Poke History
Poke History
In March 1989, Nintendo co-founded Ape, Inc. with Itoi. Ape's principal work
was Mother (1989), a role-playing game written by Itoi, but it was also
founded with the intent to give outside talent a chance to pitch new,
innovative games.[52][57] At the time, Ape was housed in the same Kanda-
Sudachō office building as Nintendo, located in Tokyo. [90] Ishihara, a friend of
both Itoi and Tajiri, was involved with Ape's management (and would become
its vice-president in 1991).[52][55] Tajiri's relationship with Ishihara prompted
Tajiri to present his idea for Pocket Monsters at Ape's office.[91][92] Present
during Tajiri's pitch was Takashi Kawaguchi, who worked at Nintendo's
General Affairs Department and was also a manager at Ape. [57][93] Kawaguchi
brought the idea to Nintendo president Hiroshi Yamauchi, who reportedly
said: "This is it. This is the idea I've been waiting for." [94] By pure coincidence,
Ishihara had come up with an idea for a game similar to that of Tajiri, and
around the same time was discussing it with Ape. This game, Toto, involved
"using the Game Boy as an insect cage". Ishihara emphasized, however, that
the idea of trading creatures with the link cable was Tajiri's. GF and Ape
agreed to merge their projects together.[95] According to Tajiri, the two teams
initially collaborated on the game, but the work proved difficult, one of the
reasons being that Ape was busy developing EarthBound.[96][97] Tajiri
eventually figured that "rather than working with Ape, we had to do
something on our own, or the project would never get finished". [96] Ape, Inc.
is not credited on the final product.
After the game's initial development phase in 1990 and 1991, [107] the staff
"tinkered with it from time to time", as Sugimori put it. [108] For instance, by
October 1992, a large number of Pokemon had been designed, and a poll
was held that month among all staff members to gauge the popularity of the
different species. Several more such votes followed to determine collectively
which Pokemon should be included.[109] Still, development had mostly come
to a halt until the summer of 1994, after the release of the platform
game Pulseman, upon which Tajiri decided it was time to make a serious
effort towards finishing Pocket Monsters.[110] By this point, Game Freak's
experience had grown considerably. Over the years, a number of new staff
members had been added to the company. One of them was Atsuko Nishida,
a graphic artist who created Pikachu, among others.[111][112][113] Ishihara used
his knowledge of card games to add more depth to the battle system, and
among other things suggested Pokemon types. Ishihara also came up with
the idea of the Pokedex, a portable encyclopedic device which players can
use to keep track of the Pokemon they caught.[58] Throughout the years, Tajiri
had several conversations with Shigeru Miyamoto,[114] Nintendo's top game
designer who Tajiri described as a mentor figure. [78] Although, in a 2018
retrospect, Miyamoto downplayed his role in advising Tajiri, and stated that
his contributions to Pokemon were in fact limited.[115] Miyamoto did, however,
suggest the use of different colored cartridges for the game, in response to
Tajiri's and Ishihara's musings about making each playthrough slightly
different, as to 'individualize' the player's experience. [116] According to Tajiri,
"five or seven colors" were considered,[117] but they eventually settled on
two: Red and Green. Otherwise identical, each had Pokemon not found in the
other, encouraging players to socialize and trade to complete their
collection.[116]
Ishihara aspired to create video games of his own. [118] As Pocket Monsters
Red and Green were nearing completion, Ishihara founded Creatures, Inc. on
8 November 1995. Upon founding, the company was housed in the same
office building as Nintendo in Tokyo.[119] Co-ownership of
the Pokemon property, which Ishihara helped create, was subsequently
assigned to Creatures. This resulted in Pokemon having three legal owners:
Game Freak, the main developer; Creatures, representing producer Ishihara;
and Nintendo, the publisher. Anne Allison (2006) wrote that Nintendo also
bought the property after Red and Green were finished.[120] Hatakeyama &
Kubo (2000) noted that the ownership structure of Pokemon is uncommon.
[11]
They wrote that "Pokemon is probably the only property in the world
today for which the original rights are not concentrated in a single company",
like The Walt Disney Company does with their IPs.[121] Tajiri and Ishihara did
consider merging Game Freak and Creatures at one point. However, Tajiri
decided against it because he feared it would erase what he had built up
since he was a teenager. "I felt threatened by the idea of changing how
Game Freak was operating, and starting back over with Mr. Ishihara", he said.
"It was an identity problem. If Game Freak ceased to exist, then so would I".
Tajiri noted that, since Game Freak and Creatures both focus on Pokemon, it
sometimes felt more like different departments than different companies. [91]
Pocket Monsters Red and Green were finally finished in December 1995.[122] A
release date of 21 December that year was announced, [123] but missed. After
sufficient cartridges, manuals and packages had been manufactured, the
pair of games ended up being published on 27 February 1996. However, the
property was copyrighted in 1995, and " 1995" is shown on the title
screens[124] and cartridges.[125] This year is since used on the copyright
notice[1] seen on many Pokemon products, even though no
actual Pokemon product was released in 1995.[126]
Nintendo had no high expectations of Pocket Monsters Red and Green, and
media largely ignored the game(s).[127] By 1996, the seven-year-old Game
Boy console was considered yesterday's news and near the end of its
lifecycle.[26][128][129] On the other hand, new Game Boys continued to be
manufactured and sold.[130] The console was widespread and, due to its age,
affordable to children.[26][131] Also, the Game Boy had experienced a small
revival in Japan in 1995 due to the success of Mario's Picross. Coincidentally,
this game was directed by Ishihara, and co-developed by Ape. The popularity
of Mario's Picross incited Nintendo to develop the Game Boy Pocket,[132] a
slimmer and improved version of the Game Boy, released in Japan on 21 July
1996.[133] Because of the timing and naming, some were under the
impression that the Game Boy Pocket was made to promote Pocket
Monsters, but this was in fact a coincidence that would end up benefiting
both.[134]
To further promote Red and Green, the May issue of CoroCoro, released on
15 April 1996, announced the "Legendary Pokemon Offer", centered around a
mysterious, secret Pokemon called Mew.[139][140] Mew was a last-minute
addition to Red & Green. It is unobtainable in the game(s) through usual
means, and was intended to be used at a later point in some post-launch
activity.[141] To participate in the promotion, CoroCoro readers had to send in a
postcard, and from the entrants, 20 were selected at random. The winners
then had to send in their cartridge so that Mew could be uploaded onto it.
