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GainMatch Manual

GainMatch is a versatile audio plugin designed for quick gain matching between 'Before' and 'After' signals, aiding in mixing and mastering by allowing users to compare loudness levels effectively. It features multiple modes, including manual and automatic gain matching, and offers various usage scenarios such as balancing recorded tracks and optimizing plugin chains. The plugin also includes installation instructions, a trial period, and user interface tips for efficient operation.

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Gin Beck
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0% found this document useful (0 votes)
18 views19 pages

GainMatch Manual

GainMatch is a versatile audio plugin designed for quick gain matching between 'Before' and 'After' signals, aiding in mixing and mastering by allowing users to compare loudness levels effectively. It features multiple modes, including manual and automatic gain matching, and offers various usage scenarios such as balancing recorded tracks and optimizing plugin chains. The plugin also includes installation instructions, a trial period, and user interface tips for efficient operation.

Uploaded by

Gin Beck
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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‭GainMatch‬

"‭ I think everybody needs this or a similar tool. I use it on every project now, and it's very‬
‭helpful. Makes me decide quickly what plugins to get rid of."‬

‭VIDEO TUTORIAL‬
‭ ttps://youtu.be/cMZm4n4IDAw‬‭(5 uses for the GainMatch‬‭plugin)‬
h
‭https://youtu.be/h5D4OK2VQGc‬‭(what's new in v.1.1)‬
‭https://youtu.be/Zj_3TiRX_3M‬‭(what's new in v.1.2)‬
‭https://youtu.be/rDxuAPGh7-w‬‭(what's new in v.1.4)‬

‭IN SHORT‬
‭This is a gain knob "with a twist". There are two basic modes of operation:‬

‭A.‬ ‭With two instances: matching "Before" <->"After" loudness.‬


‭B.‬ ‭With one instance: matching to a desired target level (RMS or Peak)‬

‭ here's a meter/button for manual gain-matching and an "Auto" mode for "hands-free".‬
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‭"Listen before" button allows you to easily compare before/after signals and even mix them.‬

‭There are different ways you can use GainMatch, as described below.‬
‭A. BEFORE-AFTER‬

‭1.‬ P
‭ ut one instance of "GainMatch" before your chain of plugins, one after.‬
‭Note that new instances automatically set themselves to "Before" or "After".‬

‭2.‬ P
‭ lay some audio. In the "After" instance you have a "Compensate" button that after a‬
‭while will show you the level difference. Click on it to compensate for the difference.‬

‭ ou can now bypass all inserts in your DAW and compare before/after with the same‬
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‭level or use the "Listen before" button in the plugin (the speaker icon).‬

‭3.‬ C
‭ lick on the "AUTO" to enable smooth gain riding. It will be engaged only when the‬
‭gain difference is greater than "gain tolerance" (+-1 dB by default). When enabled,‬
‭you'll see a cog icon near AUTO to change tolerance and limit.‬

‭B. MATCHING TARGET LEVEL‬

‭Right-click and select "Enable target loudness mode".‬


‭ ou'll see a knob on the left to set the desired loudness level. Now you're comparing your‬
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‭audio to this level (like if your "before" plugin would always say "loudness is -18", but this‬
‭time you don't need the "before" plugin). Note that this is an average loudness, not the peak‬
‭levels. Click on the "Compensate" button or enable "AUTO" mode to match the desired level.‬

‭Clicking on "RMS" you can switch it to "Peak" mode‬

I‭n this mode you can use GainMatch as a real-time "normalizer", matching your highest peak‬
‭to the target peak value you set.‬

‭USAGE SCENARIOS‬

‭1.‬ ‭Mixing or mastering: compare before/after with the same level and quickly get rid of‬
‭unnecessary plugins. Make your mixes sound better with less processing. Don't let‬
‭the loudness difference fool you.‬
‭2.‬ ‭Use "Listen before" mix control to make wet-dry balances of a chain of plugins.‬
‭3.‬ ‭Use reverse linking of "before" and "after" gain. Add input gain while decreasing‬
‭output to test your compressor or saturation plugins.‬
‭4.‬ ‭Balancing recorded tracks: say you have two guitars panned hard left and right, one‬
‭was recorded slightly louder. Make them perfectly balanced in one click.‬
‭5.‬ ‭Use "auto" mode for smooth gain riding with a "gain tolerance" setting to enable‬
‭operation only on significant volume changes. Free your hands to adjust other‬
‭plugins while keeping overall loudness the same.‬
‭6.‬ ‭Use the plugin as a meter: see how much louder the signal becomes, and adjust the‬
‭processing plugin's output gain. You can remove GainMatch after that.‬
‭7.‬ ‭Set target loudness and adjust your signal before processing. Process your guitar or‬
‭bass tracks with the same loudness across the whole album.‬
‭and you can come up with more uses...‬
‭INSTALLATION‬

‭Notes on updating from version < 1.12:‬


I‭n version 1.12 the plugin was renamed from LM GainMatch to GainMatch.‬
‭You need to‬‭remove an old LM GainMatch‬‭before installing‬‭the new version.‬
‭The safe way is this: 1) remove LM GainMatch 2) restart the DAW 3) install GainMatch 4) restart the DAW‬

‭Installing on Windows:‬
‭Extract all files. Drag the "GainMatch" folder onto the "VST3 folder" link (or "AAX folder").‬

I‭n case dragging over the folder link doesn't work, manually copy "GainMatch" into:‬
‭C:\Program Files\Common Files\VST3‬‭(for VST3)‬
‭or‬‭C:\Program Files\Common Files\Avid\Audio\Plug-ins‬‭(for AAX)‬
‭If you're installing the Win32 version of a plugin on Windows 64bit (to use in 32bit‬
‭host/DAW), the paths will be C:\Program Files (x86)\Common Files\VST3 or C:\Program‬
‭Files (x86)\Common Files\Avid\Audio\Plug-ins‬
‭Installing on Mac:‬
‭ pen DMG and drag the file to the folder.‬
O
‭If drag-and-drop doesn't work normally (security issues since Mojave/Catalina), hold the file‬
‭over the folder icon until it blinks and drop the file into the opened folder.‬

‭Alternatively, double-click the folder and when it opens, drag the file there.‬

‭ U into‬‭/Library/Audio/Plug-Ins/Components‬
A
‭VST3 into‬‭/Library/Audio/Plug-Ins/VST3‬
‭AAX into‬‭/Library/Application Support/Avid/Audio/Plug-Ins‬‭(AAX)‬
‭LICENSE AND TRIAL‬

‭You can use this plugin for 14 days with a fully functional trial.‬

‭When in trial mode, you'll see a "key" icon that you can use to enter the license code.‬

‭The license permits you to use this plugin on all of your computers.‬
‭USER INTERFACE‬

‭●‬ R ‭ ight-click‬‭on any control (or press 'D' hovering‬‭it) to reset it to the "default" value.‬
‭Some controls also may have a context menu on right-click.‬
‭●‬ ‭Double-click‬‭to enter the value‬
‭●‬ ‭Mouse-over and use‬‭mouse wheel‬‭or‬‭arrow keys‬‭for adjusting‬‭in "steps".‬
‭Hold‬‭Shift‬‭for fine adjustments.‬

‭GLOBAL / LOCAL SETTINGS‬

‭ o access‬‭local options‬‭(settings of the current instance)‬‭use the‬‭dropdown menu‬‭icon in‬


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‭the top right corner.‬

‭Alternatively, you can access the most useful options by‬‭right-clicking on empty space‬‭.‬
I‭f you want to set local options to all new instances use "Save as default (for new instances)"‬
‭(alternatively you can select the default options individually in Global Preferences -> For new‬
‭instances...).‬

‭ o access‬‭Global Preferences‬‭you can click on the‬‭Cog icon‬‭in the toolbar or‬


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‭Shift+Right-click on empty space.‬

