Re4b en A5
Re4b en A5
The book you currently see is free and is available in opensource form. But some-
times I need to do something for money, so sorry in advance for placing my adver-
tisement right here.
I can’t accept full-time job offers, I mostly work remotely on small tasks, like these:
Decrypting a database, managing unknown type of files
Due to NDA agreement, I can’t reveal many details about the last case, but the case
in ”Encrypted database case #1” article is heavily based on a real case.
Rewriting some kind of old EXE or DLL file back to C/C++
Dongles
Occasionally I do software copy-protection dongle replacements or dongle emula-
tors. In general, it is somewhat unlawful to break software protection, so I can do
this only if these conditions are met:
• software company who developed the software product does not exist any-
more to my best knowledge;
• the software product is older than 10 years;
• you have a dongle to read information from it. In other words, I can only help
to those who still uses some very old software, completely satisfied with it,
but afraid of dongle electrical breakage and there are no company who can
still sell the dongle replacement.
These includes ancient MS-DOS and UNIX software. Software for exotic computer
architectures (like MIPS, DEC Alpha, PowerPC) accepted as well.
Examples of my work you may find here:
• My book devoted to reverse engineering has a part about copy-protection
dongles: 81.
• Finding unknown algorithm using only input/output pairs and Z3 SMT solver
article
• About MicroPhar (93c46-baseed dongle) emulation in DosBox.
• Source code of DOS MicroPhar emulator using EMM386 I/O interception API
i
Contact me
E-Mail: dennis(a)yurichev.com .
ii
Reverse Engineering for
Beginners
Dennis Yurichev
Reverse Engineering for Beginners
Dennis Yurichev
<dennis(a)yurichev.com>
cba
©2013-2016, Dennis Yurichev.
This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International (CC BY-SA 4.0) license. To view a copy of this license, visit
https://creativecommons.org/licenses/by-sa/4.0/.
Text version (July 26, 2016).
The latest version (and Russian edition) of this text is accessible at beginners.re.
An A4-format version is also available there.
The cover was made by Andy Nechaevsky: facebook.
i
Call for translators!
You may want to help me with translation this work into languages other than
English and Russian. Just send me any piece of translated text (no matter how
short) and I’ll put it into my LaTeX source code.
Speed isn’t important, because this is open-source project, after all. Your name will
be mentioned as project contributor. Korean, Chinese and Persian languages are
reserved by publishers. English and Russian versions I do by myself, but my English
is still that horrible, so I’m very grateful for any notes about grammar, etc. Even my
Russian is also flawed, so I’m grateful for notes about Russian text as well!
So do not hesitate to contact me: dennis(a)yurichev.com .
ii
iii
ABRIDGED CONTENTS
Abridged contents
I Code patterns 1
IV Java 913
VI OS-specific 1015
iv
Contents
I Code patterns 1
1 Method 3
2 Some basics 5
2.1 A short introduction to the CPU . . . . . . . . . . . . . . . . . . . . . . . 5
2.1.1 A couple of words about different ISA1 s . . . . . . . . . . . . . 6
2.2 Numeral systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
2.2.1 Octal numeral system . . . . . . . . . . . . . . . . . . . . . . . . . 8
2.2.2 Divisibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
4 Hello, world! 14
4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.1.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
4.1.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
4.1.3 GCC: AT&T syntax . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.2 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.2.1 MSVC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.2.2 GCC—x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
4.3 GCC—one more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
4.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
4.4.1 Non-optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . 24
4.4.2 Non-optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . . 27
4.4.3 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . 28
4.4.4 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . 29
1 Instruction Set Architecture
v
CONTENTS
4.4.5 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
4.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.5.1 A word about the “global pointer” . . . . . . . . . . . . . . . . . 35
4.5.2 Optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
4.5.3 Non-optimizing GCC . . . . . . . . . . . . . . . . . . . . . . . . . . 38
4.5.4 Role of the stack frame in this example . . . . . . . . . . . . . . 40
4.5.5 Optimizing GCC: load it into GDB . . . . . . . . . . . . . . . . . . 41
4.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
4.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
6 Stack 45
6.1 Why does the stack grow backwards? . . . . . . . . . . . . . . . . . . . . 46
6.2 What is the stack used for? . . . . . . . . . . . . . . . . . . . . . . . . . . 47
6.2.1 Save the function’s return address . . . . . . . . . . . . . . . . . 47
6.2.2 Passing function arguments . . . . . . . . . . . . . . . . . . . . . 49
6.2.3 Local variable storage . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.2.4 x86: alloca() function . . . . . . . . . . . . . . . . . . . . . . . . . 50
6.2.5 (Windows) SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
6.2.6 Buffer overflow protection . . . . . . . . . . . . . . . . . . . . . . 54
6.2.7 Automatic deallocation of data in stack . . . . . . . . . . . . . 54
6.3 A typical stack layout . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
6.4 Noise in stack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
6.4.1 MSVC 2013 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
6.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60
8 scanf() 104
8.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
vi
CONTENTS
8.1.1 About pointers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
8.1.2 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
8.1.3 MSVC + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
8.1.4 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112
8.1.5 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
8.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116
8.2 Global variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
8.2.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
8.2.2 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . 121
8.2.3 GCC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
8.2.4 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
8.2.5 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . 123
8.2.6 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
8.2.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
8.3 scanf() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132
8.3.1 MSVC: x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
8.3.2 MSVC: x86: IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134
8.3.3 MSVC: x86 + OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . 139
8.3.4 MSVC: x86 + Hiew . . . . . . . . . . . . . . . . . . . . . . . . . . . 141
8.3.5 MSVC: x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142
8.3.6 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
8.3.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146
8.3.8 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
8.4 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147
vii
CONTENTS
10.3 Returning a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 165
11 Pointers 168
11.1 Global variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
11.2 Local variables example . . . . . . . . . . . . . . . . . . . . . . . . . . . . 174
11.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
14 switch()/case/default 225
14.1 Small number of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
14.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 225
viii
CONTENTS
14.1.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . 237
14.1.3 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . 238
14.1.4 ARM64: Non-optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . 239
14.1.5 ARM64: Optimizing GCC (Linaro) 4.9 . . . . . . . . . . . . . . . 240
14.1.6 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241
14.1.7 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
14.2 A lot of cases . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 242
14.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 243
14.2.2 ARM: Optimizing Keil 6/2013 (ARM mode) . . . . . . . . . . . . 250
14.2.3 ARM: Optimizing Keil 6/2013 (Thumb mode) . . . . . . . . . . 253
14.2.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 255
14.2.5 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
14.3 When there are several case statements in one block . . . . . . . . . 259
14.3.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 260
14.3.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262
14.3.3 ARM64: Optimizing GCC 4.9.1 . . . . . . . . . . . . . . . . . . . . 262
14.4 Fall-through . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
14.4.1 MSVC x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 265
14.4.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 266
14.5 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
14.5.1 Exercise #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268
15 Loops 269
15.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
15.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269
15.1.2 x86: OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
15.1.3 x86: tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 276
15.1.4 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279
15.1.5 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 283
15.1.6 One more thing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 284
15.2 Memory blocks copying routine . . . . . . . . . . . . . . . . . . . . . . . 284
15.2.1 Straight-forward implementation . . . . . . . . . . . . . . . . . 285
15.2.2 ARM in ARM mode . . . . . . . . . . . . . . . . . . . . . . . . . . . 286
15.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 287
15.2.4 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
15.3 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 288
15.4 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291
ix
CONTENTS
17 Replacing arithmetic instructions to other ones 308
17.1 Multiplication . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 308
17.1.1 Multiplication using addition . . . . . . . . . . . . . . . . . . . . 308
17.1.2 Multiplication using shifting . . . . . . . . . . . . . . . . . . . . . 309
17.1.3 Multiplication using shifting, subtracting, and adding . . . . . 310
17.2 Division . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315
17.2.1 Division using shifts . . . . . . . . . . . . . . . . . . . . . . . . . . 315
17.3 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
19 Arrays 381
19.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 381
19.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 382
19.1.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 386
19.1.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 390
19.2 Buffer overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 392
19.2.1 Reading outside array bounds . . . . . . . . . . . . . . . . . . . . 392
19.2.2 Writing beyond array bounds . . . . . . . . . . . . . . . . . . . . 395
x
CONTENTS
19.3 Buffer overflow protection methods . . . . . . . . . . . . . . . . . . . . . 401
19.3.1 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . 404
19.4 One more word about arrays . . . . . . . . . . . . . . . . . . . . . . . . . 406
19.5 Array of pointers to strings . . . . . . . . . . . . . . . . . . . . . . . . . . 407
19.5.1 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 408
19.5.2 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 409
19.5.3 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
19.5.4 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 412
19.5.5 Array overflow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 413
19.6 Multidimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . 417
19.6.1 Two-dimensional array example . . . . . . . . . . . . . . . . . . 418
19.6.2 Access two-dimensional array as one-dimensional . . . . . . 420
19.6.3 Three-dimensional array example . . . . . . . . . . . . . . . . . 422
19.6.4 More examples . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 427
19.7 Pack of strings as a two-dimensional array . . . . . . . . . . . . . . . . 427
19.7.1 32-bit ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 430
19.7.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 431
19.7.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 432
19.7.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
19.8 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
19.9 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433
xi
CONTENTS
20.5.2 x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 469
20.5.3 ARM + Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . 473
20.5.4 ARM + Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . 474
20.5.5 ARM64 + Optimizing GCC 4.9 . . . . . . . . . . . . . . . . . . . . 474
20.5.6 ARM64 + Non-optimizing GCC 4.9 . . . . . . . . . . . . . . . . . 475
20.5.7 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 476
20.6 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 479
20.6.1 Check for specific bit (known at compile stage) . . . . . . . . 479
20.6.2 Check for specific bit (specified at runtime) . . . . . . . . . . . 480
20.6.3 Set specific bit (known at compile stage) . . . . . . . . . . . . . 480
20.6.4 Set specific bit (specified at runtime) . . . . . . . . . . . . . . . 481
20.6.5 Clear specific bit (known at compile stage) . . . . . . . . . . . 481
20.6.6 Clear specific bit (specified at runtime) . . . . . . . . . . . . . . 482
20.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 482
22 Structures 491
22.1 MSVC: SYSTEMTIME example . . . . . . . . . . . . . . . . . . . . . . . . . 491
22.1.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 494
22.1.2 Replacing the structure with array . . . . . . . . . . . . . . . . . 495
22.2 Let’s allocate space for a structure using malloc() . . . . . . . . . . . . 497
22.3 UNIX: struct tm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
22.3.1 Linux . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 500
22.3.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 504
22.3.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 506
22.3.4 Structure as a set of values . . . . . . . . . . . . . . . . . . . . . 508
22.3.5 Structure as an array of 32-bit words . . . . . . . . . . . . . . . 511
22.3.6 Structure as an array of bytes . . . . . . . . . . . . . . . . . . . . 513
22.4 Fields packing in structure . . . . . . . . . . . . . . . . . . . . . . . . . . . 515
22.4.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 516
22.4.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 521
22.4.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523
22.4.4 One more word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
22.5 Nested structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524
22.5.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
22.6 Bit fields in a structure . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
22.6.1 CPUID example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 527
xii
CONTENTS
22.6.2 Working with the float type as with a structure . . . . . . . . . 534
22.7 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 538
23 Unions 539
23.1 Pseudo-random number generator example . . . . . . . . . . . . . . . . 539
23.1.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 541
23.1.2 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 542
23.1.3 ARM (ARM mode) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 544
23.2 Calculating machine epsilon . . . . . . . . . . . . . . . . . . . . . . . . . 546
23.2.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 547
23.2.2 ARM64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
23.2.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 548
23.2.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 549
23.3 Fast square root calculation . . . . . . . . . . . . . . . . . . . . . . . . . . 549
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25.5.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 583
26 SIMD 584
26.1 Vectorization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 585
26.1.1 Addition example . . . . . . . . . . . . . . . . . . . . . . . . . . . 586
26.1.2 Memory copy example . . . . . . . . . . . . . . . . . . . . . . . . 594
26.2 SIMD strlen() implementation . . . . . . . . . . . . . . . . . . . . . 599
27 64 bits 605
27.1 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 605
27.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
27.3 Float point numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 615
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32.2 Encryption . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
32.3 RAID3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
32.4 XOR swap algorithm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 648
32.5 XOR linked list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 649
33 Endianness 651
33.1 Big-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
33.2 Little-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 651
33.3 Example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
33.4 Bi-endian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 652
33.5 Converting data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 653
34 Memory 654
35 CPU 656
35.1 Branch predictors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656
35.2 Data dependencies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 656
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41 Loops: several iterators 695
41.1 Three iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 695
41.2 Two iterators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 696
41.3 Intel C++ 2011 case . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 699
43 Division by 9 708
43.1 x86 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 708
43.2 ARM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 710
43.2.1 Optimizing Xcode 4.6.3 (LLVM) (ARM mode) . . . . . . . . . . . 710
43.2.2 Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode) . . . . . . . . 711
43.2.3 Non-optimizing Xcode 4.6.3 (LLVM) and Keil 6/2013 . . . . . 711
43.3 MIPS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
43.4 How it works . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 712
43.4.1 More theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
43.5 Getting the divisor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
43.5.1 Variant #1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 714
43.5.2 Variant #2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 716
43.6 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 717
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46 C99 restrict 742
52 Obfuscation 784
52.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 784
52.2 Executable code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 785
52.2.1 Inserting garbage . . . . . . . . . . . . . . . . . . . . . . . . . . . 785
52.2.2 Replacing instructions with bloated equivalents . . . . . . . . 786
52.2.3 Always executed/never executed code . . . . . . . . . . . . . . 786
52.2.4 Making a lot of mess . . . . . . . . . . . . . . . . . . . . . . . . . 787
52.2.5 Using indirect pointers . . . . . . . . . . . . . . . . . . . . . . . . 787
52.3 Virtual machine / pseudo-code . . . . . . . . . . . . . . . . . . . . . . . . 788
52.4 Other things to mention . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788
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52.5 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 788
53 C++ 789
53.1 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 789
53.1.1 A simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . 789
53.1.2 Class inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . 798
53.1.3 Encapsulation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 803
53.1.4 Multiple inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . 805
53.1.5 Virtual methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 810
53.2 ostream . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 814
53.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 816
53.4 STL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
53.4.1 std::string . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 817
53.4.2 std::list . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828
53.4.3 std::vector . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 843
53.4.4 std::map and std::set . . . . . . . . . . . . . . . . . . . . . . . . . . 854
IV Java 913
57 Java 914
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57.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 914
57.2 Returning a value . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 915
57.3 Simple calculating functions . . . . . . . . . . . . . . . . . . . . . . . . . 921
57.4 JVM4 memory model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
57.5 Simple function calling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 925
57.6 Calling beep() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 928
57.7 Linear congruential PRNG5 . . . . . . . . . . . . . . . . . . . . . . . . . . 928
57.8 Conditional jumps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 930
57.9 Passing arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 934
57.10Bitfields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 935
57.11Loops . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 937
57.12switch() . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 940
57.13Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 941
57.13.1 Simple example . . . . . . . . . . . . . . . . . . . . . . . . . . . . 941
57.13.2 Summing elements of array . . . . . . . . . . . . . . . . . . . . . 943
57.13.3 The only argument of the main() function is an array too 944
57.13.4 Pre-initialized array of strings . . . . . . . . . . . . . . . . . . . . 945
57.13.5 Variadic functions . . . . . . . . . . . . . . . . . . . . . . . . . . . 948
57.13.6 Two-dimensional arrays . . . . . . . . . . . . . . . . . . . . . . . . 951
57.13.7 Three-dimensional arrays . . . . . . . . . . . . . . . . . . . . . . 952
57.13.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
57.14Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
57.14.1 First example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 954
57.14.2 Second example . . . . . . . . . . . . . . . . . . . . . . . . . . . . 955
57.15Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 957
57.16Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 962
57.17Simple patching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 965
57.17.1 First example . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 965
57.17.2 Second example . . . . . . . . . . . . . . . . . . . . . . . . . . . . 967
57.18Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 970
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58.3 Intel FORTRAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 975
58.4 Watcom, OpenWatcom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 975
58.4.1 Name mangling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 975
58.5 Borland . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 976
58.5.1 Delphi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 976
58.6 Other known DLLs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 979
60 Strings 984
60.1 Text strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 984
60.1.1 C/C++ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 984
60.1.2 Borland Delphi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 985
60.1.3 Unicode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 985
60.1.4 Base64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 989
60.2 Error/debug messages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 990
60.3 Suspicious magic strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 990
62 Constants 994
62.1 Magic numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 995
62.1.1 Dates . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 996
62.1.2 DHCP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 997
62.2 Searching for constants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 997
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66.3.4 CDFS6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1010
66.3.5 32-bit x86 executable code . . . . . . . . . . . . . . . . . . . . . 1011
66.3.6 BMP graphics files . . . . . . . . . . . . . . . . . . . . . . . . . . . 1012
66.4 Memory “snapshots” comparing . . . . . . . . . . . . . . . . . . . . . . . 1013
66.4.1 Windows registry . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1014
66.4.2 Blink-comparator . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1014
VI OS-specific 1015
67 Arguments passing methods (calling conventions) 1016
67.1 cdecl . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1016
67.2 stdcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1016
67.2.1 Functions with variable number of arguments . . . . . . . . . 1018
67.3 fastcall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1018
67.3.1 GCC regparm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
67.3.2 Watcom/OpenWatcom . . . . . . . . . . . . . . . . . . . . . . . . . 1020
67.4 thiscall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
67.5 x86-64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
67.5.1 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1020
67.5.2 Linux x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1024
67.6 Return values of float and double type . . . . . . . . . . . . . . . . . . . 1025
67.7 Modifying arguments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1025
67.8 Taking a pointer to function argument . . . . . . . . . . . . . . . . . . . 1026
70 Linux 1039
70.1 Position-independent code . . . . . . . . . . . . . . . . . . . . . . . . . . 1039
70.1.1 Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1043
70.2 LD_PRELOAD hack in Linux . . . . . . . . . . . . . . . . . . . . . . . . . . 1043
71 Windows NT 1047
71.1 CRT (win32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1047
71.2 Win32 PE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1052
71.2.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
6 Compact Disc File System
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71.2.2 Base address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
71.2.3 Subsystem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1054
71.2.4 OS version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1054
71.2.5 Sections . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1055
71.2.6 Relocations (relocs) . . . . . . . . . . . . . . . . . . . . . . . . . . 1056
71.2.7 Exports and imports . . . . . . . . . . . . . . . . . . . . . . . . . . 1057
71.2.8 Resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1061
71.2.9 .NET . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1061
71.2.10TLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1062
71.2.11Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1062
71.2.12Further reading . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1062
71.3 Windows SEH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1063
71.3.1 Let’s forget about MSVC . . . . . . . . . . . . . . . . . . . . . . . . 1063
71.3.2 Now let’s get back to MSVC . . . . . . . . . . . . . . . . . . . . . 1070
71.3.3 Windows x64 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1091
71.3.4 Read more about SEH . . . . . . . . . . . . . . . . . . . . . . . . . 1096
71.4 Windows NT: Critical section . . . . . . . . . . . . . . . . . . . . . . . . . 1097
73 Debugger 1102
73.1 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
73.2 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
73.3 tracer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1102
75 Decompilers 1105
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79.1 Exercises . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1126
81 Dongles 1139
81.1 Example #1: MacOS Classic and PowerPC . . . . . . . . . . . . . . . . . 1139
81.2 Example #2: SCO OpenServer . . . . . . . . . . . . . . . . . . . . . . . . . 1150
81.2.1 Decrypting error messages . . . . . . . . . . . . . . . . . . . . . . 1162
81.3 Example #3: MS-DOS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1166
83 SAP 1220
83.1 About SAP client network traffic compression . . . . . . . . . . . . . . 1220
83.2 SAP 6.0 password checking functions . . . . . . . . . . . . . . . . . . . . 1238
86 Demos 1269
86.1 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 . . . . . . . . . . . . . . . . 1269
86.1.1 Trixter’s 42 byte version . . . . . . . . . . . . . . . . . . . . . . . . 1270
86.1.2 My attempt to reduce Trixter’s version: 27 bytes . . . . . . . . 1271
86.1.3 Taking random memory garbage as a source of randomness 1272
86.1.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1273
86.2 Mandelbrot set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1274
86.2.1 Theory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1275
86.2.2 Let’s get back to the demo . . . . . . . . . . . . . . . . . . . . . . 1281
86.2.3 My “fixed” version . . . . . . . . . . . . . . . . . . . . . . . . . . . 1284
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87.2.1 Exercise . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1296
95 OpenMP 1334
95.1 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1337
95.2 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1340
96 Itanium 1343
100Blogs 1355
100.1Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1355
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101Other 1356
Afterword 1358
102Questions? 1358
Appendix 1360
A x86 1360
A.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1360
A.2 General purpose registers . . . . . . . . . . . . . . . . . . . . . . . . . . . 1360
A.2.1 RAX/EAX/AX/AL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
A.2.2 RBX/EBX/BX/BL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
A.2.3 RCX/ECX/CX/CL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1361
A.2.4 RDX/EDX/DX/DL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1362
A.2.5 RSI/ESI/SI/SIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1362
A.2.6 RDI/EDI/DI/DIL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1362
A.2.7 R8/R8D/R8W/R8L . . . . . . . . . . . . . . . . . . . . . . . . . . . 1363
A.2.8 R9/R9D/R9W/R9L . . . . . . . . . . . . . . . . . . . . . . . . . . . 1363
A.2.9 R10/R10D/R10W/R10L . . . . . . . . . . . . . . . . . . . . . . . . 1363
A.2.10 R11/R11D/R11W/R11L . . . . . . . . . . . . . . . . . . . . . . . . 1363
A.2.11 R12/R12D/R12W/R12L . . . . . . . . . . . . . . . . . . . . . . . . 1364
A.2.12 R13/R13D/R13W/R13L . . . . . . . . . . . . . . . . . . . . . . . . 1364
A.2.13 R14/R14D/R14W/R14L . . . . . . . . . . . . . . . . . . . . . . . . 1364
A.2.14 R15/R15D/R15W/R15L . . . . . . . . . . . . . . . . . . . . . . . . 1364
A.2.15 RSP/ESP/SP/SPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
A.2.16 RBP/EBP/BP/BPL . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
A.2.17 RIP/EIP/IP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1365
A.2.18 CS/DS/ES/SS/FS/GS . . . . . . . . . . . . . . . . . . . . . . . . . . 1366
A.2.19 Flags register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1366
A.3 FPU registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1367
A.3.1 Control Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1368
A.3.2 Status Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1368
A.3.3 Tag Word . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1369
A.4 SIMD registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
A.4.1 MMX registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
A.4.2 SSE and AVX registers . . . . . . . . . . . . . . . . . . . . . . . . . 1370
A.5 Debugging registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1370
A.5.1 DR6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1371
A.5.2 DR7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1371
A.6 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1372
A.6.1 Prefixes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1372
xxv
CONTENTS
A.6.2 Most frequently used instructions . . . . . . . . . . . . . . . . . 1373
A.6.3 Less frequently used instructions . . . . . . . . . . . . . . . . . . 1380
A.6.4 FPU instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1387
A.6.5 Instructions having printable ASCII opcode . . . . . . . . . . . 1389
B ARM 1392
B.1 Terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1392
B.2 Versions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1392
B.3 32-bit ARM (AArch32) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1393
B.3.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . 1393
B.3.2 Current Program Status Register (CPSR) . . . . . . . . . . . . . 1393
B.3.3 VFP (floating point) and NEON registers . . . . . . . . . . . . . 1394
B.4 64-bit ARM (AArch64) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1394
B.4.1 General purpose registers . . . . . . . . . . . . . . . . . . . . . . 1394
B.5 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1395
B.5.1 Conditional codes table . . . . . . . . . . . . . . . . . . . . . . . . 1396
C MIPS 1397
C.1 Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1397
C.1.1 General purpose registers GPR7 . . . . . . . . . . . . . . . . . . . 1397
C.1.2 Floating-point registers . . . . . . . . . . . . . . . . . . . . . . . . 1398
C.2 Instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1398
C.2.1 Jump instructions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1398
F Cheatsheets 1402
F.1 IDA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1402
F.2 OllyDbg . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1403
F.3 MSVC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1404
F.4 GCC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1404
F.5 GDB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1404
Index 1416
Bibliography 1425
xxvi
CONTENTS
Preface
There are several popular meanings of the term “reverse engineering”: 1) The re-
verse engineering of software: researching compiled programs; 2) The scanning of
3D structures and the subsequent digital manipulation required in order to dupli-
cate them; 3) Recreating DBMS8 structure. This book is about the first meaning.
xxvii
CONTENTS
About the author
Dennis Yurichev is an experienced reverse
engineer and programmer. He can be con-
tacted by email: dennis(a)yurichev.com.
• “It’s very well done .. and for free .. amazing.”12 Daniel Bilar, Siege Technolo-
gies, LLC.
• “... excellent and free”13 Pete Finnigan, Oracle RDBMS security guru.
• “... book is interesting, great job!” Michael Sikorski, author of Practical Mal-
ware Analysis: The Hands-On Guide to Dissecting Malicious Software.
• “... my compliments for the very nice tutorial!” Herbert Bos, full professor at
the Vrije Universiteit Amsterdam, co-author of Modern Operating Systems (4th
Edition).
• “... It is amazing and unbelievable.” Luis Rocha, CISSP / ISSAP, Technical
Manager, Network & Information Security at Verizon Business.
• “Thanks for the great work and your book.” Joris van de Vis, SAP Netweaver
& Security specialist.
• “... reasonable intro to some of the techniques.”14 Mike Stay, teacher at the
Federal Law Enforcement Training Center, Georgia, US.
• “I love this book! I have several students reading it at the moment, plan to
use it in graduate course.”15 Sergey Bratus, Research Assistant Professor at
12 twitter.com/daniel_bilar/status/436578617221742593
13 twitter.com/petefinnigan/status/400551705797869568
14 reddit
15 twitter.com/sergeybratus/status/505590326560833536
xxviii
CONTENTS
the Computer Science Department at Dartmouth College
• “Dennis @Yurichev has published an impressive (and free!) book on reverse
engineering”16 Tanel Poder, Oracle RDBMS performance tuning expert .
• “This book is some kind of Wikipedia to beginners...” Archer, Chinese Trans-
lator, IT Security Researcher.
Thanks
For patiently answering all my questions: Andrey “herm1t” Baranovich, Slava “Avid”
Kazakov.
For sending me notes about mistakes and inaccuracies: Stanislav “Beaver” Bobryt-
skyy, Alexander Lysenko, Shell Rocket, Zhu Ruijin, Changmin Heo, Alexander “Solar
Designer” Peslyak, Vitor Vidal, Federico Ramondino, Mark Wilson..
For helping me in other ways: Andrew Zubinski, Arnaud Patard (rtp on #debian-arm
IRC), noshadow on #gcc IRC, Aliaksandr Autayeu, Mohsen Mostafa Jokar.
For translating the book into Simplified Chinese: Antiy Labs (antiy.cn), Archer.
For translating the book into Korean: Byungho Min.
For translating the book into Dutch: Cedric Sambre (AKA Midas).
For translating the book into Spanish: Diego Boy, Luis Alberto Espinosa Calvo.
For translating the book into Portuguese: Thales Stevan de A. Gois.
For translating the book into Italian: Federico Ramondino.
For proofreading: Alexander “Lstar” Chernenkiy, Vladimir Botov, Andrei Brazhuk,
Mark “Logxen” Cooper, Yuan Jochen Kang, Mal Malakov, Lewis Porter, Jarle Thorsen.
Vasil Kolev did a great amount of work in proofreading and correcting many mis-
takes.
For illustrations and cover art: Andy Nechaevsky.
Thanks also to all the folks on github.com who have contributed notes and correc-
tions.
Many LATEX packages were used: I would like to thank the authors as well.
16 twitter.com/TanelPoder/status/524668104065159169
xxix
CONTENTS
Donors
Those who supported me during the time when I wrote significant part of the book:
2 * Oleg Vygovsky (50+100 UAH), Daniel Bilar ($50), James Truscott ($4.5), Luis
Rocha ($63), Joris van de Vis ($127), Richard S Shultz ($20), Jang Minchang ($20),
Shade Atlas (5 AUD), Yao Xiao ($10), Pawel Szczur (40 CHF), Justin Simms ($20),
Shawn the R0ck ($27), Ki Chan Ahn ($50), Triop AB (100 SEK), Ange Albertini (e10+50),
Sergey Lukianov (300 RUR), Ludvig Gislason (200 SEK), Gérard Labadie (e40), Sergey
Volchkov (10 AUD), Vankayala Vigneswararao ($50), Philippe Teuwen ($4), Martin
Haeberli ($10), Victor Cazacov (e5), Tobias Sturzenegger (10 CHF), Sonny Thai ($15),
Bayna AlZaabi ($75), Redfive B.V. (e25), Joona Oskari Heikkilä (e5), Marshall Bishop
($50), Nicolas Werner (e12), Jeremy Brown ($100), Alexandre Borges ($25), Vladimir
Dikovski (e50), Jiarui Hong (100.00 SEK), Jim Di (500 RUR), Tan Vincent ($30), Sri
Harsha Kandrakota (10 AUD), Pillay Harish (10 SGD), Timur Valiev (230 RUR), Carlos
Garcia Prado (e10), Salikov Alexander (500 RUR), Oliver Whitehouse (30 GBP), Katy
Moe ($14), Maxim Dyakonov ($3), Sebastian Aguilera (e20), Hans-Martin Münch
(e15), Jarle Thorsen (100 NOK), Vitaly Osipov ($100), Yuri Romanov (1000 RUR),
Aliaksandr Autayeu (e10), Tudor Azoitei ($40), Z0vsky (e10), Yu Dai ($10).
Thanks a lot to every donor!
mini-FAQ
xxx
CONTENTS
Q: May I print this book / use it for teaching?
A: Of course! That’s why the book is licensed under the Creative Commons license
(CC BY-SA 4.0).
Q: Why is this book free? You’ve done great job. This is suspicious, as many other
free things.
A: In my own experience, authors of technical literature do this mostly for self-
advertisement purposes. It’s not possible to get any decent money from such work.
Q: How does one get a job in reverse engineering?
A: There are hiring threads that appear from time to time on reddit, devoted to RE20
(2013 Q3, 2014). Try looking there.
A somewhat related hiring thread can be found in the “netsec” subreddit: 2014 Q2.
Q: I have a question...
A: Send it to me by email (dennis(a)yurichev.com).
This is the A5-format version for e-book readers. Although the content is mostly
the same, the illustrations are resized and probably not readable. You may try to
change scale in your e-book reader. Otherwise, you can always view them in the
A4-format version here: beginners.re.
20 reddit.com/r/ReverseEngineering/
xxxi
Part I
Code patterns
1
Everything is comprehended
through comparison
Author unknown
2
Chapter 1
Method
When the author of this book first started learning C and, later, C++, he used to
write small pieces of code, compile them, and then look at the assembly language
output. This made it very easy for him to understand what was going on in the
code that he had written. 1 . He did it so many times that the relationship between
the C/C++ code and what the compiler produced was imprinted deeply in his mind.
It’s easy to imagine instantly a rough outline of C code’s appearance and function.
Perhaps this technique could be helpful for others.
Sometimes ancient compilers are used here, in order to get the shortest (or sim-
plest) possible code snippet.
Exercises
When the author of this book studied assembly language, he also often compiled
small C-functions and then rewrote them gradually to assembly, trying to make
their code as short as possible. This probably is not worth doing in real-world
scenarios today, because it’s hard to compete with modern compilers in terms of
efficiency. It is, however, a very good way to gain a better understanding of assem-
bly. Feel free, therefore, to take any assembly code from this book and try to make
it shorter. However, don’t forget to test what you have written.
1 In fact, he still does it when he can’t understand what a particular bit of code does.
3
Optimization levels and debug information
Source code can be compiled by different compilers with various optimization lev-
els. A typical compiler has about three such levels, where level zero means disable
optimization. Optimization can also be targeted towards code size or code speed.
A non-optimizing compiler is faster and produces more understandable (albeit ver-
bose) code, whereas an optimizing compiler is slower and tries to produce code
that runs faster (but is not necessarily more compact). In addition to optimization
levels and direction, a compiler can include in the resulting file some debug infor-
mation, thus producing code for easy debugging. One of the important features of
the ´debug’ code is that it might contain links between each line of the source code
and the respective machine code addresses. Optimizing compilers, on the other
hand, tend to produce output where entire lines of source code can be optimized
away and thus not even be present in the resulting machine code. Reverse engi-
neers can encounter either version, simply because some developers turn on the
compiler’s optimization flags and others do not. Because of this, we’ll try to work
on examples of both debug and release versions of the code featured in this book,
where possible.
4
Chapter 2
Some basics
The CPU is the device that executes the machine code a program consists of.
A short glossary:
Instruction : A primitive CPU command. The simplest examples include: moving
data between registers, working with memory, primitive arithmetic opera-
tions. As a rule, each CPU has its own instruction set architecture (ISA).
Machine code : Code that the CPU directly processes. Each instruction is usually
encoded by several bytes.
Assembly language : Mnemonic code and some extensions like macros that are
intended to make a programmer’s life easier.
CPU register : Each CPU has a fixed set of general purpose registers (GPR). ≈ 8 in
x86, ≈ 16 in x86-64, ≈ 16 in ARM. The easiest way to understand a register is
to think of it as an untyped temporary variable. Imagine if you were working
with a high-level PL1 and could only use eight 32-bit (or 64-bit) variables.
Yet a lot can be done using just these!
One might wonder why there needs to be a difference between machine code and
a PL. The answer lies in the fact that humans and CPUs are not alike—it is much
easier for humans to use a high-level PL like C/C++, Java, Python, etc., but it is
easier for a CPU to use a much lower level of abstraction. Perhaps it would be
possible to invent a CPU that can execute high-level PL code, but it would be many
times more complex than the CPUs we know of today. In a similar fashion, it is very
1 Programming language
5
2.1. A SHORT INTRODUCTION TO THE CPU
inconvenient for humans to write in assembly language, due to it being so low-level
and difficult to write in without making a huge number of annoying mistakes. The
program that converts the high-level PL code into assembly is called a compiler. 2 .
The x86 ISA has always been one with variable-length opcodes, so when the 64-bit
era came, the x64 extensions did not impact the ISA very significantly. In fact, the
x86 ISA still contains a lot of instructions that first appeared in 16-bit 8086 CPU,
yet are still found in the CPUs of today. ARM is a RISC3 CPU designed with constant-
length opcode in mind, which had some advantages in the past. In the very begin-
ning, all ARM instructions were encoded in 4 bytes4 . This is now referred to as
“ARM mode”. Then they thought it wasn’t as frugal as they first imagined. In fact,
most used CPU instructions5 in real world applications can be encoded using less
information. They therefore added another ISA, called Thumb, where each instruc-
tion was encoded in just 2 bytes. This is now referred as “Thumb mode”. However,
not all ARM instructions can be encoded in just 2 bytes, so the Thumb instruc-
tion set is somewhat limited. It is worth noting that code compiled for ARM mode
and Thumb mode may of course coexist within one single program. The ARM cre-
ators thought Thumb could be extended, giving rise to Thumb-2, which appeared
in ARMv7. Thumb-2 still uses 2-byte instructions, but has some new instructions
which have the size of 4 bytes. There is a common misconception that Thumb-2
is a mix of ARM and Thumb. This is incorrect. Rather, Thumb-2 was extended to
fully support all processor features so it could compete with ARM mode—a goal
that was clearly achieved, as the majority of applications for iPod/iPhone/iPad are
compiled for the Thumb-2 instruction set (admittedly, largely due to the fact that
Xcode does this by default). Later the 64-bit ARM came out. This ISA has 4-byte
opcodes, and lacked the need of any additional Thumb mode. However, the 64-bit
requirements affected the ISA, resulting in us now having three ARM instruction
sets: ARM mode, Thumb mode (including Thumb-2) and ARM64. These ISAs inter-
sect partially, but it can be said that they are different ISAs, rather than variations
of the same one. Therefore, we would try to add fragments of code in all three ARM
ISAs in this book. There are, by the way, many other RISC ISAs with fixed length
32-bit opcodes, such as MIPS, PowerPC and Alpha AXP.
2 Old-school Russian literature also use term “translator”.
3 Reduced instruction set computing
4 By the way, fixed-length instructions are handy because one can calculate the next (or previous)
instruction address without effort. This feature will be discussed in the switch() operator ( 14.2.2 on
page 250) section.
5 These are MOV/PUSH/CALL/Jcc
6
2.2. NUMERAL SYSTEMS
2.2 Numeral systems
Humans accustomed to decimal numeral system probably because almost all ones
has 10 fingers. Nevertheless, number 10 has no significant meaning in science
and mathematics. Natural numeral system in digital electronics is binary: 0 is for
absence of current in wire and 1 for presence. 10 in binary is 2 in decimal, 100 in
binary is 4 in decimal and so on.
How to convert from one system to another?
Positional notation is used almost everywhere, this means, the digit (number placed
in single character) has some weight depending on where it is placed. If 2 is placed
at the rightmost place, it’s 2. If it is placed at the place one digit before rightmost,
it’s 20.
What 1234 stands for?
103 ⋅ 3 + 102 ⋅ 2 + 101 ⋅ 3 + 1 ⋅ 4 = 1234 or 1000 ⋅ 3 + 100 ⋅ 2 + 10 ⋅ 3 + 4 = 1234
Same story for binary numbers, but base is 2 instead of 10. What 101011 stands
for?
25 ⋅1+24 ⋅0+23 ⋅1+22 ⋅0+21 ⋅1+1⋅1 = 43 or 32⋅1+16⋅0+8⋅1+4⋅0+2⋅1+1 = 43
Positional notation can be opposed to non-positional notation such as Roman nu-
meric system. Perhaps, humankind switched to positional notation because it’s
easier to do basic operations (addition, multiplication, etc) on paper by hand.
Indeed, binary numbers can be added, subtracted and so on in the very same as
taught in schools, but only 2 digits are available.
Binary numbers are bulky when represented in source code and dumps, so that is
where hexadecimal numeral system can be used. Hexadecimal system uses 0..9
numbers and also 6 Latin characters: A..F. Each hexadecimal digit takes 4 bits or 4
binary digits, so it’s very easy to convert from binary number to hexadecimal and
back, even manually, in one’s mind.
7
2.2. NUMERAL SYSTEMS
A 1010 10
B 1011 11
C 1100 12
D 1101 13
E 1110 14
F 1111 15
As many *NIX users know, chmod argument can be a number of 3 digits. The first
one is rights for owner of file, second is rights for group (to which file belongs),
third is for everyone else. And each digit can be represented in binary form:
8
2.2. NUMERAL SYSTEMS
2.2.2 Divisibility
When you see a decimal number like 120, you can quickly deduce that it’s divisible
by 10, because the last digit is zero. In the same way, 123400 is divisible by 100,
because two last digits are zeroes.
Likewise, hexadecimal number 0x1230 is divisible by 0x10 (or 16), 0x123000 is
divisible by 0x1000 (or 4096), etc.
9
2.2. NUMERAL SYSTEMS
Binary number 0b1000101000 is divisible by 0b1000 (8), etc.
This property can be used often to realize quickly if a size of some block in memory
is padded to some boundary. For example, sections in PE7 files are almost always
started at addresses ending with 3 hexadecimal zeroes: 0x41000, 0x10001000,
etc. The reason behind this is in the fact that almost all PE sections are padded to
boundary of 0x1000 (4096) bytes.
7 Portable Executable
10
Chapter 3
The simplest possible function is arguably one that simply returns a constant value:
Here it is:
Listing 3.1: C/C++ Code
int f()
{
return 123;
};
3.1 x86
Here’s what both the optimizing GCC and MSVC compilers produce on the x86 plat-
form:
Listing 3.2: Optimizing GCC/MSVC (assembly output)
f:
mov eax, 123
ret
There are just two instructions: the first places the value 123 into the EAX register,
which is used by convention for storing the return value and the second one is RET ,
which returns execution to the caller.
The caller will take the result from the EAX register.
11
3.2. ARM
3.2 ARM
ARM uses the register R0 for returning the results of functions, so 123 is copied
into R0 .
The return address is not saved on the local stack in the ARM ISA, but rather in the
link register, so the BX LR instruction causes execution to jump to that address—
effectively returning execution to the caller.
It is worth noting that MOV is a misleading name for the instruction in both x86
and ARM ISAs.
The data is not in fact moved, but copied.
3.3 MIPS
There are two naming conventions used in the world of MIPS when naming regis-
ters: by number (from $0 to $31) or by pseudoname ($V0, $A0, etc).
The GCC assembly output below lists registers by number:
12
3.3. MIPS
The $2 (or $V0) register is used to store the function’s return value. LI stands for
“Load Immediate” and is the MIPS equivalent to MOV .
The other instruction is the jump instruction (J or JR) which returns the execution
flow to the caller, jumping to the address in the $31 (or $RA) register.
This is the register analogous to LR2 in ARM.
You might be wondering why positions of the the load instruction (LI) and the jump
instruction (J or JR) are swapped. This is due to a RISC feature called “branch delay
slot”.
The reason this happens is a quirk in the architecture of some RISC ISAs and isn’t
important for our purposes—we just need to remember that in MIPS, the instruc-
tion following a jump or branch instruction is executed before the jump/branch
instruction itself.
As a consequence, branch instructions always swap places with the instruction
which must be executed beforehand.
Register and instruction names in the world of MIPS are traditionally written in
lowercase. However, for the sake of consistency, we’ll stick to using uppercase
letters, as it is the convention followed by all other ISAs featured this book.
2 Link Register
13
Chapter 4
Hello, world!
Let’s use the famous example from the book “The C programming Language”[Ker88]:
#include <stdio.h>
int main()
{
printf("hello, world\n");
return 0;
}
4.1 x86
4.1.1 MSVC
14
4.1. X86
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG3830
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS
int main()
{
printf($SG3830);
return 0;
}
Let’s go back to the assembly listing. As we can see, the string is terminated by a
zero byte, which is standard for C/C++ strings. More about C/C++ strings: 60.1.1 on
page 984.
In the code segment, _TEXT , there is only one function so far: main() . The
function main() starts with prologue code and ends with epilogue code (like
almost any function) 1 .
1 You can read more about it in the section about function prologues and epilogues ( 5 on page 43).
15
4.1. X86
After the function prologue we see the call to the printf() function: CALL _printf .
Before the call the string address (or a pointer to it) containing our greeting is
placed on the stack with the help of the PUSH instruction.
When the printf() function returns the control to the main() function, the
string address (or a pointer to it) is still on the stack. Since we do not need it
anymore, the stack pointer (the ESP register) needs to be corrected.
After calling printf() , the original C/C++ code contains the statement return 0 —
return 0 as the result of the main() function.
In the generated code this is implemented by the instruction XOR EAX, EAX .
XOR is in fact just “eXclusive OR”3 but the compilers often use it instead of MOV EAX, 0 —
again because it is a slightly shorter opcode (2 bytes for XOR against 5 for MOV ).
Some compilers emit SUB EAX, EAX , which means SUBtract the value in the
EAX from the value in EAX , which, in any case, results in zero.
2 CPU flags, however, are modified
3 wikipedia
16
4.1. X86
The last instruction RET returns the control to the caller. Usually, this is C/C++
CRT4 code, which, in turn, returns control to the OS.
4.1.2 GCC
Now let’s try to compile the same C/C++ code in the GCC 4.4.1 compiler in Linux:
gcc 1.c -o 1 . Next, with the assistance of the IDA disassembler, let’s see how
the main() function was created. IDA, like MSVC, uses Intel-syntax5 .
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aHelloWorld ; "hello, world⤦
Ç \n"
mov [esp+10h+var_10], eax
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same. The address of the hello, world string (stored
in the data segment) is loaded in the EAX register first and then it is saved onto the
stack. In addition, the function prologue contains AND ESP, 0FFFFFFF0h —
this instruction aligns the ESP register value on a 16-byte boundary. This results
in all values in the stack being aligned the same way (The CPU performs better if
the values it is dealing with are located in memory at addresses aligned on a 4-byte
or 16-byte boundary)6 .
SUB ESP, 10h allocates 16 bytes on the stack. Although, as we can see here-
after, only 4 are necessary here.
This is because the size of the allocated stack is also aligned on a 16-byte boundary.
4C runtime library
5 We could also have GCC produce assembly listings in Intel-syntax by applying the options
-S -masm=intel .
6 Wikipedia: Data structure alignment
17
4.1. X86
The string address (or a pointer to the string) is then stored directly onto the stack
without using the PUSH instruction. var_10 —is a local variable and is also an
argument for printf() . Read about it below.
The last instruction, LEAVE —is the equivalent of the MOV ESP, EBP and
POP EBP instruction pair —in other words, this instruction sets the stack pointer
( ESP ) back and restores the EBP register to its initial state. This is necessary
since we modified these register values ( ESP and EBP ) at the beginning of the
function (by executing MOV EBP, ESP / AND ESP, … ).
Let’s see how this can be represented in assembly language AT&T syntax. This
syntax is much more popular in the UNIX-world.
We get this:
18
4.1. X86
movl $.LC0, (%esp)
call printf
movl $0, %eax
leave
.cfi_restore 5
.cfi_def_cfa 4, 4
ret
.cfi_endproc
.LFE0:
.size main, .-main
.ident "GCC: (Ubuntu/Linaro 4.7.3-1ubuntu1) 4.7.3"
.section .note.GNU-stack,"",@progbits
The listing contains many macros (beginning with dot). These are not interesting
for us at the moment.
For now, for the sake of simplification, we can ignore them (except the .string macro
which encodes a null-terminated character sequence just like a C-string). Then we’ll
see this 7 :
Some of the major differences between Intel and AT&T syntax are:
• Source and destination operands are written in opposite order.
In Intel-syntax: <instruction> <destination operand> <source operand>.
In AT&T syntax: <instruction> <source operand> <destination operand>.
Here is an easy way to memorise the difference: when you deal with Intel-
syntax, you can imagine that there is an equality sign (=) between operands
and when you deal with AT&T-syntax imagine there is a right arrow (→) 8 .
7 This GCC option can be used to eliminate “unnecessary” macros: -fno-asynchronous-unwind-tables
8 By the way, in some C standard functions (e.g., memcpy(), strcpy()) the arguments are listed in the
19
4.2. X86-64
• AT&T: Before register names, a percent sign must be written (%) and before
numbers a dollar sign ($). Parentheses are used instead of brackets.
• AT&T: A suffix is added to instructions to define the operand size:
– q — quad (64 bits)
– l — long (32 bits)
– w — word (16 bits)
– b — byte (8 bits)
Let’s go back to the compiled result: it is identical to what we saw in IDA. With one
subtle difference: 0FFFFFFF0h is presented as $-16 . It is the same thing: 16
in the decimal system is 0x10 in hexadecimaal. -0x10 is equal to 0xFFFFFFF0
(for a 32-bit data type).
One more thing: the return value is to be set to 0 by using the usual MOV , not
XOR . MOV just loads a value to a register. Its name is a misnomer (data is not
moved but rather copied). In other architectures, this instruction is named “LOAD”
or “STORE” or something similar.
4.2 x86-64
4.2.1 MSVC—x86-64
main PROC
sub rsp, 40
lea rcx, OFFSET FLAT:$SG2989
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
same way as in Intel-syntax: first the pointer to the destination memory block, and then the pointer to
the source memory block.
20
4.2. X86-64
In x86-64, all registers were extended to 64-bit and now their names have an R-
prefix. In order to use the stack less often (in other words, to access external memo-
ry/cache less often), there exists a popular way to pass function arguments via reg-
isters (fastcall) 67.3 on page 1018. I.e., a part of the function arguments is passed
in registers, the rest—via the stack. In Win64, 4 function arguments are passed in
the RCX , RDX , R8 , R9 registers. That is what we see here: a pointer to the
string for printf() is now passed not in the stack, but in the RCX register. The
pointers are 64-bit now, so they are passed in the 64-bit registers (which have the
R- prefix). However, for backward compatibility, it is still possible to access the
32-bit parts, using the E- prefix. This is how the RAX / EAX / AX / AL register
looks like in x86-64:
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
The main() function returns an int-typed value, which is, in C/C++, for better
backward compatibility and portability, still 32-bit, so that is why the EAX register
is cleared at the function end (i.e., the 32-bit part of the register) instead of RAX .
There are also 40 bytes allocated in the local stack. This is called the “shadow
space”, about which we are going to talk later: 9.2.1 on page 153.
4.2.2 GCC—x86-64
A method to pass function arguments in registers is also used in Linux, *BSD and
Mac OS X is [Mit13].
21
4.3. GCC—ONE MORE THING
The first 6 arguments are passed in the RDI , RSI , RDX , RCX , R8 , R9 regis-
ters, and the rest—via the stack.
So the pointer to the string is passed in EDI (the 32-bit part of the register). But
why not use the 64-bit part, RDI ?
It is important to keep in mind that all MOV instructions in 64-bit mode that write
something into the lower 32-bit register part also clear the higher 32-bits [Int13].
I.e., the MOV EAX, 011223344h writes a value into RAX correctly, since the
higher bits will be cleared.
If we open the compiled object file (.o), we can also see all the instructions’ opcodes
9
:
As we can see, the instruction that writes into EDI at 0x4004D4 occupies 5
bytes. The same instruction writing a 64-bit value into RDI occupies 7 bytes.
Apparently, GCC is trying to save some space. Besides, it can be sure that the data
segment containing the string will not be allocated at the addresses higher than
4GiB.
We also see that the EAX register was cleared before the printf() function
call. This is done because the number of used vector registers is passed in EAX
in *NIX systems on x86-64 ([Mit13]).
The fact that an anonymous C-string has const type ( 4.1.1 on page 15), and that
C-strings allocated in constants segment are guaranteed to be immutable, has an
interesting consequence: the compiler may use a specific part of the string.
9 This must be enabled in Options → Disassembly → Number of opcode bytes
22
4.3. GCC—ONE MORE THING
Let’s try this example:
#include <stdio.h>
int f1()
{
printf ("world\n");
}
int f2()
{
printf ("hello world\n");
}
int main()
{
f1();
f2();
}
Common C/C++-compilers (including MSVC) allocate two strings, but let’s see what
GCC 4.8.1 does:
f2 proc near
23
4.4. ARM
s db 'world',0xa,0
Indeed: when we print the “hello world” string these two words are positioned in
memory adjacently and puts() called from f2() function is not aware that
this string is divided. In fact, it’s not divided; it’s divided only “virtually”, in this
listing.
When puts() is called from f1() , it uses the “world” string plus a zero byte.
puts() is not aware that there is something before this string!
This clever trick is often used by at least GCC and can save some memory.
4.4 ARM
The armcc compiler produces assembly listings in Intel-syntax, but it has high-level
ARM-processor related macros 11 , but it is more important for us to see the instruc-
tions “as is” so let’s see the compiled result in IDA.
generator
11 e.g. ARM mode lacks PUSH / POP instructions
24
4.4. ARM
.text:00000000 10 40 2D E9 STMFD SP!, {R4,LR}
.text:00000004 1E 0E 8F E2 ADR R0, aHelloWorld ; "hello,⤦
Ç world"
.text:00000008 15 19 00 EB BL __2printf
.text:0000000C 00 00 A0 E3 MOV R0, #0
.text:00000010 10 80 BD E8 LDMFD SP!, {R4,PC}
In the example, we can easily see each instruction has a size of 4 bytes. Indeed,
we compiled our code for ARM mode, not for Thumb.
12
The very first instruction, STMFD SP!, {R4,LR} , works as an x86 PUSH
instruction, writing the values of two registers ( R4 and LR) into the stack.
Indeed, in the output listing from the armcc compiler, for the sake of simplification,
actually shows the PUSH {r4,lr} instruction. But that is not quite precise.
The PUSH instruction is only available in Thumb mode. So, to make things less
confusing, we’re doing this in IDA.
This instruction first decrements the SP14 so it points to the place in the stack that
is free for new entries, then it saves the values of the R4 and LR registers at the
address stored in the modified SP.
This instruction (like the PUSH instruction in Thumb mode) is able to save several
register values at once which can be very useful. By the way, this has no equivalent
in x86. It can also be noted that the STMFD instruction is a generalization of the
PUSH instruction (extending its features), since it can work with any register, not
just with SP. In other words, STMFD may be used for storing a set of registers at
the specified memory address.
The ADR R0, aHelloWorld instruction adds or subtracts the value in the PC15
register to the offset where the hello, world string is located. How is the PC
register used here, one might ask? This is called “position-independent code”16 .
Such code can be be executed at a non-fixed address in memory. In other words,
this is PC-relative addressing. The ADR instruction takes into account the differ-
ence between the address of this instruction and the address where the string is
located. This difference (offset) is always to be the same, no matter at what address
our code is loaded by the OS. That’s why all we need is to add the address of the
12 STMFD13
14 stackpointer. SP/ESP/RSP in x86/x64. SP in ARM.
15 Program Counter. IP/EIP/RIP in x86/64. PC in ARM.
16 Read more about it in relevant section ( 70.1 on page 1039)
25
4.4. ARM
current instruction (from PC) in order to get the absolute memory address of our
C-string.
BL __2printf 17 instruction calls the printf() function. Here’s how this
instruction works:
• store the address following the BL instruction ( 0xC ) into the LR;
• then pass the control to printf() by writing its address into the PC reg-
ister.
When printf() finishes its execution it must have information about where
it needs to return the control to. That’s why each function passes control to the
address stored in the LR register.
That is a difference between “pure” RISC-processors like ARM and CISC18 -processors
like x86, where the return address is usually stored on the stack. Read more about
this in next section ( 6 on page 45).
By the way, an absolute 32-bit address or offset cannot be encoded in the 32-bit
BL instruction because it only has space for 24 bits. As we may remember, all ARM-
mode instructions have a size of 4 bytes (32 bits). Hence, they can only be located
on 4-byte boundary addresses. This implies that the last 2 bits of the instruction
address (which are always zero bits) may be omitted. In summary, we have 26 bits
for offset encoding. This is enough to encode current_P C ± ≈ 32M .
19
Next, the MOV R0, #0 instruction just writes 0 into the R0 register. That’s
because our C-function returns 0 and the return value is to be placed in the R0
register.
20
The last instruction LDMFD SP!, R4,PC . It loads values from the stack (or
any other memory place) in order to save them into R4 and PC, and increments
the stack pointer SP. It works like POP here.
N.B. The very first instruction STMFD saved the R4 and LR registers pair on the
stack, but R4 and PC are restored during the LDMFD execution.
As we already know, the address of the place where each function must return
control to is usually saved in the LR register. The very first instruction saves its
value in the stack because the same register will be used by our main() function
when calling printf() . In the function’s end, this value can be written directly
to the PC register, thus passing control to where our function was called.
17 Branchwith Link
18 Complex instruction set computing
19 Meaning MOVe
20 LDMFD21 is an inverse instruction of STMFD
26
4.4. ARM
Since main() is usually the primary function in C/C++, the control will be re-
turned to the OS loader or to a point in a CRT, or something like that.
All that allows omitting the BX LR instruction at the end of the function.
We can easily spot the 2-byte (16-bit) opcodes. This is, as was already noted, Thumb.
The BL instruction, however, consists of two 16-bit instructions. This is because it
is impossible to load an offset for the printf() function while using the small
space in one 16-bit opcode. Therefore, the first 16-bit instruction loads the higher
10 bits of the offset and the second instruction loads the lower 11 bits of the offset.
As was noted, all instructions in Thumb mode have a size of 2 bytes (or 16 bits). This
implies it is impossible for a Thumb-instruction to be at an odd address whatsoever.
Given the above, the last address bit may be omitted while encoding instructions.
In summary, the BL Thumb-instruction can encode an address in current_P C ± ≈
2M .
As for the other instructions in the function: PUSH and POP work here just like
the described STMFD / LDMFD only the SP register is not mentioned explicitly
here. ADR works just like in the previous example. MOVS writes 0 into the R0
register in order to return zero.
27
4.4. ARM
4.4.3 Optimizing Xcode 4.6.3 (LLVM) (ARM mode)
The MOV instruction just writes the number 0x1686 into the R0 register. This
is the offset pointing to the “Hello world!” string.
The R7 register (as it is standardized in [App10]) is a frame pointer. More on that
below.
The MOVT R0, #0 (MOVe Top) instruction writes 0 into higher 16 bits of the
register. The issue here is that the generic MOV instruction in ARM mode may
write only the lower 16 bits of the register.
Remember, all instruction opcodes in ARM mode are limited in size to 32 bits. Of
course, this limitation is not related to moving data between registers. That’s why
an additional instruction MOVT exists for writing into the higher bits (from 16 to 31
inclusive). Its usage here, however, is redundant because the MOV R0, #0x1686
instruction above cleared the higher part of the register. This is probably a short-
coming of the compiler.
The ADD R0, PC, R0 instruction adds the value in the PC to the value in the
R0 , to calculate the absolute address of the “Hello world!” string. As we already
know, it is “position-independent code” so this correction is essential here.
The BL instruction calls the puts() function instead of printf() .
28
4.4. ARM
GCC replaced the first printf() call with puts() . Indeed: printf() with
a sole argument is almost analogous to puts() .
Almost, because the two functions are producing the same result only in case the
string does not contain printf format identifiers starting with %. In case it does, the
effect of these two functions would be different 22 .
Why did the compiler replace the printf() with puts() ? Probably because
puts() is faster 23 .
