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4000C Harn Map Keys - Marcos

The document provides detailed keys and legends for the maps of HârnWorld, illustrating various vegetation types, topography, and features such as roads, rivers, and settlements. It includes specific classifications for different terrains and structures, as well as interior map keys for buildings and dungeons. This comprehensive guide is essential for navigating and understanding the rich geography and settlements of the HârnWorld setting.
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© © All Rights Reserved
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0% found this document useful (0 votes)
50 views4 pages

4000C Harn Map Keys - Marcos

The document provides detailed keys and legends for the maps of HârnWorld, illustrating various vegetation types, topography, and features such as roads, rivers, and settlements. It includes specific classifications for different terrains and structures, as well as interior map keys for buildings and dungeons. This comprehensive guide is essential for navigating and understanding the rich geography and settlements of the HârnWorld setting.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Keys and Legends to the

Maps of HârnWorld

Copyright © 1983–2019, Columbia Games, Inc. HârnWorld®

Name: Marcos, Order time: 02/25/2025 13:38:00


Map Keys 2
Atlas Hârnica and high winds exist. Heathland is mainly treeless although
a few stunted birches, willows, and various large shrubs can
The full-color maps of Hârn provide a vast amount of be found. The dominant vegetation is a dense layer of sturdy
information, showing vegetation and topography, rivers and low-lying plants such as heather. Poor drainage creates bogs
stream, roads and trails, towns and villages, and mines and in low-lying areas.
quarries. The hex grid helps the plotting of movement and
Cropland and Pasture: Found mainly around all
distance, while the numbered and lettered square grid is a
Hârnic settlements. Only about 40% of the land will actually
handy reference to locate features described in the many
be under cultivation. The balance will be pasture and the
HârnWorld articles.
odd stand of trees.
Vegetation Topography
The regional map has seven principal vegetation Marshland: Swampy terrain can occur anywhere there
classes. Each is identified on the map key. is poor drainage. Marshland should not be thought of as
Ice, Snow, Rockfield: Permanent mountain snow- impenetrable swamp, but it is likely to contain deep bogs,
pack, precipitous rocky cliffs, and the like. Nothing grows quicksands, etc.
here because the land is either snowbound or barren. Reefs: Shoals or rocks definitely hazardous to seafarers.
Alpine Vegetation: Found only in mountains, No distinction is made on the map between salt and fresh
between the treeline and snowcap. Soil moisture is frozen water; there are no salt lakes on Hârn.
(permafrost) except during summer, when the top two or Rivers: The rivers shown are sufficiently deep (10’–20’)
three feet thaws. The frozen ground prevents the drainage to be navigable. They are fordable only at marked fords and
of melt water, causing marshy conditions in early summer. only then when the weather has been reasonably dry over
Permafrost promotes an essentially treeless region covered the last few days. There may be dozens of smaller streams in
with short-rooted plants, sedges, grasses, mosses, and each hex not shown; these will occasionally dry up or swell
lichens. In midsummer, some plants flower for a few weeks, to the size of a river. Waterfalls and rapids are indicated by
providing a carpet of color (alpine meadow). blue slashes.
Needleleaf Forest: Forest of tall, straight-trunked, Roads and Trails: Paved roads are “all weather” and
cone-shaped trees with small needle-like leaves (mostly quite rare on Hârn. Unpaved roads are always muddy when
evergreen). Needleleaf forest occurs on Hârn in the it rains. Most trails shown are those that even a tenderfoot
highlands above 3,000 feet and in Orbaal. Due to the year- would have difficulty wandering off. Not shown are many
round shade, undergrowth tends to be sparse; since it occurs of the thousands of game paths and other minor trails that
mostly in mountainous areas, travel can still be difficult. crisscross Hârn.
Major tree species include Orbaalese Spruce, Sorkin Pine,
Kom Cedar, and Northern Fir.
Mixed Forest: Forests containing needleleaf
Local Maps
Local maps cover small areas of special interest, such
evergreens, needleleaf deciduous, or summergreen
as villages, towns, or ruins. They show buildings and other
deciduous trees, two of which must be present. Needleleaf
details. GM Local Maps have the important details keyed
deciduous trees are similar to their evergreen cousins but
and explained. On Player Local Maps, the numbers and
shed their leaves in winter. There are only two such species other details are excluded. The amount of detail shown
on Hârn, the Golden Larch and Katha Birch. Broadleaf is roughly equivalent to what could be perceived by an
trees tend to have short to medium stubby trunks, a few observer at the location. Whenever PCs are at the site, the
long branches, and a generous canopy of deciduous leaves player local map may be laid out in plain view. Players may
that provide good shade in summer but shed completely in keep their own version as a memory map to record what
winter. There are some 120 different species of broadleaf on they discover.
Hârn; the most common types are Hârnic Oak, Shava Maple,
Solora Elm, and Western Ash.
Interior Maps
Woodland: Areas with a tree canopy between 15% and Interior plans show the inside of castles, keeps, taverns,
50% are considered woodland. Such areas contain mainly temples, caverns, and other small areas. They include details
summergreen deciduous trees growing in clumps or copses such as the types and arrangement of furniture, doors,
interspersed with open grassy areas. The open areas may walls, stairs, etc. They may also be used to detail small
be natural, fire induced, or the result of human or animal outdoor areas. The scale is 1 mm = 1 foot. Interior plans are
intervention. Note: Hârn’s climate makes extensive natural intended for use by GMs. They should be kept secret from
prairie grassland impossible. the players, as they show details players are supposed to
Heath: Sometimes called moor, heathland is found discover through exploration.
along windward margins when a combination of poor soils

