Union DW Orbat
Union DW Orbat
08
Tarnished by Civil War and brutalised by the horrific technologies it This document is the Order of Battle for the Union, known in
unleashed to claim victory, the Union is a dark reflection of its former shorthand as an ORBAT. Once you have agreed the points limit for
glory The Union cheer the formidable military might their country now your Encounter, each player must consult their Faction’s ORBAT.
wields to ensure that never again will anyone have to pay the brutal This allows a player to create a Force for the Union in games of
price that freedom demands. Nothing, however, can truly extinguish Dystopian Wars. We have also made Unit cards available too, for
the fire of the American spirit. Scarred and brutalised by their own quick reference in games.
experiences, the Union’s military industrial complex is well-aware of
Important: For the avoidance of doubt, the rules presented in the
the depths to which man can fall – the only hope is to be found in having
latest version of the ORBAT always take precedence over any Unit
strength and resolution to stand tall in the face of great adversity,
or Battlefleet rules presented elsewhere.
whatever the cost.
UNIT POINTS / SURFACE (cont.)
FLAGSHIPS SIZE MODEL
PAGE
Columbia Heavy Battleship 1 278 13 Nashville Heavy Support Ship 1-3 149 29
Venture Assault Aircruiser 1 236 20 Wisconsin Heavy Assault Cruiser 1-3 158 35
SURFACE SKIMMING
Boston Recon Frigate 2-6 33* 21 John Henry Vitruvian Colossus 1-3 138 36
Colorado Battle Platform 1-3 60 22 Puritan RS-11 Automata Submarine 2-6 28* 37
Discovery Arc Cruiser 1-3 130 23 Akron Sentry Rotor 4-8 22* 37
Lexington Heavy Cruiser 1-3 131 27 Steward Sentry Airship 1-4 125 41
The Dead Presidents 3 158* 27 Ticonderoga Assault Airship 1-4 124 41
Midway Heavy Landing Ship 1-3 144 28 *See ORBAT entry for more details.
Some Units in the Union have special rules that are different to those ARC GENERATOR: The Tesla-Houston Arc Generator was developed by
found in the rulebook. Units that have one or more of these rules will Edwin Houston at the Pipeworks, building on the work of Nikolai Tesla.
have them listed in their Unit profiles in this ORBAT. This Generator provides +1 to the Model’s Speed Attribute. This
Generator may be used in the Shooting Phase with a 360-degree Line of
ABLATIVE ARMOUR: When the Initial Target of an Attack, this Unit Sight to make an Attack against an Initial Target within 20” using the
can affect a number of Exploding Hit results in the Attack Action Die Lightning Strike weapon profile. The Attack ignores Shield Generators
Pool up to its Mass value. The affected Exploding Hit results do not and Shroud Generators. A Model that uses its Arc Generator to make an
generate additional Action Dice. Attacks with Piercing, Rail, Ramming Attack gains a level of Disorder.
or Submerged Qualities ignores this rule.
ARMOURED DECKING: Attacks with the Aerial Quality gain a single
ADVANCED REPAIR FACILITIES: Battle-Ready Models in this Unit Hit from a Heavy Hit result rather than the usual two when attacking
with this rule may add a number of Action Dice to their own Repair Tests this Model. Exploding Hits are unaffected by this rule. Attacks with the
equal to the value of this ability. Furthermore, Models in this Unit with Piercing Quality ignore this rule.
this rule may use their Action Dice Pool to make Repair Tests for
Disorder Levels and/or Damage Markers on themselves or any friendly ATOMIC GENERATOR: Thanks to the Watcher artefacts found in the
Models within 4". One or more Exploding Hit results from a Repair Bimini Crater, the mysteries of splitting the Atom have begun to be
Test made by this Model may remove a single point of damage from itself understood. The Model adds +2 to its Speed Attribute and +2 to its Turn
or a Friendly Model within 4". A Model cannot remove more than a Limit. The Model suffers an additional Point of Damage whenever it
single point of damage per Repair Test. Repair Tests can be made on suffers a Catastrophic Explosion caused by receiving a duplicate Reactor
Models without Levels of Disorder or Damage Markers if desired. If the Leak Critical Damage Marker.
friendly Model is Crippled, it cannot have damage removed that would
AUXILIARY MINE LAYER: Before Submerged Unit Deployment, the
return it to a Battle-Ready condition.
controlling Player of this Unit may place a single Minefield Marker
ACCEPTABLE ATTRITION: Provided it numbers 4 Models or less at the start anywhere in the Play Area provided that it is at least 10” from any
of the Encounter, Destroying this Unit does not confer a Squadron Killer Deployment Zone.
Victory Point bonus. BOMBARDMENT (X): Models in this Unit may re-roll blanks when
AGILE: Unless suffering from a Navigation Lock Critical Damage CLOUD DIVE: Aerial Units with this rule may be deployed at the start of
Marker, Models in this Unit with this rule may make turns during Drift an Encounter in a Cloud Dive. Aerial Units that do so are deployed at
movement in the same way as it usually would during normal Movement. the same time as Vanguard moves and may be deployed anywhere at least
20” from the enemy deployment zone. Aerial Units performing a Cloud
AIR-RAZOR MUNITIONS: When making Attacks with the Broadside Dive are Obscured until the end of that Round.
Quality against Aerial Units, this Unit gains the Sustained (Aerial Units)
COLOSSUS: A Model with this rule may turn on the spot to face any
Quality.
position at the end of its Movement. It may Ram Surface Units and
AKRON ESCORT TOKEN: The Akron Escort Token is an Escort Skimming Units. It may make a Ramming Action even if it moves less
Token (see pg 32 of the Dystopian Wars rules). Catastrophic than 3” in the Movement Phase. As the Moving Model in a Ramming
Explosions can only remove an Akron Escort Token if caused by Action, this Model does not suffer from Damage or Disorder.
Attacks with the Aerial Quality. Units with an Akron Escort Token COMBAT AIR PATROL: Units with this rule may Launch a number of
gain the Extreme Range Quality to any Attacks they make with the SRS Tokens in the First Round of the Encounter (to a maximum of their
Aerial Quality. Crippled Capacity value) against any Enemy Unit in the Play Area rather
than the usual range.
AMPHIBIOUS: This Unit is a Surface Unit after deployment. The Unit
can move across Land and Obstacle terrain at normal Speed without COMMAND CODES: Once per Round the Player may declare they are
suffering damage or collision. It has a Drift of zero when on Land. While using Command Codes to immediately cancel all the dice results in any
this Unit is on Land or Obstacle Terrain, that Terrain is ignored for one Action Dice Pool generated by any Friendly Unit within 15” of this
LOS purposes to and from this Unit. Model. The Command Codes must be played before any manipulation of
the Action Dice Pool takes place by either Player. The Action Dice pool
ANTI-AIR SPECIALIST: Models in this Unit with this rule can choose is then rolled afresh exactly as if the previous Action Dice Pool had not
not to count Aerial Units as being a Range Band further away (see been rolled. You may not cancel part of the Action Dice Pool or another
Rulebook p.1 - Aerial Units). Instead, Model’s Attacks against Targets Player’s Action Dice Pool using this rule.
with the Aerial Unit Trait may be measured using the actual Range Band
indicated for distance. Attacks with the Aerial Quality against Aerial
Units gain the Homing Quality.
CONTRA ROTATION: This is a Special Operations Action that may be FLAK BARRAGE (X): At the start of the End Phase, before SRS
made by any Model in the Unit with the Paddlewheel Trait unless it has a Resolution, Models in this Unit with this rule may each roll a number of
Navigation Lock Critical Damage Marker or is making another Action Action Dice indicated by the rule. Remove one Enemy SRS Token that
requiring the Paddlewheels Trait. The Model making a Contra Rotation is in contact with this Unit or Friendly Units within 15" for each
Action has a Drift of zero and reduces its Speed Attribute by its Mass for Exploding Hit result.
the Activation. At any point during its Movement Step the Model may FOCUSED FIRE (X): A single Attack each Activation with at least one of
make a single turn on the spot of up to 90 degrees. It may Move and Turn the indicated Qualities, led by a Model with this rule, receives +2 Action
normally in addition to this Action. Dice and may re-roll Blank results.
CORVETTE DUTY: This Model may add +1 to the Defence Action Dice FORWARD DEPLOYMENT: Units with this rule can never be held in
Pool on any friendly Models within 5”. This bonus is in addition to any reserve at the start of an Encounter. They must be deployed anywhere
other bonuses such as being part of an Attached Unit. outside of the Encounter’s deployment zones and least 12” from the
enemy deployment zone.
DARK HAND: Once per Round, you may automatically Cancel a Valour
Effect without discarding a card from your hand, provided this Unit is in FULL STEAM AHEAD: This Unit may double its Drift during its
the Play Area. This Unit gains a Level of Disorder if it uses this rule. Movement Step. If it does so it may not make any turns during the same
Activation.
DECEPTIVE DEPLOYMENT: Once both sides have deployed but before
any Vanguard moves have been made, the Players take it in turns (in FURY GENERATOR: The Fury pattern RJ- 1027 Generator provides a huge
initiative order) to redeploy a Unit in their Force with this rule. Each boost to a vessel’s power system as well as other, more intangible benefits. This
Unit with this rule may only be redeployed once and must be redeployed Generator gives the Model +1 to its Speed Attribute and +4 to its Fray
in their own Deployment area. If any Units with this rule also has one or Attribute.
more Shroud Generators, then it gains the Vanguard rule.
GIANT SLAYER: Each Model in the Unit may re-roll Blank Results in
DEEP DIVE: In the Special Operations phase of the round, while Battle Attacks against an Initial Target with a Mass of 3 or more.
Ready and in Open Water, this Unit may declare it is going to Deep Dive.
GIVE EM HELL: When this Unit makes an Assault, if the result is a
For the remainder of that Round, the Unit doubles its Drift Movement
but cannot make any other Movement. The Unit also cannot launch SRS Draw, it is instead considered a Havoc result. Furthermore, this Unit may
or make any Action that does not have the Submerged Quality. make a Special Operations Action that it will ‘Give Em Hell’. All
Furthermore, while it carries out a Deep Dive Special Operation, this weapons with the Broadside, Gunnery or Fusillade special rule in the
Unit cannot be the Initial Target of any Action that does not have the Unit gain the Devastating Quality for the duration of its Activation (Even
Submerged Quality. A Unit cannot be part of an Attached Unit if it if making a ‘Crossing the T’ Action). At the end of the Activation, before
carries out a Deep Dive Special Operation, unless both Units have this the Repair Step, unless the player discards a card from their hand, each
rule. A Unit cannot carry out a Deep Dive Special Operation if it has Model in the Unit gains a Disorder Condition.
already done so the previous Round.
HAMMER SWEEP: During its Activation, Models in this Unit with this
DEVIL’S OWN LUCK: Once per Round, you may Cancel a Valour Effect rule may increase their Speed by 1" and gain +2 to their Ramming Dice
in an Encounter where a Model with this rule is in the Play Area. The
Pool if they make no turns during this Movement.
controlling Player of a Model with this rule must discard a Victory &
Valour card from their hand of any value rather than having to be of a HEAVY ESCORT: This Model may add +2 to the Defence Action Dice
greater combined value than the card being Cancelled. Pool on any friendly Models within 5”. This bonus is in addition to any
other bonuses such as being part of an Attached Unit.
DIRIGIBLE CONSTRUCTION: Receiving a Magazine Explosion
Critical damage causes two points of damage to be suffered by the Model HEAVY FIREPOWER: Once per Activation, before declaring an Initial
rather than the usual one. Target, Each Model in this Unit with this rule may make the following
DISCIPLINED: Models in this Unit ignore the effects of the Emergency Valour Effect. When making an Attack, up to three of that Model’s
Disorder Condition, though still count as having Disorder at that level. weapons may contribute their Lead value to the Action Dice Pool, rather
Furthermore, in a Ramming Action, this Model does not suffer from than the normal single Lead weapon value. Other Models may support
Disorder. this Attack but cannot benefit from this rule. Models with this rule still
only have a single Lead weapon for Disorder purposes etc.
ELITE CREW: While making or defending from an Assault, Models in
this Unit with this rule may re-roll Blank dice results. HEAVY LANDER: While Battle-Ready and making a Landing Action,
this Unit may deploy a number of Ground Assault Tokens equal to double
FIELD REPAIR PLATFORM: Roll an Action Die each time a Friendly its Mass value rather than the usual number.
Mass 1 Model with the Aerial Unit Trait is destroyed within 7” of this
Unit. On a roll of a Counter or Heavy Counter the Model is not removed HEC CONTRACTOR: This Model may add +2 to the Defence Action
and instead remains in play with a single Hull point. Dice Pool on any friendly Models within 5”. This bonus is in addition to
any other bonuses such as being part of an Attached Unit. The HEC
Contractor Rule only applies during each Round where the Force this
Unit is part of had equal to or less Victory Points than their opponents at
the most recent Check for Victory Step.
HUNTER (X): To use this rule this Unit must be at least at its minimum LOW-LEVEL STRIKE: In the Special Operations phase of the round,
Unit size. Once per Activation, this Unit gains +1 to an Assault or Attack while battle Ready, this Unit may declare it is making a Low-Level
Action Dice Pool for each Model with this rule that contributes to the Strike. For the remainder of that Round, the Unit doubles its Drift
Dice Pool provided that the Initial target has the Trait in brackets Movement, ceases to be an Aerial Unit and instead becomes a Skimming
indicated by this rule. Unit. The Unit has +1 Armour while it has the Skimming Unit Positional
HYDROPHONE RELAY: Attacks against Enemy Models within 10” of Trait. A Unit cannot be part of an Attached Unit if making a Low-Level
this Model ignore the Obscured rule. Strike. A Unit cannot make a Low-Level Strike if it has already done so
the previous Round. During deployment, any Unit with this rule may
IMMOBILE: Models with this rule are always deployed at the same time deploy as a Skimming Unit making a Low-Level Strike for the first
as Aerial Units. Models in this Unit with this rule have a Drift of zero and Round (though still counts as an Aerial Unit for battlefleet selection
may not move or be moved. Treat Sturginium Flare Critical Damage as purposes).