Because it just passes characters to stdout without comparing every one of them
with the % symbol.
Next, we see the familiar MOV R0, #0 instruction intended to set the R0 reg-
ister to 0.
...
The BL and BLX instructions in Thumb mode, as we recall, are encoded as a pair
of 16-bit instructions. In Thumb-2 these surrogate opcodes are extended in such a
way so that new instructions may be encoded here as 32-bit instructions.
22 It has also to be noted the puts() does not require a ‘\n’ new line symbol at the end of a string,
so we do not see it here.
23 ciselant.de/projects/gcc_printf/gcc_printf.html
29
4.4. ARM
That is obvious considering that the opcodes of the Thumb-2 instructions always
begin with 0xFx or 0xEx .
But in the IDA listing the opcode bytes are swapped because for ARM processor
the instructions are encoded as follows: last byte comes first and after that comes
the first one (for Thumb and Thumb-2 modes) or for instructions in ARM mode the
fourth byte comes first, then the third, then the second and finally the first (due to
different endianness).
So that is how bytes are located in IDA listings:
• for ARM and ARM64 modes: 4-3-2-1;
• for Thumb mode: 2-1;
• for 16-bit instructions pair in Thumb-2 mode: 2-1-4-3.
So as we can see, the MOVW , MOVT.W and BLX instructions begin with 0xFx .
One of the Thumb-2 instructions is MOVW R0, #0x13D8 —it stores a 16-bit
value into the lower part of the R0 register, clearing the higher bits.
Also, MOVT.W R0, #0 works just like MOVT from the previous example only
it works in Thumb-2.
Among the other differences, the BLX instruction is used in this case instead of
the BL .
The difference is that, besides saving the RA24 in the LR register and passing control
to the puts() function, the processor is also switching from Thumb/Thumb-2
mode to ARM mode (or back).
This instruction is placed here since the instruction to which control is passed looks
like (it is encoded in ARM mode):
__symbolstub1:00003FEC _puts ; CODE XREF: ⤦
Ç _hello_world+E
__symbolstub1:00003FEC 44 F0 9F E5 LDR PC, =__imp__puts
This is essentially a jump to the place where the address of puts() is written in
the imports’ section.
So, the observant reader may ask: why not call puts() right at the point in the
code where it is needed?
Because it is not very space-efficient.
24 Return Address
30
4.4. ARM
Almost any program uses external dynamic libraries (like DLL in Windows, .so in
*NIX or .dylib in Mac OS X). The dynamic libraries contain frequently used library
functions, including the standard C-function puts() .
In an executable binary file (Windows PE .exe, ELF or Mach-O) an import section
is present. This is a list of symbols (functions or global variables) imported from
external modules along with the names of the modules themselves.
The OS loader loads all modules it needs and, while enumerating import symbols
in the primary module, determines the correct addresses of each symbol.
In our case, __imp__puts is a 32-bit variable used by the OS loader to store the
correct address of the function in an external library. Then the LDR instruction
just reads the 32-bit value from this variable and writes it into the PC register,
passing control to it.
So, in order to reduce the time the OS loader needs for completing this procedure,
it is good idea to write the address of each symbol only once, to a dedicated place.
Besides, as we have already figured out, it is impossible to load a 32-bit value into
a register while using only one instruction without a memory access.
Therefore, the optimal solution is to allocate a separate function working in ARM
mode with the sole goal of passing control to the dynamic library and then to
jump to this short one-instruction function (the so-called thunk function) from the
Thumb-code.
By the way, in the previous example (compiled for ARM mode) the control is passed
by the BL to the same thunk function. The processor mode, however, is not being
switched (hence the absence of an “X” in the instruction mnemonic).
31
4.4. ARM
4.4.5 ARM64
GCC
32
4.4. ARM
There are no Thumb and Thumb-2 modes in ARM64, only ARM, so there are 32-
bit instructions only. The Register count is doubled: B.4.1 on page 1394. 64-bit
registers have X- prefixes, while its 32-bit parts— W- .
The STP instruction (Store Pair) saves two registers in the stack simultaneously:
X29 in X30 .
Of course, this instruction is able to save this pair at an arbitrary place in memory,
but the SP register is specified here, so the pair is saved in the stack.
ARM64 registers are 64-bit ones, each has a size of 8 bytes, so one needs 16 bytes
for saving two registers.
The exclamation mark (“!”) after the operand means that 16 is to be subtracted
from SP first, and only then are values from register pair to be written into the
stack. This is also called pre-index. About the difference between post-index and
pre-index read here: 29.2 on page 633.
Hence, in terms of the more familiar x86, the first instruction is just an analogue
to a pair of PUSH X29 and PUSH X30 . X29 is used as FP25 in ARM64, and
X30 as LR, so that’s why they are saved in the function prologue and restored in
the function epilogue.
The second instruction copies SP in X29 (or FP). This is done to set up the function
stack frame.
ADRP and ADD instructions are used to fill the address of the string “Hello!”
into the X0 register, because the first function argument is passed in this register.
There are no instructions, whatsoever, in ARM that can store a large number into
a register (because the instruction length is limited to 4 bytes, read more about
it here: 29.3.1 on page 634). So several instructions must be utilised. The first
instruction ( ADRP ) writes the address of the 4KiB page, where the string is located,
into X0 , and the second one ( ADD ) just adds the remainder to the address. More
about that in: 29.4 on page 637.
0x400000 + 0x648 = 0x400648 , and we see our “Hello!” C-string in the
.rodata data segment at this address.
puts() is called afterwards using the BL instruction. This was already dis-
cussed: 4.4.3 on page 28.
MOV writes 0 into W0 . W0 is the lower 32 bits of the 64-bit X0 register:
25 Frame Pointer
33
4.4. ARM
High 32-bit part low 32-bit part
X0
W0
The function result is returned via X0 and main() returns 0, so that’s how the
return result is prepared. But why use the 32-bit part?
Because the int data type in ARM64, just like in x86-64, is still 32-bit, for better
compatibility.
So if a function returns a 32-bit int, only the lower 32 bits of X0 register have to
be filled.
In order to verify this, let’s change this example slightly and recompile it. Now
main() returns a 64-bit value:
uint64_t main()
{
printf ("Hello!\n");
return 0;
}
The result is the same, but that’s how MOV at that line looks like now:
LDP (Load Pair) then restores the X29 and X30 registers.
There is no exclamation mark after the instruction: this implies that the value is
first loaded from the stack, and only then is SP increased by 16. This is called
post-index.
A new instruction appeared in ARM64: RET . It works just as BX LR , only a
special hint bit is added, informing the CPU that this is a return from a function,
not just another jump instruction, so it can execute it more optimally.
Due to the simplicity of the function, optimizing GCC generates the very same code.
34
4.5. MIPS
4.5 MIPS
One important MIPS concept is the “global pointer”. As we may already know, each
MIPS instruction has a size of 32 bits, so it’s impossible to embed a 32-bit address
into one instruction: a pair has to be used for this (like GCC did in our example for
the text string address loading). It’s possible, however, to load data from the ad-
dress in the range of register−32768...register+32767 using one single instruction
(because 16 bits of signed offset could be encoded in a single instruction). So we
can allocate some register for this purpose and also allocate a 64KiB area of most
used data. This allocated register is called a “global pointer” and it points to the
middle of the 64KiB area. This area usually contains global variables and addresses
of imported functions like printf() , because the GCC developers decided that
getting the address of some function must be as fast as a single instruction exe-
cution instead of two. In an ELF file this 64KiB area is located partly in sections
.sbss (“small BSS26 ”) for uninitialized data and .sdata (“small data”) for initialized
data. This implies that the programmer may choose what data he/she wants to
be accessed fast and place it into .sdata/.sbss. Some old-school programmers may
recall the MS-DOS memory model 97 on page 1348 or the MS-DOS memory man-
agers like XMS/EMS where all memory was divided in 64KiB blocks.
This concept is not unique to MIPS. At least PowerPC uses this technique as well.
Lets consider the following example, which illustrates the “global pointer” concept.
35
4.5. MIPS
13 lw $25,%call16(puts)($28)
14 ; load the address of the text string to $4 ($a0):
15 lui $4,%hi($LC0)
16 ; jump to puts(), saving the return address in the link
register:
17 jalr $25
18 addiu $4,$4,%lo($LC0) ; branch delay slot
19 ; restore the RA:
20 lw $31,28($sp)
21 ; copy 0 from $zero to $v0:
22 move $2,$0
23 ; return by jumping to the RA:
24 j $31
25 ; function epilogue:
26 addiu $sp,$sp,32 ; branch delay slot
As we see, the $GP register is set in the function prologue to point to the middle
of this area. The RA register is also saved in the local stack. puts() is also
used here instead of printf() . The address of the puts() function is loaded
into $25 using LW the instruction (“Load Word”). Then the address of the text
string is loaded to $4 using LUI (“Load Upper Immediate”) and ADDIU (“Add
Immediate Unsigned Word”) instruction pair. LUI sets the high 16 bits of the
register (hence “upper” word in instruction name) and ADDIU adds the lower 16
bits of the address.
ADDIU follows JALR (remember branch delay slots?). The register $4 is also
called $A0, which is used for passing the first function argument 27 .
JALR (“Jump and Link Register”) jumps to the address stored in the $25 register
(address of puts() ) while saving the address of the next instruction (LW) in RA.
This is very similar to ARM. Oh, and one important thing is that the address saved
in RA is not the address of the next instruction (because it’s in a delay slot and is
executed before the jump instruction), but the address of the instruction after the
next one (after the delay slot). Hence, P C + 8 is written to RA during the execution
of JALR , in our case, this is the address of the LW instruction next to ADDIU .
LW (“Load Word”) at line 20 restores RA from the local stack (this instruction is
actually part of the function epilogue).
MOVE at line 22 copies the value from the $0 ($ZERO) register to $2 ($V0).
MIPS has a constant register, which always holds zero. Apparently, the MIPS devel-
opers came up with the idea that zero is in fact the busiest constant in the computer
27 The MIPS registers table is available in appendix C.1 on page 1397
36
4.5. MIPS
programming, so let’s just use the $0 register every time zero is needed.
Another interesting fact is that MIPS lacks an instruction that transfers data be-
tween registers. In fact, MOVE DST, SRC is ADD DST, SRC, $ZERO (DST =
SRC + 0), which does the same. Apparently, the MIPS developers wanted to have
a compact opcode table. This does not mean an actual addition happens at each
MOVE instruction. Most likely, the CPU optimizes these pseudoinstructions and
the ALU28 is never used.
J at line 24 jumps to the address in RA, which is effectively performing a return
from the function. ADDIU after J is in fact executed before J (remember branch
delay slots?) and is part of the function epilogue. Here is also a listing generated
by IDA. Each register here has its own pseudoname:
Listing 4.19: Optimizing GCC 4.4.5 (IDA)
1 .text:00000000 main:
2 .text:00000000
3 .text:00000000 var_10 = -0x10
4 .text:00000000 var_4 = -4
5 .text:00000000
6 ; function prologue.
7 ; set the GP:
8 .text:00000000 lui $gp, (__gnu_local_gp >> ⤦
Ç 16)
9 .text:00000004 addiu $sp, -0x20
10 .text:00000008 la $gp, (__gnu_local_gp & 0⤦
Ç xFFFF)
11 ; save the RA to the local stack:
12 .text:0000000C sw $ra, 0x20+var_4($sp)
13 ; save the GP to the local stack:
14 ; for some reason, this instruction is missing in the GCC
assembly output:
15 .text:00000010 sw $gp, 0x20+var_10($sp)
16 ; load the address of the puts() function from the GP to $t9:
17 .text:00000014 lw $t9, (puts & 0xFFFF)($gp⤦
Ç )
18 ; form the address of the text string in $a0:
19 .text:00000018 lui $a0, ($LC0 >> 16) # "⤦
Ç Hello, world!"
20 ; jump to puts(), saving the return address in the link
register:
21 .text:0000001C jalr $t9
22 .text:00000020 la $a0, ($LC0 & 0xFFFF) # ⤦
Ç "Hello, world!"
23 ; restore the RA:
24 .text:00000024 lw $ra, 0x20+var_4($sp)
28 Arithmetic logic unit
37
4.5. MIPS
25 ; copy 0 from $zero to $v0:
26 .text:00000028 move $v0, $zero
27 ; return by jumping to the RA:
28 .text:0000002C jr $ra
29 ; function epilogue:
30 .text:00000030 addiu $sp, 0x20
The instruction at line 15 saves the GP value into the local stack, and this instruc-
tion is missing mysteriously from the GCC output listing, maybe by a GCC error 29 .
The GP value has to be saved indeed, because each function can use its own 64KiB
data window. The register containing the puts() address is called $T9, because
registers prefixed with T- are called “temporaries” and their contents may not be
preserved.
38
4.5. MIPS
24
25 ; restore the GP from the local stack:
26 lw $28,16($fp)
27 ; set register $2 ($V0) to zero:
28 move $2,$0
29 ; function epilogue.
30 ; restore the SP:
31 move $sp,$fp
32 ; restore the RA:
33 lw $31,28($sp)
34 ; restore the FP:
35 lw $fp,24($sp)
36 addiu $sp,$sp,32
37 ; jump to the RA:
38 j $31
39 nop ; branch delay slot
We see here that register FP is used as a pointer to the stack frame. We also see
3 NOP30 s. The second and third of which follow the branch instructions. Perhaps
the GCC compiler always adds NOPs (because of branch delay slots) after branch
instructions and then, if optimization is turned on, maybe eliminates them. So in
this case they are left here.
Here is also IDA listing:
39
4.5. MIPS
19 .text:00000020 addiu $a0, $v0, (aHelloWorld &⤦
Ç 0xFFFF) # "Hello, world!"
20 ; load the address of puts() using the GP:
21 .text:00000024 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
22 .text:00000028 or $at, $zero ; NOP
23 ; call puts():
24 .text:0000002C move $t9, $v0
25 .text:00000030 jalr $t9
26 .text:00000034 or $at, $zero ; NOP
27 ; restore the GP from local stack:
28 .text:00000038 lw $gp, 0x20+var_10($fp)
29 ; set register $2 ($V0) to zero:
30 .text:0000003C move $v0, $zero
31 ; function epilogue.
32 ; restore the SP:
33 .text:00000040 move $sp, $fp
34 ; restore the RA:
35 .text:00000044 lw $ra, 0x20+var_4($sp)
36 ; restore the FP:
37 .text:00000048 lw $fp, 0x20+var_8($sp)
38 .text:0000004C addiu $sp, 0x20
39 ; jump to the RA:
40 .text:00000050 jr $ra
41 .text:00000054 or $at, $zero ; NOP
Interestingly, IDA recognized the LUI / ADDIU instructions pair and coalesced
them into one LA (“Load Address”) pseudoinstruction at line 15. We may also
see that this pseudoinstruction has a size of 8 bytes! This is a pseudoinstruction
(or macro) because it’s not a real MIPS instruction, but rather a handy name for an
instruction pair.
Another thing is that IDA doesn’t recognize NOP instructions, so here they are at
lines 22, 26 and 41. It is OR $AT, $ZERO . Essentially, this instruction applies
the OR operation to the contents of the $AT register with zero, which is, of course,
an idle instruction. MIPS, like many other ISAs, doesn’t have a separate NOP in-
struction.
The address of the text string is passed in the register. Why setup a local stack
anyway? The reason for this lies in the fact that the values of registers RA and GP
have to be saved somewhere (because printf() is called), and the local stack
40
4.5. MIPS
is used for this purpose. If this was a leaf function, it would have been possible to
get rid of the function prologue and epilogue, for example: 3.3 on page 12.
41
4.6. CONCLUSION
(gdb) s
0x00400658 in main ()
(gdb) s
0x0040065c in main ()
(gdb) s
0x2ab2de60 in printf () from /lib/libc.so.6
(gdb) x/s $a0
0x400820: "hello, world"
(gdb)
4.6 Conclusion
The main difference between x86/ARM and x64/ARM64 code is that the pointer to
the string is now 64-bits in length. Indeed, modern CPUs are now 64-bit due to both
the reduced cost of memory and the greater demand for it by modern applications.
We can add much more memory to our computers than 32-bit pointers are able to
address. As such, all pointers are now 64-bit.
4.7 Exercises
• http://challenges.re/48
• http://challenges.re/49
42
Chapter 5
What these instruction do: save the value in the EBP register, set the value of the
EBP register to the value of the ESP and then allocate space on the stack for
local variables.
The value in the EBP stays the same over the period of the function execution and
is to be used for local variables and arguments access. For the same purpose one
can use ESP , but since it changes over time this approach is not too convenient.
The function epilogue frees the allocated space in the stack, returns the value in
the EBP register back to its initial state and returns the control flow to the callee:
mov esp, ebp
pop ebp
ret 0
Function prologues and epilogues are usually detected in disassemblers for func-
tion delimitation.
43
5.1. RECURSION
5.1 Recursion
44
Chapter 6
Stack
The stack is one of the most fundamental data structures in computer science 1 .
Technically, it is just a block of memory in process memory along with the ESP
or RSP register in x86 or x64, or the SP register in ARM, as a pointer within that
block.
The most frequently used stack access instructions are PUSH and POP (in both
x86 and ARM Thumb-mode). PUSH subtracts from ESP / RSP /SP 4 in 32-bit
mode (or 8 in 64-bit mode) and then writes the contents of its sole operand to the
memory address pointed by ESP / RSP /SP.
POP is the reverse operation: retrieve the data from the memory location that SP
points to, load it into the instruction operand (often a register) and then add 4 (or
8) to the stack pointer.
After stack allocation, the stack pointer points at the bottom of the stack. PUSH
decreases the stack pointer and POP increases it. The bottom of the stack is
actually at the beginning of the memory allocated for the stack block. It seems
strange, but that’s the way it is.
ARM supports both descending and ascending stacks.
For example the STMFD/LDMFD, STMED2 /LDMED3 instructions are intended to
deal with a descending stack (grows downwards, starting with a high address and
1 wikipedia.org/wiki/Call_stack
2 Store Multiple Empty Descending (ARM instruction)
3 Load Multiple Empty Descending (ARM instruction)
45
6.1. WHY DOES THE STACK GROW BACKWARDS?
progressing to a lower one). The STMFA4 /LDMFA5 , STMEA6 /LDMEA7 instructions
are intended to deal with an ascending stack (grows upwards, starting from a low
address and progressing to a higher one).
Intuitively, we might think that the stack grows upwards, i.e. towards higher ad-
dresses, like any other data structure.
The reason that the stack grows backward is probably historical. When the com-
puters were big and occupied a whole room, it was easy to divide memory into two
parts, one for the heap and one for the stack. Of course, it was unknown how big
the heap and the stack would be during program execution, so this solution was
the simplest possible.
Start of heap Start of stack
Heap Stack
This reminds us how some students write two lecture notes using only one note-
book: notes for the first lecture are written as usual, and notes for the second one
4 Store Multiple Full Ascending (ARM instruction)
5 Load Multiple Full Ascending (ARM instruction)
6 Store Multiple Empty Ascending (ARM instruction)
7 Load Multiple Empty Ascending (ARM instruction)
46
6.2. WHAT IS THE STACK USED FOR?
are written from the end of notebook, by flipping it. Notes may meet each other
somewhere in between, in case of lack of free space.
x86
When calling another function with a CALL instruction, the address of the point
exactly after the CALL instruction is saved to the stack and then an unconditional
jump to the address in the CALL operand is executed.
The CALL instruction is equivalent to a PUSH address_after_call / JMP operan
instruction pair.
RET fetches a value from the stack and jumps to it —that is equivalent to a
POP tmp / JMP tmp instruction pair.
Overflowing the stack is straightforward. Just run eternal recursion:
void f()
{
f();
};
ss.cpp
c:\tmp6\ss.cpp(4) : warning C4717: 'f' : recursive on all ⤦
Ç control paths, function will cause runtime stack overflow
47
6.2. WHAT IS THE STACK USED FOR?
; Line 3
call ?f@@YAXXZ ; f
; Line 4
pop ebp
ret 0
?f@@YAXXZ ENDP ; f
…Also if we turn on the compiler optimization ( /Ox option) the optimized code
will not overflow the stack and will work correctly 8 instead:
?f@@YAXXZ PROC ; f
; File c:\tmp6\ss.cpp
; Line 2
$LL3@f:
; Line 3
jmp SHORT $LL3@f
?f@@YAXXZ ENDP ; f
GCC 4.4.1 generates similar code in both cases without, however, issuing any warn-
ing about the problem.
ARM
ARM programs also use the stack for saving return addresses, but differently. As
mentioned in “Hello, world!” ( 4.4 on page 24), the RA is saved to the LR (link
register). If one needs, however, to call another function and use the LR register one
more time, its value has to be saved. Usually it is saved in the function prologue.
Often, we see instructions like PUSH R4-R7,LR along with this instruction in
epilogue POP R4-R7,PC —thus register values to be used in the function are
saved in the stack, including LR.
Nevertheless, if a function never calls any other function, in RISC terminology it is
called a leaf function9 . As a consequence, leaf functions do not save the LR register
(because they don’t modify it). If such function is small and uses a small number of
registers, it may not use the stack at all. Thus, it is possible to call leaf functions
without using the stack, which can be faster than on older x86 machines because
external RAM is not used for the stack 10 . This can be also useful for situations
when memory for the stack is not yet allocated or not available.
8 irony here
9 infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.faqs/ka13785.html
10 Some time ago, on PDP-11 and VAX, the CALL instruction (calling other functions) was expensive;
up to 50% of execution time might be spent on it, so it was considered that having a big number of
small functions is an anti-pattern [Ray03, Chapter 4, Part II].
48
6.2. WHAT IS THE STACK USED FOR?
Some examples of leaf functions: 9.3.2 on page 157, 9.3.3 on page 158, 20.17
on page 449, 20.33 on page 473, 20.5.4 on page 474, 16.4 on page 304, 16.2 on
page 302, 18.3 on page 328.
dedicated to subroutines [Knu98, section 1.4.1], we could read that one way to supply arguments to
a subroutine is simply to list them after the JMP instruction passing control to subroutine. Knuth
explains that this method was particularly convenient on IBM System/360.
49
6.2. WHAT IS THE STACK USED FOR?
If we write something like:
printf("%d %d %d", 1234);
printf() will print 1234, and then two random numbers, which were lying next
to it in the stack.
That’s why it is not very important how we declare the main() function: as
main() , main(int argc, char *argv[]) or main(int argc, char *argv
A function could allocate space in the stack for its local variables just by decreasing
the stack pointer towards the stack bottom.
Hence, it’s very fast, no matter how many local variables are defined. It is also not
a requirement to store local variables in the stack. You could store local variables
wherever you like, but traditionally this is how it’s done.
It is worth noting the alloca() function 12 . This function works like malloc() ,
but allocates memory directly on the stack. The allocated memory chunk does not
need to be freed via a free() function call,
12 In MSVC, the function implementation can be found in alloca16.asm and chkstk.asm in
C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\crt\src\intel
50
6.2. WHAT IS THE STACK USED FOR?
since the function epilogue ( 5 on page 43) returns ESP back to its initial state
and the allocated memory is just dropped. It is worth noting how alloca() is
implemented. In simple terms, this function just shifts ESP downwards toward
the stack bottom by the number of bytes you need and sets ESP as a pointer to
the allocated block.
Let’s try:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
_snprintf() function works just like printf() , but instead of dumping the
result into stdout (e.g., to terminal or console), it writes it to the buf buffer. Func-
tion puts() copies the contents of buf to stdout. Of course, these two function
calls might be replaced by one printf() call, but we have to illustrate small
buffer usage.
MSVC
51
6.2. WHAT IS THE STACK USED FOR?
push 3
push 2
push 1
push OFFSET $SG2672
push 600 ; 00000258H
push esi
call __snprintf
push esi
call _puts
add esp, 28 ; 0000001cH
...
The sole alloca() argument is passed via EAX (instead of pushing it into the
stack) 13 .
the reasons we need a separate function instead of just a couple of instructions in the code, is because
the MSVC14 alloca() implementation also has code which reads from the memory just allocated, in order
to let the OS map physical memory to this VM15 region. After the alloca() call, ESP points to the
block of 600 bytes and we can use it as memory for the buf array.
52
6.2. WHAT IS THE STACK USED FOR?
mov DWORD PTR [esp+4], 600 ; maxlen
call _snprintf
mov DWORD PTR [esp], ebx ; s
call puts
mov ebx, DWORD PTR [ebp-4]
leave
ret
53
6.3. A TYPICAL STACK LAYOUT
6.2.5 (Windows) SEH
SEH16 records are also stored on the stack (if they are present). Read more about
it: ( 71.3 on page 1063).
Perhaps the reason for storing local variables and SEH records in the stack is that
they are freed automatically upon function exit, using just one instruction to correct
the stack pointer (it is often ADD ). Function arguments, as we could say, are also
deallocated automatically at the end of function. In contrast, everything stored in
the heap must be deallocated explicitly.
A typical stack layout in a 32-bit environment at the start of a function, before the
first instruction execution looks like this:
… …
ESP-0xC local variable#2, marked in IDA as var_8
ESP-8 local variable#1, marked in IDA as var_4
ESP-4 saved value of EBP
ESP Return Address
ESP+4 argument#1, marked in IDA as arg_0
ESP+8 argument#2, marked in IDA as arg_4
ESP+0xC argument#3, marked in IDA as arg_8
… …
16 Structured Exception Handling
54
6.4. NOISE IN STACK
6.4 Noise in stack
Often in this book “noise” or “garbage” values in the stack or memory are mentioned.
Where do they come from? These are what was left in there after other functions’
executions. Short example:
#include <stdio.h>
void f1()
{
int a=1, b=2, c=3;
};
void f2()
{
int a, b, c;
printf ("%d, %d, %d\n", a, b, c);
};
int main()
{
f1();
f2();
};
Compiling …
55
6.4. NOISE IN STACK
_b$ = -8 ; size = 4
_a$ = -4 ; size = 4
_f2 PROC
push ebp
mov ebp, esp
sub esp, 12
mov eax, DWORD PTR _c$[ebp]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp]
push edx
push OFFSET $SG2752 ; '%d, %d, %d'
call DWORD PTR __imp__printf
add esp, 16
mov esp, ebp
pop ebp
ret 0
_f2 ENDP
_main PROC
push ebp
mov ebp, esp
call _f1
call _f2
xor eax, eax
pop ebp
ret 0
_main ENDP
st.c
c:\polygon\c\st.c(11) : warning C4700: uninitialized local ⤦
Ç variable 'c' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local ⤦
Ç variable 'b' used
c:\polygon\c\st.c(11) : warning C4700: uninitialized local ⤦
Ç variable 'a' used
Microsoft (R) Incremental Linker Version 10.00.40219.01
Copyright (C) Microsoft Corporation. All rights reserved.
/out:st.exe
56
6.4. NOISE IN STACK
st.obj
Oh, what a weird thing! We did not set any variables in f2() . These are “ghosts”
values, which are still in the stack.
57
6.4. NOISE IN STACK
Let’s load the example into OllyDbg:
When f1() assigns the variables a, b and c, their values are stored at the address
0x1FF860 and so on.
58
6.4. NOISE IN STACK
And when f2() executes:
... a, b and c of f2() are located at the same addresses! No one has overwritten
the values yet, so at that point they are still untouched. So, for this weird situation
to occur, several functions have to be called one after another and SP has to be the
same at each function entry (i.e., they have the same number of arguments). Then
the local variables will be located at the same positions in the stack. Summarizing,
all values in the stack (and memory cells in general) have values left there from
previous function executions. They are not random in the strict sense, but rather
have unpredictable values. Is there another option? It probably would be possible
to clear portions of the stack before each function execution, but that’s too much
extra (and unnecessary) work.
The example was compiled by MSVC 2010. But the reader of this book made at-
tempt to compile this example in MSVC 2013, ran it, and got all 3 numbers reversed:
c:\Polygon\c>st
3, 2, 1
Why? I also compiled this example in MSVC 2013 and saw this:
59
6.5. EXERCISES
_b$ = -8 ; size ⤦
Ç = 4
_c$ = -4 ; size ⤦
Ç = 4
_f2 PROC
...
_f2 ENDP
...
_f1 ENDP
Unlike MSVC 2010, MSVC 2013 allocated a/b/c variables in function f2() in re-
verse order.And this is completely correct, because C/C++ standards has no rule,
in which order local variables must be allocated in the local stack, if at all. The
reason of difference is because MSVC 2010 has one way to do it, and MSVC 2013
has probably something changed inside of compiler guts, so it behaves slightly
different.
6.5 Exercises
• http://challenges.re/51
• http://challenges.re/52
60
Chapter 7
Now let’s extend the Hello, world! ( 4 on page 14) example, replacing printf()
in the main() function body with this:
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
return 0;
};
7.1 x86
MSVC
...
push 3
push 2
61
7.1. X86
push 1
push OFFSET $SG3830
call _printf
add esp, 16 ; ⤦
Ç 00000010H
Almost the same, but now we can see the printf() arguments are pushed onto
the stack in reverse order. The first argument is pushed last.
By the way, variables of int type in 32-bit environment have 32-bit width, that is 4
bytes.
So, we have 4 arguments here. 4 ∗ 4 = 16 —they occupy exactly 16 bytes in the
stack: a 32-bit pointer to a string and 3 numbers of type int.
When the stack pointer ( ESP register) has changed back by the ADD ESP, X
instruction after a function call, often, the number of function arguments could be
deduced by simply dividing X by 4.
Of course, this is specific to the cdecl calling convention, and only for 32-bit envi-
ronment.
See also the calling conventions section ( 67 on page 1016).
In certain cases where several functions return right after one another, the compiler
could merge multiple “ADD ESP, X” instructions into one, after the last call:
push a1
push a2
call ...
...
push a1
call ...
...
push a1
push a2
push a3
call ...
add esp, 24
62
7.1. X86
.text:100113F3 call sub_10006A90 ; takes no
arguments at all
.text:100113F8 push 1
.text:100113FA call sub_100018B0 ; takes one
argument (1)
.text:100113FF add esp, 8 ; drops two
arguments from stack at once
63
7.1. X86
MSVC and OllyDbg
Now let’s try to load this example in OllyDbg. It is one of the most popular user-land
win32 debuggers. We can compile our example in MSVC 2012 with /MD option,
which means to link with MSVCR*.DLL , so we can see the imported functions
clearly in the debugger.
Then load the executable in OllyDbg. The very first breakpoint is in ntdll.dll ,
press F9 (run). The second breakpoint is in CRT-code. Now we have to find the
main() function.
Find this code by scrolling the code to the very top (MSVC allocates the main()
function at the very beginning of the code section):
Click on the PUSH EBP instruction, press F2 (set breakpoint) and press F9 (run).
We need to perform these actions in order to skip CRT-code, because we aren’t
really interested in it yet.
64
7.1. X86
Press F8 (step over) 6 times, i.e. skip 6 instructions:
Now the PC points to the CALL printf instruction. OllyDbg, like other debug-
gers, highlights the value of the registers which were changed. So each time you
press F8, EIP changes and its value is displayed in red. ESP changes as well,
because the arguments values are pushed into the stack.
Where are the values in the stack? Take a look at the right bottom debugger win-
dow:
Figure 7.3: OllyDbg: stack after the argument values have been pushed (The red
rectangular border was added by me in a graphics editor)
We can see 3 columns there: address in the stack, value in the stack and some
additional OllyDbg comments. OllyDbg understands printf() -like strings, so
it reports the string here and the 3 values attached to it.
It is possible to right-click on the format string, click on “Follow in dump”, and
the format string will appear in the debugger left-bottom window, which always
displays some part of the memory. These memory values can be edited. It is pos-
sible to change the format string, in which case the result of our example would
65
7.1. X86
be different. It is not very useful in this particular case, but it could be good as an
exercise so you start building a feel of how everything works here.
66
7.1. X86
Press F8 (step over).
We see the following output in the console:
Let’s see how the registers and stack state have changed:
Register EAX now contains 0xD (13). That is correct, since printf() returns
the number of characters printed. The value of EIP has changed: indeed, now it
contains the address of the instruction coming after CALL printf . ECX and
EDX values have changed as well. Apparently, the printf() function’s hidden
machinery used them for its own needs.
A very important fact is that neither the ESP value, nor the stack state have been
changed! We clearly see that the format string and corresponding 3 values are still
there. This is indeed the cdecl calling convention behaviour: callee does not return
ESP back to its previous value. The caller is responsible to do so.
67
7.1. X86
Press F8 again to execute ADD ESP, 10 instruction:
ESP has changed, but the values are still in the stack! Yes, of course; no one
needs to set these values to zeroes or something like that. Everything above the
stack pointer (SP) is noise or garbage and has no meaning at all. It would be time
consuming to clear the unused stack entries anyway, and no one really needs to.
GCC
Now let’s compile the same program in Linux using GCC 4.4.1 and take a look at
what we have got in IDA:
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov eax, offset aADBDCD ; "a=%d; b=%d; c=%d⤦
Ç "
mov [esp+10h+var_4], 3
mov [esp+10h+var_8], 2
mov [esp+10h+var_C], 1
mov [esp+10h+var_10], eax
68
7.1. X86
call _printf
mov eax, 0
leave
retn
main endp
Its noticeable that the difference between the MSVC code and the GCC code is only
in the way the arguments are stored on the stack. Here the GCC is working directly
with the stack without the use of PUSH / POP .
$ gdb 1
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/⤦
Ç licenses/gpl.html>
This is free software: you are free to change and redistribute ⤦
Ç it.
There is NO WARRANTY, to the extent permitted by law. Type "⤦
Ç show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/1...done.
Run. We don’t have the printf() function source code here, so GDB can’t show
it, but may do so.
1 GNU debugger
69
7.1. X86
(gdb) run
Starting program: /home/dennis/polygon/1
Print 10 stack elements. The most left column contains addresses on the stack.
(gdb) x/10w $esp
0xbffff11c: 0x0804844a 0x080484f0 0x00000001⤦
Ç 0x00000002
0xbffff12c: 0x00000003 0x08048460 0x00000000⤦
Ç 0x00000000
0xbffff13c: 0xb7e29905 0x00000001
The very first element is the RA ( 0x0804844a ). We can verify this by disassem-
bling the memory at this address:
(gdb) x/5i 0x0804844a
0x804844a <main+45>: mov $0x0,%eax
0x804844f <main+50>: leave
0x8048450 <main+51>: ret
0x8048451: xchg %ax,%ax
0x8048453: xchg %ax,%ax
Next 3 elements (1, 2, 3) are the printf() arguments. The rest of the elements
could be just “garbage” on the stack, but could also be values from other functions,
their local variables, etc. We can ignore them for now.
Run “finish”. The command instructs GDB to “execute all instructions until the end
of the function”. In this case: execute till the end of printf() .
(gdb) finish
Run till exit from #0 __printf (format=0x80484f0 "a=%d; b=%d; ⤦
Ç c=%d") at printf.c:29
main () at 1.c:6
6 return 0;
Value returned is $2 = 13
70
7.1. X86
GDB shows what printf() returned in EAX (13). This is the number of char-
acters printed out, just like in the OllyDbg example.
We also see “return 0;” and the information that this expression is in the 1.c file
at the line 6. Indeed, the 1.c file is located in the current directory, and GDB
finds the string there. How does GDB know which C-code line is being currently
executed? This is due to the fact that the compiler, while generating debugging
information, also saves a table of relations between source code line numbers and
instruction addresses. GDB is a source-level debugger, after all.
Let’s examine the registers. 13 in EAX :
(gdb) info registers
eax 0xd 13
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
eip 0x804844a 0x804844a <main+45>
...
Let’s disassemble the current instructions. The arrow points to the instruction to
be executed next.
(gdb) disas
Dump of assembler code for function main:
0x0804841d <+0>: push %ebp
0x0804841e <+1>: mov %esp,%ebp
0x08048420 <+3>: and $0xfffffff0,%esp
0x08048423 <+6>: sub $0x10,%esp
0x08048426 <+9>: movl $0x3,0xc(%esp)
0x0804842e <+17>: movl $0x2,0x8(%esp)
0x08048436 <+25>: movl $0x1,0x4(%esp)
0x0804843e <+33>: movl $0x80484f0,(%esp)
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov $0x0,%eax
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
GDB uses AT&T syntax by default. But it is possible to switch to Intel syntax:
(gdb) set disassembly-flavor intel
(gdb) disas
71
7.1. X86
Dump of assembler code for function main:
0x0804841d <+0>: push ebp
0x0804841e <+1>: mov ebp,esp
0x08048420 <+3>: and esp,0xfffffff0
0x08048423 <+6>: sub esp,0x10
0x08048426 <+9>: mov DWORD PTR [esp+0xc],0x3
0x0804842e <+17>: mov DWORD PTR [esp+0x8],0x2
0x08048436 <+25>: mov DWORD PTR [esp+0x4],0x1
0x0804843e <+33>: mov DWORD PTR [esp],0x80484f0
0x08048445 <+40>: call 0x80482f0 <printf@plt>
=> 0x0804844a <+45>: mov eax,0x0
0x0804844f <+50>: leave
0x08048450 <+51>: ret
End of assembler dump.
Execute next instruction. GDB shows ending bracket, meaning, it ends the block.
(gdb) step
7 };
Let’s examine the registers after the MOV EAX, 0 instruction execution. Indeed
EAX is zero at that point.
(gdb) info registers
eax 0x0 0
ecx 0x0 0
edx 0x0 0
ebx 0xb7fc0000 -1208221696
esp 0xbffff120 0xbffff120
ebp 0xbffff138 0xbffff138
esi 0x0 0
edi 0x0 0
eip 0x804844f 0x804844f <main+50>
...
To see how other arguments are passed via the stack, let’s change our example
again by increasing the number of arguments to 9 ( printf() format string + 8
int variables):
#include <stdio.h>
int main()
72
7.1. X86
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\⤦
Ç n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
MSVC
As it was mentioned earlier, the first 4 arguments has to be passed through the
RCX , RDX , R8 , R9 registers in Win64, while all the rest—via the stack. That is
exactly what we see here. However, the MOV instruction, instead of PUSH , is used
for preparing the stack, so the values are stored to the stack in a straightforward
manner.
main PROC
sub rsp, 88
; return 0
xor eax, eax
add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END
The observant reader may ask why are 8 bytes allocated for int values, when 4
is enough? Yes, one has to remember: 8 bytes are allocated for any data type
shorter than 64 bits. This is established for the convenience’s sake: it makes it
73
7.1. X86
easy to calculate the address of arbitrary argument. Besides, they are all located
at aligned memory addresses. It is the same in the 32-bit environments: 4 bytes
are reserved for all data types.
GCC
The picture is similar for x86-64 *NIX OS-es, except that the first 6 arguments are
passed through the RDI , RSI , RDX , RCX , R8 , R9 registers. All the rest—via
the stack. GCC generates the code storing the string pointer into EDI instead of
RDI —we noted that previously: 4.2.2 on page 22.
We also noted earlier that the EAX register has been cleared before a printf()
call: 4.2.2 on page 22.
main:
sub rsp, 40
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf
; return 0
GCC + GDB
74
7.1. X86
$ gcc -g 2.c -o 2
$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/⤦
Ç licenses/gpl.html>
This is free software: you are free to change and redistribute ⤦
Ç it.
There is NO WARRANTY, to the extent permitted by law. Type "⤦
Ç show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/2...done.
Registers RSI / RDX / RCX / R8 / R9 have the expected values. RIP has the
address of the very first instruction of the printf() function.
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x3 3
rdx 0x2 2
rsi 0x1 1
rdi 0x400628 4195880
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf38 0x7fffffffdf38
r8 0x4 4
r9 0x5 5
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
75
7.1. X86
r14 0x0 0
r15 0x0 0
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...
Let’s dump the stack with the x/g command this time—g stands for giant words, i.e.,
64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000
The very first stack element, just like in the previous case, is the RA. 3 values are
also passed through the stack: 6, 7, 8. We also see that 8 is passed with the high 32-
bits not cleared: 0x00007fff00000008 . That’s OK, because the values have
int type, which is 32-bit. So, the high register or stack element part may contain
“random garbage”.
If you take a look at where the control will return after the printf() execution,
GDB will show the entire main() function:
(gdb) set disassembly-flavor intel
(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
76
7.1. X86
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.
Let’s finish executing printf() , execute the instruction zeroing EAX , and note
that the EAX register has a value of exactly zero. RIP now points to the LEAVE
instruction, i.e., the penultimate one in the main() function.
(gdb) finish
Run till exit from #0 __printf (format=0x400628 "a=%d; b=%d; c⤦
Ç =%d; d=%d; e=%d; f=%d; g=%d; h=%d\n") at printf.c:29
a=1; b=2; c=3; d=4; e=5; f=6; g=7; h=8
main () at 2.c:6
6 return 0;
Value returned is $1 = 39
(gdb) next
7 };
(gdb) info registers
rax 0x0 0
rbx 0x0 0
rcx 0x26 38
rdx 0x7ffff7dd59f0 140737351866864
rsi 0x7fffffd9 2147483609
rdi 0x0 0
rbp 0x7fffffffdf60 0x7fffffffdf60
rsp 0x7fffffffdf40 0x7fffffffdf40
r8 0x7ffff7dd26a0 140737351853728
r9 0x7ffff7a60134 140737348239668
r10 0x7fffffffd5b0 140737488344496
r11 0x7ffff7a95900 140737348458752
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x40057b 0x40057b <main+78>
...
Per vedere come altri argomenti sono passati tramite lo stack, cambiamo nuova-
mente l’esempio per aumentare il numero degli argomenti a 9 (format string di
printf() + 8 variabili int):
77
7.1. X86
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\⤦
Ç n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
MSVC
Come gia’ detto in precedenza, i primi 4 argomenti devono essere passati tramite
i registri RCX , RDX , R8 , R9 in Win64, mentre tutto il resto —tramite lo stack.
E’ esattamente quello che vediamo qui. Tuttavia, l’istruzione MOV instruction e’
usata al posto di PUSH per preparare lo stack, in modo tale che i valori siano
memorizzati nello stack in maniera diretta.
main PROC
sub rsp, 88
; return 0
xor eax, eax
add rsp, 88
ret 0
main ENDP
_TEXT ENDS
END
78
7.1. X86
Il lettore attento potrebbe chiedere perche’ per i valori int sono allocati 8 byte
quando ne bastano 4? Bisogna ricordare che per ogni tipo di dato piu’ piccolo di
64 bit, sono allocati 8 byte. Questo e’ stabilito per convenienza: rende piu’ facile
calcolare l’indirizzo di argomenti arbitrari. E inoltre fa si che tutti siano allocati ad
indirizzi di memoria allineati. Succede lo stesso in ambienti a 32-bit environments:
sono riservati 4 byte per ogni tipo di dato.
GCC
L’immagine e’ simile per i sistemi operativi x86-64 e *NIX, con l’eccezzione che
i primi 6 argomenti sono passati attraverso i registri RDI , RSI , RDX , RCX ,
R8 , R9 registers. Tutto il resto —tramite lo stack. GCC genera il codice memo-
rizzando il puntatore alla stringa in EDI invece che RDI —lo abbiamo visto in
precedenza: 4.2.2 on page 22.
Abbiamo anche notato prima che il registro EAX e’ stato azzerato prima di una
chiamata a printf() : 4.2.2 on page 22.
main:
sub rsp, 40
mov r9d, 5
mov r8d, 4
mov ecx, 3
mov edx, 2
mov esi, 1
mov edi, OFFSET FLAT:.LC0
xor eax, eax ; number of vector registers passed
mov DWORD PTR [rsp+16], 8
mov DWORD PTR [rsp+8], 7
mov DWORD PTR [rsp], 6
call printf
; return 0
79
7.1. X86
GCC + GDB
$ gdb 2
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/⤦
Ç licenses/gpl.html>
This is free software: you are free to change and redistribute ⤦
Ç it.
There is NO WARRANTY, to the extent permitted by law. Type "⤦
Ç show copying"
and "show warranty" for details.
This GDB was configured as "x86_64-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/2...done.
80
7.1. X86
r10 0x7fffffffdce0 140737488346336
r11 0x7ffff7a65f60 140737348263776
r12 0x400440 4195392
r13 0x7fffffffe040 140737488347200
r14 0x0 0
r15 0x0 0
rip 0x7ffff7a65f60 0x7ffff7a65f60 <__printf>
...
Effettuiamo un dump dello stack, questa volta con il comando x/g —g sta per giant
words, ovvero 64-bit words.
(gdb) x/10g $rsp
0x7fffffffdf38: 0x0000000000400576 0x0000000000000006
0x7fffffffdf48: 0x0000000000000007 0x00007fff00000008
0x7fffffffdf58: 0x0000000000000000 0x0000000000000000
0x7fffffffdf68: 0x00007ffff7a33de5 0x0000000000000000
0x7fffffffdf78: 0x00007fffffffe048 0x0000000100000000
Il primo elemento dello stack, proprio come nel caso precedente, e’ il RA. 3 valori
vengono passatri trvamite lo stack : 6, 7, 8. Notiamo anche che 8 e’ passato nei
32-bit alti non azzerati: 0x00007fff00000008 . Cio’ va bene, perche’ i valori
hanno tipo int, che e’ a 32-bit. Quindi, i registri alti o gli elementi alti dello stack
potrebbero contenere “random garbage”.
Se andiamo a vedere dove viene restituito il controllodopo l’esecuzione di printf() ,
GDB mostrera’ l’intera funzione main() :
(gdb) set disassembly-flavor intel
(gdb) disas 0x0000000000400576
Dump of assembler code for function main:
0x000000000040052d <+0>: push rbp
0x000000000040052e <+1>: mov rbp,rsp
0x0000000000400531 <+4>: sub rsp,0x20
0x0000000000400535 <+8>: mov DWORD PTR [rsp+0x10],0x8
0x000000000040053d <+16>: mov DWORD PTR [rsp+0x8],0x7
0x0000000000400545 <+24>: mov DWORD PTR [rsp],0x6
0x000000000040054c <+31>: mov r9d,0x5
0x0000000000400552 <+37>: mov r8d,0x4
0x0000000000400558 <+43>: mov ecx,0x3
81
7.1. X86
0x000000000040055d <+48>: mov edx,0x2
0x0000000000400562 <+53>: mov esi,0x1
0x0000000000400567 <+58>: mov edi,0x400628
0x000000000040056c <+63>: mov eax,0x0
0x0000000000400571 <+68>: call 0x400410 <printf@plt>
0x0000000000400576 <+73>: mov eax,0x0
0x000000000040057b <+78>: leave
0x000000000040057c <+79>: ret
End of assembler dump.
82
7.2. ARM
7.2 ARM
32-bit ARM
So, the first 4 arguments are passed via the R0 - R3 registers in this order: a
pointer to the printf() format string in R0 , then 1 in R1 , 2 in R2 and 3 in
R3 . The instruction at 0x18 writes 0 to R0 —this is return 0 C-statement. There
is nothing unusual so far.
Optimizing Keil 6/2013 generates the same code.
83
7.2. ARM
.text:00000006 01 21 MOVS R1, #1
.text:00000008 02 A0 ADR R0, aADBDCD ; "a=%d; b⤦
Ç =%d; c=%d"
.text:0000000A 00 F0 0D F8 BL __2printf
.text:0000000E 00 20 MOVS R0, #0
.text:00000010 10 BD POP {R4,PC}
There is no significant difference from the non-optimized code for ARM mode.
void main()
{
printf("a=%d; b=%d; c=%d", 1, 2, 3);
};
This is the optimized ( -O3 ) version for ARM mode and this time we see B as the
last instruction instead of the familiar BL . Another difference between this opti-
mized version and the previous one (compiled without optimization) is the lack of
function prologue and epilogue (instructions preserving the R0 and LR registers
values). The B instruction just jumps to another address, without any manipula-
tion of the LR register, similar to JMP in x86. Why does it work? Because this code
is, in fact, effectively equivalent to the previous. There are two main reasons: 1)
neither the stack nor SP (the stack pointer) is modified; 2) the call to printf()
is the last instruction, so there is nothing going on afterwards. On completion, the
printf() function simply returns the control to the address stored in LR. Since
the LR currently stores the address of the point from where our function was called
84
7.2. ARM
then the control from printf() will be returned to that point. Therefore we do
not need to save LR because we do not need to modify LR. And we do not need
to modify LR because there are no other function calls except printf() . Fur-
thermore, after this call we do not to do anything else! That is the reason such
optimization is possible.
This optimization is often used in functions where the last statement is a call to
another function. A similar example is presented here: 14.1.1 on page 228.
ARM64
The first instruction STP (Store Pair) saves FP (X29) and LR (X30) in the stack. The
second ADD X29, SP, 0 instruction forms the stack frame. It is just writing
the value of SP into X29.
Next, we see the familiar ADRP / ADD instruction pair, which forms a pointer to
the string. lo12 meaning low 12 bits, i.e., linker will write low 12 bits of LC1 address
into the opcode of ADD instruction. %d in printf() string format is a 32-bit
int, so the 1, 2 and 3 are loaded into 32-bit register parts.
Optimizing GCC (Linaro) 4.9 generates the same code.
85
7.2. ARM
7.2.2 ARM: 8 arguments
Let’s use again the example with 9 arguments from the previous section: 7.1.3 on
page 77.
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\⤦
Ç n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
.text:00000028 main
.text:00000028
.text:00000028 var_18 = -0x18
.text:00000028 var_14 = -0x14
.text:00000028 var_4 = -4
.text:00000028
.text:00000028 04 E0 2D E5 STR LR, [SP,#var_4]!
.text:0000002C 14 D0 4D E2 SUB SP, SP, #0x14
.text:00000030 08 30 A0 E3 MOV R3, #8
.text:00000034 07 20 A0 E3 MOV R2, #7
.text:00000038 06 10 A0 E3 MOV R1, #6
.text:0000003C 05 00 A0 E3 MOV R0, #5
.text:00000040 04 C0 8D E2 ADD R12, SP, #0x18+var_14
.text:00000044 0F 00 8C E8 STMIA R12, {R0-R3}
.text:00000048 04 00 A0 E3 MOV R0, #4
.text:0000004C 00 00 8D E5 STR R0, [SP,#0x18+var_18]
.text:00000050 03 30 A0 E3 MOV R3, #3
.text:00000054 02 20 A0 E3 MOV R2, #2
.text:00000058 01 10 A0 E3 MOV R1, #1
.text:0000005C 6E 0F 8F E2 ADR R0, aADBDCDDDEDFDGD ; "a=%d;⤦
Ç b=%d; c=%d; d=%d; e=%d; f=%d; g=%"...
.text:00000060 BC 18 00 EB BL __2printf
.text:00000064 14 D0 8D E2 ADD SP, SP, #0x14
.text:00000068 04 F0 9D E4 LDR PC, [SP+4+var_4],#4
86
7.2. ARM
The very first STR LR, [SP,#var_4]! instruction saves LR on the stack,
because we are going to use this register for the printf() call. Exclama-
tion mark at the end indicates pre-index.
This implies that SP is to be decreased by 4 first, and then LR will be saved at
the address stored in SP. This is similar to PUSH in x86. Read more about
it at: 29.2 on page 633.
The second SUB SP, SP, #0x14 instruction decreases SP (the stack pointer)
in order to allocate 0x14 (20) bytes on the stack. Indeed, we need to pass
5 32-bit values via the stack to the printf() function, and each one oc-
cupies 4 bytes, which is exactly 5 ∗ 4 = 20. The other 4 32-bit values are to
be passed through registers.
• Passing 5, 6, 7 and 8 via the stack: they are stored in the R0 , R1 , R2 and
R3 registers respectively. Then, the ADD R12, SP, #0x18+var_14
instruction writes the stack address where these 4 variables are to be stored,
into the R12 register. var_14 is an assembly macro, equal to -0x14, created
by IDA to conveniently display the code accessing the stack. The var_? macros
generated by IDA reflect local variables in the stack.
So, SP+4 is to be stored into the R12 register. The next STMIA R12, R0-R3
instruction writes registers R0 - R3 contents to the memory pointed by R12 .
STMIA abbreviates Store Multiple Increment After. “Increment After” implies
that R12 is to be increased by 4 after each register value is written.
• Passing 4 via the stack: 4 is stored in R0 and then this value, with the help
of the STR R0, [SP,#0x18+var_18] instruction is saved on the stack.
var_18 is -0x18, so the offset is to be 0, thus the value from the R0 register
(4) is to be written to the address written in SP.
• Passing 1, 2 and 3 via registers: The values of the first 3 numbers (a, b, c) (1,
2, 3 respectively) are passed through the R1 , R2 and R3 registers right
before the printf() call, and the other 5 values are passed via the stack:
• printf() call.
• Function epilogue:
The ADD SP, SP, #0x14 instruction restores the SP pointer back to its
former value, thus cleaning the stack. Of course, what was stored on the stack
will stay there, but it will all be rewritten during the execution of subsequent
functions.
87
7.2. ARM
The LDR PC, [SP+4+var_4],#4 instruction loads the saved LR value
from the stack into the PC register, thus causing the function to exit. There is
no exclamation mark—indeed, PC is loaded first from the address stored in SP
(4+var_4 = 4+(−4) = 0, so this instruction is analogous to LDR PC, [SP],#4 ),
and then SP is increased by 4. This is referred as post-index2 . Why does IDA
display the instruction like that? Because it wants to illustrate the stack lay-
out and the fact that var_4 is allocated for saving the LR value in the local
stack. This instruction is somewhat similar to POP PC in x863 .
.text:0000001C printf_main2
.text:0000001C
.text:0000001C var_18 = -0x18
.text:0000001C var_14 = -0x14
.text:0000001C var_8 = -8
.text:0000001C
.text:0000001C 00 B5 PUSH {LR}
.text:0000001E 08 23 MOVS R3, #8
.text:00000020 85 B0 SUB SP, SP, #0x14
.text:00000022 04 93 STR R3, [SP,#0x18+var_8]
.text:00000024 07 22 MOVS R2, #7
.text:00000026 06 21 MOVS R1, #6
.text:00000028 05 20 MOVS R0, #5
.text:0000002A 01 AB ADD R3, SP, #0x18+var_14
.text:0000002C 07 C3 STMIA R3!, {R0-R2}
.text:0000002E 04 20 MOVS R0, #4
.text:00000030 00 90 STR R0, [SP,#0x18+var_18]
.text:00000032 03 23 MOVS R3, #3
.text:00000034 02 22 MOVS R2, #2
.text:00000036 01 21 MOVS R1, #1
.text:00000038 A0 A0 ADR R0, aADBDCDDDEDFDGD ; "a=%d⤦
Ç ; b=%d; c=%d; d=%d; e=%d; f=%d; g=%"...
.text:0000003A 06 F0 D9 F8 BL __2printf
.text:0000003E
.text:0000003E loc_3E ; CODE XREF: example13_f+16
.text:0000003E 05 B0 ADD SP, SP, #0x14
.text:00000040 00 BD POP {PC}
The output is almost like in the previous example. However, this is Thumb code
and the values are packed into stack differently: 8 goes first, then 5, 6, 7, and 4
2 Read more about it: 29.2 on page 633.
3 It is impossible to set IP/EIP/RIP value using POP in x86, but anyway, you got the analogy
right.
88
7.2. ARM
goes third.
__text:0000290C _printf_main2
__text:0000290C
__text:0000290C var_1C = -0x1C
__text:0000290C var_C = -0xC
__text:0000290C
__text:0000290C 80 40 2D E9 STMFD SP!, {R7,LR}
__text:00002910 0D 70 A0 E1 MOV R7, SP
__text:00002914 14 D0 4D E2 SUB SP, SP, #0x14
__text:00002918 70 05 01 E3 MOV R0, #0x1570
__text:0000291C 07 C0 A0 E3 MOV R12, #7
__text:00002920 00 00 40 E3 MOVT R0, #0
__text:00002924 04 20 A0 E3 MOV R2, #4
__text:00002928 00 00 8F E0 ADD R0, PC, R0
__text:0000292C 06 30 A0 E3 MOV R3, #6
__text:00002930 05 10 A0 E3 MOV R1, #5
__text:00002934 00 20 8D E5 STR R2, [SP,#0x1C+var_1C]
__text:00002938 0A 10 8D E9 STMFA SP, {R1,R3,R12}
__text:0000293C 08 90 A0 E3 MOV R9, #8
__text:00002940 01 10 A0 E3 MOV R1, #1
__text:00002944 02 20 A0 E3 MOV R2, #2
__text:00002948 03 30 A0 E3 MOV R3, #3
__text:0000294C 10 90 8D E5 STR R9, [SP,#0x1C+var_C]
__text:00002950 A4 05 00 EB BL _printf
__text:00002954 07 D0 A0 E1 MOV SP, R7
__text:00002958 80 80 BD E8 LDMFD SP!, {R7,PC}
Almost the same as what we have already seen, with the exception of STMFA
(Store Multiple Full Ascending) instruction, which is a synonym of STMIB (Store
Multiple Increment Before) instruction. This instruction increases the value in the
SP register and only then writes the next register value into the memory, rather
than performing those two actions in the opposite order.
Another thing that catches the eye is that the instructions are arranged seemingly
random. For example, the value in the R0 register is manipulated in three places,
at addresses 0x2918 , 0x2920 and 0x2928 , when it would be possible to do
it in one point.
However, the optimizing compiler may have its own reasons on how to order the
instructions so to achieve higher efficiency during the execution.
Usually, the processor attempts to simultaneously execute instructions located
89
7.2. ARM
side-by-side. For example, instructions like MOVT R0, #0 and ADD R0, PC, R0
cannot be executed simultaneously since they both modify the R0 register. On
the other hand, MOVT R0, #0 and MOV R2, #4 instructions can be executed
simultaneously since the effects of their execution are not conflicting with each
other. Presumably, the compiler tries to generate code in such a manner (wherever
it is possible).
__text:00002BA0 _printf_main2
__text:00002BA0
__text:00002BA0 var_1C = -0x1C
__text:00002BA0 var_18 = -0x18
__text:00002BA0 var_C = -0xC
__text:00002BA0
__text:00002BA0 80 B5 PUSH {R7,LR}
__text:00002BA2 6F 46 MOV R7, SP
__text:00002BA4 85 B0 SUB SP, SP, #0x14
__text:00002BA6 41 F2 D8 20 MOVW R0, #0x12D8
__text:00002BAA 4F F0 07 0C MOV.W R12, #7
__text:00002BAE C0 F2 00 00 MOVT.W R0, #0
__text:00002BB2 04 22 MOVS R2, #4
__text:00002BB4 78 44 ADD R0, PC ; char *
__text:00002BB6 06 23 MOVS R3, #6
__text:00002BB8 05 21 MOVS R1, #5
__text:00002BBA 0D F1 04 0E ADD.W LR, SP, #0x1C+var_18
__text:00002BBE 00 92 STR R2, [SP,#0x1C+var_1C]
__text:00002BC0 4F F0 08 09 MOV.W R9, #8
__text:00002BC4 8E E8 0A 10 STMIA.W LR, {R1,R3,R12}
__text:00002BC8 01 21 MOVS R1, #1
__text:00002BCA 02 22 MOVS R2, #2
__text:00002BCC 03 23 MOVS R3, #3
__text:00002BCE CD F8 10 90 STR.W R9, [SP,#0x1C+var_C]
__text:00002BD2 01 F0 0A EA BLX _printf
__text:00002BD6 05 B0 ADD SP, SP, #0x14
__text:00002BD8 80 BD POP {R7,PC}
The output is almost the same as in the previous example, with the exception that
Thumb-instructions are used instead.
90
7.2. ARM
ARM64
91
7.3. MIPS
7.3 MIPS
7.3.1 3 arguments
The main difference with the “Hello, world!” example is that in this case printf()
is called instead of puts() and 3 more arguments are passed through the regis-
ters $5…$7 (or $A0…$A2). That is why these registers are prefixed with A-, which
implies they are used for function arguments passing.
; function epilogue:
lw $31,28($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,32 ; branch delay slot
92
7.3. MIPS
.text:00000000 main:
.text:00000000
.text:00000000 var_10 = -0x10
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 lui $gp, (__gnu_local_gp >> ⤦
Ç 16)
.text:00000004 addiu $sp, -0x20
.text:00000008 la $gp, (__gnu_local_gp & 0⤦
Ç xFFFF)
.text:0000000C sw $ra, 0x20+var_4($sp)
.text:00000010 sw $gp, 0x20+var_10($sp)
; load address of printf():
.text:00000014 lw $t9, (printf & 0xFFFF)(⤦
Ç $gp)
; load address of the text string and set 1st argument
of printf():
.text:00000018 la $a0, $LC0 # "a=%d⤦
Ç ; b=%d; c=%d"
; set 2nd argument of printf():
.text:00000020 li $a1, 1
; set 3rd argument of printf():
.text:00000024 li $a2, 2
; call printf():
.text:00000028 jalr $t9
; set 4th argument of printf() (branch delay slot):
.text:0000002C li $a3, 3
; function epilogue:
.text:00000030 lw $ra, 0x20+var_4($sp)
; set return value to 0:
.text:00000034 move $v0, $zero
; return
.text:00000038 jr $ra
.text:0000003C addiu $sp, 0x20 ; branch delay⤦
Ç slot
IDA has coalesced pair of LUI and ADDIU instructions into one LA pseudoin-
struction. That’s why there are no instruction at address 0x1C: because LA occu-
pies 8 bytes.
93
7.3. MIPS
Listing 7.18: Non-optimizing GCC 4.4.5 (assembly output)
$LC0:
.ascii "a=%d; b=%d; c=%d\000"
main:
; function prologue:
addiu $sp,$sp,-32
sw $31,28($sp)
sw $fp,24($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
; load address of the text string:
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; set 1st argument of printf():
move $4,$2
; set 2nd argument of printf():
li $5,1 # 0x1
; set 3rd argument of printf():
li $6,2 # 0x2
; set 4th argument of printf():
li $7,3 # 0x3
; get address of printf():
lw $2,%call16(printf)($28)
nop
; call printf():
move $25,$2
jalr $25
nop
; function epilogue:
lw $28,16($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,28($sp)
lw $fp,24($sp)
addiu $sp,$sp,32
; return
j $31
nop
94
7.3. MIPS
.text:00000000 var_8 = -8
.text:00000000 var_4 = -4
.text:00000000
; function prologue:
.text:00000000 addiu $sp, -0x20
.text:00000004 sw $ra, 0x20+var_4($sp)
.text:00000008 sw $fp, 0x20+var_8($sp)
.text:0000000C move $fp, $sp
.text:00000010 la $gp, __gnu_local_gp
.text:00000018 sw $gp, 0x20+var_10($sp)
; load address of the text string:
.text:0000001C la $v0, aADBDCD # "a=%d⤦
Ç ; b=%d; c=%d"
; set 1st argument of printf():
.text:00000024 move $a0, $v0
; set 2nd argument of printf():
.text:00000028 li $a1, 1
; set 3rd argument of printf():
.text:0000002C li $a2, 2
; set 4th argument of printf():
.text:00000030 li $a3, 3
; get address of printf():
.text:00000034 lw $v0, (printf & 0xFFFF)(⤦
Ç $gp)
.text:00000038 or $at, $zero
; call printf():
.text:0000003C move $t9, $v0
.text:00000040 jalr $t9
.text:00000044 or $at, $zero ; NOP
; function epilogue:
.text:00000048 lw $gp, 0x20+var_10($fp)
; set return value to 0:
.text:0000004C move $v0, $zero
.text:00000050 move $sp, $fp
.text:00000054 lw $ra, 0x20+var_4($sp)
.text:00000058 lw $fp, 0x20+var_8($sp)
.text:0000005C addiu $sp, 0x20
; return
.text:00000060 jr $ra
.text:00000064 or $at, $zero ; NOP
7.3.2 8 arguments
Let’s use again the example with 9 arguments from the previous section: 7.1.3 on
page 77.
95
7.3. MIPS
#include <stdio.h>
int main()
{
printf("a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%d; h=%d\⤦
Ç n", 1, 2, 3, 4, 5, 6, 7, 8);
return 0;
};
Only the first 4 arguments are passed in the $A0 …$A3 registers, the rest are passed
via the stack.
This is the O32 calling convention (which is the most common one in the MIPS
world). Other calling conventions (like N32) may use the registers for different
purposes.
SW abbreviates “Store Word” (from register to memory). MIPS lacks instructions
for storing a value into memory, so an instruction pair has to be used instead
( LI / SW ).
96
7.3. MIPS
sw $2,28($sp)
; pass 1st argument in $a0:
lui $4,%hi($LC0)
; pass 9th argument in stack:
li $2,8 # 0x8
sw $2,32($sp)
addiu $4,$4,%lo($LC0)
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; call printf():
jalr $25
; pass 4th argument in $a3 (branch delay slot):
li $7,3 # 0x3
; function epilogue:
lw $31,52($sp)
; set return value to 0:
move $2,$0
; return
j $31
addiu $sp,$sp,56 ; branch delay slot
97
7.3. MIPS
.text:0000001C li $v0, 5
.text:00000020 sw $v0, 0x38+var_24($sp)
; pass 7th argument in stack:
.text:00000024 li $v0, 6
.text:00000028 sw $v0, 0x38+var_20($sp)
; pass 8th argument in stack:
.text:0000002C li $v0, 7
.text:00000030 lw $t9, (printf & 0xFFFF)(⤦
Ç $gp)
.text:00000034 sw $v0, 0x38+var_1C($sp)
; prepare 1st argument in $a0:
.text:00000038 lui $a0, ($LC0 >> 16) # "a⤦
Ç =%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%"...
; pass 9th argument in stack:
.text:0000003C li $v0, 8
.text:00000040 sw $v0, 0x38+var_18($sp)
; pass 1st argument in $a1:
.text:00000044 la $a0, ($LC0 & 0xFFFF) # ⤦
Ç "a=%d; b=%d; c=%d; d=%d; e=%d; f=%d; g=%"...
; pass 2nd argument in $a1:
.text:00000048 li $a1, 1
; pass 3rd argument in $a2:
.text:0000004C li $a2, 2
; call printf():
.text:00000050 jalr $t9
; pass 4th argument in $a3 (branch delay slot):
.text:00000054 li $a3, 3
; function epilogue:
.text:00000058 lw $ra, 0x38+var_4($sp)
; set return value to 0:
.text:0000005C move $v0, $zero
; return
.text:00000060 jr $ra
.text:00000064 addiu $sp, 0x38 ; branch delay⤦
Ç slot
98
7.3. MIPS
; function prologue:
addiu $sp,$sp,-56
sw $31,52($sp)
sw $fp,48($sp)
move $fp,$sp
lui $28,%hi(__gnu_local_gp)
addiu $28,$28,%lo(__gnu_local_gp)
lui $2,%hi($LC0)
addiu $2,$2,%lo($LC0)
; pass 5th argument in stack:
li $3,4 # 0x4
sw $3,16($sp)
; pass 6th argument in stack:
li $3,5 # 0x5
sw $3,20($sp)
; pass 7th argument in stack:
li $3,6 # 0x6
sw $3,24($sp)
; pass 8th argument in stack:
li $3,7 # 0x7
sw $3,28($sp)
; pass 9th argument in stack:
li $3,8 # 0x8
sw $3,32($sp)
; pass 1st argument in $a0:
move $4,$2
; pass 2nd argument in $a1:
li $5,1 # 0x1
; pass 3rd argument in $a2:
li $6,2 # 0x2
; pass 4th argument in $a3:
li $7,3 # 0x3
; call printf():
lw $2,%call16(printf)($28)
nop
move $25,$2
jalr $25
nop
; function epilogue:
lw $28,40($fp)
; set return value to 0:
move $2,$0
move $sp,$fp
lw $31,52($sp)
lw $fp,48($sp)
addiu $sp,$sp,56
; return
99
7.3. MIPS
j $31
nop
100
7.4. CONCLUSION
; call printf():
.text:0000005C lw $v0, (printf & 0xFFFF)(⤦
Ç $gp)
.text:00000060 or $at, $zero
.text:00000064 move $t9, $v0
.text:00000068 jalr $t9
.text:0000006C or $at, $zero ; NOP
; function epilogue:
.text:00000070 lw $gp, 0x38+var_10($fp)
; set return value to 0:
.text:00000074 move $v0, $zero
.text:00000078 move $sp, $fp
.text:0000007C lw $ra, 0x38+var_4($sp)
.text:00000080 lw $fp, 0x38+var_8($sp)
.text:00000084 addiu $sp, 0x38
; return
.text:00000088 jr $ra
.text:0000008C or $at, $zero ; NOP
7.4 Conclusion
101
7.4. CONCLUSION
MOV RDI, 1st argument
MOV RSI, 2nd argument
MOV RDX, 3rd argument
MOV RCX, 4th argument
MOV R8, 5th argument
MOV R9, 6th argument
...
PUSH 7th, 8th argument, etc (if needed)
CALL function
; modify stack pointer (if needed)
102
7.5. BY THE WAY
7.5 By the way
By the way, this difference between the arguments passing in x86, x64, fastcall,
ARM and MIPS is a good illustration of the fact that the CPU is oblivious to how
the arguments are passed to functions. It is also possible to create a hypothetical
compiler able to pass arguments via a special structure without using stack at all.
MIPS $A0 …$A3 registers are labelled this way only for convenience (that is in the
O32 calling convention). Programmers may use any other register (well, maybe
except $ZERO) to pass data or use any other calling convention.
The CPU is not aware of calling conventions whatsoever.
We may also recall how newcoming assembly language programmers passing ar-
guments into other functions: usually via registers, without any explicit order, or
even via global variables. Of course, it works fine.
103
Chapter 8
scanf()
#include <stdio.h>
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
It’s not clever to use scanf() for user interactions nowadays. But we can, how-
ever, illustrate passing a pointer to a variable of type int.
Pointers are one of the fundamental concepts in computer science. Often, passing a
large array, structure or object as an argument to another function is too expensive,
104
8.1. SIMPLE EXAMPLE
while passing their address is much cheaper. In addition if the callee function
needs to modify something in the large array or structure received as a parameter
and return back the entire structure then the situation is close to absurd. So the
simplest thing to do is to pass the address of the array or structure to the callee
function, and let it change what needs to be changed.
A pointer in C/C++—is simply an address of some memory location.
In x86, the address is represented as a 32-bit number (i.e., it occupies 4 bytes), while
in x86-64 it is a 64-bit number (occupying 8 bytes). By the way, that is the reason
behind some people’s indignation related to switching to x86-64—all pointers in
the x64-architecture require twice as much space, including cache memory, which
is “expensive” memory.
It is possible to work with untyped pointers only, given some effort; e.g. the stan-
dard C function memcpy() , that copies a block from one memory location to
another, takes 2 pointers of type void* as arguments, since it is impossible to
predict the type of the data you would like to copy. Data types are not important,
only the block size matters.
Pointers are also widely used when a function needs to return more than one value
(we are going to get back to this later ( 56 on page 892) ).
scanf() function—is such a case.
Besides the fact that the function needs to indicate how many values were success-
fully read, it also needs to return all these values.
In C/C++ the pointer type is only needed for compile-time type checking.
Internally, in the compiled code there is no information about pointer types at all.
8.1.2 x86
MSVC
105
8.1. SIMPLE EXAMPLE
_TEXT SEGMENT
_x$ = -4 ; size = 4
_main PROC
push ebp
mov ebp, esp
push ecx
push OFFSET $SG3831 ; 'Enter X:'
call _printf
add esp, 4
lea eax, DWORD PTR _x$[ebp]
push eax
push OFFSET $SG3832 ; '%d'
call _scanf
add esp, 8
mov ecx, DWORD PTR _x$[ebp]
push ecx
push OFFSET $SG3833 ; 'You entered %d...'
call _printf
add esp, 8
; return 0
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
x is a local variable.
According to the C/C++ standard it must be visible only in this function and not
from any other external scope. Traditionally, local variables are stored on the stack.
There are probably other ways to allocate them, but in x86 that is the way it is.
The goal of the instruction following the function prologue, PUSH ECX , is not
to save the ECX state (notice the absence of corresponding POP ECX at the
function’s end).
In fact it allocates 4 bytes on the stack for storing the x variable.
x is to be accessed with the assistance of the _x$ macro (it equals to -4) and
the EBP register pointing to the current frame.
Over the span of the function’s execution, EBP is pointing to the current stack
frame making it possible to access local variables and function arguments via
EBP+offset .
106
8.1. SIMPLE EXAMPLE
It is also possible to use ESP for the same purpose, although that is not very
convenient since it changes frequently. The value of the EBP could be perceived
as a frozen state of the value in ESP at the start of the function’s execution.
Here is a typical stack frame layout in 32-bit environment:
… …
EBP-8 local variable #2, marked in IDA as var_8
EBP-4 local variable #1, marked in IDA as var_4
EBP saved value of EBP
EBP+4 return address
EBP+8 argument#1, marked in IDA as arg_0
EBP+0xC argument#2, marked in IDA as arg_4
EBP+0x10 argument#3, marked in IDA as arg_8
… …
The first one is a pointer to the string containing %d and the second is the address
of the x variable.
First, the x variable’s address is loaded into the EAX register by the lea eax, DWORD P
instruction.
LEA stands for load effective address, and is often used for forming an address
( A.6.2 on page 1375).
We could say that in this case LEA simply stores the sum of the EBP register
value and the _x$ macro in the EAX register.
So, 4 is being subtracted from the EBP register value and the result is loaded
in the EAX register. Next the EAX register value is pushed into the stack and
scanf() is being called.
printf() is being called after that with its first argument — a pointer to the
string: You entered %d...\n .
The second argument is prepared with: mov ecx, [ebp-4] . The instruction
stores the x variable value and not its address, in the ECX register.
107
8.1. SIMPLE EXAMPLE
Next the value in the ECX is stored on the stack and the last printf() is being
called.
108
8.1. SIMPLE EXAMPLE
8.1.3 MSVC + OllyDbg
Let’s try this example in OllyDbg. Let’s load it and keep pressing F8 (step over) until
we reach our executable file instead of ntdll.dll . Scroll up until main()
appears.
Click on the first instruction ( PUSH EBP ), press F2 (set a breakpoint), then F9 (Run).
The breakpoint will be triggered when main() begins.
Let’s trace to the point where the address of the variable x is calculated:
Right-click the EAX in the registers window and then select “Follow in stack”.
This address will appear in the stack window. The red arrow has been added, point-
ing to the variable in the local stack. At that moment this location contains some
garbage ( 0x6E494714 ). Now with the help of PUSH instruction the address of
this stack element is going to be stored to the same stack on the next position. Let’s
trace with F8 until the scanf() execution completes. During the scanf() ex-
ecution, we input, for example, 123, in the console window:
109
8.1. SIMPLE EXAMPLE
scanf() completed its execution already:
scanf() returns 1 in EAX , which implies that it has read successfully one value.
If we look again at the stack element corresponding to the local variable it now
contains 0x7B (123).
110
8.1. SIMPLE EXAMPLE
Later this value is copied from the stack to the ECX register and passed to printf() :
GCC
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_20], offset aEnterX ; "⤦
Ç Enter X:"
call _puts
mov eax, offset aD ; "%d"
lea edx, [esp+20h+var_4]
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call ___isoc99_scanf
mov edx, [esp+20h+var_4]
mov eax, offset aYouEnteredD___ ; "You ⤦
Ç entered %d...\n"
mov [esp+20h+var_1C], edx
mov [esp+20h+var_20], eax
call _printf
111
8.1. SIMPLE EXAMPLE
mov eax, 0
leave
retn
main endp
GCC replaced the printf() call with call to puts() . The reason for this was
explained in ( 4.4.3 on page 28).
As in the MSVC example—the arguments are placed on the stack using the MOV
instruction.
By the way
By the way, this simple example is a demonstration of the fact that compiler trans-
lates list of expressions in C/C++-block into sequential list of instructions. There
are nothing between expressions in C/C++, and so in resulting machine code, there
are nothing between, control flow slips from one expression to the next one.
8.1.4 x64
The picture here is similar with the difference that the registers, rather than the
stack, are used for arguments passing.
MSVC
_TEXT SEGMENT
x$ = 32
main PROC
$LN3:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG1289 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1291 ; '%d'
112
8.1. SIMPLE EXAMPLE
call scanf
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG1292 ; 'You entered %d...'
call printf
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
GCC
main:
sub rsp, 24
mov edi, OFFSET FLAT:.LC0 ; "Enter X:"
call puts
lea rsi, [rsp+12]
mov edi, OFFSET FLAT:.LC1 ; "%d"
xor eax, eax
call __isoc99_scanf
mov esi, DWORD PTR [rsp+12]
mov edi, OFFSET FLAT:.LC2 ; "You entered %d...\n"
xor eax, eax
call printf
; return 0
xor eax, eax
add rsp, 24
ret
113
8.1. SIMPLE EXAMPLE
8.1.5 ARM
.text:00000042 scanf_main
.text:00000042
.text:00000042 var_8 = -8
.text:00000042
.text:00000042 08 B5 PUSH {R3,LR}
.text:00000044 A9 A0 ADR R0, aEnterX ⤦
Ç ; "Enter X:\n"
.text:00000046 06 F0 D3 F8 BL __2printf
.text:0000004A 69 46 MOV R1, SP
.text:0000004C AA A0 ADR R0, aD ⤦
Ç ; "%d"
.text:0000004E 06 F0 CD F8 BL __0scanf
.text:00000052 00 99 LDR R1, [SP,#8+⤦
Ç var_8]
.text:00000054 A9 A0 ADR R0, ⤦
Ç aYouEnteredD___ ; "You entered %d...\n"
.text:00000056 06 F0 CB F8 BL __2printf
.text:0000005A 00 20 MOVS R0, #0
.text:0000005C 08 BD POP {R3,PC}
ARM64
114
8.1. SIMPLE EXAMPLE
7 scanf_main:
8 ; subtract 32 from SP, then save FP and LR in stack frame:
9 stp x29, x30, [sp, -32]!
10 ; set stack frame (FP=SP)
11 add x29, sp, 0
12 ; load pointer to the "Enter X:" string:
13 adrp x0, .LC0
14 add x0, x0, :lo12:.LC0
15 ; X0=pointer to the "Enter X:" string
16 ; print it:
17 bl puts
18 ; load pointer to the "%d" string:
19 adrp x0, .LC1
20 add x0, x0, :lo12:.LC1
21 ; find a space in stack frame for "x" variable (X1=FP+28):
22 add x1, x29, 28
23 ; X1=address of "x" variable
24 ; pass the address to scanf() and call it:
25 bl __isoc99_scanf
26 ; load 32-bit value from the variable in stack frame:
27 ldr w1, [x29,28]
28 ; W1=x
29 ; load pointer to the "You entered %d...\n" string
30 ; printf() will take text string from X0 and "x" variable from
X1 (or W1)
31 adrp x0, .LC2
32 add x0, x0, :lo12:.LC2
33 bl printf
34 ; return 0
35 mov w0, 0
36 ; restore FP and LR, then add 32 to SP:
37 ldp x29, x30, [sp], 32
38 ret
There is 32 bytes are allocated for stack frame, which is bigger than it needed.
Perhaps some memory aligning issue? The most interesting part is finding space
for the x variable in the stack frame (line 22). Why 28? Somehow, compiler decided
to place this variable at the end of stack frame instead of beginning. The address
is passed to scanf() , which just stores the user input value in the memory at
that address. This is 32-bit value of type int. The value is fetched at line 27 and
then passed to printf() .
115
8.1. SIMPLE EXAMPLE
8.1.6 MIPS
A place in the local stack is allocated for the x variable, and it is to be referred as
$sp + 24.
Its address is passed to scanf() , and the user input values is loaded using the
LW (“Load Word”) instruction and then passed to printf() .
; call printf():
lw $28,16($sp)
; set 2nd argument of printf(),
; load word at address $sp+24:
lw $5,24($sp)
lw $25,%call16(printf)($28)
lui $4,%hi($LC2)
jalr $25
addiu $4,$4,%lo($LC2) ; branch delay slot
; function epilogue:
lw $31,36($sp)
116
8.1. SIMPLE EXAMPLE
; set return value to 0:
move $2,$0
; return:
j $31
addiu $sp,$sp,40 ; branch delay slot
117
8.2. GLOBAL VARIABLES
.text:00000044 lw $t9, (printf & 0xFFFF)(⤦
Ç $gp)
.text:00000048 lui $a0, ($LC2 >> 16) # "⤦
Ç You entered %d...\n"
.text:0000004C jalr $t9
.text:00000050 la $a0, ($LC2 & 0xFFFF) # ⤦
Ç "You entered %d...\n" ; branch delay slot
; function epilogue:
.text:00000054 lw $ra, 0x28+var_4($sp)
; set return value to 0:
.text:00000058 move $v0, $zero
; return:
.text:0000005C jr $ra
.text:00000060 addiu $sp, 0x28 ; branch delay⤦
Ç slot
What if the x variable from the previous example was not local but a global one?
Then it would have been accessible from any point, not only from the function body.
Global variables are considered anti-pattern, but for the sake of the experiment, we
could do this.
#include <stdio.h>
int main()
{
printf ("Enter X:\n");
return 0;
};
_DATA SEGMENT
118
8.2. GLOBAL VARIABLES
COMM _x:DWORD
$SG2456 DB 'Enter X:', 0aH, 00H
$SG2457 DB '%d', 00H
$SG2458 DB 'You entered %d...', 0aH, 00H
_DATA ENDS
PUBLIC _main
EXTRN _scanf:PROC
EXTRN _printf:PROC
; Function compile flags: /Odtp
_TEXT SEGMENT
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2456
call _printf
add esp, 4
push OFFSET _x
push OFFSET $SG2457
call _scanf
add esp, 8
mov eax, DWORD PTR _x
push eax
push OFFSET $SG2458
call _printf
add esp, 8
xor eax, eax
pop ebp
ret 0
_main ENDP
_TEXT ENDS
In this case the x variable is defined in the _DATA segment and no memory is
allocated in the local stack. It is accessed directly, not through the stack. Uninitial-
ized global variables take no space in the executable file (indeed, why one needs
to allocate space for variables initially set to zero?), but when someone accesses
their address, the OS will allocate a block of zeroes there1 .
Now let’s explicitly assign a value to the variable:
int x=10; // default value
We got:
_DATA SEGMENT
_x DD 0aH
1 That is how a VM behaves
119
8.2. GLOBAL VARIABLES
...
Here we see a value 0xA of DWORD type (DD stands for DWORD = 32 bit) for this
variable.
If you open the compiled .exe in IDA, you can see the x variable placed at the
beginning of the _DATA segment, and after it you can see text strings.
If you open the compiled .exe from the previous example in IDA, where the value
of x was not set, you would see something like this:
.data:0040FA80 _x dd ? ; DATA ⤦
Ç XREF: _main+10
.data:0040FA80 ; _main⤦
Ç +22
.data:0040FA84 dword_40FA84 dd ? ; DATA ⤦
Ç XREF: _memset+1E
.data:0040FA84 ; ⤦
Ç unknown_libname_1+28
.data:0040FA88 dword_40FA88 dd ? ; DATA ⤦
Ç XREF: ___sbh_find_block+5
.data:0040FA88 ; ⤦
Ç ___sbh_free_block+2BC
.data:0040FA8C ; LPVOID lpMem
.data:0040FA8C lpMem dd ? ; DATA ⤦
Ç XREF: ___sbh_find_block+B
.data:0040FA8C ; ⤦
Ç ___sbh_free_block+2CA
.data:0040FA90 dword_40FA90 dd ? ; DATA ⤦
Ç XREF: _V6_HeapAlloc+13
.data:0040FA90 ; ⤦
Ç __calloc_impl+72
.data:0040FA94 dword_40FA94 dd ? ; DATA ⤦
Ç XREF: ___sbh_free_block+2FE
_x is marked with ? with the rest of the variables that do not need to be initial-
ized. This implies that after loading the .exe to the memory, a space for all these
variables is to be allocated and filled with zeroes [ISO07, 6.7.8p10]. But in the .exe
file these uninitialized variables do not occupy anything. This is convenient for
large arrays, for example.
120
8.2. GLOBAL VARIABLES
8.2.2 MSVC: x86 + OllyDbg
The variable is located in the data segment. After the PUSH instruction (pushing
the address of x) gets executed, the address appears in the stack window. Right-
click on that row and select “Follow in dump”. The variable will appear in the
memory window on the left. After we have entered 123 in the console, 0x7B
appears in the memory window (see the highlighted screenshot regions).
But why is the first byte 7B ? Thinking logically, 00 00 00 7B should be there.
The cause for this is referred as endianness, and x86 uses little-endian. This implies
that the lowest byte is written first, and the highest written last. Read more about
it at: 33 on page 651. Back to the example, the 32-bit value is loaded from this
memory address into EAX and passed to printf() .
121
8.2. GLOBAL VARIABLES
In OllyDbg we can review the process memory map (Alt-M) and we can see that
this address is inside the .data PE-segment of our program:
The picture in Linux is near the same, with the difference that the uninitialized vari-
ables are located in the _bss segment. In ELF file this segment has the following
attributes:
; Segment type: Uninitialized
; Segment permissions: Read/Write
If you, however, initialise the variable with some value e.g. 10, it is to be placed in
the _data segment, which has the following attributes:
; Segment type: Pure data
; Segment permissions: Read/Write
122
8.2. GLOBAL VARIABLES
_DATA SEGMENT
COMM x:DWORD
$SG2924 DB 'Enter X:', 0aH, 00H
$SG2925 DB '%d', 00H
$SG2926 DB 'You entered %d...', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
main PROC
$LN3:
sub rsp, 40
; return 0
xor eax, eax
add rsp, 40
ret 0
main ENDP
_TEXT ENDS
The code is almost the same as in x86. Please note that the address of the x
variable is passed to scanf() using a LEA instruction, while the variable’s value
is passed to the second printf() using a MOV instruction. DWORD PTR —is a
part of the assembly language (no relation to the machine code), indicating that the
variable data size is 32-bit and the MOV instruction has to be encoded accordingly.
123
8.2. GLOBAL VARIABLES
.text:00000004 BL __2printf
.text:00000008 LDR R1, =x
.text:0000000A ADR R0, aD ; "%d"
.text:0000000C BL __0scanf
.text:00000010 LDR R0, =x
.text:00000012 LDR R1, [R0]
.text:00000014 ADR R0, aYouEnteredD___ ; "⤦
Ç You entered %d...\n"
.text:00000016 BL __2printf
.text:0000001A MOVS R0, #0
.text:0000001C POP {R4,PC}
...
.text:00000020 aEnterX DCB "Enter X:",0xA,0 ; DATA ⤦
Ç XREF: main+2
.text:0000002A DCB 0
.text:0000002B DCB 0
.text:0000002C off_2C DCD x ; DATA ⤦
Ç XREF: main+8
.text:0000002C ; main⤦
Ç +10
.text:00000030 aD DCB "%d",0 ; DATA ⤦
Ç XREF: main+A
.text:00000033 DCB 0
.text:00000034 aYouEnteredD___ DCB "You entered %d...",0xA,0 ; ⤦
Ç DATA XREF: main+14
.text:00000047 DCB 0
.text:00000047 ; .text ends
.text:00000047
...
.data:00000048 ; Segment type: Pure data
.data:00000048 AREA .data, DATA
.data:00000048 ; ORG 0x48
.data:00000048 EXPORT x
.data:00000048 x DCD 0xA ; DATA ⤦
Ç XREF: main+8
.data:00000048 ; main⤦
Ç +10
.data:00000048 ; .data ends
So, the x variable is now global and for this reason located in another segment,
namely the data segment (.data). One could ask, why are the text strings located
in the code segment (.text) and x is located right here? Because it is a variable
and by definition its value could change. Moreover it could possibly change often.
While text strings has constant type, they will not be changed, so they are located
in the .text segment.
124
8.2. GLOBAL VARIABLES
The code segment might sometimes be located in a ROM2 chip (remember, we now
deal with embedded microelectronics, and memory scarcity is common here), and
changeable variables —in RAM3 .
It is not very economical to store constant variables in RAM when you have ROM.
Furthermore, constant variables in RAM must be initialized, because after powering
on, the RAM, obviously, contains random information.
Moving forward, we see a pointer to the x ( off_2C ) variable in the code seg-
ment, and that all operations with the variable occur via this pointer.
That is because the x variable could be located somewhere far from this particular
code fragment, so its address must be saved somewhere in close proximity to the
code.
The LDR instruction in Thumb mode can only address variables in a range of 1020
bytes from its location,
and in in ARM-mode —variables in range of ±4095 bytes.
And so the address of the x variable must be located somewhere in close proxim-
ity, because there is no guarantee that the linker would be able to accommodate
the variable somewhere nearby the code, it may well be even in an external mem-
ory chip!
One more thing: if a variable is declared as const, the Keil compiler allocates it in
the .constdata segment.
Perhaps thereafter, the linker could place this segment in ROM too, along with the
code segment.
8.2.6 ARM64
125
8.2. GLOBAL VARIABLES
10 stp x29, x30, [sp, -16]!
11 ; set stack frame (FP=SP)
12 add x29, sp, 0
13 ; load pointer to the "Enter X:" string:
14 adrp x0, .LC0
15 add x0, x0, :lo12:.LC0
16 bl puts
17 ; load pointer to the "%d" string:
18 adrp x0, .LC1
19 add x0, x0, :lo12:.LC1
20 ; form address of x global variable:
21 adrp x1, x
22 add x1, x1, :lo12:x
23 bl __isoc99_scanf
24 ; form address of x global variable again:
25 adrp x0, x
26 add x0, x0, :lo12:x
27 ; load value from memory at this address:
28 ldr w1, [x0]
29 ; load pointer to the "You entered %d...\n" string:
30 adrp x0, .LC2
31 add x0, x0, :lo12:.LC2
32 bl printf
33 ; return 0
34 mov w0, 0
35 ; restore FP and LR:
36 ldp x29, x30, [sp], 16
37 ret
In this case the x variable is declared as global and its address is calculated using
the ADRP / ADD instruction pair (lines 21 and 25).
8.2.7 MIPS
So now the x variable is global. Let’s compile to executable file rather than object
file and load it into IDA. IDA displays the x variable in the .sbss ELF section (re-
member the “Global Pointer”? 4.5.1 on page 35), since the variable is not initialized
at the start.
126
8.2. GLOBAL VARIABLES
.text:004006C0 var_10 = -0x10
.text:004006C0 var_4 = -4
.text:004006C0
; function prologue:
.text:004006C0 lui $gp, 0x42
.text:004006C4 addiu $sp, -0x20
.text:004006C8 li $gp, 0x418940
.text:004006CC sw $ra, 0x20+var_4($sp)
.text:004006D0 sw $gp, 0x20+var_10($sp)
; call puts():
.text:004006D4 la $t9, puts
.text:004006D8 lui $a0, 0x40
.text:004006DC jalr $t9 ; puts
.text:004006E0 la $a0, aEnterX # "⤦
Ç Enter X:" ; branch delay slot
; call scanf():
.text:004006E4 lw $gp, 0x20+var_10($sp)
.text:004006E8 lui $a0, 0x40
.text:004006EC la $t9, __isoc99_scanf
; prepare address of x:
.text:004006F0 la $a1, x
.text:004006F4 jalr $t9 ; __isoc99_scanf
.text:004006F8 la $a0, aD # "%d" ⤦
Ç ; branch delay slot
; call printf():
.text:004006FC lw $gp, 0x20+var_10($sp)
.text:00400700 lui $a0, 0x40
; get address of x:
.text:00400704 la $v0, x
.text:00400708 la $t9, printf
; load value from "x" variable and pass it to printf() in $a1:
.text:0040070C lw $a1, (x - 0x41099C)($v0)
.text:00400710 jalr $t9 ; printf
.text:00400714 la $a0, aYouEnteredD___ # ⤦
Ç "You entered %d...\n" ; branch delay slot
; function epilogue:
.text:00400718 lw $ra, 0x20+var_4($sp)
.text:0040071C move $v0, $zero
.text:00400720 jr $ra
.text:00400724 addiu $sp, 0x20 ; branch ⤦
Ç delay slot
...
127
8.2. GLOBAL VARIABLES
.sbss:0041099C x: .space 4
.sbss:0041099C
IDA reduces the amount of information, so we’ll also do a listing using objdump
and comment it:
128
8.2. GLOBAL VARIABLES
36 ; pack of NOPs used for aligning next function start on 16-byte
boundary:
37 400728: 00200825 move at,at
38 40072c: 00200825 move at,at
Now we see the x variable address is read from a 64KiB data buffer using GP
and adding negative offset to it (line 18). More than that, the addresses of the
three external functions which are used in our example ( puts() , scanf() ,
printf() ), are also read from the 64KiB global data buffer using GP (lines 9,
16 and 26). GP points to the middle of the buffer, and such offset suggests that
all three function’s addresses, and also the address of the x variable, are all stored
somewhere at the beginning of that buffer. That make sense, because our example
is tiny.
Another thing worth mentioning is that the function ends with two NOPs ( MOVE $AT,$AT
— an idle instruction), in order to align next function’s start on 16-byte boundary.
Now IDA shows that the x variable is residing in the .data section:
129
8.2. GLOBAL VARIABLES
; prepare high part of x address:
.text:004006CC lui $s0, 0x41
.text:004006D0 la $t9, __isoc99_scanf
.text:004006D4 lui $a0, 0x40
; add low part of x address:
.text:004006D8 addiu $a1, $s0, (x - 0x410000)
; now address of x is in $a1.
.text:004006DC jalr $t9 ; __isoc99_scanf
.text:004006E0 la $a0, aD # "%d"
.text:004006E4 lw $gp, 0x20+var_10($sp)
; get a word from memory:
.text:004006E8 lw $a1, x
; value of x is now in $a1.
.text:004006EC la $t9, printf
.text:004006F0 lui $a0, 0x40
.text:004006F4 jalr $t9 ; printf
.text:004006F8 la $a0, aYouEnteredD___ # ⤦
Ç "You entered %d...\n"
.text:004006FC lw $ra, 0x20+var_4($sp)
.text:00400700 move $v0, $zero
.text:00400704 lw $s0, 0x20+var_8($sp)
.text:00400708 jr $ra
.text:0040070C addiu $sp, 0x20
...
.data:00410920 .globl x
.data:00410920 x: .word 0xA
Why not .sdata? Perhaps that this depends on some GCC option?
Nevertheless, now x is in .data, which is a general memory area, and we can take
a look how to work with variables there.
The variable’s address must be formed using a pair of instructions.
In our case those are LUI (“Load Upper Immediate”) and ADDIU (“Add Immediate
Unsigned Word”).
Here is also the objdump listing for close inspection:
130
8.2. GLOBAL VARIABLES
4006b4: afbc0010 sw gp,16(sp)
4006b8: 8f998034 lw t9,-32716(gp)
4006bc: 3c040040 lui a0,0x40
4006c0: 0320f809 jalr t9
4006c4: 248408d0 addiu a0,a0,2256
4006c8: 8fbc0010 lw gp,16(sp)
; prepare high part of x address:
4006cc: 3c100041 lui s0,0x41
4006d0: 8f998038 lw t9,-32712(gp)
4006d4: 3c040040 lui a0,0x40
; add low part of x address:
4006d8: 26050920 addiu a1,s0,2336
; now address of x is in $a1.
4006dc: 0320f809 jalr t9
4006e0: 248408dc addiu a0,a0,2268
4006e4: 8fbc0010 lw gp,16(sp)
; high part of x address is still in $s0.
; add low part to it and load a word from memory:
4006e8: 8e050920 lw a1,2336(s0)
; value of x is now in $a1.
4006ec: 8f99803c lw t9,-32708(gp)
4006f0: 3c040040 lui a0,0x40
4006f4: 0320f809 jalr t9
4006f8: 248408e0 addiu a0,a0,2272
4006fc: 8fbf001c lw ra,28(sp)
400700: 00001021 move v0,zero
400704: 8fb00018 lw s0,24(sp)
400708: 03e00008 jr ra
40070c: 27bd0020 addiu sp,sp,32
We see that the address is formed using LUI and ADDIU , but the high part of
address is still in the $S0 register, and it is possible to encode the offset in a LW
(“Load Word”) instruction, so one single LW is enough to load a value from the
variable and pass it to printf() .
Registers holding temporary data are prefixed with T-, but here we also see some
prefixed with S-, the contents of which is need to be preserved before use in other
functions (i.e., “saved”).
That is why the value of $S0 was set at address 0x4006cc and was used again at
address 0x4006e8, after the scanf() call. The scanf() function does not
change its value.
131
8.3. SCANF()
8.3 scanf()
int main()
{
int x;
printf ("Enter X:\n");
return 0;
};
By standard, the scanf() 4 function returns the number of fields it has success-
fully read.
In our case, if everything goes fine and the user enters a number scanf() returns
1, or in case of error (or EOF5 ) — 0.
Let’s add some C code to check the scanf() return value and print error message
in case of an error.
This works as expected:
C:\...>ex3.exe
Enter X:
123
You entered 123...
C:\...>ex3.exe
Enter X:
ouch
What you entered? Huh?
132
8.3. SCANF()
8.3.1 MSVC: x86
The caller function ( main() ) needs the callee function ( scanf() ) result, so
the callee returns it in the EAX register.
We check it with the help of the instruction CMP EAX, 1 (CoMPare). In other
words, we compare the value in the EAX register with 1.
A JNE conditional jump follows the CMP instruction. JNE stands for Jump if
Not Equal.
So, if the value in the EAX register is not equal to 1, the CPU will pass the exe-
cution to the address mentioned in the JNE operand, in our case $LN2@main .
Passing the control to this address results in the CPU executing printf() with
the argument What you entered? Huh? . But if everything is fine, the con-
ditional jump is not be be taken, and another printf() call is to be executed,
with two arguments: 'You entered %d...' and the value of x .
Since in this case the second printf() has not to be executed, there is a JMP
preceding it (unconditional jump). It passes the control to the point after the second
133
8.3. SCANF()
printf() and just before the XOR EAX, EAX instruction, which implements
return 0 .
So, it could be said that comparing a value with another is usually implemented by
CMP / Jcc instruction pair, where cc is condition code. CMP compares two values
and sets processor flags6 . Jcc checks those flags and decides to either pass the
control to the specified address or not.
This could sound paradoxical, but the CMP instruction is in fact SUB (subtract).
All arithmetic instructions set processor flags, not just CMP . If we compare 1 and
1, 1 − 1 is 0 so the ZF flag would be set (meaning that the last result was 0).
In no other circumstances ZF can be set, except when the operands are equal.
JNE checks only the ZF flag and jumps only if it is not set. JNE is in fact a
synonym for JNZ (Jump if Not Zero). Assembler translates both JNE and JNZ
instructions into the same opcode. So, the CMP instruction can be replaced with a
SUB instruction and almost everything will be fine, with the difference that SUB
alters the value of the first operand. CMP is SUB without saving the result, but
affecting flags.
It is time to run IDA and try to do something in it. By the way, for beginners it
is good idea to use /MD option in MSVC, which means that all these standard
functions are not be linked with the executable file, but are to be imported from the
MSVCR*.DLL file instead. Thus it will be easier to see which standard function
are used and where.
While analysing code in IDA, it is very helpful to leave notes for oneself (and others).
In instance, analysing this example, we see that JNZ is to be triggered in case of
an error. So it is possible to move the cursor to the label, press “n” and rename it
to “error”. Create another label—into “exit”. Here is my result:
.text:00401000 _main proc near
.text:00401000
.text:00401000 var_4 = dword ptr -4
.text:00401000 argc = dword ptr 8
.text:00401000 argv = dword ptr 0Ch
.text:00401000 envp = dword ptr 10h
.text:00401000
.text:00401000 push ebp
.text:00401001 mov ebp, esp
6 x86 flags, see also: wikipedia.
134
8.3. SCANF()
.text:00401003 push ecx
.text:00401004 push offset Format ; "Enter X:\n"
.text:00401009 call ds:printf
.text:0040100F add esp, 4
.text:00401012 lea eax, [ebp+var_4]
.text:00401015 push eax
.text:00401016 push offset aD ; "%d"
.text:0040101B call ds:scanf
.text:00401021 add esp, 8
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 mov ecx, [ebp+var_4]
.text:0040102C push ecx
.text:0040102D push offset aYou ; "You entered %d...\n⤦
Ç "
.text:00401032 call ds:printf
.text:00401038 add esp, 8
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? ⤦
Ç Huh?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
Now it is slightly easier to understand the code. However, it is not a good idea to
comment on every instruction.
You could also hide(collapse) parts of a function in IDA. To do that mark the block,
then press “–” on the numerical pad and enter the text to be displayed instead.
Let’s hide two blocks and give them names:
.text:00401000 _text segment para public 'CODE' use32
.text:00401000 assume cs:_text
.text:00401000 ;org 401000h
.text:00401000 ; ask for X
.text:00401012 ; get X
.text:00401024 cmp eax, 1
.text:00401027 jnz short error
.text:00401029 ; print result
135
8.3. SCANF()
.text:0040103B jmp short exit
.text:0040103D
.text:0040103D error: ; CODE XREF: _main+27
.text:0040103D push offset aWhat ; "What you entered? Huh⤦
Ç ?\n"
.text:00401042 call ds:printf
.text:00401048 add esp, 4
.text:0040104B
.text:0040104B exit: ; CODE XREF: _main+3B
.text:0040104B xor eax, eax
.text:0040104D mov esp, ebp
.text:0040104F pop ebp
.text:00401050 retn
.text:00401050 _main endp
To expand previously collapsed parts of the code, use “+” on the numerical pad.
136
8.3. SCANF()
By pressing “space”, we can see how IDA represents a function as a graph:
There are two arrows after each conditional jump: green and red. The green arrow
points to the block which executes if the jump is triggered, and red if otherwise.
137
8.3. SCANF()
It is possible to fold nodes in this mode and give them names as well (“group
nodes”). Let’s do it for 3 blocks:
That is very useful. It could be said that a very important part of the reverse engi-
neers’ job (and any other researcher as well) is to reduce the amount of information
they deal with.
138
8.3. SCANF()
8.3.3 MSVC: x86 + OllyDbg
Let’s try to hack our program in OllyDbg, forcing it to think scanf() always works
without error. When an address of a local variable is passed into scanf() , the
variable initially contains some random garbage, in this case 0x6E494714 :
139
8.3. SCANF()
While scanf() executes, in the console we enter something that is definitely
not a number, like “asdasd”. scanf() finishes with 0 in EAX , which indicates
that an error has occurred:
We can also check the local variable in the stack and note that it has not changed.
Indeed, what would scanf() write there? It simply did nothing except returning
zero.
Let’s try to “hack” our program. Right-click on EAX , Among the options there is
“Set to 1”. This is what we need.
We now have 1 in EAX , so the following check is to be executed as intended, and
printf() will print the value of the variable in the stack.
When we run the program (F9) we can see the following in the console window:
140
8.3. SCANF()
8.3.4 MSVC: x86 + Hiew
This can also be used as a simple example of executable file patching. We may try
to patch the executable so the program would always print the input, no matter
what we enter.
Assuming that the executable is compiled against external MSVCR*.DLL (i.e.,
with /MD option) 7 , we see the main() function at the beginning of the .text
section. Let’s open the executable in Hiew and find the beginning of the .text
section (Enter, F8, F6, Enter, Enter).
We can see this:
Hiew finds ASCIIZ8 strings and displays them, as it does with the imported func-
tions’ names.
141
8.3. SCANF()
Move the cursor to address .00401027 (where the JNZ instruction, we have to
bypass, is located), press F3, and then type “9090” (meaning two NOPs):
Then press F9 (update). Now the executable is saved to the disk. It will behave as
we wanted.
Two NOPs are probably not the most æsthetic approach. Another way to patch this
instruction is to write just 0 to the second opcode byte (jump offset), so that JNZ
will always jump to the next instruction.
We could also do the opposite: replace first byte with EB while not touching the
second byte (jump offset). We would get an unconditional jump that is always
triggered. In this case the error message would be printed every time, no matter
the input.
Since we work here with int-typed variables, which are still 32-bit in x86-64, we
see how the 32-bit part of the registers (prefixed with E- ) are used here as well.
While working with pointers, however, 64-bit register parts are used, prefixed with
R- .
142
8.3. SCANF()
Listing 8.12: MSVC 2012 x64
_DATA SEGMENT
$SG2924 DB 'Enter X:', 0aH, 00H
$SG2926 DB '%d', 00H
$SG2927 DB 'You entered %d...', 0aH, 00H
$SG2929 DB 'What you entered? Huh?', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
x$ = 32
main PROC
$LN5:
sub rsp, 56
lea rcx, OFFSET FLAT:$SG2924 ; 'Enter X:'
call printf
lea rdx, QWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2926 ; '%d'
call scanf
cmp eax, 1
jne SHORT $LN2@main
mov edx, DWORD PTR x$[rsp]
lea rcx, OFFSET FLAT:$SG2927 ; 'You entered %d...'
call printf
jmp SHORT $LN1@main
$LN2@main:
lea rcx, OFFSET FLAT:$SG2929 ; 'What you entered? ⤦
Ç Huh?'
call printf
$LN1@main:
; return 0
xor eax, eax
add rsp, 56
ret 0
main ENDP
_TEXT ENDS
END
8.3.6 ARM
143
8.3. SCANF()
PUSH {R3,LR}
ADR R0, aEnterX ; "Enter X:\n"
BL __2printf
MOV R1, SP
ADR R0, aD ; "%d"
BL __0scanf
CMP R0, #1
BEQ loc_1E
ADR R0, aWhatYouEntered ; "What you entered⤦
Ç ? Huh?\n"
BL __2printf
CMP is analogous to the x86 instruction with the same name, it subtracts one of
the arguments from the other and updates the conditional flags if needed.
BEQ jumps to another address if the operands were equal to each other, or, if the
result of the last computation was 0, or if the Z flag is 1. It behaves as JZ in x86.
Everything else is simple: the execution flow forks in two branches, then the
branches converge at the point where 0 is written into the R0 as a function return
value, and then the function ends.
ARM64
144
8.3. SCANF()
6 .string "You entered %d...\n"
7 .LC3:
8 .string "What you entered? Huh?"
9 f6:
10 ; save FP and LR in stack frame:
11 stp x29, x30, [sp, -32]!
12 ; set stack frame (FP=SP)
13 add x29, sp, 0
14 ; load pointer to the "Enter X:" string:
15 adrp x0, .LC0
16 add x0, x0, :lo12:.LC0
17 bl puts
18 ; load pointer to the "%d" string:
19 adrp x0, .LC1
20 add x0, x0, :lo12:.LC1
21 ; calculate address of x variable in the local stack
22 add x1, x29, 28
23 bl __isoc99_scanf
24 ; scanf() returned result in W0.
25 ; check it:
26 cmp w0, 1
27 ; BNE is Branch if Not Equal
28 ; so if W0<>0, jump to L2 will be occurred
29 bne .L2
30 ; at this moment W0=1, meaning no error
31 ; load x value from the local stack
32 ldr w1, [x29,28]
33 ; load pointer to the "You entered %d...\n" string:
34 adrp x0, .LC2
35 add x0, x0, :lo12:.LC2
36 bl printf
37 ; skip the code, which print
the "What you entered? Huh?" string:
38 b .L3
39 .L2:
40 ; load pointer to the "What you entered? Huh?" string:
41 adrp x0, .LC3
42 add x0, x0, :lo12:.LC3
43 bl puts
44 .L3:
45 ; return 0
46 mov w0, 0
47 ; restore FP and LR:
48 ldp x29, x30, [sp], 32
49 ret
Code flow in this case forks with the use of CMP / BNE (Branch if Not Equal) in-
145
8.3. SCANF()
structions pair.
8.3.7 MIPS
.text:0040070C loc_40070C:
.text:0040070C la $t9, printf
146
8.4. EXERCISE
.text:00400710 lw $a1, 0x28+var_10($sp)
.text:00400714 lui $a0, 0x40
.text:00400718 jalr $t9 ; printf
.text:0040071C la $a0, aYouEnteredD___ # ⤦
Ç "You entered %d...\n"
.text:00400720 lw $ra, 0x28+var_4($sp)
.text:00400724 move $v0, $zero
.text:00400728 jr $ra
.text:0040072C addiu $sp, 0x28
scanf() returns the result of its work in register $V0. It is checked at address
0x004006E4 by comparing the values in $V0 with $V1 (1 was stored in $V1 earlier,
at 0x004006DC). BEQ stands for “Branch Equal”. If the two values are equal (i.e.,
success), the execution jumps to address 0x0040070C.
8.3.8 Exercise
As we can see, the JNE / JNZ instruction can be easily replaced by the JE / JZ
and vice versa (or BNE by BEQ and vice versa). But then the basic blocks must
also be swapped. Try to do this in some of the examples.
8.4 Exercise
• http://challenges.re/53
147
Chapter 9
Now we figured out that the caller function is passing arguments to the callee via
the stack. But how does the callee access them?
int main()
{
printf ("%d\n", f(1, 2, 3));
return 0;
};
9.1 x86
9.1.1 MSVC
148
9.1. X86
_a$ = 8 ; size ⤦
Ç = 4
_b$ = 12 ; size ⤦
Ç = 4
_c$ = 16 ; size ⤦
Ç = 4
_f PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
imul eax, DWORD PTR _b$[ebp]
add eax, DWORD PTR _c$[ebp]
pop ebp
ret 0
_f ENDP
_main PROC
push ebp
mov ebp, esp
push 3 ; 3rd argument
push 2 ; 2nd argument
push 1 ; 1st argument
call _f
add esp, 12
push eax
push OFFSET $SG2463 ; '%d', 0aH, 00H
call _printf
add esp, 8
; return 0
xor eax, eax
pop ebp
ret 0
_main ENDP
What we see is that the main() function pushes 3 numbers onto the stack and
calls f(int,int,int). Argument access inside f() is organized with the
help of macros like: _a$ = 8 , in the same way as local variables, but with posi-
tive offsets (addressed with plus). So, we are addressing the outer side of the stack
frame by adding the _a$ macro to the value in the EBP register.
Then the value of a is stored into EAX . After IMUL instruction execution, the
value in EAX is a product of the value in EAX and the content of _b . After
that, ADD adds the value in _c to EAX . The value in EAX does not need to
be moved: it is already where it must be. On returning to caller, it takes the EAX
149
9.1. X86
value and use it as an argument to printf() .
Let’s illustrate this in OllyDbg. When we trace to the first instruction in f() that
uses one of the arguments (first one), we see that EBP is pointing to the stack
frame, which is marked with a red rectangle. The first element of the stack frame
is the saved value of EBP , the second one is RA, the third is the first function
argument, then the second and third ones. To access the first function argument,
one needs to add exactly 8 (2 32-bit words) to EBP .
OllyDbg is aware about this, so it has added comments to the stack elements like
“RETURN from” and “Arg1 = …”, etc.
N.B.: Function arguments are not members of the function’s stack frame, they are
rather members of the stack frame of the caller function. Hence, OllyDbg marked
“Arg” elements as members of another stack frame.
9.1.3 GCC
Let’s compile the same in GCC 4.4.1 and see the results in IDA:
150
9.1. X86
arg_4 = dword ptr 0Ch
arg_8 = dword ptr 10h
push ebp
mov ebp, esp
mov eax, [ebp+arg_0] ; 1st argument
imul eax, [ebp+arg_4] ; 2nd argument
add eax, [ebp+arg_8] ; 3rd argument
pop ebp
retn
f endp
public main
main proc near
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_8], 3 ; 3rd argument
mov [esp+10h+var_C], 2 ; 2nd argument
mov [esp+10h+var_10], 1 ; 1st argument
call f
mov edx, offset aD ; "%d\n"
mov [esp+10h+var_C], eax
mov [esp+10h+var_10], edx
call _printf
mov eax, 0
leave
retn
main endp
The result is almost the same with some minor differences discussed earlier.
The stack pointer is not set back after the two function calls(f and printf), because
the penultimate LEAVE ( A.6.2 on page 1375) instruction takes care of this at the
end.
151
9.2. X64
9.2 x64
The story is a bit different in x86-64. Function arguments (first 4 or first 6 of them)
are passed in registers i.e. the callee reads them from registers instead of reading
them from the stack.
9.2.1 MSVC
Optimizing MSVC:
main PROC
sub rsp, 40
mov edx, 2
lea r8d, QWORD PTR [rdx+1] ; R8D=3
lea ecx, QWORD PTR [rdx-1] ; ECX=1
call f
lea rcx, OFFSET FLAT:$SG2997 ; '%d'
mov edx, eax
call printf
xor eax, eax
add rsp, 40
ret 0
main ENDP
f PROC
; ECX - 1st argument
; EDX - 2nd argument
; R8D - 3rd argument
imul ecx, edx
lea eax, DWORD PTR [r8+rcx]
ret 0
f ENDP
As we can see, the compact function f() takes all its arguments from the registers.
The LEA instruction here is used for addition, apparently the compiler considered
it faster than ADD . LEA is also used in the main() function to prepare the first
and third f() arguments. The compiler must have decided that this would work
faster than the usual way of loading values into a register using MOV instruction.
Let’s take a look at the non-optimizing MSVC output:
152
9.2. X64
Listing 9.5: MSVC 2012 x64
f proc near
; shadow space:
arg_0 = dword ptr 8
arg_8 = dword ptr 10h
arg_10 = dword ptr 18h
; return 0
xor eax, eax
add rsp, 28h
retn
main endp
It looks somewhat puzzling because all 3 arguments from the registers are saved to
the stack for some reason. This is called “shadow space” 1 : every Win64 may (but
is not required to) save all 4 register values there. This is done for two reasons:
1) it is too lavish to allocate a whole register (or even 4 registers) for an input
argument, so it will be accessed via stack; 2) the debugger is always aware where
to find the function arguments at a break2 .
So, some large functions can save their input arguments in the “shadows space” if
1 MSDN
2 MSDN
153
9.2. X64
they need to use them during execution, but some small functions (like ours) may
not do this.
It is a caller responsibility to allocate “shadow space” in the stack.
9.2.2 GCC
main:
sub rsp, 8
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edi, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, eax
xor eax, eax ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
Non-optimizing GCC:
154
9.2. X64
imul eax, DWORD PTR [rbp-8]
add eax, DWORD PTR [rbp-12]
leave
ret
main:
push rbp
mov rbp, rsp
mov edx, 3
mov esi, 2
mov edi, 1
call f
mov edx, eax
mov eax, OFFSET FLAT:.LC0 ; "%d\n"
mov esi, edx
mov rdi, rax
mov eax, 0 ; number of vector registers passed
call printf
mov eax, 0
leave
ret
There are no “shadow space” requirements in System V *NIX[Mit13], but the callee
may need to save its arguments somewhere in case of registers shortage.
Our example works with 32-bit int, that is why 32-bit register parts are used (pre-
fixed by E- ).
It can be altered slightly in order to use 64-bit values:
#include <stdio.h>
#include <stdint.h>
int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
155
9.3. ARM
Listing 9.8: Optimizing GCC 4.4.6 x64
f proc near
imul rsi, rdi
lea rax, [rdx+rsi]
retn
f endp
The code is the same, but this time the full size registers (prefixed by R- ) are used.
9.3 ARM
156
9.3. ARM
.text:000000D0 E3 18 00 EB BL __2printf
.text:000000D4 00 00 A0 E3 MOV R0, #0
.text:000000D8 10 80 BD E8 LDMFD SP!, {R4,PC}
The main() function simply calls two other functions, with three values passed
to the first one —( f() ).
As was noted before, in ARM the first 4 values are usually passed in the first 4
registers ( R0 - R3 ).
The MLA (Multiply Accumulate) instruction multiplies its first two operands ( R3
and R1 ), adds the third operand ( R2 ) to the product and stores the result into
the zeroth register ( R0 ), via which, by standard, functions return values.
Multiplication and addition at once3 (Fused multiply–add) is a very useful operation.
By the way, there was no such instruction in x86 before FMA-instructions appeared
in SIMD4 .
The very first MOV R3, R0 , instruction is, apparently, redundant (a single MLA
instruction could be used here instead). The compiler has not optimized it, since
this is non-optimizing compilation.
The BX instruction returns the control to the address stored in the LR register
and, if necessary, switches the processor mode from Thumb to ARM or vice versa.
This can be necessary since, as we can see, function f() is not aware from what
kind of code it may be called, ARM or Thumb. Thus, if it gets called from Thumb
code, BX is not only returns control to the calling function, but also switches the
processor mode to Thumb. Or not switch, if the function was called from ARM
code [ARM12, A2.3.2].
.text:00000098 f
.text:00000098 91 20 20 E0 MLA R0, R1, R0, ⤦
Ç R2
.text:0000009C 1E FF 2F E1 BX LR
And here is the f() function compiled by the Keil compiler in full optimization
mode ( -O3 ). The MOV instruction was optimized out (or reduced) and now MLA
3 Wikipedia: Multiply–accumulate operation
4 wikipedia
157
9.3. ARM
uses all input registers and also places the result right into R0 , exactly where the
calling function will read and use it.
The MLA instruction is not available in Thumb mode, so the compiler generates
the code doing these two operations (multiplication and addition) separately.
First the MULS instruction multiplies R0 by R1 , leaving the result in register
R0 . The second instruction ( ADDS ) adds the result and R2 leaving the result
in register R0 .
9.3.4 ARM64
main:
; save FP and LR to stack frame:
stp x29, x30, [sp, -16]!
mov w2, 3
mov w1, 2
add x29, sp, 0
mov w0, 1
bl f
mov w1, w0
adrp x0, .LC7
add x0, x0, :lo12:.LC7
bl printf
158
9.3. ARM
; return 0
mov w0, 0
; restore FP and LR
ldp x29, x30, [sp], 16
ret
.LC7:
.string "%d\n"
Let’s also extend all data types to 64-bit uint64_t and test:
#include <stdio.h>
#include <stdint.h>
int main()
{
printf ("%lld\n", f(0x1122334455667788,
0x1111111122222222,
0x3333333344444444));
return 0;
};
f:
madd x0, x0, x1, x2
ret
main:
mov x1, 13396
adrp x0, .LC8
stp x29, x30, [sp, -16]!
movk x1, 0x27d0, lsl 16
add x0, x0, :lo12:.LC8
movk x1, 0x122, lsl 32
add x29, sp, 0
movk x1, 0x58be, lsl 48
bl printf
mov w0, 0
ldp x29, x30, [sp], 16
ret
.LC8:
.string "%lld\n"
159
9.4. MIPS
The f() function is the same, only the whole 64-bit X-registers are now used.
Long 64-bit values are loaded into the registers by parts, this is also described
here: 29.3.1 on page 634.
The code saves its input arguments in the local stack, in case someone (or some-
thing) in this function needs using the W0...W2 registers. This prevents over-
writing the original function arguments, which may be needed again in the future.
This is called Register Save Area. [ARM13c] The callee, however, is not obliged to
save them. This is somewhat similar to “Shadow Space”: 9.2.1 on page 153.
Why did the optimizing GCC 4.9 drop this argument saving code? Because it did
some additional optimizing work and concluded that the function arguments will
not be needed in the future and also that the registers W0...W2 will not be used.
9.4 MIPS
160
9.4. MIPS
.text:00000008 jr $ra
.text:0000000C addu $v0, $a2, $v0 ; ⤦
Ç branch delay slot
; result in $v0 upon return
.text:00000010 main:
.text:00000010
.text:00000010 var_10 = -0x10
.text:00000010 var_4 = -4
.text:00000010
.text:00000010 lui $gp, (__gnu_local_gp >> ⤦
Ç 16)
.text:00000014 addiu $sp, -0x20
.text:00000018 la $gp, (__gnu_local_gp & 0⤦
Ç xFFFF)
.text:0000001C sw $ra, 0x20+var_4($sp)
.text:00000020 sw $gp, 0x20+var_10($sp)
; set c:
.text:00000024 li $a2, 3
; set a:
.text:00000028 li $a0, 1
.text:0000002C jal f
; set b:
.text:00000030 li $a1, 2 ; ⤦
Ç branch delay slot
; result in $v0 now
.text:00000034 lw $gp, 0x20+var_10($sp)
.text:00000038 lui $a0, ($LC0 >> 16)
.text:0000003C lw $t9, (printf & 0xFFFF)(⤦
Ç $gp)
.text:00000040 la $a0, ($LC0 & 0xFFFF)
.text:00000044 jalr $t9
; take result of f() function and pass it as a second argument
to printf():
.text:00000048 move $a1, $v0 ; ⤦
Ç branch delay slot
.text:0000004C lw $ra, 0x20+var_4($sp)
.text:00000050 move $v0, $zero
.text:00000054 jr $ra
.text:00000058 addiu $sp, 0x20 ; ⤦
Ç branch delay slot
The first four function arguments are passed in four registers prefixed by A-.
There are two special registers in MIPS: HI and LO which are filled with the 64-bit
result of the multiplication during the execution of the MULT instruction. These
registers are accessible only by using the MFLO and MFHI instructions. MFLO
161
9.4. MIPS
here takes the low-part of the multiplication result and stores it into $V0. So the
high 32-bit part of the multiplication result is dropped (the HI register content is
not used). Indeed: we work with 32-bit int data types here.
Finally, ADDU (“Add Unsigned”) adds the value of the third argument to the result.
There are two different addition instructions in MIPS: ADD and ADDU . The
difference between them is not related to signedness, but to exceptions. ADD can
raise an exception on overflow, which is sometimes useful5 and supported in Ada
PL, for instance. ADDU does not raise exceptions on overflow. Since C/C++ does
not support this, in our example we see ADDU instead of ADD .
The 32-bit result is left in $V0.
There is a new instruction for us in main() : JAL (“Jump and Link”). The
difference between JAL and JALR is that a relative offset is encoded in the first
instruction, while JALR jumps to the absolute address stored in a register (“Jump
and Link Register”). Both f() and main() functions are located in the same
object file, so the relative address of f() is known and fixed.
5 http://go.yurichev.com/17326
162
Chapter 10
In x86, the result of function execution is usually returned 1 in the EAX register.
If it is byte type or a character (char), then the lowest part of register EAX ( AL ) is
used. If a function returns a float number, the FPU register ST(0) is used instead.
In ARM, the result is usually returned in the R0 register.
So, what if the main() function return value was declared of type void and not
int? The so-called startup-code is calling main() roughly as follows:
push envp
push argv
push argc
call main
push eax
call exit
In other words:
exit(main(argc,argv,envp));
163
10.1. ATTEMPT TO USE THE RESULT OF A FUNCTION RETURNING VOID
If you declare main() as void, nothing is to be returned explicitly (using the
return statement), then something random, that was stored in the EAX register at
the end of main() becomes the sole argument of the exit() function. Most likely,
there will be a random value, left from your function execution, so the exit code of
program is pseudorandom.
We can illustrate this fact. Please note that here the main() function has a void
return type:
#include <stdio.h>
void main()
{
printf ("Hello, world!\n");
};
164
10.2. WHAT IF WE DO NOT USE THE FUNCTION RESULT?
And run it:
$ tst.sh
Hello, world!
14
printf() returns the count of characters successfully output, but the result of
this function is rarely used in practice.
It is also possible to call a function whose essence is in returning a value, and not
use it:
int f()
{
// skip first 3 random values:
rand();
rand();
rand();
// and use 4th:
return rand();
};
The result of the rand() function is left in EAX , in all four cases.
But in the first 3 cases, the value in EAX is just not used.
Let’s go back to the fact that the return value is left in the EAX register.
That is why old C compilers cannot create functions capable of returning something
that does not fit in one register (usually int), but if one needs it, one have to return
information via pointers passed as function’s arguments.
So, usually, if a function needs to return several values, it returns only one, and all
the rest—via pointers.
Now it has become possible to return, let’s say, an entire structure, but that is
still not very popular. If a function has to return a large structure, the caller must
165
10.3. RETURNING A STRUCTURE
allocate it and pass a pointer to it via the first argument, transparently for the
programmer. That is almost the same as to pass a pointer in the first argument
manually, but the compiler hides it.
Small example:
struct s
{
int a;
int b;
int c;
};
rt.a=a+1;
rt.b=a+2;
rt.c=a+3;
return rt;
};
The macro name for internal passing of pointer to a structure here is $T3853 .
This example can be rewritten using the C99 language extensions:
struct s
{
int a;
int b;
166
10.3. RETURNING A STRUCTURE
int c;
};
As we see, the function is just filling the structure’s fields allocated by the caller
function, as if a pointer to the structure was passed. So there are no performance
drawbacks.
167
Chapter 11
Pointers
Pointers are often used to return values from functions (recall scanf() case ( 8
on page 104)). For example, when a function needs to return two values.
#include <stdio.h>
void main()
{
f1(123, 456, &sum, &product);
printf ("sum=%d, product=%d\n", sum, product);
};
168
11.1. GLOBAL VARIABLES EXAMPLE
_x$ = 8 ; size ⤦
Ç = 4
_y$ = 12 ; size ⤦
Ç = 4
_sum$ = 16 ; size ⤦
Ç = 4
_product$ = 20 ; size ⤦
Ç = 4
_f1 PROC
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
_f1 ENDP
_main PROC
push OFFSET _product
push OFFSET _sum
push 456 ; ⤦
Ç 000001c8H
push 123 ; ⤦
Ç 0000007bH
call _f1
mov eax, DWORD PTR _product
mov ecx, DWORD PTR _sum
push eax
push ecx
push OFFSET $SG2803
call DWORD PTR __imp__printf
add esp, 28 ; ⤦
Ç 0000001cH
xor eax, eax
ret 0
_main ENDP
169
11.1. GLOBAL VARIABLES EXAMPLE
Let’s see this in OllyDbg:
First, global variables’ addresses are passed to f1() . We can click “Follow in
dump” on the stack element, and we can see the place in the data segment allo-
cated for the two variables.
170
11.1. GLOBAL VARIABLES EXAMPLE
These variables are zeroed, because non-initialized data (from BSS) is cleared be-
fore the execution begins: [ISO07, 6.7.8p10]. They reside in the data segment, we
can verify this by pressing Alt-M and reviewing the memory map:
171
11.1. GLOBAL VARIABLES EXAMPLE
Let’s trace (F7) to the start of f1() :
Two values are visible in the stack 456 ( 0x1C8 ) and 123 ( 0x7B ), and also the
addresses of the two global variables.
172
11.1. GLOBAL VARIABLES EXAMPLE
Let’s trace until the end of f1() . In the left bottom window we see how the
results of the calculation appear in the global variables:
173
11.2. LOCAL VARIABLES EXAMPLE
Now the global variables’ values are loaded into registers ready for passing to
printf() (via the stack):
Figure 11.5: OllyDbg: global variables’ addresses are passed into printf()
Listing 11.2: now the sum and product variables are local
void main()
{
int sum, product; // now variables are local in this
function
f1() code will not change. Only the code of main() will do:
174
11.2. LOCAL VARIABLES EXAMPLE
lea eax, DWORD PTR _product$[esp+8]
push eax
lea ecx, DWORD PTR _sum$[esp+12]
push ecx
push 456 ; ⤦
Ç 000001c8H
push 123 ; ⤦
Ç 0000007bH
call _f1
; Line 14
mov edx, DWORD PTR _product$[esp+24]
mov eax, DWORD PTR _sum$[esp+24]
push edx
push eax
push OFFSET $SG2803
call DWORD PTR __imp__printf
; Line 15
xor eax, eax
add esp, 36 ; ⤦
Ç 00000024H
ret 0
175
11.2. LOCAL VARIABLES EXAMPLE
Let’s look again with OllyDbg. The addresses of the local variables in the stack are
0x2EF854 and 0x2EF858 . We see how these are pushed into the stack:
Figure 11.6: OllyDbg: local variables’ addresses are pushed into the stack
176
11.2. LOCAL VARIABLES EXAMPLE
f1() starts. So far there is only random garbage in the stack at 0x2EF854 and
0x2EF858 :
177
11.3. CONCLUSION
f1() completes:
11.3 Conclusion
f1() could return pointers to any place in memory, located anywhere. This is in
essence the usefulness of the pointers.
By the way, C++ references work exactly the same way. Read more about them:
( 53.3 on page 816).
178
Chapter 12
GOTO operator
int main()
{
printf ("begin\n");
goto exit;
printf ("skip me!\n");
exit:
printf ("end\n");
};
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2934 ; 'begin'
call _printf
add esp, 4
jmp SHORT $exit$3
179
push OFFSET $SG2936 ; 'skip me!'
call _printf
add esp, 4
$exit$3:
push OFFSET $SG2937 ; 'end'
call _printf
add esp, 4
xor eax, eax
pop ebp
ret 0
_main ENDP
The goto statement has been simply replaced by a JMP instruction, which has the
same effect: unconditional jump to another place. The second printf() could
be executed only with human intervention, by using a debugger or by patching the
code.
180
This could also be useful as a simple patching exercise. Let’s open the resulting
executable in Hiew:
181
12.1. DEAD CODE
Place the cursor to address JMP ( 0x410 ), press F3 (edit), press zero twice, so
the opcode becomes EB 00 :
The second byte of the JMP opcode denotes the relative offset for the jump, 0
means the point right after the current instruction.
So now JMP not skipping the second printf() call.
Press F9 (save) and exit. Now if we run the executable we should see this:
The same result could be achieved by replacing the JMP instruction with 2 NOP
instructions.
NOP has an opcode of 0x90 and length of 1 byte, so we need 2 instructions as
JMP replacement (which is 2 bytes in size).
The second printf() call is also called “dead code” in compiler terms.
182
12.2. EXERCISE
This means that the code will never be executed. So when you compile this ex-
ample with optimizations, the compiler removes “dead code”, leaving no trace of
it:
_main PROC
push OFFSET $SG2981 ; 'begin'
call _printf
push OFFSET $SG2984 ; 'end'
$exit$4:
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP
12.2 Exercise
Try to achieve the same result using your favorite compiler and debugger.
183
Chapter 13
Conditional jumps
int main()
{
f_signed(1, 2);
f_unsigned(1, 2);
return 0;
184
13.1. SIMPLE EXAMPLE
};
13.1.1 x86
x86 + MSVC
The first instruction, JLE , stands for Jump if Less or Equal. In other words, if the
second operand is larger or equal to the first one, the control flow will be passed to
the specified in the instruction address or label. If this condition does not trigger
because the second operand is smaller than the first one, the control flow would
185
13.1. SIMPLE EXAMPLE
not be altered and the first printf() would be executed. The second check is
JNE : Jump if Not Equal. The control flow will not change if the operands are equal.
The third check is JGE : Jump if Greater or Equal—jump if the first operand is larger
than the second or if they are equal. So, if all three conditional jumps are triggered,
none of the printf() calls would be executed whatsoever. This is impossible
without special intervention. Now let’s take a look at the f_unsigned() func-
tion. The f_unsigned() function is the same as f_signed() , with the ex-
ception that the JBE and JAE instructions are used instead of JLE and JGE ,
as follows:
As already mentioned, the branch instructions are different: JBE —Jump if Below or
Equal and JAE —Jump if Above or Equal. These instructions ( JA / JAE / JB / JBE )
186
13.1. SIMPLE EXAMPLE
differ from JG / JGE / JL / JLE in the fact that they work with unsigned numbers.
See also the section about signed number representations ( 31 on page 644). That
is why if we see JG / JL in use instead of JA / JB or vice-versa, we can be
almost sure that the variables are signed or unsigned, respectively. Here is also
the main() function, where there is nothing much new to us:
187
13.1. SIMPLE EXAMPLE
x86 + MSVC + OllyDbg
We can see how flags are set by running this example in OllyDbg. Let’s begin with
f_unsigned() , which works with unsigned numbers.
CMP is executed thrice here, but for the same arguments, so the flags are the same
each time.
Result of the first comparison:
So, the flags are: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0.
They are named with one character for brevity in OllyDbg.
OllyDbg gives a hint that the ( JBE ) jump is to be triggered now. Indeed, if we
take a look into [Int13], we can read there that JBE is triggering if CF=1 or ZF=1.
The condition is true here, so the jump is triggered.
188
13.1. SIMPLE EXAMPLE
The next conditional jump:
OllyDbg gives a hint that JNZ is to be triggered now. Indeed, JNZ triggering if
ZF=0 (zero flag).
189
13.1. SIMPLE EXAMPLE
The third conditional jump, JNB :
In [Int13] we can see that JNB triggers if CF=0 (carry flag). That is not true in our
case, so the third printf() will execute.
190
13.1. SIMPLE EXAMPLE
Now let’s review the f_signed() function, which works with signed values, in
OllyDbg. Flags are set in the same way: C=1, P=1, A=1, Z=0, S=1, T=0, D=0, O=0.
The first conditional jump JLE is to be triggered:
In [Int13] we find that this instruction is triggered if ZF=1 or SF≠OF. SF≠OF in our
case, so the jump triggers.
191
13.1. SIMPLE EXAMPLE
The second JNZ conditional jump triggering: if ZF=0 (zero flag):
192
13.1. SIMPLE EXAMPLE
The third conditional jump JGE will not trigger because it would only do so if
SF=OF, and that is not true in our case:
193
13.1. SIMPLE EXAMPLE
x86 + MSVC + Hiew
We can try to patch the executable file in a way that the f_unsigned() function
would always print “a==b”, no matter the input values. Here is how it looks in Hiew:
194
13.1. SIMPLE EXAMPLE
instruction. So if the offset is 0, the jump will transfer the control to the next
instruction.
• The third jump we replace with JMP just as we do with the first one, so it
will always trigger.
195
13.1. SIMPLE EXAMPLE
Here is the modified code:
If we miss to change any of these jumps, then several printf() calls may exe-
cute, while we want to execute only one.
Non-optimizing GCC
Non-optimizing GCC 4.4.1 produces almost the same code, but with puts() ( 4.4.3
on page 28) instead of printf() .
Optimizing GCC
An observant reader may ask, why execute CMP several times, if the flags has the
same values after each execution?
Perhaps optimizing MSVC can not do this, but optimizing GCC 4.8.1 can go deeper:
196
13.1. SIMPLE EXAMPLE
mov eax, DWORD PTR [esp+8]
cmp DWORD PTR [esp+4], eax
jg .L6
je .L7
jge .L1
mov DWORD PTR [esp+4], OFFSET FLAT:.LC2 ; "a<b"
jmp puts
.L6:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC0 ; "a>b"
jmp puts
.L1:
rep ret
.L7:
mov DWORD PTR [esp+4], OFFSET FLAT:.LC1 ; "a==b"
jmp puts
197
13.1. SIMPLE EXAMPLE
mov DWORD PTR [esp+32], OFFSET FLAT:.LC2 ; "a<b"
add esp, 20
pop ebx
pop esi
jmp puts
.L13:
mov DWORD PTR [esp], OFFSET FLAT:.LC0 ; "a>b"
call puts
cmp esi, ebx
jne .L10
.L14:
mov DWORD PTR [esp+32], OFFSET FLAT:.LC1 ; "a==b"
add esp, 20
pop ebx
pop esi
jmp puts
13.1.2 ARM
32-bit ARM
198
13.1. SIMPLE EXAMPLE
.text:000000E4 70 40 BD E8 LDMFD SP!, {R4-R6,LR}
.text:000000E8 19 0E 8F E2 ADR R0, aAB_1 ; "a⤦
Ç <b\n"
.text:000000EC 99 18 00 EA B __2printf
.text:000000EC ; End of function f_signed
Many instructions in ARM mode could be executed only when specific flags are set.
E.g. this is often used when comparing numbers.
For instance, the ADD instruction is in fact named ADDAL internally, where AL
stands for Always, i.e., execute always. The predicates are encoded in 4 high bits of
the 32-bit ARM instructions (condition field). The B instruction for unconditional
jumping is in fact conditional and encoded just like any other conditional jump, but
has AL in the condition field, and it implies execute ALways, ignoring flags.
The ADRGT instruction works just like ADR but executes only in case the previ-
ous CMP instruction founds one of the numbers greater than the another, while
comparing the two (Greater Than).
The next BLGT instruction behaves exactly as BL and is triggered only if the
result of the comparison was the same (Greater Than). ADRGT writes a pointer to
the string a>b\n into R0 and BLGT calls printf() . Therefore, instructions
suffixed with -GT are to execute only in case the value in R0 (which is a) is
bigger than the value in R4 (which is b).
Moving forward we see the ADREQ and BLEQ instructions. They behave just
like ADR and BL , but are to be executed only if operands were equal to each
other during the last comparison. Another CMP is located before them (because
the printf() execution may have tampered the flags).
Then we see LDMGEFD , this instruction works just like LDMFD 1 , but is triggered
only when one of the values is greater or equal than the other (Greater or Equal).
The LDMGEFD SP!, {R4-R6,PC} instruction acts like a function epilogue, but
it will be triggered only if a >= b, and only then the function execution will finish.
But if that condition is not satisfied, i.e., a < b, then the control flow will continue to
the next “LDMFD SP!, {R4-R6,LR}” instruction, which is one more function
epilogue. This instruction restores not only the R4-R6 registers state, but also LR
instead of PC, thus, it does not returns from the function. The last two instructions
call printf() with the string «a<b\n» as a sole argument. We already examined
1 LDMFD
199
13.1. SIMPLE EXAMPLE
an unconditional jump to the printf() function instead of function return in
«printf() with several arguments» section ( 7.2.1 on page 84).
f_unsigned is similar, only the ADRHI , BLHI , and LDMCSFD instructions
are used there, these predicates (HI = Unsigned higher, CS = Carry Set (greater than
or equal)) are analogous to those examined before, but for unsigned values.
There is not much new in the main() function for us:
That is how you can get rid of conditional jumps in ARM mode.
Why is this so good? Read here: 35.1 on page 656.
There is no such feature in x86, except the CMOVcc instruction, it is the same as
MOV , but triggered only when specific flags are set, usually set by CMP .
200
13.1. SIMPLE EXAMPLE
.text:00000084 02 D1 BNE loc_8C
.text:00000086 A4 A0 ADR R0, aAB_0 ; "a==b\n"
.text:00000088 06 F0 B2 F8 BL __2printf
.text:0000008C
.text:0000008C loc_8C ; CODE XREF: f_signed+12
.text:0000008C A5 42 CMP R5, R4
.text:0000008E 02 DA BGE locret_96
.text:00000090 A3 A0 ADR R0, aAB_1 ; "a<b\n"
.text:00000092 06 F0 AD F8 BL __2printf
.text:00000096
.text:00000096 locret_96 ; CODE XREF: f_signed+1C
.text:00000096 70 BD POP {R4-R6,PC}
.text:00000096 ; End of function f_signed
201
13.1. SIMPLE EXAMPLE
.L20:
adrp x0, .LC10 ; "a==b"
add x0, x0, :lo12:.LC10
b puts
The comments were added by the author of this book. What is striking is that the
compiler is not aware that some conditions are not possible at all, so there is dead
code at some places, which can never be executed.
202
13.1. SIMPLE EXAMPLE
Exercise
Try to optimize these functions manually for size, removing redundant instructions,
without adding new ones.
13.1.3 MIPS
One distinctive MIPS feature is the absence of flags. Apparently, it was done to
simplify the analysis of data dependencies.
There are instructions similar to SETcc in x86: SLT (“Set on Less Than”: signed
version) and SLTU (unsigned version). These instructions sets destination register
value to 1 if the condition is true or to 0 if otherwise.
The destination register is then checked using BEQ (“Branch on Equal”) or BNE
(“Branch on Not Equal”) and a jump may occur. So, this instruction pair has to be
used in MIPS for comparison and branch. Let’s first start with the signed version of
our function:
203
13.1. SIMPLE EXAMPLE
; this is pseudoinstruction. in fact, "slt $v0,$v0,$v1" is
there.
; so $v0 will be set to 1 if $v0<$v1 (b<a) or to 0 if
otherwise:
.text:00000030 slt $v0, $v1
; jump to loc_5c, if condition is not true.
; this is pseudoinstruction. in fact, "beq $v0,$zero,loc_5c" is
there:
.text:00000034 beqz $v0, loc_5C
; print "a>b" and finish
.text:00000038 or $at, $zero ; branch ⤦
Ç delay slot, NOP
.text:0000003C lui $v0, (unk_230 >> 16) # "⤦
Ç a>b"
.text:00000040 addiu $a0, $v0, (unk_230 & 0⤦
Ç xFFFF) # "a>b"
.text:00000044 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
.text:00000048 or $at, $zero ; NOP
.text:0000004C move $t9, $v0
.text:00000050 jalr $t9
.text:00000054 or $at, $zero ; branch ⤦
Ç delay slot, NOP
.text:00000058 lw $gp, 0x20+var_10($fp)
.text:0000005C
.text:0000005C loc_5C: # CODE ⤦
Ç XREF: f_signed+34
.text:0000005C lw $v1, 0x20+arg_0($fp)
.text:00000060 lw $v0, 0x20+arg_4($fp)
.text:00000064 or $at, $zero ; NOP
; check if a==b, jump to loc_90 if its not true':
.text:00000068 bne $v1, $v0, loc_90
.text:0000006C or $at, $zero ; branch ⤦
Ç delay slot, NOP
; condition is true, so print "a==b" and finish:
.text:00000070 lui $v0, (aAB >> 16) # "a==⤦
Ç b"
.text:00000074 addiu $a0, $v0, (aAB & 0xFFFF)⤦
Ç # "a==b"
.text:00000078 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
.text:0000007C or $at, $zero ; NOP
.text:00000080 move $t9, $v0
.text:00000084 jalr $t9
.text:00000088 or $at, $zero ; branch ⤦
Ç delay slot, NOP
.text:0000008C lw $gp, 0x20+var_10($fp)
.text:00000090
204
13.1. SIMPLE EXAMPLE
.text:00000090 loc_90: # CODE ⤦
Ç XREF: f_signed+68
.text:00000090 lw $v1, 0x20+arg_0($fp)
.text:00000094 lw $v0, 0x20+arg_4($fp)
.text:00000098 or $at, $zero ; NOP
; check if $v1<$v0 (a<b), set $v0 to 1 if condition is true:
.text:0000009C slt $v0, $v1, $v0
; if condition is not true (i.e., $v0==0), jump to loc_c8:
.text:000000A0 beqz $v0, loc_C8
.text:000000A4 or $at, $zero ; branch ⤦
Ç delay slot, NOP
; condition is true, print "a<b" and finish
.text:000000A8 lui $v0, (aAB_0 >> 16) # "a⤦
Ç <b"
.text:000000AC addiu $a0, $v0, (aAB_0 & 0⤦
Ç xFFFF) # "a<b"
.text:000000B0 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
.text:000000B4 or $at, $zero ; NOP
.text:000000B8 move $t9, $v0
.text:000000BC jalr $t9
.text:000000C0 or $at, $zero ; branch ⤦
Ç delay slot, NOP
.text:000000C4 lw $gp, 0x20+var_10($fp)
.text:000000C8
; all 3 conditions were false, so just finish:
.text:000000C8 loc_C8: # CODE ⤦
Ç XREF: f_signed+A0
.text:000000C8 move $sp, $fp
.text:000000CC lw $ra, 0x20+var_4($sp)
.text:000000D0 lw $fp, 0x20+var_8($sp)
.text:000000D4 addiu $sp, 0x20
.text:000000D8 jr $ra
.text:000000DC or $at, $zero ; branch ⤦
Ç delay slot, NOP
.text:000000DC # End of function f_signed
SLT REG0, REG0, REG1 is reduced by IDA to its shorter form SLT REG0, REG1 .
We also see there BEQZ pseudoinstruction (“Branch if Equal to Zero”), which are
in fact BEQ REG, $ZERO, LABEL .
The unsigned version is just the same, but SLTU (unsigned version, hence “U” in
name) is used instead of SLT :
205
13.1. SIMPLE EXAMPLE
Listing 13.12: Non-optimizing GCC 4.4.5 (IDA)
.text:000000E0 f_unsigned: # CODE ⤦
Ç XREF: main+28
.text:000000E0
.text:000000E0 var_10 = -0x10
.text:000000E0 var_8 = -8
.text:000000E0 var_4 = -4
.text:000000E0 arg_0 = 0
.text:000000E0 arg_4 = 4
.text:000000E0
.text:000000E0 addiu $sp, -0x20
.text:000000E4 sw $ra, 0x20+var_4($sp)
.text:000000E8 sw $fp, 0x20+var_8($sp)
.text:000000EC move $fp, $sp
.text:000000F0 la $gp, __gnu_local_gp
.text:000000F8 sw $gp, 0x20+var_10($sp)
.text:000000FC sw $a0, 0x20+arg_0($fp)
.text:00000100 sw $a1, 0x20+arg_4($fp)
.text:00000104 lw $v1, 0x20+arg_0($fp)
.text:00000108 lw $v0, 0x20+arg_4($fp)
.text:0000010C or $at, $zero
.text:00000110 sltu $v0, $v1
.text:00000114 beqz $v0, loc_13C
.text:00000118 or $at, $zero
.text:0000011C lui $v0, (unk_230 >> 16)
.text:00000120 addiu $a0, $v0, (unk_230 & 0⤦
Ç xFFFF)
.text:00000124 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
.text:00000128 or $at, $zero
.text:0000012C move $t9, $v0
.text:00000130 jalr $t9
.text:00000134 or $at, $zero
.text:00000138 lw $gp, 0x20+var_10($fp)
.text:0000013C
.text:0000013C loc_13C: # CODE ⤦
Ç XREF: f_unsigned+34
.text:0000013C lw $v1, 0x20+arg_0($fp)
.text:00000140 lw $v0, 0x20+arg_4($fp)
.text:00000144 or $at, $zero
.text:00000148 bne $v1, $v0, loc_170
.text:0000014C or $at, $zero
.text:00000150 lui $v0, (aAB >> 16) # "a==⤦
Ç b"
.text:00000154 addiu $a0, $v0, (aAB & 0xFFFF)⤦
Ç # "a==b"
.text:00000158 lw $v0, (puts & 0xFFFF)($gp⤦
206
13.2. CALCULATING ABSOLUTE VALUE
Ç )
.text:0000015C or $at, $zero
.text:00000160 move $t9, $v0
.text:00000164 jalr $t9
.text:00000168 or $at, $zero
.text:0000016C lw $gp, 0x20+var_10($fp)
.text:00000170
.text:00000170 loc_170: # CODE ⤦
Ç XREF: f_unsigned+68
.text:00000170 lw $v1, 0x20+arg_0($fp)
.text:00000174 lw $v0, 0x20+arg_4($fp)
.text:00000178 or $at, $zero
.text:0000017C sltu $v0, $v1, $v0
.text:00000180 beqz $v0, loc_1A8
.text:00000184 or $at, $zero
.text:00000188 lui $v0, (aAB_0 >> 16) # "a⤦
Ç <b"
.text:0000018C addiu $a0, $v0, (aAB_0 & 0⤦
Ç xFFFF) # "a<b"
.text:00000190 lw $v0, (puts & 0xFFFF)($gp⤦
Ç )
.text:00000194 or $at, $zero
.text:00000198 move $t9, $v0
.text:0000019C jalr $t9
.text:000001A0 or $at, $zero
.text:000001A4 lw $gp, 0x20+var_10($fp)
.text:000001A8
.text:000001A8 loc_1A8: # CODE ⤦
Ç XREF: f_unsigned+A0
.text:000001A8 move $sp, $fp
.text:000001AC lw $ra, 0x20+var_4($sp)
.text:000001B0 lw $fp, 0x20+var_8($sp)
.text:000001B4 addiu $sp, 0x20
.text:000001B8 jr $ra
.text:000001BC or $at, $zero
.text:000001BC # End of function f_unsigned
A simple function:
int my_abs (int i)
{
if (i<0)
return -i;
207
13.2. CALCULATING ABSOLUTE VALUE
else
return i;
};
ARM lacks a negate instruction, so the Keil compiler uses the “Reverse Subtract”
instruction, which just subtracts with reversed operands.
208
13.2. CALCULATING ABSOLUTE VALUE
13.2.3 Optimizing Keil 6/2013: ARM mode
Now there are no conditional jumps and this is good: 35.1 on page 656.
13.2.5 MIPS
209
13.3. TERNARY CONDITIONAL OPERATOR
; jump if $a0<0:
bltz $a0, locret_10
; just return input value ($a0) in $v0:
move $v0, $a0
jr $ra
or $at, $zero ; branch delay slot, NOP
locret_10:
; negate input value and store it in $v0:
jr $ra
; this is pseudoinstruction. in fact, this
is "subu $v0,$zero,$a0" ($v0=0-$a0)
negu $v0, $a0
There is also the NEGU pseudoinstruction, which just does subtraction from zero.
The “U” suffix in both SUBU and NEGU implies that no exception to be raised in
case of integer overflow.
You could have also a branchless version of this code. This we will review later: 47
on page 746.
Here is an example:
const char* f (int a)
{
return a==10 ? "it is ten" : "it is not ten";
};
13.3.1 x86
210
13.3. TERNARY CONDITIONAL OPERATOR
Listing 13.18: Non-optimizing MSVC 2008
$SG746 DB 'it is ten', 00H
$SG747 DB 'it is not ten', 00H
_a$ = 8 ; size = 4
_f PROC
; compare input value with 10
cmp DWORD PTR _a$[esp-4], 10
mov eax, OFFSET $SG792 ; 'it is ten'
; jump to $LN4@f if equal
je SHORT $LN4@f
mov eax, OFFSET $SG793 ; 'it is not ten'
$LN4@f:
ret 0
_f ENDP
211
13.3. TERNARY CONDITIONAL OPERATOR
a$ = 8
f PROC
; load pointers to the both strings
lea rdx, OFFSET FLAT:$SG1355 ; 'it is ten'
lea rax, OFFSET FLAT:$SG1356 ; 'it is not ten'
; compare input value with 10
cmp ecx, 10
; if equal, copy value from RDX ("it is ten")
; if not, do nothing. pointer to the string "it is not ten" is
still in RAX as for now.
cmove rax, rdx
ret 0
f ENDP
Optimizing GCC 4.8 for x86 also uses the CMOVcc instruction, while the non-
optimizing GCC 4.8 uses conditional jumps.
13.3.2 ARM
Optimizing Keil for ARM mode also uses the conditional instructions ADRcc :
Listing 13.21: Optimizing Keil 6/2013 (ARM mode)
f PROC
; compare input value with 10
CMP r0,#0xa
; if comparison result is EQual, copy pointer to the "it is ten"
string into R0
ADREQ r0,|L0.16| ; "it is ten"
; if comparison result is Not Equal, copy pointer to the "it is
not ten" string into R0
ADRNE r0,|L0.28| ; "it is not ten"
BX lr
ENDP
|L0.16|
DCB "it is ten",0
|L0.28|
DCB "it is not ten",0
212
13.3. TERNARY CONDITIONAL OPERATOR
Without manual intervention, the two instructions ADREQ and ADRNE cannot be
executed in the same run.
Optimizing Keil for Thumb mode needs to use conditional jump instructions, since
there are no load instructions that support conditional flags:
|L0.12|
DCB "it is not ten",0
|L0.28|
DCB "it is ten",0
13.3.3 ARM64
Optimizing GCC (Linaro) 4.9 for ARM64 also uses conditional jumps:
213
13.3. TERNARY CONDITIONAL OPERATOR
That is because ARM64 does not have a simple load instruction with conditional
flags, like ADRcc in 32-bit ARM mode or CMOVcc in x86.
It has, however, “Conditional SELect” instruction ( CSEL )[ARM13a, p390, C5.5], but
GCC 4.9 does not seem to be smart enough to use it in such piece of code.
13.3.4 MIPS
$L2:
; leave address of "it is ten" string in $v0 and return:
lui $2,%hi($LC1)
j $31
addiu $2,$2,%lo($LC1)
214
13.4. GETTING MINIMAL AND MAXIMAL VALUES
Interestingly, optimizing GCC 4.8 for x86 was also able to use CMOVcc in this
case:
13.3.6 Conclusion
Why optimizing compilers try to get rid of conditional jumps? Read here about
it: 35.1 on page 656.
13.4.1 32-bit
215
13.4. GETTING MINIMAL AND MAXIMAL VALUES
if (a<b)
return a;
else
return b;
};
_a$ = 8
_b$ = 12
_my_max PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
; compare A and B:
cmp eax, DWORD PTR _b$[ebp]
; jump if A is less or equal to B:
jle SHORT $LN2@my_max
; reload A to EAX if otherwise and jump to exit
mov eax, DWORD PTR _a$[ebp]
jmp SHORT $LN3@my_max
jmp SHORT $LN3@my_max ; this is redundant JMP
$LN2@my_max:
; return B
mov eax, DWORD PTR _b$[ebp]
$LN3@my_max:
216
13.4. GETTING MINIMAL AND MAXIMAL VALUES
pop ebp
ret 0
_my_max ENDP
These two functions differ only in the conditional jump instruction: JGE (“Jump if
Greater or Equal”) is used in the first one and JLE (“Jump if Less or Equal”) in the
second.
There is one unneeded JMP instruction in each function, which MSVC probably
left by mistake.
Branchless
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; branch if A is less then B:
BLT |L0.14|
; otherwise (A>=B) return R1 (B):
MOVS r0,r1
|L0.14|
; return
BX lr
ENDP
217
13.4. GETTING MINIMAL AND MAXIMAL VALUES
The functions differ in the branching instruction: BGT and BLT . It’s possible to
use conditional suffixes in ARM mode, so the code is shorter.
MOVcc is to be executed only if the condition is met:
my_min PROC
; R0=A
; R1=B
; compare A and B:
CMP r0,r1
; return B instead of A by placing B in R0
; this instruction will trigger only if A>=B (hence, GE -
Greater or Equal)
; if instruction is not triggered (in case of A<B), A value is
still in R0 register
MOVGE r0,r1
BX lr
ENDP
Optimizing GCC 4.8.1 and optimizing MSVC 2013 can use CMOVcc instruction,
which is analogous to MOVcc in ARM:
218
13.4. GETTING MINIMAL AND MAXIMAL VALUES
cmovge eax, edx
ret
my_min:
mov edx, DWORD PTR [esp+4]
mov eax, DWORD PTR [esp+8]
; EDX=A
; EAX=B
; compare A and B:
cmp edx, eax
; if A<=B, load A value into EAX
; the instruction idle if otherwise (if A>B)
cmovle eax, edx
ret
13.4.2 64-bit
#include <stdint.h>
219
13.4. GETTING MINIMAL AND MAXIMAL VALUES
cmp x1, x0
ble .L2
ldr x0, [sp,8]
b .L3
.L2:
ldr x0, [sp]
.L3:
add sp, sp, 16
ret
my_min:
sub sp, sp, #16
str x0, [sp,8]
str x1, [sp]
ldr x1, [sp,8]
ldr x0, [sp]
cmp x1, x0
bge .L5
ldr x0, [sp,8]
b .L6
.L5:
ldr x0, [sp]
.L6:
add sp, sp, 16
ret
Branchless
No need to load function arguments from the stack, as they are already in the
registers:
my_min:
220
13.4. GETTING MINIMAL AND MAXIMAL VALUES
; RDI=A
; RSI=B
; compare A and B:
cmp rdi, rsi
; prepare B in RAX for return:
mov rax, rsi
; if A<=B, put A (RDI) in RAX for return.
; this instruction is idle if otherwise (if A>B)
cmovle rax, rdi
ret
my_min:
; X0=A
; X1=B
; compare A and B:
cmp x0, x1
; select X0 (A) to X0 if X0<=X1 or A<=B (Less or Equal)
; select X1 (B) to X0 if A>B
csel x0, x0, x1, le
ret
13.4.3 MIPS
221
13.5. CONCLUSION
slt $v1, $a1, $a0
; jump, if $a1<$a0:
beqz $v1, locret_10
; this is branch delay slot
; prepare $a1 in $v0 in case of branch triggered:
move $v0, $a1
; no branch triggered, prepare $a0 in $v0:
move $v0, $a0
locret_10:
jr $ra
or $at, $zero ; branch delay slot, NOP
locret_28:
jr $ra
or $at, $zero ; branch delay slot, NOP
Do not forget about the branch delay slots: the first MOVE is executed before
BEQZ , the second MOVE is executed only if the branch wasn’t taken.
13.5 Conclusion
13.5.1 x86
222
13.5. CONCLUSION
13.5.2 ARM
13.5.3 MIPS
223
13.6. EXERCISE
13.5.4 Branchless
If the body of a condition statement is very short, the conditional move instruction
can be used: MOVcc in ARM (in ARM mode), CSEL in ARM64, CMOVcc in x86.
ARM
It’s possible to use conditional suffixes in ARM mode for some instructions:
Of course, there is no limit for the number of instructions with conditional code
suffixes, as long as the CPU flags are not modified by any of them.
Thumb mode has the IT instruction, allowing to add conditional suffixes to the
next four instructions. Read more about it: 18.7.2 on page 373.
13.6 Exercise
(ARM64) Try rewriting the code in listing.13.23 by removing all conditional jump
instructions and using the CSEL instruction.
224
Chapter 14
switch()/case/default
#include <stdio.h>
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
{
f (2); // test
};
14.1.1 x86
Non-optimizing MSVC
225
14.1. SMALL NUMBER OF CASES
Listing 14.1: MSVC 2010
tv64 = -4 ; size = 4
_a$ = 8 ; size = 4
_f PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _a$[ebp]
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 0
je SHORT $LN4@f
cmp DWORD PTR tv64[ebp], 1
je SHORT $LN3@f
cmp DWORD PTR tv64[ebp], 2
je SHORT $LN2@f
jmp SHORT $LN1@f
$LN4@f:
push OFFSET $SG739 ; 'zero', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN3@f:
push OFFSET $SG741 ; 'one', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN2@f:
push OFFSET $SG743 ; 'two', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN7@f
$LN1@f:
push OFFSET $SG745 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN7@f:
mov esp, ebp
pop ebp
ret 0
_f ENDP
Our function with a few cases in switch() is in fact analogous to this construction:
void f (int a)
{
if (a==0)
printf ("zero\n");
226
14.1. SMALL NUMBER OF CASES
else if (a==1)
printf ("one\n");
else if (a==2)
printf ("two\n");
else
printf ("something unknown\n");
};
Optimizing MSVC
227
14.1. SMALL NUMBER OF CASES
$LN4@f:
mov DWORD PTR _a$[esp-4], OFFSET $SG785 ; 'zero', 0aH, ⤦
Ç 00H
jmp _printf
_f ENDP
On the other side, when we need to call printf() here we need exactly the
same stack layout, except for the first printf() argument, which needs to point
to the string. And that is what our code does.
It replaces the function’s first argument with the address of the string and jumps
to printf() , as if we didn’t call our function f() , but directly printf() .
printf() prints a string to stdout and then executes the RET instruction,
which POPs RA from the stack and control flow is returned not to f() but rather
to f() ’s callee, bypassing the end of the f() function.
All this is possible because printf() is called right at the end of the f()
228
14.1. SMALL NUMBER OF CASES
function in all cases. In some way, it is similar to the longjmp() 2 function. And
of course, it is all done for the sake of speed.
A similar case with the ARM compiler is described in “printf() with several argu-
ments”section, here ( 7.2.1 on page 84).
2 wikipedia
229
14.1. SMALL NUMBER OF CASES
OllyDbg
OllyDbg can detect such switch() constructs, and it can add some useful comments.
EAX is 2 in the beginning, that’s the function’s input value:
Figure 14.1: OllyDbg: EAX now contain the first (and only) function argument
230
14.1. SMALL NUMBER OF CASES
0 is subtracted from 2 in EAX . Of course, EAX still contains 2. But the ZF flag
is now 0, indicating that the resulting value is non-zero:
231
14.1. SMALL NUMBER OF CASES
DEC is executed and EAX now contains 1. But 1 is non-zero, so the ZF flag is
still 0:
232
14.1. SMALL NUMBER OF CASES
Next DEC is executed. EAX is finally 0 and the ZF flag gets set, because the
result is zero:
233
14.1. SMALL NUMBER OF CASES
A pointer to the string “two” is to be written into the stack now:
Figure 14.5: OllyDbg: pointer to the string is to be written at the place of the first
argument
Please note: the current argument of the function is 2 and 2 is now in the stack at
the address 0x001EF850 .
234
14.1. SMALL NUMBER OF CASES
MOV writes the pointer to the string at address 0x001EF850 (see the stack
window). Then, jump happens. This is the first instruction of the printf()
function in MSVCR100.DLL (This example was compiled with /MD switch):
Now printf() treats the string at 0x00FF3010 as its only argument and
prints the string.
235
14.1. SMALL NUMBER OF CASES
This is the last instruction of printf() :
236
14.1. SMALL NUMBER OF CASES
Now let’s press F7 or F8 (step over) and return…not to f() , but rather to main() :
Yes, the jump was direct, from the guts of printf() to main() . Because RA
in the stack points not to some place in f() , but rather to main() . And CALL
0x00FF1000 was the actual instruction which called f() .
.text:0000014C f1:
.text:0000014C 00 00 50 E3 CMP R0, #0
.text:00000150 13 0E 8F 02 ADREQ R0, aZero ; "zero\n"
.text:00000154 05 00 00 0A BEQ loc_170
.text:00000158 01 00 50 E3 CMP R0, #1
.text:0000015C 4B 0F 8F 02 ADREQ R0, aOne ; "one\n"
.text:00000160 02 00 00 0A BEQ loc_170
.text:00000164 02 00 50 E3 CMP R0, #2
.text:00000168 4A 0F 8F 12 ADRNE R0, aSomethingUnkno ; "⤦
Ç something unknown\n"
.text:0000016C 4E 0F 8F 02 ADREQ R0, aTwo ; "two\n"
.text:00000170
.text:00000170 loc_170: ; CODE XREF: f1+8
.text:00000170 ; f1+14
.text:00000170 78 18 00 EA B __2printf
237
14.1. SMALL NUMBER OF CASES
Again, by investigating this code we cannot say if it was a switch() in the original
source code, or just a pack of if() statements.
Anyway, we see here predicated instructions again (like ADREQ (Equal)) which is
triggered only in case R0 = 0, and then loads the address of the string «zero\n»
into R0 . The next instruction BEQ redirects control flow to loc_170 , if R0 = 0.
An astute reader may ask, will BEQ trigger correctly since ADREQ before it has
already filled the R0 register with another value? Yes, it will since BEQ checks
the flags set by the CMP instruction, and ADREQ does not modify any flags at all.
The rest of the instructions are already familiar to us. There is only one call to
printf() , at the end, and we have already examined this trick here ( 7.2.1 on
page 84). In the end, there are three paths to printf() .
.text:000000D4 f1:
.text:000000D4 10 B5 PUSH {R4,LR}
.text:000000D6 00 28 CMP R0, #0
.text:000000D8 05 D0 BEQ zero_case
.text:000000DA 01 28 CMP R0, #1
.text:000000DC 05 D0 BEQ one_case
.text:000000DE 02 28 CMP R0, #2
.text:000000E0 05 D0 BEQ two_case
.text:000000E2 91 A0 ADR R0, aSomethingUnkno ; "⤦
Ç something unknown\n"
.text:000000E4 04 E0 B default_case
238
14.1. SMALL NUMBER OF CASES
.text:000000EE two_case: ; CODE XREF: f1+C
.text:000000EE 97 A0 ADR R0, aTwo ; "two\n"
.text:000000F0 default_case ; CODE XREF: f1+10
.text:000000F0 ; f1+14
.text:000000F0 06 F0 7E F8 BL __2printf
.text:000000F4 10 BD POP {R4,PC}
.LC12:
.string "zero"
.LC13:
.string "one"
.LC14:
.string "two"
.LC15:
.string "something unknown"
f12:
stp x29, x30, [sp, -32]!
add x29, sp, 0
str w0, [x29,28]
ldr w0, [x29,28]
cmp w0, 1
beq .L34
cmp w0, 2
beq .L35
cmp w0, wzr
bne .L38 ; jump to default label
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
bl puts
b .L32
.L34:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
bl puts
b .L32
.L35:
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
bl puts
239
14.1. SMALL NUMBER OF CASES
b .L32
.L38:
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
bl puts
nop
.L32:
ldp x29, x30, [sp], 32
ret
The type of the input value is int, hence register W0 is used to hold it instead
of the whole X0 register. The string pointers are passed to puts() using an
ADRP/ADD instructions pair just like it was demonstrated in the “Hello, world!”
example: 4.4.5 on page 33.
f12:
cmp w0, 1
beq .L31
cmp w0, 2
beq .L32
cbz w0, .L35
; default case
adrp x0, .LC15 ; "something unknown"
add x0, x0, :lo12:.LC15
b puts
.L35:
adrp x0, .LC12 ; "zero"
add x0, x0, :lo12:.LC12
b puts
.L32:
adrp x0, .LC14 ; "two"
add x0, x0, :lo12:.LC14
b puts
.L31:
adrp x0, .LC13 ; "one"
add x0, x0, :lo12:.LC13
b puts
Better optimized piece of code. CBZ (Compare and Branch on Zero) instruction
does jump if W0 is zero. There is also a direct jump to puts() instead of calling
it, like it was explained before: 14.1.1 on page 227.
240
14.1. SMALL NUMBER OF CASES
14.1.6 MIPS
241
14.2. A LOT OF CASES
# ⤦
Ç ------------------------------------------------------------------
Ç
The function always ends with calling puts() , so here we see a jump to puts()
(JR: “Jump Register”) instead of “jump and link”. We talked about this earlier: 14.1.1
on page 227.
We also often see NOP instructions after LW ones. This is “load delay slot”: another
delay slot in MIPS. An instruction next to LW may execute at the moment while LW
loads value from memory. However, the next instruction must not use the result
of LW. Modern MIPS CPUs have a feature to wait if the next instruction uses result
of LW, so this is somewhat outdated, but GCC still adds NOPs for older MIPS CPUs.
In general, it can be ignored.
14.1.7 Conclusion
A switch() with few cases is indistinguishable from an if/else construction, for exam-
ple: listing.14.1.1.
If a switch() statement contains a lot of cases, it is not very convenient for the
compiler to emit too large code with a lot JE / JNE instructions.
#include <stdio.h>
void f (int a)
{
switch (a)
{
case 0: printf ("zero\n"); break;
case 1: printf ("one\n"); break;
case 2: printf ("two\n"); break;
242
14.2. A LOT OF CASES
case 3: printf ("three\n"); break;
case 4: printf ("four\n"); break;
default: printf ("something unknown\n"); break;
};
};
int main()
{
f (2); // test
};
14.2.1 x86
Non-optimizing MSVC
243
14.2. A LOT OF CASES
$LN3@f:
push OFFSET $SG745 ; 'three', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN2@f:
push OFFSET $SG747 ; 'four', 0aH, 00H
call _printf
add esp, 4
jmp SHORT $LN9@f
$LN1@f:
push OFFSET $SG749 ; 'something unknown', 0aH, 00H
call _printf
add esp, 4
$LN9@f:
mov esp, ebp
pop ebp
ret 0
npad 2 ; align next label
$LN11@f:
DD $LN6@f ; 0
DD $LN5@f ; 1
DD $LN4@f ; 2
DD $LN3@f ; 3
DD $LN2@f ; 4
_f ENDP
What we see here is a set of printf() calls with various arguments. All they
have not only addresses in the memory of the process, but also internal sym-
bolic labels assigned by the compiler. All these labels are also mentioned in the
$LN11@f internal table.
At the function start, if a is greater than 4, control flow is passed to label $LN1@f ,
where printf() with argument 'something unknown' is called.
But if the value of a is less or equals to 4, then it gets multiplied by 4 and added
with the $LN11@f table address. That is how an address inside the table is con-
structed, pointing exactly to the element we need. For example, let’s say a is equal
to 2. 2 ∗ 4 = 8 (all table elements are addresses in a 32-bit process and that is why
all elements are 4 bytes wide). The address of the $LN11@f table + 8 is the table
element where the $LN4@f label is stored. JMP fetches the $LN4@f address
from the table and jumps to it.
This table is sometimes called jumptable or branch table3 .
3 The whole method was once called computed GOTO in early versions of FORTRAN: wikipedia. Not
244
14.2. A LOT OF CASES
Then the corresponding printf() is called with argument 'two' . Literally,
the jmp DWORD PTR $LN11@f[ecx*4] instruction implies jump to the DWORD
that is stored at address $LN11@f + ecx * 4 .
npad ( 91 on page 1326) is assembly language macro that aligning the next label
so that it is to be stored at an address aligned on a 4 byte (or 16 byte) boundary.
This is very suitable for the processor since it is able to fetch 32-bit values from
memory through the memory bus, cache memory, etc, in a more effective way if it
is aligned.
245
14.2. A LOT OF CASES
OllyDbg
Let’s try this example in OllyDbg. The input value of the function (2) is loaded into
EAX :
246
14.2. A LOT OF CASES
The input value is checked, is it bigger than 4? If not, the “default” jump is not
taken:
247
14.2. A LOT OF CASES
Here we see a jumptable:
Here we’ve clicked “Follow in Dump” → “Address constant”, so now we see the
jumptable in the data window. These are 5 32-bit values4 . ECX is now 2, so the
second element (counting from zero) of the table is to be used. It’s also possible
to click “Follow in Dump” → “Memory address” and OllyDbg will show the element
addressed by the JMP instruction. That’s 0x010B103A .
4 They are underlined by OllyDbg because these are also FIXUPs: 71.2.6 on page 1056, we are going
248
14.2. A LOT OF CASES
After the jump we are at 0x010B103A : the code printing “two” will now be exe-
cuted:
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 18h
cmp [ebp+arg_0], 4
ja short loc_8048444
mov eax, [ebp+arg_0]
shl eax, 2
mov eax, ds:off_804855C[eax]
jmp eax
249
14.2. A LOT OF CASES
250
14.2. A LOT OF CASES
Listing 14.6: Optimizing Keil 6/2013 (ARM mode)
00000174 f2
00000174 05 00 50 E3 CMP R0, #5 ; switch 5 ⤦
Ç cases
00000178 00 F1 8F 30 ADDCC PC, PC, R0,LSL#2 ; switch jump
0000017C 0E 00 00 EA B default_case ; jumptable ⤦
Ç 00000178 default case
00000180
00000180 loc_180 ; CODE XREF: f2+4
00000180 03 00 00 EA B zero_case ; jumptable ⤦
Ç 00000178 case 0
00000184
00000184 loc_184 ; CODE XREF: f2+4
00000184 04 00 00 EA B one_case ; jumptable ⤦
Ç 00000178 case 1
00000188
00000188 loc_188 ; CODE XREF: f2+4
00000188 05 00 00 EA B two_case ; jumptable ⤦
Ç 00000178 case 2
0000018C
0000018C loc_18C ; CODE XREF: f2+4
0000018C 06 00 00 EA B three_case ; jumptable ⤦
Ç 00000178 case 3
00000190
00000190 loc_190 ; CODE XREF: f2+4
00000190 07 00 00 EA B four_case ; jumptable ⤦
Ç 00000178 case 4
00000194
00000194 zero_case ; CODE XREF: f2+4
00000194 ; f2:loc_180
00000194 EC 00 8F E2 ADR R0, aZero ; jumptable ⤦
Ç 00000178 case 0
00000198 06 00 00 EA B loc_1B8
0000019C
0000019C one_case ; CODE XREF: f2+4
0000019C ; f2:loc_184
0000019C EC 00 8F E2 ADR R0, aOne ; jumptable ⤦
Ç 00000178 case 1
000001A0 04 00 00 EA B loc_1B8
251
14.2. A LOT OF CASES
000001A4
000001A4 two_case ; CODE XREF: f2+4
000001A4 ; f2:loc_188
000001A4 01 0C 8F E2 ADR R0, aTwo ; jumptable ⤦
Ç 00000178 case 2
000001A8 02 00 00 EA B loc_1B8
000001AC
000001AC three_case ; CODE XREF: f2+4
000001AC ; f2:loc_18C
000001AC 01 0C 8F E2 ADR R0, aThree ; jumptable ⤦
Ç 00000178 case 3
000001B0 00 00 00 EA B loc_1B8
000001B4
000001B4 four_case ; CODE XREF: f2+4
000001B4 ; f2:loc_190
000001B4 01 0C 8F E2 ADR R0, aFour ; jumptable ⤦
Ç 00000178 case 4
000001B8
000001B8 loc_1B8 ; CODE XREF: f2+24
000001B8 ; f2+2C
000001B8 66 18 00 EA B __2printf
000001BC
000001BC default_case ; CODE XREF: f2+4
000001BC ; f2+8
000001BC D4 00 8F E2 ADR R0, aSomethingUnkno ; ⤦
Ç jumptable 00000178 default case
000001C0 FC FF FF EA B loc_1B8
This code makes use of the ARM mode feature in which all instructions have a fixed
size of 4 bytes.
