Merryala Silvershaft
Merryala Silvershaft
INSPIRATION
STRENGTH You are one of, if not the, premier
14 +1 30 ft hunter in Whiterun and you do what
16 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
you can to pass on the teachings of
Ullr
+3 PERSONALITY TRAITS
13
● +4
+1
Dexterity
Constitution
39 the hunt, respect for survival skills.
CURRENT HIT POINTS IDEALS
+0 Intelligence
+1 +2 Wisdom
Long ago you left your family behind after setting off on a
+2 Charisma long term trek into the wilds of Hammerfall, sometimes you
wonder about their fate but Ullr's hunt led you to Whiterun.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 6d10
+1 Acrobatics (Dex) Total SUCCESSES Ullr's hunt led you here and you are perhaps a bit too
confident that his blessing follows your life. One day your
+1 ● +5 Animal Handling (Wis) skills might not be up to the task required of life as Ullr's
FAILURES
representative in Whiterun.
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +6 Athletics (Str)
11 +2
+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in
dark and dim conditions. You can see in dim light within 60 feet of you as if it were
+5 Insight (Wis)
Staff +6 1d8+3/B bright light, and in darkness as if it were dim light. You can't discern color in
darkness, only shades of gray.
+0 ●
Keen Senses. You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and
+2 Intimidation (Cha) Javelin +7 1d6+3/P magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining
semiconscious, for 4 hours a day. (The Common word for such meditation is
WISDOM +0 Investigation (Int) "trance.") While meditating, you can dream after a fashion; such dreams are actually
+2 Medicine (Wis)
Darts +7 1d4+3/P mental exercises that have become reflexive through years of practice. After resting
in this way, you gain the same benefit that a human does from 8 hours of sleep. If
14 +0 Nature (Int)
you meditate during a long rest, you finish the rest after only 4 hours. You otherwise
obey all the rules for a long rest; only the duration is changed.
Elf Weapon Training. You have proficiency with the longsword, shortsword,
Two Attacks Per Action shortbow, and longbow.
Cantrip. You know one cantrip of your choice from the wizard spell list. Intelligence is
● +5 Perception (Wis) your spellcasting ability for it.
+2 Extra Language. You can speak, read, and write one extra language of your
choosing
+2 Performance (Cha) Favored Enemy (Beasts): Beginning at 1st level, you have significant experience
studying, tracking, hunting, and even talking to a certain type of enemy commonly
+2 Persuasion (Cha) encountered in the wilds. Choose a type of favored enemy: beasts, fey, humanoids,
CHARISMA monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks
against creatures of the chosen type. Additionally, you have advantage on Wisdom
+0 Religion (Int) (Survival) checks to track your favored enemies, as well as on Intelligence checks to
recall information about them. When you gain this feature, you also learn one
Languages: Common, Elven, Sylvan, Goblin, SP Staff of Birdcalls, Potion you. You have a +1 bonus to attack rolls on ranged attacks.
Primeval Awareness: Beginning at 3rd level, your mastery of ranger lore allows you
to establish a powerful link to beasts and to the land around you. You have an innate
Draconic of Cold Resistance, ability to communicate with beasts, and they recognize you as a kindred spirit.
Through sounds and gestures, you can communicate simple ideas to a beast as an
Rustic Hospitality
EP
Potion of Water action, and can read its basic mood and intent. You learn its emotional state, whether
it is affected by magic of any sort, its short-term needs (such as food or safety), and
Since you come from the ranks of the actions you can take (if any) to persuade it to not attack. You cannot use this ability
Tools 20 Darts
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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317 5'6" 114 lbs
AGE HEIGHT WEIGHT
Merryala Silvershaft
Green Whitish-Silver Silvery-white
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
Colossus Slayer. Your tenacity can wear down the most potent
foes. When you hit a creature with a weapon attack, the creature
takes an extra 1d8 damage if it's below its hit point maximum.
You can deal this extra damage only once per turn.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger Wisdom 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
True Strike
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7
EPAR
SPELL NAME
ED
PR
Snare
Hunter's Mark
4
Ensnaring Strike
SPELLS KNOWN
2 2
Pass Without Trace
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.