Ipr Summary
Ipr Summary
Introduction to Innovation
This presentation provides an overview of innovation, its types, and related concepts,
particularly within the context of Intellectual Property Rights (IPRs). Here's a breakdown of the
key topics covered:
Course Overview
The course focuses on:
● Macro Aspects of IPRs: Innovation, its relation to IPRs, economic growth, and catching
up.
What is Innovation?
● Origin: The word "innovation" comes from the Latin "innovare," meaning "to make new."
● Schumpeter's Definition: Innovation drives the capitalist engine through new consumer
goods, production methods, markets, and industrial organization.
● A capitalist is a person who invests large amounts of money in businesses, often with the
goal of generating profit. In a broader context, capitalism refers to an economic system
where private individuals or businesses own and control property and resources, making
decisions based on their interests. It's important to note that what benefits an individual
capitalist may not always benefit society as a whole.
○ New markets.
Types of Innovation
1. Product Innovation:
Nature of Innovation
1. Radical Innovation:
○ Impact: Changes the structure of the market, creates new markets, or renders
existing products obsolete.
● High-tech sectors rely on R&D, while others depend on adopting existing knowledge and
technology.
● Low- and medium-technology industries (LMTs) often focus on incremental innovation
and adoption.
○ Strategy: Used by successful companies to create better products for their best
customers to pursue higher profit margins.
○ Impact: Generates new markets and values, disrupts existing ones, and
significantly alters and improves a product or service in unexpected ways.
○ Definition: Innovations in products and processes that address the needs and
improve the welfare of the excluded due to poverty, handicap, or location.
○ Key Difference: User innovation benefits the user directly, while manufacturer
innovation benefits the seller.
Okay, I'll break down the key concepts from the presentation on the innovation process and
diffusion.
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2. Feedback Loops: Innovation is not always a linear process; feedback from later stages
can influence earlier stages.
3. Environmental Factors: Innovations require the right environment, including consumer
demand and complementary products.
4. Science and Innovation: Science is often a precondition for innovation, but sometimes
innovations can happen before the scientific understanding for them is understood
Elements of Innovation
● Invention: Creation of a new idea (often by individuals or small teams). It is defined as
an increment in technical knowledge or a prescription for a producible product/operable
process that wasn't obvious to someone skilled in the art.
● Examples: Pharmaceutical and software industries are used to illustrate this model.
● Comparison:
Pharma Software
Market Share Therapeutic indication & patent First to market, rapid diffusion
●
● Example: Louis Pasteur's work on wine fermentation led to both the germ theory of
disease and the commercial innovation of pasteurization.
Feedback to the Science Base
Technological knowledge often precedes scientific knowledge, leading to scientific
developments that improve technology.
Pasteur’s Quadrant
Highlights the interplay between applied and basic research.
Learning by Doing
● Experience with a new technology leads to knowledge and productivity growth.
● Learning Curve: Production process becomes more efficient as it is repeated.
Learning by Using
● Products are improved based on user experience, •Learning that takes place as a result
of experience with using a new innovative product.
● .
● Common in complex capital goods, performance not fully understood until they are used.
Diffusion (Chapter 7)
This chapter discusses the spread of innovations throughout the economy.
Introduction to Diffusion
● Why innovations spread (or not).
S-Curve of Diffusion
● Displays the rate of technology diffusion in a population.
● Time of tech release vs how much of population is now using it
● Starts slow, becomes steeper, and eventually flattens out.
● Often, diffusion is less than complete, reached limit below 100% adoption.
●
Epidemic Model
● No hetero consumer tastes or has willingess to pay
● Assumes adoption spreads through people who already adopted and learning.
● Cost of adoption.
● Network externalities.
● Market structure.
Benefits of Adoption
● Perceived improvements afte ruse
● Network support .
Costs of Adoption
● Price of the new technology.
● Financing costs.
● Switching costs.
● Types:
○ Direct Networks (e.g., telephone) depend whom they can communicate wiht
● Lock-In: Market gets stuck with a standard, even if alternatives are better.
I hope this comprehensive breakdown is helpful! Let me know if you have any specific
questions.
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Okay, I will go through the presentation and explain the key concepts related to the demand and
supply of innovation.
