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The document outlines the configuration of a device input trigger actor in a game level, detailing its components and properties. It includes various object classes such as static mesh components, bounding boxes, and creative options components, along with their respective attributes and relationships. The actor is designed for use within a specific game environment, with settings for player interactions and visual elements.

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© © All Rights Reserved
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0% found this document useful (0 votes)
15 views25 pages

4

The document outlines the configuration of a device input trigger actor in a game level, detailing its components and properties. It includes various object classes such as static mesh components, bounding boxes, and creative options components, along with their respective attributes and relationships. The actor is designed for use within a specific game environment, with settings for player interactions and visual elements.

Uploaded by

laloutrrepro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Begin Map

Begin Level
Begin Actor Class=/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C
Name=Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098
Archetype="/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C'/
CRD_InputTrigger/Device_InputTrigger.Default__Device_InputTrigger_C'"
ActorFolderPath="None"
ExportPath="/CRD_InputTrigger/Device_InputTrigger.Device_InputTrigger_C'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098'"
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent
Name="StaticMeshComponent0"
Archetype="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/CRD_InputTrigger/
Device_InputTrigger.Default__Device_InputTrigger_C:StaticMeshComponent0'"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.StaticMeshComponent0'"
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype="/Script/Engine.BoxComponent'/CRD_InputTrigger/Device_InputTrigger.Defaul
t__Device_InputTrigger_C:BoundingBoxComponent'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.BoundingBoxComponen
t'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype="/Script/Engine.StaticMeshComponent'/CRD_InputTrigger/Device_InputTrigger
.Default__Device_InputTrigger_C:EditorOnlyStaticMeshComponent'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.EditorOnlySt
aticMeshComponent'"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponen
t_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:ToyOptionsComponent_GEN_VARIABLE'"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.ToyOptionsComponent'"
End Object
Begin Object Class=/Script/FortniteGame.CreativeEditOnlyMeshComponent
Name="CreativeEditOnlyMesh"
Archetype="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:CreativeEditOnlyMesh_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyMesh'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEditOnl
yBase_C Name="CreativeEditOnlyBase"
Archetype="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeEd
itOnlyBase_C'/Game/Creative/Devices/Common/
Creative_Device_EditOnly_Parent.Creative_Device_EditOnly_Parent_C:CreativeEditOnlyB
ase_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeE
ditOnlyBase_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBase'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEditOnl
yBeam_C Name="CreativeEditOnlyBeam"
Archetype="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeEd
itOnlyBeam_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:CreativeEditOnlyBeam_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeE
ditOnlyBeam_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBeam'"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameLogicComponent
Name="FortMinigameLogic"
Archetype="/Script/FortniteGame.FortMinigameLogicComponent'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:FortMinigameLogic_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortMinigameLogicComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.FortMinigameLogic'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Creative_
Enabled_Component_C Name="Creative_Enabled_Component"
Archetype="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Crea
tive_Enabled_Component_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:Creative_Enabled_Component_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Cre
ative_Enabled_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_Enabled_Component'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Component.Cr
eative_UseRestriction_Component_C Name="Creative_UseRestriction_Component"
Archetype="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compone
nt.Creative_UseRestriction_Component_C'/CRD_InputTrigger/
Device_InputTrigger.Device_InputTrigger_C:Creative_UseRestriction_Component_GEN_VAR
IABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compon
ent.Creative_UseRestriction_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_UseRestriction_Component'"
End Object
Begin Object Name="StaticMeshComponent0"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.StaticMeshComponent0'"
