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1st Quarter Exam E-Tech

The document is a multiple-choice assessment focused on various aspects of Web 2.0 technology, digital citizenship, and online safety. It includes questions related to user participation, digital literacy, online etiquette, and the implications of technology use. The assessment aims to evaluate understanding of responsible online behavior and the impact of digital practices.
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0% found this document useful (0 votes)
22 views16 pages

1st Quarter Exam E-Tech

The document is a multiple-choice assessment focused on various aspects of Web 2.0 technology, digital citizenship, and online safety. It includes questions related to user participation, digital literacy, online etiquette, and the implications of technology use. The assessment aims to evaluate understanding of responsible online behavior and the impact of digital practices.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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EMPOWERMENT TECHNOLGY QUARTER 1ST SEM

Name: ________________________________ Score: _________


Grade/Section: _________________________ Date: __________

Part 1 - Multiple Choice

Direction: Read the Question and select the answer from the given choices.

1. What does Web 2.0 emphasize?


A. User participation and collaboration
B. Offline experiences
C. Limited communication
D. Static content

2. Which feature characterizes Web 2.0 platforms?


A. One-way communication
B. Static information
C. Limited user profiles
D. User-generated content

3. Which type of content allows users to contribute comments, reviews, and discussions?
A. User-generated content
B. Static content
C. Enhance Social media content privacy
D. Multimedia content

4. Which term refers to the real-time collaboration on documents?


A. Wikis
B. Crowdsourcing
C. Social media integration
D. Google Docs

5. What is a key characteristic of blogs and comment sections on Web 2.0 platforms?
A. Limited user engagement
B. One-way communication
C. Two-way communication
D. Static content

6. You do not need to install these games to your computer as they run in most updated web browsers.
A. Online Games
B. Operating System
C. Counter Mobile Legend
D. Windows 11

7. It is an online exam that automatically display the results when finished.


A. Online Games
B. Courseware
C. Online Test
D. eClass

8. This is a video hosting site where you can upload, download, and share videos.
A. Messenger
B. YouTube
C. ChatGPT
D. Wikis

9. It is an episodic series of video streamed online.


A. Vermicast
B. Podcast
C. Vodcast
D. Chromecast

10. This is any computer-delivered electronic system that allows user to control combine and manipulate
different types of media.
A. Artificial Intelligence
B. ChatGPT
C. Interactive Multimedia
D. Artificial General Intelligence

11. What is the purpose of share buttons on Web 2.0 platforms?


A. Discourage content sharing
B. Limit social interaction
C. Eliminate user-generated content
D. Simplify content distribution to social media platforms

12. Which characteristic is essential for a platform that encourages users to connect, share, and collabo-
rate?
A. Limited user profiles
B. Static content
C. Two-way communication
D. Decreased user engagement

13. Which of the following is a key principle of Web 2.0?


A. Limited communication
B. One-way interaction
C. User-generated content and collaboration
D. Static content

14. What characterizes Web 2.0 platforms in terms of user interaction?


A. Static user profiles
B. Limited user engagement
C. Active user participation and collaboration
D. One-way communication

15. What does digital citizenship refer to?


A. Physical fitness
B. Responsible use of technology
C. Artistic skills
D. Social etiquette

16. This is a button in YouTube that is pressed to get the code of the video.
A. Rate
B. Likes
C. Share
D. Comment

17. This is a multimedia content hosted by YouTube.


A. Cartoons
B. Outlook
C. Avatars
D. Video

18. These are online courses that simulate the classroom online.
A. Google Classroom
B. Hardware
C. Courseware
D. Software

19. The following are the the uses of multimedia except


A. Hacking and Tracking
B. Information presentation and Corporate presentaion
C. Education and Training
D. Games and Simulation

20. If a Web 2.0 platform aims to optimize social media integration, what steps should be taken to ensure
a seamless experience for users?
A. Introduce a new collaborative tool for content creation
B. Foster a sense of community through multimedia elements
C. Evaluate loading times of integrated social features
D. Assess the usability of user profiles and networks

21. In developing a multimedia-rich feature for a Web 2.0 platform, how would you ensure that the content
remains accessible and engaging across diverse devices and user preferences?
A. Limit the types of multimedia supported
B. Focus on high-definition content only
C. Optimize multimedia elements for various screen sizes
D. Implement device-specific content formats