Catastrophic Explosions instead.
LUMBERING: This Unit cannot have a Drift greater than 3” and does
INDUCTORIUM: When this Unit makes a Ranged Attack or Assault with
not suffer Disorder from Collisions. All Gunnery targeting this Unit may
the Voltaic or Arc Quality, count the number of Exploding Hits results re-roll Blank results on the Action Dice. This Unit may make a Full
once all Attack Dice have been rolled, including additional dice from Reverse! Special Operations Action without receiving a Level of
Exploding Hits. If the number of Exploding Hits equals or exceeds the Disorder. Any additional levels of Disorder received once at Chaos &
number of Models in the Target Unit, the Attack gains a bonus number Disarray are ignored rather than causing damage.
of Action Dice equal to the number of Models in the Target Unit. This
rule cannot be used with Attacks with the Ramming Quality. MAGNETIC GENERATOR: A powerful electromagnet is housed within
this generator and can be used to disrupt small arms fire close to the vessel as
INSPIRATIONAL: Any friendly Model within 10” of a Model with this well as focused to affect larger aircraft. Any Heavy Hits against a Model
rule (but not including the Model with this rule itself) may reduce a with this Generator by weapons with the Aerial Quality or by Enemy
single Disorder Level at the start of their Activation and may re-roll a SRS must be re-rolled. Exploding Hits are unaffected. Once per
single Action die each step of their Activation. Activation this Model may target itself or a friendly or enemy Unit
within 10”. Roll an Action Dice for each SRS Token, Escort Token or
LANDING VESSEL: If this Model comes into contact with terrain Assault Token within 3” of the targeted Unit (roll separately for each
identified in the Encounter as a Landing Point, it does not suffer damage stack). Remove one Token for each Exploding Hit result. If the Unit
and may remain stationary, with a Drift of zero for the Round. Each targeted is an Aerial Unit, then it also receives a level of Disorder on the
Model in this Unit in contact with the Landing Point must immediately closest Model in the Unit.
place a number of Ground Assault Tokens equal to its Mass in a stack
MARITIME PATROL: Enemy Units with the Submarauder rule cannot
within 5” of the Landing Point on Ground Terrain. Once a stack of
be deployed within 10” of this Model. Models in this Unit with this rule
Ground Assault Tokens has been placed using this Model, then place this
may ignore the Deep Dive rule and Submerged Unit Position Trait when
Model at least 2” from the Landing Point in any direction desired. This
making Attacks on any Initial Targets within 10” of Models with this
Model loses the Landing Vessel rule for the remainder of the Encounter.
rule, or against Initial Targets with at least one SRS Token in base
LARGE TARGET: During the Shooting Step a Model with this rule may contact that is friendly to this Unit.
be declared to be in more than one Fire Arc, provided that the Attacking
MARK OF FATE: Once during each Round, you may attempt to Cancel
Player can draw Line of Sight from that Fire Arc.
a Valour Effect provided this Unit has at least one Battle Ready Model
LAUNCH CATAPULTS: SRS Tokens launched by Units with this rule in the Play Area. You may make further attempts to Cancel a Valour
may Launch SRS Tokens and place in base contact with a Friendly or Effect in that same Round using this rule, but this Unit gains a Level of
Enemy Unit within 45” rather than the usual 40”. Disorder each additional attempt.
IMPORTANT: Duplicate Generators have no cumulative effect on a Model. A Model may only benefit once at any time from a type of
Generator. Generators listed on a Unit’s profile may not be removed or replaced unless specified.
Each Force must include one or more Battlefleets. There are a number of Battlefleets available to the Force, each with an array of
units to choose from and some even with additional rules or benefits. Each Battlefleet has the following restrictions unless stated
otherwise in the Battlefleet itself:
• Your Force MUST include at least one Main Battlefleet before it includes any Specialist Battlefleets or
Mercenary Battlefleets.
• You cannot include more than one of any specific Unit, and only one of each Unique Unit in your Force.
• You cannot include more than one Unit with the Flagship trait.
• Any Units forming Attached Units must come from the same Battlefleet and must have the same Position Traits
(except Submerged Units that can also be Joining Units to Surface Units).
Some Battlefleets provide bonuses to players for fulfilling certain requirements. These are indicated in the Battlefleet itself though
some of the most common are detailed below:
COMMAND OVERRIDE: If a Battlefleet has this rule, once per Encounter the Player may declare they are using the Battlefleet’s
Command Override to immediately cancel all the dice results in any one Action Dice Pool generated by Units in the Force. The
Command Override must be played before any manipulation of the Action Dice Pool takes place by either Player. The Action Dice
pool is then rolled afresh exactly as if the previous Action Dice Pool had not been rolled. You may not cancel part of the Action
Dice Pool or another Player’s Action Dice Pool using this rule.
PRELIMINARY SURVEY: At the start of the Encounter, when revealing the top card from their V&V deck to determine
deployment, any Player with one or more Battlefleets with this rule in their Force may draw a second card in place of the first card
revealed if they wish. They may only do this once per Encounter and must accept this second card. If both players have Battlefleets
with this rule, then neither may draw a second card.
STRATEGIC RESERVES: Either all Units in this Battlefleet are held in Reserve, or none of them. When rolling for deployment
from Reserves, Units in this Battlefleet may cancel the Reserve Action die result rolled and instead treat the result as a Heavy Hit.
If they do so, they must use the Crippled profile of their weapons for that Round.
TALON ASSAULT: At the start of the first Round, provided at least one Battlefleet has this rule, the Union player creates a stack
of Talon Autogyro Tokens in what is called a Talon Assault. This stack consists of a Talon Autogyro Token for each Battlefleet
in their Force with this rule. At the start of the First Round, after all deployment, this stack is Placed in base contact with an enemy
Unit of the players choice (not Submerged Units). At the beginning of the End Phase, before SRS Resolution, each Talon Autogyro
Token contribute 5 Action Dice to an Assault against that Unit when it Activates. The Talon Autogyro stack count as the Assaulting
Model, and they ignore Counter Assaults. Friendly SRS placed in contact with Surface Unit may support the Autogyro Token
Assault. Up to four additional Talon Autogyro Tokens may be added to this Talon Assault stack for +5pts per Token. The stack
may not be split, and all Talon Autogyro Tokens in the stack are discarded at the end of that Assault.
VALOROUS CONDUCT: Once per Round, per Battlefleet with this rule, a Unit in this Force may replace the Initiative value of
a card being used for a Valour Effect card with the Initiative value of 50.
TRAITS NUMBER OF UNITS NOTES
Flagship must have the Union Trait. The Position Trait of the
MUST include only ONE Flagship does not count towards any limits in the Battlefleet.
May include only ONE Submerged Unit must have the Union Trait.
May include only ONE Skimming Unit must have the Union Trait.
May include only ONE Aerial Unit must have the Union Trait.
:
• None, unless the Force already includes another Main Battlefleet, then it MAY take the Strategic Reserves Battlefleet Bonus.
May include only ONE Aerial Units must have the Union Trait.
:
• Valorous Conduct
May include only ONE Skimming Unit must have the Union Trait.