RelativeLocation=(X=-15383.517675,Y=-12523.765286,Z=4541.296511)
RelativeRotation=(Pitch=0.000000,Yaw=-90.000000,Roll=0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.BoundingBoxComponen
t'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02_2059209098.EditorOnlySt
aticMeshComponent'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="ToyOptionsComponent"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.ToyOptionsComponent'"
PlayerOptionData=(PropertyOverrides=((PropertyName="Axis
Direction",PropertyData="Any"),(PropertyName="Consume Input",PropertyData="False"),
(PropertyName="CreativeInput",PropertyData="Custom 14 (Toggle Inventory)"),
(PropertyName="Enabled at Game Start",PropertyData="True"),(PropertyName="HUD
Description",PropertyData="NSLOCTEXT(\"\", \"FC839C9A4A3AFBCAB95F7089B093C2FE\", \"
Buy Next Weapon\")"),(PropertyName="Input Type",PropertyData="Creative Input
Action"),(PropertyName="Invert Class Selection",PropertyData="False"),
(PropertyName="Invert Team Selection",PropertyData="False"),
(PropertyName="LabelOverride",PropertyData="Déclencheur de commande"),
(PropertyName="Mobile
Color",PropertyData="(R=1.000000,G=0.528611,B=0.001842,A=1.000000)"),
(PropertyName="Mobile Has Text",PropertyData="True"),(PropertyName="Mobile
Icon",PropertyData="(SmallIcon=\"/Game/Athena/UI/InGame/Creative/PropertyEditor/
Icon_Picker/Textures_V2/64x64/
T_UI_IconLibrary_FastForward_64.T_UI_IconLibrary_FastForward_64\",LargeIcon=\"/
Game/Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/Textures_V2/128x128/
T_UI_IconLibrary_FastForward_128.T_UI_IconLibrary_FastForward_128\")"),
(PropertyName="RegisteredPlayerBehavior",PropertyData="Add Registered"),
(PropertyName="Selected Class",PropertyData="(ClassType=Any,ClassSlot=1)"),
(PropertyName="Selected Team",PropertyData="(TeamType=Any,TeamIndex=1)"),
(PropertyName="Show On HUD",PropertyData="True"),
(PropertyName="StandardInput",PropertyData="Fire")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyMesh"
ExportPath="/Script/FortniteGame.CreativeEditOnlyMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyMesh'"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_Generic_Icon_01.CP_Device_Generic_Icon_01'"
OverrideMaterials(0)="/Script/Engine.MaterialInstanceConstant'/Game/
Creative/Devices/InputTrigger/Materials/
MI_CP_Device_InputTrigger_Placed_01.MI_CP_Device_InputTrigger_Placed_01'"
CachedMaxDrawDistance=2800.000000
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBase"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBase.CreativeE
ditOnlyBase_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBase'"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBase_01.CP_Device_GenericBase_01'"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyMesh"
RelativeLocation=(X=0.000000,Y=0.000000,Z=-117.296505)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="CreativeEditOnlyBeam"
ExportPath="/Game/Creative/Devices/Common/Components/CreativeEditOnlyBeam.CreativeE
ditOnlyBeam_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.CreativeEditOnlyBeam'"
Base="CreativeEditOnlyBase"
StaticMesh="/Script/Engine.StaticMesh'/Game/Creative/Devices/Generic/
Meshes/CP_Device_GenericBaseBeam_01.CP_Device_GenericBaseBeam_01'"
CachedMaxDrawDistance=2800.000000
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="CreativeEditOnlyBase"
RelativeScale3D=(X=1.000000,Y=1.000000,Z=87.296505)
bHiddenInGame=False
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameLogic"
ExportPath="/Script/FortniteGame.FortMinigameLogicComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.FortMinigameLogic'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_Enabled_Component"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_Enabled_Component.Cre
ative_Enabled_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_Enabled_Component'"
Enabled Index=2
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Creative_UseRestriction_Component"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_UseRestriction_Compon
ent.Creative_UseRestriction_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098.Creative_UseRestriction_Component'"
RequiredTeam=-5
NativeRequiredTeam=-5
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Creative_UseRestriction_Component="Creative_UseRestriction_Component"
Creative_Enabled_Component="Creative_Enabled_Component"
CreativeInput=NewEnumerator16
StandardInput=NewEnumerator0
HUD Description=NSLOCTEXT("[0A0DAB7833B756B980D87574D590CBF8]",
"FC839C9A4A3AFBCAB95F7089B093C2FE", " Buy Next Weapon")
Mobile
Icon=(SmallIcon="/Game/Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/
Textures_V2/64x64/
T_UI_IconLibrary_FastForward_64.T_UI_IconLibrary_FastForward_64",LargeIcon="/Game/
Athena/UI/InGame/Creative/PropertyEditor/Icon_Picker/Textures_V2/128x128/
T_UI_IconLibrary_FastForward_128.T_UI_IconLibrary_FastForward_128")
Mobile Color=(R=1.000000,G=0.528611,B=0.001842,A=1.000000)
FortMinigameLogic="FortMinigameLogic"
CreativeEditOnlyBeam="CreativeEditOnlyBeam"
CreativeEditOnlyBase="CreativeEditOnlyBase"
CreativeEditOnlyMesh="CreativeEditOnlyMesh"
ToyOptionsComponent="ToyOptionsComponent"
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
CullDistance=2800.000000
DataVersion=1
SavedActorGuid=66AD07E745C638A502EC09A0344D4F57

