4
4
Begin Level
Begin Actor Class=/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C
Name=Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098
Archetype="/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C'/
CRD_InputTrigger/Device_InputTrigger.Default__Device_InputTrigger_C'"
ActorFolderPath="None"
ExportPath="/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098'"
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent
Name="StaticMeshComponent0"
Archetype="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/CRD_InputTrigger/
Device_InputTrigger.Default__Device_InputTrigger_C:StaticMeshComponent0'"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.StaticMeshComponent0'"
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype="/Script/Engine.BoxComponent'/CRD_InputTrigger/Device_InputTrigger.Defaul
t__Device_InputTrigger_C:BoundingBoxComponent'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.BoundingBoxComponen
t'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype="/Script/Engine.StaticMeshComponent'/CRD_InputTrigger/Device_InputTrigger
.Default__Device_InputTrigger_C:EditorOnlyStaticMeshComponent'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.EditorOnlySt
aticMeshComponent'"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponen
t_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:ToyOptionsComponent_GEN_VARIABLE'"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.ToyOptionsComponent'"
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="CreativeEditOnlyMesh"
Archetype="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:CreativeEditOnlyMesh_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyMesh'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnl
yBase_C Name="CreativeEditOnlyBase"
Archetype="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEd
itOnlyBase_C'/Game/Creative/Devices/Common/
Creative_Device_EditOnly_Parent.Creative_Device_EditOnly_Parent_C:CreativeEditOnlyB
ase_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeE
ditOnlyBase_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBase'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnl
yBeam_C Name="CreativeEditOnlyBeam"
Archetype="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEd
itOnlyBeam_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:CreativeEditOnlyBeam_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeE
ditOnlyBeam_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBeam'"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype="/Script/FortniteGame.FortMinigameLogicComponent'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:FortMinigameLogic_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortMinigameLogicComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.FortMinigameLogic'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Crea
tive_Enabled_Component_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:Creative_Enabled_Component_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Cre
ative_Enabled_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_Enabled_Component'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Cr
eative_UseRestriction_Component_C Name="Creative_UseRestriction_Component"
Archetype="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compone
nt.Creative_UseRestriction_Component_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:Creative_UseRestriction_Component_GEN_VAR
IABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compon
ent.Creative_UseRestriction_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_UseRestriction_Component'"
End Object
Begin Object Name="StaticMeshComponent0"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.StaticMeshComponent0'"
RelativeLocation=(X=-15383.517675,Y=-12523.765286,Z=4541.296511)
RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.BoundingBoxComponen
t'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.EditorOnlySt
aticMeshComponent'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.ToyOptionsComponent'"
PlayerOptionData=(PropertyOverrides=((PropertyName="Axis
Direction",PropertyData="Any"),(PropertyName="Consume Input",PropertyData="False"),
(PropertyName="CreativeInput",PropertyData="Custom 14 (Toggle Inventory)"),
(PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="HUD
Description",PropertyData="NSLOCTEXT(\"\", \"FC839C9A4A3AFBCAB95F7089B093C2FE\", \"
Buy Next Weapon\")"),(PropertyName="Input Type",PropertyData="Creative Input
Action"),(PropertyName="Invert Class Selection",PropertyData="False"),
(PropertyName="Invert Team Selection",PropertyData="False"),
(PropertyName="LabelOverride",PropertyData="Déclencheur de commande"),
(PropertyName="Mobile
Color",PropertyData="(R=1.000000,G=0.528611,B=0.001842,A=1.000000)"),
(PropertyName="Mobile Has Text",PropertyData="True"),(PropertyName="Mobile
Icon",PropertyData="(SmallIcon=\"/Game/Athena/UI/InGame/Creative/PropertyEditor/
Icon_Picker/Textures_V2/64x64/
T_UI_IconLibrary_FastForward_64.T_UI_IconLibrary_FastForward_64\",LargeIcon=\"/
Game/Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/Textures_V2/128x128/
T_UI_IconLibrary_FastForward_128.T_UI_IconLibrary_FastForward_128\")"),
(PropertyName="RegisteredPlayerBehavior",PropertyData="Add Registered"),
(PropertyName="Selected Class",PropertyData="(ClassType=Any,ClassSlot=1)"),
(PropertyName="Selected Team",PropertyData="(TeamType=Any,TeamIndex=1)"),
(PropertyName="Show On HUD",PropertyData="True"),
(PropertyName="StandardInput",PropertyData="Fire")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
ExportPath="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyMesh'"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01'"
OverrideMaterials(0)="/Script/Engine.MaterialInstanceConstant'/Game/
Creative/Devices/InputTrigger/Materials/
MI_CP_Device_InputTrigger_Placed_01.MI_CP_Device_InputTrigger_Placed_01'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeE
ditOnlyBase_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBase'"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01'"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-117.296505)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeE
ditOnlyBeam_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBeam'"
Base="CreativeEditOnlyBase"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01'"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=87.296505)
bHiddenInGame=False
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
ExportPath="/Script/FortniteGame.FortMinigameLogicComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.FortMinigameLogic'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Cre
ative_Enabled_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_Enabled_Component'"
Enabled Index=2
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compon
ent.Creative_UseRestriction_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_UseRestriction_Component'"
RequiredTeam=-5
NativeRequiredTeam=-5
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
Creative_Enabled_Component="Creative_Enabled_Component"
CreativeInput=NewEnumerator16
StandardInput=NewEnumerator0
HUD Description=NSLOCTEXT("[0A0DAB7833B756B980D87574D590CBF8]",
"FC839C9A4A3AFBCAB95F7089B093C2FE", " Buy Next Weapon")
Mobile
Icon=(SmallIcon="/Game/Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/
Textures_V2/64x64/
T_UI_IconLibrary_FastForward_64.T_UI_IconLibrary_FastForward_64",LargeIcon="/Game/
Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/Textures_V2/128x128/
T_UI_IconLibrary_FastForward_128.T_UI_IconLibrary_FastForward_128")
Mobile Color=(R=1.000000,G=0.528611,B=0.001842,A=1.000000)
FortMinigameLogic="FortMinigameLogic"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=66AD07E745C638A502EC09A0344D4F57
PlaysetPackagePathName="/CRD_InputTrigger/SetupAssets/PID_Device_InputTrigger"
LabelOverride="Déclencheur de commande"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Déclencheur de commande"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButton_V2_
C Name=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837
Archetype="/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButto
n_V2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C'"
ActorFolderPath="None"
ExportPath="/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButt
on_V2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837'"
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent
Name="StaticMeshComponent0"
Archetype="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/CreativeCoreDevice
s/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C:StaticMeshCompon
ent0'" ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
StaticMeshComponent0.M_LockDeviceScreen_1-BFDE7F6B098BEB3D'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0.M_LockDeviceScreen_1-
BFDE7F6B098BEB3D.M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Default__Device_ConditionalButton_V2_C:BoundingBoxComponent'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.BoundingBox
Component'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C:EditorOnlyStatic
MeshComponent'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Edit
orOnlyStaticMeshComponent'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent_GEN_V
ARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent'"
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="PreviewScene"
Archetype="/Script/Engine.SceneComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:PreviewScene_GEN_VARIABLE'"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.PreviewSc
ene'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Hologram_Cone"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Hologram_Cone_GEN_VARIABL
E'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Cone'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHologramCone_0-BFDE7F6B16C68A0C"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Cone.M_LockHologramCone_0-BFDE7F6B16C68A0C'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Cone.M_LockHologramCone_0-
BFDE7F6B16C68A0C.M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Hologram_Grid"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Hologram_Grid_GEN_VARIABL
E'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Grid'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Grid.M_LockHologramGrid_0-BFDE7F6B1A8C4855'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Grid.M_LockHologramGrid_0-
BFDE7F6B1A8C4855.M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="Hologram Anchor"
Archetype="/Script/Engine.SceneComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:Hologram Anchor_GEN_VARIABLE'"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hologram
Anchor'"
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_11"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_11_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_11.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11.M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0D.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
End Object
End Object
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_22"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_22_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_22.M_LockHolographicDisplay_0-BFDE7F6B4B00E607'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.M_LockHolographicDisplay_0-
BFDE7F6B4B00E607.M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData'"
End Object
End Object
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_33"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_33_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_33.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="DropArea"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Device_ConditionalButton_V2_C:DropArea_GEN_VARIABLE'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DropArea'"
