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#11 Files - For - Everybody - Polymorph - Spells

Files for Everybody is a product series by Everybody Games aimed at enhancing the tabletop RPG experience, particularly for Pathfinder Second Edition. This document introduces new polymorph spells that allow spellcasters to transform themselves or their allies into various forms, providing unique abilities and tactical advantages. The spells are categorized as Common, but GMs are encouraged to adjust their rarity to fit their campaign settings.
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0% found this document useful (0 votes)
10 views7 pages

#11 Files - For - Everybody - Polymorph - Spells

Files for Everybody is a product series by Everybody Games aimed at enhancing the tabletop RPG experience, particularly for Pathfinder Second Edition. This document introduces new polymorph spells that allow spellcasters to transform themselves or their allies into various forms, providing unique abilities and tactical advantages. The spells are categorized as Common, but GMs are encouraged to adjust their rarity to fit their campaign settings.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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FILES FOR EVERYBODY

POLYMORPH SPELLS
Author Thilo Graf Rogue Genius Games to release Ultimate Occult and
Developer Alexander Augunas has remained with them since. In 2019, the company’s
Cover Art Karolyne Bastos, Luiz Prado name changed to Everybody Games in order to reflect
Interior Art Karolyne Bastos, Chan Yue Rong, Luiz our mission to get everyone gaming.
Prado
Graphic Design Alexander Augunas Want to check out a full listing of Everybody Games’
products and stay up-to-date with Everybody Games’
Declaration of Product Identity announcements? Visit http://www.everybodygames.
All company names, logos, and artwork, images, net!
graphics, illustrations, trade dress, and graphic design
elements and proper names are designated as Product You can also follow Everybody Games on Facebook at
Identity. Any rules, mechanics, illustrations, or other https://www.facebook.com/ttrpgeverybodygames
items previously designated as Open Game Content or on Twitter using our handle, @EBGamesLLC.
elsewhere or which are in the public domain are not
included in this declaration.

Files for Everybody: Nashi © 2019 by Everybody


Games

Pathfinder Compatibility
Compatibility with Pathfinder Second Edition
requires Pathfinder Second Edition from Paizo
Inc. See paizo.com/pathfinder to learn more
about Pathfinder. Paizo Inc. does not guarantee
compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Inc.
Pathfinder Second Edition and the Pathfinder Second
Edition Compatibility Logo are trademarks of Paizo Inc.
The Pathfinder-Icons font is © 2019 Paizo Inc. These
trademarks and copyrighted works are used under the
Pathfinder Second Edition Compatibility License.
See paizo.com/pathfinder/compatibility for more
information on this license.

About Everybody Gaming


Everybody Games began as the blog of Alexander
Augunas in January 2014 under the name Everyman
Gaming, where he wrote about Pathfinder Roleplaying
Game tips, tricks, and techniques for both players
and GMs. In May of 2014, Alex began talks with the
Know Direction Network about bringing his blog to
their site under the name Guidance. At the same
time, Alex transformed Everyman Gaming into
the company it is today so he could begin self-
publishing his works. In 2016, he teamed up with

02
Get Everyone Gaming!
Look, we get it. Getting your closest friends and family together for a Tabletop RPG Spells for Who?
session is tough. Not only do you need to pick a system that everyone wants to play, This product includes 3
but everybody needs to build characters that work well together, the GM needs to all-new polymorph spells
choose or create a perfect campaign pitch, and to top it all off you gotta find time that allow spellcasters
where everyone can get together and game. It’s not easy! Which is why you need a to assume radical new
publisher who knows how difficult it is to get everybody together and on the same forms or adjust objects
page. That’s why you need Everybody Games. in new and exciting ways.
Welcome to Files for Everybody, a Third-Party Pathfinder Second Edition product These spells are both
series brought to you by Everybody Games. We know how tough it is to get everybody listed as Common spells,
together around the table, so we try to provide you exactly the content you need to keep but GMs are encouraged
everybody excited and invested in your Pathfinder Second Edition campaign. From new to adjust their rarity as
classes to class feats, archetypes to skill feats, spells to rituals, ancestries and monsters, appropriate for their
and much more, Everybody Games has what you need to get everyone gaming! In Files campaign setting.
for Everybody, each file focuses on a specific topic, whether it be new feats, a new class, a
new ancestry, or something else entirely. We want it to be easy to navigate each File, and Background
keep our content simple to use and rewarding to master. Regardless of topic, we believe Some individuals are
that every issue in our Files for Everybody series is something special and wonderful, no born with innate, but
matter how small, and hopefully after this issue you’ll feel the same! ultimately limited
polymorphic abilities.
~ Alexander Augunas
Publisher & Crunchmaster of Everybody Games Faceshifter Background
You have an innate ability
to adjust your physical
appearance and size.
Choose two ability
boosts. One must be
Charisma and the other is
a free ability boost.
You’re an expert in
Deception skill. You
gain the benefits of
the chameleon gnome
heritage, even if you
aren’t a gnome. If you’re
already a gnome with
the chameleon gnome
heritage, you gain the
Quick Disguise feat
instead.

