The document outlines the evolution of educational technology (EdTech) and its role in enhancing learning, teaching, and assessment through the integration of digital tools and innovative strategies. It discusses four pillars of education, various learning theories, and the unique instructional capabilities of technology, emphasizing motivation, collaboration, and personalized learning. Additionally, it highlights the importance of technology in developing essential skills for the information age and improving teacher productivity.
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The document outlines the evolution of educational technology (EdTech) and its role in enhancing learning, teaching, and assessment through the integration of digital tools and innovative strategies. It discusses four pillars of education, various learning theories, and the unique instructional capabilities of technology, emphasizing motivation, collaboration, and personalized learning. Additionally, it highlights the importance of technology in developing essential skills for the information age and improving teacher productivity.
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EVOLUTION OF EDUCATIONAL professional- looking products
TECHNOLOGY they can view with pride.
EDUCATION - It is the process of 2. LEARNING TO DO facilitating learning, or the acquisition of Unique instructional capabilities: Linking knowledge skills, values, and beliefs. learners to information sources TECHNOLOGY - It is the application of Through hypertext systems, as scientific knowledge for practical seen on many internet web pages, purposes. students can now search WHAT IS EDUCATIONAL information from several sources. TECHNOLOGY (EdTech)? This forms an endless chain of information. Refers to the use of technology, including Technology upgrades learner's digital tools, software, and innovative higher-order thinking skills. teaching strategies, to enhance learning, Learning to do. teaching, and assessment. It integrates technological advancements with Unique instructional capabilities: educational theories to improve the Tracking learner’s progress efficiency and effectiveness of education. Various Learning Management FOUR PILLARS OF EDUCATION: Systems have sprouted. 1. LEARNING TO LEARN 3. LEARNING TO LIVE TOGETHER Motivation for students: Gaining learner’s Support for new instructional approaches: attention Cooperative learning Technology transforms passive Many technology-based activities classroom to an active and lerid themselves to cooperative, Interactive one. small-group work. Gaining the learner's attention is a In cooperative learning, students critical first event in providing also experience learning to live optimal conditions for instruction. together. Learning to learn. 4. LEARNING TO BE Motivations for students: Encouraging the Increase teacher’s productivity: Lessening learner’s through production work the workloads Students seem to like the activities Record-keeping because they promote creativity, Producing more student-friendly self-expression, and feelings of materials quickly self- efficacy and result in Dissemination of announcement Required skills for an information age: information. Teachers build on prior Technology literacy knowledge, use scaffolding, and promote critical thinking. Since the emergence of Internet, many processes involved in Application In Edtech: Multimedia locating and communicating presentations, interactive simulations, and information now involve some mind-mapping tools (e.g., Prezi, Padlet, form of technology. and Google Docs) help students process and structure information effectively. ROLES OF TECHNOLOGY IN Adaptive learning platforms personalize TEACHING AND LEARNING 1 content based on student progress. Motivation For Students 3. CONSTRUCTIVISM (JEAN Unique Instructional Capabilities PIAGET, LEV VYGOTSKY) Support New Instructional Approaches Learners construct knowledge through Increased Teachers Productivity experiences and social interactions. Required Skills For An Teachers facilitate learning through Information Age hands-on activities, collaboration, and problem-solving tasks. LEARNING THEORIES RELATED TO EDUCATIONAL TECHNOLOGY Application In Edtech: Project-based learning (PBL) platforms, virtual labs, 1. BEHAVIORISM (JOHN B. and collaborative tools (e.g., Google WATSON, B.F. SKINNER) Classroom, Miro, and Minecraft: Learning occurs through reinforcement Education Edition) allow students to (rewards/punishments) in response to explore concepts, collaborate, and engage stimuli. Teachers use repetition, in real-world problem-solving. structured lessons, and immediate 4. HUMANISM (KARL ROGERS, feedback to shape behavior. ABRAHAM MASLOW) Application In Edtech: Gamified Learning focuses on personal growth, learning apps (e.g., Kahoot!, Duolingo) motivation, and self-actualization. use rewards, badges, and progress Teachers create a supportive environment tracking to reinforce learning. Learning that nurtures students' emotions, Management Systems (LMS) provide confidence, and self-directed learning. quizzes and automated feedback to enhance retention. Application In Edtech: Personalized learning apps, mindfulness tools, and 2. COGNITIVISM (JEAN PIAGET, student-centered platforms (e.g., JEROME BRUNER) Coursera, Khan Academy, and Learning is an active mental process Headspace) allow learners to set their where students organize and retrieve own pace, track progress, and develop self-awareness. 5. CONNECTIVISM (GEORGE SIEMENS,STEPHEN DOWNES) Learning happens through digital networks and technology. Teachers encourage students to use online resources, develop digital literacy, and engage in collaborative learning. Application In Edtech: Online courses, social media, and digital communities (e.g., YouTube, LinkedIn Learning, and MOOCs like edX) enable learners to connect, share knowledge, and collaborate globally. THEORIES AND PRINCIPLES IN THE USE AND DESIGN OF TECHNOLOGY DRIVEN LESSONS: