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Technology For Teaching and Learning 1 Reviewer

The document outlines the evolution of educational technology (EdTech) and its role in enhancing learning, teaching, and assessment through the integration of digital tools and innovative strategies. It discusses four pillars of education, various learning theories, and the unique instructional capabilities of technology, emphasizing motivation, collaboration, and personalized learning. Additionally, it highlights the importance of technology in developing essential skills for the information age and improving teacher productivity.
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0% found this document useful (0 votes)
40 views3 pages

Technology For Teaching and Learning 1 Reviewer

The document outlines the evolution of educational technology (EdTech) and its role in enhancing learning, teaching, and assessment through the integration of digital tools and innovative strategies. It discusses four pillars of education, various learning theories, and the unique instructional capabilities of technology, emphasizing motivation, collaboration, and personalized learning. Additionally, it highlights the importance of technology in developing essential skills for the information age and improving teacher productivity.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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EVOLUTION OF EDUCATIONAL professional- looking products

TECHNOLOGY they can view with pride.


EDUCATION - It is the process of 2. LEARNING TO DO
facilitating learning, or the acquisition of
Unique instructional capabilities: Linking
knowledge skills, values, and beliefs.
learners to information sources
TECHNOLOGY - It is the application of
 Through hypertext systems, as
scientific knowledge for practical
seen on many internet web pages,
purposes.
students can now search
WHAT IS EDUCATIONAL information from several sources.
TECHNOLOGY (EdTech)? This forms an endless chain of
information.
Refers to the use of technology, including
 Technology upgrades learner's
digital tools, software, and innovative
higher-order thinking skills.
teaching strategies, to enhance learning,
 Learning to do.
teaching, and assessment. It integrates
technological advancements with Unique instructional capabilities:
educational theories to improve the Tracking learner’s progress
efficiency and effectiveness of education.
 Various Learning Management
FOUR PILLARS OF EDUCATION: Systems have sprouted.
1. LEARNING TO LEARN 3. LEARNING TO LIVE TOGETHER
Motivation for students: Gaining learner’s Support for new instructional approaches:
attention Cooperative learning
 Technology transforms passive  Many technology-based activities
classroom to an active and lerid themselves to cooperative,
Interactive one. small-group work.
 Gaining the learner's attention is a  In cooperative learning, students
critical first event in providing also experience learning to live
optimal conditions for instruction. together.
 Learning to learn.
4. LEARNING TO BE
Motivations for students: Encouraging the
Increase teacher’s productivity: Lessening
learner’s through production work
the workloads
 Students seem to like the activities
 Record-keeping
because they promote creativity,
 Producing more student-friendly
self-expression, and feelings of
materials quickly
self- efficacy and result in
 Dissemination of announcement
Required skills for an information age: information. Teachers build on prior
Technology literacy knowledge, use scaffolding, and promote
critical thinking.
 Since the emergence of Internet,
many processes involved in Application In Edtech: Multimedia
locating and communicating presentations, interactive simulations, and
information now involve some mind-mapping tools (e.g., Prezi, Padlet,
form of technology. and Google Docs) help students process
and structure information effectively.
ROLES OF TECHNOLOGY IN
Adaptive learning platforms personalize
TEACHING AND LEARNING 1
content based on student progress.
 Motivation For Students
3. CONSTRUCTIVISM (JEAN
 Unique Instructional Capabilities
PIAGET, LEV VYGOTSKY)
 Support New Instructional
Approaches Learners construct knowledge through
 Increased Teachers Productivity experiences and social interactions.
 Required Skills For An Teachers facilitate learning through
Information Age hands-on activities, collaboration, and
problem-solving tasks.
LEARNING THEORIES RELATED
TO EDUCATIONAL TECHNOLOGY Application In Edtech: Project-based
learning (PBL) platforms, virtual labs,
1. BEHAVIORISM (JOHN B.
and collaborative tools (e.g., Google
WATSON, B.F. SKINNER)
Classroom, Miro, and Minecraft:
Learning occurs through reinforcement Education Edition) allow students to
(rewards/punishments) in response to explore concepts, collaborate, and engage
stimuli. Teachers use repetition, in real-world problem-solving.
structured lessons, and immediate
4. HUMANISM (KARL ROGERS,
feedback to shape behavior.
ABRAHAM MASLOW)
Application In Edtech: Gamified
Learning focuses on personal growth,
learning apps (e.g., Kahoot!, Duolingo)
motivation, and self-actualization.
use rewards, badges, and progress
Teachers create a supportive environment
tracking to reinforce learning. Learning
that nurtures students' emotions,
Management Systems (LMS) provide
confidence, and self-directed learning.
quizzes and automated feedback to
enhance retention. Application In Edtech: Personalized
learning apps, mindfulness tools, and
2. COGNITIVISM (JEAN PIAGET,
student-centered platforms (e.g.,
JEROME BRUNER)
Coursera, Khan Academy, and
Learning is an active mental process Headspace) allow learners to set their
where students organize and retrieve
own pace, track progress, and develop
self-awareness.
5. CONNECTIVISM (GEORGE
SIEMENS,STEPHEN DOWNES)
Learning happens through digital
networks and technology. Teachers
encourage students to use online
resources, develop digital literacy, and
engage in collaborative learning.
Application In Edtech: Online courses,
social media, and digital communities
(e.g., YouTube, LinkedIn Learning, and
MOOCs like edX) enable learners to
connect, share knowledge, and
collaborate globally.
THEORIES AND PRINCIPLES IN
THE USE AND DESIGN OF
TECHNOLOGY DRIVEN LESSONS:

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