Squid Games Rule Booklet
Squid Games Rule Booklet
🟢 Objective:
Be the rst to reach the nish line without being caught moving during a Red Light.
⚠ Basic Rules:
1. Start Line & Finish Line will be clearly marked.
2. Movement is only allowed during Green Light.
3. If a player moves during Red Light, they are eliminated.
4. A referee or Game Master will monitor for any movement.
5. Players must freeze completely during Red Light (no shaking, no stepping, no wobbling!).
6. Players to cross the nish line without getting caught wins.
🧷 Safety First!
• No running at full speed—walk or jog to avoid collisions.
• Wear proper footwear (no slippers or heels).
• Be respectful and avoid pushing/shoving.
⌛ Time Limit
• 40 seconds
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🧣Handkerchief Snatch– Round 2
Rules
👥 Number of Players:
• 2 players per match
• Knockout
🎯 Objective:
Snatch the handkerchief placed in the center before your opponent and return safely to
your side without being tagged.
🧻 Setup:
• A handkerchief (or ag) is placed in the center of a marked circle or
rectangular area.
• Each player stands at opposite ends of the arena/line.
• A safe zone is marked outside the circle .
• Each player will be numbered according to their positions from one end of half
circle.
🛑 Basic Rules:
1. When the referee shouts “Go!”/or no. is called out both players race to snatch the
handkerchief.
2. The player who grabs the handkerchief must run back to their safe zone without
getting tagged.
3. The opponent can tag the player with the handkerchief before they reach their side.
4. If the player is tagged before reaching safety, they are eliminated.
5. If the player reaches the safe zone successfully with the hanky, they win the
round.
6. No pushing, tripping, or aggressive behavior.
7. If both players grab the hanky at the same time, a rematch is held.
🧾 Game Flow:
1. A chart containing 40 images (objects, symbols, shapes, etc.) will be displayed to all
teams for 30 seconds only.
2. During this time, teams must observe silently—no talking, pointing, or note-taking
allowed.
3. After the chart is taken away, teams will be given a turn to describe and recall the
images to the referee.
4. Only one member speaks at a time, but they can switch turns with coordination.
5. Teams must recall:
• Correct image
• Correct sequence (1 to 40)
• Correct color
6. The referee will score each team's response based on accuracy and sequence.
🏁 Scoring Criteria:
• 1 point for each correctly named image
• +1 bonus point for correct position in the sequence
• +1 bonus point for correct color (if applicable)
• Teams with highest total scores move to the next round
• In case of a tie, a rapid- re recall round may be held.
⏳ Time Limits:
🏆 Winning Criteria:
• Top scoring teams based on total correct recall + sequence + color will qualify for
the next round
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🧩 Word Guess – Round 4 Rules
👥 Team Format:
• Teams of 6 to 8 players
• 2 teams face o in each match
• One team advances to the nal round
🎯 Objective:
Teams must guess words correctly through acting and interaction, with a twist of
team vs. team challenge.
📋 Round Structure:
🟡 Part 1: Solo Word Performance (6 Words)
1. Each team will receive 6 words privately from the organizers.
2. One member at a time from the team can come up, collect one word, and return
to act it out for their teammates.
3. No speaking, mouthing, or sound e ects allowed—only gestures and acting.
4. The team must guess the word within 30 seconds.
5. Repeat this for all 6 words.
6. 1 point per correct guess.