SJX Walkthrough v205 R3
SJX Walkthrough v205 R3
Achievements 42
Auto Trading 44
Minigame Mining 45
Appendix - Combat 50
Combat Tips and Tricks 50
Hull Plating 51
Mobs 52
Weapons and Shields 53
Scenario Tips: Rescuing Seraphine 54
Scenario Tips: The Zealots + Precursor Chained Scenario 54
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Scenario Tips: Precursor Levels 54
Revision Index 61
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Getting Started - Ship Tutorial
Note: Do NOT use mods or emulators (URM…), as they will most likely screw up the
data structures and corrupt your game! Use the cheat section at the end for
compatible cheats
Getting Around
• Leave the ship via airlock (AL)
• Click on advertisement to go to entertainment district
• Go to spacebar, inquire about map & trader
• Pass time until 18:00 using gambling machine
• Talk to shady trader
• If you have the 5000 Cr later in the game, buy the map and give it to T’Ris. To
give: click on item in inventory, then activate use mode (click or ‘B’) and select
T’Ris as recipient.
Note: You don’t need the map right on the rst day. You can make some money
mining (see below) rst and expand the reach of your ship to 25%.
Mining Job
• On your rst return to the ship you hear an announcement for mining
volunteers
• Got to Station Control in main dock and get the mining laser
• Install the mining laser subsystem from the cargo bay (CB) terminal (tab:
subsystems)
• Go to the engine room.
• Install the subunits in the laser using the con guration terminal in engineering
(EN).
Note: You can cycle through your installed subsystems with the cursor left/
right keys or the blue arrows.
• Fly to the debris eld above the Space Station and earn some cash. get you
engine up to 25% asap to get to the better High Yield Asteroid Field
• Congratulations, now you can earn money mining!
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Main Quest (Return Home & Jumpgate Access)
• With Nimhe onboard, some shields and weapons and the Argus Uplink at 80%+
you can access the Junkyard
• Clear all three Levels (one possible per day) and you will get some unique loot and
a Precursor Map Fragment.
• These levels do not renew, so if you cleared all three they are gone. Make sure you
re-roll your loot if it should be meh. You want some Precursor Bot Crates ;)
• Hint: You could farm them if you destroy the Guardian but not the Core and ee to
try again the next day…
• There is another Precursor Wreck Site in Arellarti Space. It has “Frothing Hirelings”,
which act much like seekers. Adapt your strategy accordingly. Defeat the Core
level and get your reward.
The Jumpgate
• Eventually you may want to leave the System and venture farther out
• Accessing the Hypergate requires a 100% Jumpdrive (buy at Scrap Trader,
Outpost or Iltari Station)
• Jumpgate Control will tell you, that you need a license from Iltari Station
• Go to Iltari Station and apply for a Jump License
• They will ask you to show your Multipass for registration (which you don’t
have)
• There are two options to get your Multipass
• Option A: Craft a bribe case of Voronian Vortex. Use bottle on Cargo Terminal
to package a crate. You need at least six bottles in inventory to do that
• Option B: Got to Shady, she wants 1 Mil credits in advance
• Pick up your Multipass the following day
• T’Ris as your Navigator needs to take Jumpdrive Navigation Classes
• Talk to her, the next morning you will have “Nav Class” in her job menu
• Send her to Nav Class (she will be be gone from the ship all day)
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• In the evening she returns if you are at Iltari station (others she’ll re-board at
next docking)
• Send her three times
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• Upon leaving the Forge again, the Administrator “suggests” you meet up
with a mysterious contact at Nav Point 75
• Make your way there, if necessary spend a night there
• You are surprised by a Pirate ship, commandeered by Belit, a Pirate Leader
• Belit is in possession of a Map, which allows an alternative Route to the
Junkyard through dangerous Ruptured Space (The Quarry)
• She is willing to part with it in exchange for a Cloaking Kit (Shield + 3x Cloak
Module) or 50 M Credits (which krogneath wants her to pay for the gear…)
• Select either route and visit her at the Quarry, her Hideout, for delivery
• With the map in your possession, you can have Vee plot a course through
the Quarry to the Junkyard
• Finish all three Junkyard Levels, get the 4th Map Fragment
• Bring the Map Fragment to The Library of Xenos
• Exciting new information is promised to you once the Analysis is complete
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The Vaultship Wreck
• Go to Belit and claim your reward
• She will give you information on a derelict spaceship in The Quarry which
purportedly holds weapons of great power
• Belit will also give you a Vaultship Key (Mysterious Cube)
• Proceed to the wreck, unlock it and retrieve the Armageddon Core
(Note: the wreck can be explored repeatedly for some goodies from now on)
• After handing in the 5th Fragment from NX010 at the Xenos Library Ylyee will
contact you the next day
• She informs you that an Intergalactic Gate has been located
• She asks you to come to Xenos Station to bring a Special Envoy from the Voron
onboard
• On Xenos Station you will nd, that Ylyee is the very same Special Envoy, who will
accompany you to the Waystation
• It is recommended at this point to load exotic Ores (Boron, Halidium, Promethium,
Infernium, Chtonium and Morganium) and a number of Hazard Drones (under
Modules in the Station Trading Terminal
• Proceed to the waystation System
• Upon arrival, you nd that the System is not navigable due to spatial distortions
• You need to nd your way to the Waystation Facility at the other end
• Explore the Wreck near the Gate and obtain an access card and location to the
Beacon of Elements
• Proceed to the Beacon of Elements and solve the Challenge (use the exotic Ores
you loaded, Galaxite can be obtained at the Elemental Fields, Solution: Boron,
Promethium, Infernium, Morganium, Halidium, Chtonium, Galaxite). It is
recommended you load up on some Chtonium in the Fields as well, you need at
least 3 later.
• You will gain an access card to the Beacon of Automatons and its location
• Proceed to the Beacon of Automatons and solve the Challenge (look at the hint
diagram on the right, Solution: from top to Bottom Gen 3, Precursor, Gen 3 // Gen
1, Gen 3, Gen 1 // Gen 2 // Gen 1 ). If you lack Cortices, you can use Hazard
Drones and explore the Automaton Fields
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• You will gain an access card to the Beacon of Assembly and its location
• Proceed to the Beacon of Assembly and solve the Challenge (pay attention to the
order of elements in the crate, Solution: Chtonium, Powder, Nanotubes, Spools,
Computer parts)
• You will gain an access card to the Beacon of Stars and its location. Furthermore
the Replicator is now active. If you have the raw materials you can replicate
blueprints.