PlaysetPackagePathName="/CRD_InputTrigger/SetupAssets/PID_Device_InputTrigger"
LabelOverride="Déclencheur de commande"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Déclencheur de commande"
End Actor
Begin Actor
Class=/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButton_V2_
C Name=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837
Archetype="/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButto
n_V2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C'"
ActorFolderPath="None"
ExportPath="/CreativeCoreDevices/Device_ConditionalButton_V2.Device_ConditionalButt
on_V2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837'"
Begin Object Class=/Script/FortniteGame.BaseBuildingStaticMeshComponent
Name="StaticMeshComponent0"
Archetype="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/CreativeCoreDevice
s/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C:StaticMeshCompon
ent0'" ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
StaticMeshComponent0.M_LockDeviceScreen_1-BFDE7F6B098BEB3D'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0.M_LockDeviceScreen_1-
BFDE7F6B098BEB3D.M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="BoundingBoxComponent"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Default__Device_ConditionalButton_V2_C:BoundingBoxComponent'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.BoundingBox
Component'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent
Name="EditorOnlyStaticMeshComponent"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Default__Device_ConditionalButton_V2_C:EditorOnlyStatic
MeshComponent'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Edit
orOnlyStaticMeshComponent'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent_GEN_V
ARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent'"
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="PreviewScene"
Archetype="/Script/Engine.SceneComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:PreviewScene_GEN_VARIABLE'"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.PreviewSc
ene'"
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Hologram_Cone"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Hologram_Cone_GEN_VARIABL
E'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Cone'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHologramCone_0-BFDE7F6B16C68A0C"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Cone.M_LockHologramCone_0-BFDE7F6B16C68A0C'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Cone.M_LockHologramCone_0-
BFDE7F6B16C68A0C.M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.StaticMeshComponent Name="Hologram_Grid"
Archetype="/Script/Engine.StaticMeshComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Hologram_Grid_GEN_VARIABL
E'"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Grid'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Grid.M_LockHologramGrid_0-BFDE7F6B1A8C4855'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Grid.M_LockHologramGrid_0-
BFDE7F6B1A8C4855.M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.SceneComponent Name="Hologram Anchor"
Archetype="/Script/Engine.SceneComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:Hologram Anchor_GEN_VARIABLE'"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hologram
Anchor'"
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_11"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_11_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_11.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11.M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0D.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
End Object
End Object
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_22"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_22_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_22.M_LockHolographicDisplay_0-BFDE7F6B4B00E607'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.M_LockHolographicDisplay_0-
BFDE7F6B4B00E607.M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData'"
End Object
End Object
End Object
Begin Object
Class=/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHologram_v
2_C Name="LockHologram_33"
Archetype="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolog
ram_v2_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:LockHologram_33_GEN_VARIA
BLE'"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33'"
Begin Object Class=/Script/Engine.MaterialInstanceDynamic
Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_33.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11'"
Begin Object Class=/Script/Engine.MaterialInstanceEditorOnlyData
Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData'"
End Object
End Object
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="DropArea"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Device_ConditionalButton_V2_C:DropArea_GEN_VARIABLE'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DropArea'"
End Object
Begin Object Class=/Script/Engine.BoxComponent Name="ShowPreviewArea"
Archetype="/Script/Engine.BoxComponent'/CreativeCoreDevices/Device_ConditionalButto
n_V2.Device_ConditionalButton_V2_C:ShowPreviewArea_GEN_VARIABLE'"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.ShowPreview
Area'"
End Object
Begin Object
Class=/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponent_C
Name="ToyOptionsComponent"
Archetype="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ToyOptionsComponent_GEN_V
ARIABLE'"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ToyOptionsComponent'"
End Object
Begin Object Class=/Script/FortniteGame.FortMinigameProgressComponent
Name="FortMinigameProgress"
Archetype="/Script/FortniteGame.FortMinigameProgressComponent'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:FortMinigameProgress_GEN_
VARIABLE'"
ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortMinigameProgress'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="EnableReceiver"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:EnableReceiver_GEN_VARIAB
LE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.EnableReceiver'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="DisableReceiver"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:DisableReceiver_GEN_VARIA
BLE'" ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.DisableReceiver'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ResetWhenReceivingFromChannel"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ResetWhenReceivingFromCha
nnel_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ResetWhenReceivingFromChannel'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="KeyUsedTransmitter"
Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:KeyUsedTransmitter_GEN_VA
RIABLE'" ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.KeyUsedTransmitter'"
End Object
Begin Object Class=/Script/Engine.AudioComponent Name="Device Active Loop"
Archetype="/Script/Engine.AudioComponent'/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C:Device Active Loop_GEN_VARIABLE'"
ExportPath="/Script/Engine.AudioComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Device
Active Loop'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent
Name="ActivateWhenReceivingFromChannel"
Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:ActivateWhenReceivingFrom
Channel_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ActivateWhenReceivingFromChannel'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_Intera
ctVisualizationComponent_C Name="InteractVisualizationComponent"
Archetype="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_I
nteractVisualizationComponent_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:InteractVisualizationComp
onent_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_
InteractVisualizationComponent_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractVisualizationComponent'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram1"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram1_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram1'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_StaticMesh"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_St
aticMesh_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_StaticMesh'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayTriggerMessageComponent
Name="InteractFailedTransmitter"
Archetype="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:InteractFailedTransmitter
_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractFailedTransmitter'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent2"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent2_GEN_
VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent2'"
End Object
Begin Object
Class=/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponent_C
Name="BP_KeyLockComponent3"
Archetype="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockComponen
t_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:BP_KeyLockComponent3_GEN_
VARIABLE'"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent3'"
End Object
Begin Object
Class=/Script/FortniteGame.FortGameplayReceiverMessageComponent Name="Toggle
Receiver" Archetype="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:Toggle
Receiver_GEN_VARIABLE'"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Toggle Receiver'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram2"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram2_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram2'"
End Object
Begin Object
Class=/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Component.Cre
ative_VisibleInGame_Component_C Name="VisibleInGameComponent_Hologram3"
Archetype="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Componen
t.Creative_VisibleInGame_Component_C'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:VisibleInGameComponent_Ho
logram3_GEN_VARIABLE'"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram3'"
End Object
Begin Object Class=/Script/FortniteGame.FortLocalizableMessageComponent
Name="FortLocalizableMessage"
Archetype="/Script/FortniteGame.FortLocalizableMessageComponent'/CreativeCoreDevice
s/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:FortLocalizableMessage_GE
N_VARIABLE'" ExportPath="/Script/FortniteGame.FortLocalizableMessageComponent'/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortLocalizableMessage'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Show Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Show
Preview'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="Hide Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hide
Preview'"
End Object
Begin Object Class=/Script/Engine.TimelineComponent Name="DragItem"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DragIt
em'"
End Object
Begin Object Name="StaticMeshComponent0"
ExportPath="/Script/FortniteGame.BaseBuildingStaticMeshComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0'"
Begin Object Name="M_LockDeviceScreen_1-BFDE7F6B098BEB3D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
StaticMeshComponent0.M_LockDeviceScreen_1-BFDE7F6B098BEB3D'"
Begin Object Name="M_LockDeviceScreen_1-
BFDE7F6B098BEB3DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.StaticMeshComponent0.M_LockDeviceScreen_1-
BFDE7F6B098BEB3D.M_LockDeviceScreen_1-BFDE7F6B098BEB3DEditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockDeviceScreen.M_LockDeviceScreen'"
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockDeviceScreen_1-
BFDE7F6B098BEB3DEditorOnlyData'"
LightingGuid=C41ACBE749B06405002E05B1D761883A
End Object
OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'/Engine/
Transient.MID_MI_FORT_Lock_and_Key_0'"