03
POLYMORPH
Polymorph spells allow spellcasters to warp their bodies (or the bodies of their allies)
into new forms for a variety of purposes. A spellcaster might use a polymorph spell to
increase the raw power of an otherwise feeble ally, provide new movement speeds or
tactics to a canny foe, or literally cow an opponent into submission. The following new
conjuration spells are Common by default, so they’re generally assumed to be available
unless the GM decides to restrict their rarity for the sake of the campaign.

Aquatic Form Spell 3 feet ; Melee [one-action] pummel, Damage 2d8 bludgeoning.
Polymorph Transmutation »» Cephalopod Speed 5 feet , swim Speed 20 feet;
Traditions arcane, primal wavesense 30 feet; Melee [one-action] arm (agile, reach 10
Cast [two-actions] somatic, verbal feet), Damage 2d4 bludgeoning ; Jet [two-actions] (move) You
Duration 1 minute move up to 120 feet in a straight line through the
You reshape your body into a Medium aquatic water without triggering reactions.
animal battle form. When you cast this spell, choose »» Fish swim Speed 35 feet; wavesense 30 feet; Melee
amoeboid, aquatic mammal, cephalopod, or fish. You [one-action] jaws, Damage 2d8 piercing; breathe underwater,
decide the specific type of animal (such as dolphin or but not in air.
orca for aquatic mammal), but this has no effect on the Heightened (4th) Your battle form is Large, your
form’s Size or statistics. While in this form, you gain the swim Speed gains a +10-foot status bonus, and
animal trait if you choose aquatic mammal, cephalopod your attacks have a 10-foot reach, unless you
or fish. If you choose amoeboid, you instead gain the choose cephalopod, in which case they have a
ooze trait. If you choose amoeboid, cephalopod or fish, 15-foot reach. You must have enough space to
you also gain the aquatic trait. If you choose aquatic expand into or the spell is lost. You instead gain 10
mammal, you instead gain the amphibious trait . You temporary HP, AC = 18 + your level, attack modifier
can Dismiss the spell. +16, damage bonus +9, and Athletics +16.
You gain the following statistics and abilities Heightened (5th) Your battle form is Huge, your
regardless of which battle form you choose: swim Speed gains a +15-foot status bonus, and
»» AC = 17 + your level. Ignore your armor’s check your attacks have a 15-foot reach, unless you
penalty and Speed reduction. choose cephalopod, in which case they have a
»» 5 temporary Hit Points. 20-foot reach. You must have enough space to
»» Low-light vision. expand into or the spell is lost. You instead gain 15
»» One or more unarmed melee attacks specific to the temporary HP, AC = 18 + your level, attack modifier
battle form you choose, which are the only attacks +18, damage bonus +7 and double the number of
you can use. You're trained with them. Your attack damage dice, and Athletics +20.
modifier is +14, and your damage bonus is +5. These
attacks are Strength based (for the purpose of the Ooze Form Spell 3
enfeebled condition, for example). If your unarmed Polymorph Transmutation
attack bonus is higher, you can use it instead. Traditions arcane, primal
»» Athletics modifier of +14, unless your own modifier Cast [two-actions] somatic, verbal
is higher. Duration 1 minute
You also gain specific abilities based on the type of You reshape your body into a Medium ooze battle form.
creature you choose. When you cast this spell, choose sewer ooze, gelatinous
»» Amoeboid Speed 10 feet, climb Speed 10 feet, swim cube, ochre jelly or black pudding. While in this form,
Speed 15 feet; motion sense 60 feet, no vision; an you gain the ooze trait. You can Dismiss the spell.
amoeboid can sense nearby movement through You gain the following statistics and abilities
vibrations and air or water movement; Melee [one-action] regardless of which battle form you choose:
pseudopod, Damage 1d6 bludgeoning plus 1d4 acid; »» AC = 16 + your level. Ignore your armor’s check
breathe underwater, but not in air. penalty and Speed reduction.
»» Aquatic Mammal swim Speed 35 feet; wavesense 30 »» 10 temporary Hit Points.

