Prytania Media/NetEase
Prytania Media/NetEase
CM
DlSTR!CT DURT
CIVIL DISTRICT COURT FOR THE PARISH OF ORLEANS
STATE OF LOUISIANA .
VERSUS
NETEASE, INC.;
NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD.;
NETEASE INFORMATION TECHNOLOGY CORPORATION;
HAN CHENGLIN; and CROP CIRCIsE GAMES CORP
FILED:
DEPUTY CLERK
Respectfully submitted,
I. Parties ........................................................................................................................... 2
A. Plaintiffs ........................................................................................................... 2
B. Defendants ....................................................................................................... 3
C. No Diversity of Citizenship ............................................................................. 5
II. Jurisdiction and Venue ................................................................................................. 5
A. Jurisdiction ....................................................................................................... 5
B. Venue ............................................................................................................... 6
C. Notice to the Attomey General for the State of Louisiana .............................. 7
D. NetEase ............................................................................................................ 10
1
F. The Market for Funding Dries Up; Plaintiffs Suffer the Harm ....................... 26
V. Damages ....................................................................................................................... 28
Verifications .............................................................................................................................. 39
11
AMENDED RESTATED, AND VERIFIED
PETITION FOR DAMAGES AND INJUNCTIVE RELIEF
NOW INTO COURT, through undersigned counsel, come Plaintiffs, Prytania Media
LLC, Prytania Media Corp (collectively, "Prytania Media"), Annie Strain, and William ("Jeff")
Strain, (collectively "Plaintiffs"), and, for their Amended, Restated, and Verified Petition for
Injunctive Relief and Damages, with a full reservation of rights, aver as follows:
Introductory Statement
1.
This case is about the destruction of the careers of two gaming industry veterans and their
company by a Chinese entity seeking to avoid compliance with United States law. Annie and Jeff
Strain formed Prytania Media, a Louisiana-based video game company focused on launching
subsidiary game development studios to create innovative games under their unified brand. Its
unique name was inspired by the location of the company, but also, a desire to bring the gaming
industry and its economic opportunity to Louisiana. Now, a few short years after its founding, the
company and all its game studios are all inactive due to the misconduct of the Defendants.
2.
One of Prytania Media's game development studios, Crop Circle Games Corp ("Crop
Circle Games"), partnered with NetEase, Inc. ("NetEase"), a large multi-media company based in
China. What was supposed to be a mutually beneficial relationship was eventually overshadowed
by worries over NetEase's United States regulatory compliance, as well as a contraction in the
gaming industry. After repeated requests from Annie and Jeff Strain that NetEase confirm it was
following United States foreign investment laws, NetEase took action to silence their partners.
3.
For its own benefit, NetEase caused defamatory rumors to run rife in the gaming
investment community during a sensitive time in the industry. These rumors prevented Crop
Circle Games' success and destroyed the portfolio and its founders' reputations in the process.
With knowledge of the statements' falsity, NetEase accused Prytania Media of fraudulently
mismanaging Crop Circle Games' finances. As a result, several critical potential investors and
1
partners in Prytania Media and its subsidiaries, including in particular Crop Circle Games, pulled
out, and what was once a $344,000,000 venture is now worth nearly nothing.
Procedural Introduction
3.
On January 3, 2025, Prytania Media and the Strains filed their Original Petition for
Damages against NetEase, Inc.; Han Chenglin; and Crop Circle Games Corp.
4.
Following the filing, Prytania Media and the Strains continued to investigate the claims at
5.
During the interim period between the filing of the Petition and this Amended Petition, the
Plaintiffs also provided the notice required of La. R.S. 51:1409(B) to the Attorney General for the
State of Louisiana.
6.
Now, pursuant to Article 1152 of the Louisiana Code of Civil Procedure, Prytania Media
and the Strains file their Amended, Restated, and Verified Petition for Injunctive Relief and
Damages on behalf of themselves, as well as against the original and new Defendants named
herein.
L Parties
A. Plaintiffs
7.
Plaintiff Prytania Media LLC is a Delaware limited liability company 100% owned by
Prytania Media Corp. Prytania Media is an independent and family-owned, privately held
portfolio of curated game development studios. Prytania Media LLC wholly owns every Prytania
Media subsidiary except Crop Circle Games, in which it holds a majority share of ownership.
8.
Plaintiff Prytania Media Corp is a Delaware corporation with its principal place ofbusiness
in Louisiana. Prytania Media Corp wholly owns Prytania Media LLC and manages Prytania
2
9.
Plaintiff Annie Strain is a natural person of the full age ofmajority domiciled in Louisianà.
Ms. Strain is an owner, officer, and manager of the Prytania Media entities.
10.
Plaintiff Jeff Strain is a natural person of the full age of majority domiciled in Louisiana.
Mr. Strain is an owner, officer, and manager of the Prytania Media entities.
B. Defendants
11.
Defendant NetEase, Inc. is a corporation organized and existing under the laws of the
Cayman Islands with its principal place of business in the People's Republic of China. NetEase is
publicly traded on the NASDAQ, and its business is a large multi-media company with numerous
wholly owned and/or controlled subsidiaries, whose primary business includes online games,
music streaming, online intelligent learning services and internet content services businesses.
Though NetEase is publicly traded, a substantial portion of ownership in the company is still held
by undisclosed private owners, which include, upon information and belief, members of the
12.
private limited company with its principal place ofbusiness in China or Singapore. On information
and belief, NetEase IE is a subsidiary ofDefendant NetEase, Inc., through which NetEase conducts
13.
corporation with its principal place of business in California. On information and belief, NetEase
IT is a wholly owned subsidiary of Defendant NetEase, Inc., through which NetEase conducts and
14.
NetEase, NetEase IE, and NetEase IT are collectively referred to herein as "NetEase and
its Affiliates."
3
15.
Defendant Han Chenglin is a natural person of the full age of majority with residency in
Malaysia. Mr. Han is a NetEase employee and also served on the Board of Directors of Crop
16.
NetEase, NetEase IE, NetEase IT, and Han Chenglin are collectively referred to herein as
"NetEase Defendants."
17.
Defendant Crop Circle Games is a Delaware Corporation with its principal place of
business in Louisiana. Crop Circle Games is an independent video game development studio and
18.
Depending on the vesting schedule for employee ownership units, Crop Circle Games is
owned approximately 75% by Prytania Media LLC and 25% by NetEase and its Affiliates.
19.
On January 3, 2025, given the filing of this suit, Annie and Jeff Strain resigned their officer
and management positions with Crop Circle Games. They also advised Crop Circle Games'
remaining Board member, in writing, that they would abstain from any Board votes related to this
matter.
20.
Following the Strains' letter to the Board, the remaining member of the Crop Circle Games
Board of Directors with authority to act with respect to this matter is Han Chenglin. In that role,
Mr. Han has the authority to hire a manager to engage counsel to represent Crop Circle Games in
this matter, respond to any request for indemnity, and to pursue claims against NetEase. To
Plaintiffs' knowledge, Mr. Han has declined to take any actions at all.
4
C. No Diversity of Citizenship
21.
22.
23.
A. Jurisdiction
24.
This Court has personal jurisdiction over the Defendants pursuant to La. Code Civ. P. art.
25.
This lawsuit is brought by a corporation with its principal place of business located in
Orleans Parish, along with the corporation's owners, CEO, and President of Studios, each ofwhom
26.
Plaintiffs assert claims against Crop Circle Games, which has its principal place ofbusiness
in Orleans Parish and is subject to general personal jurisdiction in the State of Louisiana.
27.
Plaintiffs assert claims against NetEase which directly and/or through its subsidiary/ries
invested in Crop Circle Games, an Orleans Parish-based company, appointed a director and
otherwise contributed to the Company's day-to-day operations. NetEase and its Affiliates were
both directly involved and involved in the management of the Louisiana-based entity and the
misconduct at issue through the actions of their servant and employee Mr. Han Chenglin and
others.
5
28.
Plaintiffs also assert claims against Mr. Han Chenglin, NetEase and its Affiliates'
representative member of the Board of Directors of Crop Circle Games. Mr. Han was directly
involved in the management of the Louisiana-based company, as well as the actionable conduct
29.
Mr. Han and NetEase and its Affiliates were purposely interacting with the Louisiana
market for their direct financial benefit, and, through their misconduct, caused substantial damage
30.
Mr. Han and NetEase and its Affiliates took actions that were intended to harm a Louisiana-
based company, did harm a Louisiana-based company, and also caused substantial harm directly
to Louisiana residents.
B. Venue
31.
Games-is a foreign corporation licensed to do business in this State with its principal place of
business located in Orleans Parish, and Plaintiffs specifically allege that Defendants are joint and
solidarily liable for the actions alleged herein. La. Code Civ. Pro. Art. 42(4).
32.
If venue is proper for one joint or solidary obligor under Article 42, it is proper to all others.
33.
34.
Similarly, NetEase, NetEase IE, and NetEase IT are not properly registered to do business
in Louisiana.
6
35.
The venue for claims against nonresident foreign corporations not licensed to do business
in the State and a nonresident individual without an agent for service of process is the parish of the
36.
Since Orleans Parish is the domicile of the Plaintiffs in this action, it is the appropriate
venue.
37.
Orleans Parish is also where damages were sustained. La. Code Civ. Pro. art. 74.
38.
On February 14, 2025, after the filing of the Original Petition, and in accordance with La.
R.S. 51:1409(B), Plaintiffs provided Notice to the Louisiana Attorney General of the misconduct
described in their Original Petition and this Amended, Restated, and Verified Petition for Damages
39.
Pursuant to La. R.S. 51:1409(A), following Notice by the Louisiana Attorney General, if
the misconduct described in this Amended, Restated, and Verified Petition for Damages and
Injunctive Relief does not abate, Plaintiffs are entitled an award of enhanced relief, including treble
damages.
40.
On information and belief, NetEase has taken no steps to abate the misconduct that is
causing harm to the Plaintiffs; therefore, they are entitled to enhanced relief as provided for by
law.
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III. Background Facts - the Video Game Industry
41.
Videogames are a massive industry. Industry reports valued its market size at 188 billion
dollars in 2021,1 but more recent estimates place the value over $300 billion. Technological
computers, and consoles-and users can play games from almost anywhere in the world due to
advancements in cloud-gaming and internet services.2 These innovations have made videogames
the largest sector of the entertainment industry, far exceeding the film and music sectors.3 In the
United States alone, more than 100,000 people were employed in the videogame industry in 2023.
42.
write its code, artists and visual designers to create its graphical components, and writers to build
its story and narrative assets. Development studios vary in size, ranging from solo developers to
large-scale companies with billions of dollars in revenue.4 Game development costs also vary,
ranging from just thousands of dollars for some "indie" games to hundreds of millions of dollars
' Video Games Market Size, Share & COVID 19 Impact Analysis, By Device (Smartphones, PC/Laptop, and
Consoles), By Age Group (Generation X Generation Y, and Generation Z), By Platform Type (Online and Offline),
and Regional Forecast 2022-2029, FORTUNE BUS. INSIGHTS (May 27, 2024),
https://www.fortunebusinessinsights.com/video-game-market-102548(lastvisitedFeb.14,2025).
2 Complaint ¶ 22, In the Matter of Microsoft Corp. and Activision Blizzard Inc., FTC Docket No. 9142,
(Dec. 8, 2022).
3 Clement, J., Count ofestablishments and employment for the U.S. video game industry and its principal
sectors in 2023, STATISTA (Apr. 25, 2024), https://www.statista.com/statistics/1257699/us-video-game-industry-
establishment-employment-numbers/ (last visited Feb. 14, 2025).
Zegarra,Tomas, Game Developers vs Game Publishers: What's the difference?, HEWLETT PACKARD (July
19, 2020), https://www.hp.com/us-en/shop/tech-takes/game-developers-vs-game-publishers (last visited Feb. 14,
2025).
5 Costs in Video Game Development - With Real Examples, GAMPROFS (Jan. 23, 2024),
https://gameprofs.com/costs-in-video-game-development-with-real-examples(lastvisitedFeb.14,2025).
8
43.
Videogame developers commonly contract with videogame publishers, which are larger
companies that provide financial backing for the development and marketing necessary to bring
44.
Relationships with videogame publishers and other investors are therefore critical to the
45.
Both Annie and Jeff Strain are veterans in the video game industry. They have an
exceptional track record of effectively managing studios to launch commercially successful games.
Part of this success includes Mr. Strain founding and launching two game franchises-Guild Wars
and State ofDecay-with each game in both franchises selling over a million copies individually
46.
Leveraging their previous success in the video gaming industry, the Strains opened Plaintiff
Prytania Media-an independent, privately held portfolio of game development studios focused
on the creation of creative and innovative new games. The company helped create and manage
the game development studios, and the studios' games were to be launched under Prytania Media's
unique brand.
47.
Prytania Media was not only a Louisiana-based company. It was company that honored
its Louisiana roots with a mission of bringing the gaming industry and its economic opportunity
to the State. This is reflected in its name and local initiatives by the company-for example, its
6 Guild Wars Surpasses Six Million Units Sold, IMAGINE GAMEs NETWORK (Apr. 24, 2009),
https://www.ign.com/articles/2009/04/24/guild-wars-surpasses-six-million-units-sold (last visited Feb. 14, 2025);
Craft, Scott, State OfDecay: Breakdown Gives You As Much Time As You Want To Dig Your Own Grave [REVIEW],
PLAYER.ONE (Nov. 30, 2013), https://www.player.one/state-decay-breakdown-Rives-vou-much-time-you-want-dia-
your-own-grave-review-366965 (last visited Feb. 14, 2025); Winslow, Jeremy, State OfDecay 2: Homecoming DLC
Remasters First Game's Map, Launches On September 1 For Free, GAMESPoT (Aug. 25, 2021),
https://www.gamespot.com/articles/state-of-decay-2-homecoming-dle-remasters-first-games-map-launches-on-
september-1-for-free/1100-6495517/ (last visited Feb. 14, 2025).
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Mosaic Initiative and Prytania Media Scholars program, which provided scholarships and work
48.
In late 2022, Mr. and Mrs. Strain opened the second independent game development studio
49.
Though Crop Circle Games was an independent studio, it carved out a place in the gaming
industry through the reputation of Prytania Media and its founders Mr. and Mrs. Strain. From the
50.
Prytania Media and the Strains were closely associated with each of Prytania Media's
independent subsidiary studios. News reports would frequently refer to the studios as Prytania
Media studios.7 They would also frequently reference that the Strains founded these studios and
D. NetEase
51.
NetEase, Inc. is a large Chinese-based company whose primary business includes online
games, music streaming, online intelligent learning services and internet content services
businesses.
7 McEvoy, Sophie, Prytania Media opens two new AAA studios, GAMEs INDUSTRY (Aug. 17, 2023),
https://www.gamesindustry.biz/jeff-strain-launches-crop-circle-games(last visitedFeb.14,2025).
8 Rousseau, Jeff, Jeff Strain launches Crop Circle Games, GAMES INDUSTRY (Oct. 25, 2022),
https://www.gamesindustry.biz/jeff-strain-launches-crop-circle-games (last visited Feb. 14, 2025)("ArenaNet co-
founder and Prytania Media founder Jeff Strain has announced the opening of game development studio Crop Circle
Games.; "Established in 2021 by Jeff and Annie Strain, Prytania is a game development finn with a focus on new
IPs."); Cook, Adam, Former ArenaNet and Undead Labs founder secures $25M investment for new studio, GAME
WATCHER (Oct. 25, 2022), https://www.gamewatcher.com/news/jeff-strain-arenanet-undead-labs-crop-cirice-games,
(last visited Feb. 14, 2025); Prytania Media Founders Reveal Two Additional AAA Studios, TERMINALs.lo (Aug. 16,
2023), https://www.terminals.io/news/4161, (last visited Feb. 14, 2025).
10
52.
globally under the name "NetEase Games." NetEase Games has operations in the United States,
53.
While this litigation involves NetEase investing in Crop Circle Games, as described above,
NetEase is game developer in its own right, making it a competitor to Prytania Media and the
Strains. NetEase has also expanded its game development operations into the United States.
Indeed, in May 2022, NetEase launched its first game studio, called "Jackalyptic Games," in the
United States in Austin, Texas.9 NetEase has since opened additional game studios in Texas and
54.
NetEase's empire is vast, with over $15,000,000,000 in reported annual revenue and an
estimated net worth of over $55,000,000,000. For comparison, its reported net worth is higher
55.
NetEase does not engage in its primary business in the United States directly. Instead, it attempts
to operate its business globally from China, using subsidiaries, contractual agreements with non-
majority owned companies it controls known as "variable interest entities" ("VIE"), and "nominee
shareholders." These contractual agreements give NetEase "the power to direct the activities that
most significantly impact the economic performance of the VIEs and their subsidiaries."" On
9 NetEase Games Launches First Studio in the U.S., NETEAsE GAMES (May 5, 2022),
https://www.neteasegames.com/news/game/20220505/30576 1016017.html, (last visited Feb. 14, 2025); Rousseau,
Jeff, Jackalope Games is now Jackalyptic Games, GAMES INDUSTRY (May 18, 2023),
https://www.gamesindustry.biz/jackalope-games-is-now-jackalyptic-games, (last visited Feb. 14, 2025).
° NetEase Games Announces Jar ofSparks - A New U.S. Studio Fronted by Industry Veterans NETEAsE
GAMES (Jul. 15, 2022), https://www.neteasegames.com/news/game/20220715/30576 1031051.html, (last visited
Feb. 14, 2025) ; NetEase Games Introduces T-Minus Zero Entertainment, a New Global Studio Led By Award-Winning
Industry Veteran Rich Vogel, NETEASE GAMES (Aug. 17, 2023),
https://www.neteasegames.com/news/Corporate/20230817/37075 1105093.html, (last visited Feb. 14, 2025).
" NetEase Inc., Annual Report (Form 10-K) (April 25, 2024), p. 43.
11
information and belief, NetEase IT and NetEase IE are subsidiaries of NetEase that the company
56.
Based on the above information, and the course and conduct of the NetEase Defendants,
A. NetEase Invests in Crop Circle and Gains Some Control and Access
57.
NetEase (through NetEase IE) was an early investor into Crop Circle Games and purchased
58.
As an initial investor with a large share of ownership in the company, Crop Circle Games
59.
NetEase IE is the sole holder of Crop Circle Games' Class A shares. Holders of Crop
Circle Games' Class A shares are entitled to elect one director onto the Board of Directors of the
60.
NetEase's influence in Crop Circle Games went beyond the selection of a Board Member.
Pursuant to its investment rights, agents, servants, or employees of NetEase have been present at
Board meetings to speak on behalf of NetEase and manage its investment. In addition, at least one
other employee of NetEase was hired to help manage the business at Crop Circle Games.
61.
Crop Circle Games hired NetEase employee Jeffery Chen as Vice President of Corporate
Development. On information and belief, he had frequent conversations with NetEase informing
62.
At all relevant times, agreements between NetEase and Crop Circle Games gave NetEase
significant access to Crop Circle Games' financial information-including, but not limited to,
12
delivery of financial statements such as unaudited statements of income and cash flows for each
fiscal quarter within 30 days of the end of that quarter and any material information relating to the
63.
Mr. and Mrs. Strain were enthusiastic about their investment relationship with NetEase and
about the game Crop Circle Games was developing. However, this enthusiasm began to be
overshadowed by worries ofNetEase's compliance with United States law, including United States
64.
and companies who could assist NetEase in ensuring that it was and at all times remained in full
compliance with United States foreign investment law, all with a desire to continue to the
65.
The Committee on Foreign Investments (CFIUS) has the authority to review transactions
involving foreign investment in the United States to determine whether any national security risk
exists.
66.
NetEase is a foreign entity invested in Crop Circle Games. Pursuant to that investment,
NetEase received preferred stock with unique rights to block certain actions and exhibited control
through those preferential rights. Due to the foreign investment and control rights, NetEase's
investment was a covered control transaction under CFIUS rules and within CFIUS's authority for
67.
NetEase was aware that CFIUS had the authority to review this transaction. On May 6,
2022, prior to NetEase's official investment in Crop Circle Games, Han Chenglin emailed some
13
of the Plaintiffs about keeping NetEase's investment in the company low profile to "keep away
68.
NetEase was likely also aware that CFIUS has the authority to review any and all past
69.
A CFIUS declaration is mandatory when the foreign party to the transaction with a TID
70.
CFIUS likely would consider Crop Circle Games as a TID business. 31 CFR 800.248 -
TID U.S. business. Prytania Media makes electronic games with a primary business objective of
serving millions of customers. Crop Circle Games collects "identifiable data" from its customers
when they download the game and create a profile. Customers' online profile includes identifiable
data such as the customers' names, contact information, and financial information for in-game
purchases. 31 CFR 800.226. The functionality of the game suggests that these data are sensitive
personal data due to the non-public electronic communication therein as well as geolocation data.
71.
Crop Circle Games maintains or collects sensitive personal data of U.S. citizens or had a
demonstrated business objective to collect such data in the future through users' online profiles.
NetEase, as one of the largest gaming companies in the world, knew or should have known that
72.
NetEase is supported by the Government of China and, as a result, likely has further
73.
Although some of its stocks are publicly traded, NetEase is a substantially privately owned
company. It is reported that individuals own the lion's share in the company with 45%
14
ownership.¹²The information on individual owners is not publicly available. It does appear,
74.
Ding Lei is the Chief Executive Officer and founder of NetEase. Mr. Ding also appears to
be member of the Chinese Communist Party (CCP), China's ruling party. Mr. Ding was a delegate
75.
The CPPCC is the highest-ranking body in the united front system.14 The "united front" is
a political strategy ofthe CCP involving networks of groups and key individuals that are influenced
76.
The Government of China also has increased its oversight of technology companies such
as NetEase through "golden shares."16 These "golden shares" usually involve a one percent share
in the company and allow the Government of China's Cyberspace Administration of China (CAC)
-the country's central internet censorship, oversight, and control agency-to have a hand in the
businesses by demanding a board seat and the right to moderate content.17 Shortly after the
Government of China's "golden shares" of large technology groups was announced, Chinese
Government Authorities resumed approvals for sales of new video games for politically compliant
12 With 45% ownership, NetEase, Inc. (NASDAQ:NTES) insiders have a lot at stake, SIMPLY WALL ST (Aug.
20, 2024), https://finance.yahoo.com/news/45-ownership-netease-inc-nasdaq-
120034930.html?guce referrer-aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce referrer sia=AQAAAEV f35fP6
Dysa6sgWS1McjHwEnSX6u9zuUr9CDPaQ2JzExGnsJXGBZ7FO59KCl3eMzJd2ZZiiMjHPBBwVS VvMMlzubu
AzFnI86D6dO8u88UsF3Sbyv86kLEH ih9VWhzHEn gebVs48hLyeY8iCFqfhOuoMWmDbqFGYVlVLNkm&gue
counter-2, (last visited Feb. 14, 2025).
i³ Chen, Laurie, At China political meeting, internet bosses are out, chip execs are in, REUTERs (Mar. 3,
2023), https://www.reuters.com/technology/china-political-meeting-internet-bosses-are-out-chip-execs-are-2023-03-
0_3/, (last visited Feb. 14, 2025).
"* Bowe, Alexander, China's Overseas United Front Work: Background and Implications for the United
States, U.S.-CHINA ECoNoMIC AND SECURITY REVIEW CoMMISSION (Aug. 24, 2018).
I s Id.
16 McMorrow, Ryan, China moves to take 'golden shares' in Alibaba and Tencent units, FINANCIAL TIMES
(Jan. 12, 2023), https://www.ft.com/content/65e60815-c5a0-4c4a-bcec-4af0f76462de, (last visited Feb. 14, 2025).
'' Rees, Lewis, China takes steps to tighten grip on tech by acquiring 'golden shares' in Tencent and Alibaba,
POCKET GAMER (Jan. 13, 2023), https://www.pocketgamer.biz/china-takes-steps-to-tighten-arip-on-tech-by-
acquiring-golden-shares-in-tencent-and-alibaba/, (last visited Feb. 14, 2025).
15
companies such as Tencent Holdings and NetEase, because the Cyberspace Administration of
77.
company-has already been subject to additional CFIUS scrutiny by the United States Department
of Treasury, largely triggered by an investments into United States gaming companies just as
NetEase did in this case.19 The United States Department of Defense also recently designated
Tencent Holdings as a company that works with the Chinese military, evidencing that NetEase's
compliance with the CCP could be indicative larger involvement with the Chinese government
78.
NetEase investments demonstrate it is supported by the CCP. NetEase entered into a joint
venture with China Telecom Corporation Limited to launch "YiChat", a mobile Internet
multimedia instant messaging application for smartphones.2¹ China Telecom Corporation Limited
Telecom board chair Wang Xiaochu and NetEase CEO Ding Lei conducted secret meetings to
establish this partnership.22 Such an important partnership would require blessing and approval
by CCP leadership.
18 Leng, Cheng and Lockett, Hudson, China tech stocks stage $700bn recovery rally, FINANCIAL TIMES (Jan
18, 2023), https://www.ft.com/content/b7fe7b64-a6ab-4f49-b9a8-a6709cac7c36, (last visited Feb. 14, 2025).
19 RouMeliotis, Greg and Wang, Echo, EXCLUSIVE China's Tencent in talks with U.S. to keep gaming
investments -sources, REUTERS (May 5, 2023), HTTPS://WWW.REUTERS.COM/TECHNOLoGY/EXCLUSIVE-CHINAS-
TENCENT-TALKS-WITH-US-KEEP-GAMING-INVESTMENTS-SoURCES-2021-05-05/,(last visited Feb. 14, 2025).
2° Hoskins, Peter, US designates Tencent a Chinese military company, BBC (Jan 7, 2025),
https://www.bbc.com/news/articles/c9q78wn9a8zo, (last visited Feb. 14, 2025); Martina, Micheal, Shepardson,
Davis, and Freifeld, Karen, US adds Tencent, CATL to list of Chinese firms allegedly aiding Beijing's military,
REUTERS (Jan 9, 2025), https://www.reuters.com/world/us-adds-tencent-catl-list-chinese-firms-allegedly-aiding-
beijings-military-2025-01-06/, (last visited Feb. 14, 2025).
21 China Telecom Corporation Limited, Annual Report (Form 20-F) (Dec. 31, 2018).
2²Are China Telecom and NetEase Taking on WeChat with a New Mobile Chat App?, TECH IN ASIA (April
3, 2013), https://sg.finance.yahoo.com/news/china-telecom-netease-taking-wechat-011118266.html, (last visited Feb.
14, 2025).
16
79.
China Telecom is a known bad actor and national security risk. China Telcom was ordered
to stop operating in the United States due to national security concerns.23 The United States
determined China Telecom's American subsidiary was subject to Chinese government control and
influence. Given NetEase's partnership with China Telcom and, on information and belief, the
80.
Organizations in both state and private Chinese companies. China's Company Law states that
companies sllall permit party organizations to be established and provided the necessary conditions
to operate.24 In fact, the CCP Constitution provides for specific powers for party organizations
within companies and calls for party organizations to be formed in any company that has three or
81.
Pursuant to the CCP Constitution, the Communist Party Organization should "guide and
oversee their enterprises' observance of state laws and regulation."26 Keeping with Mao Zedong's
mantra that "east, west, south, and north, the party leads everything," China's President Xi Jinping
has become increasingly strident that the CCP should play the leading role in guiding China's
economy, implemented in part through CCP party organizations within private companies.27
²³Disis, Jill, US government bans China Telecom from operating in the country, CNN BUSINESS (Oct. 27,
2021), https://www.cnn.com/2021/10/27/business/china-telecom-fcc-license-intl-hnk/index.html, (last visited Feb.
14, 2025).
24 Company Law of the People's Republic of China (2018 Amendment), CHINA LAW INFO, (Oct. 26, 2018).
26
17
82.
There is also evidence that NetEase has used the threat of the CCP against an American
gaming company in business dealings. In 2023, Activision Blizzard Inc. ("Activision") was in
tense negotiations with NetEase in a licensing deal. 28 NetEase sought more rights because of
Chinese antitrust regulations widening the CCP's authority over technology companies in China.29
At this time, Activision was also in the process of being acquired by Microsoft for a historic $75.4
billion in cash. According to Activision executives, NetEase's CEO Ding Lei implied he could
sway the CCP to either block or support the deal depending on the outcome of their discussions.3°
In fact, Activision executives reported they felt threatened after the meeting.3¹
83.
On information and belief, NetEase is a substantial foreign owned business that engaged
in a covered transaction with a TID United States business to be subject to mandatory reporting
requirements.
84.
CFIUS Declarations must include complete organizational charts, both pre- and post-
transaction, that identifies the immediate parent, the ultimate parent, and each intermediate parent
of each foreign person that is a party to the transaction. 31 CFR § 800.404. The declaration also
requires a "statement as to whether any party to the transaction has been party to another
transaction previously notified or submitted to the Committee." Id. Ifit complied with its reporting
requirements, NetEase would be required to identify its government ownership and any "golden
shares" in a mandatory CFIUS declaration. Moreover, it would be required to identify owners and
board members that are Members of the CCP and their position within the CCP, as well as the
existence of its CCP party organization, it members, and the control it exerts over NetEase.
²® Browning, Kellen and Che, Chang, Rift Between Gaming Giants Shows Toll of China's Economic
Crackdown, NEW YORK TIMES (Mar. 29, 2023), https://www.nytimes.com/2023/03/29/technology/activision-
netease-china-breakup.html, (last visited Feb. 14, 2025).
29
3° Id.
31 Id.
18
85.
Even if CFIUS reporting is not always mandatory, it is highly encouraged because the
Committee can unwind a transaction at any time if it is concerned there is a significant national
security risk.
86.
Games, Han Chenglin emailed some Plaintiffs on keeping NetEase's investment in the company
87.
Shortly after, on May 15, 2022, NetEase's counsel in the transaction represented they did
not currently believe there was a need for a CFIUS filing because Crop Circle Games' product was
still in development and approximately two years out. Instead, they offered that the issue would
88.
Relying on these representations, Mr. and Mrs. Strain followed through on the investment.
89.
Based on the size and scope of NetEase investment in American game companies, as well
as the representations of NetEase's counsel that compliance would be revisited, Jeff and Annie
Strain reasonably assumed that there was a significant legal framework to ensure legal compliance
90.
However, once the investment was fully executed, Jeff and Annie discovered there was no
adequate structure to ensure NetEase was compliant with United States law.
91.
In fact, NetEase pushed Prytania Media to take action to aid its avoidance of United States
regulations. NetEase frequently pitched that Prytania Media should open a Canadian or Irish
19
92.
On October 18, 2022, shortly after NetEase's investment in the company, Jeff and Annie
had dinner with NetEase partners, including members of their legal team and Simon Zhu, General
Manager of NetEase's Global Games Investments. Mrs. Strain directly asked Mr. Zhu whether
NetEase was compliant with CFIUS. During this conversation, she offered to go to Washington,
D.C. with him and make introductions with lobbyists and lawyers who could assist NetEase with
its compliance. Mr. Zhu immediately panicked and denied foreign ownership or connections with
the Chinese Communist Party. Mrs. Strain attempted to emphasize her concern over CFIUS
requirements, but Mr. Zhu quickly cut off the conversation and told her that he did not want to talk
about it.
93.
Though NetEase's legal representative and Manager of Global Games Investments were
present, no one at any point offered any substantive information about NetEase's compliance with
CFIUS.
94.
On or about March 23, 2023, Jeff and Annie Strain met with NetEase representative during
the Game Developers Conference in San Fransico, California at of one ofNetEase's United States-
based law firms' offices. Mrs. Strain again directly offered Mr. Zhu assistance with ensuring all
of NetEase's Western investments were compliant with CFIUS. She emphasized that it was
essential that Prytania Media be completely in compliance with United States law. Like before,
95.
Mr. Zhu also appeared to become increasingly hostile and aggressive. During the
conversation, Mr. Zhu explained that NetEase cannot draw any attention to its Western
investments because its Chief Executive Officer, Ding Lei, was in the process of emigrating to the
United States, and it could threaten his physical safety. Mr. Zhu then left the room, abruptly
20
96.
Lastly, in November 2023, Mrs. Strain again offered her assistance to NetEase to help it
report its United States investments. NetEase again rejected this assistance. At this point, the
working relationship with Prytania Media and Crop Circle Games had significantly deteriorated.
97.
Even as NetEase claimed to be in compliance, it offered no legal basis, report, or any actual
98.
NetEase has been attempting to diversify its investments outside of China and into the
West.
99.
100.
In the past few years, NetEase has been rapidly expanding in the United States-both
opening its own studios and investing in United States-based game development companies like
101.
32 NetEase Expands Global Presence with First Headquarters in the West, BUsINEssWlRE (Feb. 24, 2015),
https://www.businesswire.com/news/home/20150224005365/en/NetEase-Expands-Global-Presence-with-First-
Headquarters-in-the-West, (last visited Feb. 14, 2025).
33 NetEase Games Launches First Studio in the U.S., NETEAsE GAMEs (May 5, 2022),
https://www.neteasegames.com/news/game/20220505/30576 1016017.html, (last visited Feb. 14, 2025); Rousseau,
Jeff, Jackalope Games is now Jackalyptic Games, GAMES INDUsTRY (May 18, 2023),
https://www.gamesindustry.biz/jackalope-games-is-now-jackalyptic-games, (last visited Feb. 14, 2025); NetEase
Games Announces Jar ofSparks - A New U.S. Studio Fronted by Industry Veterans, NETEAsE GAMES (Jul. 15,
2022), https://www.neteasegames.com/news/game/20220715/30576 1031051.html, (last visited Feb. 14, 2025);
NetEase Games Introduces T-Minus Zero Entertainment, a New Global Studio Led By Award-Winning Industry
Veteran Rich Vogel, NETEASE GAMES (Aug. 17, 2023),
https://www.neteasegames.com/news/Corporate/20230817/37075 1105093.html, (last visited Feb. 14, 2025).
34 Taylor, Carrison, NetEase 's Shifting Global Strategy, NAAVIK (Nov. 7, 2023),
https://naavik.co/digest/netease-global-strategy/, (last visited Feb. 14, 2025).
21
102.
Upon information and belief, NetEase has never reported an investment to CFIUS and
attempting to ensure its compliance now would open it to liability and threaten its expansion.
103.
Part of NetEase's rapid Western expansion includes the emigration of its Chief Executive
Officer Ding Lei to the United States-a fact that was admitted to by NetEase's General Manager
104.
In 2020, Ding Lei purchased a $29 million dollar Bel-Air mansion in Los Angles,
105.
Similarly, on or around November 2022, Simon Zhu admitted that he and other NetEase
employees were actively attempting to emigrate from China. He told Mr. and Mrs. Strain that he
had purchased a large amount of property in Idaho and referred to it as his new "home base."
106.
Upon information and belief, part of the reason NetEase dodged confirming its compliance
with United States regulations was to assist with the emigration process for executives and
managers.
C. NetEase's Response
107.
After Mrs. Strain's repeated inquiries, Prytania Media's relationship with NetEase shifted
35 Yi, Ding, Chinese Gaming Billionaire Buys Elon Musk's LA Mansion for $29 Million, CX TECH (Jun. 22,
2020), https://www.caixinglobal.com/2020-06-22/chinese-gaming-billionaire-buys-elon-musks-la-mansion-for-29-
million-101570723.html, (last visited Feb. 14, 2025).
22
108.
Prior to Mrs. Strain's inquires, on November 11, 2022, NetEase representatives Han
Chenglin and Jeffery Chen indicated that NetEase had a strong interest in making a large
109.
Shortly after Mrs. Strain's second inquiry, on or about March 23, 2023, Mr. Han informed
Prytania Media that the "environment is not right" for NetEase to invest. NetEase has since
110.
Crucially, after this breakdown in the relationship, the Strains more recently learned that
NetEase acted to silence Prytania Media's concerns by spreading false and defamatory rumors
111.
Prytania Media has an investment relationship with a venture firm in the game development
industry named Transcend Fund. ("Transcend"). The firm had invested in the company itself and
112.
On February 22, 2024, Mr. Strain received a text from Andrew Sheppard, the managing
director of Transcend, who informed him that allegations of fraud and misuse of funds were being
leveled against Crop Circle Games. This allegation was memorialized in an email on February 23,
2024.
113.
This text message from Mr. Sheppard is the first time Plaintiffs learned that there were
rumors accusing them of being involved in fraudulent conduct and misuse of funds.
114.
On information and belief, one of Transcend's limited partners told the firm that it had
received reports of financial wrongdoing from a "close-connection" that had invested in "another
23
Prytania Media company"- Crop Circle Games. Transcend stated that this limited partner was a
115.
Mr. Sheppard later confirmed that NetEase was the company invested in Crop Circle
Games that had given this incorrect and defamatory information to Transcend's limited partner in
116.
Upon information and belief, NetEase told this gaming company that Crop Circle Games
"was investigating fraudulent activities" on several bases. First, it was stated, incorrectly, that
"[f]unds had been moved from Crop Circle Games to other subsidiaries without prior consent of
Lastly, NetEase asserted that "many key appointments [had] been let go" since "the potential leak"
117.
All of the statements and implications were false and defamatory. A review of Crop Circle
Game's financial statements, which were at all relevant times held by and available to NetEase
118.
Further, any investor involved in the operations of Crop Circle Games with knowledge of
the changing conditions in the gaming industry and Crop Circle Games' financial condition would
have understood that any key employees of the studio were not let go because of any supposed
leak of what was materially inaccurate information, but because of the financial state of the
company.
119.
In addition to Transcend's limited partner confirming that these allegations came from
NetEase, at a meeting of Crop Circle Games' Board of Directors on March 7, 2024, Mr. Han
24
120.
When the Strains confronted Mr. Han about the report from Transcend, Mr. Han admitted
that he had told his co-workers at NetEase that he was surprised Crop Circle Games had run out
of operating funds and that this was "likely" where the rumors came from.36 In that meeting, he
admitted that he should have been more careful and that his internal communications had "leaked
121.
Another representative of NetEase present at the meeting, Keemin Ngiam, added that there
had "[c]learly there ha[d] been some loose lips" and this was a matter they would address
internally.38
122.
Mr. Ngiam continued that NetEase "had internal discussions that were leaked and twisted"
123.
Mr. Han also admitted that, at the time of the above alleged dissemination of inaccurate
and prejudicial information, he had not reviewed available and timely financial information in the
possession of both he and NetEase, and instead wrongly assumed such updated financial
124.
Mr. Han admitted his comments to his coworkers about Crop Circle Games' financials
were based on "napkin math" and assumptions from the previous quarter of the fiscal year's
financial information.4°
36 Minutes of the Board of Directors of Crop Circle Games (March 7, 2024), p. 8-9 ("So I told my coworkers
I'm really surprised that the company is running out of runway so quickly. I am sorry that this leaked to the public
market. . . that's likely where the second rumor came from.").
37 Minutes of the Board of Directors of Crop Circle Games (March 7, 2024), p. 13.
38 Minutes of the Board of Directors of Crop Circle Games (March 7, 2024), p. 10.
39 Minutes of the Board of Directors of Crop Circle Games (March 7, 2024), p. 12.
® Minutes of the Board of Directors of Crop Circle Games (March 7, 2024), p. 8-9 ("I did not get the Q3
financials. So, I was basing my assumptions on Q2 financials from June 2023"); Minutes of the Board of Directors
25
125.
This board meeting was the first time Plaintiffs had knowledge that the Defendants and
others working in concert with the Defendants, including NetEase employees, were actually
responsible for the defamatory rumors accusing them of being involved in fraudulent conduct and
misusing funds.
F. The Market for Funding Dries Up; Plaintiffs Suffer the Harm.
126.
These rumors concerning the Company's financial situation seriously prejudiced Crop
Circle Games. The rumors also directly implicated Prytania Media and Jeff and Annie Strain, who
were closely associated with the management of Crop Circle Games, in the supposedly "fraudulent
activities" occurring at the studio, especially the allegation that funds were being moved to
different subsidiaries-all to the direct and serious prejudice of Prytania Media as well as to the
Strains individually.
127.
As a result of the allegations against Crop Circle Games, and as further evidence that
NetEase's misconduct directly impacted Prytania Media, Transcend requested full access to all
financial and audit information on all Prytania Media entities and associates, authorization to
engage an independent financial auditor to look at Prytania Media 's financial books at its expense,
and execution of agreements granting Transcend more rights to information about Prytania Media
128.
A large investor with experience working with Prytania Media demanding more rights over
its investment demonstrates that these rumors had an immediate and tangible effect on investors'
of Crop Circle Games (March 7, 2024), p. 10 ("I did my napkin math, but I did not share the numbers with any of the
team. I just shared the result of my math").
26
129.
The gaming community is a tight-knit community, and the above described inaccurate and
widely prejudicial information quickly spread throughout the entire investment community.
130.
Shortly after NetEase spread the above referenced rumors, all of the potential investors into
Crop Circle Games pulled out of then ongoing discussions regarding possibly investing in the
Company.
131.
Also, shortly after NetEase spread these rumors, another Prytania Media studio, Fang &
Claw Corp, was specifically denied an investment opportunity, with the would-be investor citing
132.
Because of these rumors, Prytania Media and Crop Circle Games could not find an
additional investor or a partner to publish Crop Circle Games' flagship game during a critical time.
133.
A few weeks later, Prytania Media's first studio-Possibility Space Corp-was also worth
nothing.
134.
One by one, each ofPrytania Media's studios had to be closed. Ultimately, Prytania Media
135.
As a direct result of the foregoing, Prytania Media and its subsidiaries, once an
international venture worth hundreds of millions of dollars, are now worth nothing.
136.
Much of Mr. Han's actions occurred during the course and scope of his position as a
Member of Crop Circle Games' Board of Directors, and thus a delegate of Crop Circle Games.
His actions, and those of his NetEase team, received credibility based on the fact that he was a
member of the Board of Directors of Crop Circle at all times, had unique and unfettered access to
27
Crop Circle Games and, for all purposes relevant to this matter, spoke as its delegate to the market
137.
In addition, members of Mr. Han's team at NetEase then leaked the false and defamatory
138.
Similarly, much of Mr. Han's actions helped spread misinformation within NetEase and
then out to third parties, other investors, and the market allowed NetEase and Mr. Han to destroy
the reputations of Prytania Media and both Mr. and Mrs. Strain.
139.
Finally, the actions of other, unnamed NetEase and Crop Circle employees and
representatives were undertaken during the course and scope of their positions and affiliations with
both entities, lending credibility and a gravitas to baseless and unsupported rumors that would
ultimately have the intended effect of running Prytania Media out of business entirely.
V. Damages
1. Pre-Dispute Valuations
140.
Prior to the misconduct of the NetEase Defendants, Prytania Media was independently
141.
First, in November of 2023, it was valued by two third parties providing discounted cash
flow valuations of the enterprise. The details of those valuations are confidential, and will be
produced in discovery or submitted under seal, as appropriate. However, the information that can
142.
The first valuation using the discounted cash flow methodology valued Prytania Media's
investment in Crop Circle Games worth $66,500,000. The same valuation using the.discounted
cash flow methodology valued Prytania Media's investment in Possibility Space Corp worth
28
$175,000,000. The combined value of Prytania Media, even without ascribing any value to other
143.
This first valuation was audited by an independent third party auditor and found to be
144.
Second, in the Fall of 2022, a valuation of Prytania Media was performed in connection
with potential third party investment into the entity. The details of the valuation, including its
purpose, are confidential, and will be produced in discovery or submitted under seal, as
appropriate. However, the information that can be disclosed publicly is provided in this Amended
Petition.
145.
This second valuation was used for a third party to obtain a non-equity position in Prytania
Media at the time. In that valuation, the value of Prytania Media was projected between
$316,000,000 as a "Base Case" and $344,000,000 as a "High Case," both prior to investment by a
third party.
146.
The third party, after reviewing that valuation, in an arms' length transaction, closed a
147.
$344,000,000.
2. Today's Value
148.
NetEase's misconduct destroyed Prytania Media and the studios that it owned.
149.
Today, Prytania Media does not operate as a going concern. It has no value, and it has no
ongoing operations.
29
150.
Today, as a direct consequence of the Defendants' actions, Prytania Media has no ability
to raise capital from investors for ongoing or future development of any kind.
151.
Today, Prytania Media has no revenue stream, no ability to raise capital, and no value,
3. Future Value
152.
The video game industry is expanding, and it is more popular than even the film industry.
153.
Prytania Media was poised to capitalize on that growth and had the potential to bring to
market many successful games in the future, each of which would have been even more lucrative
154.
As a consequence of the Defendants' actions, that value will not be realized, and Plaintiffs
are entitled to the lost profits and other damages associated with that lost opportunity.
155.
Defendants' misconduct damaged Mr. and Mrs. Strain in many ways, including ruining
their careers, inhibiting their ability to raise capital, preventing them from starting or continuing
156.
The Strains do not seek the recovery of damages for emotional distress caused by the
Defendants.
C. Trebling of Damages
157.
Under La. R.S. 51:1409, if a Defendant continues to engage in actions prohibited by the
Louisiana Unfair Trade Practices Act following notice from the Attorney General of the State of
30
158.
On January 24, 2025, Plaintiff provided the Louisiana Attorney General with notice of the
159.
Defendants have taken no steps to abate or otherwise terminate the misconduct providing
160.
Therefore, Plaintiffs are entitled to all enhanced relief provided for by statute, including
COUNT I - DEFAMATION
161.
Plaintiffs re-allege and incorporate all allegations set forth in the preceding paragraphs, as
162.
To the extent the allegations in this Count are inconsistent with the allegations contained
163.
Defendants made and published false statements about those who manage Crop Circle
164.
Defendants made and published to third parties these false statements without privilege or
authorization.
165.
Defendants had no basis to believe the statements were true and instead had actual and
31
166.
The statements were made negligently and/or with malice for the purpose of damaging the
Plaintiffs reputations.
167.
Defendants have admitted to making the false and defamatory statements at issue in this
case.
168.
Defendants' statements described above wrongfully accuse Crop Circle Games, the Strains
and Prytania Media, as well as its managers and employees of fraudulent conduct, mismanagement
of a business, and dishonesty. Because of Plaintiffs' close association with the studio, these
statements harmed the reputation of Prytania Media and Annie and Jeff Strain in their community,
deterred others from working with them, and exposed them to contempt and ridicule.
169.
These statements also implicitly accuse Plaintiffs of criminal conduct and by their nature
tend to injure Plaintiffs' personal and professional reputation, and these statements are therefore
170.
In addition, under principles of respondeat superior Crop Circle Games and NetEase and
its affiliates are liable in solido for the actions of their director on the Board of Directors of Crop
Circle Games and employee Mr. Han, and other NetEase employees, who in defaming Plaintiffs,
acted at all relevant times within the course and scope of their work for Crop Circle and NetEase
171.
losses for which they are entitled to recover monetary damages, including but not limited to loss
of business opportunities, damages to their good will, reputation, and esteem in the industry,
32
COUNT II- UNFAIR TRADE PRACTICES
172.
Plaintiffs re-allege and incorporate all allegations set forth in the preceding paragraphs, as
173.
To the extent the allegations in this Count are inconsistent with the allegations contained
174.
Pursuant to La. R.S. 51:1405, unfair methods of competition and unfair or deceptive acts
175.
The Defendants have made and published unsupported, false, and defamatory statements
176.
These statements were made and published to former, current, or prospective customers of,
and potential investors in, Crop Circle Games, Prytania Media, and Annie and Jeff Strain's other
gaming business interests, all to the direct damage and prejudice of all Plaintiffs.
177.
mismanagement of their business, fraud and other illegal conduct-without any evidentiary
support whatsoever-are deceptive, unscrupulous, unfair, unethical, and oppressive and constitute
unfair trade practices individually and together form a pattern of unfair trade practices under the
Louisiana Unfair Trade Practices Act ("LUTPA"), La. R.S. 51:1401, et seq.
178.
Defendants' actions were not undertaken to protect legitimate business interests, but
instead to damage Plaintiffs because they threatened NetEase's planned expansion of its game
development business in the United States. Plaintiffs, who are in the business of creatiñg and
33
managing game studios, were in direct competition with NetEase in the market and could speak
out about NetEase's potential illegality involving its financial investments in the United States.
179.
In harming the reputation of Prytania Media and its founders, Defendants acted in
trade and have engaged in conduct that constitutes unfair trade practices in violation of LUTPA.
180.
Defendants engaged in the aforementioned conduct with malice and with the intent of
181.
In addition, under principles of respondeat superior Crop Circle Games and NetEase and
its affiliates are liable in solido for the actions of their director on the Board of Directors of Crop
Circle Games as well as employee Mr. Han and other NetEase employees, who acted at all relevant
times within the course and scope of their work for Crop Circle Games and NetEase and its
affiliates.
182.
bad faith the incorrect and defamatory allegations that Plaintiffs engaged in fraudulent conduct
and mis-managed Crop Circle Games, Plaintiffs have suffered ascertainable losses, including but
not limited to loss of business opportunities, damages to their good will, reputation, and esteem in
the industry, for which they are entitled to recover monetary damages, treble damages, reasonable
183.
Finally, the Defendants' actions continue to harm the Plaintiffs and are unlawful under the
Louisiana Unfair Trade Practices Act. As such, Plaintiffs are entitled to an injunction prohibiting
34
COUNT III- TORTIOUS INTERFERENCE
WITH BUSINESS RELATIONS
184.
Plaintiffs re-allege and incorporate all allegations set forth in the preceding paragraphs, as
185.
To the extent the allegations in this Count are inconsistent with the allegations contained
186.
Defendants have made and published unsupported, false, and defamatory statements
187.
188.
Defendants had no basis to believe the statements were true and had constructive as well
189.
The tortious, defamatory and unfair statements and practices detailed above were not
Defendants' actions in interfering with Plaintiffs' business relations were undertaken knowingly
and were intended to damage Plaintiffs, as well as to discredit and cover up the Strains' concerns
190.
The statements were made with actual malice for the purpose of damaging the Plaintiffs'
35
191.
Plaintiffs were thereby prevented from doing business with various third-party investors,
192.
In addition, under principles of respondeat superior Crop Circle Games and NetEase and
its affiliates are liable in solido for the actions of their director on the Board of Directors of Crop
Circle Games and employee, Mr. Han, and other NetEase employees under their control in
tortiously interfering with Plaintiffs' business relations in violation of Louisiana law, because,
inter alia, Mr. Han's and other NetEase employees' actions as alleged herein were undertaken
within the course and scope of their work for Crop Circle and NetEase and its affiliates.
193.
As a result of the Defendants' tortious interference, which specifically includes the bad
faith allegations that plaintiffs fraudulently managed Crop Circle Games, Plaintiffs have suffered
ascertainable losses for which they are entitled to recover monetary damages, including but limited
to loss ofbusiness opportunities, damages to their good will, reputation, and esteem in the industry,
194.
Plaintiffs re-allege and incorporate all allegations set forth in the preceding paragraphs, as
195.
To the extent the allegations in this Count are inconsistent with the allegations contained
196.
Article 2315 of the Civil Code broadly provides that any act that causes damage to another
is compensable.
36
197.
In this matter, the allegations of the paragraphs above establish that the Defendants'
actions, both directly and through persons under their control, have caused significant damages to
Plaintiffs.
198.
Therefore, the Defendants are liable to the Plaintiffs under article 2315 for any damages
JURY DEMAND
Plaintiffs further pray for a trial by jury on all matters triable by jury.
WHEREFORE, Plaintiffs pray that, after due proceedings are hard, this Court render a
judgment in their favor and against Defendants, for all damages and injunctive relief available
under law to which they prove to be entitled, including attorneys' fees, costs, and prejudgment
interest upon all amounts awarded to Plaintiffs herein from the date ofjudicial demand.
Respectfully submitted,
BY:
STEVEN F. GRIFFI H, JR. 232)
MATTHEW S. CHESTER (36411)
RILEY T. SVIKHART (40647)
SOPHIA R. CEFOLIA (41188)
201 St. Charles Avenue, Suite 3600
New Orleans, Louisiana 70170
Telephone: (504) 566-5200
Facsimile: (504) 636-4000
Email: sgriffith@bakerdonelson.com
mchester@bakerdonelson.com
rsvikhart@bakerdonelson.com
scefolia@bakerdonelson.com
37
PLEASE SERVE:
CROP CIRCLE GAMES CORP.
(In the Absence of a Registered Agent,
Through the Louisiana Secretary of State)
Louisiana Secretary of State
8585 Archives Ave.
Baton Rouge, Louisiana 70809
38
2025 FEB 20 PM 3: 34
CVL
DISTRICT COURT
VERSUS
NETEASE, INC.;
NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD.;
NETEASE INFORMATION TECHNOLOGY CORPORATION;
HAN CHENGLIN; and CROP CIRCLE GAMES CORP
FILED:
DEPUTY CLERK
VERIFICATION
STATE OF LOUISIANA
PARISH OF ORLEANS
BEFORE ME, the undersigned Notary Public, duly commissioned and qualified in and for
the State and Parish aforesaid, therein residing, personally came and appeared:
and, upon first being duly sworn by me, Notary, did depose and say that it is the Plaintiff in the
captioned matter, and as such has personal knowledge of the facts alleged therein; that it (through
the Officer identified below) has read the above and foregoing Amended Petition and that all of
the facts and allegations contained therein are true and correct to the best of its knowledge,
.... W VERIFIED
FILED
2025 FEB 20 PM 3: 34
CIVIL
.DISTRICT COURT
CIVIL DISTRICT COURT FOR THE PARISH OF ORLEANS
STATE OF LOUISIANA
VERSUS
NETEASE, INC.;
NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD.;
NETEASE INFORMATION TECHNOLOGY CORPORATION;
HAN CHENGLIN; and CROP CIRCLE GAMES CORP
FILED:
DEPUTY CLERK
VERIFICATION
STATE OF LOUISIANA
PARISH OF ORLEANS
BEFORE ME, the undersigned Notary Public, duly commissioned and qualified in and for
the State and Parish aforesaid, therein residing, personally came and appeared:
ANNIE STRAIN
and, upon first being duly sworn by me, Notary, did depose and say that she is the Plaintiff in the
captioned matter, and as such has personal knowledge of the facts alleged therein; that she has read
the above and foregoing Amended Petition and that all of the facts and allegations contained
therein are true and correct to the best of her knowledge, information and belief.
NOTAR PUBLIC
VERIFIED
7025 FEB 20 PM 3: 34
CVL
DISTRICT COURT
CIVIL DISTRICT COURT FOR THE PARISH OF ORLEANS
STATE OF LOUISIANA
VERSUS
NETEASE, INC.;
NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD.;
NETEASE INFORMATION TECHNOLOGY CORPORATION;
HAN CHENGLIN; and CROP CIRCLE GAMES CORP
FILED:
DEPUTY CLERK
VERIFICATION
STATE OF LOUISIANA
PARISH OF ORLEANS
BEFORE ME, the undersigned Notary Public, duly commissioned and qualified in and for
the State and Parish aforesaid, therein residing, personally came and appeared:
and, upon first being duly sworn by me, Notary, did depose and say that he is the Plaintiff in the
captioned matter, and as such has personal knowledge of the facts alleged therein; that he has read
the above and foregoing Amended Petition and that all of the facts and allegations contained
therein are true and correct to the best of his knowledge, information and belief.
VERIFIED
2025 FEB 20 PM 3 34
DiSTR!CT COURT
CIVIL DISTRICT COURT FOR THE PARISH OF ORLEANS
STATE OF LOUISIANA
VERSUS
NETEASE, INC.;
NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD.;
NETEASE INFORMATION TECHNOLOGY CORPORATION;
HAN CHENGLIN; and CROP CIRCLE GAMES CORP
FILED:
DEPUTY CLERK
VERIFICATION
STATE OF LOUISIANA
PARISH OF ORLEANS
BEFORE ME, the undersigned Notary Public, duly commissioned and qualified in and for
the State and Parish aforesaid, therein residing, personally came and appeared:
and, upon first being duly sworn by me, Notary, did depose and say that it is the Plaintiff in the
captioned matter, and as such has personal knowledge of the facts alleged therein; that it (through
the Officer identified below) has read the above and foregoing Amended Petition and that all of
the facts and allegations contained therein are true and correct to the best of its knowledge,