• You can obtain more blueprints by using Assembly Modules and a Device to be
analyzed in Analyze Mode. Assembly Modules are dropped by the Seeker Drones
the Assembler in the Assembly Fields launches at you. The assembler is invincible,
so doge it and pick up loot from the Seeker Drones
• Proceed to the Beacon of Stars and and solve the Challenge (look at the hint
diagram on the right, remember, the Systems are Star Constellations). From the top
clockwise the Systems are Arellarti, NX010, Xenos, Quthor and Iltari
• You will gain navigation data to reach the Waystation
• Enter the Waystation after docking
• Vee will help you to use the Intergalactic Gate. Talk to her when you are ready
(leads into end animation)
• From here you will assemble the Crew, have a nal re ection on your Voyage and
you will jump back to reach your Home Galaxy
• Before the Credits you'll learn a bit more what happens after your return...
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Side Quest: Vee (The Anomaly- Iltari)
Finding Vee
• Mine and trade until you have your ship at 50%+ engine performance
• Fly to the Anomaly
• Take the container on board
Awaking Vee
• Study its occupant for three days (access sign “SECTION B” in the cargo bay)
• After you have the “Give Me Energy’ dreams, visit the bay again and place 6
energy pods in the rack next to V’s glass container
• The next morning the pods are drained (you can check in Stats the energy
status of V)
• Provide another 6 pods and that night you will get a dream visit from V
• Provide her another 2x6 pods and you will get a second visit from V at night
• Try to get a third visit and provide another 6 pods
• Visit V the next morning to nd her gone
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• Promethium Ore can be found in the Outer Belt (100% Zone). You need a
mining laser Mk II for it (can be bought at Iltari Station)
• Spare AI-Cores can be found defeating Level two or three mobs in bounty
missions or space encounters
• Once you have all there tasks done, talk to T’Ris on the Bridge. She informs
you that she will manufacture a Signal Disruptor and that you are to meet her
at 18:00 in the Lower Deck Corridor
• At 18:00, the team will deactivate the nannies and make the Maintenance
Room accessible
• In the maintenance Room you will nd V, who has converted it into a charging
station to replenish her energy
• V joins the crew
• After three days of observing the crew, V will visit you in the morning and ask
to receive instructions in social interactions, which you will be happy to provide
(V favours unlocked)
• While Vee is onboard, there may be random Swarm encounters in space
(prevent those by having Vee wear her Signal Inhibitor)
• If you look closely in Nimhe's quarters, you may nd a second device, the
Swarm Attractor which Nimhe made. 0
• You can give that to Vee to double your chances of random Swarm
Encounters.
Basic Training
• Visit V for increasing favours (BJ, SEX)
• After having had Sex twice to SLU 5, you get the idea to spice things up
• Ask Vee for a favor when you are alone with her on the bridge (e.g. 19:00)
• Have Bridge sex twice to SLU 7
• A new option (Position 79) is unlocked for sex on the Bridge to SLU 9
• A new option (Pos 140) is unlocked for sex on The Bridge (to SLU 11)
• Once SLU is 11 you can talk Vee into teaching T'Ris something new
• For all Vee favours make sure to re ll her energy in the morning crew call
Job Assignments
• If assigned the Job Space Survey Vee might report (50% chance) a Space
Oddity while in Iltari Space
• Space Oddities yield di erent encounters and rare loot chances
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Side Quest: T'Ris - Training
Basic Training
• Visit T’Ris at 22:00 after her exercise and spy on her in the bathroom
• Do repair tasks (one per day) and a sequence trigger the morning after you did
three
• Visit T’Ris in the evening and chat with her to get some favours as
compensation for your e orts
• She blows you o and tells you to meditate
• Watch her shower via monitor at 22:00 (2 or 3 times) until you get the idea to
search your cabin for more explicit material
• Use the magazine you nd on your bed between at 18:00 or 19:00
• If T’Ris has the map already, she will barge in and surprise you
• Chat with her the next evening, she agrees to support you with your urges
• Ask her for a favour (Handjob, 1 FP)
• The longer you do not get favours from her, the more you can “ nish” (3 days
max).
Note: Click on each of the exclamation mark icons on her face (3 max for the
“mess”)
• Do the full nish (see point above) to get an achievement for T’Ris (clothed),
SLU up to 3 and a gallery entry
• Eventually, ask her to do the favour naked, she refuses, as your response to
her while she is clothed is ‘enough for the job'
• You get the idea to suppress your arousal using alcohol
• Buy a bottle of Drengarian Liquor at Shady
• Drink the liquor at 19:00 before visiting T’Ris for a handjob favour (drinking:
select liquor in inventory and then use on the blue glass next to your computer)
• As expected, you do not react at rst and T’Ris undresses to elicit an adequate
response from you
• Visit her one or two times for naked handjobs and make a mess the second
time (big facial). You get the big facial nude gallery entry.
• T’Ris agrees to let you come in her mouth to avoid the mess next time
• Come into her mouth for two or three evenings and ask her for a blow job next
time, which T’Ris refuses
Blowjob
• Visit the bar, see Leila when she’s on duty and give her a huge tip (animation
reward from 5000+ Cr)
• After you have blown > 10,000 on Leila, T’Ris confronts you in the morning and
accuses you of squandering your credits
• She agrees to be available for blowjobs from thereon to ‘save money for the
mission’
• Visit T’Ris for a blowjob in the evening
• She shows average performance and has di culties to go all the way
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• Buy a space dildo for her at Shady
• Let her practice for three days until she informs you on the bridge that her
exercises are complete and demands an opportunity for demonstration
• Visit her quarters for a demonstration event. She shows you her progress with
the dildo
• From next day onward you get the full blowjob ani and SLU up to 10
• Sex training quest triggers
• Angle 2 becomes available at SLU 10
Sex
• Ask T’Ris regarding sex and she will tell you that this is old fashioned and oral
stimulation is su cient
• To remove her Valkoran conditioning, you ask Nimhe for help, who devises a
plan for sex training with T’Ris on the Auto-trainer.
• NOTE: You must have watched Nimhe's secret activities (see Nimhe's
Training) with BB-2 in the lab or the dialogue will not appear and Nimhe
will blow you o .