Let’s keep in mind that the maximum value for a is 4 and any greater value will
cause «something unknown\n» string to be printed.
The first CMP R0, #5 instruction compares the input value of a with 5.
5
The next ADDCC PC, PC, R0,LSL#2 instruction is being executed only if
R0 < 5 (CC=Carry clear / Less than). Consequently, if ADDCC does not trigger (it is
a R0 ≥ 5 case), a jump to default_case label will occur.
But if R0 < 5 and ADDCC triggers, the following is to be happen:
252
14.2. A LOT OF CASES
stands for “shift left by 2 bits”. But as we will see later ( 17.2.1 on page 315) in
section “Shifts”, shift left by 2 bits is equivalent to multiplying by 4.
Then we add R0 ∗ 4 to the current value in PC, thus jumping to one of the B
(Branch) instructions located below.
At the moment of the execution of ADDCC , the value in PC is 8 bytes ahead
( 0x180 ) than the address at which the ADDCC instruction is located ( 0x178 ),
or, in other words, 2 instructions ahead.
This is how the pipeline in ARM processors works: when ADDCC is executed, the
processor at the moment is beginning to process the instruction after the next one,
so that is why PC points there. This has to be memorized.
If a = 0, then is to be added to the value in PC, and the actual value of the PC will
be written into PC (which is 8 bytes ahead) and a jump to the label loc_180 will
happen, which is 8 bytes ahead of the point where the ADDCC instruction is.
If a = 1, then P C + 8 + a ∗ 4 = P C + 8 + 1 ∗ 4 = P C + 12 = 0x184 will be written
to PC, which is the address of the loc_184 label.
With every 1 added to a, the resulting PC is increased by 4. 4 is the instruction
length in ARM mode and also, the length of each B instruction, of which there are
5 in row.
Each of these five B instructions passes control further, to what was programmed
in the switch(). Pointer loading of the corresponding string occurs there,etc.
000000FE 05 DCB 5
000000FF 04 06 08 0A 0C 10 DCB 4, 6, 8, 0xA, 0xC, 0x10 ; ⤦
Ç jump table for switch statement
00000105 00 ALIGN 2
00000106
00000106 zero_case ; CODE XREF: f2+4
00000106 8D A0 ADR R0, aZero ; jumptable ⤦
Ç 000000FA case 0
253
14.2. A LOT OF CASES
00000108 06 E0 B loc_118
0000010A
0000010A one_case ; CODE XREF: f2+4
0000010A 8E A0 ADR R0, aOne ; jumptable ⤦
Ç 000000FA case 1
0000010C 04 E0 B loc_118
0000010E
0000010E two_case ; CODE XREF: f2+4
0000010E 8F A0 ADR R0, aTwo ; jumptable ⤦
Ç 000000FA case 2
00000110 02 E0 B loc_118
00000112
00000112 three_case ; CODE XREF: f2+4
00000112 90 A0 ADR R0, aThree ; jumptable ⤦
Ç 000000FA case 3
00000114 00 E0 B loc_118
00000116
00000116 four_case ; CODE XREF: f2+4
00000116 91 A0 ADR R0, aFour ; jumptable ⤦
Ç 000000FA case 4
00000118
00000118 loc_118 ; CODE XREF: f2+12
00000118 ; f2+16
00000118 06 F0 6A F8 BL __2printf
0000011C 10 BD POP {R4,PC}
0000011E
0000011E default_case ; CODE XREF: f2+4
0000011E 82 A0 ADR R0, aSomethingUnkno ; ⤦
Ç jumptable 000000FA default case
00000120 FA E7 B loc_118
000061D0 EXPORT ⤦
Ç __ARM_common_switch8_thumb
000061D0 __ARM_common_switch8_thumb ; CODE ⤦
Ç XREF: example6_f2+4
000061D0 78 47 BX PC
000061D2 00 00 ALIGN 4
000061D2 ; End of function ⤦
Ç __ARM_common_switch8_thumb
000061D2
254
14.2. A LOT OF CASES
000061D4 __32__ARM_common_switch8_thumb ; ⤦
Ç CODE XREF: __ARM_common_switch8_thumb
000061D4 01 C0 5E E5 LDRB R12, [LR,#-1]
000061D8 0C 00 53 E1 CMP R3, R12
000061DC 0C 30 DE 27 LDRCSB R3, [LR,R12]
000061E0 03 30 DE 37 LDRCCB R3, [LR,R3]
000061E4 83 C0 8E E0 ADD R12, LR, R3,LSL#1
000061E8 1C FF 2F E1 BX R12
000061E8 ; End of function ⤦
Ç __32__ARM_common_switch8_thumb
One cannot be sure that all instructions in Thumb and Thumb-2 modes has the
same size. It can even be said that in these modes the instructions have variable
lengths, just like in x86.
So there is a special table added that contains information about how much cases
are there (not including default-case), and an offset for each with a label to which
control must be passed in the corresponding case.
A special function is present here in order to deal with the table and pass control,
named __ARM_common_switch8_thumb. It starts with BX PC , whose function is
to switch the processor to ARM-mode. Then you see the function for table process-
ing. It is too complex to describe it here now, so let’s omit it.
It is interesting to note that the function uses the LR register as a pointer to
the table. Indeed, after calling of this function, LR contains the address after
BL __ARM_common_switch8_thumb instruction, where the table starts.
It is also worth noting that the code is generated as a separate function in order to
reuse it, so the compiler not generates the same code for every switch() statement.
IDA successfully perceived it as a service function and a table, and added comments
to the labels like
jumptable 000000FA case 0 .
14.2.4 MIPS
255
14.2. A LOT OF CASES
; input value is greater or equal to 5.
; print "something unknown" and finish:
lui $a0, ($LC5 >> 16) # "something unknown⤦
Ç "
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC5 & 0xFFFF) # "something ⤦
Ç unknown" ; branch delay slot
256
14.2. A LOT OF CASES
; print "zero" and finish
lui $a0, ($LC0 >> 16) # "zero"
lw $t9, (puts & 0xFFFF)($gp)
or $at, $zero ; NOP
jr $t9
la $a0, ($LC0 & 0xFFFF) # "zero" ; branch⤦
Ç delay slot
The new instruction for us is SLTIU (“Set on Less Than Immediate Unsigned”). This
is the same as SLTU (“Set on Less Than Unsigned”), but “I” stands for “immediate”,
i.e., a number has to be specified in the instruction itself.
BNEZ is “Branch if Not Equal to Zero”.
Code is very close to the other ISAs. SLL (“Shift Word Left Logical”) does multipli-
cation by 4. MIPS is a 32-bit CPU after all, so all addresses in the jumptable are
32-bit ones.
257
14.2. A LOT OF CASES
14.2.5 Conclusion
case1:
; do something
JMP exit
case2:
; do something
JMP exit
case3:
; do something
JMP exit
case4:
; do something
JMP exit
case5:
; do something
JMP exit
default:
...
exit:
....
jump_table dd case1
dd case2
dd case3
dd case4
dd case5
The jump to the address in the jump table may also be implemented using this
instruction: JMP jump_table[REG*4] . Or JMP jump_table[REG*8] in
x64.
A jumptable is just array of pointers, like the one described later: 19.5 on page 407.
258
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
14.3 When there are several case statements in one
block
Here is a very widespread construction: several case statements for a single block:
#include <stdio.h>
void f(int a)
{
switch (a)
{
case 1:
case 2:
case 7:
case 10:
printf ("1, 2, 7, 10\n");
break;
case 3:
case 4:
case 5:
case 6:
printf ("3, 4, 5\n");
break;
case 8:
case 9:
case 20:
case 21:
printf ("8, 9, 21\n");
break;
case 22:
printf ("22\n");
break;
default:
printf ("default\n");
break;
};
};
int main()
{
f(4);
};
It’s too wasteful to generate a block for each possible case, so what is usually done
is to generate each block plus some kind of dispatcher.
259
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
14.3.1 MSVC
260
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
41 DB 1 ; a=4
42 DB 1 ; a=5
43 DB 1 ; a=6
44 DB 0 ; a=7
45 DB 2 ; a=8
46 DB 2 ; a=9
47 DB 0 ; a=10
48 DB 4 ; a=11
49 DB 4 ; a=12
50 DB 4 ; a=13
51 DB 4 ; a=14
52 DB 4 ; a=15
53 DB 4 ; a=16
54 DB 4 ; a=17
55 DB 4 ; a=18
56 DB 4 ; a=19
57 DB 2 ; a=20
58 DB 2 ; a=21
59 DB 3 ; a=22
60 _f ENDP
We see two tables here: the first table ( $LN10@f ) is an index table, and the second
one ( $LN11@f ) is an array of pointers to blocks.
First, the input value is used as an index in the index table (line 13).
Here is a short legend for the values in the table: 0 is the first case block (for values
1, 2, 7, 10), 1 is the second one (for values 3, 4, 5), 2 is the third one (for values 8,
9, 21), 3 is the fourth one (for value 22), 4 is for the default block.
There we get an index for the second table of code pointers and we jump to it (line
14).
What is also worth noting is that there is no case for input value 0. That’s why we
see the DEC instruction at line 10, and the table starts at a = 1, because there is
no need to allocate a table element for a = 0.
This is a very widespread pattern.
So why is this economical? Why isn’t it possible to make it as before ( 14.2.1 on
page 249), just with one table consisting of block pointers? The reason is that the
elements in index table are 8-bit, hence it’s all more compact.
261
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
14.3.2 GCC
GCC does the job in the way we already discussed ( 14.2.1 on page 249), using just
one table of pointers.
There is no code to be triggered if the input value is 0, so GCC tries to make the
jump table more compact and so it starts at 1 as an input value.
GCC 4.9.1 for ARM64 uses an even cleverer trick. It’s able to encode all offsets as
8-bit bytes. Let’s recall that all ARM64 instructions have a size of 4 bytes. GCC
is uses the fact that all offsets in my tiny example are in close proximity to each
other. So the jump table consisting of single bytes.
262
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
.L4:
.byte (.L3 - .Lrtx4) / 4 ; case 1
.byte (.L3 - .Lrtx4) / 4 ; case 2
.byte (.L5 - .Lrtx4) / 4 ; case 3
.byte (.L5 - .Lrtx4) / 4 ; case 4
.byte (.L5 - .Lrtx4) / 4 ; case 5
.byte (.L5 - .Lrtx4) / 4 ; case 6
.byte (.L3 - .Lrtx4) / 4 ; case 7
.byte (.L6 - .Lrtx4) / 4 ; case 8
.byte (.L6 - .Lrtx4) / 4 ; case 9
.byte (.L3 - .Lrtx4) / 4 ; case 10
.byte (.L2 - .Lrtx4) / 4 ; case 11
.byte (.L2 - .Lrtx4) / 4 ; case 12
.byte (.L2 - .Lrtx4) / 4 ; case 13
.byte (.L2 - .Lrtx4) / 4 ; case 14
.byte (.L2 - .Lrtx4) / 4 ; case 15
.byte (.L2 - .Lrtx4) / 4 ; case 16
.byte (.L2 - .Lrtx4) / 4 ; case 17
.byte (.L2 - .Lrtx4) / 4 ; case 18
.byte (.L2 - .Lrtx4) / 4 ; case 19
.byte (.L6 - .Lrtx4) / 4 ; case 20
.byte (.L6 - .Lrtx4) / 4 ; case 21
.byte (.L7 - .Lrtx4) / 4 ; case 22
.text
; everything after ".text" statement is allocated in the code
(text) segment:
.L7:
; print "22"
adrp x0, .LC3
add x0, x0, :lo12:.LC3
b puts
.L6:
; print "8, 9, 21"
adrp x0, .LC2
add x0, x0, :lo12:.LC2
b puts
.L5:
; print "3, 4, 5"
adrp x0, .LC1
add x0, x0, :lo12:.LC1
b puts
.L3:
; print "1, 2, 7, 10"
adrp x0, .LC0
add x0, x0, :lo12:.LC0
b puts
.LC0:
.string "1, 2, 7, 10"
263
14.3. WHEN THERE ARE SEVERAL CASE STATEMENTS IN ONE BLOCK
.LC1:
.string "3, 4, 5"
.LC2:
.string "8, 9, 21"
.LC3:
.string "22"
.LC4:
.string "default"
Let’s compile this example to object file and open it in IDA. Here is the jump table:
Listing 14.12: jumptable in IDA
.rodata:0000000000000064 AREA .rodata, DATA, ⤦
Ç READONLY
.rodata:0000000000000064 ; ORG 0x64
.rodata:0000000000000064 $d DCB 9 ; case 1
.rodata:0000000000000065 DCB 9 ; case 2
.rodata:0000000000000066 DCB 6 ; case 3
.rodata:0000000000000067 DCB 6 ; case 4
.rodata:0000000000000068 DCB 6 ; case 5
.rodata:0000000000000069 DCB 6 ; case 6
.rodata:000000000000006A DCB 9 ; case 7
.rodata:000000000000006B DCB 3 ; case 8
.rodata:000000000000006C DCB 3 ; case 9
.rodata:000000000000006D DCB 9 ; case 10
.rodata:000000000000006E DCB 0xF7 ; case 11
.rodata:000000000000006F DCB 0xF7 ; case 12
.rodata:0000000000000070 DCB 0xF7 ; case 13
.rodata:0000000000000071 DCB 0xF7 ; case 14
.rodata:0000000000000072 DCB 0xF7 ; case 15
.rodata:0000000000000073 DCB 0xF7 ; case 16
.rodata:0000000000000074 DCB 0xF7 ; case 17
.rodata:0000000000000075 DCB 0xF7 ; case 18
.rodata:0000000000000076 DCB 0xF7 ; case 19
.rodata:0000000000000077 DCB 3 ; case 20
.rodata:0000000000000078 DCB 3 ; case 21
.rodata:0000000000000079 DCB 0 ; case 22
.rodata:000000000000007B ; .rodata ends
264
14.4. FALL-THROUGH
14.4 Fall-through
265
14.4. FALL-THROUGH
_f PROC
push ebp
mov ebp, esp
sub esp, 12
mov DWORD PTR _read$[ebp], 0
mov DWORD PTR _write$[ebp], 0
mov eax, DWORD PTR _type$[ebp]
mov DWORD PTR tv64[ebp], eax
cmp DWORD PTR tv64[ebp], 1 ; R
je SHORT $LN2@f
cmp DWORD PTR tv64[ebp], 2 ; W
je SHORT $LN3@f
cmp DWORD PTR tv64[ebp], 3 ; RW
je SHORT $LN4@f
jmp SHORT $LN5@f
$LN4@f: ; case RW:
mov DWORD PTR _read$[ebp], 1
$LN3@f: ; case W:
mov DWORD PTR _write$[ebp], 1
jmp SHORT $LN5@f
$LN2@f: ; case R:
mov DWORD PTR _read$[ebp], 1
$LN5@f: ; default
mov ecx, DWORD PTR _write$[ebp]
push ecx
mov edx, DWORD PTR _read$[ebp]
push edx
push OFFSET $SG1305 ; 'read=%d, write=%d'
call _printf
add esp, 12
mov esp, ebp
pop ebp
ret 0
_f ENDP
The code mostly resembles what is in the source. There are no jumps between
labels $LN4@f and $LN3@f : so when code flow is at $LN4@f , read is first set
to 1, then write. This is why it’s called fall-through: code flow falls through one
piece of code (setting read) to another (setting write). If type = W , we land at
$LN3@f , so no code setting read to 1 is executed.
14.4.2 ARM64
266
14.4. FALL-THROUGH
.LC0:
.string "read=%d, write=%d\n"
f:
stp x29, x30, [sp, -48]!
add x29, sp, 0
str w0, [x29,28]
str wzr, [x29,44] ; set "read" and "write" local
variables to zero
str wzr, [x29,40]
ldr w0, [x29,28] ; load "type" argument
cmp w0, 2 ; type=W?
beq .L3
cmp w0, 3 ; type=RW?
beq .L4
cmp w0, 1 ; type=R?
beq .L5
b .L6 ; otherwise...
.L4: ; case RW
mov w0, 1
str w0, [x29,44] ; read=1
.L3: ; case W
mov w0, 1
str w0, [x29,40] ; write=1
b .L6
.L5: ; case R
mov w0, 1
str w0, [x29,44] ; read=1
nop
.L6: ; default
adrp x0, .LC0 ; "read=%d, write=%d\n"
add x0, x0, :lo12:.LC0
ldr w1, [x29,44] ; load "read"
ldr w2, [x29,40] ; load "write"
bl printf
ldp x29, x30, [sp], 48
ret
Merely the same thing. There are no jumps between labels .L4 and .L3 .
267
14.5. EXERCISES
14.5 Exercises
14.5.1 Exercise #1
It’s possible to rework the C example in 14.2 on page 242 in such way that the
compiler can produce even smaller code, but will work just the same. Try to achieve
it.
268
Chapter 15
Loops
15.1.1 x86
There is a special LOOP instruction in x86 instruction set for checking the value
in register ECX and if it is not 0, to decrement ECX and pass control flow to the
label in the LOOP operand. Probably this instruction is not very convenient, and
there are no any modern compilers which emit it automatically. So, if you see this
instruction somewhere in code, it is most likely that this is a manually written piece
of assembly code.
In C/C++ loops are usually constructed using for() , while() or do/while()
statements.
Let’s start with for() .
This statement defines loop initialization (set loop counter to initial value), loop
condition (is the counter bigger than a limit?), what is done at each iteration (incre-
ment/decrement) and of course loop body.
for (initialization; condition; at each iteration)
{
loop_body;
}
269
15.1. SIMPLE EXAMPLE
#include <stdio.h>
void printing_function(int i)
{
printf ("f(%d)\n", i);
};
int main()
{
int i;
return 0;
};
270
15.1. SIMPLE EXAMPLE
ret 0
_main ENDP
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_4], 2 ; (i) initializing
jmp short loc_8048476
loc_8048465:
mov eax, [esp+20h+var_4]
mov [esp+20h+var_20], eax
call printing_function
add [esp+20h+var_4], 1 ; (i) increment
loc_8048476:
cmp [esp+20h+var_4], 9
jle short loc_8048465 ; if i<=9, continue
loop
mov eax, 0
leave
retn
main endp
271
15.1. SIMPLE EXAMPLE
cmp esi, 10 ; 0000000aH
jl SHORT $LL3@main
xor eax, eax
pop esi
ret 0
_main ENDP
What happens here is that space for the i variable is not allocated in the local stack
anymore, but uses an individual register for it, ESI . This is possible in such small
functions where there aren’t many local variables.
One very important thing is that the f() function must not change the value in
ESI . Our compiler is sure here. And if the compiler decides to use the ESI
register in f() too, its value would have to be saved at the function’s prologue
and restored at the function’s epilogue, almost like in our listing: please note
PUSH ESI/POP ESI at the function start and end.
Let’s try GCC 4.4.1 with maximal optimization turned on ( -O3 option):
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
mov [esp+10h+var_10], 2
call printing_function
mov [esp+10h+var_10], 3
call printing_function
mov [esp+10h+var_10], 4
call printing_function
mov [esp+10h+var_10], 5
call printing_function
mov [esp+10h+var_10], 6
call printing_function
mov [esp+10h+var_10], 7
call printing_function
mov [esp+10h+var_10], 8
call printing_function
mov [esp+10h+var_10], 9
call printing_function
xor eax, eax
leave
272
15.1. SIMPLE EXAMPLE
retn
main endp
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
push ebx
mov ebx, 2 ; i=2
sub esp, 1Ch
loc_80484D0:
; pass (i) as first argument to printing_function():
mov [esp+20h+var_20], ebx
add ebx, 1 ; i++
call printing_function
cmp ebx, 64h ; i==100?
jnz short loc_80484D0 ; if not, continue
add esp, 1Ch
xor eax, eax ; return 0
pop ebx
mov esp, ebp
pop ebp
retn
1 A very good article about it: [Dre07]. Another recommendations about loop unrolling from Intel
273
15.1. SIMPLE EXAMPLE
main endp
It is quite similar to what MSVC 2010 with optimization ( /Ox ) produce, with the
exception that the EBX register is allocated for the i variable.
GCC is sure this register will not be modified inside of the f() function, and if
it will, it will be saved at the function prologue and restored at epilogue, just like
here in the main() function.
274
15.1. SIMPLE EXAMPLE
15.1.2 x86: OllyDbg
Let’s compile our example in MSVC 2010 with /Ox and /Ob0 options and load
it into OllyDbg.
It seems that OllyDbg is able to detect simple loops and show them in square
brackets, for convenience:
By tracing (F8 — step over) we see ESI incrementing. Here, for instance, ESI =
i = 6:
9 is the last loop value. That’s why JL is not triggering after the increment, and
the function will finish:
275
15.1. SIMPLE EXAMPLE
15.1.3 x86: tracer
As we might see, it is not very convenient to trace manulally in the debugger. That’s
a reason we will try tracer.
We open compiled example in IDA, find the address of the instruction PUSH ESI
(passing the sole argument to f() ,) which is 0x401026 for this case and we
run the tracer:
tracer.exe -l:loops_2.exe bpx=loops_2.exe!0x00401026
BPX just sets a breakpoint at the address and tracer will then print the state of
the registers.
In the tracer.log This is what we see:
PID=12884|New process loops_2.exe
(0) loops_2.exe!0x401026
EAX=0x00a328c8 EBX=0x00000000 ECX=0x6f0f4714 EDX=0x00000000
ESI=0x00000002 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=PF ZF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000003 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000004 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000005 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000006 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000007 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
276
15.1. SIMPLE EXAMPLE
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000008 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF AF SF IF
(0) loops_2.exe!0x401026
EAX=0x00000005 EBX=0x00000000 ECX=0x6f0a5617 EDX=0x000ee188
ESI=0x00000009 EDI=0x00333378 EBP=0x0024fbfc ESP=0x0024fbb8
EIP=0x00331026
FLAGS=CF PF AF SF IF
PID=12884|Process loops_2.exe exited. ExitCode=0 (0x0)
277
15.1. SIMPLE EXAMPLE
We load loops_2.exe.idc into IDA and see:
We see that ESI can be from 2 to 9 at the start of the loop body, but from 3 to
0xA (10) after the increment. We can also see that main() is finishing with 0 in
EAX .
278
15.1. SIMPLE EXAMPLE
15.1.4 ARM
main
STMFD SP!, {R4,LR}
MOV R4, #2
B loc_368
loc_35C ; CODE XREF: main+1C
MOV R0, R4
BL printing_function
ADD R4, R4, #1
_main
PUSH {R4,LR}
MOVS R4, #2
279
15.1. SIMPLE EXAMPLE
Practically the same.
_main
PUSH {R4,R7,LR}
MOVW R4, #0x1124 ; "%d\n"
MOVS R1, #2
MOVT.W R4, #0
ADD R7, SP, #4
ADD R4, PC
MOV R0, R4
BLX _printf
MOV R0, R4
MOVS R1, #3
BLX _printf
MOV R0, R4
MOVS R1, #4
BLX _printf
MOV R0, R4
MOVS R1, #5
BLX _printf
MOV R0, R4
MOVS R1, #6
BLX _printf
MOV R0, R4
MOVS R1, #7
BLX _printf
MOV R0, R4
MOVS R1, #8
BLX _printf
MOV R0, R4
MOVS R1, #9
BLX _printf
MOVS R0, #0
POP {R4,R7,PC}
280
15.1. SIMPLE EXAMPLE
So, LLVM not just unrolled the loop, but also inlined my very simple function f() ,
and inserted its body 8 times instead of calling it.
This is possible when the function is so simple (like mine) and when it is not called
too much (like here).
281
15.1. SIMPLE EXAMPLE
.string "f(%d)\n"
282
15.1. SIMPLE EXAMPLE
15.1.5 MIPS
; function prologue:
addiu $sp, -0x28
sw $ra, 0x28+saved_RA($sp)
sw $fp, 0x28+saved_FP($sp)
move $fp, $sp
; initialize counter at 2 and store this value in local stack
li $v0, 2
sw $v0, 0x28+i($fp)
; pseudoinstruction. "BEQ $ZERO, $ZERO, loc_9C" there in fact:
b loc_9C
or $at, $zero ; branch delay slot, NOP
# ⤦
Ç ------------------------------------------------------------------
Ç
283
15.2. MEMORY BLOCKS COPYING ROUTINE
move $v0, $zero
; function epilogue:
move $sp, $fp
lw $ra, 0x28+saved_RA($sp)
lw $fp, 0x28+saved_FP($sp)
addiu $sp, 0x28
jr $ra
or $at, $zero ; branch delay slot, NOP
In the generated code we can see: after initializing i, the body of the loop is not
to be executed, as the condition for i is checked first, and only after that loop body
can be executed. And that is correct.
Because, if the loop condition is not met at the beginning, the body of the loop
must not be executed. This is possible in the following case:
for (i=0; i<total_entries_to_process; i++)
loop_body;
Real-world memory copy routines may copy 4 or 8 bytes at each iteration, use
SIMD2 , vectorization, etc. But for the sake of simplicity, this example is the simplest
possible.
#include <stdio.h>
284
15.2. MEMORY BLOCKS COPYING ROUTINE
size_t i;
for (i=0; i<cnt; i++)
dst[i]=src[i];
};
285
15.2. MEMORY BLOCKS COPYING ROUTINE
add x3, x3, 1 ; i++
b .L2
.L5:
ret
PUSH {r4,lr}
; initialize counter (i) at 0
MOVS r3,#0
; condition checked at the end of function, so jump there:
B |L0.12|
|L0.6|
; load byte at R1+i:
LDRB r4,[r1,r3]
; store byte at R1+i:
STRB r4,[r0,r3]
; i++
ADDS r3,r3,#1
|L0.12|
; i<size?
CMP r3,r2
; jump to the loop begin if its so:'
BCC |L0.6|
POP {r4,pc}
ENDP
286
15.2. MEMORY BLOCKS COPYING ROUTINE
; all bytes copied?
CMP r3,r2
; the following block is executed only if "less than" condition,
; i.e., if R2<R3 or i<size.
; load byte at R1+i:
LDRBCC r12,[r1,r3]
; store byte at R1+i:
STRBCC r12,[r0,r3]
; i++
ADDCC r3,r3,#1
; the last instruction of the "conditional block".
; jump to loop begin if i<size
; do nothing otherwise (i.e., if i>=size)
BCC |L0.4|
; return
BX lr
ENDP
15.2.3 MIPS
287
15.3. CONCLUSION
; $t0 = $a1+$v0 = src+i
; jump to loop body if counter sill less then "cnt":
bnez $v1, loc_8
; form address of byte in destination
block (\$a3 = \$a0+\$v0 = dst+i):
addu $a3, $a0, $v0 ; branch delay slot
; finish if BNEZ wasnt triggered:'
jr $ra
or $at, $zero ; branch delay slot, NOP
Here we have two new instructions: LBU (“Load Byte Unsigned”) and SB (“Store
Byte”).
Just like in ARM, all MIPS registers are 32-bit wide, there are no byte-wide parts
like in x86.
So when dealing with single bytes, we have to allocate whole 32-bit registers for
them.
LBU loads a byte and clears all other bits (“Unsigned”).
On the other hand, LB (“Load Byte”) instruction sign-extends the loaded byte to
a 32-bit value.
SB just writes a byte from lowest 8 bits of register to memory.
15.2.4 Vectorization
Optimizing GCC can do much more on this example: 26.1.2 on page 594.
15.3 Conclusion
288
15.3. CONCLUSION
jle body
If the body of the loop is short, a whole register can be dedicated to the counter
variable:
289
15.3. CONCLUSION
; do something here
; use counter variable in local stack
JMP label_increment
exit:
Usually the condition is checked before loop body, but the compiler may rearrange
it in a way that the condition is checked after loop body.
This is done when the compiler is sure that the condition is always true on the first
iteration, so the body of the loop is to be executed at least once:
Using the LOOP instruction. This is rare, compilers are not using it. When you see
it, it’s a sign that this piece of code is hand-written:
ARM.
The R4 register is dedicated to counter variable in this example:
290
15.4. EXERCISES
CMP R4, #10
BLT body
15.4 Exercises
• http://challenges.re/54
• http://challenges.re/55
• http://challenges.re/56
• http://challenges.re/57
291
Chapter 16
16.1 strlen()
Let’s talk about loops one more time. Often, the strlen() function 1 is imple-
mented using a while() statement. Here is how it is done in the MSVC standard
libraries:
int my_strlen (const char * str)
{
const char *eos = str;
while( *eos++ ) ;
int main()
{
// test
return my_strlen("hello!");
};
292
16.1. STRLEN()
16.1.1 x86
Non-optimizing MSVC
Let’s compile:
_eos$ = -4 ; size = 4
_str$ = 8 ; size = 4
_strlen PROC
push ebp
mov ebp, esp
push ecx
mov eax, DWORD PTR _str$[ebp] ; place pointer to string
from "str"
mov DWORD PTR _eos$[ebp], eax ; place it to local
variable "eos"
$LN2@strlen_:
mov ecx, DWORD PTR _eos$[ebp] ; ECX=eos
The first one— MOVSX —takes a byte from an address in memory and stores the
value in a 32-bit register. MOVSX stands for MOV with Sign-Extend. MOVSX sets
293
16.1. STRLEN()
the rest of the bits, from the 8th to the 31th, to 1 if the source byte is negative or
to 0 if is positive.
And here is why.
By default, the char type is signed in MSVC and GCC. If we have two values of which
one is char and the other is int, (int is signed too), and if the first value contain -
2 (coded as 0xFE ) and we just copy this byte into the int container, it makes
0x000000FE , and this from the point of signed int view is 254, but not -2. In
signed int, -2 is coded as 0xFFFFFFFE . So if we need to transfer 0xFE from a
variable of char type to int, we need to identify its sign and extend it. That is what
MOVSX does.
You can also read about it in “Signed number representations” section ( 31 on page 644).
It’s hard to say if the compiler needs to store a char variable in EDX , it could just
take a 8-bit register part (for example DL ). Apparently, the compiler’s register
allocator works like that.
Then we see TEST EDX, EDX . You can read more about the TEST instruction
in the section about bit fields ( 20 on page 434). Here this instruction just checks
if the value in EDX equals to 0.
Non-optimizing GCC
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+eos], eax
loc_80483F0:
mov eax, [ebp+eos]
movzx eax, byte ptr [eax]
test al, al
setnz al
add [ebp+eos], 1
test al, al
294
16.1. STRLEN()
jnz short loc_80483F0
mov edx, [ebp+eos]
mov eax, [ebp+arg_0]
mov ecx, edx
sub ecx, eax
mov eax, ecx
sub eax, 1
leave
retn
strlen endp
The result is almost the same as in MSVC, but here we see MOVZX instead of
MOVSX . MOVZX stands for MOV with Zero-Extend. This instruction copies a 8-bit
or 16-bit value into a 32-bit register and sets the rest of the bits to 0. In fact, this
instruction is convenient only because it enable us to replace this instruction pair:
xor eax, eax / mov al, [...] .
On the other hand, it is obvious that the compiler could produce this code: mov al, byte
it is almost the same, however, the highest bits of the EAX register will contain
random noise. But let’s think it is compiler’s drawback—it cannot produce more
understandable code. Strictly speaking, the compiler is not obliged to emit under-
standable (to humans) code at all.
The next new instruction for us is SETNZ . Here, if AL doesn’t contain zero,
test al, al sets the ZF flag to 0, but SETNZ , if ZF==0 (NZ stands for not
zero) sets AL to 1. Speaking in natural language, if AL is not zero, let’s jump to
loc_80483F0. The compiler emits some redundant code, but let’s not forget that
the optimizations are turned off.
Optimizing MSVC
Now let’s compile all this in MSVC 2012, with optimizations turned on ( /Ox ):
295
16.1. STRLEN()
jne SHORT $LL2@strlen ; no, continue loop
sub eax, edx ; calculate pointers
difference
dec eax ; decrement EAX
ret 0
_strlen ENDP
Now it is all simpler. Needless to say, the compiler could use registers with such
efficiency only in small functions with a few local variables.
INC / DEC —are increment/decrement instructions, in other words: add or sub-
stract 1 to/from a variable.
296
16.1. STRLEN()
Optimizing MSVC + OllyDbg
We can try this (optimized) example in OllyDbg. Here is the first iteration:
We see that OllyDbg found a loop and, for convenience, wrapped its instructions in
brackets. By clicking the right button on EAX , we can choose “Follow in Dump”
and the memory window scrolls to the right place. Here we can see the string
“hello!” in memory. There is at least one zero byte after it and then random garbage.
If OllyDbg sees a register with a valid address in it, that points to some string, it is
shown as a string.
297
16.1. STRLEN()
Let’s press F8 (step over) a few times, to get to the start of the body of the loop:
We see that EAX contains the address of the second character in the string.
298
16.1. STRLEN()
We have to press F8 enough number of times in order to escape from the loop:
We see that EAX now contains the address of zero byte that’s right after the string.
Meanwhile, EDX hasn’t changed, so it still pointing to the start of the string.
The difference between these two addresses is being calculated now.
299
16.1. STRLEN()
The SUB instruction just got executed:
The difference of pointers is in the EAX register now—7. Indeed, the length of
the “hello!” string is 6, but with the zero byte included—7. But strlen() must
return the number of non-zero characters in the string. So the decrement executes
and then the function returns.
Optimizing GCC
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov eax, ecx
loc_8048418:
movzx edx, byte ptr [eax]
add eax, 1
test dl, dl
jnz short loc_8048418
not ecx
300
16.1. STRLEN()
add eax, ecx
pop ebp
retn
strlen endp
Here GCC is almost the same as MSVC, except for the presence of MOVZX . However,
here MOVZX could be replaced with mov dl, byte ptr [eax] .
Probably it is simpler for GCC’s code generator to remember the whole 32-bit EDX
register is allocated for a char variable and it then can be sure that the highest bits
has no any noise at any point.
After that we also see a new instruction— NOT . This instruction inverts all bits in
the operand. You can say that it is a synonym to the XOR ECX, 0ffffffffh
instruction. NOT and the following ADD calculate the pointer difference and
subtract 1, just in a different way. At the start ECX , where the pointer to str is
stored, gets inverted and 1 is subtracted from it.
See also: “Signed number representations” ( 31 on page 644).
In other words, at the end of the function just after loop body, these operations are
executed:
ecx=str;
eax=eos;
ecx=(-ecx)-1;
eax=eax+ecx
return eax
Why did GCC decide it would be better? Hard to guess. But perhaps the both
variants are equivalent in efficiency.
301
16.1. STRLEN()
16.1.2 ARM
32-bit ARM
eos = -8
str = -4
Non-optimizing LLVM generates too much code, however, here we can see how the
function works with local variables in the stack. There are only two local variables
in our function: eos and str. In this listing, generated by IDA, we have manually
renamed var_8 and var_4 to eos and str.
The first instructions just saves the input values into both str and eos.
The body of the loop starts at label loc_2CB8.
The first three instruction in the loop body ( LDR , ADD , STR ) load the value of
eos into R0 . Then the value is incremented and saved back into eos, which is
located in the stack.
302
16.1. STRLEN()
The next instruction, LDRSB R0, [R0] (“Load Register Signed Byte”), loads a
byte from memory at the address stored in R0 and sign-extends it to 32-bit 2 .
This is similar to the MOVSX instruction in x86.
The compiler treats this byte as signed since the char type is signed according to
the C standard. It was already written about it ( 16.1.1 on page 293) in this section,
in relation to x86.
It has to be noted that it is impossible to use 8- or 16-bit part of a 32-bit register
in ARM separately of the whole register, as it is in x86.
Apparently, it is because x86 has a huge history of backwards compatibility with
its ancestors up to the 16-bit 8086 and even 8-bit 8080, but ARM was developed
from scratch as a 32-bit RISC-processor.
Consequently, in order to process separate bytes in ARM, one has to use 32-bit
registers anyway.
So, LDRSB loads bytes from the string into R0 , one by one. The following CMP
and BEQ instructions check if the loaded byte is 0. If it’s not 0, control passes to
the start of the body of the loop. And if it’s 0, the loop ends.
At the end of the function, the difference between eos and str is calculated, 1 is
subtracted from it, and resulting value is returned via R0 .
N.B. Registers were not saved in this function.
That’s because in the ARM calling convention registers R0 - R3 are “scratch regis-
ters”, intended for arguments passing, and we’re not required to restore their value
when the function exits, since the calling function will not use them anymore. Con-
sequently, they may be used for anything we want.
No other registers are used here, so that is why we have nothing to save on the
stack.
Thus, control may be returned back to calling function by a simple jump ( BX ), to
the address in the LR register.
loc_2DF6
2 The Keil compiler treats the char type as signed, just like MSVC and GCC.
303
16.1. STRLEN()
LDRB.W R2, [R1],#1
CMP R2, #0
BNE loc_2DF6
MVNS R0, R0
ADD R0, R1
BX LR
As optimizing LLVM concludes, eos and str do not need space on the stack, and can
always be stored in registers.
Before the start of the loop body, str is always in R0 , and eos—in R1 .
The LDRB.W R2, [R1],#1 instruction loads a byte from the memory at the
address stored in R1 , to R2 , sign-extending it to a 32-bit value, but not just that.
#1 at the instruction’s end is implies “Post-indexed addressing”, which means that
1 is to be added to R1 after the byte is loaded. Read more about it: 29.2 on
page 633.
Then you can see CMP and BNE3 in the body of the loop, these instructions con-
tinue looping until 0 is found in the string.
MVNS 4 (inverts all bits, like NOT in x86) and ADD instructions compute eos −
str − 1. In fact, these two instructions compute R0 = str + eos, which is effectively
equivalent to what was in the source code, and why it is so, was already explained
here ( 16.1.1 on page 301).
Apparently, LLVM, just like GCC, concludes that this code can be shorter (or faster).
loc_2C8
LDRB R2, [R1],#1
CMP R2, #0
SUBEQ R0, R1, R0
SUBEQ R0, R0, #1
BNE loc_2C8
BX LR
304
16.1. STRLEN()
Almost the same as what we saw before, with the exception that the str − eos − 1
expression can be computed not at the function’s end, but right in the body of the
loop. The -EQ suffix, as we may recall, implies that the instruction executes only
if the operands in the CMP that was executed before were equal to each other.
Thus, if R0 contains 0, both SUBEQ instructions executes and result is left in the
R0 register.
ARM64
my_strlen:
mov x1, x0
; X1 is now temporary pointer (eos), acting like cursor
.L58:
; load byte from X1 to W2, increment X1 (post-index)
ldrb w2, [x1],1
; Compare and Branch if NonZero: compare W2 with 0, jump
to .L58 if it is not
cbnz w2, .L58
; calculate difference between initial pointer in X0 and
current address in X1
sub x0, x1, x0
; decrement lowest 32-bit of result
sub w0, w0, #1
ret
The algorithm is the same as in 16.1.1 on page 295: find a zero byte, calculate the
difference between the pointers and decrement the result by 1. Some comments
were added by the author of this book.
The only thing worth noting is that our example is somewhat wrong: my_strlen()
returns 32-bit int, while it has to return size_t or another 64-bit type.
The reason is that, theoretically, strlen() can be called for a huge blocks in
memory that exceeds 4GB, so it must able to return a 64-bit value on 64-bit plat-
forms.
Because of my mistake, the last SUB instruction operates on a 32-bit part of reg-
ister, while the penultimate SUB instruction works on full the 64-bit register (it
calculates the difference between the pointers).
It’s my mistake, it is better to leave it as is, as an example of how the code could
look like in such case.
305
16.1. STRLEN()
Non-optimizing GCC (Linaro) 4.9
my_strlen:
; function prologue
sub sp, sp, #32
; first argument (str) will be stored in [sp,8]
str x0, [sp,8]
ldr x0, [sp,8]
; copy "str" to "eos" variable
str x0, [sp,24]
nop
.L62:
; eos++
ldr x0, [sp,24] ; load "eos" to X0
add x1, x0, 1 ; increment X0
str x1, [sp,24] ; save X0 to "eos"
; load byte from memory at address in X0 to W0
ldrb w0, [x0]
; is it zero? (WZR is the 32-bit register always contain zero)
cmp w0, wzr
; jump if not zero (Branch Not Equal)
bne .L62
; zero byte found. now calculate difference.
; load "eos" to X1
ldr x1, [sp,24]
; load "str" to X0
ldr x0, [sp,8]
; calculate difference
sub x0, x1, x0
; decrement result
sub w0, w0, #1
; function epilogue
add sp, sp, 32
ret
It’s more verbose. The variables are often tossed here to and from memory (lo-
cal stack). The same mistake here: the decrement operation happens on a 32-bit
register part.
16.1.3 MIPS
306
16.1. STRLEN()
move $v1, $a0
loc_4:
; load byte at address in "eos" into $a1:
lb $a1, 0($v1)
or $at, $zero ; load delay slot, NOP
; if loaded byte is not zero, jump to loc_4:
bnez $a1, loc_4
; increment "eos" anyway:
addiu $v1, 1 ; branch delay slot
; loop finished. invert "str" variable:
nor $v0, $zero, $a0
; $v0=-str-1
jr $ra
; return value = $v1 + $v0 = eos + ( -str-1 ) = eos - str - 1
addu $v0, $v1, $v0 ; branch delay slot
MIPS lacks a NOT instruction, but has NOR which is OR + NOT operation.
This operation is widely used in digital electronics5 , but isn’t very popular in com-
puter programming. So, the NOT operation is implemented here as NOR DST, $ZERO, S
From fundamentals 31 on page 644 we know that bitwise inverting a signed num-
ber is the same as changing its sign and subtracting 1 from the result.
So what NOT does here is to take the value of str and transform it into −str − 1.
The addition operation that follows prepares result.
5 NOR is called “universal gate”. For example, the Apollo Guidance Computer used in the Apollo
307
Chapter 17
Replacing arithmetic
instructions to other ones
17.1 Multiplication
308
17.1. MULTIPLICATION
_a$ = 8 ; size ⤦
Ç = 4
_f PROC
; File c:\polygon\c\2.c
mov eax, DWORD PTR _a$[esp-4]
add eax, eax
add eax, eax
add eax, eax
ret 0
_f ENDP
_TEXT ENDS
END
Multiplication by 4 is just shifting the number to the left by 2 bits and inserting 2
zero bits at the right (as the last two bits). It is just like multiplying 3 by 100 —we
need to just add two zeroes at the right.
That’s how the shift left instruction works:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
309
17.1. MULTIPLICATION
The added bits at right are always zeroes.
Multiplication by 4 in ARM:
Multiplication by 4 in MIPS:
It’s still possible to get rid of the multiplication operation when you multiply by
numbers like 7 or 17 again by using shifting. The mathematics used here is rela-
tively easy.
32-bit
#include <stdint.h>
int f1(int a)
{
return a*7;
};
int f2(int a)
{
return a*28;
};
int f3(int a)
{
return a*17;
};
310
17.1. MULTIPLICATION
x86
; a*28
_a$ = 8
_f2 PROC
mov ecx, DWORD PTR _a$[esp-4]
; ECX=a
lea eax, DWORD PTR [ecx*8]
; EAX=ECX*8
sub eax, ecx
; EAX=EAX-ECX=ECX*8-ECX=ECX*7=a*7
shl eax, 2
; EAX=EAX<<2=(a*7)*4=a*28
ret 0
_f2 ENDP
; a*17
_a$ = 8
_f3 PROC
mov eax, DWORD PTR _a$[esp-4]
; EAX=a
shl eax, 4
; EAX=EAX<<4=EAX*16=a*16
add eax, DWORD PTR _a$[esp-4]
; EAX=EAX+a=a*16+a=a*17
ret 0
_f3 ENDP
ARM
Keil for ARM mode takes advantage of the second operand’s shift modifiers:
311
17.1. MULTIPLICATION
Listing 17.6: Optimizing Keil 6/2013 (ARM mode)
; a*7
||f1|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
BX lr
ENDP
; a*28
||f2|| PROC
RSB r0,r0,r0,LSL #3
; R0=R0<<3-R0=R0*8-R0=a*8-a=a*7
LSL r0,r0,#2
; R0=R0<<2=R0*4=a*7*4=a*28
BX lr
ENDP
; a*17
||f3|| PROC
ADD r0,r0,r0,LSL #4
; R0=R0+R0<<4=R0+R0*16=R0*17=a*17
BX lr
ENDP
But there are no such modifiers in Thumb mode. It also can’t optimize f2() :
; a*28
||f2|| PROC
MOVS r1,#0x1c ; 28
; R1=28
MULS r0,r1,r0
; R0=R1*R0=28*a
BX lr
ENDP
; a*17
312
17.1. MULTIPLICATION
||f3|| PROC
LSLS r1,r0,#4
; R1=R0<<4=R0*16=a*16
ADDS r0,r0,r1
; R0=R0+R1=a+a*16=a*17
BX lr
ENDP
MIPS
_f2:
sll $v0, $a0, 5
; $v0 = $a0<<5 = $a0*32
sll $a0, 2
; $a0 = $a0<<2 = $a0*4
jr $ra
subu $v0, $a0 ; branch delay slot
; $v0 = $a0*32-$a0*4 = $a0*28
_f3:
sll $v0, $a0, 4
; $v0 = $a0<<4 = $a0*16
jr $ra
addu $v0, $a0 ; branch delay slot
; $v0 = $a0*16+$a0 = $a0*17
64-bit
#include <stdint.h>
int64_t f1(int64_t a)
{
return a*7;
};
313
17.1. MULTIPLICATION
int64_t f2(int64_t a)
{
return a*28;
};
int64_t f3(int64_t a)
{
return a*17;
};
x64
; a*28
f2:
lea rax, [0+rdi*4]
; RAX=RDI*4=a*4
sal rdi, 5
; RDI=RDI<<5=RDI*32=a*32
sub rdi, rax
; RDI=RDI-RAX=a*32-a*4=a*28
mov rax, rdi
ret
; a*17
f3:
mov rax, rdi
sal rax, 4
; RAX=RAX<<4=a*16
add rax, rdi
; RAX=a*16+a=a*17
ret
314
17.2. DIVISION
ARM64
GCC 4.9 for ARM64 is also terse, thanks to the shift modifiers:
; a*28
f2:
lsl x1, x0, 5
; X1=X0<<5=a*32
sub x0, x1, x0, lsl 2
; X0=X1-X0<<2=a*32-a<<2=a*32-a*4=a*28
ret
; a*17
f3:
add x0, x0, x0, lsl 4
; X0=X0+X0<<4=a+a*16=a*17
ret
17.2 Division
Example of division by 4:
unsigned int f(unsigned int a)
{
return a/4;
};
315
17.2. DIVISION
_f PROC
mov eax, DWORD PTR _a$[esp-4]
shr eax, 2
ret 0
_f ENDP
The SHR (SHift Right) instruction in this example is shifting a number by 2 bits to
the right. The two freed bits at left (e.g., two most significant bits) are set to zero.
The two least significant bits are dropped. In fact, these two dropped bits are the
division operation remainder.
The SHR instruction works just like SHL , but in the other direction.
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
Division by 4 in MIPS:
316
17.3. EXERCISE
17.3 Exercise
• http://challenges.re/59
317
Chapter 18
Floating-point unit
The FPU is a device within the main CPU, specially designed to deal with floating
point numbers.
It was called “coprocessor” in the past and it stays somewhat aside of the main CPU.
A number in the IEEE 754 format consists of a sign, a significand (also called fraction)
and an exponent.
18.2 x86
It is worth looking into stack machines1 or learning the basics of the Forth lan-
guage2 , before studying the FPU in x86.
It is interesting to know that in the past (before the 80486 CPU) the coprocessor
was a separate chip and it was not always pre-installed on the motherboard. It was
possible to buy it separately and install it 3 .
1 wikipedia.org/wiki/Stack_machine
2 wikipedia.org/wiki/Forth_(programming_language)
3 For example, John Carmack used fixed-point arithmetic (wikipedia.org/wiki/Fixed-point_arithmetic)
values in his Doom video game, stored in 32-bit GPR registers (16 bit for integral part and another 16
bit for fractional part), so Doom could work on 32-bit computers without FPU, i.e., 80386 and 80486
SX.
318
18.3. ARM, MIPS, X86/X64 SIMD
Starting with the 80486 DX CPU, the FPU is integrated in the CPU.
The FWAIT instruction reminds us of that fact—it switches the CPU to a waiting
state, so it can wait until the FPU is done with its work.
Another rudiment is the fact that the FPU instruction opcodes start with the so
called “escape”-opcodes ( D8..DF ), i.e., opcodes passed to a separate coprocessor.
The FPU has a stack capable to holding 8 80-bit registers, and each register can
hold a number in the IEEE 7544 format.
They are ST(0) .. ST(7) . For brevity, IDA and OllyDbg show ST(0) as ST ,
which is represented in some textbooks and manuals as “Stack Top”.
In ARM and MIPS the FPU is not a stack, but a set of registers.
The same ideology is used in the SIMD extensions of x86/x64 CPUs.
18.4 C/C++
The standard C/C++ languages offer at least two floating number types, float (single-
precision5 , 32 bits) 6 and double (double-precision7 , 64 bits).
GCC also supports the long double type (extended precision8 , 80 bit), which MSVC
doesn’t.
The float type requires the same number of bits as the int type in 32-bit environ-
ments, but the number representation is completely different.
319
18.5. SIMPLE EXAMPLE
#include <stdio.h>
int main()
{
printf ("%f\n", f(1.2, 3.4));
};
18.5.1 x86
MSVC
320
18.5. SIMPLE EXAMPLE
fmul QWORD PTR __real@4010666666666666
pop ebp
ret 0
_f ENDP
FLD takes 8 bytes from stack and loads the number into the ST(0) register,
automatically converting it into the internal 80-bit format (extended precision).
FDIV divides the value in ST(0) by the number stored at address __real@40091eb85
the value 3.14 is encoded there. The assembly syntax doesn’t support floating point
numbers, so what we see here is the hexadecimal representation of 3.14 in 64-bit
IEEE 754 format.
After the execution of FDIV ST(0) holds the quotient.
By the way, there is also the FDIVP instruction, which divides ST(1) by ST(0) ,
popping both these values from stack and then pushing the result. If you know the
Forth language9 , you can quickly understand that this is a stack machine10 .
The subsequent FLD instruction pushes the value of b into the stack.
After that, the quotient is placed in ST(1) , and ST(0) has the value of b.
The last FADDP instruction adds the two values at top of stack, storing the result
in ST(1) and then popping the value of ST(0) , thereby leaving the result at
the top of the stack, in ST(0) .
The function must return its result in the ST(0) register, so there are no any
other instructions except the function epilogue after FADDP .
9 wikipedia.org/wiki/Forth_(programming_language)
10 wikipedia.org/wiki/Stack_machine
321
18.5. SIMPLE EXAMPLE
MSVC + OllyDbg
2 pairs of 32-bit words are marked by red in the stack. Each pair is a double-number
in IEEE 754 format and is passed from main() .
We see how the first FLD loads a value (1.2) from the stack and puts it into
ST(0) :
Because of unavoidable conversion errors from 64-bit IEEE 754 floating point to
80-bit (used internally in the FPU), here we see 1.999…, which is close to 1.2.
EIP now points to the next instruction ( FDIV ), which loads a double-number (a
constant) from memory. For convenience, OllyDbg shows its value: 3.14
322
18.5. SIMPLE EXAMPLE
Let’s trace further. FDIV was executed, now ST(0) contains 0.382…(quotient):
323
18.5. SIMPLE EXAMPLE
Third step: the next FLD
was executed, loading 3.4 into ST(0) (here we see the approximate value 3.39999…):
At the same time, quotient is pushed into ST(1) . Right now, EIP points to the
next instruction: FMUL . It loads the constant 4.1 from memory, which OllyDbg
shows.
324
18.5. SIMPLE EXAMPLE
Next: FMUL was executed, so now the product is in ST(0) :
325
18.5. SIMPLE EXAMPLE
Next: FADDP was executed, now the result of the addition is in ST(0) , and
ST(1) is cleared:
The result is left in ST(0) , because the function returns its value in ST(0) .
We also see something unusual: the 13.93…value is now located in ST(7) . Why?
As we have read some time before in this book, the FPU registers are a stack: 18.2
on page 319. But this is a simplification.
Imagine if it was implemented in hardware as it’s described, then all 7 register’s con-
tents must be moved (or copied) to adjacent registers during pushing and popping,
and that’s a lot of work.
In reality, the FPU has just 8 registers and a pointer (called TOP ) which contains
a register number, which is the current “top of stack”.
When a value is pushed to the stack, TOP is pointed to the next available register,
and then a value is written to that register.
The procedure is reversed if a value is popped, however, the register which was
freed is not cleared (it could possibly be cleared, but this is more work which can
degrade performance). So that’s what we see here.
326
18.5. SIMPLE EXAMPLE
It can be said that FADDP saved the sum in the stack, and then popped one ele-
ment.
But in fact, this instruction saved the sum and then shifted TOP .
More precisely, the registers of the FPU are a circular buffer.
GCC
GCC 4.4.1 (with -O3 option) emits the same code, just slightly different:
push ebp
fld ds:dbl_8048608 ; 3.14
fmul [ebp+arg_8]
pop ebp
faddp st(1), st
retn
f endp
327
18.5. SIMPLE EXAMPLE
The difference is that, first of all, 3.14 is pushed to the stack (into ST(0) ), and
then the value in arg_0 is divided by the value in ST(0) .
FDIVR stands for Reverse Divide —to divide with divisor and dividend swapped
with each other. There is no likewise instruction for multiplication since it is a
commutative operation, so we just have FMUL without its -R counterpart.
FADDP adds the two values but also pops one value from the stack. After that
operation, ST(0) holds the sum.
Until ARM got standardized floating point support, several processor manufacturers
added their own instructions extensions. Then, VFP (Vector Floating Point) was
standardized.
One important difference from x86 is that in ARM, there is no stack, you work just
with registers.
328
18.5. SIMPLE EXAMPLE
VLDR and VMOV , as it can be easily deduced, are analogous to the LDR and
MOV instructions, but they work with D-registers.
It has to be noted that these instructions, just like the D-registers, are intended not
only for floating point numbers, but can be also used for SIMD (NEON) operations
and this will also be shown soon.
The arguments are passed to the function in a common way, via the R-registers,
however each number that has double precision has a size of 64 bits, so two R-
registers are needed to pass each one.
VMOV D17, R0, R1 at the start, composes two 32-bit values from R0 and
R1 into one 64-bit value and saves it to D17 .
VMOV R0, R1, D16 is the inverse operation: what was in D16 is split in two
registers, R0 and R1 , because a double-precision number that needs 64 bits for
storage, is returned in R0 and R1 .
VDIV , VMUL and VADD , are instruction for processing floating point numbers
that compute quotient, product and sum, respectively.
The code for Thumb-2 is same.
f
PUSH {R3-R7,LR}
MOVS R7, R2
MOVS R4, R3
MOVS R5, R0
MOVS R6, R1
LDR R2, =0x66666666 ; 4.1
LDR R3, =0x40106666
MOVS R0, R7
MOVS R1, R4
BL __aeabi_dmul
MOVS R7, R0
MOVS R4, R1
LDR R2, =0x51EB851F ; 3.14
LDR R3, =0x40091EB8
MOVS R0, R5
MOVS R1, R6
BL __aeabi_ddiv
MOVS R2, R7
MOVS R3, R4
BL __aeabi_dadd
329
18.5. SIMPLE EXAMPLE
POP {R3-R7,PC}
330
18.5. SIMPLE EXAMPLE
.word 1074339512
.LC26:
.word 1717986918 ; 4.1
.word 1074816614
fmov x1, d0
; X1 = a/3.14
ldr x2, [sp]
; X2 = b
ldr x0, .LC26
; X0 = 4.1
fmov d0, x2
; D0 = b
fmov d1, x0
; D1 = 4.1
fmul d0, d0, d1
; D0 = D0*D1 = b*4.1
fmov x0, d0
; X0 = D0 = b*4.1
fmov d0, x1
; D0 = a/3.14
fmov d1, x0
; D1 = X0 = b*4.1
fadd d0, d0, d1
; D0 = D0+D1 = a/3.14 + b*4.1
331
18.5. SIMPLE EXAMPLE
18.5.6 MIPS
MIPS can support several coprocessors (up to 4), the zeroth of which is a special
control coprocessor, and first coprocessor is the FPU.
As in ARM, the MIPS coprocessor is not a stack machine, it has 32 32-bit registers
($F0-$F31): C.1.2 on page 1398.
When one needs to work with 64-bit double values, a pair of 32-bit F-registers is
used.
Listing 18.6: Optimizing GCC 4.4.5 (IDA)
f:
; $f12-$f13=A
; $f14-$f15=B
lui $v0, (dword_C4 >> 16) ; ?
; load low 32-bit part of 3.14 constant to $f0:
lwc1 $f0, dword_BC
or $at, $zero ; load delay slot⤦
Ç , NOP
332
18.5. SIMPLE EXAMPLE
; load high 32-bit part of 3.14 constant to $f1:
lwc1 $f1, $LC0
lui $v0, ($LC1 >> 16) ; ?