‭ he Global Preferences affect all instances. Some of them are applied immediately (like‬
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‭Look and feel, Expose to DAW or Pan law), some require project reload (when changing the‬
‭number of groups or gain resolution), some affect only new instances (For new instances...)‬

‭THEMES‬

‭ here is a‬‭dark‬‭and a‬‭light theme‬‭of a plugin.‬


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‭You can choose one from Global Preferences > Look and feel.‬
‭CHANNELS‬

‭ he plugin can operate in "Stereo", "Left", "Right", "Mid" and "Side" modes. For example,‬
T
‭you can adjust the gain of the right channel while measuring the left. This way, you can‬
‭easily fix the levels of hard-panned guitars or backing vocals on a stereo track.‬

‭GROUPS‬

‭You can set instances to use the same group by dragging the "Group" name.‬

‭ here are up to 128 groups available (24 by default) for using this plugin on multiple tracks.‬
T
‭Each group can have one "Sender" (aka Before) and one "Receiver" (aka After). If there is‬
‭more than one sender ('Before') in the group, you'll see a warning.‬
*‭ Note, that if you insert a plugin in "Before" mode and then duplicate it, the new instance will‬
‭switch itself to "After" mode. If you duplicate this plugin another time, it'll set itself to "Before"‬
‭again but select the next free group. If you add multiple new instances on several tracks at‬
‭once (depending on the DAW possibilites), they'll be all set to "Before" or "After" accordingly.‬
‭You can customize this behavior in the Global Preferences -> For new instances -> ... .‬

‭You can select the number of groups in the Global Preferences, or right-clicking on Groups.‬

*‭ Note, that the more groups you use, the higher is the usage of resources (RAM mostly).‬
‭So if you want the fastest opening time and smallest RAM usage, use 8 groups. Don't use‬
‭the 128 groups option, unless you really need it. Usually 24 groups is the optimum.‬

‭NEUTRAL MODE‬

‭ hen the plugin is in "Neutral" mode (not Before or After), it acts as simple volume control‬
W
‭and doesn't perform any loudness calculation or audio sending, which saves CPU.‬

‭ he instances also bypass loudness calculation (to save CPU) when there's no‬
T
‭corresponding 'Sender' or 'Receiver' on that group, or when 'Receiver' GUI is closed (except‬
‭for AUTO mode).‬

‭When the plugin is doing loudness calculation, there's a "play" triangle near the Group name‬

I‭f there is no pair in the group for the current 'Before' of 'After' instance, it goes to 'Neutral'‬
‭mode in 45 seconds (this option can be disabled in Global Preferences -> Other global‬
‭settings). This way you can for example remove the "Before" plugin when you don't need it‬
‭and "After" will also free that group after a while, becoming just a Neutral gain knob.‬
‭KNOB RANGE AND TRIM‬

‭ y default, the central knob controls gain in the +-20 dB range. The options menu allows‬
B
‭selecting ranges +-10 dB and +-40 dB.‬

‭ ou can additionally enable the "Trim" control from the options menu which allows you to‬
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‭add another +-150 dB of gain.‬

‭ he main Gain knob parameter is limited to +-40 dB for making automation curves not too‬
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‭small in the DAW. The Trim is added to have more control over gain when required.‬

‭STATUS BAR ITEMS‬

‭ here is a fast way to display and hide optional status bar items. Click on the bottom left icon‬
T
‭in the status bar (triangle or square left to the group name).‬
‭RMS TIME AND FILTER TYPE‬

‭ y default, the RMS time (the averaging time for loudness calculation) is set to 2 sec. You‬
B
‭can change it from 0.5 sec to 10 sec when the time indicator is displayed. The RMS time is‬
‭set for the group so that both Sender and Receiver in that group do calculations identically.‬

I‭f you enable "Target loudness mode" there is another control for RMS time, which is‬
‭independent from the group.‬

I‭f you enable "Display filter type" you'll be able to select "Flat" or "K-Weighted" (default). This‬
‭means that the signal is not processed (Flat) or filtered before measuring.‬

