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Necron Stratagem Data Cards

The document outlines various stratagems for a tabletop game, categorized into Neutral, Offensive, and Defensive types. Each stratagem has specific costs in command points (CP) and describes unique abilities or effects that can be utilized during gameplay. Key examples include re-rolling attacks, enhancing unit capabilities, and tactical maneuvers like charging and overwatch.
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0% found this document useful (0 votes)
362 views2 pages

Necron Stratagem Data Cards

The document outlines various stratagems for a tabletop game, categorized into Neutral, Offensive, and Defensive types. Each stratagem has specific costs in command points (CP) and describes unique abilities or effects that can be utilized during gameplay. Key examples include re-rolling attacks, enhancing unit capabilities, and tactical maneuvers like charging and overwatch.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NEUTRAL OFFENSIVE AWAKENED

CORE STRATAGEMS CORE STRATAGEMS DYNASTY


BATTLE TACTIC EPIC DEED STRATEGIC PLOY
1CP COMMAND RE-ROLL 1CP EPIC CHALLENGE 1CP TANK SHOCK
Any Time Re-roll one hit, wound, damage, When an attached CHARACTER After completing a charge, one
Fight Your
saving throw, advance, charge, unit from your army is selected to VEHICLE unit from your army may
Phase Charge
desperate escape, hazardous, or fight, all of their attacks have roll a # of D6 equal to its
Phase
number of attacks roll [PRECISION] Toughness. For each 5+, that
enemy unit suffers 1 mortal wound
STRATEGIC PLOY STRATEGIC PLOY to a max of 6.
1CP NEW ORDERS 2CP COUNTER-OFFENSIVE

After completing a charge, one

roll a # of D6 equal to its


VEHICLE unit from your army may

Toughness. For each 5+, that


enemy unit suffers 1 mortal wound

phase, one of your units in reserves


may arrive on the battlefield as if it
were the reinforcements step of

A unit arriving this way CANNOT


arrive on the battlefield on a battle
At the end of the enemy movement

round it would not normally be


STRATEGIC PLOY
One unit from your army in
Your At the end of your command phase,
you may use this stratagem to
Fight
Phase engagement range that has not 1CP RAPID INGRESS
Command

RAPID INGRESS
HYPERCRYPT
LEGION
discard one active secondary fought yet gets to fight next. At the end of the enemy movement
Phase Enemy
mission you have and draw a new Movement phase, one of your units in reserves

TANK SHOCK

your Movement phase.


one. You may only use this once BATTLE TACTIC may arrive on the battlefield as if it
Phase
1CP

eligible to do so in.
per battle. PROTOCOL OF THE were the reinforcements step of

STRATEGIC PLOY

STRATEGIC PLOY
your Movement phase.
HUNGRY VOID

to a max of 6.
Fight
Phase One NECRONS unit that has not A unit arriving this way CANNOT
been selected to fight this phase arrive on the battlefield on a battle
gets +1 STR to their melee round it would not normally be
weapons. If a NECRONS eligible to do so in.
CHARACTER is leading that unit,

Movement
they also gain -1 AP. STRATEGIC PLOY

Charge
1CP

1CP
Enemy
Phase

Phase
Your
BATTLE TACTIC
1CP PROTOCOL OF THE
1CP PROTOCOL OF THE Your SUDDEN STORM
Movement
CONQUERING TYRANT

DIMENSIONAL CORRIDOR
Until the end of your turn, ranged
Your Phase
weapons in the selected unit gain
Shooting Until the end of the phase, re-roll
[ASSAULT]. In addition, if a

COUNTER-OFFENSIVE
Phase attacks within half range of 1. If a
NECRONS CHARACTER is leading

When an attached CHARACTER


unit from your army is selected to
fight, all of their attacks have

MONSTER can be set up anywhere

3” away from all enemy models.


Units using this stratagem cannot

eligible to declare a charge this


One unit from your army in
engagement range that has not

One NECRONS unit in reserves


arriving using the Deep Strike or
Hyperphasing abilities that is not a

on the battlefield that is more than

One NECRONS unit from your


army that was set up on the
battlefield this turn using the
Eternity Gate MONOLITH ability is
NECRONS CHARACTER is leading

COSMIC PRECISION
that unit, re-roll Advance rolls.
the unit, re-roll all hit rolls.

EPIC CHALLENGE
CORE STRATAGEMS

fought yet gets to fight next.

declare a charge this turn.


