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Mini Project Chess PDF

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12 views27 pages

Mini Project Chess PDF

Uploaded by

singhhardik4484
Copyright
© © All Rights Reserved
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AJAY KUMAR GARG ENGINEERING

COLLEGE
Department of Computer Science &Engineering

Internship Mini Project (BCS-554H)

CHESS GAME
Submitted To Submitted By
Mr Pradeep Gupta HARDIK SINGH
Assistant Professor (2200271690022) CSE (H)
Introduction

NAME OF COMPANY –UDEMY

DURATION OF Course – 56 hrs


TITLE OF THE COURSE – PYTHON
NAME OF YOUR PROJECT – CHESS Game
About Company
Udemy is a global online learning and teaching platform founded
in 2010, headquartered in San Francisco, USA. It provides a
marketplace where students can access over 210,000 courses
across a wide range of topics, including technology, business,
personal development, and more. These courses are taught by
expert instructors and cater to both individuals and organizations,
fostering skill development and professional growth. With a
mission to improve lives through learning, Udemy serves millions
of learners in over 180 countries, offering courses in multiple
languages and flexible learning options.
Objective of your Course
To provide learners with a comprehensive understanding
of Python programming, enabling them to:

 Master the fundamentals of Python, including syntax,


data structures, and control flow.

 Develop problem-solving skills through hands-on coding


exercises and projects.

 Gain proficiency in advanced concepts such as object-


oriented programming, file handling, and error handling.
 Learn to work with libraries and frameworks to perform
data analysis, web development, or automation tasks.

 Build real-world applications, enhancing their


programming confidence and career opportunities.

The course aims to equip participants with the skills


needed to effectively use Python in various domains such
as web development, data science, game development
and automation.
INTRODUCTION OF THE PROJECT
This project focuses on creating a digital implementation of the
classic game of chess using Python and the Pygame library. The
aim is to simulate a fully functional chessboard where players can
enjoy the game by adhering to standard chess rules.
The project involves:
 Designing a visually appealing and interactive chessboard.
 Implementing piece movement logic in compliance with chess
rules, ensuring valid moves for pawns, knights, rooks, bishops,
queens, and kings.
 Handling complex gameplay mechanics, such as check and
checkmate detection, to simulate strategic gameplay.
 Introducing restrictions to prevent illegal moves, such as moves
that would leave the king in check.
This project serves as an excellent platform for understanding
game development principles, enhancing programming logic, and
applying Python in real-world applications. It is a step towards
mastering Python for both functional and visually engaging
projects.
Feature’s , Game mechanics and
Implementation
1. Chessboard Design
 Implemented an 8x8 grid using Pygame's graphical rendering
capabilities.
 Used alternating colors for the tiles to mimic a real chessboard.
2. Piece Representation
 Each chess piece (pawn, knight, rook, bishop, queen, king) is
represented as an object in Python.
 Attributes such as position and type determine their behavior.
Feature’s , Game mechanics and
Implementation
Feature’s , Game mechanics and
Implementation
3. Valid Piece Movements
 Utilized object-oriented programming to define movement rules for
each piece:
o Pawn: Moves forward, captures diagonally, restricted to one or
two steps initially.
o Knight: Moves in an "L" shape.
o Bishop: Moves diagonally without limits, restricted by board
edges and other pieces.
o Rook: Moves vertically or horizontally, following similar
constraints.
Feature’s , Game mechanics and
Implementation
o Queen: Combines the abilities of the rook and bishop.
o King: Moves one square in any direction.
Implementation Logic:
 Developed individual movement functions for each piece.
 Validated moves by checking:
o Boundaries of the board.
o Obstructions by other pieces.
o Special cases like capturing moves.

4. Turn Management
Feature’s , Game mechanics and
Implementation
 Alternates player turns between white and black pieces, ensuring
proper flow of the game.
5. Check and Checkmate
 Check Detection:
o Identified when a king is under attack by any opponent piece.
o Implemented using a search function to simulate all possible
moves.
 Checkmate Detection:
o Determined if the king has no valid moves to escape check.
o Evaluated potential moves for all allied pieces to block or
eliminate the threat.
Feature’s , Game mechanics and
Implementation

o
Feature’s , Game mechanics and
Implementation
6. Highlighting Possible Moves
 Highlighting Valid Moves:
o When a piece is selected, all valid squares it can move to are
highlighted in a different color for clear visual feedback.
o Implemented by checking each piece’s movement rules and the
board state to determine reachable squares.
o For pieces like rooks, bishops, and queens, the valid moves are
dynamically calculated by iterating in each possible direction
until a block or capture occurs.
 Interactive Feedback:
Feature’s , Game mechanics and
Implementation
o The board updates in real-time, showing which squares are
clickable for the next move. This allows players to see all
available options before making a move.
Feature’s , Game mechanics and
Implementation

o
Feature’s , Game mechanics and
Implementation
7.Illegal Moves Prevention
 Added logic to block movements that would expose the king to a
check.
 Continuously validated each move before execution to ensure
compliance with chess rules.
8. Game End Conditions
 Handled situations like checkmate, stalemate, or draw due to
insufficient material.
Technology Used
1. Python:
o The primary programming language used for
implementing the chess game logic and
functionalities.
o Efficiently handles piece movement, rule
validation, and game mechanics such as check and
checkmate.
2. Pygame:
o A Python library utilized for developing the
graphical interface of the chess game.
o Enables rendering of the chessboard, pieces, and
interactive user input handling.
3. Object-Oriented Programming (OOP) Principles:
o Used to design the game structure by
representing chess pieces and their behaviors as
objects.
o Ensures modularity, scalability, and ease of
debugging in the project.
4. 2D Graphics:
o Employed for creating an engaging and visually
appealing chessboard layout and piece design.
5. Algorithm Design:
o Implemented algorithms for validating moves,
detecting check/checkmate conditions, and
enforcing game rules.
These technologies work together to deliver a seamless
and enjoyable chess-playing experience.
Future Scope
1. Enhanced Game Features:
o Implement advanced chess rules such as en
passant, castling, and stalemate detection.
o Add a timer to introduce time-based gameplay
modes like blitz or bullet chess.
2. Artificial Intelligence (AI) Opponent:
Develop an AI-powered opponent with varying
difficulty levels using algorithms like Minimax and
Alpha-Beta Pruning.
3. Multiplayer Mode:
o Enable online multiplayer functionality using
sockets or REST APIs to allow players to compete
remotely.
4. Game Replay and Analysis:
o Include functionality to save and replay games,
analyze moves, and provide feedback on
gameplay strategies.
5. Interactive Tutorials:
o Add tutorials for beginners to learn chess rules
and strategies through interactive
demonstrations.
6. Mobile and Web Integration:
o Expand the project to support mobile and web
platforms, making the game accessible across
devices.
7. Customizable Themes:
o Allow users to customize chessboards, pieces, and
backgrounds for a personalized gaming
experience.
These enhancements will significantly elevate the
project’s usability and functionality.
Conclusion
• The Chess Game Project showcases the successful
implementation of a classic board game using Python
and Pygame. Through this project, we achieved the
following:
 Designed a visually interactive chessboard and
implemented core chess rules.
 Developed robust logic to handle piece movements
and validate game states such as check and
checkmate.
 Gained valuable insights into game development,
algorithm design, and object-oriented
programming.
This project highlights the potential of Python and
Pygame for creating engaging applications and
serves as a foundation for further enhancements,
such as AI integration and multiplayer functionality.
The Chess Game Project is not just a demonstration
of technical skills but also a step toward exploring the
vast possibilities in software development and game
design.
Thank
You

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