22. An episodic series of video streamed online (e.g., YouTube series/shows like Video Game High School,
Good Mythical Morning).
A. Livestreaming
B. Podcasts
C. Vodcasts
D. Netflix

23. When evaluating the success of a social media integration strategy on a Web 2.0 platform, what criteria
would you use to assess the impact on overall user engagement and community growth?
A. Total user registrations
B. Number of social media shares
C. User engagement rates
D. Loading times of integrated features

24. Which is more interactive an immersive game


A. Mobile Legend
B. Pacman
C. Soduko
D. Candy Crush

25. Which term refers to the responsible and ethical use of technology, particularly the internet and digital
devices?
A. Computer Science
B. Digital Citizenship
C. Virtual Reality
D. Cybersecurity

26. What is the primary goal of Digital Literacy?


A. Enhancing typing skills
B. Programming proficiency
C. Creating online content
D. Evaluating online information

27. What does the term "digital footprint" refer to in the context of online behavior?
A. A trail of one's online activities
B. The speed of internet connection
C. The size of digital documents
D. A digital art portfolio

28. Which of the following is an example of a cyberbullying behavior?


A. Spreading false rumors to harm someone's reputation
B. Constructive criticism in a blog comment
C. Creating a collaborative online project
D. Sharing educational content online

29. What skill involves the ability to differentiate between reliable and unreliable online sources?
A. Digital Etiquette
B. Online Collaboration
C. Digital Literacy
D. Cybersecurity

30. In terms of intellectual property, what does "fair use" imply?


A. Unlimited use of any digital content
B. Using digital content without permission
C. Sharing digital content freely
D. Respecting copyright within certain limits for purposes like criticism or education

31. Which term refers to the practice of securing personal information online to prevent unauthorized
access?
A. Cyberbullying
B. Digital Citizenship
C. Virtual Reality
D. Online Safety

32. What is the potential consequence of excessive screen time on physical and mental well-being?
A. Enhanced physical fitness
B. Negative impact on health
C. Improved concentration
D. Better sleep patterns

33. What should individuals consider when managing their digital footprint?
A. Avoiding online activities
B. Deleting all online content
C. Increasing online presence
D. Controlling the sharing of personal information

34. Which of the following is an example of a positive online etiquette practice?


A. Cyberbullying
B. Using offensive language
C. Respecting others' opinions
D. Ignoring online discussions

35. What does "phishing" involve in the context of online safety?


A. Manipulating people to reveal personal information
B. Engaging in online debates
C. Participating in online courses
D. Collaborating on a digital project

36. What is the main focus of recognizing cyberbullying signs?


A. Encouraging cyberbullying
B. Understanding the impact and addressing the issue
C. Identifying positive online behavior
D. Avoiding all online interactions

37. What is the significance of respecting copyright laws in the digital environment?
A. Promoting fair use of digital content
B. Limiting access to information
C. Ignoring intellectual property rights
D. Encouraging piracy

38. Which term refers to the time and day when an online discussion or event takes place?
A. Virtual Reality
B. Cybersecurity
C. Timestamp
D. Digital Footprint

39. What does "fact-checking" involve in the context of digital literacy?


A. Deleting online accounts
B. Creating fictional stories online
C. Ignoring online news
D. Verifying the accuracy of information

40. Explain the concept of "digital citizenship" and its significance in today's society.
A. Evaluating digital literacy
B. Defining cybersecurity
C. Recognizing online threats
D. Describing ethical online behavior

41. Discuss the potential consequences of sharing sensitive personal information online.
A. Listing benefits of social media
B. Identifying online threats
C. Describing online etiquette
D. Explaining the impact of oversharing

42. How can digital literacy skills contribute to responsible online behavior?
A. By avoiding all online activities
B. By evaluating and using online information effectively
C. By creating digital content without verification
D. By engaging in cyberbullying

43. Compare and contrast online safety measures for children and adults.
A. Analyzing differences in online safety needs
B. Listing cybersecurity practices
C. Describing digital footprints
D. Identifying online threats

44. Explain the relationship between digital citizenship and positive online etiquette.
A. Describing cyberbullying
B. Identifying online threats
C. Recognizing positive online behavior
D. Explaining the impact of online discussions

