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PF2e Vs Dnd5e Differences

The document compares *Dungeons & Dragons 5th Edition* (D&D 5e) and *Pathfinder Second Edition* (PF2e) across various aspects such as design philosophy, character creation, combat mechanics, and accessibility. D&D 5e emphasizes simplicity and narrative flexibility, making it more accessible for new players, while PF2e offers deeper tactical gameplay and character customization. The choice between the two systems ultimately depends on player preferences for storytelling versus strategic depth.

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0% found this document useful (0 votes)
98 views3 pages

PF2e Vs Dnd5e Differences

The document compares *Dungeons & Dragons 5th Edition* (D&D 5e) and *Pathfinder Second Edition* (PF2e) across various aspects such as design philosophy, character creation, combat mechanics, and accessibility. D&D 5e emphasizes simplicity and narrative flexibility, making it more accessible for new players, while PF2e offers deeper tactical gameplay and character customization. The choice between the two systems ultimately depends on player preferences for storytelling versus strategic depth.

Uploaded by

solmateusbraga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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**Pathfinder 2e vs.

D&D 5e: A Detailed Comparison**


The tabletop roleplaying game (TTRPG) community is dominated by two titans:
*Dungeons & Dragons 5th Edition* (D&D 5e) and *Pathfinder Second Edition* (PF2e).
Both systems share roots in fantasy adventure, but they diverge significantly in
design philosophy, mechanics, and player experience. This comparison explores their
nuances to help players and Game Masters (GMs) decide which system suits their
preferences.

---

### **1. Core Design Philosophy**


- **D&D 5e**: Prioritizes accessibility and streamlined play. Its "rulings over
rules" ethos empowers GMs to improvise, reducing reliance on complex mechanics. The
system favors narrative flexibility and ease of entry for new players.
- **PF2e**: Emphasizes structured, tactical gameplay. Its rules are comprehensive
and precise, offering codified solutions for most scenarios. This appeals to
players who enjoy mechanical depth and character-building complexity.

**Key Takeaway**: 5e is more forgiving for improvisation, while PF2e rewards system
mastery and strategic planning.

---

### **2. Character Creation & Customization**


- **D&D 5e**:
- **Simplicity**: Classes follow linear progression with subclass choices at
specific levels (e.g., a Fighter chooses a Martial Archetype at level 3).
- **Feats**: Optional and often replace Ability Score Improvements. Feats are
impactful but limited in number, reducing decision paralysis.
- **Races (Lineages)**: Customization focuses on cultural traits rather than
strict racial bonuses (post-*Tasha’s Cauldron of Everything*).

- **PF2e**:
- **Modularity**: Characters are built via Ancestry, Background, Class, and *10+
feat choices* (Ancestry, Class, Skill, and General feats). Every level offers
meaningful customization.
- **Class Identity**: Each class has unique feat pools (e.g., a Fighter can
specialize in grappling, archery, or dual-wielding via class feats).
- **Ancestries & Heritages**: Ancestries (races) include heritages (subraces) and
ancestry feats, allowing deep specialization (e.g., an Elf can become a magical
archer or a telepathic diplomat).

**Key Takeaway**: PF2e offers unparalleled build diversity, while 5e streamlines


choices for faster character creation.

---

### **3. Combat Mechanics**


- **D&D 5e**:
- **Action Economy**: Movement, Action, Bonus Action (e.g., a Rogue can Move,
Attack, and Cunning Action).
- **Advantage/Disadvantage**: A binary system replacing circumstantial modifiers.
Streamlined but less granular.
- **Bounded Accuracy**: Low numbers ensure even low-level enemies remain
marginally relevant.

- **PF2e**:
- **Three-Action Economy**: Every turn grants three actions (e.g., Strike three
times, Move + Cast a Spell, or Raise Shield + Demoralize).
- **Degrees of Success**: Rolls critically succeed/fail if they beat/fail the DC
by 10. Abilities often have unique effects on critical successes (e.g., a critical
hit with a spell might inflict persistent damage).
- **Teamwork Focus**: Buffs, debuffs, and flanking are essential. The "MAP"
(Multiple Attack Penalty) discourages mindless attacking, incentivizing tactical
variety.

