PS43062T UNIT II Learning Design B.ed - Semester III
PS43062T UNIT II Learning Design B.ed - Semester III
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objects that are used during the performance of the activities (e.g. books,
articles, software programmes, pictures), that are used to collaborate and to
communicate in the teaching-learning process. The learning activities that are
needed to obtain some learning objectives are in most cases carefully sequenced
according to some pedagogical principles. This sequence of learning activities
that learners undertake to attain some learning objectives, including the
resources and support mechanisms required to help learners to complete these
activities, is called a learning design. Learning designs may be at the level of a
subject, or subject components. A learning design can be considered the
framework that supports student learning experiences.
Until not so long ago, the term "Instructional Design" perfectly captured
the discipline. But in today’s screen-centered world, learning has become a
more complex collaboration between the instructor, the learner, and the
medium. As learning resources, tools, and delivery methods evolve in our
industry, so must our language to accurately describe the creation process.
This language shift seems slight and perhaps a tad pedantic, but we, along
with a growing number of educators, believe it is an important distinction that
keeps our work grounded and centered around what matters: the learners. While
“instruction” focuses on the teacher, what they do, and how they convey
material, “learning” focuses on the learner, what they do, and how they acquire
knowledge. This distinction has been a force reminding us that our focus is on
helping people learn, not just on delivering instructional materials.
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driving belief is that focusing instructional design projects on the needs, desires,
and hopes of learners ensures that the project is successful.
1. Vision
a. Conceptualise (What are you designing and why, who are you
designing for?)
2. Activities
a. Capture (in terms of capturing resources to be used and activities
around Learner Generated Content)
b. Communicate (mechanisms to foster communication)
c. Collaborate (mechanisms to foster collaboration)
d. Consider (activities to promote reflection and enable assessment)
3. Synthesis
a. Combine (combining the activities to give a holistic overview of
the design and associated learning pathways)
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4. Implementation
a. Consolidate (in terms of running the design in a real learning
context, evaluating, refining and sharing the design).
Each C has a set of Conceptual Learning Designs (CLDs) associated with it.
It looks like a useful model for learning design. The presentation below gives
some more information.
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