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Masela 02

The document provides definitions and explanations of key computing concepts such as mnemonics, machine code instructions, and electronic clocks. It covers the fetch-decode-execute cycle, types of buses, memory hierarchy, and various addressing modes. Additionally, it discusses registers in the 8086/8088 processor and techniques like Direct Memory Access (DMA) and emulation.
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0% found this document useful (0 votes)
16 views6 pages

Masela 02

The document provides definitions and explanations of key computing concepts such as mnemonics, machine code instructions, and electronic clocks. It covers the fetch-decode-execute cycle, types of buses, memory hierarchy, and various addressing modes. Additionally, it discusses registers in the 8086/8088 processor and techniques like Direct Memory Access (DMA) and emulation.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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a) Definitions:

i) Mnemonic: A mnemonic is a code or pattern of letters that is used to represent a longer, more complex word or
phrase. In computing, mnemonics are often used to represent machine language instructions or other binary codes
in a more human-readable form.

ii) Machine Code Instruction: A machine code instruction is a sequence of binary digits (0s and 1s) that represents a
specific operation to be performed by a computer's central processing unit (CPU). Machine code instructions are
the lowest-level form of programming code and are directly executed by the CPU.

iii) Electronic Clock: An electronic clock is a timekeeping device that uses electronic components, such as quartz
crystals or microcontrollers, to generate and display the current time. Electronic clocks can be digital or analog and
often use batteries or other power sources to keep accurate time.

iv) Upward Compatibility: Upward compatibility, also known as upward compatibility or backward compatibility,
refers to the ability of a system or device to work with software or hardware that is from an earlier version or
generation. In other words, a system that is upward compatible can run programs or operate with components that
were designed for a previous version of the system.

v) Portability of a System: Portability of a system refers to the ability of a software application or system to be easily
transferred and run on different types of hardware or operating systems. A portable system can be moved from
one environment to another without requiring significant modifications or reconfiguration.

b) Definitions of Registers:
i) Data Out Registers: Data out registers are used to store data that is being sent from a computer or
microcontroller to another device or system. These registers hold the data that is being transmitted over an output
port or interface.

ii) Interrogate Registers: Interrogate registers, also known as status registers, contain information about the current
state of a computer or microcontroller. These registers can be used to check the status of various system
components, such as the status of an interrupt, the status of a memory location, or the status of a specific
operation.

iii) Memory Buffer Registers: Memory buffer registers, also known as memory registers or address registers, are
used to hold the memory address of the data being accessed or manipulated by the CPU. These registers
temporarily store the memory address that the CPU needs to read from or write to.

iv) Instruction Sequence Register: The instruction sequence register, also known as the program counter or
instruction pointer, holds the memory address of the next instruction that the CPU needs to execute. This register is
used by the CPU to keep track of the sequence of instructions in a program.

v) Index Register: An index register is a special type of register that is used for addressing and accessing data in
memory. The index register contains a value that is used to calculate the memory address of the data being
accessed. This allows for more efficient and flexible addressing schemes, as the value in the index register can be
modified to access different data locations.

c) Fetch Decode Execute Cycle: The fetch-decode-execute cycle is the basic operational cycle of a computer's
central processing unit (CPU). It consists of three main stages:

1. Fetch: During the fetch stage, the CPU retrieves the next instruction from memory. The program counter
(instruction sequence register) holds the memory address of the next instruction to be executed.
2. Decode: In the decode stage, the CPU interprets the fetched instruction and determines what action needs to be
taken. The instruction is decoded by the control unit of the CPU, which extracts the necessary information from the
instruction code.

3. Execute: During the execute stage, the CPU carries out the action specified by the instruction. This may involve
performing arithmetic or logical operations, accessing memory, or controlling the flow of execution.

d) Types of Buses:
i) MBR (Memory Buffer Register): The MBR is connected to the system bus, which is a set of pathways that allow
data to be transferred between different components of the computer system. The system bus includes address
bus, data bus, and control bus.

ii) MAR (Memory Address Register): The MAR is also connected to the system bus, which allows it to access and
manipulate data stored in memory. The system bus provides the necessary pathways for the CPU to read from or
write to memory locations.

a) Definitions:
i) Source Code: Source code is a set of instructions and statements written in a programming language that can be
understood by humans. It is the high-level code that is written by programmers to solve a specific problem or
perform a particular task.