; A in $f12-$f13, 3.14 constant in $f0-$f1, do division:
div.d $f0, $f12, $f0
; $f0-$f1=A/3.14
; load low 32-bit part of 4.1 to $f2:
lwc1 $f2, dword_C4
or $at, $zero ; load delay slot⤦
Ç , NOP
; load high 32-bit part of 4.1 to $f3:
lwc1 $f3, $LC1
or $at, $zero ; load delay slot⤦
Ç , NOP
; B in $f14-$f15, 4.1 constant in $f2-$f3, do multiplication:
mul.d $f2, $f14, $f2
; $f2-$f3=B*4.1
jr $ra
; sum 64-bit parts and leave result in $f0-$f1:
add.d $f0, $f2 ; branch delay ⤦
Ç slot, NOP
333
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
someone knows more about it, please drop an email to author11 .
#include <math.h>
#include <stdio.h>
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
18.6.1 x86
_main PROC
push ebp
mov ebp, esp
sub esp, 8 ; allocate space for the first variable
fld QWORD PTR __real@3ff8a3d70a3d70a4
fstp QWORD PTR [esp]
sub esp, 8 ; allocate space for the second variable
fld QWORD PTR __real@40400147ae147ae1
fstp QWORD PTR [esp]
call _pow
add esp, 8 ; "return back" place of one variable.
334
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
push OFFSET $SG2651
call _printf
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
FLD and FSTP move variables between the data segment and the FPU stack.
pow() 12 takes both values from the stack of the FPU and returns its result in the
ST(0) register. printf() takes 8 bytes from the local stack and interprets
them as double type variable.
By the way, a pair of MOV instructions could be used here for moving values from
the memory into the stack, because the values in memory are stored in IEEE 754
format, and pow() also takes them in this format, so no conversion is necessary.
That’s how it’s done in the next example, for ARM: 18.6.2.
_main
var_C = -0xC
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
VLDR D16, =32.01
VMOV R0, R1, D16
VLDR D16, =1.54
VMOV R2, R3, D16
BLX _pow
VMOV D16, R0, R1
MOV R0, 0xFC1 ; "32.01 ^ 1.54 = %lf⤦
Ç \n"
ADD R0, PC
VMOV R1, R2, D16
BLX _printf
MOVS R1, 0
STR R0, [SP,#0xC+var_C]
MOV R0, R1
ADD SP, SP, #4
12 a standard C function, raises a number to the given power (exponentiation)
335
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
POP {R7,PC}
As it was mentioned before, 64-bit floating pointer numbers are passed in R-registers
pairs.
This code is a bit redundant (certainly because optimization is turned off), since
it is possible to load values into the R-registers directly without touching the D-
registers.
So, as we see, the _pow function receives its first argument in R0 and R1 , and
its second one in R2 and R3 . The function leaves its result in R0 and R1 . The
result of _pow is moved into D16 , then in the R1 and R2 pair, from where
printf() takes the resulting number.
_main
STMFD SP!, {R4-R6,LR}
LDR R2, =0xA3D70A4 ; y
LDR R3, =0x3FF8A3D7
LDR R0, =0xAE147AE1 ; x
LDR R1, =0x40400147
BL pow
MOV R4, R0
MOV R2, R4
MOV R3, R1
ADR R0, a32_011_54Lf ; "32.01 ^ 1.54 = %lf\⤦
Ç n"
BL __2printf
MOV R0, #0
LDMFD SP!, {R4-R6,PC}
336
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
18.6.4 ARM64 + Optimizing GCC (Linaro) 4.9
The constants are loaded into D0 and D1 : pow() takes them from there. The
result will be in D0 after the execution of pow() . It is to be passed to printf()
without any modification and moving, because printf() takes arguments of
integral types and pointers from X-registers, and floating point arguments from
D-registers.
18.6.5 MIPS
var_10 = -0x10
var_4 = -4
; function prologue:
337
18.6. PASSING FLOATING POINT NUMBERS VIA ARGUMENTS
lui $gp, (dword_9C >> 16)
addiu $sp, -0x20
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lui $v0, (dword_A4 >> 16) ; ?
; load low 32-bit part of 32.01:
lwc1 $f12, dword_9C
; load address of pow() function:
lw $t9, (pow & 0xFFFF)($gp)
; load high 32-bit part of 32.01:
lwc1 $f13, $LC0
lui $v0, ($LC1 >> 16) ; ?
; load low 32-bit part of 1.54:
lwc1 $f14, dword_A4
or $at, $zero ; load delay slot, NOP
; load high 32-bit part of 1.54:
lwc1 $f15, $LC1
; call pow():
jalr $t9
or $at, $zero ; branch delay slot, NOP
lw $gp, 0x20+var_10($sp)
; copy result from $f0 and $f1 to $a3 and $a2:
mfc1 $a3, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a2, $f1
; call printf():
lui $a0, ($LC2 >> 16) # "32.01 ^ 1.54 = %⤦
Ç lf\n"
jalr $t9
la $a0, ($LC2 & 0xFFFF) # "32.01 ^ 1.54 =⤦
Ç %lf\n"
; function epilogue:
lw $ra, 0x20+var_4($sp)
; return 0:
move $v0, $zero
jr $ra
addiu $sp, 0x20
; 32.01:
.rodata.cst8:00000098 $LC0: .word 0x40400147 ⤦
Ç # DATA XREF: main+20
.rodata.cst8:0000009C dword_9C: .word 0xAE147AE1 ⤦
Ç # DATA XREF: main
338
18.7. COMPARISON EXAMPLE
.rodata.cst8:0000009C ⤦
Ç # main+18
; 1.54:
.rodata.cst8:000000A0 $LC1: .word 0x3FF8A3D7 ⤦
Ç # DATA XREF: main+24
.rodata.cst8:000000A0 ⤦
Ç # main+30
.rodata.cst8:000000A4 dword_A4: .word 0xA3D70A4 ⤦
Ç # DATA XREF: main+14
And again, we see here LUI loading a 32-bit part of a double number into $V0.
And again, it’s hard to comprehend why.
The new instruction for us here is MFC1 (“Move From Coprocessor 1”). The FPU is
coprocessor number 1, hence “1” in the instruction name. This instruction transfers
values from the coprocessor’s registers to the registers of the CPU (GPR). So in the
end the result from pow() is moved to registers $A3 and $A2, and printf()
takes a 64-bit double value from this register pair.
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
};
Despite the simplicity of the function, it will be harder to understand how it works.
339
18.7. COMPARISON EXAMPLE
18.7.1 x86
Non-optimizing MSVC
fnstsw ax
test ah, 5
jp SHORT $LN1@d_max
340
18.7. COMPARISON EXAMPLE
the stack in the same state.
Unfortunately, CPUs before Intel P6 13 don’t have any conditional jumps instruc-
tions which check the C3 / C2 / C0 bits. Probably, it is a matter of history (re-
member: FPU was separate chip in past). Modern CPU starting at Intel P6 have
FCOMI / FCOMIP / FUCOMI / FUCOMIP instructions —which do the same, but
modify the ZF / PF / CF CPU flags.
C3 C2C1C0
C3 C2C1C0
After the execution of test ah, 5 14 , only C0 and C2 bits (on 0 and 2 position)
are considered, all other bits are just ignored.
Now let’s talk about the parity flag, another notable historical rudiment.
This flag is set to 1 if the number of ones in the result of the last calculation is
even, and to 0 if it is odd.
Let’s look into Wikipedia15 :
One common reason to test the parity flag actually has nothing
to do with parity. The FPU has four condition flags (C0 to C3), but
they can not be tested directly, and must instead be first copied
341
18.7. COMPARISON EXAMPLE
As noted in Wikipedia, the parity flag used sometimes in FPU code, let’s see how.
The PF flag is to be set to 1 if both C0 and C2 are set to 0 or both are 1, in
which case the subsequent JP (jump if PF==1) is triggering. If we recall the values
of C3 / C2 / C0 for various cases, we can see that the conditional jump JP is
triggering in two cases: if b > a or a = b ( C3 bit is not considered here, since it
was cleared by the test ah, 5 instruction).
It is all simple after that. If the conditional jump was triggered, FLD loads the
value of _b in ST(0) , and if it was not triggered, the value of _a is loaded
there.
The C2 flag is set in case of error (NaN, etc), but our code doesn’t check it.
If the programmer cares about FPU errors, he/she must add additional checks.
342
18.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4
Current arguments of the function: a = 1.2 and b = 3.4 (We can see them in the
stack: two pairs of 32-bit values). b (3.4) is already loaded in ST(0) . Now FCOMP
is being executed. OllyDbg shows the second FCOMP argument, which is in stack
right now.
343
18.7. COMPARISON EXAMPLE
FCOMP is executed:
We see the state of the FPU’s condition flags: all zeroes. The popped value is re-
flected as ST(7) , it was written earlier about reason for this: 18.5.1 on page 326.
344
18.7. COMPARISON EXAMPLE
FNSTSW is executed:
We see that the AX register contain zeroes: indeed, all condition flags are zero.
(OllyDbg disassembles the FNSTSW instruction as FSTSW —they are synonyms).
345
18.7. COMPARISON EXAMPLE
TEST is executed:
346
18.7. COMPARISON EXAMPLE
JPE triggered, FLD loads the value of b (3.4) in ST(0) :
347
18.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4
Current function arguments: a = 5.6 and b = −4. b (-4) is already loaded in ST(0) .
FCOMP about to execute now. OllyDbg shows the second FCOMP argument,
which is in stack right now.
348
18.7. COMPARISON EXAMPLE
FCOMP executed:
We see the state of the FPU’s condition flags: all zeroes except C0 .
349
18.7. COMPARISON EXAMPLE
FNSTSW executed:
We see that the AX register contains 0x100 : the C0 flag is at the 16th bit.
350
18.7. COMPARISON EXAMPLE
TEST executed:
the count of bits set in 0x100 is 1 and 1 is an odd number. JPE is being skipped
now.
351
18.7. COMPARISON EXAMPLE
JPE wasn’t triggered, so FLD loads the value of a (5.6) in ST(0) :
352
18.7. COMPARISON EXAMPLE
ret 0
$LN5@d_max:
; copy ST(0) to ST(0) and pop register,
; leave (_b) on top
fstp ST(0)
ret 0
_d_max ENDP
FCOM differs from FCOMP in the sense that it just compares the values and
doesn’t change the FPU stack. Unlike the previous example, here the operands
are in reverse order, which is why the result of the comparison in C3 / C2 / C0 is
different:
• If a > b in our example, then C3 / C2 / C0 bits are to be set as: 0, 0, 0.
• If b > a, then the bits are: 0, 0, 1.
• If a = b, then the bits are: 1, 0, 0.
The test ah, 65 instruction leaves just two bits — C3 and C0 . Both will be
zero if a > b: in that case the JNE jump will not be triggered. Then FSTP ST(1)
follows —this instruction copies the value from ST(0) to the operand and pops
one value from the FPU stack. In other words, the instruction copies ST(0)
(where the value of _a is now) into ST(1) . After that, two copies of _a are
at the top of the stack. Then, one value is popped. After that, ST(0) contains _a
and the function is finishes.
The conditional jump JNE is triggering in two cases: if b > a or a = b. ST(0)
is copied into ST(0) , it is just like an idle (NOP) operation, then one value is
popped from the stack and the top of the stack ( ST(0) ) is contain what was in
ST(1) before (that is _b). Then the function finishes. The reason this instruction
is used here probably is because the FPU has no other instruction to pop a value
from the stack and discard it.
353
18.7. COMPARISON EXAMPLE
First OllyDbg example: a=1.2 and b=3.4
FCOM being executed: OllyDbg shows the contents of ST(0) and ST(1) for
convenience.
354
18.7. COMPARISON EXAMPLE
FCOM is done:
355
18.7. COMPARISON EXAMPLE
FNSTSW is done, AX =0x3100:
356
18.7. COMPARISON EXAMPLE
TEST is executed:
357
18.7. COMPARISON EXAMPLE
FSTP ST (or FSTP ST(0) ) was executed —1.2 was popped from the stack,
and 3.4 was left on top:
358
18.7. COMPARISON EXAMPLE
Second OllyDbg example: a=5.6 and b=-4
359
18.7. COMPARISON EXAMPLE
FCOM is done:
360
18.7. COMPARISON EXAMPLE
FNSTSW done, AX =0x3000:
361
18.7. COMPARISON EXAMPLE
TEST is done:
362
18.7. COMPARISON EXAMPLE
FSTP ST(1) was executed: a value of 5.6 is now at the top of the FPU stack.
GCC 4.4.1
push ebp
mov ebp, esp
sub esp, 10h
363
18.7. COMPARISON EXAMPLE
fld [ebp+a]
fld [ebp+b]
loc_8048453:
fld [ebp+b]
locret_8048456:
leave
retn
d_max endp
FUCOMPP is almost like FCOM , but pops both values from the stack and handles
“not-a-numbers” differently.
A bit about not-a-numbers.
364
18.7. COMPARISON EXAMPLE
The FPU is able to deal with special values which are not-a-numbers or NaNs17 .
These are infinity, result of division by 0, etc. Not-a-numbers can be “quiet” and
“signaling”. It is possible to continue to work with “quiet” NaNs, but if one tries to
do any operation with “signaling” NaNs, an exception is to be raised.
FCOM raising an exception if any operand is NaN. FUCOM raising an exception
only if any operand is a signaling NaN (SNaN).
The next instruction is SAHF (Store AH into Flags) —this is a rare instruction in
code not related to the FPU. 8 bits from AH are moved into the lower 8 bits of the
CPU flags in the following order:
7 6 4 2 0
SFZF AF PF CF
Let’s recall that FNSTSW moves the bits that interest us ( C3 / C2 / C0 ) into AH
and they are in positions 6, 2, 0 of the AH register:
6 2 1 0
C3 C2C1C0
• If a < b, then the flags are to be set as: ZF=0, PF=0, CF=1 .
365
18.7. COMPARISON EXAMPLE
Only in one case both CF and ZF are 0: if a > b.
push ebp
mov ebp, esp
fld [ebp+arg_0] ; _a
fld [ebp+arg_8] ; _b
loc_8048448:
; store _a to ST(0), pop value at top of stack, leave _a at top
fstp st(1)
loc_804844A:
pop ebp
retn
d_max endp
It is almost the same except that JA is used after SAHF . Actually, conditional
jump instructions that check “larger”, “lesser” or “equal” for unsigned number com-
366
18.7. COMPARISON EXAMPLE
parison (these are JA , JAE , JB , JBE , JE / JZ , JNA , JNAE , JNB , JNBE ,
JNE / JNZ ) check only flags CF and ZF .
Let’s recall where bits C3 / C2 / C0 are located in the AH register after the exe-
cution of FSTSW / FNSTSW :
6 2 1 0
C3 C2C1C0
Let’s also recall, how the bits from AH are stored into the CPU flags the execution
of SAHF :
7 6 4 2 0
SFZF AF PF CF
After the comparison, the C3 and C0 bits are moved into ZF and CF , so the
conditional jumps are able work after. JA is triggering if both CF are ZF zero.
Thereby, the conditional jumps instructions listed here can be used after a FNSTSW / SAHF
instruction pair.
Apparently, the FPU C3 / C2 / C0 status bits were placed there intentionally, to
easily map them to base CPU flags without additional permutations?
Some new FPU instructions were added in the P6 Intel family19 . These are FUCOMI
(compare operands and set flags of the main CPU) and FCMOVcc (works like
CMOVcc , but on FPU registers).
Apparently, the maintainers of GCC decided to drop support of pre-P6 Intel CPUs
(early Pentiums, 80486, etc).
And also, the FPU is no longer separate unit in P6 Intel family, so now it is possible
to modify/check flags of the main CPU from the FPU.
So what we get is:
367
18.7. COMPARISON EXAMPLE
; ST0=a, ST1=b
; compare "a" and "b"
fucomi st, st(1)
; copy ST1 ("b" here) to ST0 if a<=b
; leave "a" in ST0 otherwise
fcmovbe st, st(1)
; discard value in ST1
fstp st(1)
ret
It’s possible to get rid of it easily by swapping the first two FLD instructions or by
replacing FCMOVBE (below or equal) by FCMOVA (above). Probably it’s a compiler
inaccuracy.
So FUCOMI compares ST(0) (a) and ST(1) (b) and then sets some flags in the
main CPU. FCMOVBE checks the flags and copies ST(1) (b here at the moment)
to ST(0) (a here) if ST 0(a) <= ST 1(b). Otherwise (a > b), it leaves a in ST(0) .
The last FSTP leaves ST(0) on top of the stack, discarding the contents of
ST(1) .
Let’s trace this function in GDB:
368
18.7. COMPARISON EXAMPLE
17
18 Breakpoint 1, 0x080484a0 in d_max ()
19 (gdb) ni
20 0x080484a4 in d_max ()
21 (gdb) disas $eip
22 Dump of assembler code for function d_max:
23 0x080484a0 <+0>: fldl 0x4(%esp)
24 => 0x080484a4 <+4>: fldl 0xc(%esp)
25 0x080484a8 <+8>: fxch %st(1)
26 0x080484aa <+10>: fucomi %st(1),%st
27 0x080484ac <+12>: fcmovbe %st(1),%st
28 0x080484ae <+14>: fstp %st(1)
29 0x080484b0 <+16>: ret
30 End of assembler dump.
31 (gdb) ni
32 0x080484a8 in d_max ()
33 (gdb) info float
34 R7: Valid 0x3fff9999999999999800 +1.199999999999999956
35 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
36 R5: Empty 0x00000000000000000000
37 R4: Empty 0x00000000000000000000
38 R3: Empty 0x00000000000000000000
39 R2: Empty 0x00000000000000000000
40 R1: Empty 0x00000000000000000000
41 R0: Empty 0x00000000000000000000
42
43 Status Word: 0x3000
44 TOP: 6
45 Control Word: 0x037f IM DM ZM OM UM PM
46 PC: Extended Precision (64-bits)
47 RC: Round to nearest
48 Tag Word: 0x0fff
49 Instruction Pointer: 0x73:0x080484a4
50 Operand Pointer: 0x7b:0xbffff118
51 Opcode: 0x0000
52 (gdb) ni
53 0x080484aa in d_max ()
54 (gdb) info float
55 R7: Valid 0x4000d999999999999800 +3.399999999999999911
56 =>R6: Valid 0x3fff9999999999999800 +1.199999999999999956
57 R5: Empty 0x00000000000000000000
58 R4: Empty 0x00000000000000000000
59 R3: Empty 0x00000000000000000000
60 R2: Empty 0x00000000000000000000
61 R1: Empty 0x00000000000000000000
62 R0: Empty 0x00000000000000000000
63
369
18.7. COMPARISON EXAMPLE
64 Status Word: 0x3000
65 TOP: 6
66 Control Word: 0x037f IM DM ZM OM UM PM
67 PC: Extended Precision (64-bits)
68 RC: Round to nearest
69 Tag Word: 0x0fff
70 Instruction Pointer: 0x73:0x080484a8
71 Operand Pointer: 0x7b:0xbffff118
72 Opcode: 0x0000
73 (gdb) disas $eip
74 Dump of assembler code for function d_max:
75 0x080484a0 <+0>: fldl 0x4(%esp)
76 0x080484a4 <+4>: fldl 0xc(%esp)
77 0x080484a8 <+8>: fxch %st(1)
78 => 0x080484aa <+10>: fucomi %st(1),%st
79 0x080484ac <+12>: fcmovbe %st(1),%st
80 0x080484ae <+14>: fstp %st(1)
81 0x080484b0 <+16>: ret
82 End of assembler dump.
83 (gdb) ni
84 0x080484ac in d_max ()
85 (gdb) info registers
86 eax 0x1 1
87 ecx 0xbffff1c4 -1073745468
88 edx 0x8048340 134513472
89 ebx 0xb7fbf000 -1208225792
90 esp 0xbffff10c 0xbffff10c
91 ebp 0xbffff128 0xbffff128
92 esi 0x0 0
93 edi 0x0 0
94 eip 0x80484ac 0x80484ac <d_max+12>
95 eflags 0x203 [ CF IF ]
96 cs 0x73 115
97 ss 0x7b 123
98 ds 0x7b 123
99 es 0x7b 123
100 fs 0x0 0
101 gs 0x33 51
102 (gdb) ni
103 0x080484ae in d_max ()
104 (gdb) info float
105 R7: Valid 0x4000d999999999999800 +3.399999999999999911
106 =>R6: Valid 0x4000d999999999999800 +3.399999999999999911
107 R5: Empty 0x00000000000000000000
108 R4: Empty 0x00000000000000000000
109 R3: Empty 0x00000000000000000000
110 R2: Empty 0x00000000000000000000
370
18.7. COMPARISON EXAMPLE
111 R1: Empty 0x00000000000000000000
112 R0: Empty 0x00000000000000000000
113
114 Status Word: 0x3000
115 TOP: 6
116 Control Word: 0x037f IM DM ZM OM UM PM
117 PC: Extended Precision (64-bits)
118 RC: Round to nearest
119 Tag Word: 0x0fff
120 Instruction Pointer: 0x73:0x080484ac
121 Operand Pointer: 0x7b:0xbffff118
122 Opcode: 0x0000
123 (gdb) disas $eip
124 Dump of assembler code for function d_max:
125 0x080484a0 <+0>: fldl 0x4(%esp)
126 0x080484a4 <+4>: fldl 0xc(%esp)
127 0x080484a8 <+8>: fxch %st(1)
128 0x080484aa <+10>: fucomi %st(1),%st
129 0x080484ac <+12>: fcmovbe %st(1),%st
130 => 0x080484ae <+14>: fstp %st(1)
131 0x080484b0 <+16>: ret
132 End of assembler dump.
133 (gdb) ni
134 0x080484b0 in d_max ()
135 (gdb) info float
136 =>R7: Valid 0x4000d999999999999800 +3.399999999999999911
137 R6: Empty 0x4000d999999999999800
138 R5: Empty 0x00000000000000000000
139 R4: Empty 0x00000000000000000000
140 R3: Empty 0x00000000000000000000
141 R2: Empty 0x00000000000000000000
142 R1: Empty 0x00000000000000000000
143 R0: Empty 0x00000000000000000000
144
145 Status Word: 0x3800
146 TOP: 7
147 Control Word: 0x037f IM DM ZM OM UM PM
148 PC: Extended Precision (64-bits)
149 RC: Round to nearest
150 Tag Word: 0x3fff
151 Instruction Pointer: 0x73:0x080484ae
152 Operand Pointer: 0x7b:0xbffff118
153 Opcode: 0x0000
154 (gdb) quit
155 A debugging session is active.
156
157 Inferior 1 [process 30194] will be killed.
371
18.7. COMPARISON EXAMPLE
158
159 Quit anyway? (y or n) y
160 dennis@ubuntuvm:~/polygon$
You can also see the TOP register contents in Status Word (line 44)—it is 6 now,
so the stack top is now pointing to internal register 6.
The values of a and b are swapped after FXCH is executed (line 54).
FUCOMI is executed (line 83). Let’s see the flags: CF is set (line 95).
FSTP leaves one value at the top of stack (line 136). The value of TOP is now 7,
so the FPU stack top is pointing to internal register 7.
18.7.2 ARM
A very simple case. The input values are placed into the D17 and D16 registers
and then compared using the VCMPE instruction.
Just like in the x86 coprocessor, the ARM coprocessor has its own status and flags
register (FPSCR20 ), since there is a need to store coprocessor-specific flags. And
just like in x86, there are no conditional jump instruction in ARM, that can check
20 (ARM) Floating-Point Status and Control Register
372
18.7. COMPARISON EXAMPLE
bits in the status register of the coprocessor. So there is VMRS , which copies 4 bits
(N, Z, C, V) from the coprocessor status word into bits of the general status register
(APSR21 ).
VMOVGT is the analog of the MOVGT , instruction for D-registers, it executes if
one operand is greater than the other while comparing (GT—Greater Than).
If it gets executed,the value of b is to be written into D16 (that is currently stored
in in D17 ). Otherwise the value of a stays in the D16 register.
The penultimate instruction VMOV prepares the value in the D16 register for
returning it via the R0 and R1 register pair.
373
18.7. COMPARISON EXAMPLE
Listing 18.18: Angry Birds Classic
...
ITE NE
VMOVNE R2, R3, D16
VMOVEQ R2, R3, D17
BLX _objc_msgSend ; not suffixed
...
The instruction followed after the second VMOV (or VMOVEQ) is a normal one, not
suffixed ( BLX ).
One more that’s slightly harder, which is also from Angry Birds:
Four “T” symbols in the instruction mnemonic mean that the four subsequent in-
structions are to be executed if the condition is true.
That’s why IDA adds the -EQ suffix to each one of them.
374
18.7. COMPARISON EXAMPLE
Listing 18.20: Angry Birds Classic
...
CMP.W R0, #0xFFFFFFFF
ITTE LE
SUBLE.W R10, R0, #1
NEGLE R0, R0
MOVGT R10, R0
MOVS R6, #0 ; not suffixed
CBZ R0, loc_1E7E32 ; not suffixed
...
ITTE (if-then-then-else)
implies that the 1st and 2nd instructions are to be executed if the LE (Less or
Equal) condition is true, and the 3rd—if the inverse condition ( GT —Greater Than)
is true.
Compilers usually don’t generate all possible combinations.
For example, in the mentioned Angry Birds game (classic version for iOS) only
these variants of the IT instruction are used: IT , ITE , ITT , ITTE , ITTT ,
ITTTT . How to learn this? In IDA It is possible to produce listing files, so it was
created with an option to show 4 bytes for each opcode. Then, knowing the high
part of the 16-bit opcode ( IT is 0xBF ), we do the following using grep :
cat AngryBirdsClassic.lst | grep " BF" | grep "IT" > results.⤦
Ç lst
By the way, if you program in ARM assembly language manually for Thumb-2 mode,
and you add conditional suffixes, the assembler will add the IT instructions au-
tomatically with the required flags where it is necessary.
375
18.7. COMPARISON EXAMPLE
VMOV D16, R2, R3
VMOV D17, R0, R1
VSTR D17, [SP,#0x20+a]
VSTR D16, [SP,#0x20+b]
VLDR D16, [SP,#0x20+a]
VLDR D17, [SP,#0x20+b]
VCMPE.F64 D16, D17
VMRS APSR_nzcv, FPSCR
BLE loc_2E08
VLDR D16, [SP,#0x20+a]
VSTR D16, [SP,#0x20+val_to_return]
B loc_2E10
loc_2E08
VLDR D16, [SP,#0x20+b]
VSTR D16, [SP,#0x20+val_to_return]
loc_2E10
VLDR D16, [SP,#0x20+val_to_return]
VMOV R0, R1, D16
MOV SP, R7
LDR R7, [SP+0x20+b],#4
BX LR
Almost the same as we already saw, but there is too much redundant code because
the a and b variables are stored in the local stack, as well as the return value.
loc_1C0
MOVS R0, R4
MOVS R1, R5
POP {R3-R7,PC}
376
18.7. COMPARISON EXAMPLE
Keil doesn’t generate FPU-instructions since it cannot rely on them being supported
on the target CPU, and it cannot be done by straightforward bitwise comparing. So
it calls an external library function to do the comparison: __aeabi_cdrcmple .
N.B. The result of the comparison is to be left in the flags by this function, so the
following BCS (Carry set—Greater than or equal) instruction can work without any
additional code.
18.7.3 ARM64
d_max:
; D0 - a, D1 - b
fcmpe d0, d1
fcsel d0, d0, d1, gt
; now result in D0
ret
The ARM64 ISA has FPU-instructions which set APSR the CPU flags instead of
FPSCR for convenience. TheFPU is not a separate device here anymore (at least,
logically). Here we see FCMPE . It compares the two values passed in D0 and
D1 (which are the first and second arguments of the function) and sets APSR flags
(N, Z, C, V).
FCSEL (Floating Conditional Select) copies the value of D0 or D1 into D0 de-
pending on the condition ( GT —Greater Than), and again, it uses flags in APSR
register instead of FPSCR.
This is much more convenient, compared to the instruction set in older CPUs.
If the condition is true ( GT ), then the value of D0 is copied into D0 (i.e., nothing
happens). If the condition is not true, the value of D1 is copied into D0 .
d_max:
; save input arguments in "Register Save Area"
sub sp, sp, #16
str d0, [sp,8]
str d1, [sp]
; reload values
377
18.7. COMPARISON EXAMPLE
ldr x1, [sp,8]
ldr x0, [sp]
fmov d0, x1
fmov d1, x0
; D0 - a, D1 - b
fcmpe d0, d1
ble .L76
; a>b; load D0 (a) into X0
ldr x0, [sp,8]
b .L74
.L76:
; a<=b; load D1 (b) into X0
ldr x0, [sp]
.L74:
; result in X0
fmov d0, x0
; result in D0
add sp, sp, 16
ret
Exercise
As an exercise, you can try optimizing this piece of code manually by removing
redundant instructions and not introducing new ones (including FCSEL ).
378
18.7. COMPARISON EXAMPLE
return b;
};
f_max:
; S0 - a, S1 - b
fcmpe s0, s1
fcsel s0, s0, s1, gt
; now result in S0
ret
It is the same code, but the S-registers are used instead of D- ones. It’s because
numbers of type float are passed in 32-bit S-registers (which are in fact the lower
parts of the 64-bit D-registers).
18.7.4 MIPS
The co-processor of the MIPS processor has a condition bit which can be set in the
FPU and checked in the CPU. Earlier MIPS-es have only one condition bit (called
FCC0), later ones have 8 (called FCC7-FCC0). This bit (or bits) are located in the
register called FCCR.
locret_14:
jr $ra
or $at, $zero ; branch delay slot, NOP
379
18.8. STACK, CALCULATORS AND REVERSE POLISH NOTATION
C.LT.D compares two values. LT is the condition “Less Than”. D implies val-
ues of type double. Depending on the result of the comparison, the FCC0 condition
bit is either set or cleared.
BC1T checks the FCC0 bit and jumps if the bit is set. T mean that the jump is to
be taken if the bit is set (“True”). There is also the instruction “BC1F” which jumps
if the bit is cleared (“False”).
Depending on the jump, one of function arguments is placed into $F0.
Now we undestand why some old calculators used reverse Polish notation 22 .
For example, for addition of 12 and 34 one has to enter 12, then 34, then press
“plus” sign.
It’s because old calculators were just stack machine implementations, and this was
much simpler than to handle complex parenthesized expressions.
18.9 x64
On how floating point numbers are processed in x86-64, read more here: 28 on
page 616.
18.10 Exercises
• http://challenges.re/60
• http://challenges.re/61
22 wikipedia.org/wiki/Reverse_Polish_notation
380
Chapter 19
Arrays
An array is just a set of variables in memory that lie next to each other and that
have the same type1 .
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
381
19.1. SIMPLE EXAMPLE
19.1.1 x86
MSVC
Let’s compile:
382
19.1. SIMPLE EXAMPLE
$LN1@main:
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
Nothing very special, just two loops: the first is a filling loop and second is a printing
loop. The shl ecx, 1 instruction is used for value multiplication by 2 in ECX ,
more about below 17.2.1 on page 316.
80 bytes are allocated on the stack for the array, 20 elements of 4 bytes.
383
19.1. SIMPLE EXAMPLE
Let’s try this example in OllyDbg.
We see how the array gets filled: each element is 32-bit word of int type and its
value is the index multiplied by 2:
Since this array is located in the stack, we can see all its 20 elements there.
GCC
push ebp
384
19.1. SIMPLE EXAMPLE
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 70h
mov [esp+70h+i], 0 ; i=0
jmp short loc_804840A
loc_80483F7:
mov eax, [esp+70h+i]
mov edx, [esp+70h+i]
add edx, edx ; edx=i*2
mov [esp+eax*4+70h+i_2], edx
add [esp+70h+i], 1 ; i++
loc_804840A:
cmp [esp+70h+i], 13h
jle short loc_80483F7
mov [esp+70h+i], 0
jmp short loc_8048441
loc_804841B:
mov eax, [esp+70h+i]
mov edx, [esp+eax*4+70h+i_2]
mov eax, offset aADD ; "a[%d]=%d\n"
mov [esp+70h+var_68], edx
mov edx, [esp+70h+i]
mov [esp+70h+var_6C], edx
mov [esp+70h+var_70], eax
call _printf
add [esp+70h+i], 1
loc_8048441:
cmp [esp+70h+i], 13h
jle short loc_804841B
mov eax, 0
leave
retn
main endp
By the way, variable a is of type int* (the pointer to int)—you can pass a pointer to
an array to another function, but it’s more correct to say that a pointer to the first
element of the array is passed (the addresses of rest of the elements are calculated
in an obvious way). If you index this pointer as a[idx], idx is just to be added to
the pointer and the element placed there (to which calculated pointer is pointing)
is to be returned.
An interesting example: a string of characters like “string” is an array of characters
and it has a type of const char[]. An index can also be applied to this pointer.
385
19.1. SIMPLE EXAMPLE
And that is why it is possible to write things like “string”[i] —this is a correct
C/C++ expression!
19.1.2 ARM
EXPORT _main
_main
STMFD SP!, {R4,LR}
SUB SP, SP, #0x50 ; allocate place for 20
int variables
; first loop
MOV R4, #0 ; i
B loc_4A0
loc_494
MOV R0, R4,LSL#1 ; R0=R4*2
STR R0, [SP,R4,LSL#2] ; store R0 to SP+R4<<2
(same as SP+R4*4)
ADD R4, R4, #1 ; i=i+1
loc_4A0
CMP R4, #20 ; i<20?
BLT loc_494 ; yes, run loop body
again
; second loop
MOV R4, #0 ; i
B loc_4C4
loc_4B0
LDR R2, [SP,R4,LSL#2] ; (second printf
argument) R2=*(SP+R4<<4) (same as *(SP+R4*4))
MOV R1, R4 ; (first printf
argument) R1=i
ADR R0, aADD ; "a[%d]=%d\n"
BL __2printf
ADD R4, R4, #1 ; i=i+1
loc_4C4
CMP R4, #20 ; i<20?
BLT loc_4B0 ; yes, run loop body
again
MOV R0, #0 ; value to return
386
19.1. SIMPLE EXAMPLE
ADD SP, SP, #0x50 ; deallocate chunk,
allocated for 20 int variables
LDMFD SP!, {R4,PC}
int type requires 32 bits for storage (or 4 bytes), so to store 20 int variables 80
( 0x50 ) bytes are needed. So that is why the SUB SP, SP, #0x50 instruction
in the function’s prologue allocates exactly this amount of space in the stack.
In both the first and second loops, the loop iterator i is placed in the R4 register.
The number that is to be written into the array is calculated as i ∗ 2, which is effec-
tively equivalent to shifting it left by one bit, so MOV R0, R4,LSL#1 instruction
does this.
STR R0, [SP,R4,LSL#2] writes the contents of R0 into the array. Here is
how a pointer to array element is calculated: SP points to the start of the array,
R4 is i. So shifting i left by 2 bits is effectively equivalent to multiplication by 4
(since each array element has a size of 4 bytes) and then it’s added to the address
of the start of the array.
The second loop has an inverse LDR R2, [SP,R4,LSL#2] instruction. It loads
the value we need from the array, and the pointer to it is calculated likewise.
_main
PUSH {R4,R5,LR}
; allocate place for 20 int variables + one more variable
SUB SP, SP, #0x54
; first loop
MOVS R0, #0 ; i
MOV R5, SP ; pointer to first array
element
loc_1CE
LSLS R1, R0, #1 ; R1=i<<1 (same as i*2)
LSLS R2, R0, #2 ; R2=i<<2 (same as i*4)
ADDS R0, R0, #1 ; i=i+1
CMP R0, #20 ; i<20?
STR R1, [R5,R2] ; store R1 to *(R5+R2) (same
R5+i*4)
BLT loc_1CE ; yes, i<20, run loop body
again
; second loop
387
19.1. SIMPLE EXAMPLE
Thumb code is very similar. Thumb mode has special instructions for bit shifting
(like LSLS ), which calculates the value to be written into the array and the address
of each element in the array as well.
The compiler allocates slightly more space in the local stack, however, the last 4
bytes are not used.
388
19.1. SIMPLE EXAMPLE
; find a place of an array in local stack:
add x0, x29, 24
; load 32-bit integer from local stack and sign extend it to
64-bit one:
ldrsw x1, [x29,108]
; calculate address of element (X0+X1<<2=array address+i*4) and
store W2 (i*2) there:
str w2, [x0,x1,lsl 2]
; increment counter (i):
ldr w0, [x29,108]
add w0, w0, 1
str w0, [x29,108]
.L2:
; check if we finished:
ldr w0, [x29,108]
cmp w0, 19
; jump to L3 (loop body begin) if not:
ble .L3
; second part of the function begins here.
; setting initial counter variable at 0.
; by the way, the same place in the local stack was used for
counter,
; because the same local variable (i) is being used as counter.
str wzr, [x29,108]
b .L4
.L5:
; calculate array address:
add x0, x29, 24
; load "i" value:
ldrsw x1, [x29,108]
; load value from the array at the address (X0+X1<<2 = address
of array + i*4)
ldr w2, [x0,x1,lsl 2]
; load address of the "a[%d]=%d\n" string:
adrp x0, .LC0
add x0, x0, :lo12:.LC0
; load "i" variable to W1 and pass it to printf() as second
argument:
ldr w1, [x29,108]
; W2 still contains the value of array element which was just
loaded.
; call printf():
bl printf
; increment "i" variable:
ldr w0, [x29,108]
add w0, w0, 1
str w0, [x29,108]
.L4:
; are we finished?
389
19.1. SIMPLE EXAMPLE
ldr w0, [x29,108]
cmp w0, 19
; jump to the loop body begin if not:
ble .L5
; return 0
mov w0, 0
; restore FP and LR:
ldp x29, x30, [sp], 112
ret
19.1.3 MIPS
The function uses a lot of S- registers which must be preserved, so that’s why its
values are saved in the function prologue and restored in the epilogue.
var_70 = -0x70
var_68 = -0x68
var_14 = -0x14
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
; function prologue:
lui $gp, (__gnu_local_gp >> 16)
addiu $sp, -0x80
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x80+var_4($sp)
sw $s3, 0x80+var_8($sp)
sw $s2, 0x80+var_C($sp)
sw $s1, 0x80+var_10($sp)
sw $s0, 0x80+var_14($sp)
sw $gp, 0x80+var_70($sp)
addiu $s1, $sp, 0x80+var_68
move $v1, $s1
move $v0, $zero
; that value will be used as a loop terminator.
; it was precalculated by GCC compiler at compile stage:
li $a0, 0x28 # '('
390
19.1. SIMPLE EXAMPLE
; increase value to be stored by 2 at each iteration:
addiu $v0, 2
; loop terminator reached?
bne $v0, $a0, loc_34
; add 4 to address anyway:
addiu $v1, 4
; array filling loop is ended
; second loop begin
la $s3, $LC0 # "a[%d]=%d\n"
; "i" variable will reside in $s0:
move $s0, $zero
li $s2, 0x14
Something interesting: there are two loops and the first one doesn’t needs i, it
needs only i ∗ 2 (increased by 2 at each iteration) and also the address in memory
(increased by 4 at each iteration). So here we see two variables, one (in $V0)
increasing by 2 each time, and another (in $V1) — by 4.
The second loop is where printf() is called and it reports the value of i to the
user, so there is a variable which is increased by 1 each time (in $S0) and also a
memory address (in $S1) increased by 4 each time.
391
19.2. BUFFER OVERFLOW
That reminds us of loop optimizations we considered earlier: 41 on page 695. Their
goal is to get rid of of multiplications.
So, array indexing is just array[index]. If you study the generated code closely, you’ll
probably note the missing index bounds checking, which could check if it is less
than 20. What if the index is 20 or greater? That’s the one C/C++ feature it is often
blamed for.
Here is a code that successfully compiles and works:
#include <stdio.h>
int main()
{
int a[20];
int i;
return 0;
};
392
19.2. BUFFER OVERFLOW
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN3@main:
cmp DWORD PTR _i$[ebp], 20
jge SHORT $LN1@main
mov ecx, DWORD PTR _i$[ebp]
shl ecx, 1
mov edx, DWORD PTR _i$[ebp]
mov DWORD PTR _a$[ebp+edx*4], ecx
jmp SHORT $LN2@main
$LN1@main:
mov eax, DWORD PTR _a$[ebp+80]
push eax
push OFFSET $SG2474 ; 'a[20]=%d'
call DWORD PTR __imp__printf
add esp, 8
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
It is just something that was lying in the stack near to the array, 80 bytes away from
its first element.
393
19.2. BUFFER OVERFLOW
Let’s try to find out where did this value come from, using OllyDbg. Let’s load and
find the value located right after the last array element:
Figure 19.3: OllyDbg: reading of the 20th element and execution of printf()
What is this? Judging by the stack layout, this is the saved value of the EBP register.
394
19.2. BUFFER OVERFLOW
Let’s trace further and see how it gets restored:
Indeed, how it could be different? The compiler may generate some additional
code to check the index value to be always in the array’s bounds (like in higher-
level programming languages3 ) but this makes the code slower.
OK, we read some values from the stack illegally, but what if we could write some-
thing to it?
Here is what we have got:
#include <stdio.h>
int main()
{
int a[20];
int i;
395
19.2. BUFFER OVERFLOW
for (i=0; i<30; i++)
a[i]=i;
return 0;
};
MSVC
The compiled program crashes after running. No wonder. Let’s see where exactly
does it is crash.
396
19.2. BUFFER OVERFLOW
Let’s load it into OllyDbg, and trace until all 30 elements are written:
397
19.2. BUFFER OVERFLOW
Trace until the function end:
Figure 19.6: OllyDbg: EIP was restored, but OllyDbg can’t disassemble at 0x15
After the control flow was passed to main() , the value in the EBP register was
saved on the stack. Then, 84 bytes were allocated for the array and the i variable.
That’s (20+1)*sizeof(int) . ESP now points to the _i variable in the
local stack and after the execution of the next PUSH something , something is
appearing next to _i .
398
19.2. BUFFER OVERFLOW
ESP 4 bytes allocated for i variable
ESP+4 80 bytes allocated for a[20] array
ESP+84 saved EBP value
ESP+88 return address
a[19]=something statement writes the last int in the bounds of the array (in
bounds so far!)
a[20]=something statement writes something to the place where the value of
EBP is saved.
Please take a look at the register state at the moment of the crash. In our case,
20 was written in the 20th element. At the function end, the function epilogue
restores the original EBP value. (20 in decimal is 0x14 in hexadecimal). Then
RET gets executed, which is effectively equivalent to POP EIP instruction.
The RET instruction takes the return address from the stack (that is the address
in CRT), which was called main() ), and 21 iss stored there ( 0x15 in hexadeci-
mal). The CPU traps at address 0x15 , but there is no executable code there, so
exception gets raised.
Welcome! It is called a buffer overflow 4 .
Replace the int array with a string (char array), create a long string deliberately and
pass it to the program, to the function, which doesn’t check the length of the string
and copies it in a short buffer, and you’ll able to point the program to an address
to which it must jump. It’s not that simple in reality, but that is how it emerged5
GCC
push ebp
mov ebp, esp
sub esp, 60h ; 96
mov [ebp+i], 0
4 wikipedia
5 Classic article about it: [One96].
399
19.2. BUFFER OVERFLOW
jmp short loc_80483D1
loc_80483C3:
mov eax, [ebp+i]
mov edx, [ebp+i]
mov [ebp+eax*4+a], edx
add [ebp+i], 1
loc_80483D1:
cmp [ebp+i], 1Dh
jle short loc_80483C3
mov eax, 0
leave
retn
main endp
The register values are slightly different than in win32 example, since the stack
layout is slightly different too.
400
19.3. BUFFER OVERFLOW PROTECTION METHODS
19.3 Buffer overflow protection methods
There are several methods to protect against this scourge, regardless of the C/C++
programmers’ negligence. MSVC has options like6 :
/RTCs Stack Frame runtime checking
/GZ Enable stack checks (/RTCs)
One of the methods is to write a random value between the local variables in stack
at function prologue and to check it in function epilogue before the function exits.
If value is not the same, do not execute the last instruction RET , but stop (or hang).
The process will halt, but that is much better than a remote attack to your host.
This random value is called a “canary” sometimes, it is related to the miners’ canary7 ,
they were used by miners in the past days in order to detect poisonous gases quickly.
Canaries are very sensitive to mine gases, they become very agitated in case of
danger, or even die.
If we compile our very simple array example ( 19.1 on page 381) in MSVC with RTC1
and RTCs option, you can see a call to @_RTC_CheckStackVars@8 a function
at the end of the function that checks if the “canary” is correct.
Let’s see how GCC handles this. Let’s take an alloca() ( 6.2.4 on page 50) ex-
ample:
#ifdef __GNUC__
#include <alloca.h> // GCC
#else
#include <malloc.h> // MSVC
#endif
#include <stdio.h>
void f()
{
char *buf=(char*)alloca (600);
#ifdef __GNUC__
snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // GCC
#else
_snprintf (buf, 600, "hi! %d, %d, %d\n", 1, 2, 3); // MSVC
#endif
puts (buf);
};
401
19.3. BUFFER OVERFLOW PROTECTION METHODS
By default, without any additional options, GCC 4.7.3 inserts a “canary” check into
the code:
The random value is located in gs:20 . It gets written on the stack and then at
the end of the function the value in the stack is compared with the correct “canary”
in gs:20 . If the values are not equal, the __stack_chk_fail function is
called and we can see in the console something like that (Ubuntu 13.04 x86):
*** buffer overflow detected ***: ./2_1 terminated
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(__fortify_fail+0x63)[0xb7699bc3]
/lib/i386-linux-gnu/libc.so.6(+0x10593a)[0xb769893a]
/lib/i386-linux-gnu/libc.so.6(+0x105008)[0xb7698008]
402
19.3. BUFFER OVERFLOW PROTECTION METHODS
/lib/i386-linux-gnu/libc.so.6(_IO_default_xsputn+0x8c)[0⤦
Ç xb7606e5c]
/lib/i386-linux-gnu/libc.so.6(_IO_vfprintf+0x165)[0xb75d7a45]
/lib/i386-linux-gnu/libc.so.6(__vsprintf_chk+0xc9)[0xb76980d9]
/lib/i386-linux-gnu/libc.so.6(__sprintf_chk+0x2f)[0xb7697fef]
./2_1[0x8048404]
/lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf5)[0⤦
Ç xb75ac935]
======= Memory map: ========
08048000-08049000 r-xp 00000000 08:01 2097586 /home/dennis/2⤦
Ç _1
08049000-0804a000 r--p 00000000 08:01 2097586 /home/dennis/2⤦
Ç _1
0804a000-0804b000 rw-p 00001000 08:01 2097586 /home/dennis/2⤦
Ç _1
094d1000-094f2000 rw-p 00000000 00:00 0 [heap]
b7560000-b757b000 r-xp 00000000 08:01 1048602 /lib/i386-⤦
Ç linux-gnu/libgcc_s.so.1
b757b000-b757c000 r--p 0001a000 08:01 1048602 /lib/i386-⤦
Ç linux-gnu/libgcc_s.so.1
b757c000-b757d000 rw-p 0001b000 08:01 1048602 /lib/i386-⤦
Ç linux-gnu/libgcc_s.so.1
b7592000-b7593000 rw-p 00000000 00:00 0
b7593000-b7740000 r-xp 00000000 08:01 1050781 /lib/i386-⤦
Ç linux-gnu/libc-2.17.so
b7740000-b7742000 r--p 001ad000 08:01 1050781 /lib/i386-⤦
Ç linux-gnu/libc-2.17.so
b7742000-b7743000 rw-p 001af000 08:01 1050781 /lib/i386-⤦
Ç linux-gnu/libc-2.17.so
b7743000-b7746000 rw-p 00000000 00:00 0
b775a000-b775d000 rw-p 00000000 00:00 0
b775d000-b775e000 r-xp 00000000 00:00 0 [vdso]
b775e000-b777e000 r-xp 00000000 08:01 1050794 /lib/i386-⤦
Ç linux-gnu/ld-2.17.so
b777e000-b777f000 r--p 0001f000 08:01 1050794 /lib/i386-⤦
Ç linux-gnu/ld-2.17.so
b777f000-b7780000 rw-p 00020000 08:01 1050794 /lib/i386-⤦
Ç linux-gnu/ld-2.17.so
bff35000-bff56000 rw-p 00000000 00:00 0 [stack]
Aborted (core dumped)
gs is the so-called segment register. These registers were used widely in MS-DOS
and DOS-extenders times. Today, its function is different. To say it briefly, the gs
register in Linux always points to the TLS ( 68 on page 1029)—some information
specific to thread is stored there. By the way, in win32 the fs register plays the
403
19.3. BUFFER OVERFLOW PROTECTION METHODS
same role, pointing to TIB8 9 .
More information can be found in the Linux kernel source code (at least in 3.11
version), in arch/x86/include/asm/stackprotector.h this variable is described in the
comments.
Let’s get back to our simple array example ( 19.1 on page 381), again, now we can
see how LLVM checks the correctness of the “canary”:
_main
var_64 = -0x64
var_60 = -0x60
var_5C = -0x5C
var_58 = -0x58
var_54 = -0x54
var_50 = -0x50
var_4C = -0x4C
var_48 = -0x48
var_44 = -0x44
var_40 = -0x40
var_3C = -0x3C
var_38 = -0x38
var_34 = -0x34
var_30 = -0x30
var_2C = -0x2C
var_28 = -0x28
var_24 = -0x24
var_20 = -0x20
var_1C = -0x1C
var_18 = -0x18
canary = -0x14
var_10 = -0x10
PUSH {R4-R7,LR}
ADD R7, SP, #0xC
STR.W R8, [SP,#0xC+var_10]!
SUB SP, SP, #0x54
MOVW R0, #aObjc_methtype ; "objc_methtype"
MOVS R2, #0
MOVT.W R0, #0
MOVS R5, #0
8 Thread Information Block
9 wikipedia.org/wiki/Win32_Thread_Information_Block
404
19.3. BUFFER OVERFLOW PROTECTION METHODS
ADD R0, PC
LDR.W R8, [R0]
LDR.W R0, [R8]
STR R0, [SP,#0x64+canary]
MOVS R0, #2
STR R2, [SP,#0x64+var_64]
STR R0, [SP,#0x64+var_60]
MOVS R0, #4
STR R0, [SP,#0x64+var_5C]
MOVS R0, #6
STR R0, [SP,#0x64+var_58]
MOVS R0, #8
STR R0, [SP,#0x64+var_54]
MOVS R0, #0xA
STR R0, [SP,#0x64+var_50]
MOVS R0, #0xC
STR R0, [SP,#0x64+var_4C]
MOVS R0, #0xE
STR R0, [SP,#0x64+var_48]
MOVS R0, #0x10
STR R0, [SP,#0x64+var_44]
MOVS R0, #0x12
STR R0, [SP,#0x64+var_40]
MOVS R0, #0x14
STR R0, [SP,#0x64+var_3C]
MOVS R0, #0x16
STR R0, [SP,#0x64+var_38]
MOVS R0, #0x18
STR R0, [SP,#0x64+var_34]
MOVS R0, #0x1A
STR R0, [SP,#0x64+var_30]
MOVS R0, #0x1C
STR R0, [SP,#0x64+var_2C]
MOVS R0, #0x1E
STR R0, [SP,#0x64+var_28]
MOVS R0, #0x20
STR R0, [SP,#0x64+var_24]
MOVS R0, #0x22
STR R0, [SP,#0x64+var_20]
MOVS R0, #0x24
STR R0, [SP,#0x64+var_1C]
MOVS R0, #0x26
STR R0, [SP,#0x64+var_18]
MOV R4, 0xFDA ; "a[%d]=%d\n"
MOV R0, SP
ADDS R6, R0, #4
ADD R4, PC
405
19.4. ONE MORE WORD ABOUT ARRAYS
B loc_2F1C
loc_2F14
ADDS R0, R5, #1
LDR.W R2, [R6,R5,LSL#2]
MOV R5, R0
loc_2F1C
MOV R0, R4
MOV R1, R5
BLX _printf
CMP R5, #0x13
BNE loc_2F14
LDR.W R0, [R8]
LDR R1, [SP,#0x64+canary]
CMP R0, R1
ITTTT EQ ; canary still correct?
MOVEQ R0, #0
ADDEQ SP, SP, #0x54
LDREQ.W R8, [SP+0x64+var_64],#4
POPEQ {R4-R7,PC}
BLX ___stack_chk_fail
First of all, as we see, LLVM “unrolled” the loop and all values were written into an
array one-by-one, pre-calculated, as LLVM concluded it can work faster. By the way,
instructions in ARM mode may help to do this even faster, and finding this could
be your homework.
At the function end we see the comparison of the “canaries”—the one in the local
stack and the correct one, to which R8 points. If they are equal to each other, a 4-
instruction block is triggered by ITTTT EQ , which contains writing 0 in R0 , the
function epilogue and exit. If the “canaries” are not equal, the block being skipped,
and the jump to ___stack_chk_fail function will occur, which, perhaps will
halt execution.
Now we understand why it is impossible to write something like this in C/C++ code:
void f(int size)
{
int a[size];
406
19.5. ARRAY OF POINTERS TO STRINGS
...
};
That’s just because the compiler must know the exact array size to allocate space
for it in the local stack layout on at the compiling stage.
If you need an array of arbitrary size, allocate it by using malloc() , then access
the allocated memory block as an array of variables of the type you need.
Or use the C99 standard feature[ISO07, pp. 6.7.5/2], and it works like alloca() ( 6.2.4
on page 50) internally.
It’s also possible to use garbage collecting libraries for C. And there are also li-
braries supporting smart pointers for C++.
// in 0..11 range
const char* get_month1 (int month)
{
return month1[month];
};
407
19.5. ARRAY OF POINTERS TO STRINGS
19.5.1 x64
month$ = 8
get_month1 PROC
movsxd rax, ecx
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rax*8]
ret 0
get_month1 ENDP
408
19.5. ARRAY OF POINTERS TO STRINGS
be promoted to 64-bit10 .
• Then the address of the pointer table is loaded into RCX .
• Finally, the input value (month) is multiplied by 8 and added to the address.
Indeed: we are in a 64-bit environment and all address (or pointers) require
exactly 64 bits (or 8 bytes) for storage. Hence, each table element is 8 bytes
wide. And that’s why to pick a specific element, month ∗ 8 bytes has to be
skipped from the start. That’s what MOV does. In addition, this instruction
also loads the element at this address. For 1, an element would be a pointer
to a string that contains “February”, etc.
Optimizing GCC 4.9 can do the job even better11 :
32-bit MSVC
The input value does not need to be extended to 64-bit value, so it is used as is.
And it’s multiplied by 4, because the table elements are 32-bit (or 4 bytes) wide.
10 It is somewhat weird, but negative array index could be passed here as month (negative array
indices will have been explained later: 54 on page 871). And if this happens, the negative input value
of int type is sign-extended correctly and the corresponding element before table is picked. It is not
going to work correctly without sign-extension.
11 “0+” was left in the listing because GCC assembler output is not tidy enough to eliminate it. It’s
409
19.5. ARRAY OF POINTERS TO STRINGS
Listing 19.12: Optimizing Keil 6/2013 (ARM mode)
get_month1 PROC
LDR r1,|L0.100|
LDR r0,[r1,r0,LSL #2]
BX lr
ENDP
|L0.100|
DCD ||.data||
DCB "January",0
DCB "February",0
DCB "March",0
DCB "April",0
DCB "May",0
DCB "June",0
DCB "July",0
DCB "August",0
DCB "September",0
DCB "October",0
DCB "November",0
DCB "December",0
The address of the table is loaded in R1. All the rest is done using just one LDR
instruction. Then input value month is shifted left by 2 (which is the same as
multiplying by 4), then added to R1 (where the address of the table is) and then
a table element is loaded from this address. The 32-bit table element is loaded
into R0 from the table.
410
19.5. ARRAY OF POINTERS TO STRINGS
ARM in Thumb mode
The code is mostly the same, but less dense, because the LSL suffix cannot be
specified in the LDR instruction here:
get_month1 PROC
LSLS r0,r0,#2
LDR r1,|L0.64|
LDR r0,[r1,r0]
BX lr
ENDP
19.5.3 ARM64
.LANCHOR0 = . + 0
.type month1, %object
.size month1, 96
month1:
.xword .LC2
.xword .LC3
.xword .LC4
.xword .LC5
.xword .LC6
.xword .LC7
.xword .LC8
.xword .LC9
.xword .LC10
.xword .LC11
.xword .LC12
.xword .LC13
.LC2:
.string "January"
.LC3:
.string "February"
.LC4:
.string "March"
.LC5:
411
19.5. ARRAY OF POINTERS TO STRINGS
.string "April"
.LC6:
.string "May"
.LC7:
.string "June"
.LC8:
.string "July"
.LC9:
.string "August"
.LC10:
.string "September"
.LC11:
.string "October"
.LC12:
.string "November"
.LC13:
.string "December"
The address of the table is loaded in X1 using ADRP / ADD pair. Then corre-
sponding element is picked using just one LDR , which takes W0 (the register
where input argument month is), shifts it 3 bits to the left (which is the same as
multiplying by 8), sign-extends it (this is what “sxtw” suffix implies) and adds to X0.
Then the 64-bit value is loaded from the table into X0.
