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cheats

The document outlines a Cheat Table for Cheat Engine, containing various cheat entries and scripts for modifying game behavior. Key features include toggling between 'Compact View Mode' and 'Full View Mode', as well as scripts for manipulating in-game values like Gold and Renown. It also includes memory addresses and injection points for advanced users to customize their gaming experience.

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rodey19556
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© © All Rights Reserved
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views44 pages

cheats

The document outlines a Cheat Table for Cheat Engine, containing various cheat entries and scripts for modifying game behavior. Key features include toggling between 'Compact View Mode' and 'Full View Mode', as well as scripts for manipulating in-game values like Gold and Renown. It also includes memory addresses and injection points for advanced users to customize their gaming experience.

Uploaded by

rodey19556
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>2074</ID>
<Description>"Compact View Mode"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
{$lua}
if not syntaxcheck then

function cycleFullCompact( sender, force )


local state = not( compactmenuitem.Caption == 'Compact View Mode' )
if force ~= nil then
state = not force
end
compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
getMainForm().Splitter1.Visible = state
getMainForm().Panel4.Visible = state
getMainForm().Panel5.Visible = state
end

function addCompactMenu()
if compactmenualreadyexists then return end
local parent = getMainForm().Menu.Items
compactmenuitem = createMenuItem( parent )
parent.add( compactmenuitem )
compactmenuitem.Caption = 'Compact View Mode'
compactmenuitem.OnClick = cycleFullCompact
compactmenualreadyexists = 'yes'
end

addCompactMenu()
cycleFullCompact( nil, true )

end

{$asm}
[DISABLE]
{$lua}
if not syntaxcheck then
cycleFullCompact( nil, false )
end

{$asm}

</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"Start Script (must wait scanning...)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(hInstance,020000000000,080000000000,53 48 ?? ?? ?? 48 ?? ??
48 ?? ?? ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? ?? ?? ?? 48 ?? ?? FF D2 48 89 D9 48 83 ??
?? 5B FF E0) // should be unique
alloc(newmem,$1000)
registersymbol(hInstance)

[DISABLE]
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>107</ID>
<Description>"Emulator Instance address (do not change)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>hInstance</Address>
</CheatEntry>
<CheatEntry>
<ID>2092</ID>
<Description>"Gold, Renown (when open menu)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(GoldEditorInject,hInstance,hInstance+08000000,75 ?? 48 B8 ?? ?? ?? ??
?? ?? ?? ?? 8B 4C 08 10 48 8B 2C 10 48 8B 44 10 08 48 83 C2 10 48 89 0B) // should
be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrGold)

newmem:
cmp [AddrGold],0
jne code
lea rbp,[rax+rcx+10]
mov [AddrGold],rbp

code:
mov ecx,[rax+rcx+10]
mov rbp,[rax+rdx]
mov rax,[rax+rdx+08]
add rdx,10
jmp return

align 10
AddrGold:
dq 0

GoldEditorInject+0C:
jmp far newmem
nop 3
return:
registersymbol(GoldEditorInject)
registersymbol(AddrGold)

[DISABLE]

GoldEditorInject+0C:
db 8B 4C 08 10 48 8B 2C 10 48 8B 44 10 08 48 83 C2 10

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 366F496C2F2

75 ?? 48 B8 ?? ?? ?? ?? ?? ?? ?? ?? 8B 4C 08 10 48 8B 2C 10 48 8B 44 10 08 48 83 C2
10 48 89 0B

366F496C2B8: 48 C7 83 18 04 00 00 94 D8 51 08 - mov qword ptr


[rbx+00000418],0851D894
366F496C2C3: 48 B8 78 9C 94 1F 25 02 00 00 - mov rax,000002251F949C78
366F496C2CD: 48 8B 00 - mov rax,[rax]
366F496C2D0: 48 89 D9 - mov rcx,rbx
366F496C2D3: FF D0 - call rax
366F496C2D5: 48 8B 0B - mov rcx,[rbx]
366F496C2D8: 48 8B 93 F8 00 00 00 - mov rdx,[rbx+000000F8]
366F496C2DF: 48 81 F8 24 9F 53 08 - cmp rax,08539F24
366F496C2E6: 75 4D - jne 366F496C335
366F496C2E8: 48 B8 00 00 77 F0 66 02 00 00 - mov rax,00000266F0770000
// ---------- INJECTING HERE ----------
366F496C2F2: 8B 4C 08 10 - mov ecx,[rax+rcx+10]
// ---------- DONE INJECTING ----------
366F496C2F6: 48 8B 2C 10 - mov rbp,[rax+rdx]
366F496C2FA: 48 8B 44 10 08 - mov rax,[rax+rdx+08]
366F496C2FF: 48 83 C2 10 - add rdx,10
366F496C303: 48 89 0B - mov [rbx],rcx
366F496C306: 48 89 AB E8 00 00 00 - mov [rbx+000000E8],rbp
366F496C30D: 48 89 83 F0 00 00 00 - mov [rbx+000000F0],rax
366F496C314: 48 89 93 F8 00 00 00 - mov [rbx+000000F8],rdx
366F496C31B: EB 18 - jmp 366F496C335
366F496C31D: 48 B8 24 39 3C 75 F7 7F 00 00 - mov rax,00007FF7753C3924
366F496C327: FF D0 - call rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2093</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>GoldEditorInject+000C</Address>
</CheatEntry>
<CheatEntry>
<ID>2094</ID>
<Description>"Time"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrGold</Address>
<Offsets>
<Offset>-4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2108</ID>
<Description>"Gold"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrGold</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2095</ID>
<Description>"Renown"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrGold</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2097</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"Honors info (when change value)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(ArmyHonorInject,hInstance,hInstance+08000000,48 89 7C 01 10 0F B7 54
29 08 89 D2 89 F6 01 F2 89 D6 66 89 74 29 08) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrHonor)
label(iMinHonor)

newmem:
lea rdx,[rcx+rbp+08]
mov [AddrHonor],rdx

code:
movzx edx,word ptr [rcx+rbp+08]
mov edx,edx
mov esi,esi
add edx,esi
mov esi,edx

// if not medal the exit


cmp dword ptr[rcx+rbp],00000003
jne @F
cmp [iMinHonor],0
je @F
cmp esi,[iMinHonor]
jae @F
mov esi,[iMinHonor]
@@:
mov [rcx+rbp+08],si
jmp return

align 10
AddrHonor:
dq 0
iMinHonor:
dq #0

ArmyHonorInject+0005:
jmp far newmem
nop 4
return:
registersymbol(ArmyHonorInject)
registersymbol(AddrHonor)
registersymbol(iMinHonor)

[DISABLE]

ArmyHonorInject+0005:
db 0F B7 54 29 08 89 D2 89 F6 01 F2 89 D6 66 89 74 29 08

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 31736CD4DFE

31736CD4DCA: 8B 83 10 04 00 00 - mov eax,[rbx+00000410]


31736CD4DD0: 85 C0 - test eax,eax
31736CD4DD2: 0F 84 96 02 00 00 - je 31736CD506E
31736CD4DD8: 83 E8 01 - sub eax,01
31736CD4DDB: 89 83 10 04 00 00 - mov [rbx+00000410],eax
31736CD4DE1: 49 8D 46 E0 - lea rax,[r14-20]
31736CD4DE5: 48 B9 00 00 B4 31 17 02 00 00 - mov rcx,0000021731B40000
31736CD4DEF: 4E 89 64 31 E0 - mov [rcx+r14-20],r12
31736CD4DF4: 4E 89 6C 31 E8 - mov [rcx+r14-18],r13
31736CD4DF9: 48 89 7C 01 10 - mov [rcx+rax+10],rdi
// ---------- INJECTING HERE ----------
31736CD4DFE: 0F B7 54 29 08 - movzx edx,word ptr [rcx+rbp+08]
// ---------- DONE INJECTING ----------
31736CD4E03: 89 D2 - mov edx,edx
31736CD4E05: 89 F6 - mov esi,esi
31736CD4E07: 01 F2 - add edx,esi
31736CD4E09: 89 D6 - mov esi,edx
31736CD4E0B: 66 89 74 29 08 - mov [rcx+rbp+08],si
31736CD4E10: 8B 0C 29 - mov ecx,[rcx+rbp]
31736CD4E13: 48 89 0B - mov [rbx],rcx
31736CD4E16: 48 89 53 40 - mov [rbx+40],rdx
31736CD4E1A: 48 89 AB 98 00 00 00 - mov [rbx+00000098],rbp
31736CD4E21: 48 89 83 E8 00 00 00 - mov [rbx+000000E8],rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>126</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>ArmyHonorInject+0005</Address>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"Set minimum quantity (0 = Disable)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0080FF</Color>
<VariableType>2 Bytes</VariableType>
<Address>iMinHonor</Address>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"Current quantity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<VariableType>2 Bytes</VariableType>
<Address>AddrHonor</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>128</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>110</ID>
<Description>"Character info (world map exploration)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(ArmyCharsInject,hInstance,hInstance+08000000,4A 8B 54 09 30 4A 8B 74
09 38 4E 8B 44 09 40 46 8B 5C 09 47) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(dewsloop)
label(AddrChars)
label(iMinDews)

newmem:
lea rsi,[rcx+r9]
mov [AddrChars],rsi
cmp qword ptr[iMinDews],0
je code

push rcx
mov rcx,#10
add rsi,0038
dewsloop:
dec rcx
mov r8b,[rsi+rcx+08]
cmp r8b,[iMinDews]
jae @F
mov r8b,[iMinDews]
mov [rsi+rcx+08],r8b
@@:
cmp rcx,0
jne dewsloop
pop rcx

code:
mov rsi,[rcx+r9+38]
mov r8,[rcx+r9+40]
mov r11d,[rcx+r9+47]
jmp return

align 10
AddrChars:
dq 0
iMinDews:
dq 0

ArmyCharsInject+0005:
jmp far newmem
nop
return:
registersymbol(ArmyCharsInject)
registersymbol(AddrChars)
registersymbol(iMinDews)