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ShowPreviewArea"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Device_ConditionalButton_V2_C:ShowPreviewArea_GEN_VARIABLE'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.ShowPreview
Area'"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ToyOptionsComponent_GEN_V
ARIABLE'"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ToyOptionsComponent'"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype="/Script/FortniteGame.FortMinigameProgressComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:FortMinigameProgress_GEN_
VARIABLE'"
ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortMinigameProgress'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableReceiver"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:EnableReceiver_GEN_VARIAB
LE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.EnableReceiver'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableReceiver"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:DisableReceiver_GEN_VARIA
BLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.DisableReceiver'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResetWhenReceivingFromChannel"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ResetWhenReceivingFromCha
nnel_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ResetWhenReceivingFromChannel'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="KeyUsedTransmitter"
Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:KeyUsedTransmitter_GEN_VA
RIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.KeyUsedTransmitter'"
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Device Active Loop"
Archetype="/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:Device Active Loop_GEN_VARIABLE'"
ExportPath="/Script/Engine.AudioComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Device
Active Loop'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateWhenReceivingFromChannel"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ActivateWhenReceivingFrom
Channel_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ActivateWhenReceivingFromChannel'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_Intera
ctVisualizationComponent_C Name="InteractVisualizationComponent"
Archetype="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_I
nteractVisualizationComponent_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:InteractVisualizationComp
onent_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_
InteractVisualizationComponent_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractVisualizationComponent'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram1"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram1_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram1'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_StaticMesh"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_St
aticMesh_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_StaticMesh'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="InteractFailedTransmitter"
Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:InteractFailedTransmitter
_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractFailedTransmitter'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent2"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent2_GEN_
VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent2'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent3"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent3_GEN_
VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent3'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="Toggle
Receiver" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Toggle
Receiver_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Toggle Receiver'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram2"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram2_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram2'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram3"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram3_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram3'"
End Object
Begin Object Class=/Script/FortniteGame.FortLocalizableMessageComponent
Name="FortLocalizableMessage"
Archetype="/Script/FortniteGame.FortLocalizableMessageComponent'/CreativeCoreDevice
s/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:FortLocalizableMessage_GE
N_VARIABLE'" ExportPath="/Script/FortniteGame.FortLocalizableMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortLocalizableMessage'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Show Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Show
Preview'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Hide Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hide
Preview'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="DragItem"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DragIt
em'"
End Object
Begin Object Name="StaticMeshComponent0"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0'"
Begin Object Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
StaticMeshComponent0.M_LockDeviceScreen_1-BFDE7F6B098BEB3D'"
Begin Object Name="M_LockDeviceScreen_1-
BFDE7F6B098BEB3DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0.M_LockDeviceScreen_1-
BFDE7F6B098BEB3D.M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockDeviceScreen.M_LockDeviceScreen'"
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockDeviceScreen_1-
BFDE7F6B098BEB3DEditorOnlyData'"
LightingGuid=C41ACBE749B06405002E05B1D761883A
End Object
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'/Engine/
Transient.MID_MI_FORT_Lock_and_Key_0'"
OverrideMaterials(1)="/Script/Engine.MaterialInstanceDynamic'M_LockDeviceScreen_1-
BFDE7F6B098BEB3D'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(CollisionResponses=(ResponseArray=((Channel="FCC_Trace_Interaction"),