• Visit the lab at 20h and it will be locked. Check on your camera what is going
on inside
• After a few days you get the reminder that T’Ris auto trainer practice now
ought to be e ective
• Meet T’Ris at 18:00 in the Mess Room in Deck 3
• O er her a Drink (Astropolitan) from the replicator
• Visit her at 19:00 in her quarter the same day you gave her the drink for sex
• One morning Dr. Moira contacts you and informs you that T’Ris has problems
achieving focus
• Stress of T’Ris increases 30% per day from this point (in emergency cases
either buy her her favourite drink in the Mess Room or y to the Base to reset)
• Her sexual activities have made meditation lex e ective
• Moira suggests you approach T’Ris under the guise torquiest her “services” for
you
• Visit T’Ris at 19:00 and ask for her “help”
• Consulted by Moira, she agrees and will visit you in the evening for sex, which
reduces her Stress by 50 each time)
• Once Vee has reached SLU12, she wcan teach T'Ris some new position on
The Bridge is you ask her to
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Side Quest: Hiring & Training Nimhe
Hiring Nimhe
• With 75%+ engine performance, visit the precursor space junkyard to get AI
Cores
• Interdiction drones bar you entry, you get the idea of hacking into their circuitry
to bypass them
• As the barkeeper for a hacker for hire, she recommends Nimhe
• Nice is under the hover pass
• If you are accomplished enough (you need 3+ REP or 200k+ trading volume)
she agrees to be hired as circumvention expert
• Nimhe asks for an expensive Argus Mk II uplink unit (buy from shady and
install on ship)
• Ask Nimhe again, pay her 50k signing bonus, go back to the ship and a
welcome scene plays. You’ll nd her in guest cabin 1 (left side, hallway two)
Basic Training
• Try to visit her at 20:00 and she has her door locked
• Investigate her room when she’s not in it and you’ll nd a pair of kinky
handcu s
• Manipulate their locks with your Control Unit while she’s out (between 12:00
and 15:00)
• When you enter your cabin next at 20:00, BB-2 comes in and informs you that
Nimhe is in a predicament
• Go to her cabin and eventually free her from her locked handcu s
• Chat to her the next day, she displays interest as you mention “interesting
toys” you know o
• Train Nimhe in HJ (3x) after you retrieved the package (see Botlab Quest) for
her and you will unlock BJ training
• Once you have completed two or three BJs, you get the idea for publicly
training Nimhe and can give her facials in the Lab. Address her in the Botlab
with that idea.
• She agrees, but insist that no one else is in the Lab (Hint: Vee is not in the lab
at 12:00 every day)
• If you do the public favour with Nimhe 4 times total with her wearing a di erent
out t each time you’ll get an achievement and have raised her SLU to 13 and
further public training stages are unlocked
• Once Nimhe has SLU of 13 (see lab facial training above), she will come to you
in the morning and ask for support regarding some of her projects.
• Once the cargo gifting for Nimhe is unlocked (she’ll come to you and ask for
project materials) and you gift her AI-Cores you’ll get FP for those. For 2FP you
can now have sex with her (Evening favour)
• At SLU 15 Angle 2 becomes available
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Sub-Quest: A Favor For Nimhe
• After you have found the Outer Belt (see V quest) and have a notoriety of 15+,
Nimhe will entrust you with a bot related task.
• In order to convince an individual on Iltari Station (“The Bot Collector”) to
surrender compromising material, Nimhe has the idea to awaken a dangerous
experimental Bot prototype form a destroyed military base
• Fly to the base in the Outer Belt, get the bot shell there and talk with Nimhe in
the Lab
• She tells you to assemble a fully military bot (Gen2 or 3) so she can attach the
shell
• After you have assembled the military grade bot, chat to Nimhe
• She will assemble and awaken a Type-I In ltrator, certain that she can control it
as long as the Uplink is at 100% power
• Fly to Iltari Station bring the uplink to 100% and spend one night
• The In ltrator will successfully return the compromising material.
• The bot is placed in cargo in a stasis pod (safe from escape).
• The next morning you will nd it as a box next to your bed. You can either let
Nimhe know that you have it (unlocks favour) or open the box with your control
unit and take out a bonus item you nd inside and then let Nimhe know that
you have the box (unlocks favour too, see Nimhe Quest).
• NOTE: If you lose your in ltrator (sell accidentally, have it escape, ...) you
can y again to the Outer Fields and pick up a (lower quality) spare one...
Ponygirl Training
• After you have seen the Galaxina “Ponygirl” episode, chat with Nimhe.
• She expresses interest in a cosplay out t along those lines. It can be bought in
the Krell Pet Store on Arellarti if you have done Krogneath's Favour Quest later
in the game and received the Pet Voucher.
• If you try to take Nimhe on a ship walk in the Ponygirl out t, she’ll refuse but
agree to practice walks on Iltari Station. You can walk her in her normal uniform
there until her EXH reaches 9 with various scenes.
• Once Nimhe has EXH 9 and SUB 4 (get SUB1,2,3 with spanking and 4 with
gifting her the Pony costume) you can ask her again for the Pony Walk
• You can walk her twice, with her SUB going up to 5 after the second walk &
gallery achievement
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• If you have seen all three posters you’ll get an achievement
Pony Racing
• Once Seraphine has participated and placed in a winning rank (win, place,
show) in the Pony Races (see Seraphine's part) approach the Pony Shop
Owner
• He will congratulate you on your win and give you a special racing harness as
a present
• O er that racing harness to Nimhe to get her motivated to join the races.
Nimhe accepts if she has done the ponywalk inside the ship before
• As with Seraphine, take out Nimhe for a pony walk in the Dome and present
her to the Krell (REP +1)
• Once her REP has reached 2, you can also enter Nimhe into the races.
• Finish in a winning rank (win, place, show) for an achievement screen
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Side Quest: The Bot Lab
The Bot Lab on Deck 2 allows you to create Sexbots to either sell, rent out to an Arcade
or use for special Missions. Sexbot parts can be found in Bot Crates in Space
Encounters, Combat Loot or Mining Mysteries. They can als be purchased from the Scrap
Trader or (very expensive) Shady.
Introduction
• Once the lab is accessible click on the con gurator, you get confused and
need help
• Chat with Nimhe, inform her that the Lower Decks are now accessible
• From now on she will be in the Lab from 12:00 to 15:00
• Talk to her in the Lab and choose “Botlab Intro”
• After the intro, she tells you that she has stored some starter parts to assemble
a bot
• First Bot: Clock on the con gurator and assemble the rst bot. She will - after
it has been completed - right away dispatch it to cover her debt with Grelak
• Nimhe asks you to get some more parts and assemble a Bot to rent out to the
Sex Arcade for daily earnings. You can buy bot crates at Shady (expensive) or
at the Scrap Merchant (cheap). Sometimes you nd them in a space event ( rst
aid, container, …) from now on. To open a crate, go to the cargo bay, tab
“crate” and open it. Up to ve parts will be rolled per crate. All parts are
imbued with random properties at this time (like “identifying” in other games)
• Arcade Bot: Assemble a new bot once you have all parts. Train it to max and
repair it for highest value, then send it to the Arcade. 4 to 7% of its value will
be earned per night. You get an arcade report at night. In V0.5 arcade slots are
unlimited.
