is the right-hand side until all such occurrences disappear.
Example:
1) Consider the case in which a=2 and b=2. Let T(1)=2 & f(n)=n.
We have,
T(n) = 2T(n/2)+n
= 2[2T(n/2/2)+n/2]+n
= [4T(n/4)+n]+n
= 4T(n/4)+2n
= 4[2T(n/4/2)+n/4]+2n
= 4[2T(n/8)+n/4]+2n
= 8T(n/8)+n+2n
= 8T(n/8)+3n
= n. T(n/n) + n log n
= 2n + n log n
T(n)= nlogn+2n.
T(n)=nlogba[T(1)+u(n)]
Divide and conquer is used to solve the problem. The value Small(p) is true if n=1. S(P)=
i, if x=a[i], a[] is an array otherwise S(P)=0.If P has more than one element then it can
be divided into sub-problems. Choose an index j and compare x with aj. then there 3
possibilities (i). X=a[j] (ii) x<a[j] (x is searched in the list a[1]…a[j-1]) (iii) x>a[j ] ( x is
searched in the list a[j+1]…a[n]).
And the same procedure is applied repeatedly until the solution is found or solution is
zero.
Algorithm Binsearch(a,n,x)
low:=1; high:=n;
while (low<=high) do
mid:=[(low+high)/2];
low:=mid+1;
return 0;
Algorithm, describes this binary search method, where Binsrch has 4 inputssa[], I , n&x.
It is initially invoked as Binsrch (a,1,n,x)A non-recursive version of Binsrch is given below.
This Binsearch has 3 i/psa,n, & x.The while loop continues processing as long as there
are more elements left to check.At the conclusion of the procedure 0 is returned if x is
not present, or ‘j’ is returned, such that a[j]=x.We observe that low & high are integer
Variables such that each time through the loop either x is found or low is increased by at
least one or high is decreased at least one.
Thus we have 2 sequences of integers approaching each other and eventually low becomes
> than high causes termination in a finite no. of steps if ‘x’ is not present.
Example:
Module-I INTRODUCTION 19
-15,-6,0,7,9,23,54,82,101,112,125,131,142,151.
Place them in a[1:14], and simulate the steps Binsearch goes through as it searches for
different values of ‘x’.
Only the variables, low, high & mid need to be traced as we simulate the algorithm. We
try the following values for x: 151, -14 and 9.
Proof:We assume that all statements work as expected and that comparisons such as
x>a[mid] are appropriately carried out.
If n=0, the while loop is not entered and is returned.Otherwise we observe that each
time thro’ the loop the possible elements to be checked of or equality with x and a[low],
a[low+1],……..,a[mid],……a[high]. If x=a[mid], then the algorithm terminates successfully.Oth-
erwise, the range is narrowed by either increasing low to (mid+1) or decreasing high to
(mid-1).Clearly, this narrowing of the range does not affect the outcome of the search.If
low becomes > than high, then ‘x’ is not present & hence the loop is exited.
Merge sort algorithm is a classic example of divide and conquer. To sort an array, recur-
sively, sort its left and right halves separately and then merge them. The time complexity
Module-I INTRODUCTION 20
of merge sort in the best case, worst case and average case is O(n log n) and the number
of comparisons used is nearlyoptimal.
This strategy is so simple, and so efficient but the problem here is that there seems to be
no easy way to merge two adjacent sorted arrays together in place (The result must be
build up in a separatearray).The fundamental operation in this algorithm is merging two
sorted lists. Because the lists are sorted, this can be done in one pass through the input,
if the output is put in a thirdlist.
if (low <high)
if (a[h] <a[j])then
else
i := i +1;
if (h > mid)then
for k := j to highdo
b[i] := a[k]; i := i +1
for k := h to middo
a[k] :=b[k];
Module-I INTRODUCTION 22
We will assume that ‘n’ is a power of 2, so that we always split into even halves, so we
solve for the case n =2k.
For n = 1, the time to merge sort is constant, which we will be denote by 1. Otherwise,
the time to merge sort ‘n’ numbers is equal to the time to do two recursive merge sorts of
size n/2, plus the time to merge, which is linear. The equation says thisexactly:
T(1) =1
T(n) = 2 T(n/2) +n
This is a standard recurrence relation, which can be solved several ways. We will solve by
substituting recurrence relation continually on the right–handside.
The matrix multiplication of algorithm due to Strassens is the most dramatic example of
divide and conquer technique(1969).
Let A and B be two n×n Matrices. The product matrix C=AB is also a n×n matrix whose
i, jthelement is formed by taking elements in the ith row of A and jthcolumn of B and
multiplying them to get
The divide and conquer strategy suggests another way to compute the product of two
n×nmatrices.For Simplicity assume n is a power of 2 that is n=2k, k is a nonnegative
integer.
Module-I INTRODUCTION 23
If n is not power of two then enough rows and columns of zeros can be added to both A
and B, so that resulting dimensions are a power of two.
To multiply two n x n matrices A and B, yielding result matrix ‘C’ as follows: Let A and
B be two n×n Matrices. Imagine that A & B are each partitioned into four square sub
matrices. Each sub matrix having dimensions n/2×n/2.
The main reason for the slowness of Algorithms in which all comparisons and exchanges
between keys in a sequence w1, w2, . . . ., wn take place between adjacent pairs. In this
way it takes a relatively long time for a key that is badly out of place to work its way into
its proper position in the sorted sequence.
Hoare his devised a very efficient way of implementing this idea in the early 1960’s that
improves the O(n2) behavior of the algorithm with an expected performance that is O(n
logn).In essence, the quick sort algorithm partitions the original array by rearranging it
into two groups. The first group contains those elements less than some arbitrary chosen
value taken from the set, and the second group contains those elements greater than or
equal to the chosenvalue.
The chosen value is known as the pivot element. Once the array has been rearranged in
this way with respect to the pivot, the very same partitioning is recursively applied to
each of the two subsets. When all the subsets have been partitioned and rearranged, the
original array issorted.
The function partition() makes use of two pointers ‘i’ and ‘j’ which are moved toward each
other in the followingfashion:
Repeat the steps 1, 2 and 3 till the ‘i’ pointer crosses the ‘j’ pointer. If ‘i’ pointer crosses
‘j’ pointer, the position for pivot is found and place pivot element in ‘j’ pointerposition.
The program uses a recursive function quicksort(). The algorithm of quick sort function
sorts all elements in an array ‘a’ between positions ‘low’ and‘high’.
It terminates when the condition low >= high is satisfied. This condition will be satisfied
only when the array is completelysorted.Here we choose the first element as the ‘pivot’.
So, pivot = x[low]. Now it calls the partition function to find the proper position j of
the element x[low] i.e. pivot. Then we will have two sub-arrays x[low], x[low+1], . . ..
. . x[j-1] and x[j+1], x[j+2], . ..x[high].It calls itself recursively to sort the left sub-array
x[low], x[low+1], . . . ... . x[j-1] between positions low and j-1 (where j is returned by the
partitionfunction).It calls itself recursively to sort the right sub-array x[j+1], x[j+2], . . .
. ... . . x[high] between positions j+1 andhigh.
Example
Select first element as the pivot element. Move ‘i’ pointer from left to right in search
of an element larger than pivot. Move the ‘j’ pointer from right to left in search of an
element smaller than pivot. If such elements are found, the elements are swapped. This
process continues till the ‘i’ pointer crosses the ‘j’ pointer. If ‘i’ pointer crosses ‘j’ pointer,
the position for pivot is found and interchange pivot and element at ‘j’ position. Let us
consider the following example with 13 elements to analyze quicksort:
Analysis of QuickSort:
Like merge sort, quick sort is recursive, and hence its analysis requires solving a recurrence
formula. We will do the analysis for a quick sort, assuming a random pivot We will take
T (0) = T (1) = 1, as in merge sort.
The running time of quick sort is equal to the running time of the two recursive calls plus
the linear time spent in the partition (The pivot selection takes only constant time). This
gives the basic quick sortrelation:
Worst CaseAnalysis
The pivot is the smallest element, all the time. Then i=0 and if we ignore T(0)=1, which
is insignificant, the recurrenceis:
T (n – 1) = T (n – 2) + C (n –1)
T (n – 2) = T (n – 3) + C (n –2)
------–
=O(n2)
In the best case, the pivot is in the middle. To simply the math, we assume that the two
sub-files are each exactly half the size of the original and although this gives a slight over
estimate, this is acceptable because we are only interested in a Big – oh answer.
Finally,
This is exactly the same analysis as merge sort, hence we get the sameanswer.
Average CaseAnalysis
The number of comparisons for first call on partition: Assume left_to_right moves over
k smaller element and thus k comparisons. So when right_to_left crosses left_to_right
Module-I INTRODUCTION 26
it has made n-k+1 comparisons. So, first call on partition makes n+1 comparisons. The
average case complexity of quicksort is
Course Outcomes
After successful completion of this module, students should be able to:
CO 3 Make use of Appropriate tree traversal technique for finding Under-
shortest path. stand
Set:
examples, as S1={1,2,5,10}.
Disjoint Sets:
The disjoints sets are those do not have any common element.
For example S1={1,7,8,9} and S2={2,5,10}, then we can say that S1 and S2are
27
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 28
1. Union
2. Find
Disjoint setUnion:
If Si and Sj are two disjoint sets, then their union Si U Sj consists of all the elements x
such that x is in Si or Sj.
Find:
Example:
S1={1,7,8,9} S2={2,5,10}
S1 US2={1,2,5,7,8,9,10}
The set will be represented as the tree structure where all children will store the address
of parent / root node. The root node will store null at the place of parent address. In the
given set of elements any element can be selected as the root node, generally we select the
first node as the root node.
Example:
Disjoint Union:
To perform disjoint set union between two sets Si and Sj can take any one root and make
it sub-tree of the other. Consider the above example sets S1 and S2 then the union of S1
and S2 can be represented as any one of the following.