04
»» Precise motion sense 60 feet and no vision. against the target’s Reflex DC to grab them.
Motion sense You can sense nearby motion »» Sewer Ooze You gain Filth Wave.
through vibration and air movement. Filth Wave [one-action] Frequency once per spell; Effect You
»» One or more unarmed melee attacks specific to the unleash a wave of filth, covering all creatures within
battle form you choose, which are the only attacks a 20-foot emanation. Each creature in the area must
you can use. You're trained with them. Your attack succeed at a Reflex save or take 1d4 acid damage and
modifier is +14, and your damage bonus is +5. These take a –10-foot penalty to its Speeds for 1 minute (on
attacks are Strength based (for the purpose of the a critical fail, the creature also falls prone). A creature
enfeebled condition, for example). If your unarmed can spend an Interact action to reduce the Speed
attack bonus is higher, you can use it instead. penalty by 5 feet with each action.
»» Mindless Mode [reaction] Trigger You fail a Will save Heightened (5th) Your battle form is Huge, and your
against a mental effect. Effect You gain the attacks have a 15-foot reach. You must have enough
mindless trait for the spell’s duration, granting space to expand into or the spell is lost. You instead
you immunity to mental effects (including the gain 20 temporary HP, AC = 18 + your level, attack
triggering effect). Your Charisma and Intelligence modifier +18, damage bonus +7 and double the
modifiers are reduced to –5 and you cannot use number of damage dice. You also gain resistance
concentrate actions. 5 to precision damage and resistance 5 to extra
You also gain specific abilities based on the type of damage from critical hits. If the resistance is greater
creature you choose. than the extra damage, it reduces the extra damage
»» Black Pudding Speed 15 feet, climb Speed 15 feet; to 0 but doesn't reduce the attack's normal damage.
Melee [one-action] pseudopod, Damage 1d4 bludgeoning »» Black Pudding Increase the acid damage you deal to
plus 1d6 acid. weapons that hit you to 2d8 acid damage.
»» Gelatinous Cube Speed 15 feet; Melee [one-action] cube face »» Gelatinous Cube You gain Paralysis.
Damage 2d4 bludgeoning Paralysis (incapacitation) A creature that you
»» Ochre Jelly Speed 15 feet; Melee [one-action] pseudopod, Engulf or hit with a pseudopod is paralyzed unless it
Damage 1d6 bludgeoning plus 1d4 acid. succeeds at a Fortitude save. A victim can attempt a
»» Sewer Ooze Speed 10 feet; Melee [one-action] pseudopod, new save to recover at the end of each of its turns.
Damage 1d4 bludgeoning plus 1d4 acid. »» Ochre Jelly You gain the Constrict ability. Your
Heightened (4th) Your battle form is Large, and your Constrict damage is equal to your pseudopod
attacks have a 10-foot reach. You must have enough damage and the DC is equal to your Spell DC.
space to expand into or the spell is lost. You instead »» Sewer Ooze The frequency of your Filth Wave
gain 15 temporary HP, AC = 17 + your level, attack improves to three times per spell.
modifier +16, damage bonus +9. You also gain specific
abilities based on the type of creature you choose. Polymorph Tools Cantrip 1
»» Black Pudding When a foe hits you with a metal or Cantrip Polymorph Transmutation
wooden weapon, the foe must succeed at a Reflex Traditions arcane, occult, primal
save or the weapon takes 2d6 acid damage (after Cast 10 minutes (somatic, verbal, material)
dealing damage to you normally). Thrown weapons Range touch; Targets 1 non-magical kit, instrument or
and ammunition automatically take this damage set of tools of up to 2 Bulk
with no save. Duration 1 day
»» Gelatinous Cube You gain Engulf, Transparent, and You transmute the target, adjusting its form or
a Stealth modifier of +14, unless your own modifier properties in one of the following ways. You can
is higher. Dismiss the spell.
Engulf [two-actions] DC = your Spell DC, 2d6 acid, Escape »» Compact You optimize the target’s form, reducing
DC = your Spell DC, Rupture 7. its Bulk by half. Targets with 1 Bulk are reduced to
Transparent You become so clear that you are light Bulk, and targets with light Bulk are reduced to
difficult to spot. While you are stationary, other negligible Bulk.
creatures cannot notice you unless they succeed »» Reshape You reshape the target into a different
at a Perception check (DC = your Spell DC), and a type of kit, instrument, or set of tools. The type
creature must be Searching to attempt this check. of gear that you reshape the target into must be
A creature that walks into you is Engulfed. non-magical and non-consumable and have an item
»» Ochre Jelly Your pseudopod gains Lesser Grab. level equal to twice the spell’s level or less. The
Lesser Grab [one-action] As Grab, except after using the target gains all the properties of its new shape and
action you must succeed at an Athletics check functions as a typical of its type would.