May include only ONE Aerial Units must have the Union Trait.
:
• Command Override
TRAITS NUMBER OF UNITS NOTES
Flagship must have the Pipeworks Trait. The Position Trait of the
MUST include only ONE Flagship does not count towards any limits in the Battlefleet.
Surface Units must have either the Pipeworks Trait or have both
MUST include ONE and may
the Union Trait and the Immobile Special Rule. Multiple
include a further TWO. Discovery-class Units may be included.
Submerged Units must have the Pipeworks Trait. You may include
May include up to TWO multiple Puritan-class Units.
Aerial Units must have the Pipeworks Trait. You may include
May include up to TWO multiple Patriot-class Units.
:
• All Actions with the Arc Quality by Units in this Battlefleet, gain the Sustained Quality.
• Units in the Battlefleet with the Immobile Special rule may replace their Heavy Gun Batteries for Heavy Electrocannon Batteries for free.
They gain the Temperamental Design rule.
Surface Units must have the Union Trait and the Immobile rule
MUST include ONE and may
or be a Frontier Platform Transport. Multiple Farpoint Sentry
include a further THREE. Platform and Colorado Battle Platform Units may be included.
:
• Preliminary Survey
TRAITS NUMBER OF UNITS NOTES
Flagship can only have the Constitution-class, or America-class, or
MUST include only ONE Senator-class Traits or be the USS Monitor. The Position Trait of
the Flagship does not count towards any limits in the Battlefleet.
MUST include ONE and may Surface Units must have the Union Trait. Multiple Defiant-class or
include a further TWO. Farpoint-class Units may be included.
May include up to TWO Submerged Unit must have the Union Trait.
May include up to TWO Skimming Unit must have the Union Trait.
:
• Talon Assault
The Great Powers are not above hiring mercenaries and privateers to gain a decisive advantage in battle.
A single Battlefleet in the Force may be taken from the Mercenary Battlefleets listed below.
(See Commonwealth ORBAT) (See Sultanate ORBAT)
(See Union ORBAT) (See Crown ORBAT)
(See Imperium ORBAT)
Aerial Units must have the Aerial Trait and either the Honorable
MUST include ONE and may Eclipse Company or Union Trait. Multiple Bogota-class and
include a further THREE. Steward-class Units may be included. You may not include Republic-
class Units.
:
• All Units in the Battlefleet with the Union Trait exchange it for the Honorable Eclipse Company Trait
• All Units with the Honorable Eclipse Company Trait gain the HEC Contractor rule.
You may include a single Patron from those listed below for a Union Force in any Encounter of Dystopian Wars.
• CHOOSING A PATRON – When choosing your Force, you may also choose one of the Patrons listed in your Faction ORBAT. These
Patrons have rules that will apply to your entire Force. You may only pick one Patron for your Force.
• PATRON COST – Each Patron has an associated cost. This cost is the number of Victory Points you award your opponent at the start
of the Encounter. If both players use Patrons, then each Player is awarded points based on their opponent’s Patron. If only one Player
has a Patron, then only their opponent will get the points based on that Patron’s cost.
• PATRON RULES – A Patron’s rule may provide a specific exception to rules found elsewhere. In cases of contradiction, the Patron’s
rule is used.
M S T A C ADV SDV F H The Columbia-class was the most powerful vessel in the Union navy during the Ore War.
12 of these vessels were maintained throughout the conflict, their rugged design allowing them
Battle Ready 3 4 3 8 17 6 5 14 10 to be returned to service after sustaining catastrophic damage. In the modern Union fleet, the
Crippled 3 3 2 8 17 5 4 13 4 Columbia-class was recategorized as a Heavy Battleship.
M S T A C ADV SDV F H Testbed ship for Nikolai Tesla’s revolutionary Arc technologies, the USS Mexico is often sent
Battle Ready 3 5 3 8 15 7 6 12 8 into battle against a variety of adversaries. The results of these engagements make for precious
study material at The Pipeworks.
Crippled 3 3 2 8 14 5 4 11 4
Unit Composition Weapons
• 1 USS Mexico • Heavy Electrocannon Battery – F/P/A
Traits • Heavy Electrocannon Battery – F/S/A
• Union • Heavy Broadside – P & S
• Surface Unit • Heavy Torpedo Salvo - F
• Battleship
• Constitution-class
• Pipeworks
• Paddlewheel
• Flagship
• Unique
Special Rules
• Arc Generator
• Contra Rotation
• Focused Fire (Gunnery)
• Give Em Hell
• Heavy Firepower
• Inductorium
• Shield Generator
• Tactical Cavitation
• Temperamental Design
M S T A C ADV SDV F H Sydney Fly’s iconic photograph shows the USS Texas emerging victorious through the smoke
with the SUSA battleships Riachuelo and Aquidaban ablaze in the background. That one
Battle Ready 3 5 3 8 16 8 6 13 8 image demonstrated the Union’s naval prowess beyond doubt to the Great Powers and made
Crippled 3 3 2 8 15 5 4 12 4 the crew of the USS Texas a legend in the service.
M S T A C ADV SDV F H A design created by the Springfield-Goodyear corporation at the behest of the Honorable
Eclipse Company, the duralanium hull and three interior keels are held aloft by 26 helium-
Battle Ready 3 8 5 7 14 6 0 12 8 filled gas cells made from gelatin-latex fabric. This ensures that thermal flashbacks from the
Crippled 3 6 4 6 10 4 0 10 5 prow mounted Sentinel Generator are contained.
M S T A C ADV SDV F H As the Union pushed out into the Pacific and Atlantic, it required significant air power to
support fleet operations. The Enterprise-class is a formidable warship and the largest vessel
Battle Ready 4 4 2 8 16 9 6 13 7 in the Union naval register. Once dubbed the Great Experiment, the success of these vessels is
Crippled 4 3 2 8 15 5 4 13 9 without doubt.
Options:
• The Unit may take up to four Escort Tokens for +5pts each and a single
Akron Escort Token for +15pts.
M S T A C ADV SDV F H Earning their first battle stars during the Caribbean Hurricane campaign, the USS
Battle Ready 3 7 4 7 14 7 5 11 7 Independence and her sister ships have proven to be a crucial tactical element in leading fast
moving battlefleets.
Crippled 3 6 3 7 13 5 4 10 3
Unit Composition Weapons Special Rules
• 1 Independence • Heavy Gun Battery – F/P/S • Contra Rotation
Battlecruiser • Gun Battery – F/P/S • Give Em Hell
Traits • Gun Battery – F/P/S • Heavy Firepower
• Union • Heavy Broadside – P & S • Magnetic Generator
• Surface Unit • Shield Generator
• Heavy Gun Battery – A/P/S
• Tactical Cavitation
• Battlecruiser • Torpedo Salvo - F
• Independence-class
Options:
• Paddlewheel
• The Unit may replace any Heavy Gun Battery with a Heavy Rocket
• Flagship
Battery for free or a Chesapeake Gatling Battery for +5pts. The new
weapon retains the Fire Arcs of the weapon it replaces.
• The Unit may take up to two Escort Tokens for +5pts each and a single
Akron Escort Token for +15pts.