‭K-Weighted filter curve looks approximately like this (it's used by default):‬

*‭ If you're interested in how the filtered (K-Weighted) signal sounds, you can‬
‭Ctrl+Shift+Right-click (opens expert settings menu) and select "Listen to filtered signal".‬

I‭f you right-click on RMS time or filter type you can save the current value as default. It's also‬
‭saved when you use "Save as default (for new instances)" from the Options menu.‬

‭ s already mentioned, RMS and filter types for "Before-After" mode and for "Target loudness‬
A
‭more" are independent.‬
‭LISTEN BEFORE‬

‭ he "Listen before" button (with the loudspeaker icon) lets you listen to the audio input of the‬
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‭"Before" plugin.‬

‭ hen enabled (green), there's a mix control under this button which defines how much of‬
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‭the "before" signal you hear. This way you can mix "before" with "after".‬
‭You can drag the value up/down, double-click to enter manually, or right-click to reset.‬

‭ s some inserts may introduce delay, while "listening before" there may be a shift in the‬
A
‭audio. For such cases, there's a delay control on the bottom right corner (by default it's‬
‭shown instead of "channels" when "Listen before" is enabled). You can set the delay‬
‭manually (in samples) or click on the "clock" icon to auto-detect delay.‬

(‭ When "Listen before" is active, other controls are grayed out and disabled, but if the MIX‬
‭knob is not at 100% you can also adjust the gain of current instance)‬

‭Tiny crossfades are applied when switching "Listen" modes to eliminate possible clicks.‬
‭DELAY DETECTION‬

‭If you right-click on the "Clock" icon you can see the Delay Detection options.‬

‭ he option "Report delay to host" can be useful in different situations. For example if you're‬
T
‭using GainMatch‬‭on different tracks‬‭to send audio‬‭from one track to another. If you‬
‭experience dropouts In "Receiver" you can increase the delay (optimally set it multiples of‬
‭your ASIO buffer size) and optionally enable "report delay to host" so that this instance is‬
‭auto-compensated by the host and audio is aligned. However, this usage is‬‭experimental‬‭.‬

‭ ou can also use this option to fake a delay to compensate for the plugins that do not report‬
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‭the delay properly.‬

‭"Keep delay visible" makes delay controls available not only in "Listen before" mode.‬

‭ ou can choose units for displaying delay: samples, milliseconds, or beats (depending on‬
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‭the BPM of your project). Milliseconds and beats are converted to samples.‬
‭ADJUST LISTEN GAIN AND POLARITY‬
I‭f you right-click on the "Listen before" button you can display "Listen gain" control.‬
‭With this, you can change the level of the "before" signal that you hear. When it's displayed,‬
‭the "Compensate" button and "AUTO" are also displayed and are applied to this "Listen‬
‭gain" control (instead of the main Gain knob).‬

I‭t allows you to match the "before" loudness to the "after" so that you can easily compare‬
‭finished mixes without changing the balance. However, it may be a reason for clipping, esp.‬
‭on the master bus.‬

"‭ Listen polarity" shows and toggles the polarity of the "listen before" signal. If the indicator is‬
‭red, the polarity is flipped. The polarity is auto-detected when detecting delay. The correct‬
‭polarity allows the "Delta" mode to work properly.‬
‭LISTEN TO DELTA‬
I‭f you select "Display 'Delta'" from the options menu, or‬‭shift-click on the Listen Before‬
‭button, you'll be able to use the "Delta" mode. It inverts the polarity of the before signal and‬
‭sums it with the after, so you can hear the difference.‬

‭ his way you can hear what your EQ is doing to the signal (it's like a "solo band" mode in‬
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‭some EQs) or what exactly your limiter/compressor is taking away.‬

‭ or the best 'delta' results, the before and after signal should have the same level and‬
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‭phase/polarity, so make sure to perform delay detection. Also, the "AUTO" enabled (for‬
‭example for "Listen Before" mode) helps.‬