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 29
Find:
To perform find operation, along with the tree structure we need to maintain the name
of each set. So, we require one more data structure to store the set names. The data
structure contains two fields. One is the set name and the other one is the pointer to root.
In presenting Union and Find algorithms, we ignore the set names and identify sets just
by the roots of trees representing them. To represent the sets, we use an array of 1 to n
elements where n is the maximum value among the elements of all sets. The index values
represent the nodes (elements of set) and the entries represent the parent node. For the
root value the entry will be‘-1’.
Example:
To perform union the SimpleUnion(i,j) function takes the inputs as the set roots i and j .
And make the parent of i as j i.e, make the second root as the parent of first root.
Algorithm SimpleUnion(i,j)
P[i]:=j;
The SimpleFind(i) algorithm takes the element i and finds the root node of i.It starts at i
until it reaches a node with parent value-1.
Algorithm SimpleFind(i)
while( P[i]�0)
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 32
i:=P[i];
returni; }
Although the SimpleUnion(i,j) and SimpleFind(i) algorithms are easy to state, their per-
formance characteristics are not very good. For example, consider the sets
Since, the time taken for a Union is constant, the n-1 sequence of union can be processed
in time O(n).And for the sequence of Find operations it will take We can improve the
performance of union and find by avoiding the creation of degenerate tree by applying
weighting rule for Union.
If the number of nodes in the tree with root I is less than the number in the tree with the
root j, then make ‘j’ the parent of i; otherwise make ‘i’ the parent of j.
To implement weighting rule we need to know how many nodes are there in every tree.
To do this we maintain “count” field in the root of every tree. If ‘i’ is the root then
count[i] equals to number of nodes in tree with rooti. Since all nodes other than roots
have positive numbers in parent (P) field, we can maintain count in P field of the root as
negative number.
Algorithm WeightedUnion(i,j)
//Union sets with roots i and j, i�j using the weighted rule
// P[i]=-count[i] andp[j]=-count[j]
temp:=P[i]+P[j];
if (P[i]>P[j])then
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 33
P[j]:=temp;
else
If j is a node on the path from i to its root and p[i]�root[i], then set P[j] to root[i]. Consider
the tree created by WeightedUnion() on the sequence of1�i�8. Union(1,2), Union(3,4),
Union(5,6) and Union(7,8)
Find(8) If SimpleFind() is used each Find(8) requires going up three parent link fields for
a total of 24 moves.
When Collapsing find is used the first Find(8) requires going up three links and resetting
three links. Each of remaining seven finds require going up only one link field. Then the
total cost is now only 13 moves.( 3 going up + 3 resets + 7 remaining finds).
Algorithm CoIlapsingFind(i)
{ r := i;
while(p[r] >0) do
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 34
r:=p[i];
returnr;
1.2 SEARCHING
Search means finding a path or traversal between a start node and one of a set of goal
nodes. Search is a study of states and their transitions.
Search involves visiting nodes in a graph in a systematic manner, and may or may not
result into a visit to all nodes. When the search necessarily involved the examination of
every vertex in the tree, it is called the traversal.
A binary tree is a finite (possibly empty) collection of elements. When the binary tree is
not empty, it has a root element and remaining elements (if any) are partitioned into two
binary trees, which are called the left and right subtrees.
There are three common ways to traverse a binary tree: Preorder, Inorder, postorder
In all the three traversal methods, the left sub tree of a node is traversed before the right
sub tree. The difference among the three orders comes from the difference in the time at
which a node is visited.
In the case of inorder traversal, the root of each subtree is visited after its left subtree has
been traversed but before the traversal of its right subtree begins. The steps for traversing
a binary tree in inorder traversal are:
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 35
treenode =record
Algorithm inorder(t)
// t is a binary tree. Each node of t has three fields: lchild, data, and rchild.
If( t �0)then
inorder (t →rchild);
In a preorder traversal, each node is visited before its left and right subtrees are traversed.
Preorder search is also called backtracking. The steps for traversing a binary tree in
preorder traversal are:
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 36
// t is a binary tree. Each node of t has three fields; lchild, data, and rchild. {
If( t �0)then
In a Postorder traversal, each root is visited after its left and right subtrees have been
traversed. The steps for traversing a binary tree in postorder traversal are:
// t is a binary tree. Each node of t has three fields :lchild, data, and rchild.
If( t �0)then
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 37
}}
At first glance, it appears we would always want to use the flat traversal functions since the
use less stack space. But the flat versions are not necessarily better. For instance, some
overhead is associated with the use of an explicit stack, which may negate the savings we
gain from storing only node pointers. Use of the implicit function call stack may actually
be faster due to special machine instructions that can be used.
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex, pushing each vertex onto the stack
and stop when there is no left son of vertex.
2. Pop and process the nodes on stack if zero is popped then exit. If a vertex with right
son exists, then set right son of vertex as current vertex and return to step one.
Algorithm inorder()
{
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 38
while(vertex �0)
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path by pushing the right son of vertex onto stack, if any
and process each vertex. The traversing ends after a vertex with no left child exists.
2. Pop the vertex from stack, if vertex � 0 then return to step one otherwise exit.
Algorithm preorder()
push the right son of vertex into the stack. if(leftson(vertex) �0)
vertex :=leftson(vertex)
else
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex. At each vertex of path push vertex
on to stack and if vertex has a right son push –(right son of vertex) onto stack.
2. Pop and process the positive nodes (left nodes). If zero is popped then exit. If a
negative node is popped, then ignore the sign and return to step one.
Algorithm postorder()
stack[1] := 0 vertex:=root
if(vertex <0)
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex, pushing each vertex onto the stack
and stop when there is no left son of vertex.
2. Pop and process the nodes on stack if zero is popped then exit. If a vertex with right
son exists, then set right son of vertex as current vertex and return to step one.
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path rooted at vertex. At each vertex of path push vertex
on to stack and if vertex has a right son push -(right son of vertex) onto stack.
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 41
2. Pop and process the positive nodes (left nodes). If zero is popped then exit. If a
negative node is popped, then ignore the sign and return to step one.
Initially push zero onto stack and then set root as vertex. Then repeat the following steps
until the stack is empty:
1. Proceed down the left most path by pushing the right son of vertex onto stack, if any
and process each vertex. The traversing ends after a vertex with no left child exists.
2. Pop the vertex from stack, if vertex � 0 then return to step one otherwise exit.
E’�
E.
The undirected graph G is connected, if for every pair of vertices u, v there exists a path
from u to v. If a graph is not connected, the vertices of the graph can be divided into
connected components. Two vertices are in the same connected component iff they are
connected by a path.
Tree is a connected acyclic graph. A spanning tree of a graph G = (V, E) is a tree that
contains all vertices of V and is a subgraph of G. A single graph can have multiple spanning
trees.
3. If we add any edge into T, then the new graph will contain a cycle.
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 42
A spanning tree for a connected graph is a tree whose vertex set is the same as the vertex
set of the given graph, and whose edge set is a subset of the edge set of the given graph.
i.e., any connected graph will have a spanning tree.
Weight of a spanning tree w (T) is the sum of weights of all edges in T. The Minimum
spanning tree (MST) is a spanning tree with the smallest possible weight.
Examples:
To explain the Minimum Spanning Tree, let’s consider a few real-world examples: 1. One
practical application of a MST would be in the design of a network. For instance, a group
of individuals, who are separated by varying distances, wish to be connected together in
a telephone network. Although MST cannot do anything about the distance from one
connection to another, it can be used to determine the least cost paths with no cycles in
this network, thereby connecting everyone at a minimum cost.
2. Another useful application of MST would be finding airline routes. The vertices of
the graph would represent cities, and the edges would represent routes between the cities.
Obviously, the further one has to travel, the more it will cost, so MST can be applied to
optimize airline routes by finding the least costly paths with no cycles.
To explain how to find a Minimum Spanning Tree, we will look at two algorithms: the
Kruskal algorithm and the Prim algorithm. Both algorithms differ in their methodology,
but both eventually end up with the MST. Kruskal’s algorithm uses edges, and Prim’s
algorithm uses vertex connections in determining the MST.
This is a greedy algorithm. A greedy algorithm chooses some local optimum(i.e. picking
an edge with the least weight in a MST).
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 43
Kruskal’s algorithm works as follows: Take a graph with ’n’ vertices, keep on adding the
shortest (least cost) edge, while avoiding the creation of cycles, until (n - 1) edges have
been added. Sometimes two or more edges may have the same cost. The order in which
the edges are chosen, in this case, does not matter. Different MSTs may result, but they
will all have the same total cost, which will always be the minimum cost.
Algorithm:
The algorithm for finding the MST, using the Kruskal’s method is as follows: Algorithm
Kruskal (E, cost, n,t)
// cost of edge (u, v). ‘t’ is the set of edges in the minimum-cost spanning tree.
Construct a heap out of the edge costs using heapify; for i := 1 to n do parent [i] :=-1;
i := 0; mincost :=0.0;
Delete a minimum cost edge (u, v) from the heap and re-heapify using Adjust; j := Find
(u); k := Find(v); if (j �k)then
i := i +1;
}
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 44
• The number of finds is at most 2e, and the number of unions at most n-1. Including the
initialization time for the trees, this part of the algorithm has a complexity that is just
slightly more than O (n +e).
• We can add at most n-1 edges to tree T. So, the total time for operations on T is O(n).
Cost 10 15 20 25 30 35 40 45 50 55 Edge (1,2) (3,6) (4,6) (2,6) (1,4) (3,5) (2,5) (1,5) (2,3)
(5,6)
The edge set T together with the vertices of G define a graph that has up to n connected
components. Let us represent each component by a set of vertices in it. These vertex
sets are disjoint. To determine whether the edge (u, v) creates a cycle, we need to check
whether u and v are in the same vertex set. If so, then a cycle is created. If not then no
cycle is created. Hence two Finds on the vertex sets suffice. When an edge is included in
T, two components are combined into one and a union is to be performed on the two sets.