(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap),
(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),
(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),
(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),
(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),
(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),
(Channel="WorldDynamic",Response=ECR_Overlap))),MaxAngularVelocity=3599.999756)
RelativeLocation=(X=-15615.999865,Y=-12544.000000,Z=4608.000000)
RelativeRotation=(Pitch=-0.000000,Yaw=-90.000000,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.BoundingBox
Component'"
CachedMaxDrawDistance=3395.546875
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Edit
orOnlyStaticMeshComponent'"
CachedMaxDrawDistance=3395.546875
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="BP_KeyLockComponent"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent'"
OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Load New
Item)
OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Play Unlock)
OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Play Relock)
OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Update Keys
Remaining)
RequiredKeysToUnlockAmount=50
RemainingKeysToUnlockAmount=50
bRequireAllKeysAtOnce=True
UnlockKeyItem=(ItemDefinition="/Game/Items/ResourcePickups/GoldItemData.GoldItemDat
a")
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PreviewScene"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.PreviewSc
ene'"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram_Cone"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Cone'"
Begin Object Name="M_LockHologramCone_0-BFDE7F6B16C68A0C"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Cone.M_LockHologramCone_0-BFDE7F6B16C68A0C'"
Begin Object Name="M_LockHologramCone_0-
BFDE7F6B16C68A0CEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Cone.M_LockHologramCone_0-
BFDE7F6B16C68A0C.M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHologramCone.M_LockHologramCone'"
VectorParameterValues(0)=(ParameterInfo=(Name="Cone
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHologramCone_0-
BFDE7F6B16C68A0CEditorOnlyData'"
LightingGuid=673C0D5644A3F305CE7E5B93A9EC1203
End Object
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHologramCone_0-
BFDE7F6B16C68A0C'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="PreviewScene"
RelativeScale3D=(X=1.000000,Y=0.850000,Z=1.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram_Grid"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Grid'"
Begin Object Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Grid.M_LockHologramGrid_0-BFDE7F6B1A8C4855'"
Begin Object Name="M_LockHologramGrid_0-
BFDE7F6B1A8C4855EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Grid.M_LockHologramGrid_0-
BFDE7F6B1A8C4855.M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHologramGrid.M_LockHologramGrid'"
VectorParameterValues(0)=(ParameterInfo=(Name="Grid
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=1.000000))
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHologramGrid_0-
BFDE7F6B1A8C4855EditorOnlyData'"
LightingGuid=32FA8AFC4F287DF46021FEA7BA5CA38B
End Object
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHologramGrid_0-
BFDE7F6B1A8C4855'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="PreviewScene"
RelativeScale3D=(X=1.000000,Y=0.850000,Z=1.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram Anchor"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hologram
Anchor'"
AttachParent="PreviewScene"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_11"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_11.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11.M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0D.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=50.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/UI/Foundation/Textures/
Icons/Items/T-Icon-S-Loot-GoldCurrency-L.T-Icon-S-Loot-GoldCurrency-L'")
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
LightingGuid=52678EA34A64C6F74E41FC8C9A8EE463
End Object
Key Lock="BP_KeyLockComponent"
Cached Key Number=50
Display Name=NSLOCTEXT("", "3A1028394B99FD0685BD54B0BB72A06D", "Gold")
ItemDef=(Item="/Script/FortniteGame.FortResourceItemDefinition'/Game/
Items/ResourcePickups/GoldItemData.GoldItemData'")
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6BCBBBFB0D'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Hologram Anchor"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_22"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_22.M_LockHolographicDisplay_0-BFDE7F6B4B00E607'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6B4B00E607EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.M_LockHolographicDisplay_0-
BFDE7F6B4B00E607.M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=0.300000,B=0.300000,A=30.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/Creative/Devices/
Lock_and_Key/Textures/T_LockHiddenKey.T_LockHiddenKey'")
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6B4B00E607EditorOnlyData'"
LightingGuid=6BE8FDB3494F0ACF57CA3E9D0C859A56
End Object
Key Lock="BP_KeyLockComponent2"
Cached Key Number=1
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6B4B00E607'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="LockHologram_11"
bVisible=False
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_33"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_33.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData'"
End Object
Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=0.300000,B=0.300000,A=30.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/Creative/Devices/
Lock_and_Key/Textures/T_LockHiddenKey.T_LockHiddenKey'")
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6BB48FFE11EditorOnlyData'"
LightingGuid=1D81F536465E3AE0A1A87DA041D1B476
End Object
Key Lock="BP_KeyLockComponent3"
Cached Key Number=1