OverrideMaterials(1)="/Script/Engine.MaterialInstanceDynamic'M_LockDeviceScreen_1-
BFDE7F6B098BEB3D'"
CachedMaxDrawDistance=3395.546875

BodyInstance=(CollisionResponses=(ResponseArray=((Channel="FCC_Trace_Interaction"),
(Channel="FCC_Trace_WeakSpot",Response=ECR_Overlap),
(Channel="FCC_Trace_WeaponCapsule"),(Channel="FCC_Object_PawnAI"),
(Channel="FCC_Trace_WeaponMulti"),(Channel="FCC_Trace_Weapon"),
(Channel="FCC_Object_Projectile"),(Channel="FCC_Object_ProjectileIgnoreAI"),
(Channel="FCC_Trace_World"),(Channel="FCC_Object_ProjectileMesh"),
(Channel="FCC_Trace_WeaponPawnAndWorldMulti",Response=ECR_Overlap),
(Channel="WorldDynamic",Response=ECR_Overlap))),MaxAngularVelocity=3599.999756)
RelativeLocation=(X=-15615.999865,Y=-12544.000000,Z=4608.000000)
RelativeRotation=(Pitch=-0.000000,Yaw=-90.000000,Roll=-0.000000)
End Object
Begin Object Name="BoundingBoxComponent"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.BoundingBox
Component'"
CachedMaxDrawDistance=3395.546875
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="EditorOnlyStaticMeshComponent"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Edit
orOnlyStaticMeshComponent'"
CachedMaxDrawDistance=3395.546875
AttachParent="StaticMeshComponent0"
End Object
Begin Object Name="BP_KeyLockComponent"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent'"

OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Load New
Item)

OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Play Unlock)

OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Play Relock)

OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Update Keys
Remaining)
RequiredKeysToUnlockAmount=50
RemainingKeysToUnlockAmount=50
bRequireAllKeysAtOnce=True
UnlockKeyItem=(ItemDefinition="/Game/Items/ResourcePickups/GoldItemData.GoldItemDat
a")
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="PreviewScene"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.PreviewSc
ene'"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram_Cone"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Cone'"
Begin Object Name="M_LockHologramCone_0-BFDE7F6B16C68A0C"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Cone.M_LockHologramCone_0-BFDE7F6B16C68A0C'"
Begin Object Name="M_LockHologramCone_0-
BFDE7F6B16C68A0CEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Cone.M_LockHologramCone_0-
BFDE7F6B16C68A0C.M_LockHologramCone_0-BFDE7F6B16C68A0CEditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHologramCone.M_LockHologramCone'"
VectorParameterValues(0)=(ParameterInfo=(Name="Cone
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))

EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHologramCone_0-
BFDE7F6B16C68A0CEditorOnlyData'"
LightingGuid=673C0D5644A3F305CE7E5B93A9EC1203
End Object

OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHologramCone_0-
BFDE7F6B16C68A0C'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="PreviewScene"
RelativeScale3D=(X=1.000000,Y=0.850000,Z=1.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram_Grid"
ExportPath="/Script/Engine.StaticMeshComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pe
rsistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Holo
gram_Grid'"
Begin Object Name="M_LockHologramGrid_0-BFDE7F6B1A8C4855"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Hologram_Grid.M_LockHologramGrid_0-BFDE7F6B1A8C4855'"
Begin Object Name="M_LockHologramGrid_0-
BFDE7F6B1A8C4855EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Hologram_Grid.M_LockHologramGrid_0-
BFDE7F6B1A8C4855.M_LockHologramGrid_0-BFDE7F6B1A8C4855EditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHologramGrid.M_LockHologramGrid'"
VectorParameterValues(0)=(ParameterInfo=(Name="Grid
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=1.000000))

EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHologramGrid_0-
BFDE7F6B1A8C4855EditorOnlyData'"
LightingGuid=32FA8AFC4F287DF46021FEA7BA5CA38B
End Object

OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHologramGrid_0-
BFDE7F6B1A8C4855'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="PreviewScene"
RelativeScale3D=(X=1.000000,Y=0.850000,Z=1.000000)
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Hologram Anchor"
ExportPath="/Script/Engine.SceneComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hologram
Anchor'"
AttachParent="PreviewScene"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_11"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_11.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0D'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0DEditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_11.M_LockHolographicDisplay_0-
BFDE7F6BCBBBFB0D.M_LockHolographicDisplay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=50.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=1.000000,B=1.000000,A=1.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/UI/Foundation/Textures/
Icons/Items/T-Icon-S-Loot-GoldCurrency-L.T-Icon-S-Loot-GoldCurrency-L'")

EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6BCBBBFB0DEditorOnlyData'"
LightingGuid=52678EA34A64C6F74E41FC8C9A8EE463
End Object
Key Lock="BP_KeyLockComponent"
Cached Key Number=50
Display Name=NSLOCTEXT("", "3A1028394B99FD0685BD54B0BB72A06D", "Gold")
ItemDef=(Item="/Script/FortniteGame.FortResourceItemDefinition'/Game/
Items/ResourcePickups/GoldItemData.GoldItemData'")

OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6BCBBBFB0D'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="Hologram Anchor"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_22"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6B4B00E607"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_22.M_LockHolographicDisplay_0-BFDE7F6B4B00E607'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6B4B00E607EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.M_LockHolographicDisplay_0-
BFDE7F6B4B00E607.M_LockHolographicDisplay_0-BFDE7F6B4B00E607EditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=0.300000,B=0.300000,A=30.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/Creative/Devices/
Lock_and_Key/Textures/T_LockHiddenKey.T_LockHiddenKey'")

EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6B4B00E607EditorOnlyData'"
LightingGuid=6BE8FDB3494F0ACF57CA3E9D0C859A56
End Object
Key Lock="BP_KeyLockComponent2"
Cached Key Number=1

OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6B4B00E607'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="LockHologram_11"
bVisible=False
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="LockHologram_33"
ExportPath="/CreativeCoreDevices/ConditionalButton/BPc_LockHologram_v2.BPc_LockHolo
gram_v2_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33'"
Begin Object Name="M_LockHolographicDisplay_0-BFDE7F6BB48FFE11"
ExportPath="/Script/Engine.MaterialInstanceDynamic'/GunGameDHM/GunGameDHM.GunGameDH
M:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
LockHologram_33.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11'"
Begin Object Name="M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11EditorOnlyData"
ExportPath="/Script/Engine.MaterialInstanceEditorOnlyData'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.M_LockHolographicDisplay_0-
BFDE7F6BB48FFE11.M_LockHolographicDisplay_0-BFDE7F6BB48FFE11EditorOnlyData'"
End Object

Parent="/Script/Engine.Material'/Game/Creative/Devices/Lock_and_Key/Materials/
M_LockHolographicDisplay.M_LockHolographicDisplay'"
ScalarParameterValues(0)=(ParameterInfo=(Name="UseTransition"))
ScalarParameterValues(1)=(ParameterInfo=(Name="Number of Keys
Required"),ParameterValue=1.000000)
VectorParameterValues(0)=(ParameterInfo=(Name="Icon
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=30.000000))
VectorParameterValues(1)=(ParameterInfo=(Name="Edge
Color"),ParameterValue=(R=0.000000,G=0.527012,B=1.000000,A=4.000000))
VectorParameterValues(2)=(ParameterInfo=(Name="Background
Color"),ParameterValue=(R=0.036632,G=0.223955,B=0.600000,A=1.000000))
VectorParameterValues(3)=(ParameterInfo=(Name="Key color
multiplier"),ParameterValue=(R=1.000000,G=0.300000,B=0.300000,A=30.000000))
TextureParameterValues(0)=(ParameterInfo=(Name="Key
Texture"),ParameterValue="/Script/Engine.Texture2D'/Game/Creative/Devices/
Lock_and_Key/Textures/T_LockHiddenKey.T_LockHiddenKey'")