Copyright © 1983–2019, Columbia Games, Inc. HârnWorld®

Name: Marcos, Order time: 02/25/2025 13:38:00


Map Keys 3 Map Keys 3

ATLAS HÂRNICA LOCAL MAP KEY


SNOWCAP CROPLAND SCARP FORTIFIED STRUCTURE
& GLACIER & PASTURE (ARROWS POINT DOWN) OR WALL
ALPINE GALBEN PEAK CLIFF UNFORTIFIED STRUCTURE
VEGETATION 1420
(Feet) (ARROWS POINT DOWN)

NEEDLELEAF MARSH CONTOUR GRAIN SILO/STORAGE


FOREST

10
10’ INTERVALS

20
MIXED WATER DITCH
FOREST STONE WALL

WOODLAND REEF/ROCKS ROUGH/BROKEN LOW WALLS


TERRAIN
SHOAL
HEATH (Mudflat) BOG/SWAMP PALISADE

RUBBLE/LOOSE FENCE
ROCK
FORD
FORD CANAL CAVE/TUNNEL IMPORTANT GATE
ENTRANCE
ROAD OUTDOOR WELL
FERRY (Paved) OR FOUNTAIN

BRIDGE ROAD PAVED SURFACE PILLORY


(Unpaved) (STOCKS)

RAPIDS TRAIL ROCK SURFACE GALLOWS/BLOCK OR


EXECUTION SITE
NATIONAL
FALLS BOUNDARY WOOD SURFACE

DAM/WEIR SHIRE/PROVINCE EARTH/MUD OPEN WATER


BOUNDARY SURFACE (0–15’ DEPTH)

HUNDRED/DISTRICT OPEN WATER


STREAM BOUNDARY GRASSY SURFACE (OVER 15’ DEPTH)

UNDERGROUND 1000 CONTOUR


STREAM (500' Intervals) SANDY SURFACE PILINGS

GRAVEL SURFACE SUBMERGED PILINGS


TOWN ARABLE FIELD OR
(Walled) TOLLHOUSE SUBMERGED ROCKS
CROPLAND

CASTLE Lead
MINE VEGETABLE PLOTS SUBMERGED SAND
OR MUD BAR
KEEP QUARRY PASTURE/
FLOATING JETTY
MEADOW
EDIS SHIRE MOOT or
DISTRICT CAPITAL SALT GRAVEYARD WOOD JETTY
HUNDRED MOOT POINT of
or LEGION FORT INTEREST STONE JETTY
MANOR MANOR
(Stone) (Ruin) TREES LOG BOOM
MANOR ABBEY
(Wood) (Ruin) ORCHARD WATERFALL

CHAPTER TRIBAL RIVER/STREAM


HOUSE VILLAGE BUSHES
FLOW DIRECTION
ABBEY GARGUN HEDGE BRIDGE SIMPLE
COLONY
BRIDGE STONE/
WOOD

Copyright © 1983–2019, Columbia Games, Inc. HârnWorld®

Name: Marcos, Order time: 02/25/2025 13:38:00


INTERIOR MAP KEY STAIRS
ARROW ALWAYS POINTS DOWN
FIREPLACE

PAVED SURFACE LOCKING DEVICES SPIRAL STAIRCASE OVEN OR KILN


INTERIOR: USED ON DOORS, TRUNKS, ETC. UP ONLY
FLAGSTONE, TWO STYLES ALL SHOWN ON THE SIDE THEY ARE ON,
OR CAN BE OPERATED FROM.