19.5.4 MIPS
.data # .data.rel.local
.globl month1
month1: .word aJanuary # "January"
.word aFebruary # "February"
412
19.5. ARRAY OF POINTERS TO STRINGS
.word aMarch # "March"
.word aApril # "April"
.word aMay # "May"
.word aJune # "June"
.word aJuly # "July"
.word aAugust # "August"
.word aSeptember # "September"
.word aOctober # "October"
.word aNovember # "November"
.word aDecember # "December"
.data # .rodata.str1.4
aJanuary: .ascii "January"<0>
aFebruary: .ascii "February"<0>
aMarch: .ascii "March"<0>
aApril: .ascii "April"<0>
aMay: .ascii "May"<0>
aJune: .ascii "June"<0>
aJuly: .ascii "July"<0>
aAugust: .ascii "August"<0>
aSeptember: .ascii "September"<0>
aOctober: .ascii "October"<0>
aNovember: .ascii "November"<0>
aDecember: .ascii "December"<0>
Our function accepts values in the range of 0..11, but what if 12 is passed? There
is no element in table at this place. So the function will load some value which
happens to be there, and return it. Soon after, some other function can try to get
a text string from this address and may crash.
Let’s compile the example in MSVC for win64 and open it in IDA to see what the
linker has placed after the table:
413
19.5. ARRAY OF POINTERS TO STRINGS
dq offset aAugust_1 ; "August"
dq offset aSeptember_1 ; "September"
dq offset aOctober_1 ; "October"
dq offset aNovember_1 ; "November"
dq offset aDecember_1 ; "December"
aJanuary_1 db 'January',0 ; DATA XREF: ⤦
Ç sub_140001020+4
; .data:off_140011000
aFebruary_1 db 'February',0 ; DATA XREF: .data⤦
Ç :0000000140011008
align 4
aMarch_1 db 'March',0 ; DATA XREF: .data⤦
Ç :0000000140011010
align 4
aApril_1 db 'April',0 ; DATA XREF: .data⤦
Ç :0000000140011018
Month names are came right after. Our program is tiny, so there isn’t much data
to pack in the data segment, so it just the month names. But it should be noted
that there might be really anything that linker has decided to put by chance.
So what if 12 is passed to the function? The 13th element will be returned. Let’s
see how the CPU treats the bytes there as a 64-bit value:
414
19.5. ARRAY OF POINTERS TO STRINGS
And this is 0x797261756E614A. Soon after, some other function (presumably, one
that processes strings) may try to read bytes at this address, expecting a C-string
there. Most likely it is about to crash, because this value does’t look like a valid
address.
Murphy’s Law
It’s a bit naïve to expect that every programmer who use your function or library
will never pass an argument larger than 11. There exists the philosophy that says
“fail early and fail loudly” or “fail-fast”, which teaches to report problems as early
as possible and stop. One such method in C/C++ is assertions. We can modify our
program to fail if an incorrect value is passed:
The assertion macro checks for valid values at every function start and fails if the
expression is false.
month$ = 48
get_month1_checked PROC
$LN5:
push rbx
sub rsp, 32
movsxd rbx, ecx
cmp ebx, 12
jl SHORT $LN3@get_month1
lea rdx, OFFSET FLAT:$SG3143
415
19.5. ARRAY OF POINTERS TO STRINGS
lea rcx, OFFSET FLAT:$SG3144
mov r8d, 29
call _wassert
$LN3@get_month1:
lea rcx, OFFSET FLAT:month1
mov rax, QWORD PTR [rcx+rbx*8]
add rsp, 32
pop rbx
ret 0
get_month1_checked ENDP
In fact, assert() is not a function, but macro. It checks for a condition, then passes
also the line number and file name to another function which reports this informa-
tion to the user. Here we see that both file name and condition are encoded in
UTF-16. The line number is also passed (it’s 29).
This mechanism is probably the same in all compilers. Here is what GCC does:
get_month1_checked:
cmp edi, 11
jg .L6
movsx rdi, edi
mov rax, QWORD PTR month1[0+rdi*8]
ret
.L6:
push rax
mov ecx, OFFSET FLAT:__PRETTY_FUNCTION__.2423
mov edx, 29
mov esi, OFFSET FLAT:.LC1
mov edi, OFFSET FLAT:.LC2
call __assert_fail
__PRETTY_FUNCTION__.2423:
.string "get_month1_checked"
So the macro in GCC also passes the function name for convenience.
Nothing is really free, and this is true for the sanitizing checks as well. They make
your program slower, especially if the assert() macros used in small time-critical
functions. So MSVC, for example, leaves the checks in debug builds, but in release
builds they all disappear.
416
19.6. MULTIDIMENSIONAL ARRAYS
Microsoft Windows NT kernels come in “checked” and “free” builds12 . The first
has validation checks (hence, “checked”), the second one doesn’t (hence, “free” of
checks).
Of course, “checked” kernel works slower because of all these checks, so it is usually
used only in debug sessions.
0 1 2 3
4 5 6 7
8 9 10 11
12 msdn.microsoft.com/en-us/library/windows/hardware/ff543450(v=vs.85).aspx
417
19.6. MULTIDIMENSIONAL ARRAYS
So, in order to calculate the address of the element we need, we first multiply the
first index by 4 (array width) and then add the second index. That’s called row-major
order, and this method of array and matrix representation is used in at least C/C++
and Python. The term row-major order in plain English language means: “first,
write the elements of the first row, then the second row …and finally the elements
of the last row”.
Another method for representation is called column-major order (the array indices
are used in reverse order) and it is used at least in FORTRAN, MATLAB and R. column-
major order term in plain English language means: “first, write the elements of the
first column, then the second column …and finally the elements of the last column”.
Which method is better? In general, in terms of performance and cache memory,
the best scheme for data organization is the one, in which the elements are ac-
cessed sequentially. So if your function accesses data per row, row-major order is
better, and vice versa.
We are going to work with an array of type char, which implies that each element
requires only one byte in memory.
char a[3][4];
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
418
19.6. MULTIDIMENSIONAL ARRAYS
All three rows are marked with red. We see that second row now has values 0, 1, 2
and 3:
char a[3][4];
int main()
{
int x, y;
// clear array
for (x=0; x<3; x++)
for (y=0; y<4; y++)
a[x][y]=0;
The three rows are also marked in red here. We see that in each row, at third
position these values are written: 0, 1 and 2.
419
19.6. MULTIDIMENSIONAL ARRAYS
char a[3][4];
int main()
{
a[2][3]=123;
printf ("%d\n", get_by_coordinates1(a, 2, 3));
printf ("%d\n", get_by_coordinates2(a, 2, 3));
printf ("%d\n", get_by_coordinates3(a, 2, 3));
};
420
19.6. MULTIDIMENSIONAL ARRAYS
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates2 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates2 ENDP
array$ = 8
a$ = 16
b$ = 24
get_by_coordinates1 PROC
movsxd rax, r8d
movsxd r9, edx
add rax, rcx
movzx eax, BYTE PTR [rax+r9*4]
ret 0
get_by_coordinates1 ENDP
421
19.6. MULTIDIMENSIONAL ARRAYS
GCC also generates equivalent routines, but slightly different:
Listing 19.23: Optimizing GCC 4.9 x64
; RDI=address of array
; RSI=a
; RDX=b
get_by_coordinates1:
; sign-extend input 32-bit int values "a" and "b" to 64-bit ones
movsx rsi, esi
movsx rdx, edx
lea rax, [rdi+rsi*4]
; RAX=RDI+RSI*4=address of array+a*4
movzx eax, BYTE PTR [rax+rdx]
; AL=load byte at address RAX+RDX=address of array+a*4+b
ret
get_by_coordinates2:
lea eax, [rdx+rsi*4]
; RAX=RDX+RSI*4=b+a*4
cdqe
movzx eax, BYTE PTR [rdi+rax]
; AL=load byte at address RDI+RAX=address of array+b+a*4
ret
get_by_coordinates3:
sal esi, 2
; ESI=a<<2=a*4
; sign-extend input 32-bit int values "a*4" and "b" to 64-bit
ones
movsx rdx, edx
movsx rsi, esi
add rdi, rsi
; RDI=RDI+RSI=address of array+a*4
movzx eax, BYTE PTR [rdi+rdx]
; AL=load byte at address RDI+RDX=address of array+a*4+b
ret
It’s thing in multidimensional arrays. Now we are going to work with an array of
type int: each element requires 4 bytes in memory.
Let’s see:
Listing 19.24: simple example
422
19.6. MULTIDIMENSIONAL ARRAYS
#include <stdio.h>
int a[10][20][30];
x86
Nothing special. For index calculation, three input arguments are used in the for-
mula address = 600 ⋅ 4 ⋅ x + 30 ⋅ 4 ⋅ y + 4z, to represent the array as multidimensional.
Do not forget that the int type is 32-bit (4 bytes), so all coefficients must be multi-
plied by 4.
423
19.6. MULTIDIMENSIONAL ARRAYS
Listing 19.26: GCC 4.4.1
public insert
insert proc near
x = dword ptr 8
y = dword ptr 0Ch
z = dword ptr 10h
value = dword ptr 14h
push ebp
mov ebp, esp
push ebx
mov ebx, [ebp+x]
mov eax, [ebp+y]
mov ecx, [ebp+z]
lea edx, [eax+eax] ; edx=y*2
mov eax, edx ; eax=y*2
shl eax, 4 ; eax=(y*2)⤦
Ç <<4 = y*2*16 = y*32
sub eax, edx ; eax=y*32 ⤦
Ç - y*2=y*30
imul edx, ebx, 600 ; edx=x*600
add eax, edx ; eax=eax+⤦
Ç edx=y*30 + x*600
lea edx, [eax+ecx] ; edx=y*30 ⤦
Ç + x*600 + z
mov eax, [ebp+value]
mov dword ptr ds:a[edx*4], eax ; *(a+edx⤦
Ç *4)=value
pop ebx
pop ebp
retn
insert endp
The GCC compiler does it differently. For one of the operations in the calculation
(30y), GCC produces code without multiplication instructions. This is how it done:
(y + y) ≪ 4 − (y + y) = (2y) ≪ 4 − 2y = 2 ⋅ 16 ⋅ y − 2y = 32y − 2y = 30y. Thus, for the
30y calculation, only one addition operation, one bitwise shift operation and one
subtraction operation are used. This works faster.
424
19.6. MULTIDIMENSIONAL ARRAYS
value = -0x10
z = -0xC
y = -8
x = -4
Non-optimizing LLVM saves all variables in local stack, which is redundant. The
address of the array element is calculated by the formula we already saw.
425
19.6. MULTIDIMENSIONAL ARRAYS
ADD R9, PC ; R9 = pointer to a array
LDR.W R9, [R9]
MLA.W R0, R0, R12, R9 ; R0 - x, R12 - 2400, R9 - pointer to
a. R0=x*2400 + ptr to a
ADD.W R0, R0, R1,LSL#3 ; R0 = R0+R1<<3 = R0+R1*8 = x*2400 + ⤦
Ç ptr to
a + y*15*8 =
; ptr to a + y*30*4 + x*600*4
STR.W R3, [R0,R2,LSL#2] ; R2 - z, R3 - value. address=R0+z*4 ⤦
Ç =
; ptr to a + y*30*4 + x*600*4 + z*4
BX LR
The tricks for replacing multiplication by shift, addition and subtraction which we
already saw are also present here.
Here we also see a new instruction for us: RSB (Reverse Subtract). It works
just as SUB , but it swaps its operands with each other before execution. Why?
SUB and RSB are instructions, to the second operand of which shift coefficient
may be applied: ( LSL#4 ). But this coefficient can be applied only to second
operand. That’s fine for commutative operations like addition or multiplication
(operands may be swapped there without changing the result). But subtraction is
a non-commutative operation, so RSB exist for these cases.
The LDR.W R9, [R9] instruction works like LEA ( A.6.2 on page 1375) in x86,
but it does nothing here, it is redundant. Apparently, the compiler did not optimize
it out.
MIPS
My example is tiny, so the GCC compiler decided to put the a array into the 64KiB
area addressable by the Global Pointer.
426
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
; $a0 = $a0+$v0 = x*8+x*32 = x*40
sll $v1, $a1, 5
; $v1 = $a1<<5 = y*32
sll $v0, $a0, 4
; $v0 = $a0<<4 = x*40*16 = x*640
sll $a1, 1
; $a1 = $a1<<1 = y*2
subu $a1, $v1, $a1
; $a1 = $v1-$a1 = y*32-y*2 = y*30
subu $a0, $v0, $a0
; $a0 = $v0-$a0 = x*640-x*40 = x*600
la $gp, __gnu_local_gp
addu $a0, $a1, $a0
; $a0 = $a1+$a0 = y*30+x*600
addu $a0, $a2
; $a0 = $a0+$a2 = y*30+x*600+z
; load address of table:
lw $v0, (a & 0xFFFF)($gp)
; multiply index by 4 to seek array element:
sll $a0, 2
; sum up multiplied index and table address:
addu $a0, $v0, $a0
; store value into table and return:
jr $ra
sw $a3, 0($a0)
.comm a:0x1770
Let’s revisit the function that returns the name of a month: listing.19.8. As you
see, at least one memory load operation is needed to prepare a pointer to the string
that’s the month’s name. Is it possible to get rid of this memory load operation?
In fact yes, if you represent the list of strings as a two-dimensional array:
427
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
#include <stdio.h>
#include <assert.h>
// in 0..11 range
const char* get_month2 (int month)
{
return &month2[month][0];
};
get_month2 PROC
; sign-extend input argument and promote to 64-bit value
movsxd rax, ecx
lea rcx, QWORD PTR [rax+rax*4]
; RCX=month+month*4=month*5
lea rax, OFFSET FLAT:month2
428
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
; RAX=pointer to table
lea rax, QWORD PTR [rax+rcx*2]
; RAX=pointer to table + RCX*2=pointer to
table + month*5*2=pointer to table + month*10
ret 0
get_month2 ENDP
There are no memory accesses at all. All this function does is to calculate a point
at which the first character of the name of the month is: pointer_to_the_table +
month ∗ 10. There are also two LEA instructions, which effectively work as
several MUL and MOV instructions.
The width of the array is 10 bytes. Indeed, the longest string here—“September”—
is 9 bytes, and plus the terminating zero is 10 bytes. The rest of the month names
are padded by zero bytes, so they all occupy the same space (10 bytes). Thus,
our function works even faster, because all string start at an address which can be
calculated easily.
Optimizing GCC 4.9 can do it even shorter:
429
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
add rax, OFFSET FLAT:month2
; RAX = month*10 + pointer to the table
pop rbp
ret
But one thing is weird here: why add multiplication by zero and adding zero to the
final result? This looks like a compiler code generator quirk, which wasn’t caught by
the compiler’s tests (the resulting code works correctly, after all). We intentionally
consider such pieces of code so the reader would understand, that sometimes one
shouldn’t puzzle over such compiler artifacts.
Optimizing Keil for Thumb mode uses the multiplication instruction MULS :
430
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
; R1 = 10
MULS r0,r1,r0
; R0 = R1*R0 = 10*month
LDR r1,|L0.68|
; R1 = pointer to the table
ADDS r0,r0,r1
; R0 = R0+R1 = 10*month + pointer to the table
BX lr
Optimizing Keil for ARM mode uses add and shift operations:
19.7.2 ARM64
SXTW is used for sign-extension and promoting input 32-bit value into a 64-bit
one and storing it in X0. ADRP / ADD pair is used for loading the address of the
table. The ADD instructions also has a LSL suffix, which helps with multiplica-
tions.
431
19.7. PACK OF STRINGS AS A TWO-DIMENSIONAL ARRAY
19.7.3 MIPS
432
19.8. CONCLUSION
19.7.4 Conclusion
This is a bit old-school technique to store text strings. You may find a lot of
it in Oracle RDBMS, for example. It’s hard to say if it’s worth doing on modern
computers. Nevertheless, it was a good example of arrays, so it was added to this
book.
19.8 Conclusion
An array is a pack of values in memory located adjacently. It’s true for any element
type, including structures. Access to a specific array element is just a calculation
of its address.
19.9 Exercises
• http://challenges.re/62
• http://challenges.re/63
• http://challenges.re/64
• http://challenges.re/65
• http://challenges.re/66
433
Chapter 20
20.1.1 x86
434
20.1. SPECIFIC BIT CHECKING
push -1073741824 ; ⤦
Ç c0000000H
push OFFSET $SG78813
call DWORD PTR __imp__CreateFileA@28
mov DWORD PTR _fh$[ebp], eax
Here we see the TEST instruction, however it doesn’t take the whole second ar-
gument, but only the most significant byte ( ebp+dwDesiredAccess+3 ) and
checks it for flag 0x40 (which implies the GENERIC_WRITE flag here)
TEST is basically the same instruction as AND , but without saving the result (re-
call the fact CMP is merely the same as SUB , but without saving the result ( 8.3.1
on page 134)).
The logic of this code fragment is as follows:
if ((dwDesiredAccess&0x40000000) == 0) goto loc_7C83D417
1 msdn.microsoft.com/en-us/library/aa363858(VS.85).aspx
435
20.1. SPECIFIC BIT CHECKING
If AND instruction leaves this bit, the ZF flag is to be cleared and the JZ con-
ditional jump is not to be triggered. The conditional jump is triggered only if the
0x40000000 bit is absent in dwDesiredAccess variable —then the result of
AND is 0, ZF is to be set and the conditional jump is to be triggered.
Let’s try GCC 4.4.1 and Linux:
#include <stdio.h>
#include <fcntl.h>
void main()
{
int handle;
We get:
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
mov [esp+20h+var_1C], 42h
mov [esp+20h+var_20], offset aFile ; "file"
call _open
mov [esp+20h+var_4], eax
leave
retn
main endp
436
20.1. SPECIFIC BIT CHECKING
.text:000BE6A3 mov ebx, [esp+4+filename] ; ⤦
Ç filename
.text:000BE6A7 mov eax, 5
.text:000BE6AC int 80h ; LINUX ⤦
Ç - sys_open
So, the bit fields for open() are apparently checked somewhere in the Linux
kernel.
Of course, it is easy to download both Glibc and the Linux kernel source code, but
we are interested in understanding the matter without it.
So, as of Linux 2.6, when the sys_open syscall is called, control eventually
passes to do_sys_open , and from there—to the do_filp_open() function
(it’s located in the kernel source tree in fs/namei.c ).
N.B. Aside from passing arguments via the stack, there is also a method of passing
some of them via registers. This is also called fastcall ( 67.3 on page 1018). This
works faster since CPU does not need to access the stack in memory to read argu-
ment values. GCC has the option regparm2 , through which it’s possible to set the
number of arguments that can be passed via registers.
The Linux 2.6 kernel is compiled with -mregparm=3 option 3 4 .
What this means to us is that the first 3 arguments are to be passed via registers
EAX , EDX and ECX , and the rest via the stack. Of course, if the number of
arguments is less than 3, only part of registers set is to be used.
So, let’s download Linux Kernel 2.6.31, compile it in Ubuntu: make vmlinux ,
open it in IDA, and find the do_filp_open() function. At the beginning, we
see (the comments are mine):
437
20.1. SPECIFIC BIT CHECKING
sub esp, 98h
mov esi, [ebp+arg_4] ; acc_mode (5th arg)
test bl, 3
mov [ebp+var_80], eax ; dfd (1th arg)
mov [ebp+var_7C], edx ; pathname (2th arg)
mov [ebp+var_78], ecx ; open_flag (3th arg)
jnz short loc_C01EF684
mov ebx, ecx ; ebx <- open_flag
GCC saves the values of the first 3 arguments in the local stack. If that wasn’t
done, the compiler would not touch these registers, and that would be too tight
environment for the compiler’s register allocator.
Let’s find this fragment of code:
0x40 —is what the O_CREAT macro equals to. open_flag gets checked for
the presence of the 0x40 bit, and if this bit is 1, the next JNZ instruction is
triggered.
20.1.2 ARM
438
20.1. SPECIFIC BIT CHECKING
}
Here is how the kernel compiled for ARM mode looks in IDA:
439
20.2. SETTING AND CLEARING SPECIFIC BITS
.text:C0169F7C MOV R0, R4
.text:C0169F80 STR R12, [R11,#⤦
Ç var_50]
.text:C0169F84 LDRB R3, [R2,R3]
.text:C0169F88 MOV R2, R8
.text:C0169F8C CMP R3, #0
.text:C0169F90 ORRNE R1, R1, #3
.text:C0169F94 STRNE R1, [R4,#0x24]
.text:C0169F98 ANDS R3, R6, #0⤦
Ç x200000
.text:C0169F9C MOV R1, R12
.text:C0169FA0 LDRNE R3, [R4,#0x24]
.text:C0169FA4 ANDNE R3, R3, #1
.text:C0169FA8 EORNE R3, R3, #1
.text:C0169FAC STR R3, [R11,#var_54⤦
Ç ]
.text:C0169FB0 SUB R3, R11, #-⤦
Ç var_38
.text:C0169FB4 BL lookup_fast
...
.text:C016A128 loc_C016A128 ; CODE ⤦
Ç XREF: do_last.isra.14+DC
.text:C016A128 MOV R0, R4
.text:C016A12C BL complete_walk
...
TST is analogous to the TEST instruction in x86. We can “spot” visually this
code fragment by the fact the lookup_fast() is to be executed in one case
and complete_walk() in the other. This corresponds to the source code of the
do_last() function. The O_CREAT macro equals to 0x40 here too.
For example:
#include <stdio.h>
int f(int a)
{
440
20.2. SETTING AND CLEARING SPECIFIC BITS
int rt=a;
return rt;
};
int main()
{
f(0x12340678);
};
20.2.1 x86
Non-optimizing MSVC
The OR instruction sets one bit to value while ignoring the rest.
AND resets one bit. It can be said that AND just copies all bits except one. Indeed,
in the second AND operand only the bits that need to be saved are set, just the
441
20.2. SETTING AND CLEARING SPECIFIC BITS
one do not want to copy is not (which is 0 in the bitmask). It is the easier way to
memorize the logic.
442
20.2. SETTING AND CLEARING SPECIFIC BITS
OllyDbg
443
20.2. SETTING AND CLEARING SPECIFIC BITS
OR got executed:
444
20.2. SETTING AND CLEARING SPECIFIC BITS
The value is reloaded again (because the compiler is not in optimizing mode):
445
20.2. SETTING AND CLEARING SPECIFIC BITS
AND got executed:
The 10th bit was cleared (or, in other words, all bits were left except the 10th) and
the final value now is
0x12344478 (10010001101000100010001111000).
Optimizing MSVC
Non-optimizing GCC
446
20.2. SETTING AND CLEARING SPECIFIC BITS
push ebp
mov ebp, esp
sub esp, 10h
mov eax, [ebp+arg_0]
mov [ebp+var_4], eax
or [ebp+var_4], 4000h
and [ebp+var_4], 0FFFFFDFFh
mov eax, [ebp+var_4]
leave
retn
f endp
There is a redundant code present, however, it is shorter than the MSVC version
without optimization.
Now let’s try GCC with optimization turned on -O3 :
Optimizing GCC
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
pop ebp
or ah, 40h
and ah, 0FDh
retn
f endp
That’s shorter. It is worth noting the compiler works with the EAX register part
via the AH register—that is the EAX register part from the 8th to the 15th bits
included.
447
20.2. SETTING AND CLEARING SPECIFIC BITS
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
N.B. The 16-bit CPU 8086 accumulator was named AX and consisted of two 8-
bit halves— AL (lower byte) and AH (higher byte). In 80386 almost all registers
were extended to 32-bit, the accumulator was named EAX , but for the sake of
compatibility, its older parts may be still accessed as AX / AH / AL .
Since all x86 CPUs are successors of the 16-bit 8086 CPU, these older 16-bit op-
codes are shorter than the newer 32-bit ones. That’s why the or ah, 40h
instruction occupies only 3 bytes. It would be more logical way to emit here
or eax, 04000h but that is 5 bytes, or even 6 (in case the register in the first
operand is not EAX ).
It would be even shorter if to turn on the -O3 optimization flag and also set
regparm=3 .
Indeed, the first argument is already loaded in EAX , so it is possible to work with it
in-place. It is worth noting that both the function prologue ( push ebp / mov ebp,esp
and epilogue ( pop ebp ) can easily be omitted here, but GCC probably is not good
enough to do such code size optimizations. However, such short functions are bet-
ter to be inlined functions ( 45 on page 728).
448
20.2. SETTING AND CLEARING SPECIFIC BITS
20.2.2 ARM + Optimizing Keil 6/2013 (ARM mode)
BIC (BItwise bit Clear) is an instruction for clearing specific bits. This is just like
the AND instruction, but with inverted operand. I.e., it’s analogous to a NOT
+ AND instruction pair.
Seems like Keil decided that the code in Thumb mode, making 0x200 from 0x4000 ,
is more compact than the code for writing 0x200 to an arbitrary register.
So that is why, with the help of ASRS (arithmetic shift right), this value is calcu-
lated as 0x4000 ≫ 5.
The code that was generated by LLVM, in source code form could be something like
this:
449
20.2. SETTING AND CLEARING SPECIFIC BITS
And it does exactly what we need. But why 0x4200 ? Perhaps that an artifact
from LLVM’s optimizer 5 .
Probably a compiler’s optimizer error, but the generated code works correctly any-
way.
You can read more about compiler anomalies here ( 94 on page 1332).
Optimizing Xcode 4.6.3 (LLVM) for Thumb mode generates the same code.
return rt;
};
There are two BIC instructions, i.e., bits 0x1234 are cleared in two passes.
This is because it’s not possible to encode 0x1234 in a BIC instruction, but it’s
possible to encode 0x1000 and 0x234 .
Optimizing GCCcompiling for ARM64 can use the AND instruction instead of BIC :
5 It was LLVM build 2410.2.00 bundled with Apple Xcode 4.6.3
450
20.2. SETTING AND CLEARING SPECIFIC BITS
Listing 20.18: Optimizing GCC (Linaro) 4.9
f:
and w0, w0, -513 ; 0xFFFFFFFFFFFFFDFF
orr w0, w0, 16384 ; 0x4000
ret
Non-optimizing GCC generates more redundant code, but works just like optimized:
20.2.8 MIPS
ORI is, of course, the OR operation. “I” in the instruction name mean that the
value is embedded in the machine code.
451
20.3. SHIFTS
But after that we have AND . There was no way to use ANDI because it’s not
possible to embed the 0xFFFFFDFF number in a single instruction, so the compiler
has to load 0xFFFFFDFF into register $V0 first and then generates AND which
takes all its values from registers.
20.3 Shifts
Bit shifts in C/C++ are implemented using ≪ and ≫ operators. The x86 ISA has
the SHL (SHift Left) and SHR (SHift Right) instructions for this. Shift instructions
are often used in division and multiplications by powers of two: 2n (e.g., 1, 2, 4, 8,
etc): 17.1.2 on page 309, 17.2.1 on page 315.
Shifting operations are also so important because they are often used for specific
bit isolation or for constructing a value of several scattered bits.
Here is how bits are located in the float type in IEEE 754 form:
31 30 23 22 0
( S—sign)
The sign of number is in the MSB6 . Will it be possible to change the sign of a
floating point number without any FPU instructions?
#include <stdio.h>
452
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
int main()
{
printf ("my_abs():\n");
printf ("%f\n", my_abs (123.456));
printf ("%f\n", my_abs (-456.123));
printf ("set_sign():\n");
printf ("%f\n", set_sign (123.456));
printf ("%f\n", set_sign (-456.123));
printf ("negate():\n");
printf ("%f\n", negate (123.456));
printf ("%f\n", negate (-456.123));
};
We need this trickery in C/C++ to copy to/from float value without actual conversion.
So there are three functions: my_abs() resets MSB; set_sign() sets MSB and
negate() flips it.
XOR can be used to flip a bit: 32 on page 647.
20.4.1 x86
_tmp$ = 8
_i$ = 8
_set_sign PROC
or DWORD PTR _i$[esp-4], -2147483648 ; ⤦
Ç 80000000H
453
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
fld DWORD PTR _tmp$[esp-4]
ret 0
_set_sign ENDP
_tmp$ = 8
_i$ = 8
_negate PROC
xor DWORD PTR _i$[esp-4], -2147483648 ; ⤦
Ç 80000000H
fld DWORD PTR _tmp$[esp-4]
ret 0
_negate ENDP
An input value of type float is taken from the stack, but treated as an integer value.
AND and OR reset and set the desired bit. XOR flips it.
Finally, the modified value is loaded into ST0 , because floating-point numbers
are returned in this register.
Now let’s try optimizing MSVC 2012 for x64:
Listing 20.22: Optimizing MSVC 2012 x64
tmp$ = 8
i$ = 8
my_abs PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btr eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
my_abs ENDP
_TEXT ENDS
tmp$ = 8
i$ = 8
set_sign PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
bts eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
set_sign ENDP
tmp$ = 8
i$ = 8
454
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
negate PROC
movss DWORD PTR [rsp+8], xmm0
mov eax, DWORD PTR i$[rsp]
btc eax, 31
mov DWORD PTR tmp$[rsp], eax
movss xmm0, DWORD PTR tmp$[rsp]
ret 0
negate ENDP
The input value is passed in XMM0 , then it is copied into the local stack and then
we see some instructions that are new to us: BTR , BTS , BTC .
These instructions are used for resetting ( BTR ), setting ( BTS ) and inverting (or
complementing: BTC ) specific bits. The 31st bit is MSB, counting from 0.
Finally, the result is copied into XMM0 , because floating point values are returned
through XMM0 in Win64 environment.
20.4.2 MIPS
set_sign:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do OR:
or $v0, $v1, $v0
; move to coprocessor 1:
455
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
negate:
; move from coprocessor 1:
mfc1 $v0, $f12
lui $v1, 0x8000
; $v1=0x80000000
; do XOR:
xor $v0, $v1, $v0
; move to coprocessor 1:
mtc1 $v0, $f0
; return
jr $ra
or $at, $zero ; branch delay slot
One single LUI instruction is used to load 0x80000000 into a register, because
LUI is clearing the low 16 bits and these are zeroes in the constant, so one LUI
without subsequent ORI is enough.
20.4.3 ARM
set_sign PROC
; do OR:
ORR r0,r0,#0x80000000
BX lr
ENDP
negate PROC
; do XOR:
EOR r0,r0,#0x80000000
BX lr
ENDP
456
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
So far so good.
ARM has the BIC instruction, which explicitly clears specific bit(s). EOR is the
ARM instruction name for XOR (“Exclusive OR”).
set_sign PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
ORRS r0,r0,r1
; r0=r0 | 0x80000000
BX lr
ENDP
negate PROC
MOVS r1,#1
; r1=1
LSLS r1,r1,#31
; r1=1<<31=0x80000000
EORS r0,r0,r1
; r0=r0 ^ 0x80000000
BX lr
ENDP
Thumb mode in ARM offers 16-bit instructions and not much data can be encoded in
them, so here a MOVS / LSLS instruction pair is used for forming the 0x80000000
constant. It works like this: 1 << 31 = 0x80000000.
The code of my_abs is weird and it effectively works like this expression: (i <<
1) >> 1. This statement looks meaningless. But nevertheless, when input << 1
is executed, the MSB (sign bit) is just dropped. When the subsequent result >> 1
statement is executed, all bits are now in their own places, but MSB is zero, because
457
20.4. SETTING AND CLEARING SPECIFIC BITS: FPU EXAMPLE
all “new” bits appearing from the shift operations are always zeroes. That is how
the LSLS / LSRS instruction pair clears MSB.
set_sign
; copy from S0 to R2:
FMRS R2, S0
; do OR:
ORR R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
negate
; copy from S0 to R2:
FMRS R2, S0
; do ADD:
ADD R3, R2, #0x80000000
; copy from R3 to S0:
FMSR S0, R3
BX LR
Let’s run Raspberry Pi Linux in QEMU and it emulates an ARM FPU, so S-registers
are used here for floating point numbers instead of R-registers.
The FMRS instruction copies data from GPR to the FPU and back.
It’s hard to believe, but the instruction ADD register, 0x80000000 works
just like XOR register, 0x80000000 . First of all, what’s our goal? The goal
is to flip the MSB, so let’s forget about the XOR operation. From school-level
458
20.5. COUNTING BITS SET TO 1
mathematics we may remember that adding values like 1000 to other values never
affects the last 3 digits. For example: 1234567 + 10000 = 1244567 (last 4 digits are
never affected).
But here we operate in binary base and 0x80000000 is 0b100000000000000000000000000
i.e., only the highest bit is set.
Adding 0x80000000 to any value never affects the lowest 31 bits, but affects only
the MSB. Adding 1 to 0 is resulting in 1.
Adding 1 to 1 is resulting in 0b10 in binary form, but the 32th bit (counting from
zero) gets dropped, because our registers are 32 bit wide, so the result is 0. That’s
why XOR can be replaced by ADD here.
It’s hard to say why GCC decided to do this, but it works correctly.
Here is a simple example of a function that calculates the number of bits set in the
input value.
This operation is also called “population count”7 .
#include <stdio.h>
return rt;
};
int main()
{
f(0x12345678); // test
};
7 modern x86 CPUs (supporting SSE4) even have a POPCNT instruction for it
459
20.5. COUNTING BITS SET TO 1
In this loop, the iteration count value i is counting from 0 to 31, so the 1 ≪ i state-
ment is counting from 1 to 0x80000000 . Describing this operation in natural
language, we would say shift 1 by n bits left. In other words, 1 ≪ i statement con-
sequently produces all possible bit positions in a 32-bit number. The freed bit at
right is always cleared.
Here is a table of all possible 1 ≪ i for i = 0 . . . 31:
C/C++ expression Power of two Decimal form Hexadecimal form
1≪0 1 1 1
1≪1 21 2 2
1≪2 22 4 4
1≪3 23 8 8
1≪4 24 16 0x10
1≪5 25 32 0x20
1≪6 26 64 0x40
1≪7 27 128 0x80
1≪8 28 256 0x100
1≪9 29 512 0x200
1 ≪ 10 210 1024 0x400
1 ≪ 11 211 2048 0x800
1 ≪ 12 212 4096 0x1000
1 ≪ 13 213 8192 0x2000
1 ≪ 14 214 16384 0x4000
1 ≪ 15 215 32768 0x8000
1 ≪ 16 216 65536 0x10000
1 ≪ 17 217 131072 0x20000
1 ≪ 18 218 262144 0x40000
1 ≪ 19 219 524288 0x80000
1 ≪ 20 220 1048576 0x100000
1 ≪ 21 221 2097152 0x200000
1 ≪ 22 222 4194304 0x400000
1 ≪ 23 223 8388608 0x800000
1 ≪ 24 224 16777216 0x1000000
1 ≪ 25 225 33554432 0x2000000
1 ≪ 26 226 67108864 0x4000000
1 ≪ 27 227 134217728 0x8000000
1 ≪ 28 228 268435456 0x10000000
1 ≪ 29 229 536870912 0x20000000
1 ≪ 30 230 1073741824 0x40000000
1 ≪ 31 231 2147483648 0x80000000
These constant numbers (bit masks) very often appear in code and a practicing
reverse engineer must be able to spot them quickly.
460
20.5. COUNTING BITS SET TO 1
You probably haven’t to memorize the decimal numbers, but the hexadecimal ones
are very easy to remember.
These constants are very often used for mapping flags to specific bits. For example,
here is excerpt from ssl_private.h from Apache 2.4.6 source code:
/**
* Define the SSL options
*/
#define SSL_OPT_NONE (0)
#define SSL_OPT_RELSET (1<<0)
#define SSL_OPT_STDENVVARS (1<<1)
#define SSL_OPT_EXPORTCERTDATA (1<<3)
#define SSL_OPT_FAKEBASICAUTH (1<<4)
#define SSL_OPT_STRICTREQUIRE (1<<5)
#define SSL_OPT_OPTRENEGOTIATE (1<<6)
#define SSL_OPT_LEGACYDNFORMAT (1<<7)
The IS_SET macro is in fact the logical AND operation (AND) and it returns 0 if
the specific bit is absent there, or the bit mask, if the bit is present. The if() operator
in C/C++ triggers if the expression in it is not zero, it might be even 123456, that
is why it always works correctly.
20.5.1 x86
MSVC
461
20.5. COUNTING BITS SET TO 1
mov eax, DWORD PTR _i$[ebp] ; increment of i
add eax, 1
mov DWORD PTR _i$[ebp], eax
$LN4@f:
cmp DWORD PTR _i$[ebp], 32 ; 00000020H
jge SHORT $LN2@f ; loop finished?
mov edx, 1
mov ecx, DWORD PTR _i$[ebp]
shl edx, cl ; EDX=EDX<<CL
and edx, DWORD PTR _a$[ebp]
je SHORT $LN1@f ; result of AND instruction
was 0?
; then skip next
instructions
mov eax, DWORD PTR _rt$[ebp] ; no, not zero
add eax, 1 ; increment rt
mov DWORD PTR _rt$[ebp], eax
$LN1@f:
jmp SHORT $LN3@f
$LN2@f:
mov eax, DWORD PTR _rt$[ebp]
mov esp, ebp
pop ebp
ret 0
_f ENDP
462
20.5. COUNTING BITS SET TO 1
OllyDbg
Let’s load this example into OllyDbg. Let the input value be 0x12345678 .
463
20.5. COUNTING BITS SET TO 1
SHL was executed:
464
20.5. COUNTING BITS SET TO 1
AND sets ZF to 1, which implies that the input value ( 0x12345678 ) ANDed
with 2 results in 0:
Figure 20.7: OllyDbg: i = 1, is there that bit in the input value? No. ( ZF =1)
465
20.5. COUNTING BITS SET TO 1
Let’s trace a bit further and i is now 4. SHL is to be executed now:
466
20.5. COUNTING BITS SET TO 1
EDX =1 ≪ 4 (or 0x10 or 16):
467
20.5. COUNTING BITS SET TO 1
AND is executed:
Figure 20.10: OllyDbg: i = 4, is there that bit in the input value? Yes. ( ZF =0)
ZF is 0 because this bit is present in the input value. Indeed, 0x12345678 & 0x10 = 0
This bit counts: the jump is not triggering and the bit counter incrementing.
The function returns 13. This is total number of bits set in 0x12345678 .
GCC
push ebp
mov ebp, esp
push ebx
sub esp, 10h
mov [ebp+rt], 0
mov [ebp+i], 0
jmp short loc_80483EF
loc_80483D0:
mov eax, [ebp+i]
mov edx, 1
468
20.5. COUNTING BITS SET TO 1
mov ebx, edx
mov ecx, eax
shl ebx, cl
mov eax, ebx
and eax, [ebp+arg_0]
test eax, eax
jz short loc_80483EB
add [ebp+rt], 1
loc_80483EB:
add [ebp+i], 1
loc_80483EF:
cmp [ebp+i], 1Fh
jle short loc_80483D0
mov eax, [ebp+rt]
add esp, 10h
pop ebx
pop ebp
retn
f endp
20.5.2 x64
int f(uint64_t a)
{
uint64_t i;
int rt=0;
return rt;
};
So far so easy.
469
20.5. COUNTING BITS SET TO 1
Listing 20.29: Non-optimizing GCC 4.8.2
f:
push rbp
mov rbp, rsp
mov QWORD PTR [rbp-24], rdi ; a
mov DWORD PTR [rbp-12], 0 ; rt=0
mov QWORD PTR [rbp-8], 0 ; i=0
jmp .L2
.L4:
mov rax, QWORD PTR [rbp-8]
mov rdx, QWORD PTR [rbp-24]
; RAX = i, RDX = a
mov ecx, eax
; ECX = i
shr rdx, cl
; RDX = RDX>>CL = a>>i
mov rax, rdx
; RAX = RDX = a>>i
and eax, 1
; EAX = EAX&1 = (a>>i)&1
test rax, rax
; the last bit is zero?
; skip the next ADD instruction, if it was so.
je .L3
add DWORD PTR [rbp-12], 1 ; rt++
.L3:
add QWORD PTR [rbp-8], 1 ; i++
.L2:
cmp QWORD PTR [rbp-8], 63 ; i<63?
jbe .L4 ; jump to the loop body
begin, if so
mov eax, DWORD PTR [rbp-12] ; return rt
pop rbp
ret
470
20.5. COUNTING BITS SET TO 1
6 lea edx, [rax+1] ; EDX=EAX+1
7 ; EDX here is a "new version of rt", which will be written into
rt variable, if the last bit is 1
8 shr rsi, cl ; RSI=RSI>>CL
9 and esi, 1 ; ESI=ESI&1
10 ; the last bit is 1? If so, write "new version of rt" into EAX
11 cmovne eax, edx
12 add rcx, 1 ; RCX++
13 cmp rcx, 64
14 jne .L3
15 rep ret ; AKA fatret
471
20.5. COUNTING BITS SET TO 1
lea r8d, QWORD PTR [rax+64]
; R8D=64
npad 5
$LL4@f:
test rdx, rcx
; there are no such bit in input value?
; skip the next INC instruction then.
je SHORT $LN3@f
inc eax ; rt++
$LN3@f:
rol rdx, 1 ; RDX=RDX<<1
dec r8 ; R8--
jne SHORT $LL4@f
fatret 0
f ENDP
Here the ROL instruction is used instead of SHL , which is in fact “rotate left”
instead of “shift left”, but in this example it works just as SHL .
You can read more about the rotate instruction here: A.6.3 on page 1386.
R8 here is counting from 64 to 0. It’s just like an inverted i.
Here is a table of some registers during the execution:
RDX R8
0x0000000000000001 64
0x0000000000000002 63
0x0000000000000004 62
0x0000000000000008 61
... ...
0x4000000000000000 2
0x8000000000000000 1
At the end we see the FATRET instruction, which was explained here: 20.5.2 on
the previous page.
472
20.5. COUNTING BITS SET TO 1
lea r8d, QWORD PTR [rax+32]
; EDX = 1, R8D = 32
npad 5
$LL4@f:
; pass 1 ------------------------------------
test rdx, rcx
je SHORT $LN3@f
inc eax ; rt++
$LN3@f:
rol rdx, 1 ; RDX=RDX<<1
; -------------------------------------------
; pass 2 ------------------------------------
test rdx, rcx
je SHORT $LN11@f
inc eax ; rt++
$LN11@f:
rol rdx, 1 ; RDX=RDX<<1
; -------------------------------------------
dec r8 ; R8--
jne SHORT $LL4@f
fatret 0
f ENDP
Optimizing MSVC 2012 does almost the same job as optimizing MSVC 2010, but
somehow, it generates two identical loop bodies and the loop count is now 32
instead of 64.
To be honest, it’s not possible to say why. Some optimization trick? Maybe it’s
better for the loop body to be slightly longer?
Anyway, such code is relevant here to show that sometimes the compiler output
may be really weird and illogical, but perfectly working.
473
20.5. COUNTING BITS SET TO 1
CMP R3, #32
BNE loc_2E54
BX LR
Almost the same, but here are two LSL.W / TST instructions are used instead of
a single TST , because in Thumb mode it is not possible to define LSL modifier
directly in TST .
MOV R1, R0
MOVS R0, #0
MOV.W R9, #1
MOVS R3, #0
loc_2F7A
LSL.W R2, R9, R3
TST R2, R1
ADD.W R3, R3, #1
IT NE
ADDNE R0, #1
CMP R3, #32
BNE loc_2F7A
BX LR
Let’s take the 64-bit example which has been already used: 20.5.2 on page 469.
11 These instructions are also called “data processing instructions”
474
20.5. COUNTING BITS SET TO 1
Listing 20.34: Optimizing GCC (Linaro) 4.8
f:
mov w2, 0 ; rt=0
mov x5, 1
mov w1, w2
.L2:
lsl x4, x5, x1 ; w4 = w5<<w1 = 1<<i
add w3, w2, 1 ; new_rt=rt+1
tst x4, x0 ; (1<<i) & a
add w1, w1, 1 ; i++
; result of TST was non-zero?
; then w2=w3 or rt=new_rt.
; otherwise: w2=w2 or rt=rt (idle operation)
csel w2, w3, w2, ne
cmp w1, 64 ; i<64?
bne .L2 ; yes
mov w0, w2 ; return rt
ret
The result is very similar to what GCC generates for x64: 20.30 on page 470.
The CSEL instruction is “Conditional SELect”. It just chooses one variable of two
depending on the flags set by TST and copies the value into W2 , which holds
the “rt” variable.
And again, we’ll work on the 64-bit example which was already used: 20.5.2 on
page 469. The code is more verbose, as usual.
475
20.5. COUNTING BITS SET TO 1
; X0 = a
and x0, x1, x0
; X0 = X1&X0 = (1<<i) & a
; X0 contain zero? then jump to .L3, skipping "rt" increment
cmp x0, xzr
beq .L3
; rt++
ldr w0, [sp,24]
add w0, w0, 1
str w0, [sp,24]
.L3:
; i++
ldr w0, [sp,28]
add w0, w0, 1
str w0, [sp,28]
.L2:
; i<=63? then jump to .L4
ldr w0, [sp,28]
cmp w0, 63
ble .L4
; return rt
ldr w0, [sp,24]
add sp, sp, 32
ret
20.5.7 MIPS
Non-optimizing GCC
476
20.5. COUNTING BITS SET TO 1
; jump to loop check instructions:
b loc_68
or $at, $zero ; branch delay slot, NOP
loc_20:
li $v1, 1
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
sllv $v0, $v1, $v0
; $v0 = 1<<i
move $v1, $v0
lw $v0, 0x18+a($fp)
or $at, $zero ; load delay slot, NOP
and $v0, $v1, $v0
; $v0 = a&(1<<i)
; is a&(1<<i) equals to zero? jump to loc_58 then:
beqz $v0, loc_58
or $at, $zero
; no jump occurred, that means a&(1<<i)!=0, so increment "rt"
then:
lw $v0, 0x18+rt($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+rt($fp)
loc_58:
; increment i:
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
addiu $v0, 1
sw $v0, 0x18+i($fp)
loc_68:
; load i and compare it with 0x20 (32).
; jump to loc_20 if it is less then 0x20 (32):
lw $v0, 0x18+i($fp)
or $at, $zero ; load delay slot, NOP
slti $v0, 0x20 # ' '
bnez $v0, loc_20
or $at, $zero ; branch delay slot, NOP
; function epilogue. return rt:
lw $v0, 0x18+rt($fp)
move $sp, $fp ; load delay slot
lw $fp, 0x18+var_4($sp)
addiu $sp, 0x18 ; load delay slot
jr $ra
or $at, $zero ; branch delay slot, NOP
477
20.5. COUNTING BITS SET TO 1
That is verbose: all local variables are located in the local stack and reloaded each
time they’re needed.
The SLLV instruction is “Shift Word Left Logical Variable”, it differs from SLL
only in that the shift amount is encoded in the SLL instruction (and is fixed, as a
consequence), but SLLV takes shift amount from a register.
Optimizing GCC
That is terser. There are two shift instructions instead of one. Why?
It’s possible to replace the first SLLV instruction with an unconditional branch
instruction that jumps right to the second SLLV . But this is another branching
instruction in the function, and it’s always favorable to get rid of them: 35.1 on
page 656.
loc_14:
and $a1, $a0
; $a1 = a&(1<<i)
; increment i:
addiu $v1, 1
; jump to loc\_28 if a&(1<<i)==0 and increment rt:
beqz $a1, loc_28
addiu $a2, $v0, 1
; if BEQZ was not triggered, save updated rt into $v0:
move $v0, $a2
loc_28:
; if i!=32, jump to loc_14 and also prepare next shifted value:
bne $v1, $a3, loc_14
sllv $a1, $t0, $v1
; return
jr $ra
478
20.6. CONCLUSION
or $at, $zero ; branch delay slot, NOP
20.6 Conclusion
Analogous to the C/C++ shifting operators ≪ and ≫, the shift instructions in x86
are SHR / SHL (for unsigned values) and SAR / SHL (for signed values).
The shift instructions in ARM are LSR / LSL (for unsigned values) and ASR / LSL
(for signed values).
It’s also possible to add shift suffix to some instructions (which are called “data
processing instructions”).
Sometimes, AND is used instead of TEST , but the flags that are set are the same.
479
20.6. CONCLUSION
20.6.2 Check for specific bit (specified at runtime)
This is usually done by this C/C++ code snippet (shift value by n bits right, then cut
off lowest bit):
Listing 20.42: C/C++
if ((value>>n)&1)
....
Or (shift 1 bit n times left, isolate this bit in input value and check if it’s not zero):
Listing 20.44: C/C++
if (value & (1<<n))
....
480
20.6. CONCLUSION
20.6.4 Set specific bit (specified at runtime)
481
20.7. EXERCISES
20.6.6 Clear specific bit (specified at runtime)
20.7 Exercises
• http://challenges.re/67
• http://challenges.re/68
• http://challenges.re/69
• http://challenges.re/70
482
Chapter 21
The linear congruential generator is probably the simplest possible way to generate
random numbers. It’s not in favour in modern times1 , but it’s so simple (just one
multiplication, one addition and one AND operation), we can use it as an example.
#include <stdint.h>
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}
1 Mersenne twister is better
483
21.1. X86
There are two functions: the first one is used to initialize the internal state, and
the second one is called to generate pseudorandom numbers.
We see that two constants are used in the algorithm. They are taken from [Pre+07].
Let’s define them using a #define C/C++ statement. It’s a macro. The difference
between a C/C++ macro and a constant is that all macros are replaced with their
value by C/C++ preprocessor, and they don’t take any memory, unlike variables. In
contrast, a constant is a read-only variable. It’s possible to take a pointer (or
address) of a constant variable, but impossible to do so with a macro.
The last AND operation is needed because by C-standard my_rand() has to re-
turn a value in the 0..32767 range. If you want to get 32-bit pseudorandom values,
just omit the last AND operation.
21.1 x86
_init$ = 8
_srand PROC
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state, eax
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
imul eax, DWORD PTR _rand_state, 1664525
add eax, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, eax
and eax, 32767 ; 00007fffH
ret 0
_rand ENDP
_TEXT ENDS
Here we see it: both constants are embedded into the code. There is no memory
allocated for them. The my_srand() function just copies its input value into
484
21.2. X64
the internal rand_state variable.
my_rand() takes it, calculates the next rand_state , cuts it and leaves it in
the EAX register.
The non-optimized version is more verbose:
Listing 21.2: Non-optimizing MSVC 2013
_BSS SEGMENT
_rand_state DD 01H DUP (?)
_BSS ENDS
_init$ = 8
_srand PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _init$[ebp]
mov DWORD PTR _rand_state, eax
pop ebp
ret 0
_srand ENDP
_TEXT SEGMENT
_rand PROC
push ebp
mov ebp, esp
imul eax, DWORD PTR _rand_state, 1664525
mov DWORD PTR _rand_state, eax
mov ecx, DWORD PTR _rand_state
add ecx, 1013904223 ; 3c6ef35fH
mov DWORD PTR _rand_state, ecx
mov eax, DWORD PTR _rand_state
and eax, 32767 ; 00007fffH
pop ebp
ret 0
_rand ENDP
_TEXT ENDS
21.2 x64
The x64 version is mostly the same and uses 32-bit registers instead of 64-bit ones
(because we are working with int values here). But my_srand() takes its input
argument from the ECX register rather than from stack:
485
21.3. 32-BIT ARM
Listing 21.3: Optimizing MSVC 2013 x64
_BSS SEGMENT
rand_state DD 01H DUP (?)
_BSS ENDS
init$ = 8
my_srand PROC
; ECX = input argument
mov DWORD PTR rand_state, ecx
ret 0
my_srand ENDP
_TEXT SEGMENT
my_rand PROC
imul eax, DWORD PTR rand_state, 1664525 ; ⤦
Ç 0019660dH
add eax, 1013904223 ; 3⤦
Ç c6ef35fH
mov DWORD PTR rand_state, eax
and eax, 32767 ; 00007⤦
Ç fffH
ret 0
my_rand ENDP
_TEXT ENDS
my_rand PROC
LDR r0,|L0.52| ; load pointer to rand_state
LDR r2,|L0.56| ; load RNG_a
LDR r1,[r0,#0] ; load rand_state
MUL r1,r2,r1
LDR r2,|L0.60| ; load RNG_c
ADD r1,r1,r2
486
21.4. MIPS
STR r1,[r0,#0] ; save rand_state
; AND with 0x7FFF:
LSL r0,r1,#17
LSR r0,r0,#17
BX lr
ENDP
|L0.52|
DCD ||.data||
|L0.56|
DCD 0x0019660d
|L0.60|
DCD 0x3c6ef35f
rand_state
DCD 0x00000000
It’s not possible to embed 32-bit constants into ARM instructions, so Keil has to
place them externally and load them additionally. One interesting thing is that it’s
not possible to embed the 0x7FFF constant as well. So what Keil does is shifting
rand_state left by 17 bits and then shifting it right by 17 bits. This is analo-
gous to the (rand_state ≪ 17) ≫ 17 statement in C/C++. It seems to be useless
operation, but what it does is clearing the high 17 bits, leaving the low 15 bits
intact, and that’s our goal after all.
Optimizing Keil for Thumb mode generates mostly the same code.
21.4 MIPS
487
21.4. MIPS
sll $a1, $v0, 2
sll $a0, $v0, 4
addu $a0, $a1, $a0
sll $a1, $a0, 6
subu $a0, $a1, $a0
addu $a0, $v0
sll $a1, $a0, 5
addu $a0, $a1
sll $a0, 3
addu $v0, $a0, $v0
sll $a0, $v0, 2
addu $v0, $a0
; add 1013904223 (RNG_c)
; the LI instruction is coalesced by IDA from LUI and ORI
li $a0, 0x3C6EF35F
addu $v0, $a0
; store to rand_state:
sw $v0, (rand_state & 0xFFFF)($v1)
jr $ra
andi $v0, 0x7FFF ; branch delay slot
Wow, here we see only one constant (0x3C6EF35F or 1013904223). Where is the
other one (1664525)?
It seems that multiplication by 1664525 is done by just using shifts and additions!
Let’s check this assumption:
#define RNG_a 1664525
int f (int a)
{
return a*RNG_a;
}
488
21.4. MIPS
jr $ra
addu $v0, $a0, $v0 ; branch delay slot
Indeed!
We will also focus on how such operations as load from memory and store to mem-
ory actually work. The listings here are produced by IDA, which hides some details.
We’ll run objdump twice: to get a disassembled listing and also relocations list:
Listing 21.7: Optimizing GCC 4.4.5 (objdump)
# objdump -D rand_O3.o
...
00000000 <my_srand>:
0: 3c020000 lui v0,0x0
4: 03e00008 jr ra
8: ac440000 sw a0,0(v0)
0000000c <my_rand>:
c: 3c030000 lui v1,0x0
10: 8c620000 lw v0,0(v1)
14: 00200825 move at,at
18: 00022880 sll a1,v0,0x2
1c: 00022100 sll a0,v0,0x4
20: 00a42021 addu a0,a1,a0
24: 00042980 sll a1,a0,0x6
28: 00a42023 subu a0,a1,a0
2c: 00822021 addu a0,a0,v0
30: 00042940 sll a1,a0,0x5
34: 00852021 addu a0,a0,a1
38: 000420c0 sll a0,a0,0x3
3c: 00821021 addu v0,a0,v0
40: 00022080 sll a0,v0,0x2
44: 00441021 addu v0,v0,a0
48: 3c043c6e lui a0,0x3c6e
4c: 3484f35f ori a0,a0,0xf35f
50: 00441021 addu v0,v0,a0
54: ac620000 sw v0,0(v1)
58: 03e00008 jr ra
5c: 30427fff andi v0,v0,0x7fff
...
489
21.5. THREAD-SAFE VERSION OF THE EXAMPLE
# objdump -r rand_O3.o
...
...
Let’s consider the two relocations for the my_srand() function. The first one,
for address 0 has a type of R_MIPS_HI16 and the second one for address 8 has
a type of R_MIPS_LO16 . That implies that address of the beginning of the .bss
segment is to be written into the instructions at address of 0 (high part of address)
and 8 (low part of address). The rand_state variable is at the very start of the
.bss segment. So we see zeroes in the operands of instructions LUI and SW ,
because nothing is there yet—the compiler don’t know what to write there. The
linker will fix this, and the high part of the address will be written into the operand
of LUI and the low part of the address—to the operand of SW . SW will sum
up the low part of the address and what is in register $V0 (the high part is there).
It’s the same story with the my_rand() function: R_MIPS_HI16 relocation instructs
the linker to write the high part of the .bss segment address into instruction LUI .
So the high part of the rand_state variable address is residing in register $V1. The
LW instruction at address 0x10 sums up the high and low parts and loads the
value of the rand_state variable into $V1. The SW instruction at address 0x54 do
the summing again and then stores the new value to the rand_state global variable.
IDA processes relocations while loading, thus hiding these details, but we ought to
remember them.
The thread-safe version of the example is to be demonstrated later: 68.1 on page 1030.
490
Chapter 22
Structures
A C/C++ structure, with some assumptions, is just a set of variables, always stored
in memory together, not necessary of the same type 1 .
491
22.1. MSVC: SYSTEMTIME EXAMPLE
void main()
{
SYSTEMTIME t;
GetSystemTime (&t);
return;
};
492
22.1. MSVC: SYSTEMTIME EXAMPLE
16 bytes are allocated for this structure in the local stack —that is exactly sizeof(WORD)*
(there are 8 WORD variables in the structure).
Pay attention to the fact that the structure begins with the wYear field. It can be
said that a pointer to the SYSTEMTIME structure is passed to the GetSystemTime() 3 ,
but it is also can be said that a pointer to the wYear field is passed, and that is the
same! GetSystemTime() writes the current year to the WORD pointer pointing
to, then shifts 2 bytes ahead, writes current month, etc, etc.