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6BB48FFE11'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="LockHologram_22"
bVisible=False
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DropArea"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DropArea'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowPreviewArea"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.ShowPreview
Area'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ToyOptionsComponent'"
PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatedBySequencers",Property
Data="True"),
(PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),
(PropertyName="AllKeyItemsRequiredAtOnce",PropertyData="True"),
(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),
(PropertyName="AllowInteraction",PropertyData="True"),
(PropertyName="AltDisplayIcon",PropertyData="(SmallIcon=\"/Game/Creative/Devices/
Lock_and_Key/Textures/Icons/
T_LockIcons_Signal_On_M.T_LockIcons_Signal_On_M\",LargeIcon=\"/Game/Creative/
Devices/Lock_and_Key/Textures/Icons/
T_LockIcons_Signal_On_M.T_LockIcons_Signal_On_M\")"),
(PropertyName="bAddConsumedItemsToScore",PropertyData="False"),
(PropertyName="bRequireHoldingItem",PropertyData="False"),
(PropertyName="CanBeUsedBy",PropertyData="Owning Team"),
(PropertyName="ColorType",PropertyData="Direct Color"),
(PropertyName="ConsumeKeyItems",PropertyData="True"),
(PropertyName="DirectColor",PropertyData="White"),
(PropertyName="DisableAfterUse",PropertyData="False"),
(PropertyName="DisplayMainIcon",PropertyData="(SmallIcon=\"/Game/Creative/Devices/
Lock_and_Key/Textures/Icons/
T_LockIcons_Exclamation_M.T_LockIcons_Exclamation_M\",LargeIcon=\"/Game/Creative/
Devices/Lock_and_Key/Textures/Icons/
T_LockIcons_Exclamation_M.T_LockIcons_Exclamation_M\")"),
(PropertyName="EnabledOnGameStart",PropertyData="True"),
(PropertyName="InteractionRadius",PropertyData="0.000000"),
(PropertyName="InteractText"),
(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvalidTeam/
ClassText",PropertyData="NSLOCTEXT(\"UserOptions.ImportedDefaultValue\", \"BP_Condi
tionalButton_V2_C.InvalidTeam/ClassText\", \"{failurereason}\")"),
(PropertyName="KeyItemsRequired",PropertyData="50"),
(PropertyName="LabelOverride",PropertyData="Bouton à condition"),
(PropertyName="MissingItemsText"),
(PropertyName="NumberOfKeyItemSlots",PropertyData="1"),
(PropertyName="RemainUnlockedAfterActivation",PropertyData="False"),
(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="ScoreOnKeyItem1
Consumed",PropertyData="0"),(PropertyName="ScoreOnKeyItem2
Consumed",PropertyData="0"),(PropertyName="ScoreOnKeyItem3
Consumed",PropertyData="0"),(PropertyName="SecondKeyItemsRequired"),
(PropertyName="ShowKeycardDirection",PropertyData="True"),
(PropertyName="ShowKeyItem",PropertyData="Only Key"),
(PropertyName="ThirdKeyItemsRequired"),
(PropertyName="ToggleIconOnUseNew",PropertyData="False"),
(PropertyName="UseAltDisplayIcon",PropertyData="False"),
(PropertyName="UseColorForHologram",PropertyData="False"),
(PropertyName="VisibleDuringGame",PropertyData="Yes")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortMinigameProgress'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableReceiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.EnableReceiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableReceiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.DisableReceiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetWhenReceivingFromChannel"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ResetWhenReceivingFromChannel'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="KeyUsedTransmitter"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.KeyUsedTransmitter'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Device Active Loop"
ExportPath="/Script/Engine.AudioComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Device
Active Loop'"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateWhenReceivingFromChannel"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ActivateWhenReceivingFromChannel'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="InteractVisualizationComponent"
ExportPath="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_
InteractVisualizationComponent_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractVisualizationComponent'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram1"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram1'"
VisibleSceneComponents(0)=None
VisibleSceneComponents(1)=None
VisibleSceneComponents(2)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_StaticMesh"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_StaticMesh'"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="InteractFailedTransmitter"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractFailedTransmitter'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BP_KeyLockComponent2"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent2'"
OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Load New
Item)
OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Play Unlock)
OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Play Relock)
OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Update Keys
Remaining)
RemainingKeysToUnlockAmount=1
bRequireAllKeysAtOnce=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BP_KeyLockComponent3"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent3'"
OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Load New
Item)
OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Play Unlock)
OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Play Relock)
OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Update Keys
Remaining)
RemainingKeysToUnlockAmount=1
bRequireAllKeysAtOnce=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Toggle Receiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Toggle Receiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram2"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram2'"