ii) Object Code: Object code is a low-level representation of the source code that is generated by a compiler or
assembler. It is a binary code that can be directly executed by the computer's processor.

iii) Instruction Set: An instruction set is a set of basic instructions that a computer's central processing unit (CPU)
can execute. It defines the operations that the CPU can perform and the format of the instructions.

iv) Assembler: An assembler is a program that converts source code written in assembly language into object code.
It translates the symbolic instructions in the source code into binary code that can be executed by the CPU.

b) Common structure of a machine code instruction in a 32-bit machine:


```
31 30 29 28 27 26 25 24 23 22 21 20 19 18 17 16
||||||||||||||||
opcode opcode opcode opcode opcode opcode opcode opcode opcode opcode opcode opcode opcode opcode
opcode opcode
```
c) Six subsets of a Processor Instruction Set:
1. Data Transfer Instructions: These instructions are used to transfer data between different parts of the computer's
memory or between the CPU and input/output devices. Example: MOV A, B (Move the contents of register B to
register A)

2. Arithmetic and Logical Instructions: These instructions perform arithmetic and logical operations on data.
Example: ADD A, B (Add the contents of register B to the contents of register A)

3. Control Transfer Instructions: These instructions control the flow of execution in a program. Example: JMP LOOP
(Jump to the label LOOP)
4. Input/Output Instructions: These instructions are used to read data from input devices or write data to output
devices. Example: IN A, PORT (Read the contents of port PORT into register A)

5. Memory Access Instructions: These instructions are used to access and manipulate data stored in memory.
Example: MOV A, [X] (Move the contents of the memory location pointed to by X into register A)

6. Register Operations Instructions: These instructions perform operations on the registers of the CPU. Example:
XOR A, B (Exclusive OR the contents of register B with the contents of register A)

d) Four common Modes of Addressing in most CPU architectures:


1. Direct Addressing: In this mode, the address of the data is specified explicitly in the instruction. Example: MOV A,
10 (Move the contents of memory location 10 into register A)

2. Indirect Addressing: In this mode, the address of the data is specified in a memory location. The CPU reads the
contents of the memory location to get the actual address of the data. Example: MOV A, [10] (Move the contents
of memory location pointed to by 10 into register A. Register Addressing: In this mode, the address of the data is
specified using a register. Example: MOV A, B (Move the contents of register B into register A)

4. Immediate Addressing: In this mode, the data is specified directly in the instruction. Example: MOV A, #10 (Move
the value 10 into register A)

a) The nine levels of memory hierarchy are:


1. Register memory
2. Cache memory
3. Main memory (RAM)
4. Secondary storage (hard disk)
5. Tertiary storage (tapes)
6. Optical storage (CDs)
7. Magnetic storage (floppy disks)
8. Hybrid storage (flash drives)
9. Cloud storage

b)
i) Direct Memory Access (DMA) is a technique that allows peripheral devices to transfer data directly to and from
memory, bypassing the CPU. This improves the overall performance of the system as the CPU can focus on other
tasks while the DMA handles the data transfer.

iii) Content Addressable Memory (CAM) is a type of memory where the data can be accessed based on its content.
Instead of using a memory address to retrieve data, a CAM uses a specific value or pattern to search for the data
within the memory. This allows for faster and more efficient data retrieval in certain applications.

iii) The modes of operation of the Direct Memory Access Controller (DMAC) are:
1. Master mode: The DMAC acts as a master and controls the transfer of data between the peripheral devices and
memory.
2. Slave mode: The DMAC acts as a slave and transfers data between the peripheral devices and memory under the
control of the master device.
3. Interrupt mode: The DMAC generates an interrupt signal when a specific event occurs, such as the completion of
a data transfer.
4. DMA mode: The DMAC handles the transfer of data between peripheral devices and memory without any
intervention from the CPU.

c)
i) Emulation is the process of mimicking the functionality of one system or device using another system or device. It
allows software or hardware from one system to run on a different system by emulating the behavior of the original
system.

ii) Simulation is the process of creating a model of a system or process and running it to observe its behavior. It is
used to test and analyze the performance of a system without actually implementing it in hardware or software.