A given graph can have many spanning trees. From these many spanning trees, we have
to select a cheapest one. This tree is called as minimal cost spanning tree.
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 45
Minimal cost spanning tree is a connected undirected graph G in which each edge is labeled
with a number (edge labels may signify lengths, weights other than costs). Minimal cost
spanning tree is a spanning tree for which the sum of the edge labels is as small as possible
The slight modification of the spanning tree algorithm yields a very simple algorithm for
finding an MST. In the spanning tree algorithm, any vertex not in the tree but connected
to it by an edge can be added. To find a Minimal cost spanning tree, we must be selective -
we must always add a new vertex for which the cost of the new edge is as small as possible.
This simple modified algorithm of spanning tree is called prim’s algorithm for finding an
Minimal cost spanning tree.
// edges in the array t [1:n-1, 1:2]. (t [i, 1], t [i, 2]) is an edge in
for i :=1 to n do //Initialize near if (cost [i, l] < cost [i, k]) then near [i] :=l;
t [i, 1] := j; t [i, 2] := near [j]; mincost := mincost + cost [j, near [j]]; near [j] :=0
if ((near [k] �0) and (cost [k, near [k]] > cost [k, j])) then near [k] :=j;
returnmincost;
Running time:
We do the same set of operations with dist as in Dijkstra’s algorithm (initialize structure,
m times decrease value, n - 1 times select minimum). Therefore, we get O (n2) time when
we implement dist with array, O (n + E �log n) when we implement it with a heap.
For each vertex u in the graph we dequeue it and check all its neighbors in O (1 + deg
(u)) time.
Basic Definitions:
• Graph G is a pair (V, E), where V is a finite set (set of vertices) and E is a finite set of
pairs from V (set of edges). We will often denote n := |V|, m :=|E|.
• We can assign weight function to the edges: wG(e) is a weight of edge e �E. The graph
which has such function assigned is called weighted graph.
• Degree of a vertex v is the number of vertices u for which (u, v) �E (denote deg(v)). The
number of incoming edges to a vertex v is called in–degree of the vertex (denote indeg(v)).
The number of outgoing edges from a vertex is called out-degree (denote outdeg(v)).
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 47
Representation of Graphs:
The matrix is symmetric in case of undirected graph, while it may be asymmetric if the
graph is directed.
We may consider various modifications. For example for weighted graphs, we may have
Where default is some sensible value based on the meaning of the weight function (for
example, if weight function represents length, then default can be �, meaning value larger
than any other value).
Adjacency List: An array Adj [1 . . . . . . . n] of pointers where for 1 <v <n, Adj [v]
points to a linked list containing the vertices which are adjacent to v (i.e. the vertices that
can be reached from v by a single edge). If the edges have weights then these weights may
also be stored in the linked list elements.
A path is a sequence of vertices (v1, v2, . . . . . . , vk), where for all i, (vi, vi+1) �E. A
path is simple if all vertices in the path are distinct.
A (simple) cycle is a sequence of vertices (v1, v2, . . . . . . , vk, vk+1 = v1), where for
all i, (vi, vi+1) �E and all vertices in the cycle are distinct except pair v1,vk+1.
Techniques forgraphs:
Given a graph G = (V, E) and a vertex V in V (G) traversing can be done in two ways.
Connected Component:
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 48
Connected component of a graph can be obtained by using BFST (Breadth first search
and traversal) and DFST (Dept first search and traversal). It is also called the spanning
tree.
This is also called connected graph or spanning tree. Spanning trees obtained using BFS
then it called breadth first spanning trees
Algorithm BFS(v)
Visited[v]:=1;
Repeat{
If (visited[w]=0) then
Add w to q; // w is unexplored
Visited[w]:=1;
Module-II SEARCHING AND TRAVERSAL TECHNIQUES 49
} Until(false)
Maximum Time complexity and space complexity of G(n,e), nodes are in adjacency list.
T(n, e)=�(n+e)
S(n, e)=�(n)
T(n, e)=�(n2)
S(n, e)=�(n)
DFS different from BFS. The exploration of a vertex v is suspended (stopped) as soon as
a new vertex is reached.In this the exploration of the new vertex (example v) begins; this
new vertex has been explored, the exploration of v continues. Note: exploration start at
the new vertex which is not visited in other vertex exploring and choose nearest path for
exploring next or adjacent vertex.
Algorithm dFS(v)
A graph G is biconnected, iff (if and only if) it contains no articulation point (joint or
junction). A vertex v in a connected graph G is an articulation point, if and only if (iff)
the deletion of vertex v together with all edges incident to v disconnects the graph into
two or more none empty components. The presence of articulation points in a connected
graph can be an undesirable(un wanted) feature in many cases. For example if G1�Com-
munication network with Vertex � communication stations. Edges� Communication lines.
Then the failure of a communication station I that is an articulation point, then we loss
the communication in between other stations. F
Form graph G1
Visited[v]:=1;
Add w to q; // w is unexplored
Visited[w]:=1;
Maximum Time complexity and space complexity of G(n,e), nodes are in adjacency list.
T(n, e)=�(n+e)
S(n, e)=�(n)
T(n, e)=�(n2)
S(n, e)=�(n)
A graph G is biconnected, iff (if and only if) it contains no articulation point (joint or
junction).
A vertex v in a connected graph G is an articulation point, if and only if (iff) the deletion
of vertex v together with all edges incident to v disconnects the graph into two or more
none empty components.
For example
Then the failure of a communication station I that is an articulation point, then we loss
the communication in between other stations. F
Form graph G1
Once it has been determined that a connected graph G is not biconnected, it may be desir-
able (suitable) to determine a set of edges whose inclusion makes the graph biconnected.
Chapter 2
Course Outcomes
After successful completion of this module, students should be able to:
CO 4 Compare Identifysuitable problem solving techniques for a given Under-
problem and finding optimized solutions using Greedy and Dy- stand
namic programming techniques
GENERAL METHOD Greedy is the most straight forward design technique. Most of the
problems have n inputs and require us to obtain a subset that satisfies some constraints.
Any subset that satisfies these constraints is called a feasible solution. We need to find
a feasible solution that either maximizes or minimizes the objective function. A feasible
solution that does this is called an optimal solution.
The greedy method is a simple strategy of progressively building up a solution, one element
at a time, by choosing the best possible element at each stage. At each stage, a decision
is made regarding whether or not a particular input is in an optimal solution. This is
52
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 53
done by considering the inputs in an order determined by some selection procedure. If the
inclusion of the next input, into the partially constructed optimal solution will result in
an infeasible solution then this input is not added to the partial solution. The selection
procedure itself is based on some optimization measure. Several optimization measures
are plausible for a given problem. Most of them, however, will result in algorithms that
generate sub-optimal solutions. This version of greedy technique is called subset paradigm.
Some problems like Knapsack, Job sequencing with deadlines and minimum cost spanning
trees are based on subset paradigm.
For the problems that make decisions by considering the inputs in some order, each decision
is made using an optimization criterion that can be computed using decisions already made.
This version of greedy method is ordering paradigm. Some problems like optimal storage
on tapes, optimal merge patterns and single source shortest path are based on ordering
paradigm.
x := select(a);
return solution;
}
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 54
Procedure Greedy describes the essential way that a greedy based algorithm will look, once
a particular problem is chosen and the functions select, feasible and union are properly
implemented.
The function select selects an input from ‘a’, removes it and assigns its value to ‘x’. Feasible
is a Boolean valued function, which determines if ‘x’ can be included into the solution
vector. The function Union combines ‘x’ with solution and updates the objective function.
Let us apply the greedy method to solve the knapsack problem. We are given ‘n’ objects
and a knapsack. The object ‘i’ has a weight wiand the knapsack has a capacity ‘m’. If a
fraction xi, 0 < xi < 1 of object i is placed into the knapsack then a profit of pixi is earned.
The objective is to fill the knapsack that maximizes the total profit earned.
Since the knapsack capacity is ‘m’, we require the total weight of all chosen objects to be
at most ‘m’. The problem is stated as:
Algorithm
If the objects are already been sorted into non-increasing order of p[i] / w[i] then the
algorithm given below obtains solutions corresponding to this strategy.
for i := 1 to n do
for i := 1 to n do
x [i] := 1.0;
U := U –w[i];
Running time:
The objects are to be sorted into non-decreasing order of pi / wiratio. But if we disregard
the time to initially sort the objects, the algorithm requires only O(n)time.
Example:
Consider the following instance of the knapsack problem: n = 3, m = 20, (p1, p2, p3) =
(25, 24, 15) and (w1, w2, w3) = (18, 15,10).
1. First, we try to fill the knapsack by selecting the objects in some order:
2. Select the object with the maximum profit first (p = 25). So, x1 = 1 and profit earned
is 25. Now, only 2 Modules of space is left, select the object with next largest profit (p =
24). So, x2 =2/15
Sort the objects in order of the non-increasing order of the ratio pi / xi. Select the object
with the maximum pi / xi ratio, so, x2 = 1 and profit earned is 24. Now, only 5 Modules
of space is left, select the object with next largest pi / xi ratio, so x3 = ½ and the profit
earned is7.5.
Given a set of ‘n’ jobs. Associated with each Job i, deadline di >0 and profit Pi >0. For
any job ‘i’ the profit pi is earned iff the job is completed by its deadline. Only one machine
is available for processing jobs. An optimal solution is the feasible solution with maximum
profit.
Sort the jobs in ‘j’ ordered by their deadlines. The array d [1 : n] is used to store the
deadlines of the order of their p-values. The set of jobs j [1 : k] such that j [r], 1 � r � k are
the jobs in ‘j’ and d (j [1]) � d (j[2]) � . . . � d (j[k]). To test whether J U {i} is feasible, we
have just to insert i into J preserving the deadline ordering and then verify that d [J[r]] �
r, 1 � r �k+1.