DEFENSIVE AWAKENED

STRATEGIC PLOY

STRATEGIC PLOY

STRATEGIC PLOY
CORE STRATAGEMS DYNASTY

[PRECISION]
OFFENSIVE

EPIC DEED
EPIC DEED STRATEGIC PLOY STRATEGIC PLOY

phase.
1CP INSANE BRAVERY 1CP PROTOCOL OF THE 2CP PROTOCOL OF THE
Your Just after you have failed a Fight UNDYING LEGIONS Enemy VENGEFUL STARS

Movement
Command battle-shock test for any unit in Phase or Shooting Just after the enemy destroys one

Charge
When on NECRONS unit from your

1CP

2CP

1CP

2CP
Phase

Phase

Phase

Phase
Fight

Fight

Your

Your
Phase your army, treat it as if you passed Enemy Phase of your units, if there is a NECRONS
army just had one or more of its
the test instead. Shooting CHARACTER unit within 6” of the
models destroyed as a result of
Phase attacks, reanimate D3 wounds for unit that was just destroyed, that
STRATEGIC PLOY that unit. If a NECRONS unit can fire as if it were its
1CP FIRE OVERWATCH CHARACTER is leading that unit, shooting phase at the inciting
they reanimate D3+1 wounds enemy unit if it would be able to do

REANIMATION CRYPTS
COMMAND RE-ROLL
Re-roll one hit, wound, damage,
saving throw, advance, charge,

At the end of your command phase,

one. You may only use this once


desperate escape, hazardous, or

you may use this stratagem to


discard one active secondary
mission you have and draw a new

and not battleshocked, each of


your NECRONS units in reserves
may activate its reanimation
If your warlord is on the battlefield
Any One unit from your army within 24” so if it were your shooting phase.
instead.
Enemy of that enemy unit and would be
eligible to shoot if it were your

CORE STRATAGEMS
Movement,
start or shooting phase may shoot as if it EPIC DEED

NEW ORDERS
were your shooting phase, scoring
end 1CP

number of attacks roll


hits on unmodified 6+ rolls. PROTOCOL OF THE
ETERNAL REVENANT

STRATEGIC PLOY

STRATEGIC PLOY
Any

BATTLE TACTIC
YOU CAN ONLY USE THIS ONCE
Phase At the end of a phase where a
PER TURN. Titanic units can’t use
INFANTRY CHARACTER model

per battle.

protocols.
this.
STRATEGIC PLOY
was destroyed, set the model back NEUTRAL
up as close as possible to where it
1CP HEROIC INTERVENTION was killed with half wounds
remaining.
Just after an enemy unit ends a

Command

Command
Enemy

Any Time
1CP

1CP

1CP
Phase

Phase
charge move, if you have a unit

Your

Your
Charge
Phase within 6” that would be eligible to
declare a charge if it were your
charge phase may roll to charge
that specific enemy unit, resolving
it as if it were your charge phase.

The only VEHICLE units allowable


are WALKERS.
DEFENSIVE HYPERCRYPT
CORE STRATAGEMS LEGION
EPIC DEED WARGEAR
1CP INSANE BRAVERY 1CP QUANTUM DEFLECTION
Just after you have failed a Just after a NECRONS VEHICLE
Your Fight
battle-shock test for any unit in unit has been selected as the
Command or
your army, treat it as if you passed target of any attacks, that vehicle
Phase Enemy
the test instead. has a 4++ save until the end of the
Shooting
phase.
Phase
STRATEGIC PLOY
1CP FIRE OVERWATCH WARGEAR
1CP ENTROPIC DAMPENING

CANOPTEK
COURT
Any One unit from your army within 24”
Enemy of that enemy unit and would be Enemy Just after an enemy unit has
Movement, eligible to shoot if it were your Shooting selected a TITANIC model as the
start or shooting phase may shoot as if it Phase target of its attacks and said titanic
end were your shooting phase, scoring model is within 18” of the attacking
hits on unmodified 6+ rolls. unit, the attacking unit gains the
[HAZARDOUS] trait on all weapons
YOU CAN ONLY USE THIS ONCE equipped by that unit until the end
PER TURN. Titanic units can’t use of the phase.
this.
STRATEGIC PLOY STRATEGIC PLOY
1CP HEROIC INTERVENTION 2CP HYPERPHASIC RECALL
One NECRONS INFANTRY unit that

COUNTERTEMPORAL SHIFT
Enemy Just after an enemy unit ends a Fight
charge move, if you have a unit just had at least one of its models
Charge or