VisibleSceneComponents(0)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram3"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram3'"
VisibleSceneComponents(0)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortLocalizableMessage"
ExportPath="/Script/FortniteGame.FortLocalizableMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortLocalizableMessage'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Show Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Show
Preview'"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_2_4'",TrackNam
e="On",FloatPropertyName="Show_Preview_On_A46204924240EEC638D917BA42B1610F")),Timel
inePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Show
Preview__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C_UAID_6045BD6
CB3BABB4F02_1245098837.Show
Preview__FinishedFunc,PropertySetObject="/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_V2_C_UAID_6045BD6CB3B
ABB4F02_1245098837'",DirectionPropertyName="Show_Preview__Direction_A46204924240EEC
638D917BA42B1610F")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="Hide Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hide
Preview'"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.100000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_3_5'",TrackNam
e="Off",FloatPropertyName="Hide_Preview_Off_2D33EE4E4341E3FD494E59A83CE8D838")),Tim
elinePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_124509883
7.Hide
Preview__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C_UAID_6045BD6
CB3BABB4F02_1245098837.Hide
Preview__FinishedFunc,PropertySetObject="/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_V2_C_UAID_6045BD6CB3B
ABB4F02_1245098837'",DirectionPropertyName="Hide_Preview__Direction_2D33EE4E4341E3F
D494E59A83CE8D838")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="DragItem"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DragIt
em'"
TheTimeline=(LengthMode=TL_TimelineLength,Length=0.700000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_0_1'",TrackNam
e="MoveMeshToCenter",FloatPropertyName="DragItem_MoveMeshToCenter_F884CC314A0F7849E
76A979AA9F9D1E8"),(FloatCurve="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_1_2'",TrackNam
e="SuckEffect",FloatPropertyName="DragItem_SuckEffect_F884CC314A0F7849E76A979AA9F9D
1E8")),TimelinePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02
_1245098837.DragItem__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C
_UAID_6045BD6CB3BABB4F02_1245098837.DragItem__FinishedFunc,PropertySetObject="/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_
V2_C_UAID_6045BD6CB3BABB4F02_1245098837'",DirectionPropertyName="DragItem__Directio
n_F884CC314A0F7849E76A979AA9F9D1E8")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
FortLocalizableMessage="FortLocalizableMessage"
VisibleInGameComponent_Hologram3="VisibleInGameComponent_Hologram3"
VisibleInGameComponent_Hologram2="VisibleInGameComponent_Hologram2"
Toggle Receiver="Toggle Receiver"
LockHologram_11="LockHologram_11"
LockHologram_33="LockHologram_33"
LockHologram_22="LockHologram_22"
Hologram Anchor="Hologram Anchor"
BP_KeyLockComponent3="BP_KeyLockComponent3"
BP_KeyLockComponent2="BP_KeyLockComponent2"
InteractFailedTransmitter="InteractFailedTransmitter"
VisibleInGameComponent_StaticMesh="VisibleInGameComponent_StaticMesh"
VisibleInGameComponent_Hologram1="VisibleInGameComponent_Hologram1"
InteractVisualizationComponent="InteractVisualizationComponent"
ActivateWhenReceivingFromChannel="ActivateWhenReceivingFromChannel"
Device Active Loop="Device Active Loop"
KeyUsedTransmitter="KeyUsedTransmitter"
ResetWhenReceivingFromChannel="ResetWhenReceivingFromChannel"
DisableReceiver="DisableReceiver"
EnableReceiver="EnableReceiver"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
ShowPreviewArea="ShowPreviewArea"
Hologram_Grid="Hologram_Grid"
Hologram_Cone="Hologram_Cone"
DropArea="DropArea"
PreviewScene="PreviewScene"
BP_KeyLockComponent="BP_KeyLockComponent"
DragItem="/Script/Engine.TimelineComponent'DragItem'"
Hide Preview="/Script/Engine.TimelineComponent'Hide Preview'"
Show Preview="/Script/Engine.TimelineComponent'Show Preview'"
KeyItemsRequired=50
KeyItemsRequired_Override=True
Hologram Array(0)="LockHologram_11"
Hologram Array(1)="LockHologram_22"
Hologram Array(2)="LockHologram_33"
Lock Array(0)="BP_KeyLockComponent"
Lock Array(1)="BP_KeyLockComponent2"
Lock Array(2)="BP_KeyLockComponent3"
OnPlayModeChanged=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Conditi
onalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.PlayModeChanged,
/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.PlayModeChanged,/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.PlayModeChanged)
Activate=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098",EventDescriptor=(MemberName="On Input
Pressed",MemberGuid=C016E947477C845BE554FF8A3C2E09B9,bSelfContext=True)))))
CachedPreviewColor=NewEnumerator1
TrackedItems(0)=(Item="/Script/FortniteGame.FortResourceItemDefinition'/
Game/Items/ResourcePickups/GoldItemData.GoldItemData'")
TrackedItems(2)=()
OnLocalPawnInventoryChanged=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Devi
ce_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Update
Screen Color From Local
Pawn,/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_
C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Update Screen Color From Local
Pawn,/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_
C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Update Screen Color From Local
Pawn)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
SavedHealthPct=0.000000
CullDistance=3395.546875
DataVersion=1
SavedActorGuid=320FEBD9881548779105E2E7D311A5B0
LabelOverride="Bouton à condition"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Bouton à condition"
End Actor
End Level
Begin Surface
End Surface
End Map