05
OPEN GAME LICENSE VERSION 1.0A specifically excludes the Open Game Content; (f) “Trademark” means the logos,

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 names, mark, sign, motto, designs that are used by a Contributor to identify itself

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the Product Identity and is an enhancement over the prior art and any additional 3. Offer and Acceptance: By Using the Open Game Content You indicate Your

content clearly identified as Open Game Content by the Contributor, and means acceptance of the terms of this License.

any work covered by this License, including translations and derivative works under 4. Grant and Consideration: In consideration for agreeing to use this License,

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means product and product line names, logos and identifying marks including license with the exact terms of this License to Use, the Open Game Content.

trade dress; artifacts; creatures heros; stories, storylines, plots, thematic elements, 5. Representation of Authority to Contribute: If You are contributing original

dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, material as Open Game Content, You represent that Your Contributions are Your

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personalities, teams, personas, likenesses and special abilities; places, locations, 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE

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logos, symbols, or graphic designs; and any other trademark or registered trademark Open Game Content You are copying, modifying or distributing, and You must add

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06
NOTICE of any original Open Game Content you Distribute.

7. Use of Product Identity: You agree not to Use any Product Identity, including as

an indication as to compatibility, except as expressly licensed in another, independent

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indicate compatibility or co-adaptability with any Trademark or Registered Trademark

in conjunction with a work containing Open Game Content except as expressly

licensed in another, independent Agreement with the owner of such Trademark or

Registered Trademark. The use of any Product Identity in Open Game Content does

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NEXT TIME!
in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate

which portions of the work that you are distributing are Open Game Content.

9. Updating the License: Wizards or its designated Agents may publish updated

versions of this License. You may use any authorized version of this License to In Issue 12 of Everybody Games’s Files for Everybody,
copy, modify and distribute any Open Game Content originally distributed under author Alexander Augunas is updating another one of
any version of this License. Everybody Games’s fan-favorite races into a Pathfinder
10. Copy of this License: You MUST include a copy of this License with every 2E ancestry! The mephians (sometimes disparagingly
copy of the Open Game Content You Distribute. called skunkfolk) are an insular people with strong
11. Use of Contributor Credits: You may not market or advertise the Open communal traditions and an infamous ability to secret
Game Content using the name of any Contributor unless You have written a foul-smelling, sweat-like liquid from special glads on
permission from the Contributor to do so. their tails. Files for Everybody: Mephians will include
12. Inability to Comply: If it is impossible for You to comply with any of the full rules for playing a mephian character, as well as all-
terms of this License with respect to some or all of the Open Game Content due to new class options, gear, and other player options.
statute, judicial order, or governmental regulation then You may not Use any Open

Game Material so affected. Get Everybody Gaming with


13. Termination: This License will terminate automatically if You fail to comply Everybody Games!
with all terms herein and fail to cure such breach within 30 days of becoming

aware of the breach. All sublicenses shall survive the termination of this License.

14. Reformation: If any provision of this License is held to be unenforceable, such

provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE

Open Game License v 1.0a © 2000, Wizards of the Coast, Inc.

System Reference Document © 2000, Wizards of the Coast, Inc.; Authors:

Jonathan Tweet, Monte Cook, and Skip Williams, based on material by E. Gary

Gygax and Dave Arneson.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers:

Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Files for Everybody: Polymorph Spells © 2020, Paizo Inc.; Designers: Thilo

Graf. Developers: Alexander Augunas.

07

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