Overview
● Introduction: Examples illustrating the interplay of supply and demand in innovation.
Introduction
The presentation starts with two contrasting examples:
● Human Flight: A long-term quest driven by desire, with achievement dependent on the
gradual development of necessary technologies and understanding.
COVID-19 Vaccines
● Operation Warp Speed (OWS): A U.S. government initiative to accelerate the
development, manufacturing, and distribution of COVID-19 vaccines.
● OWS Strategies: Simultaneous FDA review, manufacturing before approval, and
Department of Defense coordination.
● Key takeaway: Highlights the importance of a clearly identified need (strong demand
signal) and focused government effort.
Human Flight
● A long-standing aspiration, with early attempts dating back centuries.
○ Desire to be first.
● Key takeaway: Demonstrates that demand alone is insufficient; the supply of necessary
inputs is crucial.
● The COVID-19 vaccine example illustrates demand-driven innovation, while human flight
highlights the necessity of both demand and sufficient supply.
Supply of Innovation
● Most important supply factor: availability of innovators, which depends on capabilities
and incentives.
Technological Opportunity
● Refers to the availability of relevant scientific and technological knowledge.
● Rapid COVID-19 vaccine development depended on prior knowledge from earlier SARS
viruses.
Absorptive Capacity
● The ability of a firm (or individual) to recognize the value of new, external information,
assimilate it, and apply it to commercial ends.
● Firms may invest in basic research to increase their absorptive capacity, even if it leads
to broader knowledge spillovers. Spilloveres her emean that this knowledge can be
publicly available and can benefit other companies as well
● Countries also vary in their ability to absorb and use frontier science and technology,
impacting the success of development strategies.
Financing Innovation
● A key cost element – financing needed to invent and bring a product to market.
○ Asymmetric information
○ Moral hazard
● This can lead to projects not being undertaken and unequal access to funds ("missing
Einsteins").
● The main sources of finance for innovative startups are self and bank loans.
○ World War II: Atom bomb, radar, microwaves, and medical advancements. Also
led to the creation of national science policy and organizations like the NSF.
Direction of Innovation
● Refers to the specific paths pursued at a given point in time.
● Choice is determined by the same factors that determine the overall level of innovation:
science base, expected innovation cost, expected profit, risk, etc.
● Influence of supply:
● Influence of demand:
● Why it's common: Supply and demand factors often apply to the economy or society as
a whole, increasing the likelihood that multiple individuals will perceive the same
opportunities for a scientific discover or a potential profit
Summary
● The level and direction of innovation are determined by the interaction of supply and
demand.
● Non-economic factors and chance also matter, but are less amenable to policy targeting.
● Supply factors:
○ Availability of finance
○ Cultural attitudes
● Demand factors:
○ Market size
○ Regulatory mandates
● Simultaneous inventions are common due to broad economic and societal influences.
I hope this explanation is helpful! Let me know if you have any further questions.
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Okay, I will go through the presentation and explain the key concepts related to appropriation
mechanisms for innovation, as discussed in Chapter 4 of Hall & Helmers.
●
● Barbed Wire's Impact: Barbed wire allowed people to protect their land and farms.
● Inventors: John Warne Gates and Joseph Glidden. Glidden received a patent in 1874,
leading to a massive increase in barbed wire production.
Concept of IPRs
Intellectual Property (IP) refers to creations of the mind that have value and can be legally
owned, like inventions, brand names, artistic works, and designs.
Economic Definition:
Examples:
Breakdown of the Diagram:
1. IPRs (Intellectual Property Rights) – The overarching term covering all forms of legal
instruments for intellectual property protection. The give ht einnoavator exclusiv rights
over the use of his or her IP.
Purpose of IPRs:
Introduction
● Innovation as a Quasi-Public Good: Innovation benefits society, but without incentives,
it might be underproduced.
Intellectual Property
● Focus: The presentation focuses on formal appropriation mechanisms, specifically
intellectual property. It also mentions informal mechanisms like secrecy.
● Characteristics of IP:
○ Often non-rival (one person's use doesn't diminish another's) and non-excludable
(difficult to prevent others from using).