EditorOnlyData="/Script/Engine.MaterialInstanceEditorOnlyData'M_LockHolographicDisp
lay_0-BFDE7F6BB48FFE11EditorOnlyData'"
LightingGuid=1D81F536465E3AE0A1A87DA041D1B476
End Object
Key Lock="BP_KeyLockComponent3"
Cached Key Number=1

OverrideMaterials(0)="/Script/Engine.MaterialInstanceDynamic'M_LockHolographicDispl
ay_0-BFDE7F6BB48FFE11'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="LockHologram_22"
bVisible=False
bHiddenInGame=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DropArea"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DropArea'"
CachedMaxDrawDistance=3395.546875
BodyInstance=(MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ShowPreviewArea"
ExportPath="/Script/Engine.BoxComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persisten
tLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.ShowPreview
Area'"
CachedMaxDrawDistance=3395.546875

BodyInstance=(CollisionEnabled=QueryOnly,MaxAngularVelocity=3599.999756)
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ToyOptionsComponent"
ExportPath="/Game/Items/Traps/Blueprints/Toys/ToyOptionsComponent.ToyOptionsCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ToyOptionsComponent'"

PlayerOptionData=(PropertyOverrides=((PropertyName="ActivatedBySequencers",Property
Data="True"),
(PropertyName="ActivatingTeam",PropertyData="(TeamType=Any,TeamIndex=1)"),
(PropertyName="AllKeyItemsRequiredAtOnce",PropertyData="True"),
(PropertyName="AllowedClass",PropertyData="(ClassType=Any,ClassSlot=1)"),
(PropertyName="AllowInteraction",PropertyData="True"),
(PropertyName="AltDisplayIcon",PropertyData="(SmallIcon=\"/Game/Creative/Devices/
Lock_and_Key/Textures/Icons/
T_LockIcons_Signal_On_M.T_LockIcons_Signal_On_M\",LargeIcon=\"/Game/Creative/
Devices/Lock_and_Key/Textures/Icons/
T_LockIcons_Signal_On_M.T_LockIcons_Signal_On_M\")"),
(PropertyName="bAddConsumedItemsToScore",PropertyData="False"),
(PropertyName="bRequireHoldingItem",PropertyData="False"),
(PropertyName="CanBeUsedBy",PropertyData="Owning Team"),
(PropertyName="ColorType",PropertyData="Direct Color"),
(PropertyName="ConsumeKeyItems",PropertyData="True"),
(PropertyName="DirectColor",PropertyData="White"),
(PropertyName="DisableAfterUse",PropertyData="False"),
(PropertyName="DisplayMainIcon",PropertyData="(SmallIcon=\"/Game/Creative/Devices/
Lock_and_Key/Textures/Icons/
T_LockIcons_Exclamation_M.T_LockIcons_Exclamation_M\",LargeIcon=\"/Game/Creative/
Devices/Lock_and_Key/Textures/Icons/
T_LockIcons_Exclamation_M.T_LockIcons_Exclamation_M\")"),
(PropertyName="EnabledOnGameStart",PropertyData="True"),
(PropertyName="InteractionRadius",PropertyData="0.000000"),
(PropertyName="InteractText"),
(PropertyName="InteractTime",PropertyData="0.000000"),(PropertyName="InvalidTeam/
ClassText",PropertyData="NSLOCTEXT(\"UserOptions.ImportedDefaultValue\", \"BP_Condi
tionalButton_V2_C.InvalidTeam/ClassText\", \"{failurereason}\")"),
(PropertyName="KeyItemsRequired",PropertyData="50"),
(PropertyName="LabelOverride",PropertyData="Bouton à condition"),
(PropertyName="MissingItemsText"),
(PropertyName="NumberOfKeyItemSlots",PropertyData="1"),
(PropertyName="RemainUnlockedAfterActivation",PropertyData="False"),
(PropertyName="ResetDelay",PropertyData="0.000000"),(PropertyName="ScoreOnKeyItem1
Consumed",PropertyData="0"),(PropertyName="ScoreOnKeyItem2
Consumed",PropertyData="0"),(PropertyName="ScoreOnKeyItem3
Consumed",PropertyData="0"),(PropertyName="SecondKeyItemsRequired"),
(PropertyName="ShowKeycardDirection",PropertyData="True"),
(PropertyName="ShowKeyItem",PropertyData="Only Key"),
(PropertyName="ThirdKeyItemsRequired"),
(PropertyName="ToggleIconOnUseNew",PropertyData="False"),
(PropertyName="UseAltDisplayIcon",PropertyData="False"),
(PropertyName="UseColorForHologram",PropertyData="False"),
(PropertyName="VisibleDuringGame",PropertyData="Yes")))
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortMinigameProgress"
ExportPath="/Script/FortniteGame.FortMinigameProgressComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortMinigameProgress'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="EnableReceiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.EnableReceiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="DisableReceiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.DisableReceiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ResetWhenReceivingFromChannel"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ResetWhenReceivingFromChannel'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="KeyUsedTransmitter"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.KeyUsedTransmitter'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Device Active Loop"
ExportPath="/Script/Engine.AudioComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Persist
entLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Device
Active Loop'"
AttachParent="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="ActivateWhenReceivingFromChannel"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.ActivateWhenReceivingFromChannel'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="InteractVisualizationComponent"
ExportPath="/Game/Creative/Devices/LockDevice/BP_InteractVisualizationComponent.BP_
InteractVisualizationComponent_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractVisualizationComponent'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram1"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram1'"
VisibleSceneComponents(0)=None
VisibleSceneComponents(1)=None
VisibleSceneComponents(2)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_StaticMesh"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_StaticMesh'"
VisibleSceneComponents(0)="StaticMeshComponent0"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="InteractFailedTransmitter"
ExportPath="/Script/FortniteGame.FortGameplayTriggerMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.InteractFailedTransmitter'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BP_KeyLockComponent2"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent2'"

OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Load New
Item)

OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Play Unlock)

OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Play Relock)

OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Update Keys
Remaining)
RemainingKeysToUnlockAmount=1
bRequireAllKeysAtOnce=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="BP_KeyLockComponent3"
ExportPath="/Game/Creative/Devices/LockDevice/BP_KeyLockComponent.BP_KeyLockCompone
nt_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.BP_KeyLockComponent3'"

OnKeyDefinitionUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Load New
Item)

OnUnlocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalBut
ton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Play Unlock)

OnLocked=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButto
n_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Play Relock)

OnRemainingKeysUpdated=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Co
nditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Update Keys
Remaining)
RemainingKeysToUnlockAmount=1
bRequireAllKeysAtOnce=True
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Toggle Receiver"
ExportPath="/Script/FortniteGame.FortGameplayReceiverMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.Toggle Receiver'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram2"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram2'"
VisibleSceneComponents(0)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="VisibleInGameComponent_Hologram3"
ExportPath="/Game/Creative/Devices/Common/Components/Creative_VisibleInGame_Compone
nt.Creative_VisibleInGame_Component_C'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.VisibleInGameComponent_Hologram3'"
VisibleSceneComponents(0)=None
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="FortLocalizableMessage"
ExportPath="/Script/FortniteGame.FortLocalizableMessageComponent'/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.FortLocalizableMessage'"
UCSSerializationIndex=0
bNetAddressable=True
CreationMethod=SimpleConstructionScript
End Object
Begin Object Name="Show Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Show
Preview'"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.200000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_2_4'",TrackNam
e="On",FloatPropertyName="Show_Preview_On_A46204924240EEC638D917BA42B1610F")),Timel
inePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.
Show
Preview__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C_UAID_6045BD6
CB3BABB4F02_1245098837.Show
Preview__FinishedFunc,PropertySetObject="/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_V2_C_UAID_6045BD6CB3B
ABB4F02_1245098837'",DirectionPropertyName="Show_Preview__Direction_A46204924240EEC
638D917BA42B1610F")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="Hide Preview"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.Hide
Preview'"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.100000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_3_5'",TrackNam
e="Off",FloatPropertyName="Hide_Preview_Off_2D33EE4E4341E3FD494E59A83CE8D838")),Tim
elinePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_124509883
7.Hide
Preview__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C_UAID_6045BD6
CB3BABB4F02_1245098837.Hide
Preview__FinishedFunc,PropertySetObject="/CreativeCoreDevices/Device_ConditionalBut
ton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_V2_C_UAID_6045BD6CB3B
ABB4F02_1245098837'",DirectionPropertyName="Hide_Preview__Direction_2D33EE4E4341E3F
D494E59A83CE8D838")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
Begin Object Name="DragItem"
ExportPath="/Script/Engine.TimelineComponent'/GunGameDHM/GunGameDHM.GunGameDHM:Pers
istentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.DragIt
em'"