Bots can retrieved from the arcade using the lab manager (terminal unit in lab)
which gets unlocked after the rst bot intro.
If you select a bot to retrieve from the arcade, the next day a “bot stasis pod”
arrives at your ship. It can be opened from cargo like a crate and will be
transferred to the lab if you have free cells.
• Bot sales: Nimhe asks you to make and sell a few bots by checking the
orders. There is a handful of orders available in the bot lab terminal (updated
each night). You can ful ll orders from the order list directly (toggle through
eligible bots).
Tip: Train and pimp up the bot before sale for max income
• Once you either (a) craft your rst bot with IQ > 140 (note: store it explicitly in a
store dot) or (b) send your rst bot of any kind to the arcade, BB-2 informs you
that with illegal bots of high IQ more money can be made and recommends to
talk to Nimhe about it. This triggers the Pirate Quest (see below)
Note: If your bot has a high IQ there is a risk that it will escape from its cell at
night (escape risk in % shown in con gurator) and damage a subunit in the
process. Use an immobilizer to forestall that or store incomplete bots only
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Bot Cargo Manager
• From the lab GUI (“Lab Manager” in con gurator or “Bot Manager” tab in
terminal) bots can be packed for sale, sent to arcade or retrieved from there.
• They end up in Cargo Bay packed in Stasis Pods to be sold ore again
unpacked there with a nice graphical GUI
• Tip 1: Escape-prone bots can be stored there and as long as they are in stasis
will not escape!
• Tip 2: You can auction o bots from there (if you happen to have an order, the
auction result will be a bit better, if the escape rating is high, the bot will have a
up to 25% price penalty)
•
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• Go to your room and check with the camera you already have conveniently
installed
• Talk to Nimhe the next day, but she doesn’t want to elaborate
• End of content for this Side Quest
Krell Uniforms
• The crew will agree to wear Krell Uniforms in Krell Space (see Main Quest
above).
• They will automatically change into Krell Uniforms upon entering Arellarti
System
• When you leave Arellarti, the Crew changes into Free Uniform for the rest of
the day
• Dr. Moira will not have to wear a Krell Uniform in the beginning
• Once you run into a Krell Space Guard Patrol (Random Event in Krell Space)
Moira#s uniform privileges will be revoked by the Krell and Moira is equipped
with a Krell Uniform as well.
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Progressive Valkoran Uniform
• If T’Ris EXH is high enough, you can ask her to spice up her Valkoran uniform
• Get a clothing kit from Shady and give it to T’Ris
• If she accepts the next time you order “Free Uniform” she will wear the
modi ed out t
• Meet her at the bridge for a closer look
• Can be repeated at 9 EXH, 12 EXH, 14 EXH for three variations
• Note: T’Ris with always wear the lewdest Free Out t she has available/has
made.
• You can use the More/Less Lewd options with her. After that, T'Ris will always
wear the last ordered Free Uniform.
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Weapons from Krogneath
• With NOT 5 or higher, the arms dealer Krogneath will let you into his ship to
buy better (level 1 and 2) arms and weapons. If you have NOT 20+ he o ers
you level 3 stu .
• Note: The scrap trader is always in the Pirate Base. You can exploit that for
cheap deals
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Side Quest: Khelara
Basic training
• You can visit her quarters at 20:00 to watch her in the shower
• Talk to Khelara in the engine room after doing successful smuggling or bounty
missions. Her APP will increase (up to 3). Alternatively you can give her Vortex.
• With APP3+ if you watch her in the shower she gives you a show, SLU
increases up to 4
• Bring her a drink in the evening to her quarters (Drengarian Cocktail).
• If she accepts it visit her at 20:00 when she takes a shower
• You get a HJ and SLU up to 6
• If Khelara’s APP is 7 (Ledruhk Mine Quest Done) and her EXH is 6 (Revealing
Uniform Done), visit her at 19:00 to watch her train and increase her EXH 2x +1
• After two visits she trains more uninhibitedly, further 2x +1 EXH possible
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Side Quest: Moira
Training
• Once Moira o cially joined the crew (after QuThor Quest!) you will get the Quest to
get to know her and nd out what she likes.
• Chat with Moira, after a few times (30% chance) sh'll tell you that the stress of her
Research Work makes her enjoy a drink every now and then.
• Bring her a Astropolitan to her quarters, which will get you a favour point and
increase Moira's APP. For a bonus nude scene visit her the same day at 22:00.
• Chat with her again, and Moira confesses she likes Romance Novels featuring
Space Pirates. Go to your computer to SectorNet and with your vast knowledge of
pulp literature compose a Space Pirate Novel.
• Bring her the novel in the evening for one more favour point and APP +1.
• Chat with Moira again and she'll confess she needs to continue some
important Research with Krell Toys.
• Get Moira the Pet Pleaser from the Pet Trainer in Arellarti Station.
• From that point you need to interrupt her twice doing her research when visiting
her in Medbay
• After your second intrusion, you get the idea to get more hands on with Moira.
• Visit her in Medbay complaining about "male issues". Prepare by drinking a
Drengarian Liquor before.
• If her FP is high enough (3 or more), she will give you a HJ during the physical. You
can always increase FP by bringing her Cocktails or Romance Novels in the
evening.
• After the second HJ you can ask her for a BJ in Medbay. She'll decline, but if your
FP is 3 or more, she'll pay you a visit at night.
• Once her SLU is 6, visit her in her quarters for sex. She'll turn you down, so you
get the idea for some role-play.
• Get a Space Pirate Costume (Shady or Belit), put it on at 22:00 in your quarters
(use on cabinet) and visit Moira.
• Congrats, end of content for Moira in 1.40.
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• Visit Station Admin again and o er the solution in form of the Bio Data. Hearing
that the solution requires continuous supplies of Krell materials, the Station O cial
is unhappy, as relations with the Krell are strained
• Fortunately you know the freshly appointed Trade Council Member Krogneath and
you volunteer to talk to him to arrange a meeting.
• Fortuitously, you mention that Krogneath will visit the Station only in the presence
of his Pets and thus needs approval for Pet Attire in Iltari Station.