Types of IP
● The presentation lists several types of intellectual property:
○ Patents
○ Copyright
○ Trademarks
○ Design rights
○ Plant patents
○ Geographical designations
○ [Trade secrets]
● Geographic Restriction: IP rights are generally restricted to the country or region that
grants them, although there is some international cooperation.
●
●
●
● Process Innovations: Secrecy is now the most important mechanism for securing
returns. Coca-Cola’s beverage formula and bottling process.
●
Summary
● Creators of ideas and intangible products are motivated by the ability to capture some
returns from their innovative activities.
● Benefits of IP:
Okay, I'll break down the key concepts discussed in Chapter 8 of Hall & Helmers, which focuses
on innovation strategy.
Overview
The chapter covers:
● Value Creation and Capture: How firms generate and then profit from innovation.
● Strategies for Network Competition: How firms compete in markets with network
effects.
Introduction
● Innovation strategies are vital for creating value for a firm.
● The "best" strategy depends on the firm's characteristics, like whether it's an established
company or a startup.
● Start-ups often pursue radical innovation, aiming for entirely new combinations of
knowledge.
● Platform technologies are increasing in importance, so they introduce new challenges for
innovation strategy.
Platform technologies (like operating systems, e-commerce platforms, and cloud computing)
are widely used and connect multiple users, businesses, or devices. As these platforms become
more important, they bring new challenges for innovation.
Key Challenges:
○ Platforms become more valuable as more users join (e.g., social media, app
stores).
○ New companies struggle to compete if a few big platforms dominate.
2. Interoperability & Standards
○ Companies must ensure their innovations work with existing platforms (e.g., apps
must follow Apple’s iOS rules).
○ This can limit creativity and increase dependency on big platforms.
3. Control & Access
○ Platform owners (like Google, Microsoft, or Amazon) set the rules, controlling
what innovations succeed.
○ Smaller firms may struggle for visibility or fair terms.
4. Data & Privacy Issues
○ Radical
Example: need to communicate over distance without wires —-- smart phones with big
screen, camera
Value Capture
● Value created by innovation must be captured as profits.
● Value capture: A firm's ability to obtain some of the benefits of innovation via pricing
above cost.
● Value capture can be achieved through formal (intellectual property) and informal
(secrecy, first-mover advantage) methods.
●
● Examples include manufacturing, marketing and distribution, and after-sales service.
● In weak appropriability contexts with a dominant design, specialized assets are crucial
for value capture.
●
Research Strategy
● A key question is how much (basic) research a firm should undertake.
● Especially relevant for research with wide and uncertain application, spillovers, uncertain
appropriation, and long-term payoff.
● Open innovation: "An idea that assumes that firms can and should use external ideas
as well as internal ideas, and internal and external paths to market, as the firms look to
advance their technology."
● Innovation from external sources is important for innovating firms, but it requires effort
and management to assimilate ideas and inventions.
Make or Buy?
● Should a firm make or buy the new technology needed to pursue particular strategic
choices?
● Purchase of new technology often takes the form of acquiring a firm that owns it.
● Acquisitions can be difficult to assimilate; there's a risk of losing human capital from the
acquired firm via the exit of key employees.
● Factors influencing the decision include speed, how closely linked the technology is to
the firm’s core competencies, and the IP rights associated with the technology.
● Key ideas:
Or Collaborate?
● An alternative option is collaboration via strategic alliances, joint ventures, technology
licensing, or collective research organizations.
● Advantages include increased flexibility, speed, risk sharing, knowledge exchange, and
the creation of new knowledge.
● Disadvantages include challenging value capture and firms potentially being reluctant to
reveal their most valuable knowledge.
● This creates a network externality where one person’s demand increases if another
person purchases the technology.
Game-Theoretic Analysis
● A simple two-player game illustrates how incompatibility or compatibility can arise
between competing standards.
● Incompatibility is more likely when firms are similar in size and market share, while
compatibility is more likely when demand greatly depends on a single standard.
Summary
● The goal of firm-level innovation is value creation and capture.
Citations:
1. https://ppl-ai-file-upload.s3.amazonaws.com/web/direct-files/28951210/394245c3-1ae0-
482a-90dc-525d313dceb3/Chapter-8-1.pptx