PAVED SURFACE SPIRAL STAIRCASE BRAZIER


EXTERIOR: WOOD LATCH DOWN ONLY
ROUGH FLAGSTONE (L),
COBBLESTONE (R)
WOOD BAR
TILE (L) SPIRAL STAIRCASE TORCH / LAMP
PATTERN MAY VARY. UP & DOWN
IRON BAR BRACKET
WOOD (R)
DIRT (L) LADDER SIMPLE WELL
IRON BOLT UP ONLY
MUD (R)
5 LOCK
SAND (L) RATED FROM 1 (WORST) TO 9 (BEST)
LADDER COVERED WELL
DOWN ONLY
GRAVEL (R) MECHANICAL
USED TO INDICATE SECRET DOORS
THAT ARE MECHANICALLY HIDDEN;
EARTH FILL SYMBOL APPEARS ON SIDE FROM
WHICH DOOR IS INVISIBLE. LADDER WATER TANK /
PACKED/RAMMED EARTH (L)
UP & DOWN
RUBBLE/RUBBLE FILL (R) RESERVOIR
MAGICAL
USED TO INDICATE MAGICALLY LOCKED
ITEMS SUCH AS CHESTS, DOORS, ETC.
WATER GUARD POST
USED TO INDICATE SECRET DOORS ROCKS / ORE FIRST NUMBER INDICATES THE NUMBER OF
THAT ARE MAGICALLY HIDDEN; 1 99
GRASS SYMBOL APPEARS ON SIDE FROM WHICH
GUARDS; SECOND NUMBER INDICATES THE
PERCENT CHANCE OF GUARDS BEING PRESENT
DOOR IS INVISIBLE.

STONE SLOPING SURFACE 1


NATURAL STONE (L) SPECIAL FEATURE
PSEUDOSTONE (R) DOORS ARROW ALWAYS POINTS DOWN THESE ARE DESCRIBED IN THE
a INTERIOR MAP NOTES

TILE ROOF DOORLESS PORTAL WATER DEPTH WATER FLOW


12
SLATE TILE (L) 6 DEPTH, IN FEET; IN RELATION TO DIRECTION
FLOW
CLAY TILE (R)
WOOD SWINGING DOOR NEAREST SPOT ELEVATION INDICATES DIRECTION OF WATER FLOW
OF STREAMS/RIVERS

WOOD & +6 SPOT ELEVATION TABLES


THATCH ROOF IRON SWINGING DOOR HEIGHT ABOVE "0" LEVEL WITH BENCHES / STOOLS
WOOD SHINGLES (L) –2
THATCH (R)

IRON GATE CEILING HEIGHT TAPESTRY / CURTAIN


8 9
TREE SHAPE OF CEILING MAY BE INDICATED

HEDGE or BUSH 12 6
FALSE DOOR

OPENING IN PALLET or TICK /


HAY/FODDER/ POCKET DOOR CEILING SIMPLE BED
CRUDE BEDDING/ETC.
SLIDING DOOR
OPEN TO LOWER BUNK BED
WALLS SECRET DOOR LEVEL
(A SYMBOL INDICATING WHETHER THE (HOLE IN FLOOR)
DOOR IS MECHANICALLY OR
MAGICALLY HIDDEN WILL APPEAR ON
RUBBLE WALL THE INVISIBLE SIDE OF THE DOOR) OPEN FLOOR & GOOD BED
CEILING
STONE WALL PORTCULLIS

STONE PILLAR/ TRAPDOOR IN FLOOR BUILDING OUTLINE GOOD FOUR


CEILING SUPPORT MAIN FLOOR/LEVEL,
FOR REFERENCE
POSTER BED
TRAPDOOR IN CEILING
LOW STONE WALL
UNDER FIVE FEET
MECHANICAL
DAUB AND CONNECTION
WATTLE WALL RAILINGS ETC. ODDS & ENDS

LOW DAUB AND IRON BARS RAILWAY FOR CHAIRS


WATTLE WALL ORE CARTS
UNDER FIVE FEET RAILING/BALUSTRADE REFUSE PILE
RAMMED EARTH
WALL POST & RAIL FENCE WALL VENTS / DRAINS
WINCH
WOODEN WALL LATTICE PARTITION LEVER
WOODEN POST/ CUPBOARD / ALCOVE
CEILING SUPPORT LAVATORY
WINDOWS RELIEF ROOM

LOW WOODEN WALL


UNDER FIVE FEET ANVIL
OPEN MACHICOLATION
IF PRESENT, ONE OF THESE TWO
TOOLS
STORAGE OPEN (SMALL) SYMBOLS WILL BE USED.

GLAZED WATER / OIL BARREL


IRREGULAR HOLE
BARRELS STAINED GLASS IN WALL CARPET / RUG
WOODEN CRATES HIDE / SKIN
BROKEN ITEM
UNSTABLE FLOOR
5 CHEST/TRUNK BARRED
5 (SEE LOCKING DEVICES) PODIUM / LECTERN
SHUTTERED
HANGING ITEMS DRAIN IN FLOOR
(MEAT, FISH, ETC) PEEP HOLE UNSTABLE CEILING
SACKS ARROW SLIT VENT IN CEILING

Name: Marcos, Order time: 02/25/2025 13:38:00

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