LenelS2 TechNote32 NetVR WebService 03
LenelS2 TechNote32 NetVR WebService 03
By configuring the NetVR Web Service, you can give users access to NetVR video from their Web browsers or
mobile devices. They will be able to view live video, search for and play back recorded video, and control the
pan/tilt/zoom functions on cameras connected to NetVR servers.
Overview
The NetVR Web Service connects to the NetVR server as a client and transcodes captured video into JPEG files.
The service then sends the JPEGs to the browser at the speed requested by the browser, or as fast as possible if
the requested rate is too high for the connection.
Video can be viewed on:
The local area network (LAN) or over the Internet using a web browser.
A mobile device using a mobile browser or the NetVR Client.
Browser Recommendations
The web client's Simple interface can be used on any web browser that supports a JPEG image.
The web client's Advanced interface is supported on a wide variety of browsers and devices, including:
Chrome 43
Firefox 38 and 39
Internet Explorer 9 and 11
Safari 7 and 8
For information on selecting a web client interface, see page 4.
Enter the Address of the NetVR Server to which you will be connecting (for example,
192.168.1.240).
Enter the Port used by the NetVR Server. By default, the port is 22609.
2. In the Administration Configuration section, do the following:
In the Username and Password boxes, enter the username and password for the
account the NetVR Web Service will use to connect to the NetVR Server.
In the Verify Password box, enter the password again.
Click Update Configuration to save your changes.
In the confirmation dialog box, click Restart to restart the Web Service.
3. To verify the configuration, open a web browser on the NetVR Web Service computer, enter
the IP address of the NetVR server (127.0.0.1), select the web client Advanced
interface (the Thin Client), log in if necessary, and confirm that video can be viewed from a
connected camera.
Note:
The NetVR Web Service uses a significant amount of computer resources to trans
code video. Required resources increase in proportion to the number of
simultaneous connections and the data rate of incoming video. Hardware
upgrades might be necessary to support heavy Web Service workloads.
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