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Ala de Muerte

The document outlines a 495-point army roster for the Adeptus Astartes - Dark Angels, featuring a Chaplain in Terminator Armour and two infantry units: Deathwing Knights and a Terminator Squad. Key rules include Oath of Moment, Deep Strike, and various weapon abilities such as Devastating Wounds and Sustained Hits. The roster emphasizes strategic gameplay with abilities that enhance attacks and survivability against enemy units.

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Juan Pedro
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0% found this document useful (0 votes)
16 views4 pages

Ala de Muerte

The document outlines a 495-point army roster for the Adeptus Astartes - Dark Angels, featuring a Chaplain in Terminator Armour and two infantry units: Deathwing Knights and a Terminator Squad. Key rules include Oath of Moment, Deep Strike, and various weapon abilities such as Devastating Wounds and Sustained Hits. The roster emphasizes strategic gameplay with abilities that enhance attacks and survivability against enemy units.

Uploaded by

Juan Pedro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Imperium - Adeptus Astartes - Dark Angels - Ala de muerte - (495 pts)

Army Roster (Imperium - Adeptus Astartes - Dark Angels) (495 pts)


Rules: Oath of Moment

Configuration
Battle Size Strike Force (2000 Point limit)

Detachment Inner Circle Task Force

Abilities: Vowed Target

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Legends are visible,
Imperial Knights are visible, Agents of the Imperium are visible

Character (75 pts)


Chaplain in Terminator Armour (1) Relic Shield, Warlord
(75 pts)
Rules: Deep Strike, Leader, Oath of Moment
Abilities: Recitation of Faith, Leader, Invulnerable Save, Litany of Hate, Relic Shield
Unit: Chaplain in Terminator Armour
Melee Weapons: Crozius Arcanum

Infantry (420 pts)


Deathwing Knights (5) Watcher in the Dark
(250 pts) • 4x Deathwing Knight: Power Weapon
• Knight Master: Great Weapon of the Unforgiven

Rules: Deep Strike, Oath of Moment, Devastating Wounds, Sustained Hits


Abilities: Inner Circle, Invulnerable Save, Attached Unit, Teleport Homer, Watcher in the Dark
Unit: Deathwing Knight (x4) (x4), Knight Master
Melee Weapons: Power Weapon, Great Weapon of the Unforgiven

Terminator Squad (5) • Terminator Sergeant: Power Fist


(170 pts) • Terminator w/ Heavy Weapon: Assault Cannon, Chainfist
• 3x Terminator w/ Power Fist

Rules: Deep Strike, Oath of Moment, Rapid Fire, Anti-, Devastating Wounds
Abilities: Teleport Homer, Fury of the First, Invulnerable Save
Unit: Terminator Squad
Ranged Weapons: Storm Bolter (x2) (x4), Assault Cannon
Melee Weapons: Power Fist (x2) (x4), Chainfist
Rules:

Oath of Moment If your Army Faction is Adeptus Astartes, at the start of your Command phase, select one unit from your opponent’s army.
Until the start of your next Command phase, that enemy unit is your Oath of Moment target. Each time a model with
this ability makes an attack that targets your Oath of Moment target:
% You can reroll the Hit roll
% If your army does not include one or more units with the Black Templars, Blood Angels, Dark Angels, Deathwatch or Space
Wolves keywords, add 1 to the Wound roll as well.

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that attack
(including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the attacking
unit have been allocated and resolved. After that attack is allocated and after any modifiers are applied, it inflicts a number of
mortal wounds on the target equal to the Damage characteristic of that attack, instead of inflicting damage normally.

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.
Abilities

Vowed Target

At the start of your Movement phase, select one of


the following:
% Defensive Footing: Select one objective marker
you control. Until the start of your next Movement
phase, that objective marker is your Vowed
objective marker.
% Aggressive Push: Select one or more objective
markers you do not control. Until the start of your
next Movement phase, each of those objective
markers is one of your Vowed objective markers. If
a rule refers to a unit or model being within range of
your Vowed objective marker, that rule takes effect
if that unit or model is within range of one or more of
your Vowed objective markers.
Each time a Deathwing Infantry unit from your army
makes an attack that targets a unit within range of
one or more of your Vowed objective markers, add 1
to the Wound roll.’

Recitation of Faith

While this model is leading a unit, models in that unit have the Feel No Pain 4+ ability against mortal wounds.

Leader

This model can be attached to the following units:

% Terminator Assault Squad


% Terminator Squad

Invulnerable Save

4+

Litany of Hate

While this model is leading a unit, each time a model in that unit makes a melee attack, add 1 to the Wound roll.

Relic Shield

Add 1 to the bearer's wound characteristics

Inner Circle

Each time an attack is allocated to a model in this unit, subtract 1 from the Damage characteristic of that attack.

Attached Unit

If a Character unit from your army with the Leader ability can be attached to a Terminator Squad, it can be attached to this unit instead.

Teleport Homer

At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If
you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within
3" horizontally of that token and not within 9" horizontally of any enemy models. That token is then removed.

Watcher in the Dark

Once per battle, in any phase, just after a mortal wound is allocated to an Adeptus Astartes model in this unit, this unit can summon a Watcher in the Dark.
When it does, until the end of the phase, models in this unit have the Feel No Pain 4+ ability against mortal wounds.

Fury of the First

Each time a model in this unit makes an attack that targets your Oath of Moment target, add 1 to the Hit roll.
Unit M T SV W LD OC

Chaplain in Terminator Armour 5" 5 2+ 6 5+ 1

Deathwing Knight (x4) (x4) 5" 5 2+ 4 6+ 1

Knight Master 5" 5 2+ 4 6+ 1

Terminator Squad 5" 5 2+ 3 6+ 1

Melee Weapons Range A WS S AP D

Crozius Arcanum Melee 5 2+ 6 -1 2

Power Weapon Melee 5 2+ 6 -2 2

Great Weapon of the Unforgiven Melee 5 2+ 6 -2 2

Devastating Wounds, Sustained Hits 1

Power Fist (x2) (x2) Melee 3 3+ 8 -2 2

Chainfist Melee 3 4+ 8 -2 2

Anti-Vehicle 3+

Ranged Weapons Range A BS S AP D Keywords

Storm Bolter (x2) (x2) 24" 2 3+ 4 0 1 Rapid Fire 2

Assault Cannon 24" 6 3+ 6 0 1 Devastating Wounds

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