• An Exemption is granted under the condition that you have a Crew member (Moira)
o cially register the Pet Uniform in the Station
• After Registration of the Uniform, visit Krogneath and arrange the meeting. He
promises to come to the station the next day
• Visit Krogneath in the Iltari Dock once he has landed and kick o the meeting
• The following day go to his Ship for a debrie ng
• Trade relations have resumed, the Krell got their approval and Krogneath signs
Moira's Pet Exemption Form
• As a side Bonus you get approval as Krell Trade Envoy to take out your pets in
public in Iltari Station now.
• Talk to Moira and T'Ris respectively to take them on their rst Krell Walk in Iltari
Station
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Side Quest: Seraphine
Rescuing Seraphine
• Once V is su ciently familiar with you (SLU3) she will appear in the morning
and tell you of another (failed) attempt the Swarm tried to bring a vessel From
your Galaxy here
• The vessel ended up in Arellarti Star System (Krell Space, reachable through
Jumpgate)
• You decide to investigate
• Get Hyperjump Licensed (see Main Quest above) and y to Arellarti
• Be well prepared (5+ AP, Quantum Shield, Weapons and Torpedoes) and enter
Krell Space
• To reach Arellarti Station, you need to bass the Asteroid Belt which triggers a
dangerous event ingoing (not outgoing)
• Chose Damage (Subunit Hits) or Danger (Krell Pirates). In each scenario there
is the chance of a special reward
Finding Seraphine
• Land on Arellarti Station and look around
• You’ll meet the Krell Pet Owner, who initially does not trust you
• Talk with him a bit, admire his Pet and he eventually tells you the rumor of a
foreign Princess marooned in Krell Space. The Krell have sent Slavers to catch
her.
• He refuses to disclose the location
• Talk to T’Ris and take her for a walk in her Pet Uniform
• The Pet Owner engages in a discussion about Pets with you and you have
gained his trust
• He disclosed the approximate location the Slavers went to look for the
Princess
• Fly there and defeat the Slavers. These are 3 Krell, so go in with 5 AP and at
least 3 BFT or you will die
• A passage to Seraphine’s ship will open up
• Rescue her and take her onboard (she’ll be be Guest Room 2, opposite Nimhe)
Seraphine’s Demands
• A few days after her rescue Nimhe and Seraphine come into your cabin and
quarrel.
• As a result, you promise to upgrade Seraphine’s cabin with a bathtub (made of
Eternium)
• Talk to Khelara once you have the Eternium
• Three days later Khelara will show you the result of her work
• From now on you can visit Seraphine at 9:00 in her bath (do 3x to get all
scenes)
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The Holodeck
• Next time after Seraphine’s rescue you try to enter Krell Space, Nimhe informs
you of a Krell message
• All Krell ships have been alerted to the interference of a hostile foreign party
resulting in escape of the Princess
• The Krell do not know your ship speci cally, but are on the lookout for any
foreigner
• Khelara comes up with the idea to repair and modify the Holodeck with a
cloaking module
• Buy a cloaking module at Krogneath, procure a spare AI-core (Brigands,
Executors, Krell, Swarms, Precursor Wreck Site) and get Tellurium Disks ( nd in
oating crate or buy at Shady)
• Chat with Khelara after you have all and she will work on the Holodeck
• After 3 days she’ll be nished
• Inspect the Holodeck with her and the Princess. Seraphine is not impressed
and want “A Castle”.
• Buy a holo program card from Shady and get the costumes for Seraphine
(Princess) and Vee (Evil Stepmother)
• Give Vee and Seraphine their costumes
• Lead Seraphine to the Holodeck for introduction.
• From then on you can reenter Krell Space. Vee will ensure that she and
Seraphine are in the camou aged holodeck while in Krell Space
• Visit the holodeck on three days (random 60% chance trigger) to see all 3
scenes
• If you visit Seraphine in the afternoon she’ll ask you for a drink
• Fetch the right one from the replicator for her
• You can ask her for a favour now and get a gallery achievement
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• One being a crew member (wearing a uniform) she will no longer demand
drinks for the Captain but get them herself ;)
1 Own ship with dynamic line of sight zone combined with (light blue) current laser range. Laser range increases with weapon
subsystem energy con guration. Blue indicator is shield, red is hull strength. Shield strength depends on energy
con guration output of shield subsystem. Once shield is gone, hull hits will destroy random subunits of your ship! No repair
during combat in V0.5 possible.
2 Active Weapon. Select weapon before you re. If you have a con gured torpedo launcher, you can also see torpedo slots
and select them. Khelara can do load out once per hour if you have torpedos and if she has that job assigned. She will also
re ll one Torpedo slot every 3 turns. Manual torpedo load-out needs to be done before combat in the engine room.
3 Attack:
Click on enemy if he is in blue zone to lock on a speci c enemy (click again to toggle).
Press SPACE to attack selected weapon. Torpedos have no range limitation. Both weapons need line of sight.
Using a weapon consumes one action point (AP)
4 Movement (cursor L/R/U/D or click cell adjacent to your ship). You have unlimited moves (no AP usage) but enemy will move
after every move of yours
5 Action points and attack order: If your AP are 0, all enemies take their turn attacking.
6 Turns: You may chose to forfeit AP (e.g. when hiding behind a rock in a good position outside enemy LOS)
8 Enemy ship: may possess di erent strength shields and cannons, depending on level. Multiple enemies possible in an
encounter depending on di culty.
9 Loot: Destroyed enemy ships turn into wreckage and can be assembled as loot during movement
10 Simple Strategy (V0.5): If you are weak, attack twice, hide, end turn, rinse and repeat. If you are robust, slug it out.
11 General:
• Combat encounters can occur as space events or as part of a mission (Vigo gives bounty missions)
• Weapons can be bought in Iltari Station or (later) at the Pirate base from Krogneath’s ship
12 Mob Levels (applies to shield and weapon strength, 1 = Basic, 2= Neutronic, 3 = Quantum)
1 Marauder
2 Brigand (L2 has 13% chance to drop AI Core)
3 Executor, Krell Lasher, Swarm Scout (L3 has 25% chance to drop AI Core)
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The Multiverse Pod Quest
Ylyee’s Quest
• This is a kind of “Save Game” function, that allows to transfer all your subunits
and up to 3 bots into a new game (future or same version) through the
multiverse
• I decided to wrap it into a little quest
• Once you are a bit further along in the game (Day 20+), Ylyee, a new dancer
shows up in the bar at 15:00.
• Pay her 500 tip for a private talk and she will tell you her story. She has been
shipwrecked in this system while on a diplomatic mission and can’t return until
it is completed
• If you agree to help, she will ask you to go to a hidden location in space and
pick up a jettisoned crate with valuable presents
• Get the crate and open it. It contains Voronian Vortex at 50.000 Cr a bottle,
destined as a bribe for an o cial
• If you decide to bring her the valuable liquor instead of selling it, she thanks
you, completes its delivery, quits her dancer job and asks you to meet at 22:00
in the space dock
• Bring her aboard and get her to the location she gives you
• Upon farewell, she will hand you the “Multiverse Pod” as a present
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NOTE: The pod once made will also work in the same game version, if you
start a new game. You will immediately see the pod rift appear in your new
game. You can test reloading your stu from the pod in a new game if you
want, the le is not destroyed when opened but kept intact.
• No pod migration necessary if you come from V0.6 or higher. The game will
automatically nd your pod
• Legacy V0.5:
How to migrate your pod from _V0.5_ to V0.6+ due to changed location:
Pick up your multiverse_pod.json le and copy it to your save games folder
(where the xx-xxLT.save les are in), which is usually located at
Win: /User/yourID/AppData/Roaming/Renpy/SpaceJourneyX
Max: /Users/yourID/Library/Renpy/SpaceJourneyX
That’s it. When you start a new V0.6+ game now, the “Rift” location will show
on the map right from day 1. Fly there and pick up your stu ;)
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The Player Base
Buying the base
• Once your combined NOT+REP reaches 50, talk to Vigo
• He will o er you a Player Base for purchase on Tenaris
• Buy the deed and y to Tenaris
• Click on Tenaris to Land
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Miscellaneous Mini Quests / Cutscenes / Achievements
Audra
• After you have freed a slave or two, Lieutenant Audra from Space Patrol
shows up every second night at the bar.
• Chat with her, and depending on the number to slaves you have rescued in
total she commends you and her APP goes up.
• Note that she commends you only once per meeting. (Even if your total slave
rescued count meets max required) So you have to chat with her 3 times more
(besides the rst time)
• Once her app is high enough (20 Slaves freed, multiple ejected stasis pods
count as multiples) she will greet you with “Freedom Champion”
• Now you can buy her a drink and give her a tour of your Ship with a Happy
Ending…
Verity
• If you rescued Verity you can invite her over to the ship when you are in Iltari
Station
• Use comms on your computer fro that before 20:00
• Meet up with Verity in the Mess Room at 20:00
• If you replicate her any two drinks she will from the second visit onwards do
pole dance demonstrations
• If you replicate her two Starburst 69 you can ask to show her around on the
ship (bridge favour ensues…)
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Achievements
Legion of Shadows Have 3 In ltrators ready for deployment in the Lab Cells and sleep one
night
Champion Pony Win three races with Nimhe and Seraphine respectively
Who Seraphine, Nimhe
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Trading and making Money (Best Strategy)
• Generally Recommended Sequence
• Phase I - Mining
• Phase II - Mining + Transport Missions
• Phase III - Bot Manufacturing / Arcade
• Phase IV - Bot Manufacturing + Smuggling + Bounty + Outer Belt Mining
• Phase V - Transport Krell Commodities (Plasmoid Spheres, Bio Weapons,
Bio Activators) for Sale to Iltari
• Mine the debris eld rst to get some money
• Buy one of the missing engine modules asap (Positron Stabilizer), then go to the
High Yield Asteroid eld in the 25% zone as soon as possible for better mining and
better returns
• Pimp your mining laser for more returns, get cargo bay extension to be able to
load all
• The scrap trader you encounter in space has the best prices for buying. It makes
sense to not splurge your money in the dock and wait for an encounter
(approximately every third space event is the trader)
• When you buy a subsystem (like the laser), you can install it from the Cargo Bay
subsystems tab
• The Subsystem con guration is done in the engine room (it will pull available
Subunits like Positron Stabilizers etc. from the cargo bay). You can also strip
subsystems and use the subunits elsewhere temporarily (e.g. to get to the
asteroids early)
• Liquor crates are highly lucrative. If you nd some, open them in your cargo bay
and sell the bottles (which go into your directory) at the bar.
• Send a bunch of good bots to the arcade to make 30-40k per night easily
• Watch out for good transport missions, they can also make you 50-500k apiece.
Higher values and more cargo with higher MC level.
• MISSIONS
• Missions can be taken on from your Computer in the Captains room
• Make sure you are at the designated coordinate to deliver the designated amount
at any date prior to due date.
• You can have 3 active missions per day (but do more of you re contract from your
computer during the day)
• The cargo window will in yellow on the right show quantities you need of active
missions. “Sell all” will spare that amount.
• If the Missions Due Today indicator shows up below the minimap of the ship a
delivery is due that day. Check it on the missions page with the PDA or look at the
red marks on the space map for mission that can be done.
• Missed missions will be purged overnight and will give you a negative REP impact
(transport failed) respectively negative NOT impact (bounty failed)
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Auto Trading
• Once you have your Base with Hangar in Tenaris you have access to 3 Auto Trading
Drones
• Set the Trade Route on your Computer
• For each Location (becomes available after visited once) you can select up to 3 Wares
to buy and trade. The Drone buys from left to right (greedy) until the 20t carry capacity
is full
• Ensure you select pro table wares (assess the tooltip Price Quotes)
• The Drones do one round trip per day, so make sure you select suitable wares for the
journey back as well
• Repair your Drones from time to time
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Minigame Mining
• Align on row or column with cursor keys. Yield multiplies with max number of
identical items (see left indicator)
• Get Salvage mystery rst for best e ect
• Engine performance increases number of salvage mysteries (one per 33% of
performance)
• Upgrading your Mining Laser with Subunits and getting a Cargo Bay compressor
helps with yield and turnover
• Avoid hitting Hazards
• If you mine more than you have cargo space, wares will be loaded prioritized by
value
• Special Items Per Mining Location
• Iltari - Outer Fields:
Promethium Ore, Rare Bot Crates, Iltari Exclusives
• Arellarti - Rillyti Fields:
Krell Exclusives
• Xenos - Xenos Fields:
• Voronian Exclusives
• Quthor - Burning Fields:
Infernium Ore, Drengarian Exclusives, Cluster Mines, Mil Bots
• NX010 - Expanse:
Swarm Exclusives
• Void - Void Fields:
Swarm Exclusives, Vault Keys
• Waystation System:
All Elements
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Reputation and Space Events
• For each ight there is a 50% chance of a space event (max 1 per day). Just y
around until you get it if you want it
• If you nd a wreck and salvage it, you can auction it o for 10k+ credits (leveled) or
have the chance to salvage a subunit or a stasis unit (Slaves). Release the stasis
pod into space and call space patrol for rescue and reward and +1 REP
• If you do a transport assist mission (from 50%+ engine performance available)
successfully you will get +1 REP and lots of money if you have free cargo space to
help out
• If you help out a stranded vessel with a component, you get +1 REP. Parts are
cleverly dismounted (less impact rst)
• If you have illegal wares (drugs, weapons, slaves) and run into space patrol, bribe
them for +1 NOT (max NOT 3)
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Vaultships And Unique Gear
• There are special unique shields and weapons available late in game
• With the Quest "Breaking The Cordon" in Quthor you will nd a Derelict Vaultship in
The Quarry (see Main Quest NX010 Section)
• This Vaultship yields a Quest Item (Armageddon Core) and on repeat visits random
Keys, Plating, AddOns
• In NX010 you will encounter traveling Vaultships.