• The Unit may replace any Gun Battery with a Rocket Battery for free
or a Chesapeake Gatling Gun for +5pts. The new weapon retains the Fire
Arcs of the weapon it replaces.
M S T A C ADV SDV F H The USS Indianapolis was already a seasoned warship and had been awarded six battle stars
for meritorious combat service before being given over to The Pipeworks. There, under
Battle Ready 3 7 4 7 14 7 5 11 7 command of Captain Charles Russell, the Indianapolis serves as a testbed for Helical Railgun
Crippled 3 6 3 7 13 5 4 10 3 technology, known as Project Tudor.
M S T A C ADV SDV F H These superb and sought after vessels enable the Union to deploy squadrons of Corsair strike
fighters in engagements where a heavy carrier is unwarranted, and a strike carrier is
Battle Ready 3 6 3 7 14 7 5 11 5 insufficient. The Philadelphia Naval Shipyard currently has three construction cradles
Crippled 3 4 2 7 13 5 4 10 5 dedicated to producing the Liberty-class at a rate of one battlecarrier every seven months.
Options:
• The Unit may replace any Heavy Rocket Battery with a Heavy Gun
Battery for free or a Chesapeake Gatling Battery for +3pts. The new
weapon retains the Fire Arcs of the weapon it replaces.
• The Unit may take up to two Escort Tokens for +5pts each and a single
Akron Escort Token for +15pts.
M S T A C ADV SDV F H Senator Command Cruisers are deployed in pairs to give leadership to large fleet operations.
Battle Ready 3 7 4 7 13 5 4 9 5 They are also commonly deployed where aerial engagements are likely, their supreme air
Crippled defence systems shielding their battlefleets from enemy aircraft.
3 6 3 7 13 3 3 8 5
Unit Composition Weapons Options:
• 2 Senator Command • Chesapeake Gatling Battery – F/P/S • The Unit may replace any Chesapeake Gatling Battery with a Heavy
Cruisers • Broadside – P&S Gun Battery or Heavy Rocket Battery for free. The new weapon retains
Traits • Torpedo Salvo - F the Fire Arcs of the weapon it replaces.
• Union • Chesapeake Gatling Gun – F/P/A
• Chesapeake Gatling Gun – F/S/A • The Unit may replace any Chesapeake Gatling Gun for a Gun Battery or
• Surface Unit
• Chesapeake Gatling Battery – A/P/S a Rocket Battery for free. The new weapon retains the Fire Arcs of the
• Command Cruiser
weapon it replaces.
• Senator-class
Special Rules
• Paddlewheel • The Unit may take up to four Escort Tokens for +5pts each and a single
• Anti-Air Specialist
• Flagship Akron Escort Token for +15pts.
• Command Codes
• Contra Rotation
• Flak Barrage (6)
• Give Em Hell
• Long Range Support
• Shield Generator
• Tactical Cavitation
• Triangulated Solution
M S T A C ADV SDV F H A veteran of the earliest battles of the Ore War, the USS Monitor is the last remaining
Virginia-class Assault Battleship left in service to the Union. Her guns and brave Talon
Battle Ready 3 4 3 8 17 6 5 14 10 multi-mission Autogyro teams have earned the vessel multiple battle honours over the decades
Crippled 3 3 2 8 17 5 4 13 4 making her a proud reminder of a bygone era.
M S T A C ADV SDV F H The California-class are seen by some as little more than merchant or civilian vessels and
hardly of the same calibre as the rest of the fleet. However, for those that come to know them,
Battle Ready 2 7 4 6 12 3 3 5 4 the animated and enthusiastic crews typical of California-class vessels can be found to uphold
Crippled 2 6 3 6 11 3 3 4 3 the finest traditions of the Union navy.
Special Rules
• Attached Unit
• Contra Rotation
• Give Em Hell
• Heavy Escort
• Logistical Support
• Mine Sweeper
• Supply Depot
• Tactical Cavitation
M S T A C ADV SDV F H Built at the Norfolk Fleet Yards, the Chicago-class were commissioned as part of the
Union’s Pacific naval strategy. Though these vessels are a significant investment of
Battle Ready 3 7 4 7 13 5 4 9 5 resources, the class has proven to be a vital asset in a variety of global deployments
Crippled 3 6 3 7 13 3 3 8 5 including the incorporation of the Hawai’ian Archipelago into Federal territory.
M S T A C ADV SDV F H
The Union makes use of Colorado Battle Platforms to maintain a static defence of resource
Battle Ready 2 0 0 5 12 4 4 8 3 rich regions of the seas, to protect shipping lanes and reinforce disputed territorial claims.
Crippled 2 0 0 5 10 3 3 8 3
Unit Composition Weapons
• 1 Colorado Battle Platform • Heavy Gun Battery - 360
Traits Options:
• Union • Any Model in the Unit may replace its Heavy Gun Battery with a Heavy Rocket Battery for free or a
• Surface Unit Chesapeake Gatling Battery for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Battle Platform • Any Model in the Unit may take any combination of up to four of the following weapons with a 360 degree Fire
• Colorado-class
Arc: Gun Battery +10pts, Rocket Battery for +13pts, or Chesapeake Gatling Gun +15pts per weapon.
Special Rules • The Unit may take up to two Escort Tokens for +5pts each and a single Akron Escort Token for +15pts.
• Attached Unit
Squadron: Unless using the Attached Unit rule, this Unit may include up to two additional models at a cost of
• Forward Deployment
• Give Em Hell +60pts per Model.
• Heavy Escort
• Immobile ATTACHED UNIT (FARPOINT-class, FREEDOM-class or OKLAHOMA-class): When Building a Force,
• Strategic Asset this Unit may become a Joining Unit. Select a Partner Unit that has the Traits indicated in the title of this rule.
The Partner Unit cannot have any other Joining Units or have the Attached Unit rule.
M S T A C ADV SDV F H Developed in response to the growing threat across the Atlantic, the Defiant-class proved
instrumental in disrupting Latin Alliance convoys supporting the Socialist Unity of South
Battle Ready 1 10 7 5 11 3 4 6 3 America.
M S T A C ADV SDV F H Undergoing sea trials in 1869 before finally being entered into general deployment in the fleet
two years later, the Discovery-class are replete with Edwina Houston and Nikolai Tesla’s
Battle Ready 2 7 4 6 12 4 3 6 4 Arc technologies. Built initially at the Bath Iron Works alongside more conventional
Crippled 2 6 3 6 11 3 3 5 4 dockmates, a second production has begun at Norfolk, Virginia to increase capacity.
M S T A C ADV SDV F H Named after Admiral Glasgow Farragut who gave the order “Damn the torpedoes, full
speed ahead" during the Battle of Mobile Bay at the height of the Ore War. Farragut frigates
Battle Ready 1 10 7 5 11 3 3 5 3 are often deployed in large squadrons to maximise firepower.
M S T A C ADV SDV F H
The Frontier-class was designed to deploy and support the chains of bunker and battle
Battle Ready 3 6 3 6 13 7 5 10 4 platforms that the Union aggressively lines the Atlantic and Pacific with.
