Business Model Canvas
Business Model Canvas
Recap
Source : https://en.wikipedia.org/wiki/Business_model_canvas
Key Components of the Business Model
Canvas
Customer Value Customer
Channels
Segments Propositions Relationships
Cost
Structure
How to Use the Business Model Canvas
1 2 3 4
Identify and Validate Iterate and Align teams
define each assumptions refine based and
block. with real-world on feedback. stakeholders
data. .
Business Model
Canvas
Designed For Designed By Date Version
05-02-2025 1.0
IIITL Students
Business Model Canvas
Customer Segments
Key Partners Key Activities Value Propositions Customer Relationships • Young professionals and trendsetters
• Fabric suppliers and manufacturers • Designing an d manufacturing trendy, high-
• Unique, stylish, and high-quality • Personalized customer service and support • Eco-conscious and sustainable fashion
• Designers and stylists quality fash ion prod ucts • Loyalty programs and exclusive discounts advocates
• So urcing sustainable an d co st-effective clothing
• E-commerce platforms (Amazon, Shopify, Etsy) • Engaging social media content and interactions • Online shoppers looking for affordable,
• Logistics and delivery partners
materials • Sustainable and eco-friendly fashion
• Mar keting and brand ing efforts (social • Fashion advice and styling guides quality fashion
• Influencers and brand ambassadors • Affordable luxury for fashion- • Customers sharing their outfits
media, ads, influencer collaborations)
conscious consumers • Boutique retailers and wholesale
• Retail distributors and wholesalers • Man aging e-commerce and retail sales
• Limited-edition and exclusive designs buyers
• Customer en gagement and feedback
collection • Customization and personalization • Special occasion buyers (wedding,
• Inventory an d supp ly chain management
options formal wear, streetwear, etc.)
• Strong brand identity and ethical
sourcing
Customer Segments
Key Partners Key Activities Value Propositions Customer Relationships • Macro segments:
• Suppliers Continuo us impr ovement
For consumers: • Self-serving / convenience • Geo-demographic: age bracket,
• Transport partners (incl Flex drivers) Add more demand & supply side par ticipants • Low prices gender, urban vs rural, lifecycle,
Stimulate consumption • Low Prices
• Manufacturers for Amazon goods • Safe purchase occupation, etc
• Marketplace sellers • Fast Delivery
• Large Choice of products (and • Behavioural (degree of loyalty, offers
• Tech partners (tech infrastructure) taken up, benefits sought, etc)
services)
For sellers: • and more
• Amazon Marketplace (w/ millions of • Micro segmentation for personalised
buyers) offers
• Fulfilment services (incl store front)
• Shipping services
Revenue Streams
Cost Structure
• Online stores: $220b
• Cost of sales: 56%
• Fulfilment: 16%
• Amazon Marketplace: $118b
• Technology & content: 14% • Physical stores: $19b
• Marketing: 8% | G&A: 2% • Subscription services: $35b
• AWS: $80b
• Advertising: $38b
• Other: $4b
Data Source: Internet
Designed For Designed By Date Version
05-02-2025 1.0
IIITL Students
Business Model Canvas Netflix
Customer Segments
Key Partners Key Activities Value Propositions Customer Relationships • Macro segments:
• Content owners • Content creation
• Content library • Mission / positioning • Demographic: family, individual, etc
• IP holders • Content licen sing and acquisition • Empowerment, trust • Age bracket, gender
• Mar keting / influ encing • Exclusive content
• Content delivery partners (ISPs, etc) • Self-service (App) • Geo-demographic: country, city vs
• Investors (bonds) • Convenience & mobility
• Personalisation rural, etc
• Industry-specific Influencers (eg. Prizes)) • Usage parameters:
• Unlimited access (incl binge
watching) • Device type, Screen size, connection
• On-demand speed
• Localisation • Micro segmentation:
• No ads • Interest: 2,000 taste Clusters and
• Easy cancelation more
Revenue Streams
Cost Structure
• Subscription plans (US: 43%, EMEA:
• Costs of Revenue (biggest: content amortisation): 58% (!)
• Marketing
32%, LATAM: 12%, APAC: 11%)
• Technology & Development • Licensing out own content
• General & Admin