[DISABLE]

ArmyCharsInject+0005:
db 4A 8B 74 09 38 4E 8B 44 09 40 46 8B 5C 09 47

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 3CE8D34F8EF

3CE8D34F8AE: 48 89 94 29 10 05 00 00 - mov [rcx+rbp+00000510],rdx


3CE8D34F8B6: 4A 8B 54 09 10 - mov rdx,[rcx+r9+10]
3CE8D34F8BB: 4A 8B 74 09 18 - mov rsi,[rcx+r9+18]
3CE8D34F8C0: 4E 8B 44 09 20 - mov r8,[rcx+r9+20]
3CE8D34F8C5: 4E 8B 5C 09 28 - mov r11,[rcx+r9+28]
3CE8D34F8CA: 4C 89 9C 29 38 05 00 00 - mov [rcx+rbp+00000538],r11
3CE8D34F8D2: 4C 89 84 29 30 05 00 00 - mov [rcx+rbp+00000530],r8
3CE8D34F8DA: 48 89 B4 29 28 05 00 00 - mov [rcx+rbp+00000528],rsi
3CE8D34F8E2: 48 89 94 29 20 05 00 00 - mov [rcx+rbp+00000520],rdx
3CE8D34F8EA: 4A 8B 54 09 30 - mov rdx,[rcx+r9+30]
// ---------- INJECTING HERE ----------
3CE8D34F8EF: 4A 8B 74 09 38 - mov rsi,[rcx+r9+38]
// ---------- DONE INJECTING ----------
3CE8D34F8F4: 4E 8B 44 09 40 - mov r8,[rcx+r9+40]
3CE8D34F8F9: 46 8B 5C 09 47 - mov r11d,[rcx+r9+47]
3CE8D34F8FE: 45 89 DB - mov r11d,r11d
3CE8D34F901: 44 89 5C 39 47 - mov [rcx+rdi+47],r11d
3CE8D34F906: 4C 89 84 29 50 05 00 00 - mov [rcx+rbp+00000550],r8
3CE8D34F90E: 48 89 B4 29 48 05 00 00 - mov [rcx+rbp+00000548],rsi
3CE8D34F916: 48 89 94 29 40 05 00 00 - mov [rcx+rbp+00000540],rdx
3CE8D34F91E: 49 8D 51 4C - lea rdx,[r9+4C]
3CE8D34F922: 4A 8B 74 09 4C - mov rsi,[rcx+r9+4C]
3CE8D34F927: 4C 8B 44 11 08 - mov r8,[rcx+rdx+08]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>111</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>ArmyCharsInject+0005</Address>
</CheatEntry>
<CheatEntry>
<ID>2075</ID>
<Description>"=== Highlight of Selected Character Uint ===
"</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>16903</ID>
<Description>"Character ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrChars</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16904</ID>
<Description>"Class"</Description>
<DropDownListLink>LIST_CLASS</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>AddrChars</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16905</ID>
<Description>"Level"</Description>
<DropDownListLink>LIST_LEVEL</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrChars</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16906</ID>
<Description>"Experience"</Description>
<DropDownListLink>LIST_ARMY_LEVEL</DropDownListLink>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrChars</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16907</ID>
<Description>"Used various dews (times)"</Description>
<Options moHideChildren="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<GroupHeader>1</GroupHeader>
<Address>AddrChars</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>16908</ID>
<Description>"Set minimum times of uses (0 =
Disable)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0080FF</Color>
<VariableType>Byte</VariableType>
<Address>iMinDewUsed</Address>
</CheatEntry>
<CheatEntry>
<ID>16909</ID>
<Description>"Dew of Vitality (HP)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0000</Address>
</CheatEntry>
<CheatEntry>
<ID>16910</ID>
<Description>"Dew of Strength (ATK)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0001</Address>
</CheatEntry>
<CheatEntry>
<ID>16911</ID>
<Description>"Dew of Protection (DEF)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0002</Address>
</CheatEntry>
<CheatEntry>
<ID>16912</ID>
<Description>"Dew of Knowledge (Mag. ATK)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0003</Address>
</CheatEntry>
<CheatEntry>
<ID>16913</ID>
<Description>"Dew of Warding (Mag. DEF)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0004</Address>
</CheatEntry>
<CheatEntry>
<ID>16914</ID>
<Description>"Dew of Skill (Accuracy)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0005</Address>
</CheatEntry>
<CheatEntry>
<ID>16915</ID>
<Description>"Dew of Acuity (Evasion)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0006</Address>
</CheatEntry>
<CheatEntry>
<ID>16916</ID>
<Description>"Dew of Keenness (Critical Rate)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0007</Address>
</CheatEntry>
<CheatEntry>
<ID>16917</ID>
<Description>"Dew of Parry (Guard Rate)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0008</Address>
</CheatEntry>
<CheatEntry>
<ID>16918</ID>
<Description>"Dew of Agility (Initiative)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0009</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16919</ID>
<Description>"Equipped Slot"</Description>
<Options moHideChildren="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<GroupHeader>1</GroupHeader>
<Address>AddrChars</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>16920</ID>
<Description>"1st Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0000</Address>
</CheatEntry>
<CheatEntry>
<ID>16921</ID>
<Description>"2nd Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0004</Address>
</CheatEntry>
<CheatEntry>
<ID>16922</ID>
<Description>"3th Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0008</Address>
</CheatEntry>
<CheatEntry>
<ID>16923</ID>
<Description>"4th Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000C</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>123</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>2116</ID>
<Description>"Character info (world map exploration) v2"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(ArmyCharacterInject,hInstance,hInstance+08000000,45 89 E4 44 88 64 30
11 8B 6C 28 38 41 89 EC 44 89 64 30 08 48 89 3B) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(dewloop)
label(AddrCharacter)
label(iMinDewUsed)

newmem:
push rcx
push rsi
lea rsi,[rax+rbp]
mov [AddrCharacter],rsi
cmp qword ptr[iMinDewUsed],0
je code
mov rcx,#10
add rsi,0038
dewloop:
dec rcx
mov r12b,[rsi+rcx+08]
cmp r12b,[iMinDewUsed]
jae @F
mov r12b,[iMinDewUsed]
mov [rsi+rcx+08],r12b
@@:
cmp rcx,0
jne dewloop

code:
pop rsi
pop rcx
// origin code
mov ebp,[rax+rbp+38]
mov r12d,ebp
mov [rax+rsi+08],r12d
mov [rbx],rdi
jmp return

align 8
AddrCharacter:
dq 0
iMinDewUsed:
dq 0

ArmyCharacterInject+0008:
jmp far newmem
nop
return:
registersymbol(ArmyCharacterInject)
registersymbol(AddrCharacter)
registersymbol(iMinDewUsed)

[DISABLE]

ArmyCharacterInject+0008:
db 8B 6C 28 38 41 89 EC 44 89 64 30 08 48 89 3B

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 2FF952AFB3C
45 89 E4 44 88 64 30 11

2FF952AFB15: 45 85 DB - test r11d,r11d


2FF952AFB18: 41 0F 94 C3 - sete r11b
2FF952AFB1C: 45 0F B6 DB - movzx r11d,r11b
2FF952AFB20: 45 31 E4 - xor r12d,r12d
2FF952AFB23: 41 C7 C5 01 00 00 00 - mov r13d,00000001
2FF952AFB2A: 45 85 DB - test r11d,r11d
2FF952AFB2D: 45 0F 45 EC - cmovne r13d,r12d
2FF952AFB31: 45 89 EC - mov r12d,r13d
2FF952AFB34: 45 89 E4 - mov r12d,r12d
2FF952AFB37: 44 88 64 30 11 - mov [rax+rsi+11],r12b
// ---------- INJECTING HERE ----------
2FF952AFB3C: 8B 6C 28 38 - mov ebp,[rax+rbp+38]
// ---------- DONE INJECTING ----------
2FF952AFB40: 41 89 EC - mov r12d,ebp
2FF952AFB43: 44 89 64 30 08 - mov [rax+rsi+08],r12d
2FF952AFB48: 48 89 3B - mov [rbx],rdi
2FF952AFB4B: 48 89 53 40 - mov [rbx+40],rdx
2FF952AFB4F: 48 89 6B 48 - mov [rbx+48],rbp
2FF952AFB53: 4C 89 53 50 - mov [rbx+50],r10
2FF952AFB57: 4C 89 83 B0 00 00 00 - mov [rbx+000000B0],r8
2FF952AFB5E: 48 89 8B C8 00 00 00 - mov [rbx+000000C8],rcx
2FF952AFB65: 48 C7 83 F0 00 00 00 98 64 9D 08 - mov qword ptr
[rbx+000000F0],089D6498
2FF952AFB70: C7 83 70 03 00 00 00 00 00 00 - mov [rbx+00000370],00000000
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2117</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>ArmyCharacterInject+0008</Address>
</CheatEntry>
<CheatEntry>
<ID>2118</ID>
<Description>"=== Highlight of Selected Character Uint ===
"</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>2119</ID>
<Description>"Character ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16899</ID>
<Description>"Class"</Description>
<DropDownListLink>LIST_CLASS</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2120</ID>
<Description>"Level"</Description>
<DropDownListLink>LIST_LEVEL</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2121</ID>
<Description>"Experience"</Description>
<DropDownListLink>LIST_ARMY_LEVEL</DropDownListLink>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2122</ID>
<Description>"Used various dews (times)"</Description>
<Options moHideChildren="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<GroupHeader>1</GroupHeader>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>40</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>2123</ID>
<Description>"Set minimum times of uses (0 =
Disable)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0080FF</Color>
<VariableType>Byte</VariableType>
<Address>iMinDewUsed</Address>
</CheatEntry>
<CheatEntry>
<ID>2124</ID>
<Description>"Dew of Vitality (HP)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0000</Address>
</CheatEntry>
<CheatEntry>
<ID>2125</ID>
<Description>"Dew of Strength (ATK)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0001</Address>
</CheatEntry>
<CheatEntry>
<ID>2126</ID>
<Description>"Dew of Protection (DEF)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0002</Address>
</CheatEntry>
<CheatEntry>
<ID>2127</ID>
<Description>"Dew of Knowledge (Mag. ATK)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0003</Address>
</CheatEntry>
<CheatEntry>
<ID>2128</ID>
<Description>"Dew of Warding (Mag. DEF)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0004</Address>
</CheatEntry>
<CheatEntry>
<ID>2129</ID>
<Description>"Dew of Skill (Accuracy)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0005</Address>
</CheatEntry>
<CheatEntry>
<ID>2130</ID>
<Description>"Dew of Acuity (Evasion)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0006</Address>
</CheatEntry>
<CheatEntry>
<ID>2131</ID>
<Description>"Dew of Keenness (Critical Rate)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0007</Address>
</CheatEntry>
<CheatEntry>
<ID>2132</ID>
<Description>"Dew of Parry (Guard Rate)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0008</Address>
</CheatEntry>
<CheatEntry>
<ID>2133</ID>
<Description>"Dew of Agility (Initiative)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>+0009</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>2134</ID>
<Description>"Equipped Slot"</Description>
<Options moHideChildren="1"/>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<GroupHeader>1</GroupHeader>
<Address>AddrCharacter</Address>
<Offsets>
<Offset>4C</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>2135</ID>
<Description>"1st Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0000</Address>
</CheatEntry>
<CheatEntry>
<ID>2136</ID>
<Description>"2nd Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0004</Address>
</CheatEntry>
<CheatEntry>
<ID>2137</ID>
<Description>"3th Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+0008</Address>
</CheatEntry>
<CheatEntry>
<ID>2138</ID>
<Description>"4th Slot"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>+000C</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>115</ID>
<Description>"Items info"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(ItemPointerInject,hInstance,hInstance+08000000,42 0F B7 04 28 0F BF
C0 89 C5 44 89 E0 89 E9 01 C8 41 89 C4) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrItems)
label(iMinItems)
newmem:
lea rcx,[rax+r13]
mov [AddrItems],rcx
mov ecx,[rax+r13]
movzx ecx,cx
// if the item quantity is 1 non change value, maybe it is mission item
cmp ecx,1
jbe code
// if iMinItems == 0 then don't run minimum value
cmp [iMinItems],0
je code
// run minimum value
cmp ecx,[iMinItems]
jae code
mov ecx,[iMinItems]
mov word ptr[rax+r13],cx

code:
movzx eax,word ptr [rax+r13]
movsx eax,ax
mov ebp,eax
mov eax,r12d
mov ecx,ebp
jmp return

align 10
AddrItems:
dq 0
iMinItems:
dq #0

ItemPointerInject:
jmp far newmem
nop
return:
registersymbol(ItemPointerInject)
registersymbol(AddrItems)
registersymbol(iMinItems)

[DISABLE]

ItemPointerInject:
db 42 0F B7 04 28 0F BF C0 89 C5 44 89 E0 89 E9

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 3CE8D3A8608

3CE8D3A85D5: 85 C0 - test eax,eax


3CE8D3A85D7: 0F 84 AF 01 00 00 - je 3CE8D3A878C
3CE8D3A85DD: 48 89 B4 24 98 00 00 00 - mov [rsp+00000098],rsi
3CE8D3A85E5: 48 89 CE - mov rsi,rcx
3CE8D3A85E8: 83 E8 01 - sub eax,01
3CE8D3A85EB: 89 83 10 04 00 00 - mov [rbx+00000410],eax
3CE8D3A85F1: 48 89 E8 - mov rax,rbp
3CE8D3A85F4: 48 83 E0 01 - and rax,01
3CE8D3A85F8: 0F 84 75 FD FF FF - je 3CE8D3A8373
3CE8D3A85FE: 48 B8 00 00 14 89 CE 02 00 00 - mov rax,000002CE89140000
// ---------- INJECTING HERE ----------
3CE8D3A8608: 42 0F B7 04 28 - movzx eax,word ptr [rax+r13]
// ---------- DONE INJECTING ----------
3CE8D3A860D: 0F BF C0 - movsx eax,ax
3CE8D3A8610: 89 C5 - mov ebp,eax
3CE8D3A8612: 44 89 E0 - mov eax,r12d
3CE8D3A8615: 89 E9 - mov ecx,ebp
3CE8D3A8617: 01 C8 - add eax,ecx
3CE8D3A8619: 41 89 C4 - mov r12d,eax
3CE8D3A861C: 8B 83 10 04 00 00 - mov eax,[rbx+00000410]
3CE8D3A8622: 85 C0 - test eax,eax
3CE8D3A8624: 0F 84 85 01 00 00 - je 3CE8D3A87AF
3CE8D3A862A: 83 E8 01 - sub eax,01
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>116</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>ItemPointerInject</Address>
</CheatEntry>
<CheatEntry>
<ID>2096</ID>
<Description>"=== Highlight of Selected Item ==="</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>131</ID>
<Description>"Set minimum item quantity (0 = Disable)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0080FF</Color>
<VariableType>2 Bytes</VariableType>
<Address>iMinItems</Address>
</CheatEntry>
<CheatEntry>
<ID>2112</ID>
<Description>"Item ID"</Description>
<DropDownListLink>LIST_ITEMS</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrItems</Address>
<Offsets>
<Offset>-8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2113</ID>
<Description>"Item Order / Slot ID (don't change)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<VariableType>4 Bytes</VariableType>
<Address>AddrItems</Address>
<Offsets>
<Offset>-4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2114</ID>
<Description>"Item Quantity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>FF0080</Color>
<VariableType>2 Bytes</VariableType>
<Address>AddrItems</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>121</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"Equipment items"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(WeaponShieldInject,hInstance,hInstance+08000000,48 8D B5 ?? ?? ?? ??
8B 0C 39 48 81 C6 E1 03 00 00 4C 8D 85 ?? ?? ?? ?? 49 81 C0 40 0E 00 00) // should
be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrWeapons)
label(IdenWeapons)

newmem:
cmp word ptr[rcx+rdi+8],0 // if not Equipment Item then exit recode
jne code
lea r8,[rcx+rdi]
mov [IdenWeapons],r8

code:
mov ecx,[rcx+rdi]
add rsi,000003E1
lea r8,[rbp+00016000]
jmp return

align 10
AddrWeapons:
dq 0
IdenWeapons:
dq 0

WeaponShieldInject+7:
jmp far newmem
nop 3
return:
registersymbol(WeaponShieldInject)
registersymbol(AddrWeapons)
registersymbol(IdenWeapons)

[DISABLE]

WeaponShieldInject+7:
db 8B 0C 39 48 81 C6 E1 03 00 00 4C 8D 85 00 60 01 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 36BD931E2FE

36BD931E2CB: 4C 89 64 01 20 - mov [rcx+rax+20],r12


36BD931E2D0: 4C 89 6C 01 30 - mov [rcx+rax+30],r13
36BD931E2D5: 4C 89 5C 01 38 - mov [rcx+rax+38],r11
36BD931E2DA: 48 89 74 01 40 - mov [rcx+rax+40],rsi
36BD931E2DF: 48 89 6C 01 48 - mov [rcx+rax+48],rbp
36BD931E2E4: 4C 89 7C 01 50 - mov [rcx+rax+50],r15
36BD931E2E9: 4C 89 74 01 58 - mov [rcx+rax+58],r14
36BD931E2EE: 48 8D 50 10 - lea rdx,[rax+10]
36BD931E2F2: 48 8B 6C 24 40 - mov rbp,[rsp+40]
36BD931E2F7: 48 8D B5 00 B0 01 00 - lea rsi,[rbp+0001B000]
// ---------- INJECTING HERE ----------
36BD931E2FE: 8B 0C 39 - mov ecx,[rcx+rdi]
// ---------- DONE INJECTING ----------
36BD931E301: 48 81 C6 E1 03 00 00 - add rsi,000003E1
36BD931E308: 4C 8D 85 00 60 01 00 - lea r8,[rbp+00016000]
36BD931E30F: 49 81 C0 40 0E 00 00 - add r8,00000E40
36BD931E316: 4C 8D 8D C8 11 00 00 - lea r9,[rbp+000011C8]
36BD931E31D: 4C 8D 95 F0 14 00 00 - lea r10,[rbp+000014F0]
36BD931E324: 4C 89 13 - mov [rbx],r10
36BD931E327: 48 C7 43 40 F0 14 00 00 - mov qword ptr [rbx+40],000014F0
36BD931E32F: 48 89 AB 98 00 00 00 - mov [rbx+00000098],rbp
36BD931E336: 48 89 BB A0 00 00 00 - mov [rbx+000000A0],rdi
36BD931E33D: 48 89 8B A8 00 00 00 - mov [rbx+000000A8],rcx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>135</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>WeaponShieldInject+0007</Address>
</CheatEntry>
<CheatEntry>
<ID>2090</ID>
<Description>"=== Highlight on Equipment items ==="</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>2109</ID>
<Description>"Equipment Item ID (Ext. Weapon, Shield,
Rings)"</Description>
<DropDownListLink>LIST_WEAPON_SHIELD</DropDownListLink>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>IdenWeapons</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2110</ID>
<Description>"Equipment Item Order / Slot ID (don't
change)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<VariableType>4 Bytes</VariableType>
<Address>IdenWeapons</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2111</ID>
<Description>"Equipment Item Quantity (must be zero)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>IdenWeapons</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2103</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>2100</ID>
<Description>"Battle info, (Battle Map)"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(BravePointInject,hInstance,hInstance+08000000,48 B8 ?? ?? ?? ?? ?? ??
?? ?? 8B ?? ?? ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 8B 84 10 E8 09 00 00 41 89 C8 41 89
C1 45 89 C2 45 29 CA) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrBrave)

newmem:
cmp [AddrBrave],0
jne code
lea r8,[rax+rdx+000009E8]
mov [AddrBrave],r8

code:
mov eax,[rax+rdx+000009E8]
mov r8d,ecx
mov r9d,eax
mov r10d,r8d
jmp return

align 10
AddrBrave:
dq 0

BravePointInject+0018:
jmp far newmem
nop 2
return:
registersymbol(BravePointInject)
registersymbol(AddrBrave)

[DISABLE]
BravePointInject+0018:
db 8B 84 10 E8 09 00 00 41 89 C8 41 89 C1 45 89 C2

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 32BF53082F7

48 B8 ?? ?? ?? ?? ?? ?? ?? ??
8B ?? ?? ?? ?? ?? ??
48 ?? ?? ?? ?? ?? ??
8B 84 10 E8 09 00 00 41 89 C8 45 89 C2 45 29 CA

32BF53082BA: 83 E8 01 - sub eax,01


32BF53082BD: 89 83 10 04 00 00 - mov [rbx+00000410],eax
32BF53082C3: 48 B8 00 00 5D F2 2B 02 00 00 - mov rax,0000022BF25D0000
32BF53082CD: 0F B6 84 30 C0 05 00 00 - movzx eax,byte ptr [rax+rsi+000005C0]
32BF53082D5: 89 C1 - mov ecx,eax
32BF53082D7: 85 C9 - test ecx,ecx
32BF53082D9: 0F 85 38 02 00 00 - jne 32BF5308517
32BF53082DF: 48 B8 00 00 5D F2 2B 02 00 00 - mov rax,0000022BF25D0000
32BF53082E9: 8B 8C 30 A8 05 00 00 - mov ecx,[rax+rsi+000005A8]
32BF53082F0: 48 8B 90 90 12 7E 0B - mov rdx,[rax+0B7E1290]
// ---------- INJECTING HERE ----------
32BF53082F7: 8B 84 10 E8 09 00 00 - mov eax,[rax+rdx+000009E8]
// ---------- DONE INJECTING ----------
32BF53082FE: 41 89 C8 - mov r8d,ecx
32BF5308301: 41 89 C1 - mov r9d,eax
32BF5308304: 45 89 C2 - mov r10d,r8d
32BF5308307: 45 29 CA - sub r10d,r9d
32BF530830A: 45 85 D2 - test r10d,r10d
32BF530830D: 41 0F 9C C3 - setl r11b
32BF5308311: 45 0F B6 DB - movzx r11d,r11b
32BF5308315: 45 85 D2 - test r10d,r10d
32BF5308318: 41 0F 94 C4 - sete r12b
32BF530831C: 45 0F B6 E4 - movzx r12d,r12b
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>2101</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>BravePointInject+0018</Address>
</CheatEntry>
<CheatEntry>
<ID>2102</ID>
<Description>"Brave"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrBrave</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2105</ID>
<Description>"Item used times"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrBrave</Address>
<Offsets>
<Offset>-10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2106</ID>
<Description>"Battle Time (0 = Start time)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrBrave</Address>
<Offsets>
<Offset>-2E</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2104</ID>
<Description>"---------- ---------- ----------"</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>16925</ID>
<Description>"Rapport (open rapport list)"</Description>
<Options moHideChildren="1"/>
<Color>FF0000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobscanregion(RapportInject,hInstance,hInstance+08000000,48 B8 ?? ?? ?? ?? ?? ?? ??
?? 0F B7 44 10 04 0F BF C0 89 C9 48 89 8B A0 00 00 00 48 89 83 C0 00 00 00 48 C7 83
?? ?? ?? ?? ?? ?? ?? ?? 48 C7 83) // should be unique
alloc(newmem,$1000)

label(code)
label(return)
label(AddrRapport)
label(iMinRapport)

newmem:
push rsi
push r8
lea rsi,[rax+rdx+04]
mov [AddrRapport],rsi
cmp [iMinRapport],0
je @F
movzx r8d,[rax+rdx+04]
cmp r8d,[iMinRapport]
jae @F
mov r8d,[iMinRapport]
mov [rax+rdx+04],r8w
@@:
pop r8
pop rsi

code:
movzx eax,word ptr [rax+rdx+04]
movsx eax,ax
mov ecx,ecx
mov [rbx+000000A0],rcx
jmp return

align 8
AddrRapport:
dq 0
iMinRapport:
dq 0

RapportInject+0A:
jmp far newmem
nop 3
return:
registersymbol(RapportInject)
registersymbol(AddrRapport)
registersymbol(iMinRapport)

[DISABLE]

RapportInject+0A:
db 0F B7 44 10 04 0F BF C0 89 C9 48 89 8B A0 00 00 00

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: 2BCDEF5D92E
2BCDEF5D8F0: 48 C7 83 18 04 00 00 B0 A4 7C 08 - mov qword ptr
[rbx+00000418],087CA4B0
2BCDEF5D8FB: 48 B8 30 1E 78 21 7B 01 00 00 - mov rax,0000017B21781E30
2BCDEF5D905: 48 8B 00 - mov rax,[rax]
2BCDEF5D908: 48 89 D9 - mov rcx,rbx
2BCDEF5D90B: FF D0 - call rax
2BCDEF5D90D: 48 8B 0B - mov rcx,[rbx]
2BCDEF5D910: 48 8B 93 B8 00 00 00 - mov rdx,[rbx+000000B8]
2BCDEF5D917: 48 81 F8 48 7E 8D 08 - cmp rax,088D7E48
2BCDEF5D91E: 0F 85 00 26 00 00 - jne 2BCDEF5FF24
2BCDEF5D924: 48 B8 00 00 01 D9 BC 01 00 00 - mov rax,000001BCD9010000
// ---------- INJECTING HERE ----------
2BCDEF5D92E: 0F B7 44 10 04 - movzx eax,word ptr [rax+rdx+04]
// ---------- DONE INJECTING ----------
2BCDEF5D933: 0F BF C0 - movsx eax,ax
2BCDEF5D936: 89 C9 - mov ecx,ecx
2BCDEF5D938: 48 89 8B A0 00 00 00 - mov [rbx+000000A0],rcx
2BCDEF5D93F: 48 89 83 C0 00 00 00 - mov [rbx+000000C0],rax
2BCDEF5D946: 48 C7 83 F0 00 00 00 54 7E 8D 08 - mov qword ptr
[rbx+000000F0],088D7E54
2BCDEF5D951: 48 C7 83 18 04 00 00 38 65 54 08 - mov qword ptr
[rbx+00000418],08546538
2BCDEF5D95C: 48 B8 C0 3E 7D 21 7B 01 00 00 - mov rax,0000017B217D3EC0
2BCDEF5D966: 48 8B 00 - mov rax,[rax]
2BCDEF5D969: 48 89 D9 - mov rcx,rbx
2BCDEF5D96C: FF D0 - call rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>16926</ID>
<Description>"函數位址 (請勿變更)"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<Color>C0C0C0</Color>
<GroupHeader>1</GroupHeader>
<Address>RapportInject+0A</Address>
</CheatEntry>
<CheatEntry>
<ID>16928</ID>
<Description>"Set minimum rapport (0 = Disable)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<Color>0080FF</Color>
<VariableType>2 Bytes</VariableType>
<Address>iMinRapport</Address>
</CheatEntry>
<CheatEntry>
<ID>16927</ID>
<Description>"Last Character ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrRapport</Address>
<Offsets>
<Offset>-4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>16929</ID>
<Description>"Last Character Rapports"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>AddrRapport</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>119</ID>
<Description>"DROPDOWN LIST"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<Color>000080</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>138</ID>
<Description>"LIST_ARMY_LEVEL"</Description>
<DropDownList DisplayValueAsItem="1">0:Lv0
99:Lv1
299:Lv2
599:Lv3
999:Lv4
1499:Lv5
2099:Lv6
2799:Lv7
3649:Lv8
4649:Lv9
5799:Lv10
7099:Lv11
8599:Lv12
10349:Lv13
12349:Lv14
14699:Lv15
17399:Lv16
20499:Lv17
23999:Lv18
27999:Lv19
32499:Lv20
37499:Lv21
43099:Lv22
49399:Lv23
56399:Lv24
64199:Lv25
72899:Lv26
82499:Lv27
93199:Lv28
105299:Lv29
118799:Lv30
133899:Lv31
150599:Lv32
169299:Lv33
189999:Lv34
213099:Lv35
238799:Lv36
267299:Lv37
298999:Lv38
334299:Lv39
373599:Lv40
417499:Lv41
466199:Lv42
520499:Lv43
580999:Lv44
648499:Lv45
723499:Lv46
806999:Lv47
899999:Lv48
999999:Lv49
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"LIST_EQUIPPED"</Description>
<DropDownList DescriptionOnly="1"
DisplayValueAsItem="1">00000000:unknow
FFFFFFFF:Unequipped
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"LIST_WEAPON_SHIELD"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">011A:Bronze Sword
011B:Recruit's Shortsword
011C:Baroque Sword
011E:Iron Sword
011F:Black-Iron Sword
0120:Carnat Sword
0121:Greatwood Sword
0122:Steel Sword
0123:Spellsteel Sword
0124:Vorpal Sword
0128:Dragonbone Blade
0129:Thorn Blade
012A:Icefall Blade
012B:Wingcrest Blade
012D:Templar's Sword
012E:Phantom Knight's Sword
012F:Zenoiran Sword
0130:Zenoiran Knight's Sword
0131:Heavenswing Sword
0133:Obsidian Sword
0134:Nameless Greatsword
0135:Veteran's Sword
0136:Hunter's Claymore
0137:Hallowed Blade
0138:Carnelian Blade
0139:Meteorite Sword
013B:Viperfang
013C:Scorpion's Sting
013D:Searing Rapier
013E:Flamberge
013F:Barbarian's Might
0140:Dancer's Delight
0141:Crimson Sword
0142:Mist Scimitar
0143:Sylph's Bane
0144:Galecutter
0145:Hailstorm Edge
0146:Pursuant's Blade
0147:Cutthroat's Boon
0148:Moonlight Rapier
0149:Sanguine Blade
014A:Runic Sword
014C:Wyvern Razor
014D:Stingray
014E:Rose Knight Sword
014F:Bandit Longsword
0150:Royal Saber
0151:Greatsword
0152:Cursed Blade Of The Abyss
0153:Cursed Blade Of The Abyss
0154:Greatsword Of The Abyss
0155:Red Rose
0156:Blue Rose
0158:Kingsblade Cornix
0159:Notos's Sword
015A:Rosularis Sword
015B:Sacral Sword
015C:Holy Unicorn Blade
015D:Bronze Spear
015E:Recruit's Shortspear
015F:Baroque Spear
0161:Iron Spear
0162:Black-Iron Spear
0163:Carnat Spear
0164:Greatwood Spear
0165:Steel Spear
0166:Spellsteel Spear
0167:Vorpal Spear
016B:Dragonbone Spear
016C:Thorn Spear
016D:Icefall Spear
016E:Wingcrest Spear
016F:Watchman's Longspear
0170:Nameless Guard's Spear
0172:Templar's Spear
0173:Phantom Knight's Spear
0174:Zenoiran Spear
0175:Zenoiran Knight's Spear
0176:Salamander Spear
0177:Sacred Heart Spear
0179:Obsidian Spear
017A:Nameless Greatspear
017B:Veteran's Pike
017C:Glaive
017D:Adept's Shortspear
017E:Astral Pike
017F:Carnelian Spear
0180:Meteorite Lance
0182:Unwavering Spear
0183:Storm Of Hail
0184:Corroded Spear
0185:Valkyrie's Partisan
0186:Surging Shortspear
0187:Usurper's Spear
0188:Elfeater
0189:General's Pike
018A:Canyon Lance
018B:Helix Spear
018C:Dragoon's Warspear
018D:Bloody Spear
018E:Runic Spear
0190:Twinned Bough
0191:Twinned Bough
0192:Silver Trident
0193:Crimson Sarissa
0194:Flame Javelin
0195:Death Pillar
0196:Cursed Lance Of The Abyss
0197:Cursed Lance Of The Abyss
0198:Testarossa
019A:Kingslance Elhal
019B:Zephyros's Spear
019C:Orchis Spear
019D:Sacral Spear
019E:Lance Of Devotion
019F:Bronze Axe
01A0:Recruit's Handaxe
01A1:Baroque Axe
01A3:Iron Axe
01A4:Black-Iron Axe
01A5:Carnat Axe
01A6:Greatwood Axe
01A7:Steel Axe
01A8:Spellsteel Axe
01A9:Vorpal Axe
01AD:Dragonbone Axe
01AE:Thorn Axe
01AF:Icefall Axe
01B0:Wingcrest Axe
01B2:Templar's Axe
01B3:Phantom Knight's Axe
01B4:Zenoiran Axe
01B5:Zenoiran Knight Axe
01B6:Bandit's Handaxe
01B7:Golden Ram Axe
01B9:Obsidian Axe
01BA:Nameless Greataxe
01BB:Veteran's Axe
01BC:Hunter's Halberd
01BD:Knot Of Ruin
01BE:Carnelian Axe
01BF:Meteorite Axe
01C1:Crushing Axe
01C2:Hoarfrost Axe
01C3:Frozen Battleaxe
01C4:Barbarian's Axe
01C5:Mason's Hammer
01C6:Spiked Hammer
01C7:Headsman's Axe
01C8:Eliminator
01C9:Morningstar
01CA:Silvermoon Axe
01CB:Giant's Greataxe
01CC:Banishing Hammer
01CD:Dark Knight Cleaver
01CE:Berserker's Battleaxe
01CF:Sanguine Axe
01D0:Runic Axe
01D2:Rose Knight Axe
01D3:Rose Knight Hammer
01D4:Labrys
01D5:Warhammer
01D6:Black Axe Of The Abyss
01D7:Black Axe Of The Abyss
01D8:Cursed Axe Of The Abyss
01D9:Cursed Axe Of The Abyss
01DA:Juggernaut
01DC:Kingsaxe Drakenash
01DD:Boreas's Axe
01DE:Helleborus Axe
01DF:Sacral Axe
01E1:Bronze Bow
01E2:Recruit's Shortbow
01E3:Baroque Bow
01E5:Iron Bow
01E6:Black-Iron Bow
01E7:Carnat Bow
01E8:Greatwood Bow
01E9:Steel Bow
01EA:Spellsteel Bow
01EB:Vorpal Bow
01EF:Dragonbone Bow
01F0:Thorn Bow
01F1:Icefall Bow
01F2:Wingcrest Bow
01F3:Watchman's Longbow
01F4:Nameless Guard's Bow
01F6:Templar's Bow
01F7:Phantom Knight's Bow
01F8:Zenoiran Bow
01F9:Zenoiran Knight's Bow
01FA:Magebane Bow
01FC:Nameless Greatbow
01FD:Obsidian Bow
01FE:Carnelian Bow
01FF:Meteorite Bow
0200:Infamous Bow
0201:Veteran's Bow
0203:Viper Bow
0204:Flame Bow
0205:Salamander Greatbow
0206:Starless Bow
0207:Thundering Bow
0208:Thundering Strongbow
0209:Piercing Bow
020A:Piercing Strongbow
020B:Spellseal Bow
020C:Pheasant Bow
020D:Interrogator's Bow
020E:The Inquisitor
020F:Bow Of Swiftness
0210:Silvermoon Bow
0211:General's Longbow
0212:Crane Bow
0213:Trapper's Warbow
0214:Gallian Crossbow
0215:Sanguine Bow
0216:Runic Bow
0218:Greatwood Spiritbow
0219:Desert Bow
021A:Frostbloom Bow
021B:Woodpecker
021C:Replica Alminster
021E:Kingsbow Bastorik
021F:Apeliotes's Bow
0220:Quince Bow
0221:Sacral Bow
0222:Alminster
0223:Bronze Staff
0224:Recruit's Staff
0225:Baroque Rod
0227:Iron Staff
0228:Black-Iron Staff
0229:Carnat Rod
022A:Greatwood Staff
022B:Steel Staff
022C:Spellsteel Staff
022D:Vorpal Rod
0231:Dragonbone Staff
0232:Thorn Staff
0233:Icefall Staff
0234:Wingcrest Staff
0236:Templar's Staff
0237:Phantom Knight's Staff
0238:Zenoiran Staff
0239:Zenoiran Knight's Staff
023A:Raven Staff
023B:Twilight Staff
023D:Warding Staff
023E:Nameless Greatstaff
023F:Obsidian Staff
0240:Carnelian Staff
0241:Meteorite Rod
0242:Veteran's Staff
0246:Thawing Scepter
0247:Pestilent Staff
0248:Bloodmoon Rod
0249:Wind Scepter
024A:Telluric Staff
024B:Grand Magus Staff
024C:Icestorm Staff
024D:Quartz Rod
024F:Defender's Mace
0250:Cleric's Cane
0251:Lyrical Wand
0252:Hallowed Mace
0253:Staff Of Succor
0254:Ringed Staff
0255:Phosphorescent Staff
0256:Precious Rod
0257:Lifeblood Staff
0258:Purifier
025A:Liberator's Staff
025B:Speed-Hex Staff
025C:Poison-Hex Staff
025D:Flame-Hex Staff
025E:Dustbound Staff
025F:Shaman's Bonestaff
0260:Gleaming Mace
0262:Chiropteran Staff
0263:Mother Laelia's Staff
0264:Red-Bark Staff
0265:Chlorotic
0266:Undead Staff
0267:Ein Seeker
0268:Heavenswing Staff
0269:Sanguis Mea
026A:Cursed Staff Of The Abyss
026B:Cursed Staff Of The Abyss
026C:Millenium Scepter
026D:Libera
026E:Cardinal's Mace
0270:Kingstaff Albiore
0271:Euros's Staff
0272:Lupinus Staff
0273:Sacral Rod
0274:Papal Crosier
0282:Bronze Shield
0283:Recruit's Shield
0284:Baroque Shield
0285:Battler's Shield
0286:Iron Shield
0287:Black-Iron Shield
0288:Carnat Shield
0289:Greatwood Shield
028A:Steel Shield
028B:Spellsteel Shield
028C:Vorpal Shield
0290:Dragonbone Shield
0291:Thorn Shield
0292:Icefall Shield
0293:Wingcrest Shield
0294:Watchman's Buckler
0295:Nameless Guard's Shield
0297:Templar's Shield
0298:Phantom Knight's Shield
0299:Zenoiran Shield
029A:Zenoiran Knight's Shield
029B:Golden Ram Shield
029C:Heavenswing Shield
029E:Obsidian Shield
029F:Azure Crest Shield
02A0:Scarlet Crest Shield
02A1:Hunter's Buckler
02A2:Blessed Roundshield
02A4:Viper Shield
02A5:Searing Shield
02A6:Hoarfrost Shield
02A7:Luminous Shield
02A8:Twin Dragon Shield
02A9:Unfettered Shield
02AA:Chivalric Shield
02AC:Guard's Shield
02AD:Mercenary's Shield
02AE:Holy Knight's Shield
02AF:Cavalry Hunter's Buckler
02B0:Angel Hunter's Buckler
02B1:Beast Hunter's Buckler
02B2:Moonlight Shield
02B3:Unyielding Shield
02B4:Squire's Shield
02B5:Arrowshield
02B6:Ironclad Buckler
02B7:Manalith Buckler
02B8:Parrying Shield
02B9:White Knight's Shield
02BB:Blue Rose Shield
02BC:White Rider's Shield
02C1:Kaikias's Shield
02C2:Holy Unicorn Shield
02C6:Bronze Greatshield
02C7:Recruit's Greatshield
02C8:Baroque Greatshield
02C9:Conveyable Greatshield
02CA:Iron Greatshield
02CB:Black-Iron Greatshield
02CC:Carnat Greatshield
02CD:Greatwood Greatshield
02CE:Steel Greatshield
02CF:Spellsteel Greatshield
02D0:Vorpal Greatshield
02D4:Dragonbone Greatshield
02D5:Thorn Greatshield
02D6:Icefall Greatshield
02D7:Wingcrest Greatshield
02D9:Templar's Greatshield
02DA:Phantom Knight's Greatshield
02DB:Zenoiran Greatshield
02DC:Zenoiran Knight's Greatshield
02DD:Feathered Crest Greatshield
02DE:Heavenswing Greatshield
02E0:Obsidian Greatshield
02E1:Azure Crest Greatshield
02E3:Mirage Greatshield
02E6:Viper Greatshield
02E7:Searing Greatshield
02E8:Hoarfrost Greatshield
02E9:Luminous Greatshield
02EB:Citadel Guard's Greatshield
02EC:Moonlight Greatshield
02ED:Unyielding Greatshield
02EE:Horsekiller Greatshield
02EF:Wingclipper Greatshield
02F0:Beastslayer Greatshield
02F1:Squire's Greatshield
02F2:Panoplied Greatshield
02F3:Ironclad Towershield
02F4:Bulwark Towershield
02F5:White Knight's Greatshield
02F6:Blacksilver Pavise
02F9:Heaven's Mirror Greatshield
02FA:Drakestone Iceshield
02FB:Greatshield Of The Abyss
02FC:Greatshield Of The Abyss
02FE:Skiron's Greatshield
02FF:Hero's Greatshield
0300:Champion's Towershield
0301:Gran Baris
0310:Carnelian Pendant
0311:Ruby Pendant
0312:Lapis Pendant
0313:Sapphire Pendant
0314:Amethyst Pendant
0315:Onyx Pendant
0316:Bronze Bangle
0317:Silver Bangle
0318:Gold Bangle
0319:Bronze Circlet
031A:Silver Circlet
031B:Gold Circlet
031C:Brown Beret
031D:Green Beret
031E:Elite Beret
031F:Leather Hood
0320:Silk Hood
0321:Sage's Hood
0322:Vitality Talisman
0323:Lifeblood Talisman
0324:Ervã©Lda's Talisman
0325:Dove Plume
0326:Raven Plume
0327:Angel Plume
0328:Iron Shackles
0329:Prisoner's Shackles
032A:Daemon's Shackles
032B:Blue Spectacles
032C:Mirrored Spectacles
032D:Silken Scarf
032E:Royal Scarf
032F:Mercenary's Eyepatch
0330:Veteran's Eyepatch
0331:Lucky Coin
0332:Gauntlets
0333:Cloth Gauntlets
0334:Leaf Broach
0335:Rose Broach
0336:Holy Broach
0337:Sacral Broach
0338:White Ribbon
0339:Verdant Ribbon
033A:Scarlett's Ribbon
033B:Bloodstained Ribbon
033C:Warrior's Medallion
033D:Sorcerer's Medallion
033E:Knight's Medallion
033F:Cleric's Medallion
0340:Hero's Medallion
0341:Charm Of Land &amp;amp; Sea
0342:Charm Of Sun &amp;amp; Moon
0343:Lionheart
0344:Mistletoe Charm
0345:Lamplight Ring
0346:Watchman's Lantern
0347:Watchman's Horn
0348:Gravekeeper Lantern
0349:Gravekeeper Boots
034A:Undead Ring
034B:Necromancer's Lantern
034C:Bloodmoon Earrings
034D:Retaliation Earrings
034E:Earrings Of Pursuit
0350:Tailwind Cape
0351:Lips's Ring
0352:Gust Bracelet
0353:Squall Bracelet
0354:Crude Tasset
0355:Defender's Ring
0356:Acrobat's Shoes
0357:Battleline Standard
0358:Wingline Standard
0359:Elite Standard
035A:Wolfpack Gauntlets
035B:Badger Gauntlets
035D:First Aid Kit
035E:Medical Kit
035F:Large Aid Kit
0360:Shawl Of Repose
0362:Defensive Ring
0363:Aurora Ring
0364:Charm Of Warding
0365:Wind Faerie's Bell
0366:Thief's Bell
0367:Flamebrand Tome
0368:Frostbrand Tome
0369:Thunderbrand Tome
036A:Bloodbrand Tome
036B:Glory Sash
036C:Dancer's Bracelet
036D:Gambler's Coin
036E:Dirty Gambler's Coin
036F:Familiar's Choker
0370:Truestrike Star
0371:Sage Owl's Shawl
0373:Sniper's Lens
0374:Sniper's Amber Lens
0375:Wyvern Reins
0376:Heavenwyvern Reins
0377:Armored Gauntlets
0379:Pursuant's Bracelet
037A:Liberator's Bracelet
037B:Outlaw's Bracelet
037C:Wolf Fang Bracelet
037D:Cleric's Bracelet
037E:Counter Belt
037F:Riot Belt
0380:Wyvern Claw
0381:Mage's Gloves
0382:Liberator's Belt
0383:Monk's Mitre
0384:Archbishop's Mitre
0385:Spirit's Necklace
0386:Self-Aid Kit
0387:Lapis Bell
0388:Dancer's Anklet
0389:Dawn Robes
038A:Dusk Robes
038C:Power Belt
038D:Defensive Gauntlets
038E:Thief's Mantle
038F:Twilight Cloak
0390:Illusory Cloak
0391:Courser's Reins
0392:Heavensteed Reins
0393:Old Witch's Ring
0395:Master's Gauntlets
0396:Guardian Gloves
0397:Vengeful Caligae
0398:Citadel Guard's Sabatons
0399:Druid's Robes
039A:Sorcerer's Gauntlets
039B:Soothing Plume
039C:Phoenix's Plume
039E:Detoxifying Amulet
039F:Quenching Amulet
03A0:Defrosting Amulet
03A1:Awakening Amulet
03A2:Clearsight Amulet
03A3:Parrying Amulet
03A4:Skillful Amulet
03A5:Holy Unicorn Signet
03A6:Salamander Ring
03A7:Glacial Ring
03A8:Thunderclap Ring
03A9:Cooling Bandana
03AA:Barbed Ribbon
03AB:Wooly Mittens
03AC:Fluffy Cape
03AE:Chloe's Charm
03AF:Rookie Egg
03B0:Golden Egg
03B1:Miser's Bracelet
03B2:Silver Goblet
03B3:Gold Goblet
03B4:Gauntlets Of The Abyss
03B5:Crown Of The Abyss
03B6:Talisman Of The Abyss
03B7:Celestial Talisman
03B8:Magia Soul
03B9:Magia Heart
03BA:White Cat-Ear Hood
03BB:Black Cat-Ear Hood
03BC:Dream Crown
03BD:Ancient Crown
03BF:Ring Of The Unicorn
03C0:Ring Of The Unicorn
03C1:Ring Of The Unicorn
03C2:Ring Of The Maiden
03C3:Ring Of The Maiden
03C4:Ring Of The Maiden
03C5:Hp +50
03C6:Hp +200
03C7:Str +100
03C8:Physical Attack +
03C9:Magical Attack +
03CA:Critical Damage +
</DropDownList>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>16897</ID>
<Description>"LIST_ITEMS"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">0004:Coliseum Coin
(Currency)
0005:Divine Shard (Currency)
0006:Hallowed Corne Ash (Potions)
0007:Luminous Corne Ash (Potions)
0008:Healing Tonic (S) (Potions)
0009:Healing Tonic (M) (Potions)
000A:Healing Tonic (L) (Potions)
000B:Healing Font (S) (Potions)
000C:Healing Font (M) (Potions)
000D:Healing Font (L) (Potions)
000E:Revival Orb (S) (Potions)
000F:Revival Orb (M) (Potions)
0010:Revival Orb (L) (Potions)
0011:Elixir (Potions)
0012:Smoked Nuts (Potions)
0013:Hot Cross Buns (Potions)
0014:Grilled Steak (Potions)
0015:Silver Hourglass (Potions)
0016:Gold Hourglass (Potions)
0017:Stardust Hourglass (Potions)
0018:Camping Set (S) (Potions)
0019:Camping Set (M) (Potions)
001A:Camping Set (L) (Potions)
001B:Empowering Draught (Potions)
001C:Defensive Draught (Potions)
001D:Liquid Fortune (Potions)
001E:Light Feather (Potions)
001F:Light Tailfeather (Potions)
0020:Beckoning Bell (Potions)
0021:Beckoning Chime (Potions)
0022:Wind Faerie's Charm (Potions)
0023:Holy Herb (Potions)
0024:Concealing CLoak (Potions)
0025:GIant's Canopy (Potions)
0026:Farsight Crystal (Potions)
0027:Conveyance Stone (Potions)
0028:Conveyance Crystal (Potions)
0029:Dream Blossom (Potions)
002A:Barricade Kit (Potions)
002B:Mantlet Kit (Potions)
002C:Steel Trap (Potions)
002D:Magick Mie (Potions)
002E:Magick Bomb (Potions)
002F:Novice Military Treatise (Potions)
0030:Standard Military Treatise (Potions)
0031:Expert Military Treatise (Potions)
0032:Master Military Treatise (Potions)
0033:Supreme Military Treatise (Potions)
0034:Miracle Fruit (Potions)
0035:Dew of Vitality (Potions)
0036:Dew of Strength (Potions)
0037:Dew of Protection (Potions)
0038:Dew of Knowledge (Potions)
0039:Dew of Warding (Potions)
003A:Dew of Skill (Potions)
003B:Dew of Acuity (Potions)
003C:Dew of Keenness (Potions)
003D:Dew of Parrrying (Potions)
003E:Dew of Agility (Potions)
003F:Dew of Illusion (Potions)
0042:Idealist's Handmirror (Potions)
0043:Goat Biscuit (Treasure)
0044:Free Meal Ticket (Treasure)
0045:Free Mining Pass (Treasure)
0046:Black Market Permit (Quest Item)
0047:Bastorias Blue (Quest Item)
0048:Orphanage Key (Quest Item)
0049:Juicy Aged Meat Steak (Travern Food)
004A:Mellow Cheese Hamburger (Travern Food)
004B:Rich Pot-Grilled Doria (Travern Food)
004C:Fluffy Egg Omelet (Travern Food)
004D:Seafood Paella (Travern Food)
004E:White Fish Aqua Pazza (Travern Food)
004F:Plump Oyster Ajillo (Travern Food)
0050:Eggplant And Tomato Pasta (Travern Food)
0051:Beef Pot-Au-Feu With Chunky Vegetables (Travern Food)
0052:Guinea Chicken Grilled With Herbs (Travern Food)
0053:Basil And Fish Carpaccio (Travern Food)
0054:Fresh Tomato Margherita (Travern Food)
0055:Creamy Eggs Benedict (Travern Food)
0056:Soft-Boiled Egg And Bacon Galette (Travern Food)
0057:Crispy Lettuce Baguette Sandwich (Travern Food)
0058:Exquisite Strawberry Freisier (Travern Food)
0059:Dense Apple Tarte Tatin (Travern Food)
005A:Cornut Lumber (Overworld Material)
005B:Dracia Lumber (Overworld Material)
005C:Elgrove Lumber (Overworld Material)
005D:Baspine Lumber (Overworld Material)
005E:Albirch Lumber (Overworld Material)
005F:Corsite Stone (Overworld Material)
0060:Sedranite Stone (Overworld Material)
0061:Felcite Stone (Overworld Material)
0062:Bastrite Stone (Overworld Material)
0063:Alcedony Stone (Overworld Material)
0064:Corvia Herb (Overworld Material)
0065:Holdra Herb (Overworld Material)
0066:Elweiss Herb (Overworld Material)
0067:Bascaria Herb (Overworld Material)
0068:Althus Herb (Overworld Material)
0069:Cornian Sardine (Overworld Material)
006A:Draken Sea Bream (Overworld Material)
006B:Elheim Mullet (Overworld Material)
006C:Bastroian Salmon (Overworld Material)
006D:Albion Herring (Overworld Material)
006E:Cornian Trout (Overworld Material)
006F:Draken Tilapia (Overworld Material)
0070:Elheim Pirarucu (Overworld Material)
0071:Bastorian Smelt (Overworld Material)
0072:Albion Pike (Overworld Material)
0073:Iron Ore (Overworld Material)
0074:Copper Ore (Overworld Material)
0075:Silver Ore (Overworld Material)
0076:Gold Ore (Overworld Material)
0077:Platinum Ore (Overworld Material)
0078:Honey Apple (Overworld Material)
0079:Ancient Dragon Skull (Overworld Material)
007A:Throney Vine (Overworld Material)
007B:Ice Crystal (Overworld Material)
007C:Goat Milk (Overworld Material)
007D:Meager Timber (Overworld Material)
007E:Unsullied Timber (Overworld Material)
007F:Sturdy Timber (Overworld Material)
0080:Meager Scrap Metal (Overworld Material)
0081:Unsullied Scrap Metal (Overworld Material)