Crippled 3 4 2 6 12 5 4 9 6
Unit Composition Weapons
• 1 Frontier Platform • Heavy Rocket Battery – A/P/S Options:
Transport • Heavy Broadside – P & S • The Unit may replace its Heavy Rocket Battery with a Heavy Gun Battery
• Torpedo Salvo - F for free or a Chesapeake Gatling Battery for +3pts. The new weapon
Traits
retains the Fire Arcs of the weapon it replaces.
• Union
• Surface Unit • The Unit may take up to four Escort Tokens for +5pts each and a single
• Platform Transport Akron Escort Token for +15pts.
• Frontier-class
PLATFORM TRANSPORT: During the Reserves Step of any Round
• Paddlewheel
where this Model is in the Play Area, it may immediately deploy a platform
consisting of a Unit of a single Model with the Colorado-class, Farpoint-
Special Rules class, or Oklahoma-class traits. The platform does not have the Forward
• Advanced Repair Facilities (3)
Deployment rule and is instead deployed immediately within 2” of this
• Contra Rotation
Model. The platform does not cost additional points but does not have any
• Give Em Hell
upgrades. Once a platform has been deployed using this rule from this Model,
• Long-Range Support
this Model loses the Platform Transport rule for the remainder of the
• Supply Depot
Encounter.
• Tactical Cavitation
M S T A C ADV SDV F H Gettysburg heavy monitors underwent a modernisation programme as part of the Union’s
new generation navy and had their electrical systems updated to be able to take generators and
Battle Ready 2 6 4 6 12 3 3 8 5 newer weaponry. The rugged design of these ships along with their lengthy battle honours
Crippled 2 6 3 6 12 3 3 7 4 made them highly desirable postings.
M S T A C ADV SDV F H Voyaging beyond the Union’s territorial waters, the Intrepid-class Light Cruisers are more
Battle Ready 2 9 4 6 12 3 3 6 4 than a match for the patrol ships of their neighbours. It is a prudent captain who withdraws
her Intrepid before heavier enemy vessels come within range, however.
Crippled 2 8 3 6 11 3 3 5 4
Unit Composition Weapons
• 1 Intrepid Light Cruiser • Heavy Gun Battery – F/P/S
Traits • Gun Battery – A/P/S
• Union • Broadside – P&S
• Surface Unit • Torpedo Salvo - F
• Light Cruiser Options:
• Intrepid-class • Any Model in the Unit may replace any Heavy Gun Battery with a Heavy Rocket Battery for free or a
• Paddlewheel Chesapeake Gatling Battery for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
Special Rules
• Contra Rotation • Any Model in the Unit may replace any Gun Battery with a Rocket Battery for free or a Chesapeake Gatling
• Give Em Hell Gun for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Tactical Cavitation
• Vanguard • The Unit may take a single Akron Escort Token for +15pts.
• Any Model in the Unit may alter their cost by -5pts and replace a single Heavy Gun Battery weapon with an
Atomic, Fury, Magnetic, Shield or Shroud Generator.
Squadron: This Unit may include up to two additional models at a cost of +88pts per Model.
M S T A C ADV SDV F H The Lexington-class was commissioned to be able to outfight the Japanese Yamaguchi Attack
Battle Ready 2 7 4 7 12 5 4 7 6 Cruisers that had proven so decisive in the naval engagements during the Caribbean
Hurricane.
Crippled 2 6 3 6 11 3 3 6 3
Unit Composition Weapons
• 1 Lexington Heavy Cruiser • Heavy Gun Battery – F/P/S
• Heavy Gun Battery – F/P/S
Traits
• Gun Battery – A/P/S
• Union
• Broadside – P&S
• Surface Unit
• Torpedo Salvo - F
• Heavy Cruiser
• Lexington-class Options:
• Paddlewheel • Any Model in the Unit may replace any Heavy Gun Battery with a Heavy Rocket Battery for free or a
Chesapeake Gatling Battery for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
Special Rules
• Contra Rotation • Any Model in the Unit may replace any Gun Battery with a Rocket Battery for free or a Chesapeake Gatling
• Focused Fire (Broadside) Gun for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Give Em Hell
• Tactical Cavitation • The Unit may take a single Akron Escort Token for +15pts.
• The Model may alter their cost by -5pts and replace a single Heavy Gun Battery weapon with an Atomic, Fury,
Magnetic, Shield or Shroud Generator.
Squadron: This Unit may include up to two additional models at a cost of +131pts per Model.
M S T A C ADV SDV F H CruRon-22 as it is officially designated is more widely referred to as The Dead Presidents.
These three Lexington-class cruisers have been awarded more battle stars than any other
Battle Ready 2 7 4 7 12 5 4 7 6 active cruiser squadron in the Union navy. A refit at The Norfolk naval yard has augmented
Crippled 2 6 3 6 11 3 3 6 3 their good fortune with Pipeworks advanced engineering refinements.
M S T A C ADV SDV F H With a reputation for working miracles, the crews of Montgomery support ships are always
Battle Ready 2 7 4 6 12 3 3 5 4 a welcome addition to any battlefleet. Scores of repair teams use a combination of flight gear
and escort craft to effect repairs and rescue to friendly vessels in need.
Crippled 2 6 3 6 11 3 3 4 3
Unit Composition Weapons
• 1 Montgomery Support Ship • Broadside – P&S
Options:
Traits • Unless taken as a Joining Unit, this Unit may take a single Akron Escort Token for +15pts.
• Union
ATTACHED UNIT (UNION, FLAGSHIP): When Building a Force, this Unit may become a Joining
• Surface Unit
Unit. Select a Partner Unit that has the Traits indicated in the title of this rule. The Partner Unit cannot
• Support Ship
have any other Joining Units or have the Attached Unit rule.
• Montgomery-class
• Paddlewheel
Special Rules
• Advanced Repair Facilities (2)
• Attached Unit
• Contra Rotation
• Field Repair Platform
• Give Em Hell
• Mine Layer
• Tactical Cavitation
M S T A C ADV SDV F H
Built at the Norfolk Naval yard in Virginia, the Nashville-class has become a vital part
Battle Ready 3 7 4 7 13 5 4 9 5 of the extended logistics and support arm of the Union naval operations around the world.
Crippled 3 6 3 7 13 3 3 8 5
Unit Composition Weapons Options:
• 1 Nashville Heavy • Heavy Gun Battery – F/P/S • The Unit may replace its Heavy Gun Battery with a Heavy Rocket
Support Ship • Broadside – P&S Battery for free or a Chesapeake Gatling Battery for +5pts. The new
Traits • Torpedo Salvo - F weapon retains the Fire Arcs of the weapon it replaces.
• Union • Gun Battery – F/P/A
• Gun Battery – F/S/A • The Unit may replace any Gun Battery with a Rocket Battery or
• Surface Unit
Chesapeake Gatling Gun for +5pts. The new weapon retains the Fire
• Heavy Support Ship
Special Rules Arcs of the weapon it replaces.
• Nashville-class
• Advanced Repair Facilities (3)
• Paddlewheel • The Unit may take a single Akron Escort Token for +15pts.