• Vaultships (may require multiple keys)
• Vaultship "PSYCHONAUT": One choice of Hellhammer or Wails Of In nity
• Vaultship "FOR HER LIGHT": One choice of Barbed carapace or Mirage
• Vaultship "CHORD OF SOULS": Choice of (multiple) Keys, AddOns, Platings
• Note: Vaultships PSYCHONAUT and FOR HER LIGHT will only be encountered
once per game, so chose wisely
• You may acquire Vaultship Keys ( = Mysterious Cubes) by (a) searching the Derelict
Wreck, in (b) random Swarm loot, mining (c) the Expanse in NX010, as (d) reward
for the Deep Space Research Investment and - multiple at once - by (e) encounters
with "CHORD OF SOULS"
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Hidden Content / Misc
• Search the Engine Room for a poster. Pin it up on the engine (use on engine).
The poster on the engine and in Nimhe’s room can be clicked, for a large view.
When someone is in the room comments will follow
• Once you have access to Promethium, use it in your Lab for Hypertrain
• You can buy Eternium (valued 1 mil each) at Krogneath if you want to store large
sums of money in the pod for your next game
• Buy cloak modules for your Mk II cargo compressor to transport illegal goods
safely
• Search Engine Room for some Memory Cubes (J-Type Memory Restoration)
• Stay overnight at Arellarti Station while Khelara is set to do repair / replate...
• There is a stack of boxes outside the Iltari Sexbot Arcade. Search it once per day
for some nice nds...
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Appendix - Spanking Game
• Once unlocked, you can ask Vee in the evening (Computer) to report in infractions
• If she found one you can record it
• Next morning you can act on the recorded infraction (Discipline Button)
Minigame Success
• Use up all your action points without reaching stress 100
• Repeat use of single action results in penalty
• Success Levels I, II, III
• Success levels grant SUB increase (0.3, 0.5, 0.7, overnight promotion)
• Finish twice in II and get the Crop unlocked
• Finish twice in III and get the Plug unlocked
Failure
• Overstress, no SUB e ect
Combos
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Appendix - Combat
• You have unlimited moves, but every attack costs Action Points (AP). When your
AP are 0, you are immobile until all enemies have taken turns attacking, so plan
well.
• Always recommended(!): With 1 Turn left hide behind a rock and end Turn(T)
• Level 1 or Level 2 Mobs: Fire until you have only 1 Action Point (AP) left. Hide.
Rinse and repeat
• Level 3 Mobs with Seekers: Do not chase those mobs around the map, they will
swarm you with seekers and you’ll die. Nuke all but one in the rst round with high
end torpedoes. The last one can be defeated with conventional tactics.
• Level 4 Mobs (Krell Guards, Precursor Guardian)
If you encounter more than one nuke one in the rst round with BFT and hide from
the second. Repeat. If they get LOS on you during their turn you’re as good as
done. Get 5-6 AP by upgrading your MK2 engine with dynamics Modules or you’ll
have no chance
• Swarms (Level 2) open space encounter: Little to no cover. Nuke as many as you
can in rst round with torpedos and then slug it out.
• Match your gear to the level of your mission or you will most likely die
Level 1: Standard Photon Gear/Shield/Torpedo ok
Level 2: Neutronic Gear recommended
Level 3: Quantum Gear recommended
•
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Hull Plating
• The System maintenance menu in Engineering allows to add hull plates to the ship
• If the shields are gone, hull plates allow to absorb a hit
• If a hull hit is calculated, a side of the ship is randomly chosen and the a plate slot
is randomly chosen
• If there is a plate equipped in there, the hull hit damage is reduced by the plates
ablation potential, the rest goes to hull damage
• Hull plates are used up on hit, so repair empty slots from time to time
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Mobs
Marauder, Level 1
Loot: Crates, Level 1 Weapon, Photon Torpedo
Brigand, Level 2
Loot: AI-Cores (13%), Crates, Rare Crates, Level 2 Weapons, Neutronic Torpedo
Executor, Level 3
Loot: AI-Cores (25%), Mil Crates, Rare Crates, Cluster Mines, Up to Level 3 Shields, Weapons &
Torpedoes
Deploys Seeker Drones!
Hiveling, Level 1, Respawns, detonates on proximity, homes in once Guardian has been taken out
No Loot
The Assembler.
? Cannot be defeated but his drones carry valuable loot
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Weapons and Shields
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Scenario Tips: Rescuing Seraphine
• You best have 6 action points (doable with 3), level 3 shields and weapons and 4-6
BFT
• start moving to upper left corner rock
• ignore all seekers (unless you get an opportunistic hit in which also damages one
or two of the Krell ships
• from behind rock deal with two Krell. end turn as required
• then y down and kill last Krell
•
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Appendix - Bot Lab
2 3
6
8
1 Bot potential (= number of skills with 85 pts or more skill cap). Can be modi ed raised with add-ons
2 Bot cells, storage dots from where bots can be moved into bot lab con gurator.
3 Store bot back in cell or, if completed rent out to Sex Arcade or, if a matching order is available, Ful ll order and sell it
4 General bot information. IQ increases value but, depending on attitude (see escape probability below) overnight escape
probability increases. Traits give bonus or malus on value. Bots above 140 are illegal and may only be sold on the pirate base
or sent to the arcade there.
5 Lab charge. Energy is needed for manual training, bio and nano for repairs. Is re lled from cargo bay pods.
6 Add-ons with di erent e ects (all add ons are individually rolled / of di erent grade and e ectiveness)
- talent boosters increase a single cap, IQ boosters increase IQ, perversion enhancers improve all skill caps, immobilizers
ensure escape probability is reduced, …
7 Training tabs. Manual training if energy is available. Auto train trains all skills overnight without energy cost id active.