The lottery was a success and increased word-of-mouth.[26][141] By September,
sales of Red and Green had surpassed 1 million units.[142]
Blue Version
After the release of Pokemon Red and Green, Game Freak continued to grow,
and a number of new employees were hired. For training purposes, they
were ordered to study and make bug fixes to the source code of Red &
Green, and to create new sprites for it;[143] the test was later dubbed Pocket
Monsters Blue. It was originally not meant to be sold. Only a small number of
handmade copies were made, intended as a special gift to "20 to 100
people".[144] After Kubo learned of it, he encouraged Tajiri and Ishihara to
allow an official release of Blue. President Hiroshi Yamauchi initially rejected
this, fearing it would confuse people into believing it was an entirely
new Pokemon game. Kawaguchi then suggested an alternative, which
Yamauchi agreed with: Blue would not receive a normal retail release, but
would instead be made available only through mail order for a limited time
as a special offer.[145] It was announced in the November issue of CoroCoro,
which explicitly stated that Blue was not a new game, but rather a special,
limited edition to celebrate 1 million sales of Red and Green.[140] The offer
was a surprisingly big success: 300,000 units were expected to be sold, but
over double was ordered.[146][147]
The Pokemon Trading Card Game was one of the first collectible card
games (CCGs) developed in Japan. Its creation was influenced by Magic: The
Gathering, the first CCG in history.[148][149][150] Indeed, the Pokemon Trading
Card Game can be considered a simplified version of Magic.[151][152] First
released in the United States in 1993, Magic had gained popularity not just in
North America and Europe, but also in Asia. [153] Ishihara was fond of playing
cards,[58] and had contributed to the development of at least three simple
card games designed by Shigesato Itoi and released through Ape, Inc.[d] At
the time, Ishihara was particularly interested in Magic: The Gathering.
[148]
While developing the Pokemon RPG, he realized that the concept behind
it could be adapted into a Magic-like CCG.[57] The Pokemon Trading Card
Game was designed by Ishihara,[154] Akihiko Miura, Kōichi Ōyama, and Takumi
Akabane.[155] All were former staff members of Ape and had previously
worked on EarthBound (1994): Miura was the game's main designer, Ōyama
was its art director, and Akabane was one of its chief debuggers. [156]
While card games have a long history in Japan, a collectible card game was a
relatively new concept there, and at the time not widely known. [157] Because
of this, Ishihara had difficulties finding distributors. Sometime in 1995,
Ishihara pitched the card game to Nintendo. They agreed to have the cards
manufactured, subcontracting an unidentified printing company. However,
Nintendo did not want the hassle of having to develop a distribution system
from the ground up, i.e. finding retailers willing to sell a CCG. [158] Ishihara was
then contacted by Satoshi Kayama, director of a small firm called Media
Factory. Like Ishihara, Kayama was a fan of card games. He felt that CCGs
would soon rise to prominence in Japan, and had been gathering information
on the possibility of developing such a game in some form. When Kayama
heard that Creatures had developed a CCG, he contacted Ishihara and
offered to distribute it, signing the contract near the end of 1995. [159]
ShoPro paid half of the production cost of Pokemon. TV Tokyo paid the other
half and was granted co-ownership of the anime. [192] The ads during the
show's commercial breaks were managed by advertisement agency JR
Kikaku [ja], which was in turn paid by sponsors buying advertisement space.
[193]
In negotiating with TV Tokyo, Kubo managed to secure the 19:00 – 19:30
timeslot on Tuesdays.[194] Pocket Monsters premiered on 1 April 1997. By
November, it had become the highest-rated program on TV Tokyo. [195] The
anime succeeded in its goal of widening Pokemon's audience. Although the
video games and the cards remained mostly of interest to boys, the anime
also got more girls interested in the franchise, and girls' purchases
of Pokemon products increased.[182] This has been partly credited to Pikachu,
who gained widespread popularity among both boys and girls. [196] The
success of this character would later lead to the game Pocket Monsters
Pikachu (Pokémon Yellow: Special Pikachu Edition), released in Japan on 12
September 1998.[197][198] An adaptation of Pokemon Blue, this version was
made to resemble the TV series more.[199]
Ultimately, the incident did not damage the Pokemon franchise – it in fact
grew further during and after the anime's hiatus. While video rental tapes
were removed from shelves,[235][236] all other Pokemon products continued to
be sold as usual, and customer demand for them remained high. [237]
[238]
Helping matters was a general understanding among businesses that the
anime was not canceled, but rather suspended, and many executives
(correctly) expected the show to be resumed after precautions had been
taken. Supermarkets and other distribution outlets responded calmly to the
crisis, and did not remove Pokemon products from their sales floors.[239]