• Contra Rotation
• Field Repair Platform
• Give Em Hell ATTACHED UNIT (UNION, FLAGSHIP): When Building a Force,
• Long Range Support this Unit may become a Joining Unit. Select a Partner Unit that has the
• Mine Layer Traits indicated in the title of this rule. The Partner Unit cannot have
• Tactical Cavitation any other Joining Units or have the Attached Unit rule.
Squadron: Unless using the Attached Unit rule, this Unit may include up
to two additional models at a cost of +149 pts per Model.
M S T A C ADV SDV F H Oklahoma Offshore Support Platforms are often supported by Colorado Battle Platforms or
Battle Ready 2 0 0 5 12 4 4 8 3 by Escorts. The Oklahoma-class is a superb waypoint for Union fleets as they push outwards
to bring liberty to the world.
Crippled 2 0 0 5 10 3 3 8 3
Unit Composition Weapons
• 1 Oklahoma Offshore • Gun Battery - 360
Support Platform • Gun Battery - 360
Options:
Traits
• The Unit may replace any Gun Battery with a Rocket Battery for free or a Chesapeake Gatling Gun for
• Union
• Surface Unit +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Offshore Support Platform • The Unit may take up to two Escort Tokens for +5pts each and a single Akron Escort Token for +15pts.
• Oklahoma-class
Squadron: This Unit may include up to two additional models at a cost of +68pts per Model.
Special Rules
• Advanced Repair Facilities (2)
• Forward Deployment
• Give Em Hell
• Heavy Escort
• Immobile
• Strategic Asset
• Supply Depot
• Useful Freight
M S T A C ADV SDV F H The Philadelphia-class was born by lessons learned from Pipeworks naval test platforms
such as the USS Mexico. This led to Congress passing the 1871 National Defense
Battle Ready 3 7 4 7 13 5 4 9 5 Authorization Act mandating the construction of a larger arc generator equipped vessel
Crippled 3 6 3 7 13 3 3 8 5 with greater range and capability.
M S T A C ADV SDV F H For decades, the Providence-class has supplied equipment and material around the Union
and beyond. In this climate of increasing global tensions, these merchantmen are tasked with
Battle Ready 2 6 4 6 12 3 3 6 4 accessing difficult logistics and supply routes. The work of the Providence-class and their
Crippled 2 5 3 6 11 3 3 5 4 crews are essential for a young expanding nation with the world arrayed against them.
M S T A C ADV SDV F H Employing powerful electromagnetic catapults to rapidly launch their Corsair strike fighters
Battle Ready 2 7 4 6 12 5 4 7 3 into the fray, the Roanoke carrier is a valuable vessel in the Union fleet. The-class was named
after the Union naval base on Roanoke Island, destroyed in 1862 during the Ore War.
Crippled 2 6 3 6 11 3 3 6 5
Unit Composition Weapons
• 1 Roanoke Strike Carrier • Rocket Battery – F/P/S
• Broadside – P&S
Traits
Options:
• Union
• Surface Unit • Unless taken as a Joining Unit, this Unit may take a single Akron Escort Token for +15pts.
• Strike Carrier • Any Model in the Unit may replace its Rocket Battery with a Gun Battery for free or a Chesapeake Gatling
• Roanoke-class Gun for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Paddlewheel
ATTACHED UNIT (UNION): When Building a Force, this Unit may become a Joining Unit. Select a Partner
Special Rules
Unit that has the Traits indicated in the title of this rule. The Partner Unit cannot have any other Joining Units
• Attached Unit
• Combat Air Patrol
or have the Attached Unit rule.
• Contra Rotation Squadron: Unless using the Attached Unit rule, this Unit may include up to two additional models at a cost of
• Give Em Hell +120pts per Model.
• Launch Catapults
• SRS Capacity 4/2
• SRS Mine Clearance The White Doves are the experimental UR-31E piloted Corsair fighter squadron, a glimpse of an automata-led
• SRS Recon future for the Union. A single Roanoke Support Carrier Unit may be upgraded for +5pts per Model to gain the
• Tactical Cavitation Pipeworks Trait and the White Doves SRS rule as detailed below. Designers note: It is recommended that you
paint or otherwise mark the White Doves SRS tokens differently to your other SRS Tokens.
WHITE DOVES SRS: SRS Tokens launched by Units with this rule are called White Doves SRS Tokens.
Any Attack Run including one or more White Doves SRS Tokens exchange the Piercing Quality for the Arc
and Sustained Qualities to any Attack Run they participate in, provided they are the majority of the friendly
SRS Tokens in the Attack Run. White Dove SRS Tokens are always the last to be removed from an SRS stack
and cannot be singled out by other rules.
M S T A C ADV SDV F H After the Ore War, Saratoga-class vessels were reclassified as littoral cruisers. Their rear
landing pads were used to deploy Talon multi-mission autogyros. The early marks of these
Battle Ready 2 6 4 6 12 3 3 6 4 Pitcairn-Cierva manufactured aircraft had been crucial in the civil war, deploying pacifier
Crippled 2 6 3 6 12 3 3 5 4 units to assault the decks of Confederate vessels or storm fortifications.
M S T A C ADV SDV F H Corvettes are one of the smallest-classifications of vessel in the fleet, with disproportionately
powerful armament for their tonnage. The Springfield-class has been in service for nearly
Battle Ready 1 9 7 5 10 3 2 6 2 twenty years, serving with distinction in the fleets of both the Union and the Confederacy.
Special Rules Squadron: This Unit may include up to two additional models at a cost of +79pts per Model.
• Contra Rotation
• Give Em Hell
• Landing Vessel
• Pacifier Assault
• Shallow Draught
• Tactical Cavitation
M S T A C ADV SDV F H The Titan class were intended to be the greatest oceangoing liner for speed, size, and cost. The
Battle Ready 2 8 4 5 10 2 2 2 4 prevalence of these vessels in a multitude of roles all over the globe and their reputation for
good fortune is testament to that accomplishment.
Crippled 2 7 3 5 10 1 1 3 4
Unit Composition Weapons
•1 Titan Mass Conveyor • Gun Battery – F/P/S
Options:
Traits
• Union • The Unit may replace any Gun Battery with a Rocket Battery for free or a Chesapeake Gatling Gun for
• Surface Unit +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Mass Conveyor
• The Unit may take up to two Escort Tokens for +5pts each and a single Akron Escort Token for +15pts.
• Titan-class
TROOP TRANSPORT: The Model may be upgraded to be a Troop Transport for +5pts. The Model loses the
Special Rules
Useful Freight rule and gains the Landing Vessel rule.
• Devil’s Own Luck
• Forward Deployment GRAND CONVEYOR: This Unit may be modelled with an extended hull for +20pts. If so, it has a Battle-Ready
• Shield Generator
Hull Attribute of 6.
• Strategic Asset
• Useful Freight OLYMPIA-PATTERN: Unless accompanied by Escort Tokens, this Unit may exchange the Surface Unit trait
for the Skimming Unit Trait for +10pts.
M S T A C ADV SDV F H Often seen in support of aerial merchant shipping convoys such as those by the Honourable
Eclipse Company, the Valiant-class of fast destroyers are designed to counter threats from the
Battle Ready 1 11 7 5 11 4 3 6 3 skies with barrages of unguided rockets.