Example:
Algorithm:
The algorithm constructs an optimal set J of jobs that can be processed by their deadlines.
J :={1};
for i := 2 to ndo
}
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 57
We must formulate an optimization measure to determine how the next job is chosen.
Algorithm js(d, j, n)
d[0]=j[0]=0;
j[1]=1;
k=1;
r=k;
r=r-1;
j[r+1]=i;
k=k+1;
}
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 58
return k;
In the previously studied graphs, the edge labels are called as costs, but here we think
them as lengths. In a labeled graph, the length of the path is defined to be the sum of the
lengths of its edges.
In the single source, all destinations, shortest path problem, we must find a shortest path
from a given source vertex to each of the vertices (called destinations) in the graph to which
there is a path. Dijkstra’s algorithm is similar to prim’s algorithm for finding minimal
spanning trees. Dijkstra’s algorithm takes a labeled graph and a pair of vertices P and
Q, and finds the shortest path between then (or one of the shortest paths) if there is
more than one. The principle of optimality is the basis for Dijkstra’salgorithms.Dijkstra’s
algorithm does not work for negative edges at all. The figure lists the shortest paths from
vertex 1 for a five vertex weighted digraph.
Algorithm:
// dist [j], 1 <j <n, is set to the length of the shortest path
for i :=1 to n do
{
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 59
Choose u from among those vertices not in S such that dist[u] is minimum;
S[u]:=true; // Put u is S.
if (dist [w] > (dist [u] + cost [u, w])then //Update distances dist [w] := dist [u] +
cost [u,w];
Runningtime:
• Build a structure with nelements A • at most m = E �times decrease the value of anitem
mB • ‘n’ times select the smallestvalue nC • For array A = O (n); B = O (1); C = O
(n) which gives O (n2)total. • For heap A = O (n); B = O (log n); C = O (log n) which
gives O (n + m logn) total.
Example1:
Use Dijkstras algorithm to find the shortest path from A to each of the other six vertices
in the graph:
• Status[v] will be either ‘0’, meaning that the shortest path from v to v0 has definitely
been found; or ‘1’, meaning that it hasn’t.
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 60
• Dist[v] will be a number, representing the length of the shortest path from vto v0 found
so far.
• Next[v] will be the first vertex on the way to v0 along the shortest path found so far
from v to v0
When optimal decision sequences contain optimal decision subsequences, we can establish
recurrence equations, called dynamic-programming recurrence equations that enable us to
solve the problem in an efficient way.
The steps in a dynamic programming solution are: Verify that the principle of optimal-
ity holds. Set up the dynamic-programming recurrence equations. Solve the dynamic-
programming recurrence equations for the value of the optimal solution. Perform a trace
back step in which the solution itself is constructed. Dynamic programming differs from
the greedy method since the greedy method produces only one feasible solution, which may
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 61
or may not be optimal, while dynamic programming produces all possible sub-problems
at most once, one of which guaranteed to be optimal. Optimal solutions to sub-problems
are retained in a table, thereby avoiding the work of recomputing the answer every time
a sub-problem is encountered
The divide and conquer principle solve a large problem, by breaking it up into smaller
problems which can be solved independently. In dynamic programming this principle is
carried to an extreme: when we don’t know exactly which smaller problems to solve, we
simply solve them all, then store the answers away in a table to be used later in solving
larger problems. Care is to be taken to avoid recomputing previously computed values,
otherwise the recursive program will have prohibitive complexity. In some cases, the
solution can be improved and in other cases, the dynamic programming technique is the
best approach.
1. It may not always be possible to combine the solutions of smaller problems to form the
solution of a larger one. 2. The number of small problems to solve may be un-acceptably
large.
There is no characterized precisely which problems can be effectively solved with dynamic
programming; there are many hard problems for which it does not seen to be applicable,
as well as many easy problems for which it is less efficient than standard algorithms.
A multistage graph G = (V, E) is a directed graph in which the vertices are partitioned into
k >2 disjoint sets Vi, 1 <i <k. In addition, if <u, v> is an edge in E, then u �Vi and v �Vi+1
for some i, 1 <i <k. Let the vertex ‘s’ is the source, and ‘t’ the sink. Let c (i, j) be the cost
of edge <i, j>. The cost of a path from ‘s’ to ‘t’ is the sum of the costs of the edges on the
path. The multistage graph problem is to find a minimum cost path from ‘s’ to ‘t’. Each set
Videfines a stage in the graph. Because of the constraints on E, every path from ‘s’ to ‘t’
starts in stage 1, goes to stage 2, then to stage 3, then to stage 4, and so on, and eventually
terminates in stage k. A dynamic programming formulation for a k-stage graph problem
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 62
<j, l> in E
ALGORITHM
Algorithm Fgraph(G, k, n,p) // The input is a k-stage graph G = (V, E) with n vertices
{ // compute cost[j]
let r be a vertex such that (j, r) is an edge of G and c [j, r] + cost [r] is minimum; cost [j]
:= c [j, r] + cost[r];
d [j] :=r:
for j := 2 to k - 1 do
p [j] := d [p [j -1]];
The multistage graph problem can also be solved using the backward approach. Let bp(i,
j) be a minimum cost path from vertex s to j vertex in Vi. Let Bcost(i, j) be the cost of
bp(i, j). From the backward approach we obtain:
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 63
1 in Vi -1
<l, j> in E
for j := 2 to ndo
{ // Compute Bcost[j].
Let r be such that (r, j) is an edge of G and Bcost [r] + c [r, j] is minimum; Bcost [j] :=
Bcost [r] + c [r,j];
D [j] :=r;
EXAMPLE1:
Find the minimum cost path from s to t in the multistage graph of five stages shown
below. Do this first using forward approach and then using backward approach.
FORWARD APPROACH:
We use the following equation to find the minimum cost path from s to t: cost (i, j) =
min {c (j, l) + cost (i + 1,l)}
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 64
linVi +1
<j, l>inE
cost (1, 1) = min {c (1, 2) + cost (2, 2), c (1, 3) + cost (2, 3), c (1, 4) + cost (2,4),
= min {9 + cost (2, 2), 7 + cost (2, 3), 3 + cost (2, 4), 2 + cost (2,5)}
cost (2, 2) = min{c (2, 6) + cost (3, 6), c (2, 7) + cost (3, 7), c (2, 8) + cost (3,8)} = min
{4 + cost (3, 6), 2 + cost (3, 7), 1 + cost (3,8)}
cost(3,6) = min {c (6, 9) + cost (4, 9), c (6, 10) + cost (4,10)} = min {6 + cost (4, 9), 5
+ cost (4,10)}
cost(3,7) = min {c (7, 9) + cost (4, 9) , c (7, 10) + cost (4,10)} = min {4 + cost (4, 9), 3
+ cost (4,10)}
cost(3,8) = min {c (8, 10) + cost (4, 10), c (8, 11) + cost (4,11)} = min {5 + cost (4, 10),
6 + cost (4 +11)}
Therefore, cost (2, 3) = min {c (3, 6) + cost (3, 6), c (3, 7) + cost (3,7)} = min {2 + cost
(3, 6), 7 + cost (3,7)} = min {2 + 7, 7 + 5} = min {9, 12} =9
cost (2, 4) = min {c (4, 8) + cost (3, 8)} = min {11 + 7} =18 cost (2, 5) = min {c (5, 7)
+ cost (3, 7), c (5, 8) + cost (3,8)} = min {11 + 5, 8 + 7} = min {16, 15} =15
Therefore, cost (1, 1) = min {9 + 7, 7 + 9, 3 + 18, 2 +15} = min {16, 16, 21, 17} =16
BACKWARDAPPROACH: We use the following equation to find the minimum cost path
from t tos: Bcost (i, J) = min {Bcost (i – 1, l) + c (l,J)} lin vi –1 <l, j>inE Bcost (5, 12)
= min {Bcost (4, 9) + c (9, 12), Bcost (4, 10) + c (10,12), Bcost (4, 11) + c (11,12)} =
min {Bcost (4, 9) + 4, Bcost (4, 10) + 2, Bcost (4, 11) +5}
Bcost (4, 9) = min {Bcost (3, 6) + c (6, 9), Bcost (3, 7) + c (7,9)} = min {Bcost (3, 6)
+ 6, Bcost (3, 7) +4} Bcost (3, 6) = min {Bcost (2, 2) + c (2, 6), Bcost (2, 3) + c (3,6)}
= min {Bcost (2, 2) + 4, Bcost (2, 3) +2}
Bcost (3, 7) = min {Bcost (2, 2) + c (2, 7), Bcost (2, 3) + c (3,7), Bcost (2, 5) + c (5,7)}
Bcost (4, 10) = min {Bcost (3, 6) + c (6, 10), Bcost (3, 7) + c (7,10), Bcost (3, 8) + c
(8,10)}
Bcost (3, 8) = min {Bcost (2, 2) + c (2, 8), Bcost (2, 4) + c (4,8), Bcost (2, 5) + c (5,8)}
Bcost (2, 4) = min {Bcost (1, 1) + c (1, 4)} =3
Bcost (4, 11) = min {Bcost (3, 8) + c (8, 11)} = min {Bcost (3, 8) +6} = min {10 + 6}
=16
Bcost (5, 12) = min {15 + 4, 14 + 2, 16 + 5} = min {19, 16, 21} =16.
In the all pairs shortest path problem, we are to find a shortest path between every pair
of vertices in a directed graph G. That is, for every pair of vertices (i, j), we are to find a
shortest path from i to j as well as one from j to i. These two paths are the same when G
is undirected.
When no edge has a negative length, the all-pairs shortest path problem may be solved by
using Dijkstra’s greedy single source algorithm n times, once with each of the n vertices
as the source vertex.
