Developmentcoacheducationmanual Vol2
Developmentcoacheducationmanual Vol2
COACH EDUCATION
VOLUME TWO
CONTENTS
1.0 COACHING - WHAT’S IT ALL ABOUT 2
2.0 SKILL DEVELOPMENT PROCESS 4
3.0 PRINCIPLES OF DEFENCE 6
4.0 PRINCIPLES OF ATTACK 7
5.0 SPECIFIC PLAYER REQUIREMENTS 9
6.0 NATIONAL CODE OF CONDUCT 11
7.0 NATIONAL PLAY SAFE CODE 12
8.0 COACHING ACCREDITATION 12
9.0 MINI, MOD & INTERNATIONAL RULES 13
10.0 GAME DEVELOPMENT STAFF 13
Evidence has now proven that a participant’s experience with their club, and in particular their coach,
plays a pivotal role in their future involvement in Rugby League.
The main issue negatively impacting on the game’s retention rate is the experience a participant and
their parents have with their coach.
A clubs culture and level of professionalism also play a significant role in a Clubs ability to retain
players from one year to the next.
It’s about creating a positive environment and teaching players how to achieve success.
It’s about being in the game, striving to be your best and using every moment as an opportunity to
optimize the potential of your players.
Teach them to never give up, teach them how to get stronger/faster/fitter, teach them the technical
skills that they will require to compete.
These three areas of coaching are the foundation of why people play sport and ultimately it is YOU,
the coach that controls this process for the player.
ENJOY- You control the one thing your players love to do, play Rugby League.
Your players must enjoy the experience from the moment they arrive at training to the time they finish
playing on the weekend. This environment is created through variation at training, communication,
games and being with their friends. Fun & enjoyment should be the main motivation to play, when
they stop enjoying
the experience, they will stop playing the sport.
DEVELOP- Players want to develop and improve their skills. For them to do this, you will require
knowledge. This will enable them to get better at the game they are playing and will also increases
their confidence. Another motivating factor that keeps them playing sport. The coach should also
be assisting with the development of the player’s character off the field as well. The coach controls
the one thing that the player loves to do, play sport. If you control the team, then you can control
behaviour.
COMPETE- Teach your players to always give their best effort, regardless of their ability and the result
on the scoreboard. Teach them to compete, this will give them the best chance of reaching their
potential and also teach them about work ethic and the importance of perseverance and overcoming
setbacks.
Success comes to those who have a Dream, Believe that they can achieve it, Learn the Process and
Work Hard. It’s that simple.
Process will always be the primary ingredient to coaching, it is what drives many of our games most
respected coaches and ultimately should underpin your philosophy as a Coach.
4.2 POSSESSION
A key focus for every Rugby League team is possession of the ball, as without it, a team cannot
attack, compete or score points. Coaches and Teams need to focus on these key principles;
Defence - Line Speed, Contact, Controlling the Ruck, 5th Tackle Pressure.
Pressure - Disciplined execution (quality not quantity), keep applying pressure through Support
Play, Repeat Sets, Turnovers. You don’t have to score on every play.
Keeping The Ball - You can’t compete without the ball. An ability to execute basic skills and
understand the rules.
Using The Ball - Understanding the importance of Possession, Shape and Structure.
Example:
Direct - Getting the 9 up on the advantage line as much as possible, last movements straight.
4.5 SHAPE/STRUCTURE
Shape and Structure are critical for a team’s ability to attack, so teaching your players to
understanding these key components, will ultimately improve your team’s effectiveness to attack
and your individual player’s ability to execute attacking sets under pressure.
Coaches should use their own initiative and feel a freedom to coach what they feel works with
Shape and Structure but effectively Shape/Structure is teaching your players where to stand in
anticipation of the next movement or play after each Play the Ball (PTB) and also what lines to run
when attacking down the field. (Ruck Plays, Attacking sets at the try line, second phase play, etc.)
4.6 SUPPORT
Players - Playing with width and pushing up on the ball in support, in order to spread defence.
Off the Ball - Good off the ball width and running, makes it very difficult for defence to commit
numbers to each tackle.
When to run or kick? So that the result is try, repeat set or turnover close to the tryline.
Tackled - Don’t get tackled on the last play and give away possession in this area of the field.
Kick Placement and Length - some examples include, positioning of the kick as to move the back
3 of the opposition, ball in play to mount pressure, kicking at the advantage line to get maximum
distance.
Discipline and applying pressure through your kick requires all players to get on board and allows
you to maintain good field possession. You must train for this.
