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Concepts (Organized by Curriculum Strands) Computing

The document outlines topics from the Junior High School Computing curriculum, including hardware, software, productivity tools, and internet safety, structured into key strands. It also references past examination questions and the BECE 2024 marking scheme, which emphasizes user workstation risks, formatting skills, and computer fundamentals. Overall, it serves as a comprehensive guide for educators and students in the computing field.

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0% found this document useful (0 votes)
17 views4 pages

Concepts (Organized by Curriculum Strands) Computing

The document outlines topics from the Junior High School Computing curriculum, including hardware, software, productivity tools, and internet safety, structured into key strands. It also references past examination questions and the BECE 2024 marking scheme, which emphasizes user workstation risks, formatting skills, and computer fundamentals. Overall, it serves as a comprehensive guide for educators and students in the computing field.

Uploaded by

aericleo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

1.

Topics from COMPUTING(1) Past Questions


 The file "COMPUTING(1).docx" contains past examination-style questions arranged by
topic for Junior High School, based on the new curriculum. Specific topics referenced
(though not exhaustively detailed in the snippet) revolve around:
o Hardware and Software
o Basic Operations in Productivity Tools
o Computer Networks
o Internet and Email
o ICT Safety and Ethics
o Basic Troubleshooting and File Management

2. Topics from the JHS Computing Curriculum


Below is an outline drawn from the official curriculum across Forms B7, B8, and B9 (JHS1–
JHS3). The full curriculum is quite extensive; the summarized headings below reflect key
“Strands” and “Sub-Strands.”

Strand 1: Introduction to Computing

1. Components of Computers and Computer Systems


o Fourth/Fifth/Next-Generation Computers (features, quantum computing)
o Input/Output devices, including direct data entry (RFID, QR code readers, etc.)
o Storage devices (flash memory, cloud storage, optical discs, etc.)
o Operating Systems (Windows OS features: Start screen, tiles, taskbar, file
management, user accounts)
2. Technology in the Community
o Technology tools for learning (spreadsheets, presentations, virtual museum,
Scratch)
o Adaptive/Assistive technologies
o Portable computing devices (smartphones, tablets) and everyday uses
o Issues associated with online services (social media, wikis, blogs)
o Environmental impacts of computer use (e-waste, responsible practices, recycling
of components)
3. Health and Safety in the Use of ICT Tools
o Health measures and disorders (e.g. posture, eye strain, ergonomics)
o Safety measures (electricity safety, correct cabling, stable power)
o Workstation risk reduction (screen brightness, seating arrangement, breaks)

Strand 2: Productivity Software

1. Introduction to Word Processing


o Importance of word-processing software
o Editing text (insert, delete, undo/redo)
o Formatting text (font size, colour, case, line spacing, tabs, bullets)
o Page setup (header/footer, page orientation, margins)
o Spell check, language settings, find and replace, inserting images/tables
2. Introduction to Presentation Software
o Importance of presentation software
o MS PowerPoint interface (slides, ribbons, placeholders)
o Insert pictures, screenshots, shapes, animations, transitions
o Slide Master, design templates
3. Introduction to Electronic Spreadsheets
o Importance of electronic spreadsheets
o Interface (rows, columns, cells, data types)
o Basic formatting (merge and wrap text, borders, shades)
o Basic formulas, functions (autofill, sum, average, etc.)
o Adjusting margins, inserting headers/footers, printing
4. Introduction to Desktop Publishing (DTP)
o Importance of DTP software
o Creating and saving new documents (using blank or pre-designed templates)
o Using commands in Microsoft Publisher (or similar)
o Adding text, pictures, shapes, and formatting for flyers, business cards, invitations

Strand 3: Communication Networks

1. Computer Networks
o Data communication models
o Network types (PAN, LAN, MAN, WAN)
o Internet basics (WWW, IP addresses)
o Network topologies (bus, star, ring, mesh)
o Entrepreneurial opportunities in networking
2. Internet and Social Media
o Various social media platforms (Facebook, LinkedIn, WhatsApp, Twitter,
YouTube, etc.)
o Email features (attachments, address book)
o Advantages/risks in the use of social media
3. Information Security
o Principles of information security (confidentiality, integrity, availability)
o Data threats (interception, interruption, modification, fabrication)
o Protection methods (authorization, authentication, encryption)
o Legal issues regarding intellectual property (copyright, patents, trademark, piracy)
o Cyberbullying, cyberstalking, digital footprints
4. Web Technologies
o Evaluating web pages (accuracy, credibility, currency, functionality)
o Searching effectively from a web browser, using multiple search engines
o Creating blogs (importance, steps to publish)
o eCommerce, cashless society, eLearning potentials
Strand 4: Computational Thinking

1. Introduction to Programming
o Programming terminologies (constants, variables, expressions, statements)
o Data types (float, integer, string, char)
o Use of basic operators (arithmetic, logical)
o Basic concepts of next-generation computing, perceptual computing
2. Algorithm
o Sequence, selection, iteration in programming
o Flowcharts and pseudocode (writing, translating)
o Linear search
3. Robotics
o Applications of robotic machines in society
o Principles underlying robot operation (controllers, mechanical, sensors)
o Constructing a robot artefact with available components or simulators
4. Artificial Intelligence
o AI areas (machine learning, neural networks, AR/VR, expert systems)
o Compare intelligence in humans, animals, machines

3. Topics from BECE-2024 Computing Marking Scheme


The BECE 2024 COMPUTING** Marking Scheme** (labeled as “COMPUTING 2”) covers
the structural layout of the exam and highlights the following question areas:

1. User and Workstation Risks


o Proper seating, posture, adjusting the chair and display screen
o Minimizing eyestrain (taking breaks, blinking)
o Use of anti-lens glasses or screen shields
2. Formatting and Editing Skills
o Example: setting an entire multi-page document to double (2.0) line spacing
(select all, line spacing menu)
o Use of paragraph options, indentation, and alignment
3. Computer Fundamentals and Productivity Tools
o Some questions focus on short procedures, e.g., how to accomplish specific tasks
(like “set line spacing to 2.0”).

Concluding Note

 COMPUTING(1).docx: Past questions arranged by topic (though the snippet does not
list each topic in detail, it likely covers hardware, software, office apps, networking,
internet, safety, etc.).
 Computing JHS Curriculum: The official guidelines for B7–B9, divided into Strands
(Introduction to Computing, Productivity Software, Communication Networks,
Computational Thinking) with further sub-strands.
 BECE 2024 Marking Scheme: Emphasizes question formats around workstation
health/safety, basic editing/formatting tasks, and likely extends to other standard topics
(spreadsheets, presentations, networks).

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