The all pairs shortest path problem is to determine a matrix A such that A (i, j) is
the length of a shortest path from i to j. The matrix A can be obtained by solving n
single-source problems using the algorithm shortest Paths. Since each application of this
procedure requires O (n2) time, the matrix A can be obtained in O (n3)time.
The dynamic programming solution, called Floyd’s algorithm, runs in O (n3) time. Floyd’s
algorithm works even when the graph has negative length edges (provided there are no
negative length cycles).
The shortest i to j path in G, i � j originates at vertex i and goes through some intermediate
vertices (possibly none) and terminates at vertex j. If k is an intermediate vertex on this
shortest path, then the subpaths from i to k and from k to j must be shortest paths from
i to k and k to j, respectively. Otherwise, the i to j path is not of minimum length. So,
the principle of optimality holds. Let Ak(i, j) represent the length of a shortest path from
i to j going through no vertex of index greater than k, we obtain:
1<k<n
for i := 1 to n do
for j:= 1 to n do
for k := 1 to n do
for i := 1 to n do
for j := 1 to n do
1<k<n
A1 (1, 2) = min {(Ao (1, 1) + Ao (1, 2)), c (1, 2)} = min {(0 + 4), 4} =4
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 68
A1 (1, 3) = min {(Ao (1, 1) + Ao (1, 3)), c (1, 3)} = min {(0 + 11), 11} =11
A1 (2, 1) = min {(Ao (2, 1) + Ao (1, 1)), c (2, 1)} = min {(6 + 0), 6} =6
A1 (2, 2) = min {(Ao (2, 1) + Ao (1, 2)), c (2, 2)} = min {(6 + 4), 0)} =0
A1 (2, 3) = min {(Ao (2, 1) + Ao (1, 3)), c (2, 3)} = min {(6 + 11), 2} =2
A1 (3, 1) = min {(Ao (3, 1) + Ao (1, 1)), c (3, 1)} = min {(3 + 0), 3} =3
A1 (3, 2) = min {(Ao (3, 1) + Ao (1, 2)), c (3, 2)} = min {(3 + 4), 0} =7
A1 (3, 3) = min {(Ao (3, 1) + Ao (1, 3)), c (3, 3)} = min {(3 + 11), 0} =0
A2 (1, 1) = min {(A1 (1, 2) + A1 (2, 1), c (1, 1)} = min {(4 + 6), 0} = 0
A2 (1, 2) = min {(A1 (1, 2) + A1 (2, 2), c (1, 2)} = min {(4 + 0), 4} = 4
A2 (1, 3) = min {(A1 (1, 2) + A1 (2, 3), c (1, 3)} = min {(4 + 2), 11} =6
A2 (2, 1) = min {(A (2, 2) + A (2, 1), c (2, 1)} = min {(0 + 6), 6} =6
A2 (2, 2) = min {(A (2, 2) + A (2, 2), c (2, 2)} = min {(0 + 0), 0} =0
A2 (2, 3) = min {(A (2, 2) + A (2, 3), c (2, 3)} = min {(0 + 2), 2} =2
A2 (3, 1) = min {(A (3, 2) + A (2, 1), c (3, 1)} = min {(7 + 6), 3} =3
A2 (3, 2) = min {(A (3, 2) + A (2, 2), c (3, 2)} = min {(7 + 0), 7} =7
A2 (3, 3) = min {(A (3, 2) + A (2, 3), c (3, 3)} = min {(7 + 2), 0} =0
A3 (1, 1) = min {A2 (1, 3) + A2 (3, 1), c (1, 1)} = min {(6 + 3), 0} =0
A3 (1, 2) = min {A2 (1, 3) + A2 (3, 2), c (1, 2)} = min {(6 + 7), 4} =4
A3 (1, 3) = min {A2 (1, 3) + A2 (3, 3), c (1, 3)} = min {(6 + 0), 6} =6
A3 (2, 1) = min {A2 (2, 3) + A2 (3, 1), c (2, 1)} = min {(2 + 3), 6} =5 A3 (2, 2) = min
{A2 (2, 3) + A2 (3, 2), c (2, 2)} = min {(2 + 7), 0} =0
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 69
A3 (2, 3) = min {A2 (2, 3) + A2 (3, 3), c (2, 3)} = min {(2 + 0), 2} =2
A3 (3, 1) = min {A2 (3, 3) + A2 (3, 1), c (3, 1)} = min {(0 + 3), 3} =3
A3 (3, 2) = min {A2 (3, 3) + A2 (3, 2), c (3, 2)} = min {(0 + 7), 7} =7
A3 (3, 3) = min {A2 (3, 3) + A2 (3, 3), c (3, 3)} = min {(0 + 0), 0} =0
Let G = (V, E) be a directed graph with edge costs Cij. The variable cijis defined such
that cij> 0 for all I and j and cij= �if < i, j>�E. Let |V| = n and assume n > 1. A tour of
G is a directed simple cycle that includes every vertex in V. The cost of a tour is the sum
of the cost of the edges on the tour. The traveling sales person problem is to find a tour
of minimum cost. The tour is to be a simple path that starts and ends at vertex1.
Let g (i, S) be the length of shortest path starting at vertex i, going through all vertices
in S, and terminating at vertex 1. The function g (1, V – {1}) is the length of an optimal
salesperson tour. From the principal of optimality it followsthat:
The Equation can be solved for g (1, V – 1}) if we know g (k, V – {1, k}) for all choices
of k.
Foreachvalueof|S|therearen–1choicesfori.ThenumberofdistinctsetsSof
size k not including 1 and i is k Hence, the total number of g (i, S)’s to be computed before
computing g (1, V – {1})
To calculate this sum, we use the binominaltheorem: This is Φ (n 2n-2), so there are
exponential number of calculate. Calculating one g (i,
S) require finding the minimum of at most n quantities. Therefore, the entire algorithm
is Φ (n2 2n-2). This is better than enumerating all n! different tours to find the best one.
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 70
So, we have traded on exponential growth for a much smaller exponential growth. The
most serious drawback of this dynamic programming solution is the space needed, which
is O (n 2n). This is too large even for modest values of n.
Example1:
For the following graph find minimum cost tour for the traveling sales person problem:
8890
g (1, V – {1}) = min {c1k + g (k, V – {1,K})} - (1) 2<k<n More generally writing:
g (i, s) = min {cij+ g (J, s –{J})} - (2) Clearly, g (i, 0) = ci1 , 1 � i � n. g (2, 0) = C21 =5
g (1, {2, 3, 4}) = min {c12 + g (2, {3, 4}, c13 + g (3, {2, 4}), c14 + g (4, {2,3})}
g (2, {3, 4}) = min {c23 + g (3, {4}), c24 + g (4,{3})} = min {9 + g (3, {4}), 10 + g
(4,{3})}
Therefore, g (2, {3, 4}) = min {9 + 20, 10 + 15} = min {29, 25} =25
Therefore, g (3, {2, 4}) = min {13 + 18, 12 + 13} = min {41, 25} =25
Therefore, g (4, {2, 3}) = min {8 + 15, 9 + 18} = min {23, 27} =23
g (1, {2, 3, 4}) = min {c12 + g (2, {3, 4}), c13 + g (3, {2, 4}), c14 + g (4, {2,3})} = min
{10 + 25, 15 + 25, 20 + 23} = min {35, 40, 43} =35
The optimal tour for the graph has length = 35 The optimal tour is: 1, 2, 4, 3,1.
g (1, {2, 3, 4}) = min {c12 + g (2, {3, 4}), c13 + g (3, {2, 4}), c14 + g (4, {2,3})} = min
{10 + 25, 15 + 25, 20 + 23} = min {35, 40, 43} =35
The optimal tour for the graph has length = 35 The optimal tour is: 1, 2, 4, 3,1.
Let us assume that the given set of identifiers is {a1, . . . , an} with a1 < a2 < . . . .
<an. Let p (i) be the probability with which we search for ai. Let q (i) be the probability
that the identifier x being searched for is such that ai < x < ai+1, 0 <i <n (assume a0
= - �and an+1 = +�). We have to arrange the identifiers in a binary search tree in a way
that minimizes the expected total access time. In a binary search tree, the number of
comparisons needed to access an element at depth ’d’ is d + 1, so if ’ai’ is placed at depth
’di’, then we want to minimize:
Let P (i) be the probability with which we shall be searching for ’ai’. Let Q (i) be the
probability of an un-successful search. Every internal node represents a point where a
successful search may terminate. Every external node represents a point where an unsuc-
cessful search may terminate.
The expected cost contribution for the internal node for ’ai’is: P(i)*level(ai).
Unsuccessful search terminate with I = 0 (i.e at an external node). Hence the cost contri-
bution for this node is:
Given a fixed set of identifiers, we wish to create a binary search tree organization. We may
expect different binary search trees for the same identifier set to have different performance
characteristics.
The computation of each of these c(i, j)’s requires us to find the minimum of m quantities.
Hence, each such c(i, j) can be computed in time O(m). The total time for all c(i, j)’s
with j – i = m is therefore O(nm –m2).
Example 1: The possible binary search trees for the identifier set (a1, a2, a3) = (do, if,
stop) are as follows. Given the equal probabilities p (i) = Q (i) = 1/7 for all i, we have:
Huffman coding tree solved by a greedy algorithm has a limitation of having the data only
at the leaves and it must not preserve the property that all nodes to the left of the root
have keys, which are less etc. Construction of an optimal binary search tree is harder,
because the data is not constrained to appear only at the leaves, and also because the tree
must satisfy the binary search tree property and it must preserve the property that all
nodes to the left of the root have keys, which areless.
C (i, J) = min {C (i, k-1) + C (k, J) + P (K) + w (i, K-1) + w (K,J)} i<k<J
Equation (1) may be solved for C (0, n) by first computing all C (i, J) such that J - i = 1
Next, we can compute all C (i, J) such that J - i = 2, Then all C (i, J) with J - i = 3 and
soon.