Defence:
The Fullback is the last line of defence, he must have a good foundation for defensive technique,
good communication skills and be an additional set of eyes, to organise the defensive line of his
team. It is important for the Fullback to follow the ball across the field, staying just inside the footy
as to switch directions if needed. Tackle timing and tackle selection very important. As is kicker
awareness, who – when – where.
5.2 WING
Attack:
Speed, size, strength and agility are all ideal assets of great Wingers. The Winger must have an
understanding with his Centre, be aware of the sideline and have the commitment and ability to score
tries. Wingers must have a willingness to look for extra work (relief rucks coming out of trouble) and
pull off the ball to utilize the full width of the field. Wingers must have the ability to jump and catch
under pressure in both attack and defence, as to either score tries or diffuse cross-field kicks. Strong
kick return with the ability to not get dominated, win plays 1 and 2 to get sets off to a good start.
Defence:
Wingers have faith in their inside man, knowing when to slide, wedge or stay on their opposing
Winger. Positional play for kicks is important, especially late in the tackle count. It is also important
that your wingers are good communicators and have a reasonable understanding of the Centre inside
them and the way in which that player defends. Strong 1 on 1 tackle technique, hit and stick.
5.3 CENTRE
Attack:
Similar to a Wingers, speed, size, strength and agility are ideal attributes. A Centre ideally has good
catch pass and draw pass skills, knowing when to promote the ball to his support and when to run.
Centres will need to be sound at running lines, putting themselves in the right hole at the right time
for their ball player. Evasion/Tempo
Defence:
Ability to read attacking situations (numbers) eg: slide, wedge or retreat and wait for numbers.
Centres are effective 1 on 1 defenders and have good communication skills. Dictate compression,
read offense from outside in.
Defence:
Ideally, these players are strong 1 on 1 defenders, good communicators and have the ability to read
numbers and lock the football up when defending the line.
Defence:
Solid 1 on 1 defender, that has a willingness to do a little bit extra in defence. Effective technical
defender with good communication skills and the ability to make the correct decisions at the right
time.
Defence:
A workaholic in defence, with the ability to count numbers, make the 1 on 1’s and lock up the football
when required. Tackle selection, high / low / ball and all.
5.7 HOOKER
Attack:
The general of the forward pack, highly skilled in the technical elements of catch pass and draw
pass, with a good kicking game and the ability to provide good quick service from dummy half. These
players have an extremely high work rate, display good vision and know when to pass or run as to not
put pressure on the ball receivers with poor decision making.
Defence:
Extremely effective defenders, who normally make up what they lack in size, with courage. These
players are technically very good defenders, with a high work rate and a desire to make contact no
matter what the size of the opposition. They will generally need a very high level of fitness and lead
the kick chase.
Defence:
Aggressive, intimidating players with sound technical ability and confidence to make 1 on 1 tackles.
The front rower will set the benchmark for your teams line speed, energy and ability to slow the play
and ball down. Also tackle selection in group tackles.
Within that safe environment, every Rugby League participant has the best chance to enjoy the
game. By accepting the standards of behaviour in the Code, we provide opportunities for young boys
and girls to grow on the field – we build good players, good citizens and good communities in which
Rugby League is a social asset.
I strongly recommend that everyone connected with Rugby League adopts these rules as an essential
part of the way they contribute to our great game.
The following coach education courses must be completed under NRL policy:
• Modified Games Coaching Course (6-12 Years)
• International Games Coaching Course (13+ Years)
• Senior Club Coaching Course (18+ Years)
NB. If you are coaching a senior team (18+) and are the head coach, coaching coordinator or top
level (senior) coach with 2 or more senior grades, we would advise you to complete the Senior Club
Coaching Course.
The expiry date is clearly shown on the accreditation certificate issued to all coaches upon
accreditation.
Michael Hancock
Game Development - Brisbane South
mhancock@greenbankrsl.com.au
Michael De Vere
Game Development - Brisbane East
michael.devere@carinaleagues.com.au
Darren Burns
Game Development - Gympie/Dalby
Darren.Burns@broncos.com.au
David Stagg
Game Development - Brisbane North
david@aspleyleaguesclub.com.au
Wayne Weekes
Game Development - Brisbane West
wayne.weekes@aranaleagues.com.au
Jack Reed
Game Development - Sunshine Coast
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jack.reed@broncos.com.au
Casey McGuire
Game Development - Central Queensland
casey.mcguire@site.edu.au