Animation-Lect 02-25
Animation-Lect 02-25
Motion types
Outlines
• Type of movement
• Animation Easing
• 12 principle of animation
• Keyframes and inbetweens
• 2d – transformation
• 3d- transformation
• Camera – stereo camera
• Light and color
Types of movements
• Camera movement
• Character movement
• Camera and character
• bone – animation
• Text animation
keyframe Easing
• Timing and Spacing
• Constant
• Ease in
• Ease out
• Ease in ease out
1- Squash and stretch
• The purpose of squash and stretch is to give a sense of weight and
flexibility to drawn or computer animated objects.
2- Anticipation
• Anticipation: a baseball player making a pitch prepares for the action
by winding his arm back.
• Anticipation is used to prepare the audience for an action, and to
make the action appear more realistic.[9] A dancer jumping off the
floor has to bend the knees first;
• 3. Camera
• The arrangement of the viewing angle (camera) also has a crucial role
in appealing to audiences.
Exploring Inbetweening in Animation
• Animation, whether traditional or computer-based, relies on
various techniques to create the illusion of motion. One of the
most vital is inbetweening, or tweening, where frames are
generated between keyframes to create smooth transitions and
fluid motion.
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