Hypertrain: Place Promethium in Lab Extension Slot and press hyper train. The next 20x manual training will have 5x e ect
per training. Not applied for auto train.
8 Bot components. Repair to increase value (uses bio or nano). If all bot parts are of the same category (Generation 1,2,3),
bot receives a value bonus. 100% repair requires TEC skill 10+. Increases PC TEC skill to max 10 (ca. +0.2 per use)
9 Generations:
Generation 1, 2 and 3 available. 100% of parts the same generation gives a 20% value bonus
Generation 2 resp. 3 have a chance of giving raw talent max of 120 resp. 140 for attributes
Generation 2 gets +20, generation 3 +40 o set to the IQ mean that is used for rolling IQ values
10 Grades:
Subpar - Basic - Advanced - Military Grade
Impact maximum value rolled for modi ers or skill bonus levels
11 Bot value is dynamically updated when con g is changed. Train bots to max for optimized value.
Achievable maximum value is around 25 Million Cr.
Values of 1 Million with full Gen 3 Bots are not overly di cult
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13 Personalities ad value bene ts from 0% (colonist, space marine, …) to max + 50% for “Princess”
14 Bot Upgrade
Place an AI Core in any extension slot (top right) and “Upgrade” will raise the cortex by one generation and reroll bot
attributes based on the new cortex
16 Quality Control
Depending on tech skill, QC has potential for +x skill up of max TEC skill level of player for x (per bot)
QC increases TEC skill of player to max 20 (ca 0.6 per use)
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Appendix - Crew Jobs
Crew members can bet assigned di erent Jobs in the morning depending on skills and
character progress. Jobs are checked for execution every hour. Depending on the Job, a
report on job results may show at 18:00.
T'Ris Diagnosis T'Ris will diagnose ship systems in need of repair. The Deck 1 Minimap will
show repair jobs with yellow dots.
Note: On some days there might be nothing to repair.
Buy Pods T'Ris will re-stock Energy, nanite, Bio Pods if your money is 50,000 Cr or
higher
Pods will be restocked up to 5 each.
Nimhe Craft Shells Nimhe will craft Shells with a random grade at a cost of certain Bot Crates
from Cargo
• Simple Shell / J, K, C / 3 Crates
• Exotic Shell / V, N / 3 Rare Crates
• Luxury Shell / L, P / 3 Mil Crates
• Rari ed Shell / I, G / 3 Precursor Crates
Crafting shells increases Nimhe's TEC skill by 0.3 per day. The game will
let you know once Nimhe can craft a certain shell type. You must give her a
shell once (Botlab Voucher) for hear to learn chat that model.
Upgrade Bot Nimhe will upgrade 3 identical Bot Parts from Lab Storage to a higher
Parts grade.
• If her TEC skill is < 15, she will upgrade to the next higher grade.
• If her TEC skill is 15-20, she will upgrade at least to Advanced,
• Ff her TEC skill is 20 or higher, she will upgrade to Military Grade.
Upgrading parts increases Nimhe's TEC skill by 0.3 per day
Procure Bot Nimhe will buy normal Bot Crates (5 max) for 15,000Cr each if your funds
Parts are above 80,000 Cr.
Vee Space Survey • Vee will check Space (Iltari system) for Space Oddities and might
nd one with a likelihood of 50%. Vee will report any ndings,
Space Oddities will be marked on your map for exploration for that
same day.
• Once her TEC is 40, Vee can nd Underverse Rifts (NX010 System)
Khelara Loadout Khelara will reload one Torpedo from Cargo every three turns during
combat.
Torpedos are selected by priority of value
Repair Ship • Khelara will repair all ship damages (sparks..) starting at 9:00
• T'Ris will regardless attribute the resulting favour points to you
• If Khelara is set to Repair and you are docked, Khelara will replate
the ship using available plates from cargo
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Actor Job Details
Seraphine Shopping Seraphine will acquire a random Surprise Crate every day. You must visit
her from 18:00 to get the Crate
Surprise crates in descending order of rarity
1. Ultimate Bot Crate: Mil-, Precursor Bot Crates, Full Bots, Elite AICores
2. Exclusive Crate: Halidium, Tellurium, Bio Activators, Plasmoid
Spheres, Nanotubes, Infernium Ore, Infernium Plating, Promethium Ore
3. Elite Gear Crate: Voron Torpedos, Cluster Mines, BFT Torpedos
4. Odd Crate: 16 Candles
5. Luxury Crate: Eternium, Voronian Vortex, Exclusive Liquor Crate, Rare
Bot Crate, Liquor Crate
6. Random Crate: Some Commodities
All Boxes are acquired by a massive discount o book value
Moira Wellness Moira will ensure crew wellness, reducing stress and improving mood
overnight
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Appendix - Console Cheats
• Enter Console Mode in game with SHIFT-O, leave console mode with
exit[+ENTER]
• GAME.money += 10000
• Cargo items:
• GAME.ship.loadWare("ITMPodEnergy")
• Other cargo codes:
ITMPodNano, ITMPodBio, ITMFlux, ITMPositron, ITMTunneling,
ITMOutput, ITMTorpedoBFT, ITMTorpedoVoron, ITMAICore,
ITMOrePromethium
• Inventory items:
• GAME.mc.addItem("ITMCandle")
• Smart Item add (will auto sort to cargo or inventory)
• GAME.addItemSmart("ITMabc")
• Other inventory item codes:
ITMLiquorFairy, ITMLiquorDrengarian, ITMLiquorVortex
Please note that some inventory items exist only for internal purposes and do not have
pictures. If you generate one of those "dummy" items into your inventory, then you might
experience crashes when the inventory is displayed.
To stay safe, only cheat yourself items you have already seen in your inventory...
Do NOT use variable & data changing mods. They will mess up your Game state
permanently!
-
DO NOT USE URM - IT WON'T WORK WITH SJX
You Have Been Warned!
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Appendix - Save-Game Best Practice
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Revision Index
V1.30 V1 Initial Version for V1.30
V1.30 V2 Annex Job Descriptions Added
V1.30 V2.2 Minor inconstencies / overlooked updates
V1.40 V1.4 Initial Version for V1.40
V1.50 Lost le during asset reorganization ... :(
V2.00 Added new content from 1.50 and 2.00
V2.05 Added new content from 2.05
V2.05 R3 Miscellaneous editorial xes
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