45. How can individuals balance technology use to maintain both physical and mental well-being?
A. Developing a healthy balance between online and offline activities
B. Ignoring technology entirely
C. Promoting online addiction
D. Embracing excessive screen time

46. In a scenario where students are required to create a digital project advocating for a social cause, which
of the following skills are they applying?
A. Applying
B. Analyzing
C. Remembering
D. Evaluating

47. When faced with an online scenario, which requires selecting appropriate privacy settings to protect
personal information, which cognitive skill is being applied?
A. Creating
B. Analyzing
C. Applying
D. Understanding

48. If a student is tasked with implementing strategies to verify the accuracy of information found online,
which cognitive skill is involved?
A. Applying
B. Remembering
C. Analyzing
D. Evaluating

49. In a virtual collaboration project, which skill is demonstrated when students actively contribute ideas
and content to the shared digital space?
A. Understanding
B. Remembering
C. Creating
D. Applying

50. When students engage in responsible and respectful communication during online discussions, which
cognitive skill are they applying?
A. Understanding
B. Evaluating
C. Creating
D. Applying

51. In a situation where students apply techniques to manage their digital footprint responsibly, what
cognitive skill is being utilized?
A. Analyzing
B. Applying
C. Creating
D. Understanding

52. If students are using technology to actively participate in virtual town hall meetings or online forums
about community issues, which skill are they applying
A. Analyzing
B. Applying
C. Creating
D. Evaluating

53. Analyze the potential consequences of not managing one's digital footprint responsibly.
A. Describing positive online behavior
B. Listing benefits of social media
C. Analyzing the impact of oversharing
D. Applying online safety measures

54. Compare and contrast the digital safety needs of children and adults, analyzing the differences.
A. Identifying online threats
B. Applying cybersecurity practices
C. Analyzing differences in online safety needs
D. Describing online etiquette
55. Analyze the relationship between positive online etiquette and the overall digital citizenship frame-
work.
A. Evaluating digital literacy
B. Describing cyberbullying
C. Applying positive online behavior
D. Recognizing online threats

56. Evaluate the impact of excessive screen time on both physical and mental well-being, considering
different age groups.
A. Applying a healthy balance between online and offline activities
B. Identifying positive online behavior
C. Describing the importance of recognizing cyberbullying signs
D. Analyzing the consequences of excessive screen time

57. Analyze the role of fact-checking in promoting digital literacy and responsible online behavior.
A. Applying techniques to manage a digital footprint
B. Describing the impact of online discussions
C. Identifying online threats
D. Evaluating the importance of fact-checking

58. Evaluate the ethical considerations involved in online activism, considering different perspectives.
A. Applying critical thinking skills
B. Identifying positive online etiquette practices
C. Describing intellectual property
D. Analyzing the ethical aspects of online activism

59. Analyze the impact of online collaboration projects on fostering a sense of digital citizenship.
A. Identifying online threats
B. Applying techniques for managing a digital footprint
C. Describing the significance of recognizing and addressing cyberbullying
D. Analyzing the role of online collaboration in digital citizenship

60. Evaluate the effectiveness of online communication in promoting understanding and empathy.
A. Identifying positive online etiquette practices
B. Applying responsible and respectful communication in online
C. Analyzing the impact of online communication on empathy
D. Describing the potential consequences of sharing sensitive personal information online

61. Analyze the implications of oversharing personal information online in terms of privacy and security.
A. Identifying cyberbullying signs
B. Evaluating the implications of oversharing personal information online
C. Applying techniques to manage a digital footprint
D. Describing online safety measures
62. Evaluate the role of intellectual property rights in fostering a culture of responsible content creation
and sharing online.
A. Describing the potential consequences of sharing sensitive personal information online
B. Applying responsible online behavior
C. Identifying positive online etiquette practices
D. Analyzing the role of intellectual property rights in digital citizenship

63. Analyze the impact of online forums and virtual town hall meetings on civic engagement.
A. Identifying positive online etiquette practices
B. Applying online fact-checking techniques
C. Analyzing the impact of online civic engagement
D. Describing cyberbullying

64. Evaluate the effectiveness of strategies for verifying the accuracy of information found online.
A. Applying techniques for managing a digital footprint
B. Identifying online threats
C. Describing intellectual property
D. Analyzing the effectiveness of fact-checking strategies