**Key Takeaway**: PF2e combat is tactical and teamwork-driven; 5e is faster and


more intuitive for casual play.

---

### **4. Magic & Spells**


- **D&D 5e**:
- **Spell Slots**: Prepared casters (e.g., Wizards) prepare a list daily;
spontaneous casters (e.g., Sorcerers) know fewer spells but flexibly cast them.
- **Cantrips**: Scale with level, reducing martial-caster disparity.
- **High Magic**: Spellcasters dominate high-level play with world-altering
abilities.

- **PF2e**:
- **Spell Preparation**: Vancian casting (preparing individual spell slots) for
most casters, but flexible options exist (e.g., Sorcerers are spontaneous).
- **Focus Spells**: Reusable abilities tied to class/feats (e.g., a Champion’s
*Lay on Hands*).
- **Balanced Scaling**: Casters remain powerful but rarely overshadow martials
due to incapacitation traits and counterplay options.

**Key Takeaway**: PF2e reins in caster dominance; 5e embraces high-fantasy power


scaling.

---

### **5. Roleplaying & Non-Combat Systems**


- **D&D 5e**:
- Light rules for social/exploration pillars. Skills are broad (e.g., Persuasion
covers diplomacy, bargaining, and intimidation).
- Relies on GM fiat for resolution, encouraging narrative creativity.

- **PF2e**:
- **Subsystems**: Structured rules for chases, infiltration, social encounters
(e.g., *Influence* and *Victory Points*).
- **Skill Actions**: Codified uses for skills (e.g., *Demoralize* with
Intimidation, *Treat Wounds* with Medicine).
- **Lore Skills**: Encourages character expertise in niche knowledge (e.g.,
*Undead Lore*).

**Key Takeaway**: PF2e provides mechanical depth for non-combat challenges; 5e


keeps it freeform.

---

### **6. Accessibility & Learning Curve**


- **D&D 5e**:
- Simpler rules, fewer modifiers, and minimalist character sheets. The *Player’s
Handbook* is approachable for newcomers.
- Dominant market presence means abundant tutorials, streams, and prewritten
modules.
- **PF2e**:
- Steeper initial learning curve due to keyword-heavy rules (e.g., *Press*,
*Flourish* traits) and character options.
- Free, digital tools like *Archives of Nethys* and *Pathbuilder* ease access.
The *Beginner Box* is a praised onboarding tool.

**Key Takeaway**: 5e is better for casual or first-time players; PF2e rewards


investment with long-term depth.

---

### **7. Community & Content**


- **D&D 5e**:
- Larger player base, pop-culture footprint (*Stranger Things*, Critical Role),
and extensive third-party content.
- Official adventures vary in quality but cater to diverse genres (e.g., *Curse
of Strahd*, *Spelljammer*).

- **PF2e**:
- Niche but passionate community. Paizo’s APs (*Abomination Vaults*, *Strength of
Thousands*) are critically acclaimed for depth and inclusivity.
- Robust GM support with balanced encounter-building rules and monster design.

**Key Takeaway**: 5e has broader cultural reach; PF2e offers polished, challenging
adventures.

---

### **Conclusion: Which Should You Play?**


- **Choose D&D 5e if**:
- You value simplicity, improvisation, and accessibility.
- Your table enjoys roleplay-heavy, rules-light storytelling.
- You want to leverage mainstream popularity for finding players.

- **Choose PF2e if**:


- Your group loves tactical combat and character-building puzzles.
- You prefer balanced, rules-supported gameplay over GM fiat.
- You seek long-term campaign depth with minimal power creep.

Both systems excel at different styles of play. D&D 5e is the gateway to TTRPGs for
many, while PF2e refines the crunchier aspects of the hobby. Ultimately, the best
choice depends on your group’s priorities: storytelling ease vs. strategic depth,
improvisation vs. structure, or simplicity vs. customization.

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