M S T A C ADV SDV F H Armed with Kettering pattern cruise missiles, the crew of Washington-class vessels often
Battle Ready 2 8 4 6 12 3 3 5 4 make use of observation rotors and spotters in fighter squadrons to ensure the deadly payload
strikes true.
Crippled 2 7 3 6 11 3 3 4 4
Unit Composition Weapons
• 1 Washington Missile • Rocket Battery – F/P/S
Cruiser • Cruise Missile Silo – 360
• Cruise Missile Silo – 360
Traits • Broadside – P&S
• Union
• Missile Cruiser
• Washington-class Options:
• Paddlewheel • Any Model in the Unit may replace its Rocket Battery with a Gun Battery for free or a Chesapeake Gatling
Gun for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
Special Rules
• Contra Rotation
• The Unit may take a single Akron Escort Token for +15pts.
• Give Em Hell
• Spotter
Squadron: This Unit may include up to two additional models at a cost of +130pts per Model.
• Tactical Cavitation
HIGH SPEED GUIDANCE: When using the Spotter or AWACS (Akron Warning And Control System)
rules, Cruise Missile Silos gain the High Velocity Quality.
M S T A C ADV SDV F H Since their inception in 1775, the Union Federal Marine Corps have been recognised as
the Union’s most formidable fighting force. Wisconsin-class vessels maintain barracks
Battle Ready 3 7 4 7 13 5 4 9 5 and training facilities for platoons of UFMC Pacifier Heavy Infantry to make airborne
Crippled 3 6 3 7 13 3 3 8 5 assaults from the Talon auto-gyros that are embarked on the aft flightdeck.
M S T A C ADV SDV F H Dependable and powerful, the Yorktown-class Cruisers are partnered with Akron
Battle Ready 2 8 4 6 12 4 3 7 4 Observation Rotors to enable then to be highly capable vessels. Their paddlewheels give them
surprising manoeuvrability that offsets their focus on frontal engagements.
Crippled 2 7 3 6 11 3 3 6 4
Unit Composition Weapons
• 1 Yorktown Cruiser • Heavy Gun Battery – F/P/S
• Heavy Gun Battery – F/P/S
Traits • Broadside – P&S
• Union • Torpedo Salvo - F
• Cruiser
Options:
• Yorktown-class
• The Unit may take a single Akron Escort Token for +15pts.
• Paddlewheel
• The Unit may replace any Heavy Gun Battery with a Heavy Rocket Battery for free or a Chesapeake Gatling
Special Rules
• Contra Rotation
Battery for +5pts. The new weapon retains the Fire Arcs of the weapon it replaces.
• Give Em Hell • The Model may alter their cost by -5pts and replace a single Heavy Gun Battery weapon with an Atomic, Fury,
• Tactical Cavitation Magnetic, Shield or Shroud Generator.
Squadron: This Unit may include up to two additional models at a cost of +108pts per Model.
M S T A C ADV SDV F H Usually equipped with a pair of Sturginium Hammers to physically assault their targets, the
John Henry-class boasts formidable short-range firepower from a couple of forearm-
Battle Ready 2 9 6 7 12 4 2 7 4 mounted Chesapeake Gatling Cannons. Other crews prefer to wield a two-handed Grant
Crippled 2 8 5 6 12 4 2 6 2 Jackhammer and bring its rocket-propelled drill head down to pulverise a target.
RJ AFTERBURNER: As a Special Operation, this Model may increase its Speed by 9" and Exploding Hits from
Attacks against this Model do not generate additional dice for the remainder of the Round. When using this rule, this
Model receives a Disorder Condition and may not use Hammer Song during the same Activation.
Squadron: This Unit may include up to two additional Models at a cost of +138 pts per Model
M S T A C ADV SDV F H Submarine warfare is a new theatre of war for the Union, but it is an area they are rapidly
learning to excel at. Cheyenne-class submarines are adept at hunting down enemy warships
Battle Ready 1 7 7 4 10 1 3 3 3 as well as safeguarding their own fleets from submersible threats.
Unit Composition Weapons Squadron: This Unit may include up to four additional models at a cost of
•1 Cheyenne Hunter • Torpedo Salvo – F +40pts per Model.
Submarine
Traits Special Rules Valiant-class Destroyer: Any Battlefleet that includes a Cheyenne
• Contra Rotation Hunter Submarine Unit may include a Unit consisting of a single Valiant
• Union
• Deep Dive Fast Destroyer with an Akron Escort Token for +40pts. The Unit may
• Submerged Unit
• Silent Stalker not include any additional Models or take additional escorts. The
• Hunter Submarine
• Tactical Cavitation inclusion of the Valiant Fast Destroyer Unit in the Battlefleet is in
• Cheyenne-class • Triangulated Solution addition to any other Units permitted by that Battlefleet even if it already
• Paddlewheel includes a Valiant Fast Destroyer Unit.
M S T A C ADV SDV F H Developed as a surprising confluence from workstreams by the minelaying, automata and
submersible project groups, the Puritan-class automata is tasked with laying mines ahead of
Battle Ready 1 9 6 4 10 0 3 1 2 a naval operation and then detonating itself and any undeployed mines beneath a target.
M S T A C ADV SDV F H The Union uses the Akron Rotor for observation and infiltration. Usually, the supremely
Battle Ready 1 12 7 4 10 3 4 6 2 capable Akron is attached to units throughout the fleet, giving much needed aerial support.
M S T A C ADV SDV F H The Constellation-class is the main fighting airship of the Union dirigible program. Their
combination of thunderous gun battery shelling and raining blazing ordnance down from the
Battle Ready 2 8 5 6 14 5 0 7 5 underslung bomb bays make them a powerful and mobile asset in the Union’s fight for global
Crippled 2 6 4 6 10 3 0 6 3 supremacy.
Options:
• The Unit may take up to two Escort Tokens for +5pts each and a single
Akron Escort Token for +15pts.
Squadron: Unless using the Admiral’s Flag rule, this Unit may include up
to an additional model at a cost of +246 points per Model.
M S T A C ADV SDV F H Designed by the brilliant theoretical engineers at The Pipeworks, the RC-52 Patriot is the
largest automata in the Union’s military. Just like smaller automata, over time their
Battle Ready 1 10 10 5 11 3 2 2 2 adaptive computations develop quirks that give veteran Automata distinctive personalities.
M S T A C ADV SDV F H The Union air corps are a key part of the emergent power’s global ambitions. Created less than
a decade ago, these armoured balloons have rapidly evolved into complex war machines the
Battle Ready 2 8 5 6 14 5 0 7 5 envy of the world. Republic airships soar high above the clouds, before descending rapidly to
Crippled 2 6 4 6 10 3 0 6 3 unleash their potent weapons on an unsuspecting enemy.
M S T A C ADV SDV F H The Ticonderoga-class assault airship is designed to fly high above enemy bastions and
bulwarks before landing its underslung Minutemen assault troops in a punishing assault.
Battle Ready 2 8 5 6 14 5 0 8 5 Rockets and flak batteries ensure that the airship is well defended while it carries out its
Crippled 2 6 4 6 10 3 0 7 3 mission.