CURSE OF THE CRYPTEK


within 6” that would be eligible to destroyed as a result of enemy
Phase Enemy
declare a charge if it were your attacks may be removed from the
Shooting

SUBOPTIMAL FACADE
charge phase may roll to charge board and immediately set back up
Phase

from your army was destroyed by


Just after one CRYPTEK model

one of the attacking unit’s attacks,

a friendly CANOPTEK model


makes an attack that targets the
offending enemy unit, add 1 to the

Just after an enemy unit has

attacking model is within 12” of it


selected one CANOPTEK unit as a

Just after an enemy unit has

a target of a charge may activate its


for the rest of the battle, each time

target of at least one of those


attacks may only be targeted if the

selected one CANOPTEK unit


wholly within your Power Matrix as
that specific enemy unit, resolving anywhere wholly within 6” of a
it as if it were your charge phase. MONOLITH and not within
engagement range of enemy units.

until the end of the phase.


The only VEHICLE units allowable
are WALKERS.

hit roll and wound roll.

reanimation protocols.
STRATEGIC PLOY

STRATEGIC PLOY
BATTLE TACTIC
NEUTRAL OFFENSIVE CANOPTEK
CORE STRATAGEMS CORE STRATAGEMS COURT
BATTLE TACTIC EPIC DEED STRATEGIC PLOY

Shooting

Shooting

Shooting
1CP COMMAND RE-ROLL 1CP EPIC CHALLENGE 1CP TANK SHOCK

1CP

Enemy

1CP
Enemy

1CP
Enemy
Phase

Phase

Phase
Fight
or
Any Time Re-roll one hit, wound, damage, When an attached CHARACTER After completing a charge, one
Fight Your
saving throw, advance, charge, unit from your army is selected to VEHICLE unit from your army may
Phase Charge
desperate escape, hazardous, or fight, all of their attacks have roll a # of D6 equal to its
Phase

HEROIC INTERVENTION
number of attacks roll [PRECISION] Toughness. For each 5+, that
enemy unit suffers 1 mortal wound

Just after you have failed a


battle-shock test for any unit in

of that enemy unit and would be

shooting phase may shoot as if it


your army, treat it as if you passed

One unit from your army within 24”

eligible to shoot if it were your

were your shooting phase, scoring

YOU CAN ONLY USE THIS ONCE


PER TURN. Titanic units can’t use

Just after an enemy unit ends a

The only VEHICLE units allowable


charge move, if you have a unit
within 6” that would be eligible to
declare a charge if it were your
charge phase may roll to charge
that specific enemy unit, resolving
STRATEGIC PLOY to a max of 6.

it as if it were your charge phase.


1CP NEW ORDERS

FIRE OVERWATCH
INSANE BRAVERY
STRATEGIC PLOY
STRATEGIC PLOY

CORE STRATAGEMS
2CP COUNTER-OFFENSIVE

hits on unmodified 6+ rolls.


Your At the end of your command phase,
you may use this stratagem to
1CP RAPID INGRESS
Command One unit from your army in
discard one active secondary Fight At the end of the enemy movement
Phase engagement range that has not Enemy
mission you have and draw a new Phase phase, one of your units in reserves
Movement

STRATEGIC PLOY
STRATEGIC PLOY
fought yet gets to fight next.

the test instead.


one. You may only use this once may arrive on the battlefield as if it

are WALKERS.
Phase
per battle. were the reinforcements step of

DEFENSIVE

EPIC DEED
your Movement phase.
STRATEGIC PLOY BATTLE TACTIC
1CP REACTIVE SUBROUTINES 2CP CYNOSURE OF A unit arriving this way CANNOT

this.
arrive on the battlefield on a battle
Enemy One CANOPTEK unit that was Fight ERADICATION round it would not normally be

Movement,
Command
within 9” of an enemy unit that just Until the end of the phase, one eligible to do so in.

Charge
Movement Phase

start or
1CP

1CP

Enemy

1CP
Enemy
Phase

Phase
Your

end
Any
Phase ended a Normal, Advance, or Fall or CRYPTEK or CANOPTEK unit
Back move may make a Normal Your (comprised of CRYPTEK or
move of up to 6”. Shooting CANOPTEK models) from your STRATEGIC PLOY
Phase army that is wholly within your 1CP SOLAR PULSE
army’s Power Matrix gains
[DEVASTATING WOUNDS]. Your Select one objective marker within
Shooting 18” of a CRYPTEK model. Until the
Phase end of the phase, NECRONS
models gain [IGNORES COVER]
while targeting units within range
of that objective marker.

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