TheTimeline=(LengthMode=TL_TimelineLength,Length=0.700000,InterpFloats=((FloatCurve
="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_0_1'",TrackNam
e="MoveMeshToCenter",FloatPropertyName="DragItem_MoveMeshToCenter_F884CC314A0F7849E
76A979AA9F9D1E8"),(FloatCurve="/Script/Engine.CurveFloat'/CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C:CurveFloat_1_2'",TrackNam
e="SuckEffect",FloatPropertyName="DragItem_SuckEffect_F884CC314A0F7849E76A979AA9F9D
1E8")),TimelinePostUpdateFunc=Device_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02
_1245098837.DragItem__UpdateFunc,TimelineFinishedFunc=Device_ConditionalButton_V2_C
_UAID_6045BD6CB3BABB4F02_1245098837.DragItem__FinishedFunc,PropertySetObject="/
CreativeCoreDevices/
Device_ConditionalButton_V2.Device_ConditionalButton_V2_C'Device_ConditionalButton_
V2_C_UAID_6045BD6CB3BABB4F02_1245098837'",DirectionPropertyName="DragItem__Directio
n_F884CC314A0F7849E76A979AA9F9D1E8")
bNetAddressable=True
CreationMethod=UserConstructionScript
End Object
FortLocalizableMessage="FortLocalizableMessage"
VisibleInGameComponent_Hologram3="VisibleInGameComponent_Hologram3"
VisibleInGameComponent_Hologram2="VisibleInGameComponent_Hologram2"
Toggle Receiver="Toggle Receiver"
LockHologram_11="LockHologram_11"
LockHologram_33="LockHologram_33"
LockHologram_22="LockHologram_22"
Hologram Anchor="Hologram Anchor"
BP_KeyLockComponent3="BP_KeyLockComponent3"
BP_KeyLockComponent2="BP_KeyLockComponent2"
InteractFailedTransmitter="InteractFailedTransmitter"
VisibleInGameComponent_StaticMesh="VisibleInGameComponent_StaticMesh"
VisibleInGameComponent_Hologram1="VisibleInGameComponent_Hologram1"
InteractVisualizationComponent="InteractVisualizationComponent"
ActivateWhenReceivingFromChannel="ActivateWhenReceivingFromChannel"
Device Active Loop="Device Active Loop"
KeyUsedTransmitter="KeyUsedTransmitter"
ResetWhenReceivingFromChannel="ResetWhenReceivingFromChannel"
DisableReceiver="DisableReceiver"
EnableReceiver="EnableReceiver"
FortMinigameProgress="FortMinigameProgress"
ToyOptionsComponent="ToyOptionsComponent"
ShowPreviewArea="ShowPreviewArea"
Hologram_Grid="Hologram_Grid"
Hologram_Cone="Hologram_Cone"
DropArea="DropArea"
PreviewScene="PreviewScene"
BP_KeyLockComponent="BP_KeyLockComponent"
DragItem="/Script/Engine.TimelineComponent'DragItem'"
Hide Preview="/Script/Engine.TimelineComponent'Hide Preview'"
Show Preview="/Script/Engine.TimelineComponent'Show Preview'"
KeyItemsRequired=50
KeyItemsRequired_Override=True
Hologram Array(0)="LockHologram_11"
Hologram Array(1)="LockHologram_22"
Hologram Array(2)="LockHologram_33"
Lock Array(0)="BP_KeyLockComponent"
Lock Array(1)="BP_KeyLockComponent2"
Lock Array(2)="BP_KeyLockComponent3"

OnPlayModeChanged=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_Conditi
onalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.PlayModeChanged,
/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_22.PlayModeChanged,/GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_C_UAID_6045BD6CB3
BABB4F02_1245098837.LockHologram_33.PlayModeChanged)

Activate=(DefaultHandlerFunctions=(),Instance=(EventSubscriptions=((Object="/
GunGameDHM/
GunGameDHM.GunGameDHM:PersistentLevel.Device_InputTrigger_C_UAID_D843AE67535CBC4F02
_2059209098",EventDescriptor=(MemberName="On Input
Pressed",MemberGuid=C016E947477C845BE554FF8A3C2E09B9,bSelfContext=True)))))
CachedPreviewColor=NewEnumerator1
TrackedItems(0)=(Item="/Script/FortniteGame.FortResourceItemDefinition'/
Game/Items/ResourcePickups/GoldItemData.GoldItemData'")
TrackedItems(2)=()

OnLocalPawnInventoryChanged=(/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Devi
ce_ConditionalButton_V2_C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_11.Update
Screen Color From Local
Pawn,/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_
C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_22.Update Screen Color From Local
Pawn,/GunGameDHM/GunGameDHM.GunGameDHM:PersistentLevel.Device_ConditionalButton_V2_
C_UAID_6045BD6CB3BABB4F02_1245098837.LockHologram_33.Update Screen Color From Local
Pawn)
StaticMeshComponent="StaticMeshComponent0"
BoxComponent="BoundingBoxComponent"
EditorOnlyStaticMeshComponent="EditorOnlyStaticMeshComponent"
SavedHealthPct=0.000000
CullDistance=3395.546875
DataVersion=1
SavedActorGuid=320FEBD9881548779105E2E7D311A5B0
LabelOverride="Bouton à condition"
NetDormancy=DORM_DormantAll
RootComponent="StaticMeshComponent0"
ActorLabel="Bouton à condition"
End Actor
End Level
Begin Surface
End Surface
End Map

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