C (i, J) is the cost of the optimal binary search tree ’Tij’ during computation we record
the root R (i, J) of each tree ’Tij’. Then an optimal binary search tree may be constructed
from these R (i, J). R (i, J) is the value of ’K’ that minimizes equation(1).
We solve the problem by knowing W (i, i+1), C (i, i+1) and R (i, i+1), 0 � i < 4; Knowing
W (i, i+2), C (i, i+2) and R (i, i+2), 0 � i < 3 and repeating until W (0, n), C (0, n) and
R (0, n) areobtained.
Example1:
Let n = 4, and (a1, a2, a3, a4) = (do, if, need, while) Let P (1: 4) = (3, 3, 1, 1) and Q
(0: 4) = (2, 3, 1, 1,1)
First, computing all C (i, j) such that j - i = 1; j = i + 1 and as 0 <i < 4; i = 0, 1, 2 and
3; i< k � J. Start with i = 0; so j = 1; as i < k � j, so the possible value for k =1
Third, Computing all C (i, j) such that J - i = 3; j = i + 3 and as 0 <i < 2; i = 0,1; i <
k � J. Start with i = 0; so j = 3; as i < k � j, so the possible values for k = 1, 2 and3.
Fourth, Computing all C (i, j) such that j - i = 4; j = i + 4 and as 0 <i < 1; i = 0; i < k
�J.
From the table we see that C (0, 4) = 32 is the minimum cost of a binary search tree for
(a1, a2, a3, a4). The root of the tree ’T04’ is’a2’.
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 75
Hence the left sub tree is ’T01’ and right sub tree is T24. The root of ’T01’ is ’a1’ and the
root of ’T24’ isa3.
The left and right sub trees for ’T01’ are ’T00’ and ’T11’ respectively. The root of T01 is
’a1’
The left and right sub trees for T24 are T22 and T34 respectively. The root of T24 is’a3’.
The root of T22 is null The root of T34 isa4.
Example2:
First, computing all C (i, j) such that j - i = 1; j = i + 1 and as 0 <i < 4; i = 0, 1, 2 and
3; i < k � J. Start with i = 0; so j = 1; as i < k � j, so the possible value for k =1
R (0, 1) = 1 (value of ’K’ that is minimum in the above equation). Next with i = 1; so j
= 2; as i < k � j, so the possible value for k =2
R (1, 2) =2
R (2, 3) =3
R (3, 4) =4
R (0, 2) =1
R (1, 3) =2
R (2, 4) =3
Third, Computing all C (i, j) such that J - i = 3; j = i + 3 and as 0 <i < 2; i = 0,1;
[C (0, 2) + C (3,3)]}
R (0, 3) =1
[C (1, 3) + C (4,4)]}
R (1, 4) =2
Fourth, Computing all C (i, j) such that J - i = 4; j = i + 4 and as 0 <i < 1; i =0;
R (0, 4) =2
From the table we see that C (0, 4) = 33 is the minimum cost of a binary search tree for
(a1, a2, a3,a4)
Hence the left sub tree is ’T01’ and right sub tree is T24. The root of ’T01’ is ’a1’ and the
root of ’T24’ isa3.
The left and right sub trees for ’T01’ are ’T00’ and ’T11’ respectively. The root of T01 is
’a1’
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 78
The left and right sub trees for T24 are T22 and T34 respectively. The root of T24 is’a3’.
The root of T22 is null. The root of T34 isa4.
0/1 –
2.10 KNAPSACK
We are given n objects and a knapsack. Each object i has a positive weight wiand a
positive value Vi. The knapsack can carry a weight not exceeding W. Fill the knapsack
so that the value of objects in the knapsack isoptimized.
Equation-2 can be solved for fn(m) by beginning with the knowledge fo (y) = 0 for all y
and fi (y) = - 0, y < 0. Then f1, f2, . . . fn can be successively computed using equation–2.
When the wi’s are integer, we need to compute fi (y) for integer y, 0 <y <m. Sincefi
(y) = - �for y < 0, these function values need not be computed explicitly. Since each fi
can be computed from fi - 1 in Θ (m) time, it takes Θ (m n) time to compute fn. When
the wi’s are real numbers, fi (y) is needed for real numbers y such that 0 <y <m. So, fi
cannot be explicitly computed for all y in this range. Even when the wi’s are integer, the
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 79
The fi (y) is an ascending step function; i.e., there are a finite number of y’s, 0 = y1
<y2 < . . . . <yk, such that fi (y1) < fi (y2) < . . . . . < fi (yk); fi (y) = - �, y < y1; fi
(y) = f (yk), y >yk; and fi (y) = fi (yj), yj <y <yj+1. So, we need to compute only fi (yj),
1 <j <k. We use the ordered set Si = {(f (yj), yj) | 1 <j <k} to represent fi (y). Each
number of Si is a pair (P, W), where P = fi (yj) and W = yj. Notice that S0 = {(0, 0)}.
We can compute Si+1 from Si by firstcomputing:
Now, Si+1 can be computed by merging the pairs in Si and Si1 together. Note that if Si+1
contains two pairs (Pj, Wj) and (Pk, Wk) with the property that Pj <Pk and Wj >Wk,
then the pair (Pj, Wj) can be discarded because of equation-2. Discarding or purging rules
such as this one are also known as dominance rules. Dominated tuples get purged. In the
above, (Pk, Wk) dominates (Pj,Wj).
Example1:
Consider the knapsack instance n = 3, (w1, w2, w3) = (2, 3, 4), (P1, P2, P3) = (1,2,5)
and M =6.
Solution:
Initially, fo(x) = 0, for all x and fi (x) = - �if x < 0. Fn (M) = max {fn-1 (M), fn-1 (M -
wn) +pn}
OtherSolution:
S3 = (S2 U S21) = {(0, 0), (1, 2), (2, 3), (3, 5), (5, 4), (6, 6), (7, 7), (8,9)}
By applying Dominancerule,
S3 = (S2 U S21) = {(0, 0), (1, 2), (2, 3), (5, 4), (6,6)}
From (6, 6) we can infer that the maximum Profit �pi xi = 6 and weight �xi wi=6
The problem is to design a system that is composed of several devices connected in series.
Let ri be the reliability of device Di (that is ri is the probability that device i will function
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 81
properly) then the reliability of the entire system is �ri. Even if the individual devices are
very reliable (the ri’s are very close to one), the reliability of the system may not be very
good. For example, if n = 10 and ri= 0.99, i <i <10, then ri = .904. Hence, it is desirable
to duplicate devices. Multiply copies of the same device type are connected inparallel.
Our problem is to use device duplication. This maximization is to be carried out under a
cost constraint. Let ci be the cost of each Module of device i and let c be the maximum
allowable cost of the system beingdesigned.
Clearly, f0 (x) = 1 for all x, 0 <x <C and f (x) = -�for all x < 0. Let Si consist of tuples
of the form (f, x), where f = fi(x). There is at most one tuple for each different ‘x’, that
result from a sequence of decisions on m1, m2, . . . .mn. The dominance rule (f1, x1)
dominate (f2, x2) if f1 � f2 and x1 � x2. Hence, dominated tuples can be discarded fromSi.
DominanceRule:
If Si contains two pairs (f1, x1) and (f2, x2) with the property that f1 � f2 and x1 � x2, then
(f1, x1) dominates (f2, x2), hence by dominance rule (f2, x2) can be discarded. Discarding
or pruning rules such as the one above is known as dominance rule. Dominating tuples
will be present in Si and Dominated tuples has to be discarded fromSi.
Case 1: if f1 � f2 and x1 > x2 then discard (f1, x1) Case 2: if f1 >f2 and x1 < x2 the
discard (f2, x2) Case 3: otherwise simply write (f1,x1)
The best design has a reliability of 0.648 and a cost of 100. Tracing back forthe solution
through Si ‘s we can determine that m3 = 2, m2 = 2 and m1 = 1.
Module-III. GREEDY METHOD AND DYNAMIC PROGRAMMING 82
OtherSolution:
Since,wecanassumeachci>0,eachmimustbeintherange1�mi � ui. �
Chapter 3
Course Outcomes
After successful completion of this module, students should be able to:
CO 5 Apply Greedy Algorithm utilize back tracking and branch and Apply
bound techniques to deal with traceable and intraceable problems.
83
Module-IV. BACKTRACKING AND BRANCH AND BOUND 84
satisfy the explicit constraints define a possible solution space for I. Implicit constraints
are rules that determine which of the tuples in the solution space of I satisfy the criterion
function. Thus, implicit constraints describe the way in which the xi’s must relate to
eachother. For 8-queensproblem: Explicit constraints using 8-tuple formation, for this
problem are S= {1, 2, 3, 4, 5, 6, 7,8}. The implicit constraints for this problem are that
no two queens can be the same (i.e., all queens must be on different columns) and no two
queens can be on the same diagonal.
Depth first node generation with bounding functions is called backtracking. State genera-
tion methods in which the E-node remains the E-node until it is dead, lead to branch and
bound methods.
3.2 N-QueensProblem
The explicit constraints using this formulation are Si = {1, 2, 3, 4, 5, 6, 7, 8}, 1 �i�8
The implicit constraints for this problem are that no two xi’s can be the same (i.e., all
queens must be on different columns) and no two queens can be on the same diagonal.
This realization reduces the size of the solution space from 88 tuples to 8!Tuples.
The promising function must check whether two queens are in the same column or diagonal:
Suppose two queens are placed at positions (i, j) and (k, l)Then: • Column Conflicts:
Two queens conflict if their xi values are identical.
i – j = k –l.
This implies, j – l = i –k
• Diagonal conflict:
i + j = k +l.
This implies, j – l = k –i
Therefore, two queens lie on the same diagonal if and only if:
|j – l|= |i – k|
Module-IV. BACKTRACKING AND BRANCH AND BOUND 86
Where, j be the column of object in row i for the ithqueen and l be the column of object
in row ‘k’ for the kthqueen.