0082:Sturdy Scrap Metal (Overworld Material)
0085:Secular Literature (Gifts)
0086:Palevian Scriptures (Gifts)
0087:History Of Febris (Gifts)
0088:Sectrieve Rock Salt (Gifts)
0089:Wilter Herb (Gifts)
008A:Warnby Pepper (Gifts)
008B:Imitation Sword (Gifts)
008C:Music Box (Gifts)
008D:Extravagant Vase (Gifts)
008E:Gray Jewel (Gifts)
008F:Zagavona Wine (Gifts)
0090:Merietella Brandy (Gifts)
0091:Soap (Gifts)
0092:Perfume (Gifts)
0093:Face Powder (Gifts)
0094:Cut Flowers (Gifts)
0095:Pressed Flowers (Gifts)
0096:Bouquet (Gifts)
0097:Franc (Gifts)
0098:Blancmange (Gifts)
0099:Galette (Gifts)
009A:Pro Set (Gifts)
009B:Cutting Board (Gifts)
009C:Viking Knife (Gifts)
009D:Cup And Saucer (Gifts)
009E:Teapot (Gifts)
009F:Snack Tray (Gifts)
00A0:Dice (Gifts)
00A1:Cards (Gifts)
00A2:Board Game (Gifts)
00A3:Surcaut (Gifts)
00A4:Cotto (Gifts)
00A5:Chemise (Gifts)
00A6:Pencil (Gifts)
00A7:Paints (Gifts)
00A8:Easel (Gifts)
00A9:Lapis Lazuli (Gifts)
00AA:Ruby (Gifts)
00AB:Black Diamond (Gifts)
00AD:Cornia Treasure Map 1 (Treasure Map)
00AE:Cornia Treasure Map 2 (Treasure Map)
00AF:Cornia Treasure Map 3 (Treasure Map)
00B0:Cornia Treasure Map 4 (Treasure Map)
00B1:Cornia Treasure Map 5 (Treasure Map)
00B3:Drakenhold Treasure Map 1 (Treasure Map)
00B4:Drakenhold Treasure Map 2 (Treasure Map)
00B5:Drakenhold Treasure Map 3 (Treasure Map)
00B6:Drakenhold Treasure Map 4 (Treasure Map)
00B7:Drakenhold Treasure Map 5 (Treasure Map)
00B9:Elheim Treasure Map 1 (Treasure Map)
00BA:Elheim Treasure Map 2 (Treasure Map)
00BB:Elheim Treasure Map 3 (Treasure Map)
00BC:Elheim Treasure Map 4 (Treasure Map)
00BD:Elheim Treasure Map 5 (Treasure Map)
00BF:Bastorias Treasure Map 1 (Treasure Map)
00C0:Bastorias Treasure Map 2 (Treasure Map)
00C1:Bastorias Treasure Map 3 (Treasure Map)
00C2:Bastorias Treasure Map 4 (Treasure Map)
00C3:Bastorias Treasure Map 5 (Treasure Map)
00C5:Albion Treasure Map 1 (Treasure Map)
00C6:Albion Treasure Map 2 (Treasure Map)
00C7:Albion Treasure Map 3 (Treasure Map)
00C8:Albion Treasure Map 4 (Treasure Map)
00C9:Albion Treasure Map 5 (Treasure Map)
00CC:Coat Of Arms Of Cornia (Coat Of Arms)
00CD:Coat Of Arms Of Drakengard (Coat Of Arms)
00CE:Coat Of Arms Of Elheim (Coat Of Arms)
00CF:Coat Of Arms Of Bastorias (Coat Of Arms)
00D0:Coat Of Arms Of Albion (Coat Of Arms)
00D1:Coat Of Arms Of Zenoira (Coat Of Arms)
00D2:Coat Of Arms Of The Liberation Army (Coat Of Arms)
00D3:Coat Of Arms Of The Swamp Witch (Coat Of Arms)
00D4:Coat Of Arms Of House Obry (Coat Of Arms)
00D5:Coat Of Arms Of The Cornianvolunteers (Coat Of Arms)
00D6:Gray-Blue Knight Group Emblem (Coat Of Arms)
00D7:Triangular Beast Mercenary Emblem (Coat Of Arms)
00D8:Iron Helmet Mercenary Emblem (Coat Of Arms)
00D9:Celestial Wolf Mercenary Emblem (Coat Of Arms)
00DA:Black Claw Thieves Emblem (Coat Of Arms)
00DB:Order Of The Rose Emblem (Coat Of Arms)
00DC:Meyer Family Emblem (Coat Of Arms)
00DD:Nordheim Family Emblem (Coat Of Arms)
00DE:Schuv Family Emblem Crest (Coat Of Arms)
00DF:Sechhelm Family Crest (Coat Of Arms)
00E0:Three Poison Mercenaries Crest (Coat Of Arms)
00E1:Crimson Dragon Knights Crest (Coat Of Arms)
00E2:Sand Scorpion Thieves Crest (Coat Of Arms)
00E3:Golden Goat Knights Crest (Coat Of Arms)
00E4:Arena Gladiator Crest (Coat Of Arms)
00E5:Hulth Volunteers Crest (Coat Of Arms)
00E6:Cock-Crown Knights Emblem (Coat Of Arms)
00E7:Elheim Resistance Army Emblem (Coat Of Arms)
00E8:Black Swan Knights Emblem (Coat Of Arms)
00E9:Flame Lance Knights Emblem (Coat Of Arms)
00EA:Spirit Knights Emblem (Coat Of Arms)
00EB:Thorn thorn Knights Emblem (Coat Of Arms)
00EC:Fox Clan Emblem (Coat Of Arms)
00ED:Owl Clan Emblem (Coat Of Arms)
00EE:Wolf Clan Emblem (Coat Of Arms)
00EF:Bear Clan Emblem (Coat Of Arms)
00F0:Exorcism Knights Emblem (Coat Of Arms)
00F1:Ice Octopus Pirates Emblem (Coat Of Arms)
00F2:Parevia Orthodox Church Emblem (Coat Of Arms)
00F3:Knights Of The Sacred Heart emblem (Coat Of Arms)
00F4:Heavenly Winged Knights Emblem (Coat Of Arms)
00F5:White Shark Knights Emblem (Coat Of Arms)
00F6:Demonic Knights Emblem (Coat Of Arms)
00F7:Albion Alliance Emblem (Coat Of Arms)
00F8:Robed Knight Emblem (Coat Of Arms)
00F9:Dead Spirit Corps Emblem (Coat Of Arms)
00FA:Rock Rats Emblem (Coat Of Arms)
00FB:Ruins Investigation Team emblem (Coat Of Arms)
00FC:Vigilante Emblem (Coat Of Arms)
00FD:Thieves Emblem (Coat Of Arms)
00FE:Mercenary Corps Emblem (Coat Of Arms)
00FF:New Cornia Emblem (Coat Of Arms)
0100:Elion Emblem (Coat Of Arms)
0101:Hydeland Emblem (Coat Of Arms)
0102:Sakura High School Emblem (Coat Of Arms)
0104:Faded Note 1 (Quest Item?)
0105:Faded Note 2 (Quest Item?)
0106:Faded Note 3 (Quest Item?)
0107:Faded Note 4 (Quest Item?)
0108:Faded Note 5 (Quest Item?)
0109:Dig time Extensions (S) (Potion)
010A:Dig time Extensions (M) (Potion)
010B:Dig time Extensions (L) (Potion)
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02:High Lord
03:Fighter
04:Vanguard
05:Soldier
06:Sergeant
07:Housecarl
08:Viking
09:Sword Fighter
0A:Swordmaster
0B:Sellsword
0C:Landsknecht
0D:Hoplite
0E:Legionnaire
0F:Gladiator
10:Berserker
11:Warrior
12:Breaker
13:Hunter
14:Sniper
15:Arbalist
16:Shield Shooter
17:Thief
18:Rogue
19:Knight
1A:Great Knight
1B:Radiant Knight
1C:Sainted Knight
1D:Dark Knight
1E:Doom Knight
1F:Cleric
20:Bishop
21:Wizard
22:Warlock
23:Witch
24:Sorceress
25:Shaman
26:Druid
27:Wyvern Knight
28:Wyvern Master
29:Gryphon Knight
2A:Gryphon Master
2B:Elven Fencer
2C:Elven Archer
2D:Werewolf
2E:Werefox
2F:Werebear
30:Wereowl
31:Feathersword
32:Featherbow
33:Featherstaff
34:Feathershield
35:Priestess
36:High Priestess
37:Crusader
38:Valkyria
39:Elven Sibyl
3A:Elven Augur
3B:Snow Ranger
3C:Werelion
3D:Paladin
3E:Prince
3F:Dreadnought
40:Possessed Dreadnought
41:Necromancer
42:Necromancer
43:Dark Lord
44:Overlord
45:Dark Marquess
46:Dark Marquess
47:Dark Marquess
48:Dark Marquess
49:Dark Marquess
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<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0001:Level 1
0002:Level 2
0003:Level 3
0004:Level 4
0005:Level 5
0006:Level 6
0007:Level 7
0008:Level 8
0009:Level 9
000A:Level 10
000B:Level 11
000C:Level 12
000D:Level 13
000E:Level 14
000F:Level 15
0010:Level 16
0011:Level 17
0012:Level 18
0013:Level 19
0014:Level 20
0015:Level 21
0016:Level 22
0017:Level 23
0018:Level 24
0019:Level 25
001A:Level 26
001B:Level 27
001C:Level 28
001D:Level 29
001E:Level 30
001F:Level 31
0020:Level 32
0021:Level 33
0022:Level 34
0023:Level 35
0024:Level 36
0025:Level 37
0026:Level 38
0027:Level 39
0028:Level 40
0029:Level 41
002A:Level 42
002B:Level 43
002C:Level 44
002D:Level 45
002E:Level 46
002F:Level 47
0030:Level 48
0031:Level 49
0032:Level 50
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