True Fiend Class
True Fiend Class
5e Class)
EDIT
Created By
Frank and K
Date
2006
Created:
Status: Complete
Editing: Spelling and grammar only
Balance: Wizard
{{#set:Summary=A new way to build new and interesting fiend creatures. |Length=20
|Minimum Level=1 |Base Attack Bonus Progression=Good |Fortitude Save
Progression=Good |Reflex Save Progression=Good |Will Save Progression=Good |
Class Ability=Alternate Magic |Class Ability Progression=Other }} {{#set:Allowed
Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed
Alignments=Chaotic Evil}}
True Fiend
“
I am a lord of the realms infernal, if I wanted your opinion I would beat it out of you.
”
Tanar'ri, Baatezu, Yugoloth, Demodand... these are the names that inspire terror
throughout the planes, and with good reason. These True Fiends are far more
powerful than the other denizens of the Dark Realms. These fiends stand above
others and are destined to a life of greatness, to be legendary in the annals of Evil.
These true fiends are good at everything they do, but this doesn't make them more
powerful at any particular level than any other fiend. Indeed, level is a measure of
power. The most powerful fiends are True Fiends and higher level than Fiendish
Brutes. The True Fiend advances in everything all at once, and thus gains new
abilities relatively slowly compared to what other, more focused Fiendish
progressions are capable of.
Making a True Fiend
Alignment: Nothing requires a True Fiend to be Evil, but it's... highly recommended
that they be Evil.
Races: The True Fiend is only available to Outsiders with a plane of origin in the
Lower Planes. Creatures from the prime material plane whose ancestors were from a
Lower Plane may take this class, but they must have the Outsider type.
Starting Gold: 6d6x10 gp (210 gold).
Starting Age: Since a True Fiend is immortal and never ages, a character may claim
any starting age she wishes.
Table: The True Fiend
Hit Die: d8