To check the diagonal clashes, let us take the following tile configuration:
Let us consider for the case whether the queens on 3rdrow and 8throw are conflicting or
not. In thiscase (i, j) = (3, 1) and (k, l) = (8, 6) Therefore:
Example:
Step1: Add to the sequence the next number in the sequence 1, 2, . . . , 8 not yet used.
Step2: If this new sequence is feasible and has length 8 then STOP with a solution. If the
new sequence is feasible and has length less then 8, repeat Step1.
Step3: If the sequence is not feasible, then backtrack through the sequence until we find
the most recent place at which we can exchange a value. Go back to Step 1.
4–
Let us see how backtracking works on the 4-queens problem. We start with the root node
as the only live node. This becomes the E-node. We generate one child. Let us assume
that the children are generated in ascending order. Let us assume that the children are
generated in ascending order. Thus node number 2 of figure is generated and the path is
now (1). This corresponds to placing queen 1 on column 1. Node 2 becomes the E-node.
Node 3 is generated and immediately killed. The next node generated is node 8 and the
path becomes (1, 3). Node 8 becomes the E-node. However, it gets killed as all its children
represent board configurations that cannot lead to an answer node. We backtrack to node
Module-IV. BACKTRACKING AND BRANCH AND BOUND 87
2 and generate another child, node 13. The path is now (1, 4). The board configurations
as backtracking proceeds is as follows:
The above figure shows graphically the steps that the backtracking algorithm goes through
as it tries to find a solution. The dots indicate placements of a queen, which were tried
and rejected because another queen was attacking.
In Figure (b) the second queen is placed on columns 1 and 2 and finally settles on column
3. In figure (c) the algorithm tries all four columns and is unable to place the next queen
on a square. Backtracking now takes place. In figure (d) the second queen is moved to the
next possible column, column 4 and the third queen is placed on column 2. The boards
in Figure (e), (f), (g), and (h) show the remaining steps that the algorithm goes through
until a solution is found.
Given positive numbers wi, 1 � i � n, and m, this problem requires finding all subsets of wi
whose sums are‘m’.All solutions are k-tuples, 1 � k �n. Explicit constraints:
xi �{j | j is an integer and 1 � j �n}. Implicit constraints:No two xi can be the same.
The sum of the corresponding wi’s be m.xi < xi+1 , 1 � i < k (total order in indices)
to avoid generating multiple instances of the same subset (for example, (1, 2, 4) and
(1, 4, 2) represent the samesubset). A better formulation of the problem is where the
solution subset is represented bya n-tuple (x1, . . . . . , xn) such that xi � {0,1}. The
above solutions are then represented by (1, 1, 0, 1) and (0, 0, 1,1). For both the above
formulations, the solution space is 2n distinct tuples. For example, n = 4, w = (11, 13, 24,
7) and m = 31, the desired subsets are(11,13, 7) and (24,7).The following figure shows a
possible tree organization for two possible formulations of the solution space for the case
n =4.
The tree corresponds to the variable tuple size formulation. The edges are labeled such
that an edge from a level i node to a level i+1 node represents a value for xi. At each
node, the solution space is partitioned into sub - solution spaces. All paths from the root
Module-IV. BACKTRACKING AND BRANCH AND BOUND 88
node to any node in the tree define the solution space, since any such path corresponds
to a subset satisfying the explicit constraints. The possible paths are (1), (1, 2), (1, 2, 3),
(1, 2, 3, 4), (1, 2, 4), (1, 3, 4), (2), (2, 3), and so on. Thus, the left mot sub-tree defines
all subsets containing w1, the next sub-tree defines all subsets containing w2 but not w1,
and soon.
Let G be a graph and m be a given positive integer. We want to discover whether the
nodes of G can be colored in such a way that no two adjacent nodes have the same color,
yet only m colors are used. This is termed the m-colorabiltiy decision problem. The
m-colorability optimization problem asks for the smallest integer m for which the graph
G canbecolored. Given any map, if the regions are to be colored in such a way that no
two adjacent regions have the same color, only four colors are needed. For many years
it was known that five colors were sufficient to color any map, but no map that required
more than four colors had ever been found. After several hundred years, this problem was
solved by a group of mathematicians with the help of a computer. They showed that in
fact four colors are sufficient for planar graphs. The function m-coloring will begin by first
assigning the graph to its adjacency matrix, setting the array x [] to zero. The colors are
represented by the integers 1, 2, . . . m and the solutions are given by the n-tuple (x1,
x2, . . ., xn), where xi is the color of nodei.
A recursive backtracking algorithm for graph coloring is carried out by invoking the state-
ment mcoloring(1);
Algorithm mcoloring(k)
// This algorithm was formed using the recursive backtracking schema. The graph is
// 1, 2, . . . . . , m to the vertices of the graph such that adjacent vertices are assigned
// distinct integers are printed. k is the index of the next vertex to color.
{
Module-IV. BACKTRACKING AND BRANCH AND BOUND 89
repeat
write (x [1:n]);
elsemcoloring(k+1);
} until(false);
Algorithm NextValue(k)
// x [1] , . . . . x [k-1] have been assigned integer values in the range [1, m] such that
// adjacent vertices have distinct integers. A value for x [k] is determined in the range
//[0,m].x[k]Is assigned the next highest numbered color while maintaining distinctness
// from the adjacent vertices of vertex k. If no such color exists, then x [k] is0.
repeat
for j := 1 to ndo
// If (k, j) is and edge and if adj. vertices have the same color then break;
Example:
Color the graph given below with minimum number of colors by backtracking using state
space tree.
Using NextValue algorithm we can particularize the recursive backtracking schema to find
all Hamiltonian cycles. This algorithm is started by first initializing the adjacency matrix
G[1: n, 1: n], then setting x[2: n] to zero and x[1] to 1, and then executing Hamiltonian(2).
Module-IV. BACKTRACKING AND BRANCH AND BOUND 91
The traveling salesperson problem using dynamic programming asked for a tour that has
minimum cost. This tour is a Hamiltonian cycles. For the simple case of a graph all of
whose edge costs are identical, Hamiltonian will find a minimum-cost tour if a tour exists.
Algorithm NextValue(k)
// x [1: k-1] is a path of k – 1 distinct vertices . If x[k] = 0, then no vertex has been
// assigned to x [k]. After execution, x[k] is assigned to the next highest numberedvertex
repeat {
Then return;
} until(false);
Algorithm Hamiltonian(k)
// This algorithm uses the recursive formulation of backtracking to find all theHamiltonian
// cycles of a graph. The graph is stored as an adjacency matrix G [1: n, 1: n]. All cycles
begin
Module-IV. BACKTRACKING AND BRANCH AND BOUND 92
// at node1.
repeat
} until(false);
General method:
Branch and Bound is another method to systematically search a solution space. Just like
backtracking, we will use bounding functions to avoid generating subtrees that do not
contain an answer node. However branch and Bound differs from backtracking in two
ways:
1. It has a branching function, which can be a depth first search, breadth first search or
based on bounding function.
2. It has a bounding function, which goes far beyond the feasibility test as a mean to
prune efficiently the search tree.
Branch and Bound refers to all state space search methods in which all children of the
E-node are generated before any other live node becomes the E-node
Branch and Bound is the generalization of both graph search strategies, BFS and D-
search.
• A BFS like state space search is called as FIFO (First in first out) search as the list of
live nodes in a first in first out list (or queue).
Module-IV. BACKTRACKING AND BRANCH AND BOUND 93
• A D search like state space search is called as LIFO (Last in first out) search as the list
of live nodes in a last in first out (or stack).
Definition 1: Live node is a node that has been generated but whose children have not yet
been generated.
Definition 2: E-node is a live node whose children are currently being explored. In other
words, an E-node is a node currently being expanded.
Definition 3: Dead node is a generated node that is not to be expanded or explored any
further. All children of a dead node have already been expanded.
Definition 4: Branch-an-bound refers to all state space search methods in which all children
of an E-node are generated before any other live node can become the E-node.
In both LIFO and FIFO Branch and Bound the selection rule for the next E-node in rigid
and blind. The selection rule for the next E-node does not give any preference to a node
that has a very good chance of getting the search to an answer node quickly.
The search for an answer node can be obtained by using an “intelligent” ranking
function
C(.)
for live nodes. The next E-node is selected on the basis of this ranking
where,
h(x) is the cost of reaching x from the root and f(.) is any non-decreasing function.
is g(x) is an estimate of the additional effort needed to reach an answer node from x.
Module-IV. BACKTRACKING AND BRANCH AND BOUND 94
E-node would always choose for its next E-node a live node with least c(.) is isis known
as LC–search (Least Cost search)
node x, then an LC search generates nodes by levels. This is eventually the sameas
g�(x)>
g�(y)wheneveryisachildofx,thenthesearchis
An LC-search coupled with bounding functions is called an LC-branch and bound search
We associate a cost c(x) with each node x in the state space tree. It is not possibleto
c�(x)ofc(x).
Let t be a state space tree and c() a cost function for the nodes in t. If x is a node in t,
then c(x) is the minimum cost of any answer node in the subtree with root x. Thus, c(t)
is the cost of a minimum-cost answer node int.
Aheuristic
c�(.)isusedtoestimatec().Thisheuristicshouldbeeasytocomputeand
generally has the property that if x is either an answer node or a leaf node, then
c(x)=
c�(x).
Module-IV. BACKTRACKING AND BRANCH AND BOUND 95
LC-search usesc�to find an answer node. The algorithm uses two functions Least() and
Add() to delete and add a live node from or to the list of live nodes, respectively.
Least() finds a live node with least c(). This node is deleted from the list of live nodes
andn returned.
Add(x) adds the new live node x to the list of live nodes. The list of live nodes be
implemented as a min-heap.