65. Analyze the potential consequences of not following ethical guidelines in the creation and sharing of
digital content.
A. Analyzing the consequences of ethical violations in digital content creation
B. Describing positive online behavior
C. Applying responsible online behavior
D. Identifying cyberbullying signs

66. Analyze the impact of positive online etiquette practices on building a constructive digital culture.
A. Describing the importance of recognizing cyberbullying signs
B. Analyzing the impact of positive online etiquette on digital culture
C. Identifying online threats
D. Applying techniques to manage a digital footprint

67. Analyze the role of responsible technology use in maintaining a balance between online and offline
activities.
A. Identifying positive online behavior
B. Analyzing the role of responsible technology use in well-being
C. Describing the impact of online discussions
D. Applying a healthy balance between online and offline activities

68. In the context of digital citizenship, evaluate the ethical implications of using advanced artificial
intelligence for personal data analysis.
A. Describing ethical considerations
B. Evaluating the ethical implications
C. Creating a digital privacy policy
D. Applying advanced AI techniques

69. Assess the effectiveness of different strategies for combating the spread of misinformation in online
communities.
A. Applying fact-checking techniques
B. Evaluating the effectiveness of strategies
C. Describing strategies for combating misinformation
D. Analyzing the impact of misinformation

70. Evaluate the impact of emerging technologies on shaping the future landscape of digital citizenship.
A. Evaluating the impact on digital citizenship
B. Applying futuristic digital practices
C. Describing emerging technologies
D. Analyzing the influence of technology

71. Critique different models of online governance and assess their effectiveness in ensuring a safe and
inclusive digital environment.
A. Evaluating different models
B. Describing models of online governance
C. Analyzing the concept of online governance
D. Applying online governance principles

72. Evaluate the implications of globalization on digital citizenship, considering cultural diversity and
global perspectives.
A. Evaluating the implications of globalization
B. Analyzing cultural diversity
C. Describing the concept of globalization
D. Applying cross-cultural communication skills

73. Assess the ethical considerations of using personalized algorithms in online content delivery and its
potential impact on information diversity.
A. Describing personalized algorithms
B. Analyzing online content delivery
C. Evaluating the ethical considerations
D. Applying algorithmic principles

74. Evaluate the effectiveness of digital literacy programs in schools and their impact on students'
responsible online behavior.
A. Describing digital literacy programs
B. Evaluating the effectiveness of programs
C. Applying digital literacy skills
D. Analyzing the impact on online behavior
75. Critique the role of social media platforms in influencing public opinion and analyze the potential
consequences of algorithmic content curation.
A. Describing digitaDescribing the role of social medial literacy programs
B. Applying content curation strategies
C. Evaluating the role of algorithms
D. Analyzing public opinion influence

76. Assess the impact of online gaming communities on social interactions and analyze the potential
benefits and drawbacks of immersive virtual environments.
A. Describing online gaming communities
B. Analyzing social interactions in online gaming
C. Evaluating the impact on social interactions
D. Applying virtual environment design principles

77. Evaluate the effectiveness of current cybersecurity measures in protecting users from advanced online
threats, such as deepfakes and ransomware.
A. Describing cybersecurity measures
B. Applying advanced threat detection techniques
C. Analyzing online threats
D. Evaluating the effectiveness of measures

78. Critique the role of online platforms in addressing issues related to online hate speech and assess the
potential impact of AI-based content moderation
A. Evaluating the role of content moderation
B. Applying AI-based moderation techniques
C. Describing online platforms
D. Analyzing online hate speech
Answer Key:

Part 1 - Multiple Choice

1. A

2. D

3. A

4. D

5. C

6. A

7. C

8. B

9. C

10. C

11. D

12. C

13. C

14. C

15. B

16. C

17. D

18. C

19. A

20. C

21. C

22. C

23. C

24. A
25. B

26. D

27. A

28. A

29. C

30. D

31. D

32. B

33. D

34. C

35. A

36. B

37. A

38. C

39. D

40. D

41. D

42. B

43. A

44. C

45. A

46. A

47. C

48. A

49. D

50. D
51. B

52. B

53. C

54. C

55. C

56. D

57. D

58. D

59. D

60. C

61. B

62. D

63. C

64. D

65. A

66. B

67. B

68. B

69. B

70. A

71. A

72. A

73. C

74. B

75. C

76. C
77. D

78. A

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