Mirror Maze
Mirror Maze
#include <vector>
int M, N;
vector<vector<char>> grid;
vector<vector<vector<bool>>> visited;
// These are the directions to be used for movement: right, down, left, and up
const vector<pair<int, int>> directions = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
// After hitting a mirror, this function will be used to calculate the next direction
if (mirror == '/') {
if (direc == 0) return 3;
if (direc == 1) return 2;
if (direc == 2) return 1;
if (direc == 3) return 0;
if (direc == 0) return 1;
if (direc == 1) return 0;
if (direc == 2) return 3;
if (direc == 3) return 2;
return direc;
visited[x][y][direc] = true;
count++;
x += directions[direc].first;
y += directions[direc].second;
int findMaxLoop() {
int maxLength = 0;
if (!visited[i][j][direc]) {
}
}
return maxLength;
int main() {
return 0;