Algorithm LCSearch outputs the path from the answer node it finds to the root node
t. This is easy to do if with each node x that becomes live, we associate a field parent
which gives the parent of node x. When the answer node g is found, the path from g to
t can be determined by following a sequence of parent values starting from the current
E-node (which is the parent of g) and ending at node t.
Listnode =record
AlgorithmLCSearch(t)
E :=Least(); } until(false);
The root node is the first, E-node. During the execution of LC search, this list contains all
live nodes except the E-node. Initially this list should be empty. Examine all the children
of the E-node, if one of the children is an answer node, then the algorithm outputs the
path from x to t and terminates. If the child of E is not an answer node, then it becomes
a live node. It is added to the list of live nodes and its parent field set to E. When all
the children of E have been generated, E becomes a dead node. This happens only if
none of E’s children is an answer node. Continue the search further until no live nodes
found. Otherwise, Least(), by definition, correctly chooses the next E-node and the search
continues from here.
LC search terminates only when either an answer node is found or the entire state space
tree has been generated and searched.
3.7.1 Bounding
A branch and bound method searches a state space tree using any search mechanism in
which all the children of the E-node are generated before another node becomes the E-
node. We assume that each answer node x has a cost c(x) associated with it and that
a minimum-cost answer node is to be found. Three common search strategies are FIFO,
LIFO, and LC. The three search methods differ only in the selection rule used to obtain
the nextE-node.
good bounding helps to prune efficiently the tree, leading to a faster exploration of the
solutionspace.
Module-IV. BACKTRACKING AND BRANCH AND BOUND 97
solutionsobtainablefromanynodex.Ifupperisanupperboundonthecostofa
minimum-cost solution, then all live nodes x with c(x)>c�(x)> upper. The starting
As long as the initial value for upper is not less than the cost of a minimum-cost answer
node, the above rules to kill live nodes will not result in the killing of a live node that can
reach a minimum-cost answer node. Each time a new answer node is found, the value of
upper can beupdated.
Branch-and-bound algorithms are used for optimization problems where, we deal directly
only with minimization problems. A maximization problem is easily converted to a mini-
mization problem by changing the sign of the objective function.
To formulate the search for an optimal solution for a least-cost answer node in a state
space tree, it is necessary to define the cost function c(.), such that c(x) is minimum for all
nodes representing an optimal solution. The easiest way to do this is to use the objective
function itself forc(.).
• For nodes representing feasible solutions, c(x) is the value of the objective function for
that feasible solution.
• For nodes representing partial solutions, c(x) is the cost of the minimum-cost node in
the subtree with root x.
Since, c(x) is generally hard to compute, the branch-and-bound algorithm will usean
Estimate�(x)suchthat(x)<c(x)forallx.
Sum-of-Subsets problem
� In this problem, we are given a vector of N values, called weights. The weights are usually
given in ascending order of magnitude and are unique.
Module-IV. BACKTRACKING AND BRANCH AND BOUND 98
� For example, W= (2, 4, 6, 8, 10) is a weight vector. We are also given a value M, for
example 20.
� The problem is to find all combinations of the weights that exactly add to M.
� Solutions to this problem are often expressed by an N-bit binary solution vector, X,
where a 1 in position i indicates that Wiis part of the solution and a 0 indicates it is not.
� In this manner the three solutions above could be expressed as: (1,1,1,1,0); (1,0,0,1,1);
(0,1,1,0,1)
Sum-of-Subsets problem
� We are given ‘n’ positive numbers called weights and we have to find all combinations of
these numbers whose sum is M. this is called sum of subsets problem.
� If we consider backtracking procedure using fixed tuple strategy , the elements X(i) of
the solution vector is either 1 or 0 depending on if the weight W(i) is included or not.
� If the state space tree of the solution, for a node at level I, the left child corresponds to
X(i)=1 and right to X(i)=0.
x[k] = 1;
if (s+w[k] == m)
Print (x[j] )
Module-IV. BACKTRACKING AND BRANCH AND BOUND 99
� The term branch-and-bound refers to all state space search methods in which all children
of the £-node are generated before any other live node can become the £-node. � We have
already seen two graph search strategies, BFS and D-search, in which the exploration of
a new node cannot begin until the node currently being explored is fully explored. � Both
of these generalize to branch-and-bound strategies.
� The search for an answer node can often be speeded by using an ”intelligent” ranking
function, c(. ), for livenodes. � The next £-node is selected on the basis of this ranking-
function. � Let T be a state space tree and c( ) a cost function for the nodes in T. If X
Module-IV. BACKTRACKING AND BRANCH AND BOUND 100
is a node in T then c(X) is the minimum cost of any answer node in the subtree with
root X. Thus, c(T) is the cost of a minimum cost answer node � The algorithm uses two
subalgorithms LEAST(X) and ADD(X) to respectively delete and add a live node from or
to the list of livenodes. � LEAST{X) finds a live node with least c( ). This node is deleted
from the list of live nodes and returned in variableX. � ADD(X) adds the new live node X
to the list of livenodes. � Procedure LC outputs the path from theanswer
Ans: by quickly finding a feasible solution in a greedy manner: starting from the smallest
available i, scanning towards the largest i’s until M is exceeded. The upper bound can be
calculated.
� By the best-first searchscheme � That is, by expanding the node with the best lower
bound. If two nodes have the same lower bounds, expand the node with the lower upper
bound.
� Example (LCBB) � Consider the knapsackinstance: � n = 4; � (pi, p2,p3, p4) = (10, 10,
12, 18); � (wi. w2, w3, w4) = (2, 4, 6, 9)and � M = 15.
� Given a graph, the TSP Optimization problem is to find a tour, starting from any vertex,
visiting every other vertex and returning to the starting vertex, with minimalcost.
There is a way to predict a lower bound for a class of solutions. There is also a way
tofinda upper bound of an optimal solution. If the lower bound of a solution exceeds the
upper bound, this solution cannot be optimal and thus we should terminate the branching
associated with thissolution.
Module-IV. BACKTRACKING AND BRANCH AND BOUND 101
Example- TSP
� Example with Cost Matrix(a) and its Reduced Cost Matrix (b)
� Reduced matrix means every row and column of matrix should contain at least one Zero
and all other entries should be non negative.
Chapter 4
Course Outcomes
After successful completion of this module, students should be able to:
CO 6 Apply to describe the classes P, NP, NP-Hard, NP-Complete for Apply
solving deterministic and non deterministic Problems.
NP Nondeterministic Polynomial time. The problems has best algorithms for their solu-
tions have “Computing times”, that cluster into two groups.
Group-1
Problems with solution time bound by a polynomial of a small degree. They are also
called “Tractable Algorithms”. Most Searching & Sorting algorithms are polynomial time
algorithms. Ex: Ordered Search (O (log n)), Polynomial evaluation O(n)
Sorting O(n.log n)
Group-II
102
Module-V. NP-HARD AND NP-COMPLETE PROBLEM 103
Problems with solution times not bound by polynomial (simply non polynomial ). These
are hard or intractable problems. None of the problems in this group has been solved by
any polynomial time algorithm. Ex: Traveling Sales Person O(n2 2n), Knapsack O(2n/2)
No one has been able to develop a polynomial time algorithm for any problem in the
group –II. So, it is compulsory and finding algorithms whose computing times are greater
than polynomial very quickly because such vast amounts of time to execute that even
moderate size problems cannot be solved.
Show that may of the problems with no polynomial time algorithms are computational
time algorithms are computationally related.
1. NP-Hard
2. NP-Complete
NP-Hard: Problem can be solved in polynomial time then all NP-Complete problems can
be solved in polynomial time.
All NP-Complete problems are NP-Hard but some NP-Hard problems are not know to be
NP-Complete.
Algorithms with the property that the result of every operation is uniquely defined are
termed as deterministic algorithms. Such algorithms agree with the way programs are
executed on a computer.
Module-V. NP-HARD AND NP-COMPLETE PROBLEM 104
Algorithms which contain operations whose outcomes are not uniquely defined but are
limited to specified set of possibilities. Such algorithms are called nondeterministic algo-
rithms.
The machine executing such operations is allowed to choose any one of these outcomes
subject to a termination condition to be defined later.
Algorithm Search(x){
J:=Choice(1,n);
Write(J);
Success();
else{
write(0);
failure();
}
Module-V. NP-HARD AND NP-COMPLETE PROBLEM 105
Whenever there is a set of choices that leads to a successful completion then one such set
of choices is always made and the algorithm terminates.
Algorithm DKP(p, w, n, m, r, x)
W:=0;
P:=0;
x[i]:=choice(0, 1);
W:=W + x[i]*w[i];
P:=P + x[i]*p[i];
else Success();
For measuring the complexity of an algorithm, we use the input length as the parameter.
For example, An algorithm A is of polynomial complexity p() such that the computing
time of A is O(p(n)) for every input of size n.
Decision problem/ Decision algorithm: Any problem for which the answer is either zero
or one is decision problem. Any algorithm for a decision problem is termed a decision
algorithm.
Optimization problem/ Optimization algorithm: Any problem that involves the identifica-
tion of an optimal (either minimum or maximum) value of a given cost function is known
as an optimization problem. An optimization algorithm is used to solve an optimization
problem.
Since deterministic algorithms are just a special case of nondeterministic, by this we con-
cluded that P �NP
The most famous unsolvable problems in Computer Science is Whether P=NP or P�NP
In considering this problem, s.cook formulated the following question. If there any single
problem in NP, such that if we showed it to be in ‘P’ then that would imply that P=NP.
Let L1 and L2 be problems, Problem L1 reduces to L2 (written L1 � L2) iff there is a way to
solve L1 by a deterministic polynomial time algorithm using a deterministic algorithm that
solves L2 in polynomial time This implies that, if we have a polynomial time algorithm
for L2, Then we can solve L1 in polynomial time.
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