Rendering and Its Techniques
Rendering and Its Techniques
1. What is Rendering?
Rendering is the process of generating a photorealistic or non-photorealistic image from a
2D or 3D model using computer programs. It is a crucial step in computer graphics where
the final visual output is produced from scene data, which includes geometry, viewpoint,
texture, lighting, and shading information.
In the static digital art creation process, rendering entails mathematical calculations via a
software application and a manual method in which the artist finalizes their work by hand.
Although the concept is rather complicated, dozens of dedicated tools make the process a
whole lot easier.
Real-Time Rendering
Pre-Rendering
On the other hand, the pre-rendering technique is primarily used in the motion
picture industry, where highly realistic images and effects are required. Instead of
relying on a dedicated graphics card, this technique utilizes multi-core central
processing units for image calculations.
This technique renders images ahead of time, but the process may require more
time depending on the image complexity and the system’s rendering processing
capabilities.
Additionally, both rendering types use these popular rendering technologies:
Ray tracing – simulates natural light using specific algorithms and generates
realistic virtual rays, such as casting shadows and reflections on an object.
Scanline – an algorithm that rapidly creates images that work on a row-based rather
than pixel-based basis. Only processes the area within the camera’s field.
Radiosity – simulates light reflection from diffuse surfaces, which implies that every
pixel has its own color and produces or absorbs light.
5. Summary
Rendering is a fundamental concept in computer graphics. Forward rendering is efficient
and widely used in real-time applications, while backward rendering offers greater realism
at the cost of performance. Understanding these techniques helps in choosing the right
rendering pipeline based on the needs of the application.