iii) UART (Universal Asynchronous Receiver-Transmitter) is a communication protocol used for serial communication
between devices. It allows for the transmission and reception of data in a serial format, which is converted into
digital signals for processing.

iv) USART (Universal Synchronous/Asynchronous Receiver-Transmitter) is an extension of UART that supports both
synchronous and asynchronous communication. It is commonly used in microcontrollers and other digital systems
for serial communication.

d) Propagation delay refers to the time taken for a signal to travel from one point to another in a circuit. Skew refers
to the difference in propagation delays between different paths in a circuit. In parallel transmission, if the
propagation delays of different paths are not equal, it can result in skew. Skew can cause errors in the transmission
of data and can be corrected using techniques such as buffering or delay insertion.

e) The circuit for a J-K Flip-flop using logic gates consists of four inputs (J, K, Clock, and Reset) and two outputs (Q
and Q'). The truth table for the J-K Flip-flop is:

| J | K | Clock | Reset | Q | Q' |


|---|---|-------|-------|---|----|
|0|0|0|0|0|1|
|0|0|0|1|0|1|
|0|0|1|0|0|1|
|0|0|1|1|0|1|
|0|1|0|0|1|0|
|0|1|0|1|1|0|
|0|1|1|0|1|0|
|0|1|1|1|1|0|
|1|0|0|0|1|0|
|1|0|0|1|0|1|
|1|0|1|0|0|1|
|1|0|1|1|1|0|
|1|1|0|0|0|1|
|1|1|0|1|1|0|
|1|1|1|0|1|0|
|1|1|1|1|0|1|

The schematic diagram for the J-K Flip-flop circuit using logic gates is:

```
J ----|> |> |> |> |> |> |> |> |> |> |> |> |> |> |> |> |> |> |>

a) To calculate the 20 that the processor needs to access, we can use the given formula:
\[ 20\text{bit Address} = (16_{10} \times CS) + IP \]

Given:
- \( CS = 1000_{16} \)
- \( IP = 0414_{16} \)

First, convert the hexadecimal values to decimal:


- \( CS = 1000_{16} = 4096_{10} \)
- \( IP = 0414_{16} = 2706_{10} \)

Now, calculate the 20-bit address:


\[ 20\text{bit Address} = (16 \times 4096) + 2706 \]
\[ 20\text{bit Address} = 65536 + 2706 \]
\[ 20\text{bit Address} = 68242 \]

Convert the decimal result back to hexadecimal:


\[ 68242_{10} = 0x1A3E_{16} \]

So, the 20-bit address is \( 0x1A3E \).

b) Addressing Modes:

i) Immediate Addressing Mode:


In this mode, the operand is specified directly within the instruction. The value is part of the instruction itself and is
not stored in memory. For example, in the instruction `ADD #5`, the value `5` is the immediate operand.

ii) Direct Addressing Mode:


In direct addressing, the operand's address is specified explicitly within the instruction. The processor directly
accesses the memory location indicated by the address field. For example, in the instruction `MOV AX, [1234]`, the
processor accesses the memory location `1234` to get the operand.

iii) Indirect Addressing Mode:


In indirect addressing, the operand's address is stored in a memory location. The processor first reads the address
from the specified memory location and then accesses the actual operand using that address. For example, in the
instruction `MOV AX, [BX]`, the processor reads the value of `BX` from memory and then accesses the memory
location pointed to by `BX` to get the operand.

c) Registers of the 8086/8088 Processor:

i) CS (Segment Register):
The CS register holds the segment address of the current instruction. It is used in conjunction with the IP
(Instruction Pointer) to form the effective address of the current instruction. The CS register is 16 bits wide and is
used to address the segment of the program code.

ii) SS (Stack Segment Register):


The SS register holds the segment address of the stack. The stack is a Last-In-First-Out (LIFO) memory region used
for temporary storage of data and return addresses. The SS register is 16 bits wide and is used to address the
segment of the stack.

iii) DS (Data Segment Register):


The DS register holds the segment address of the data. It is used for accessing data stored in the data segment. The
DS register is 16 bits wide and is used to address the segment of the data.
iv) **ES (Extra Segment Register):**
The ES register is used in string operations, such as string copy and string compare. It holds the segment address of
the source string and is used in conjunction with the DS register to access the destination string. The ES register is
16 bits wide and is used to address the segment of the source string.

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