‭COLLECTIVE LISTEN BEFORE‬

‭ ainMatch can simultaneously toggle "Listen before" or "Delta" on multiple tracks. You can‬
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‭toggle all "Listen before" in the project using Ctrl+Click on "Listen before". Alternatively you‬
‭can link some GainMatches into a "Collection" (dragging the "Listen before" button to‬
‭another instance) and toggle that collection using Alt+Click.‬

‭For ease of use you can display dedicated "collection controls".‬


‭The top (asterisk) button toggle all instances in project.‬

‭ he bottom (link) button toggles all instances in the current collection. You can make a‬
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‭collection by dragging the "Listen before" button onto another instance(s).‬

‭You can unlink an instance from the collection using the right-click on the "link" button.‬

I‭f you click and hold you can "lock" desired collective mode so that pressing "Listen before"‬
‭or "Delta" will also toggle that globally (or for the current collection).‬

‭AUTO MODE‬

‭ lick on the "AUTO" switch to turn it on. The green LED means that AUTO is on, but idle. If‬
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‭the gain difference is bigger than the "gain tolerance" then the AUTO LED becomes red and‬
‭the plugin actively adjusts the gain (you'll see the knob slowly rotating).‬

‭ y the way, you can enable "Write" automation and record gain adjustments in your DAW.‬
B
‭This way you can safely render it later (AUTO works in real time and while rendering you‬
‭better turn it off).‬
‭Note on writing automation:‬

‭ hen this option is enabled: "Global Preferences -> Expose to DAW -> Gain in AUTO", then‬
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‭the Gain parameter is always seen by DAW in AUTO mode and its changes can be written in‬
‭the automation lane and are usually visible in the DAW history.‬

‭ owever, sometimes this behavior is undesirable. For example you want to use undo on‬
H
‭another plugin, but GainMatch's AUTO Gain changes are written to the DAW history and get‬
‭in the way of the undo operation. To solve this you can uncheck the option "Gain in AUTO".‬
‭Then you'll see a "W" icon/button near the "AUTO" switch to enable exposing/writing gain‬
‭automation only when you need to.‬

‭AUTO setttings‬

‭ licking on a little "cog" icon near AUTO reveals settings: the left value is gain tolerance (the‬
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‭amount of gain difference that makes AUTO active). The right value is the maximum value of‬
‭gain that AUTO can apply.‬

‭ hen the AUTO LED is yellow, it means that the input signal is too low, and "suspend‬
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‭comparison" is activated (read below).‬
‭If you right-click the AUTO control, you'll see the options:‬

"‭ Adjustment speed"‬‭allows you to control how fast‬‭the AUTO is. It depends on the RMS‬
‭time to calculate its speed (RMS time defines how fast GainMatch recalculates the‬
‭loudness). So‬‭Classic (slow)‬‭means twice RMS time,‬‭Normal‬‭means equal to RMS time, and‬
‭Fast‬‭means half RMS time. Minimum auto time is limited‬‭to 1 second, so you can get good‬
‭results for example with RMS time set to 2s and Adjustment speed set to Fast.‬
‭Also the bigger the gain difference, the faster AUTO performs.‬

"‭ Ear protection"‬‭tries to internally suppress/smooth‬‭big loudness spikes, when AUTO adds‬
‭a lot of gain (say when you were tuning some plugin in between and the signal was‬
‭temporarily quiet, and then you turn off that plugin and signal jumps up in level). When "Ear‬
‭protection" is active you'll see an "Ear" icon near the gain knob value.‬

"‭ Return to 0 on suspend comparison"‬‭does what it says‬‭- if there's no signal (or it's very‬
‭low), AUTO waits for 1 second and turns gain to 0 dB. Can be useful in some (rare) cases.‬

"‭ Use separate limits for gain adjustment"‬‭allows you‬‭to set negative and positive auto‬
‭limits independently. This way you can have AUTO adjustments ranging (for example) from‬
‭-20 to +10 dB, or from -30 dB to +3dB, etc.‬

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