493
22.1. MSVC: SYSTEMTIME EXAMPLE
22.1.1 OllyDbg
Let’s compile this example in MSVC 2010 with /GS- /MD keys and run it in Ol-
lyDbg. Let’s open windows for data and stack at the address which is passed as
the first argument of the GetSystemTime() function, and let’s wait until it’s
executed. We see this:
Each two bytes represent one field of the structure. Since the endianness is little
endian, we see the low byte first and then the high one. Hence, these are the
values currently stored in memory:
494
22.1. MSVC: SYSTEMTIME EXAMPLE
Hexadecimal number decimal number field name
0x07DE 2014 wYear
0x000C 12 wMonth
0x0002 2 wDayOfWeek
0x0009 9 wDay
0x0016 22 wHour
0x001D 29 wMinute
0x0034 52 wSecond
0x03D4 980 wMilliseconds
The same values are seen in the stack window, but they are grouped as 32-bit
values.
And then printf() just takes the values it needs and outputs them to the con-
sole.
Some values aren’t output by printf() ( wDayOfWeek and wMilliseconds ),
but they are in memory right now, available for use.
The fact that the structure fields are just variables located side-by-side, can be
easily demonstrated by doing the following. Keeping in mind the SYSTEMTIME
structure description, it’s possible to rewrite this simple example like this:
#include <windows.h>
#include <stdio.h>
void main()
{
WORD array[8];
GetSystemTime (array);
return;
};
495
22.1. MSVC: SYSTEMTIME EXAMPLE
But nevertheless, it produces this code:
496
22.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()
22.2 Let’s allocate space for a structure using malloc()
Sometimes it is simpler to place structures not the in local stack, but in the heap:
#include <windows.h>
#include <stdio.h>
void main()
{
SYSTEMTIME *t;
GetSystemTime (t);
free (t);
return;
};
Let’s compile it now with optimization ( /Ox ) so it would be easy see what we
need.
497
22.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()
push ecx
push edx
push OFFSET $SG78833
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP
New instruction — MOVZX (Move with Zero eXtend). It may be used in most cases as
MOVSX , but it sets the remaining bits to 0. That’s because printf() requires a
32-bit int, but we got a WORD in the structure —that is 16-bit unsigned type. That’s
why by copying the value from a WORD into int, bits from 16 to 31 must be cleared,
because a random noise may be there, which is left from the previous operations
on the register(s).
In this example, it’s possible to represent the structure as an array of 8 WORDs:
#include <windows.h>
#include <stdio.h>
void main()
{
WORD *t;
GetSystemTime (t);
free (t);
498
22.2. LET’S ALLOCATE SPACE FOR A STRUCTURE USING MALLOC()
return;
};
We get:
_main PROC
push esi
push 16
call _malloc
add esp, 4
mov esi, eax
push esi
call DWORD PTR __imp__GetSystemTime@4
movzx eax, WORD PTR [esi+12]
movzx ecx, WORD PTR [esi+10]
movzx edx, WORD PTR [esi+8]
push eax
movzx eax, WORD PTR [esi+6]
push ecx
movzx ecx, WORD PTR [esi+2]
push edx
movzx edx, WORD PTR [esi]
push eax
push ecx
push edx
push OFFSET $SG78594
call _printf
push esi
call _free
add esp, 32
xor eax, eax
pop esi
ret 0
_main ENDP
Again, we got the code cannot be distinguished from the previous one. And again
it should be noted, you haven’t to do this in practice, unless you really know what
you are doing.
499
22.3. UNIX: STRUCT TM
22.3 UNIX: struct tm
22.3.1 Linux
void main()
{
struct tm t;
time_t unix_time;
unix_time=time(NULL);
500
22.3. UNIX: STRUCT TM
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+20h] ; tm_mon
mov eax, offset aMonthD ; "Month: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+1Ch] ; tm_mday
mov eax, offset aDayD ; "Day: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+18h] ; tm_hour
mov eax, offset aHourD ; "Hour: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+14h] ; tm_min
mov eax, offset aMinutesD ; "Minutes: %d\n"
mov [esp+4], edx
mov [esp], eax
call printf
mov edx, [esp+10h]
mov eax, offset aSecondsD ; "Seconds: %d\n"
mov [esp+4], edx ; tm_sec
mov [esp], eax
call printf
leave
retn
main endp
Somehow, IDA did not write the local variables’ names in the local stack. But since
we already are experienced reverse engineers :-) we may do it without this infor-
mation in this simple example.
Please also pay attention to the lea edx, [eax+76Ch] —this instruction just
adds 0x76C (1900) to value in EAX , but doesn’t modify any flags. See also the
relevant section about LEA ( A.6.2 on page 1375).
GDB
501
22.3. UNIX: STRUCT TM
Listing 22.7: GDB
dennis@ubuntuvm:~/polygon$ date
Mon Jun 2 18:10:37 EEST 2014
dennis@ubuntuvm:~/polygon$ gcc GCC_tm.c -o GCC_tm
dennis@ubuntuvm:~/polygon$ gdb GCC_tm
GNU gdb (GDB) 7.6.1-ubuntu
Copyright (C) 2013 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/⤦
Ç licenses/gpl.html>
This is free software: you are free to change and redistribute ⤦
Ç it.
There is NO WARRANTY, to the extent permitted by law. Type "⤦
Ç show copying"
and "show warranty" for details.
This GDB was configured as "i686-linux-gnu".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from /home/dennis/polygon/GCC_tm...(no ⤦
Ç debugging symbols found)...done.
(gdb) b printf
Breakpoint 1 at 0x8048330
(gdb) run
Starting program: /home/dennis/polygon/GCC_tm
We can easily find our structure in the stack. First, let’s see how it’s defined in time.h:
Listing 22.8: time.h
struct tm
{
int tm_sec;
int tm_min;
502
22.3. UNIX: STRUCT TM
int tm_hour;
int tm_mday;
int tm_mon;
int tm_year;
int tm_wday;
int tm_yday;
int tm_isdst;
};
Pay attention that 32-bit int is used here instead of WORD in SYSTEMTIME. So, each
field occupies 32-bit.
Here are the fields of our structure in the stack:
0xbffff0dc: 0x080484c3 0x080485c0 0x000007de⤦
Ç 0x00000000
0xbffff0ec: 0x08048301 0x538c93ed 0x00000025 sec⤦
Ç 0x0000000a min
0xbffff0fc: 0x00000012 hour 0x00000002 mday 0x00000005 mon ⤦
Ç 0x00000072 year
0xbffff10c: 0x00000001 wday 0x00000098 yday 0x00000001 ⤦
Ç isdst0x00002a30
0xbffff11c: 0x0804b090 0x08048530 0x00000000⤦
Ç 0x00000000
Or as a table:
Hexadecimal number decimal number field name
0x00000025 37 tm_sec
0x0000000a 10 tm_min
0x00000012 18 tm_hour
0x00000002 2 tm_mday
0x00000005 5 tm_mon
0x00000072 114 tm_year
0x00000001 1 tm_wday
0x00000098 152 tm_yday
0x00000001 1 tm_isdst
Just like SYSTEMTIME ( 22.1 on page 491), there are also other fields available
that are not used, like tm_wday, tm_yday, tm_isdst.
503
22.3. UNIX: STRUCT TM
22.3.2 ARM
Same example:
PUSH {LR}
MOVS R0, #0 ; timer
SUB SP, SP, #0x34
BL time
STR R0, [SP,#0x38+timer]
MOV R1, SP ; tp
ADD R0, SP, #0x38+timer ; timer
BL localtime_r
LDR R1, =0x76C
LDR R0, [SP,#0x38+var_24]
ADDS R1, R0, R1
ADR R0, aYearD ; "Year: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_28]
ADR R0, aMonthD ; "Month: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_2C]
ADR R0, aDayD ; "Day: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_30]
ADR R0, aHourD ; "Hour: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_34]
ADR R0, aMinutesD ; "Minutes: %d\n"
BL __2printf
LDR R1, [SP,#0x38+var_38]
ADR R0, aSecondsD ; "Seconds: %d\n"
BL __2printf
ADD SP, SP, #0x34
POP {PC}
504
22.3. UNIX: STRUCT TM
Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode)
IDA “knows” the tm structure (because IDA “knows” the types of the arguments
of library functions like localtime_r() ), so it shows here structure elements
accesses and their names.
Listing 22.10: Optimizing Xcode 4.6.3 (LLVM) (Thumb-2 mode)
var_38 = -0x38
var_34 = -0x34
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #0x30
MOVS R0, #0 ; time_t *
BLX _time
ADD R1, SP, #0x38+var_34 ; struct tm *
STR R0, [SP,#0x38+var_38]
MOV R0, SP ; time_t *
BLX _localtime_r
LDR R1, [SP,#0x38+var_34.tm_year]
MOV R0, 0xF44 ; "Year: %d\n"
ADD R0, PC ; char *
ADDW R1, R1, #0x76C
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mon]
MOV R0, 0xF3A ; "Month: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_mday]
MOV R0, 0xF35 ; "Day: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_hour]
MOV R0, 0xF2E ; "Hour: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34.tm_min]
MOV R0, 0xF28 ; "Minutes: %d\n"
ADD R0, PC ; char *
BLX _printf
LDR R1, [SP,#0x38+var_34]
MOV R0, 0xF25 ; "Seconds: %d\n"
ADD R0, PC ; char *
BLX _printf
ADD SP, SP, #0x30
POP {R7,PC}
505
22.3. UNIX: STRUCT TM
...
22.3.3 MIPS
506
22.3. UNIX: STRUCT TM
26 lw $t9, (localtime_r & 0xFFFF)($gp)
27 addiu $a1, $sp, 0x50+seconds
28 jalr $t9
29 sw $v0, 0x50+var_38($sp) ; branch delay ⤦
Ç slot
30 lw $gp, 0x50+var_40($sp)
31 lw $a1, 0x50+year($sp)
32 lw $t9, (printf & 0xFFFF)($gp)
33 la $a0, $LC0 # "Year: %d\n"
34 jalr $t9
35 addiu $a1, 1900 ; branch delay slot
36 lw $gp, 0x50+var_40($sp)
37 lw $a1, 0x50+month($sp)
38 lw $t9, (printf & 0xFFFF)($gp)
39 lui $a0, ($LC1 >> 16) # "Month: %d\n"
40 jalr $t9
41 la $a0, ($LC1 & 0xFFFF) # "Month: %d\n" ;⤦
Ç branch delay slot
42 lw $gp, 0x50+var_40($sp)
43 lw $a1, 0x50+day($sp)
44 lw $t9, (printf & 0xFFFF)($gp)
45 lui $a0, ($LC2 >> 16) # "Day: %d\n"
46 jalr $t9
47 la $a0, ($LC2 & 0xFFFF) # "Day: %d\n" ; ⤦
Ç branch delay slot
48 lw $gp, 0x50+var_40($sp)
49 lw $a1, 0x50+hour($sp)
50 lw $t9, (printf & 0xFFFF)($gp)
51 lui $a0, ($LC3 >> 16) # "Hour: %d\n"
52 jalr $t9
53 la $a0, ($LC3 & 0xFFFF) # "Hour: %d\n" ; ⤦
Ç branch delay slot
54 lw $gp, 0x50+var_40($sp)
55 lw $a1, 0x50+minutes($sp)
56 lw $t9, (printf & 0xFFFF)($gp)
57 lui $a0, ($LC4 >> 16) # "Minutes: %d\n"
58 jalr $t9
59 la $a0, ($LC4 & 0xFFFF) # "Minutes: %d\n"⤦
Ç ; branch delay slot
60 lw $gp, 0x50+var_40($sp)
61 lw $a1, 0x50+seconds($sp)
62 lw $t9, (printf & 0xFFFF)($gp)
63 lui $a0, ($LC5 >> 16) # "Seconds: %d\n"
64 jalr $t9
65 la $a0, ($LC5 & 0xFFFF) # "Seconds: %d\n"⤦
Ç ; branch delay slot
66 lw $ra, 0x50+var_4($sp)
507
22.3. UNIX: STRUCT TM
67 or $at, $zero ; load delay slot, NOP
68 jr $ra
69 addiu $sp, 0x50
70
71 $LC0: .ascii "Year: %d\n"<0>
72 $LC1: .ascii "Month: %d\n"<0>
73 $LC2: .ascii "Day: %d\n"<0>
74 $LC3: .ascii "Hour: %d\n"<0>
75 $LC4: .ascii "Minutes: %d\n"<0>
76 $LC5: .ascii "Seconds: %d\n"<0>
This is an example where the branch delay slots can confuse us. For example,
there is the instruction “addiu $a1, 1900” at line 35 which adds 1900 to the year
number. It’s executed before the corresponding JALR at line 34, do not forget
about it.
In order to illustrate that the structure is just variables laying side-by-side in one
place, let’s rework our example while looking at the tm structure definition again:
listing.22.8.
#include <stdio.h>
#include <time.h>
void main()
{
int tm_sec, tm_min, tm_hour, tm_mday, tm_mon, tm_year, ⤦
Ç tm_wday, tm_yday, tm_isdst;
time_t unix_time;
unix_time=time(NULL);
N.B. The pointer to the tm_sec field is passed into localtime_r , i.e., to the
first element of the “structure”.
508
22.3. UNIX: STRUCT TM
The compiler warns us:
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 30h
call __main
mov [esp+30h+var_30], 0 ; arg 0
call time
mov [esp+30h+unix_time], eax
lea eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
lea eax, [esp+30h+unix_time]
mov [esp+30h+var_30], eax
call localtime_r
mov eax, [esp+30h+tm_year]
add eax, 1900
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aYearD ; "Year: %d\n⤦
Ç "
call printf
mov eax, [esp+30h+tm_mon]
mov [esp+30h+var_2C], eax
509
22.3. UNIX: STRUCT TM
mov [esp+30h+var_30], offset aMonthD ; "Month: %d⤦
Ç \n"
call printf
mov eax, [esp+30h+tm_mday]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aDayD ; "Day: %d\n"
call printf
mov eax, [esp+30h+tm_hour]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aHourD ; "Hour: %d\n⤦
Ç "
call printf
mov eax, [esp+30h+tm_min]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aMinutesD ; "Minutes⤦
Ç : %d\n"
call printf
mov eax, [esp+30h+tm_sec]
mov [esp+30h+var_2C], eax
mov [esp+30h+var_30], offset aSecondsD ; "Seconds⤦
Ç : %d\n"
call printf
leave
retn
main endp
This code is identical to what we saw previously and it is not possible to say, was
it a structure in original source code or just a pack of variables.
And this works. However, it is not recommended to do this in practice. Usually,
non-optimizing compilers allocates variables in the local stack in the same order
as they were declared in the function. Nevertheless, there is no guarantee.
By the way, some other compiler may warn about the tm_year , tm_mon , tm_mday ,
tm_hour , tm_min variables, but not tm_sec are used without being initial-
ized. Indeed, the compiler is not aware that these are to be filled by localtime_r()
function.
We chose this example, since all structure fields are of type int. This would not
work if structure fields are 16-bit ( WORD ), like in the case of the SYSTEMTIME
structure— GetSystemTime() will fill them incorrectly ( because the local vari-
ables are aligned on a 32-bit boundary). Read more about it in next section: “Fields
packing in structure” ( 22.4 on page 515).
So, a structure is just a pack of variables laying on one place, side-by-side. We
could say that the structure is the instruction to the compiler, directing it to hold
510
22.3. UNIX: STRUCT TM
variables in one place. By the way, in some very early C versions (before 1972),
there were no structures at all [Rit93].
There is no debugger example here: it is just the same as you already saw.
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
int i;
unix_time=time(NULL);
We just cast a pointer to structure to an array of int’s. And that works! We run the
example at 23:51:45 26-July-2014.
0x0000002D (45)
0x00000033 (51)
0x00000017 (23)
0x0000001A (26)
0x00000006 (6)
0x00000072 (114)
0x00000006 (6)
0x000000CE (206)
0x00000001 (1)
The variables here are in the same order as they are enumerated in the definition
of the structure: 22.8 on page 502.
Here is how it gets compiled:
Listing 22.14: Optimizing GCC 4.8.1
511
22.3. UNIX: STRUCT TM
main proc near
push ebp
mov ebp, esp
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 40h
mov dword ptr [esp], 0 ; timer
lea ebx, [esp+14h]
call _time
lea esi, [esp+38h]
mov [esp+4], ebx ; tp
mov [esp+10h], eax
lea eax, [esp+10h]
mov [esp], eax ; timer
call _localtime_r
nop
lea esi, [esi+0] ; NOP
loc_80483D8:
; EBX here is pointer to structure, ESI is the pointer to the
end of it.
mov eax, [ebx] ; get 32-bit word from
array
add ebx, 4 ; next field in
structure
mov dword ptr [esp+4], offset a0x08xD ; "0x⤦
Ç %08X (%d)\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax ; pass value
to printf()
mov [esp+8], eax ; pass value
to printf()
call ___printf_chk
cmp ebx, esi ; meet structure end?
jnz short loc_80483D8 ; no - load next
value then
lea esp, [ebp-8]
pop ebx
pop esi
pop ebp
retn
main endp
Indeed: the space in the local stack is first treated as a structure, and then it’s
treated as an array.
It’s even possible to modify the fields of the structure through this pointer.
And again, it’s dubiously hackish way to do things, not recommended for use in
512
22.3. UNIX: STRUCT TM
production code.
Exercise
As an exercise, try to modify (increase by 1) the current month number, treating the
structure as an array.
We can go even further. Let’s cast the pointer to an array of bytes and dump it:
#include <stdio.h>
#include <time.h>
void main()
{
struct tm t;
time_t unix_time;
int i, j;
unix_time=time(NULL);
513
22.3. UNIX: STRUCT TM
We also run this example also at 23:51:45 26-July-2014 5 . The values are just the
same as in the previous dump ( 22.3.5 on page 511), and of course, the lowest byte
goes first, because this is a little-endian architecture ( 33 on page 651).
loc_804840A:
movzx eax, byte ptr [esi+ebx] ; load byte
add ebx, 1 ; j=j+1
mov dword ptr [esp+4], offset a0x02x ; "0x⤦
Ç %02X "
mov dword ptr [esp], 1
mov [esp+8], eax ; pass loaded byte
to printf()
call ___printf_chk
cmp ebx, 4
jnz short loc_804840A
; print carriage return character (CR)
mov dword ptr [esp], 0Ah ; c
add esi, 4
call _putchar
cmp esi, edi ; meet struct end?
jnz short loc_8048408 ; j=0
lea esp, [ebp-0Ch]
5 The time and date are the same for demonstration purposes. Byte values are fixed up.
514
22.4. FIELDS PACKING IN STRUCTURE
pop ebx
pop esi
pop edi
pop ebp
retn
main endp
struct s
{
char a;
int b;
char c;
int d;
};
void f(struct s s)
{
printf ("a=%d; b=%d; c=%d; d=%d\n", s.a, s.b, s.c, s.d);
};
int main()
{
struct s tmp;
tmp.a=1;
tmp.b=2;
tmp.c=3;
tmp.d=4;
f(tmp);
};
As we see, we have two char fields (each is exactly one byte) and two more —int
(each — 4 bytes).
6 See also: Wikipedia: Data structure alignment
515
22.4. FIELDS PACKING IN STRUCTURE
22.4.1 x86
516
22.4. FIELDS PACKING IN STRUCTURE
42 add esp, 20
43 pop ebp
44 ret 0
45 ?f@@YAXUs@@@Z ENDP ; f
46 _TEXT ENDS
We pass the structure as a whole, but in fact, as we can see, the structure is being
copied to a temporary one (a place in stack is allocated in line 10 for it, and then
all 4 fields, one by one, are copied in lines 12 … 19), and then its pointer (address)
is to be passed. The structure is copied because it’s not known whether the f()
function going to modify the structure or not. If it gets changed, then the struc-
ture in main() has to remain as it was. We could use C/C++ pointers, and the
resulting code will be almost the same, but without the copying.
As we can see, each field’s address is aligned on a 4-byte boundary. That’s why
each char occupies 4 bytes here (like int). Why? Because it is easier for the CPU to
access memory at aligned addresses and to cache data from it.
However, it is not very economical.
Let’s try to compile it with option ( /Zp1 ) (/Zp[n] pack structures on n-byte bound-
ary).
517
22.4. FIELDS PACKING IN STRUCTURE
23 _main ENDP
24
25 _TEXT SEGMENT
26 _s$ = 8 ; size = 10
27 ?f@@YAXUs@@@Z PROC ; f
28 push ebp
29 mov ebp, esp
30 mov eax, DWORD PTR _s$[ebp+6]
31 push eax
32 movsx ecx, BYTE PTR _s$[ebp+5]
33 push ecx
34 mov edx, DWORD PTR _s$[ebp+1]
35 push edx
36 movsx eax, BYTE PTR _s$[ebp]
37 push eax
38 push OFFSET $SG3842
39 call _printf
40 add esp, 20
41 pop ebp
42 ret 0
43 ?f@@YAXUs@@@Z ENDP ; f
Now the structure takes only 10 bytes and each char value takes 1 byte. What does
it give to us? Size economy. And as drawback —the CPU accessing these fields
slower than it could.
The structure is also copied in main() . Not field-by-field, but directly 10 bytes,
using three pairs of MOV . Why not 4? The compiler decided that it’s better to
copy 10 bytes using 3 MOV pairs than to copy two 32-bit words and two bytes
using 4 MOV pairs. By the way, such copy implementation using MOV instead of
calling the memcpy() function is widely used, because it’s faster than a call to
memcpy() —for short blocks, of course: 45.1.5 on page 735.
As it can be easily guessed, if the structure is used in many source and object files,
all these must be compiled with the same convention about structures packing.
Aside from MSVC /Zp option which sets how to align each structure field, there
is also the #pragma pack compiler option, which can be defined right in the
source code. It is available in both MSVC7 and GCC8 .
Let’s get back to the SYSTEMTIME structure that consists of 16-bit fields. How
does our compiler know to pack them on 1-byte alignment boundary?
7 MSDN: Working with Packing Structures
8 Structure-Packing Pragmas
518
22.4. FIELDS PACKING IN STRUCTURE
WinNT.h file has this:
And this:
This tell the compiler how to pack the structures defined after #pragma pack .
519
22.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields are packed by default
Let’s try our example (where the fields are aligned by default (4 bytes)) in OllyDbg:
We see our 4 fields in the data window. But where do the random bytes (0x30,
0x37, 0x01) come from, that are next to the first (a) and third (c) fields? By looking
at our listing 22.16 on page 516, we can see that the first and third fields are char,
therefore only one byte is written, 1 and 3 respectively (lines 6 and 8). The remain-
ing 3 bytes of the 32-bit words are not being modified in memory! Hence, random
garbage is left there. This garbage doesn’t influence the printf() output in any
way, because the values for it are prepared using the MOVSX instruction, which
takes bytes, not words: listing.22.16 (lines 34 and 38).
By the way, the MOVSX (sign-extending) instruction is used here, because char is
signed by default in MSVC and GCC. If the type unsigned char or uint8_t
was used here, MOVZX instruction would have been used instead.
520
22.4. FIELDS PACKING IN STRUCTURE
OllyDbg + fields aligning on 1 byte boundary
Things are much clearer here: 4 fields occupy 10 bytes and the values are stored
side-by-side
22.4.2 ARM
.text:00000280 f
.text:00000280
.text:00000280 var_18 = -0x18
.text:00000280 a = -0x14
.text:00000280 b = -0x10
.text:00000280 c = -0xC
.text:00000280 d = -8
.text:00000280
.text:00000280 0F B5 PUSH {R0-R3,LR}
.text:00000282 81 B0 SUB SP, SP, #4
.text:00000284 04 98 LDR R0, [SP,#16] ; d
.text:00000286 02 9A LDR R2, [SP,#8] ; b
.text:00000288 00 90 STR R0, [SP]
.text:0000028A 68 46 MOV R0, SP
521
22.4. FIELDS PACKING IN STRUCTURE
.text:0000028C 03 7B LDRB R3, [R0,#12] ; c
.text:0000028E 01 79 LDRB R1, [R0,#4] ; a
.text:00000290 59 A0 ADR R0, aADBDCDDD ; "a⤦
Ç =%d; b=%d; c=%d; d=%d\n"
.text:00000292 05 F0 AD FF BL __2printf
.text:00000296 D2 E6 B exit
As we may recall, here a structure is passed instead of pointer to one, and since the
first 4 function arguments in ARM are passed via registers, the structure’s fields are
passed via R0-R3 .
LDRB loads one byte from memory and extends it to 32-bit, taking its sign into
account. This is similar to MOVSX in x86. Here it is used to load fields a and c
from the structure.
One more thing we spot easily is that instead of function epilogue, there is jump to
another function’s epilogue! Indeed, that was quite different function, not related
in any way to ours, however, it has exactly the same epilogue (probably because, it
hold 5 local variables too (5 ∗ 4 = 0x14)). Also it is located nearby (take a look at
the addresses). Indeed, it doesn’t matter which epilogue gets executed, if it works
just as we need. Apparently, Keil decides to reuse a part of another function to
economize. The epilogue takes 4 bytes while jump —only 2.
PUSH {R7,LR}
MOV R7, SP
SUB SP, SP, #4
MOV R9, R1 ; b
MOV R1, R0 ; a
MOVW R0, #0xF10 ; "a=%d; b=%d; c=%d; d=%d\n"
SXTB R1, R1 ; prepare a
MOVT.W R0, #0
STR R3, [SP,#0xC+var_C] ; place d to stack for printf⤦
Ç ()
ADD R0, PC ; format-string
SXTB R3, R2 ; prepare c
MOV R2, R9 ; b
BLX _printf
ADD SP, SP, #4
POP {R7,PC}
522
22.4. FIELDS PACKING IN STRUCTURE
SXTB (Signed Extend Byte) is analogous to MOVSX in x86. All the rest —just the
same.
22.4.3 MIPS
523
22.5. NESTED STRUCTURES
38 or $at, $zero ; load delay slot, NOP
39 jr $ra
40 addiu $sp, 0x28 ; branch delay slot
41
42 $LC0: .ascii "a=%d; b=%d; c=%d; d=%d\n"<0>
Structure fields come in registers $A0..$A3 and then get reshuffled into $A1..$A4
for printf() . But there are two SRA (“Shift Word Right Arithmetic”) instructions,
which prepare char fields. Why? MIPS is a big-endian architecture by default 33
on page 651, and the Debian Linux we work in is big-endian as well. So when byte
variables are stored in 32-bit structure slots, they occupy the high 31..24 bits. And
when a char variable needs to be extended into a 32-bit value, it must be shifted
right by 24 bits. char is a signed type, so an arithmetical shift is used here instead
of logical.
Now what about situations when one structure is defined inside of another?
#include <stdio.h>
struct inner_struct
{
int a;
int b;
};
struct outer_struct
{
524
22.5. NESTED STRUCTURES
char a;
int b;
struct inner_struct c;
char d;
int e;
};
int main()
{
struct outer_struct s;
s.a=1;
s.b=2;
s.c.a=100;
s.c.b=101;
s.d=3;
s.e=4;
f(s);
};
… in this case, both inner_struct fields are to be placed between the a,b and
d,e fields of the outer_struct .
Let’s compile (MSVC 2010):
Listing 22.24: Optimizing MSVC 2010 /Ob0
$SG2802 DB 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; e=%d', 0aH, 00⤦
Ç H
_TEXT SEGMENT
_s$ = 8
_f PROC
mov eax, DWORD PTR _s$[esp+16]
movsx ecx, BYTE PTR _s$[esp+12]
mov edx, DWORD PTR _s$[esp+8]
push eax
mov eax, DWORD PTR _s$[esp+8]
push ecx
mov ecx, DWORD PTR _s$[esp+8]
push edx
movsx edx, BYTE PTR _s$[esp+8]
push eax
525
22.5. NESTED STRUCTURES
push ecx
push edx
push OFFSET $SG2802 ; 'a=%d; b=%d; c.a=%d; c.b=%d; d=%d; ⤦
Ç e=%d'
call _printf
add esp, 28
ret 0
_f ENDP
_s$ = -24
_main PROC
sub esp, 24
push ebx
push esi
push edi
mov ecx, 2
sub esp, 24
mov eax, esp
mov BYTE PTR _s$[esp+60], 1
mov ebx, DWORD PTR _s$[esp+60]
mov DWORD PTR [eax], ebx
mov DWORD PTR [eax+4], ecx
lea edx, DWORD PTR [ecx+98]
lea esi, DWORD PTR [ecx+99]
lea edi, DWORD PTR [ecx+2]
mov DWORD PTR [eax+8], edx
mov BYTE PTR _s$[esp+76], 3
mov ecx, DWORD PTR _s$[esp+76]
mov DWORD PTR [eax+12], esi
mov DWORD PTR [eax+16], ecx
mov DWORD PTR [eax+20], edi
call _f
add esp, 24
pop edi
pop esi
xor eax, eax
pop ebx
add esp, 24
ret 0
_main ENDP
One curious thing here is that by looking onto this assembly code, we do not even
see that another structure was used inside of it! Thus, we would say, nested struc-
tures are unfolded into linear or one-dimensional structure.
Of course, if we replace the struct inner_struct c; declaration with struct inn
(thus making a pointer here) the situation will be quite different.
526
22.6. BIT FIELDS IN A STRUCTURE
22.5.1 OllyDbg
Let’s load the example into OllyDbg and take a look at outer_struct in mem-
ory:
The C/C++ language allows to define the exact number of bits for each structure
field. It is very useful if one needs to save memory space. For example, one bit is
enough for a bool variable. But of course, it is not rational if speed is important.
Let’s consider the CPUID 9 instruction example. This instruction returns informa-
tion about the current CPU and its features.
9 wikipedia
527
22.6. BIT FIELDS IN A STRUCTURE
If the EAX is set to 1 before the instruction’s execution, CPUID returning this
information packed into the EAX register:
3:0 (4 bits) Stepping
7:4 (4 bits) Model
11:8 (4 bits) Family
13:12 (2 bits) Processor Type
19:16 (4 bits) Extended Model
27:20 (8 bits) Extended Family
MSVC 2010 has CPUID macro, but GCC 4.4.1 does not. So let’s make this function
by ourselves for GCC with the help of its built-in assembler10 .
#include <stdio.h>
#ifdef __GNUC__
static inline void cpuid(int code, int *a, int *b, int *c, int ⤦
Ç *d) {
asm volatile("cpuid":"=a"(*a),"=b"(*b),"=c"(*c),"=d"(*d):"a"(⤦
Ç code));
}
#endif
#ifdef _MSC_VER
#include <intrin.h>
#endif
struct CPUID_1_EAX
{
unsigned int stepping:4;
unsigned int model:4;
unsigned int family_id:4;
unsigned int processor_type:2;
unsigned int reserved1:2;
unsigned int extended_model_id:4;
unsigned int extended_family_id:8;
unsigned int reserved2:4;
};
int main()
{
struct CPUID_1_EAX *tmp;
int b[4];
#ifdef _MSC_VER
__cpuid(b,1);
10 More about internal GCC assembler
528
22.6. BIT FIELDS IN A STRUCTURE
#endif
#ifdef __GNUC__
cpuid (1, &b[0], &b[1], &b[2], &b[3]);
#endif
return 0;
};
After CPUID fills EAX / EBX / ECX / EDX , these registers are to be written in
the b[] array. Then, we have a pointer to the CPUID_1_EAX structure and we
point it to the value in EAX from the b[] array.
In other words, we treat a 32-bit int value as a structure. Then we read specific bits
from the structure.
MSVC
529
22.6. BIT FIELDS IN A STRUCTURE
shr esi, 20
and esi, 255
push esi
push OFFSET $SG15440 ; 'extended_family_id=%d', 0aH, 00H
call _printf
add esp, 48
pop esi
530
22.6. BIT FIELDS IN A STRUCTURE
add esp, 16
ret 0
_main ENDP
The SHR instruction shifting the value in EAX by the number of bits that must
be skipped, e.g., we ignore some bits at the right side.
The AND instruction clears the unneeded bits on the left, or, in other words, leaves
only those bits in the EAX register we need.
531
22.6. BIT FIELDS IN A STRUCTURE
MSVC + OllyDbg
Let’s load our example into OllyDbg and see, what values are set in EAX/EBX/ECX/EDX
after the execution of CPUID:
532
22.6. BIT FIELDS IN A STRUCTURE
GCC
533
22.6. BIT FIELDS IN A STRUCTURE
and eax, 0Fh
mov [esp+8], eax
mov dword ptr [esp+4], offset aFamily_idD ; "family_id⤦
Ç =%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 0Ch
and eax, 3
mov [esp+8], eax
mov dword ptr [esp+4], offset aProcessor_type ; "⤦
Ç processor_type=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov eax, esi
shr eax, 10h
shr esi, 14h
and eax, 0Fh
and esi, 0FFh
mov [esp+8], eax
mov dword ptr [esp+4], offset aExtended_model ; "⤦
Ç extended_model_id=%d\n"
mov dword ptr [esp], 1
call ___printf_chk
mov [esp+8], esi
mov dword ptr [esp+4], offset unk_80486D0
mov dword ptr [esp], 1
call ___printf_chk
add esp, 18h
xor eax, eax
pop ebx
pop esi
mov esp, ebp
pop ebp
retn
main endp
Almost the same. The only thing worth noting is that GCC somehow combines the
calculation of extended_model_id and extended_family_id into one
block, instead of calculating them separately before each printf() call.
As we already noted in the section about FPU ( 18 on page 318), both float and
double types consist of a sign, a significand (or fraction) and an exponent. But will
534
22.6. BIT FIELDS IN A STRUCTURE
we be able to work with these fields directly? Let’s try this with float.
31 30 23 22 0
( S—sign)
#include <stdio.h>
#include <assert.h>
#include <stdlib.h>
#include <memory.h>
struct float_as_struct
{
unsigned int fraction : 23; // fractional part
unsigned int exponent : 8; // exponent + 0x3FF
unsigned int sign : 1; // sign bit
};
return f;
};
int main()
{
printf ("%f\n", f(1.234));
};
535
22.6. BIT FIELDS IN A STRUCTURE
Let’s compile in MSVC 2008 without optimization turned on:
push 4
lea eax, DWORD PTR _f$[ebp]
push eax
lea ecx, DWORD PTR _t$[ebp]
push ecx
call _memcpy
add esp, 12
push 4
lea edx, DWORD PTR _t$[ebp]
push edx
lea eax, DWORD PTR _f$[ebp]
push eax
call _memcpy
536
22.6. BIT FIELDS IN A STRUCTURE
add esp, 12
A bit redundant. If it was compiled with /Ox flag there would be no memcpy()
call, the f variable is used directly. But it is easier to understand by looking at
the unoptimized version.
What would GCC 4.4.1 with -O3 do?
push ebp
mov ebp, esp
sub esp, 4
mov eax, [ebp+arg_0]
or eax, 80000000h ; set minus sign
mov edx, eax
and eax, 807FFFFFh ; leave only significand and
exponent in EAX
shr edx, 23 ; prepare exponent
add edx, 2 ; add 2
movzx edx, dl ; clear all bits except 7:0 in
EAX
shl edx, 23 ; shift new calculated exponent
to its place
or eax, edx ; add new exponent and original
value without exponent
mov [ebp+var_4], eax
fld [ebp+var_4]
leave
retn
_Z1ff endp
public main
main proc near
537
22.7. EXERCISES
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 10h
fld ds:dword_8048614 ; -4.936
fstp qword ptr [esp+8]
mov dword ptr [esp+4], offset asc_8048610 ; "%f\n"
mov dword ptr [esp], 1
call ___printf_chk
xor eax, eax
leave
retn
main endp
22.7 Exercises
• http://challenges.re/71
• http://challenges.re/72
538
Chapter 23
Unions
C/C++ union is mostly used for interpreting a variable (or memory block) of one
data type as a variable of another data type.
If we need float random numbers between 0 and 1, the simplest thing is to use
a PRNG like the Mersenne twister. It produces random unsigned 32-bit values (in
other words, it produces random 32 bits). Then we can transform this value to float
and then divide it by RAND_MAX ( 0xFFFFFFFF in our case)—we getting a value
in the 0..1 interval.
But as we know, division is slow. Also, we would like to issue as few FPU operations
as possible. Can we get rid of the division?
Let’s recall what a floating point number consists of: sign bit, significand bits and
exponent bits. We just need to store random bits in all significand bits to get a
random float number!
The exponent cannot be zero (the floating number is denormalized in this case), so
we are storing 01111111 to exponent—this means that the exponent is 1. Then
we filling the significand with random bits, set the sign bit to 0 (which means a
positive number) and voilà. The generated numbers is to be between 1 and 2, so
we must also subtract 1.
A very simple linear congruential random numbers generator is used in my exam-
ple1 , it produces 32-bit numbers. The PRNG is initialized with the current time in
1 the idea was taken from: http://go.yurichev.com/17308
539
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
UNIX timestamp format.
Here we represent the float type as an union—it is the C/C++ construction that
enables us to interpret a piece of memory as different types. In our case, we are
able to create a variable of type union and then access to it as it is float or as it is
uint32_t. It can be said, it is just a hack. A dirty one.
The integer PRNG code is the same as we already considered: 21 on page 483. So
this code in compiled form is omitted.
#include <stdio.h>
#include <stdint.h>
#include <time.h>
void my_srand(uint32_t i)
{
RNG_state=i;
};
uint32_t my_rand()
{
RNG_state=RNG_state*RNG_a+RNG_c;
return RNG_state;
};
union uint32_t_float
{
uint32_t i;
float f;
};
float float_rand()
{
union uint32_t_float tmp;
tmp.i=my_rand() & 0x007fffff | 0x3F800000;
return tmp.f-1;
};
// test
540
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
int main()
{
my_srand(time(NULL)); // PRNG initialization
return 0;
};
23.1.1 x86
__real@3ff0000000000000 DQ 03ff0000000000000r ; 1
tv130 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007⤦
Ç fffffH
or eax, 1065353216 ; 3⤦
Ç f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
fld DWORD PTR _tmp$[esp+4]
; subtract 1.0:
fsub QWORD PTR __real@3ff0000000000000
; store value we got into local stack and reload it:
fstp DWORD PTR tv130[esp+4] ; \ these instructions
are redundant
fld DWORD PTR tv130[esp+4] ; /
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
_main PROC
push esi
541
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
xor eax, eax
call _time
push eax
call ?my_srand@@YAXI@Z
add esp, 4
mov esi, 100
$LL3@main:
call ?float_rand@@YAMXZ
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4238
call _printf
add esp, 12
dec esi
jne SHORT $LL3@main
xor eax, eax
pop esi
ret 0
_main ENDP
Function names are so strange here because this example was compiled as C++
and this is name mangling in C++, we will talk about it later: 53.1.1 on page 791.
If we compile this in MSVC 2012, it uses the SIMD instructions for the FPU, read
more about it here: 28.5 on page 631.
23.1.2 MIPS
var_10 = -0x10
var_4 = -4
542
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
; $v1=pseudorandom value & 0x7FFFFF
lui $a0, 0x3F80
; $a0=0x3F800000
or $v1, $a0
; $v1=pseudorandom value & 0x7FFFFF | 0x3F800000
; matter of the following instruction is still hard to get:
lui $v0, ($LC0 >> 16)
; load 1.0 into $f0:
lwc1 $f0, $LC0
; move value from $v1 to coprocessor 1 (into register $f2)
; it behaves like bitwise copy, no conversion done:
mtc1 $v1, $f2
lw $ra, 0x20+var_4($sp)
; subtract 1.0. leave result in $f0:
sub.s $f0, $f2, $f0
jr $ra
addiu $sp, 0x20 ; branch delay slot
main:
var_18 = -0x18
var_10 = -0x10
var_C = -0xC
var_8 = -8
var_4 = -4
loc_104:
jal float_rand
543
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
addiu $s0, 1
lw $gp, 0x28+var_18($sp)
; convert value we got from float_rand() to double type
(printf() need it):
cvt.d.s $f2, $f0
lw $t9, (printf & 0xFFFF)($gp)
mfc1 $a3, $f2
mfc1 $a2, $f3
jalr $t9
move $a0, $s2
bne $s0, $s1, loc_104
move $v0, $zero
lw $ra, 0x28+var_4($sp)
lw $s2, 0x28+var_8($sp)
lw $s1, 0x28+var_C($sp)
lw $s0, 0x28+var_10($sp)
jr $ra
addiu $sp, 0x28 ; branch delay slot
There is also an useless LUI instruction added for some weird reason. We consid-
ered this artifact earlier: 18.5.6 on page 333.
544
23.1. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE
flt_5C DCFS 1.0
main
STMFD SP!, {R4,LR}
MOV R0, #0
BL time
BL my_srand
MOV R4, #0x64 ; 'd'
loc_78
BL float_rand
; S0=pseudorandom value
LDR R0, =aF ; "%f"
; convert float type value into double type value (printf() will
need it):
FCVTDS D7, S0
; bitwise copy from D7 into R2/R3 pair of registers (for
printf()):
FMRRD R2, R3, D7
BL printf
SUBS R4, R4, #1
BNE loc_78
MOV R0, R4
LDMFD SP!, {R4,PC}
aF DCB "%f",0xA,0
We’ll also make a dump in objdump and we’ll see that the FPU instructions have
different names than in IDA. Apparently, IDA and binutils developers used different
manuals? Perhaps it would be good to know both instruction name variants.
545
23.2. CALCULATING MACHINE EPSILON
00000000 <main>:
0: e92d4010 push {r4, lr}
4: e3a00000 mov r0, #0
8: ebfffffe bl 0 <time>
c: ebfffffe bl 0 <main>
10: e3a04064 mov r4, #100 ; 0x64
14: ebfffffe bl 38 <main+0x38>
18: e59f0018 ldr r0, [pc, #24] ; 38 <main+0x38⤦
Ç >
1c: eeb77ac0 vcvt.f64.f32 d7, s0
20: ec532b17 vmov r2, r3, d7
24: ebfffffe bl 0 <printf>
28: e2544001 subs r4, r4, #1
2c: 1afffff8 bne 14 <main+0x14>
30: e1a00004 mov r0, r4
34: e8bd8010 pop {r4, pc}
38: 00000000 andeq r0, r0, r0
The machine epsilon is the smallest possible value the FPU can work with. The
more bits allocated for floating point number, the smaller the machine epsilon. It
is 2−23 = 1.19e − 07 for float and 2−52 = 2.22e − 16 for double. See also: Wikipedia
article.
It’s interesting, how easy it’s to calculate the machine epsilon:
#include <stdio.h>
#include <stdint.h>
union uint_float
{
uint32_t i;
float f;
};
546
23.2. CALCULATING MACHINE EPSILON
return v.f-start;
}
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
};
What we do here is just treat the fraction part of the IEEE 754 number as inte-
ger and add 1 to it. The resulting floating number is equal to starting_value +
machine_epsilon, so we just need to subtract the starting value (using floating
point arithmetic) to measure, what difference one bit reflects in the single preci-
sion (float). The union serves here as a way to access IEEE 754 number as a regular
integer. Adding 1 to it in fact adds 1 to the fraction part of the number, however,
needless to say, overflow is possible, which will add another 1 to the exponent
part.
23.2.1 x86
The second FST instruction is redundant: there is no need to store the input value
in the same place (the compiler decided to allocate the v variable at the same point
in the local stack as the input argument). Then it is incremented with INC , as it
is a normal integer variable. Then it is loaded into the FPU as a 32-bit IEEE 754
number, FSUBR does the rest of job and the resulting value is stored in ST0 . The
last FSTP / FLD instruction pair is redundant, but the compiler didn’t optimize it
out.
547
23.2. CALCULATING MACHINE EPSILON
23.2.2 ARM64
typedef union
{
uint64_t i;
double d;
} uint_double;
void main()
{
printf ("%g\n", calculate_machine_epsilon(1.0));
};
ARM64 has no instruction that can add a number to a FPU D-register, so the in-
put value (that came in D0 ) is first copied into GPR, incremented, copied to FPU
register D1 , and then subtraction occurs.
See also this example compiled for x64 with SIMD instructions: 28.4 on page 630.
23.2.3 MIPS
The new instruction here is MTC1 (“Move To Coprocessor 1”), it just transfers data
from GPR to the FPU’s registers.
548
23.3. FAST SQUARE ROOT CALCULATION
Listing 23.7: Optimizing GCC 4.4.5 (IDA)
calculate_machine_epsilon:
mfc1 $v0, $f12
or $at, $zero ; NOP
addiu $v1, $v0, 1
mtc1 $v1, $f2
jr $ra
sub.s $f0, $f2, $f12 ; branch delay slot
23.2.4 Conclusion
It’s hard to say whether someone may need this trickery in real-world code, but as
was mentioned many times in this book, this example serves well for explaining
the IEEE 754 format and unions in C/C++.
549
23.3. FAST SQUARE ROOT CALCULATION
val_int -= 1 << 23; /* Subtract 2^m. */
val_int >>= 1; /* Divide by 2. */
val_int += 1 << 29; /* Add ((b + 1) / 2) * 2^m. */
As an exercise, you can try to compile this function and to understand, how it works.
550
Chapter 24
Pointers to functions
A pointer to a function, as any other pointer, is just the address of the function’s
start in its code segment.
They are often used for calling callback functions1 .
Well-known examples are:
• qsort() 2 , atexit() 3 from the standard C library;
• *NIX OS signals4 ;
• thread starting: CreateThread() (win32), pthread_create() (POSIX);
551
So, the qsort() function is an implementation of quicksort in the C/C++ stan-
dard library. The functions is able to sort anything, any type of data, as long as you
have a function to compare these two elements and qsort() is able to call it.
The comparison function can be defined as:
int (*compare)(const void *, const void *)
552
24.1. MSVC
24.1 MSVC
Let’s compile it in MSVC 2010 (some parts were omitted for the sake of brevity)
with /Ox option:
553
24.1. MSVC
mov DWORD PTR _numbers$[esp+64], 45 ; ⤦
Ç 0000002dH
mov DWORD PTR _numbers$[esp+68], 200 ; ⤦
Ç 000000c8H
mov DWORD PTR _numbers$[esp+72], -98 ; ⤦
Ç ffffff9eH
mov DWORD PTR _numbers$[esp+76], 4087 ; 00000⤦
Ç ff7H
mov DWORD PTR _numbers$[esp+80], 5
mov DWORD PTR _numbers$[esp+84], -12345 ; ⤦
Ç ffffcfc7H
mov DWORD PTR _numbers$[esp+88], 1087 ; ⤦
Ç 0000043fH
mov DWORD PTR _numbers$[esp+92], 88 ; ⤦
Ç 00000058H
mov DWORD PTR _numbers$[esp+96], -100000 ; ⤦
Ç fffe7960H
call _qsort
add esp, 16 ; ⤦
Ç 00000010H
...
554
24.1. MSVC
.text:7816CBF0 width = dword ptr 0Ch
.text:7816CBF0 comp = dword ptr 10h
.text:7816CBF0
.text:7816CBF0 sub esp, 100h
....
comp —is the fourth function argument. Here the control gets passed to the ad-
dress in the comp argument. Before it, two arguments are prepared for comp() .
Its result is checked after its execution.
That’s why it is dangerous to use pointers to functions. First of all, if you call
qsort() with an incorrect function pointer, qsort() may pass control flow
to an incorrect point, the process may crash and this bug will be hard to find.
The second reason is that the callback function types must comply strictly, calling
the wrong function with wrong arguments of wrong types may lead to serious
problems, however, the crashing of the process is not a problem here —the problem
is how to determine the reason for the crash —because the compiler may be silent
about the potential problems while compiling.
555
24.1. MSVC
24.1.1 MSVC + OllyDbg
Let’s load our example into OllyDbg and set a breakpoint on comp() . We can see
how the values are compared at the first comp() call:
OllyDbg shows the compared values in the window under the code window, for
convenience. We can also see that the SP points to RA, where the qsort()
function is (located in MSVCR100.DLL ).
556
24.1. MSVC
By tracing (F8) until the RETN instruction and pressing F8 one more time, we
return to the qsort() function:
Figure 24.2: OllyDbg: the code in qsort() right after comp() call
557
24.1. MSVC
Here is also a screenshot of the moment of the second call of comp() —now
values that have to be compared are different:
Let’s also see which pairs are compared. These 10 numbers are being sorted: 1892,
45, 200, -98, 4087, 5, -12345, 1087, 88, -100000.
We got the address of the first CMP instruction in comp() , it is 0x0040100C
and we’ve set a breakpoint on it:
tracer.exe -l:17_1.exe bpx=17_1.exe!0x0040100C
558
24.1. MSVC
...
That’s 34 pairs. Therefore, the quick sort algorithm needs 34 comparison opera-
tions to sort these 10 numbers.
559
24.2. GCC
24.1.3 MSVC + tracer (code coverage)
We can also use the tracer’s feature to collect all possible register values and show
them in IDA.
Let’s trace all instructions in comp() :
tracer.exe -l:17_1.exe bpf=17_1.exe!0x00401000,trace:cc
Figure 24.4: tracer and IDA. N.B.: some values are cut at right
IDA gave the function a name (PtFuncCompare)—because IDA sees that the pointer
to this function is passed to qsort() .
We see that the a and b pointers are pointing to various places in the array, but the
step between them is 4, as 32-bit values are stored in the array.
We see that the instructions at 0x401010 and 0x401012 were never executed
(so they left as white): indeed, comp() has never returned 0, because there no
equal elements in the array.
24.2 GCC
560
24.2. GCC
Listing 24.3: GCC
lea eax, [esp+40h+var_28]
mov [esp+40h+var_40], eax
mov [esp+40h+var_28], 764h
mov [esp+40h+var_24], 2Dh
mov [esp+40h+var_20], 0C8h
mov [esp+40h+var_1C], 0FFFFFF9Eh
mov [esp+40h+var_18], 0FF7h
mov [esp+40h+var_14], 5
mov [esp+40h+var_10], 0FFFFCFC7h
mov [esp+40h+var_C], 43Fh
mov [esp+40h+var_8], 58h
mov [esp+40h+var_4], 0FFFE7960h
mov [esp+40h+var_34], offset comp
mov [esp+40h+var_38], 4
mov [esp+40h+var_3C], 0Ah
call _qsort
comp() function:
public comp
comp proc near
push ebp
mov ebp, esp
mov eax, [ebp+arg_4]
mov ecx, [ebp+arg_0]
mov edx, [eax]
xor eax, eax
cmp [ecx], edx
jnz short loc_8048458
pop ebp
retn
loc_8048458:
setnl al
movzx eax, al
lea eax, [eax+eax-1]
pop ebp
retn
comp endp
561
24.2. GCC
a wrapper 6 for qsort_r() .
Obviously, we have the C-source code of our example ( 24 on page 552), so we can
set a breakpoint (b) on line number (11—the line where the first comparison occurs).
We also need to compile the example with debugging information included ( -g ),
so the table with addresses and corresponding line numbers is present.
We can also print values using variable names ( p ): the debugging information
also has tells us which register and/or local stack element contains which variable.
We can also see the stack ( bt ) and find out that there is some intermediate func-
tion msort_with_tmp() used in Glibc.
562
24.2. GCC
Reading symbols from /home/dennis/polygon/a.out...done.
(gdb) b 17_1.c:11
Breakpoint 1 at 0x804845f: file 17_1.c, line 11.
(gdb) run
Starting program: /home/dennis/polygon/./a.out
563
24.2. GCC
24.2.2 GCC + GDB (no source code)
But often there is no source code at all, so we can disassemble the comp() func-
tion ( disas ), find the very first CMP instruction and set a breakpoint (b) at that
address.
At each breakpoint, we are going to dump all register contents ( info registers ).
The stack information is also available ( bt ),
564
24.2. GCC
0x08048474 <+39>: mov eax,DWORD PTR [ebp-0x8]
0x08048477 <+42>: mov edx,DWORD PTR [eax]
0x08048479 <+44>: mov eax,DWORD PTR [ebp-0x4]
0x0804847c <+47>: mov eax,DWORD PTR [eax]
0x0804847e <+49>: cmp edx,eax
0x08048480 <+51>: jge 0x8048489 <comp+60>
0x08048482 <+53>: mov eax,0xffffffff
0x08048487 <+58>: jmp 0x804848e <comp+65>
0x08048489 <+60>: mov eax,0x1
0x0804848e <+65>: leave
0x0804848f <+66>: ret
End of assembler dump.
(gdb) b *0x08048469
Breakpoint 1 at 0x8048469
(gdb) run
Starting program: /home/dennis/polygon/./a.out
565
24.2. GCC
edi 0xbffff010 -1073745904
eip 0x8048469 0x8048469 <comp+28>
eflags 0x282 [ SF IF ]
cs 0x73 115
ss 0x7b 123
ds 0x7b 123
es 0x7b 123
fs 0x0 0
gs 0x33 51
(gdb) c
Continuing.
566
24.2. GCC
arg=arg@entry=0x0) at msort.c:297
#8 0xb7e42dcf in __GI_qsort (b=0xbffff0f8, n=10, s=4, cmp=0⤦
Ç x804844d <comp>) at msort.c:307
#9 0x0804850d in main ()
567
Chapter 25
In a 32-bit environment, GPR’s are 32-bit, so 64-bit values are stored and passed
as 32-bit value pairs 1 .
#include <stdint.h>
uint64_t f ()
{
return 0x1234567890ABCDEF;
};
25.1.1 x86
In a 32-bit environment, 64-bit values are returned from functions in the EDX : EAX
register pair.
page 879
568
25.1. RETURNING OF 64-BIT VALUE
mov eax, -1867788817 ; 90abcdefH
mov edx, 305419896 ; 12345678H
ret 0
_f ENDP
25.1.2 ARM
A 64-bit value is returned in the R0 - R1 register pair ( R1 is for the high part
and R0 for the low part):
Listing 25.2: Optimizing Keil 6/2013 (ARM mode)
||f|| PROC
LDR r0,|L0.12|
LDR r1,|L0.16|
BX lr
ENDP
|L0.12|
DCD 0x90abcdef
|L0.16|
DCD 0x12345678
25.1.3 MIPS
A 64-bit value is returned in the V0 - V1 ($2-$3) register pair ( V0 ($2) is for the
high part and V1 ($3) for the low part):
Listing 25.3: Optimizing GCC 4.4.5 (assembly listing)
li $3,-1867841536 # 0⤦
Ç xffffffff90ab0000
li $2,305397760 # 0x12340000
ori $3,$3,0xcdef
j $31
ori $2,$2,0x5678
569
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
25.2 Arguments passing, addition, subtraction
#include <stdint.h>
void f_add_test ()
{
#ifdef __GNUC__
printf ("%lld\n", f_add(12345678901234, 23456789012345)⤦
Ç );
#else
printf ("%I64d\n", f_add(12345678901234, ⤦
Ç 23456789012345));
#endif
};
25.2.1 x86
_f_add_test PROC
push 5461 ; 00001555H
push 1972608889 ; 75939f79H
push 2874 ; 00000b3aH
push 1942892530 ; 73ce2ff_subH
call _f_add
570
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
push edx
push eax
push OFFSET $SG1436 ; '%I64d', 0aH, 00H
call _printf
add esp, 28
ret 0
_f_add_test ENDP
_f_sub PROC
mov eax, DWORD PTR _a$[esp-4]
sub eax, DWORD PTR _b$[esp-4]
mov edx, DWORD PTR _a$[esp]
sbb edx, DWORD PTR _b$[esp]
ret 0
_f_sub ENDP
We can see in the f_add_test() function that each 64-bit value is passed using
two 32-bit values, high part first, then low part.
Addition and subtraction occur in pairs as well.
In addition, the low 32-bit part are added first. If carry was occurred while adding,
the CF flag is set.
The following ADC instruction adds the high parts of the values, and also adds 1
if CF = 1.
Subtraction also occurs in pairs. The first SUB may also turn on the CF flag, which
is to be checked in the subsequent SBB instruction: if the carry flag is on, then 1
is also to be subtracted from the result.
It is easy to see how the f_add() function result is then passed to printf() .
_f_add_test:
sub esp, 28
mov DWORD PTR [esp+8], 1972608889 ; 75939f79H
mov DWORD PTR [esp+12], 5461 ; 00001555H
mov DWORD PTR [esp], 1942892530 ; 73ce2ff_subH
mov DWORD PTR [esp+4], 2874 ; 00000b3aH
571
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
call _f_add
mov DWORD PTR [esp+4], eax
mov DWORD PTR [esp+8], edx
mov DWORD PTR [esp], OFFSET FLAT:LC0 ; "%lld\12\0"
call _printf
add esp, 28
ret
_f_sub:
mov eax, DWORD PTR [esp+4]
mov edx, DWORD PTR [esp+8]
sub eax, DWORD PTR [esp+12]
sbb edx, DWORD PTR [esp+16]
ret
25.2.2 ARM
f_sub PROC
SUBS r0,r0,r2
SBC r1,r1,r3
BX lr
ENDP
f_add_test PROC
PUSH {r4,lr}
LDR r2,|L0.68| ; 0x75939f79
LDR r3,|L0.72| ; 0x00001555
LDR r0,|L0.76| ; 0x73ce2ff2
LDR r1,|L0.80| ; 0x00000b3a
BL f_add
POP {r4,lr}
MOV r2,r0
MOV r3,r1
ADR r0,|L0.84| ; "%I64d\n"
B __2printf
ENDP
572
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
|L0.68|
DCD 0x75939f79
|L0.72|
DCD 0x00001555
|L0.76|
DCD 0x73ce2ff2
|L0.80|
DCD 0x00000b3a
|L0.84|
DCB "%I64d\n",0
The first 64-bit value is passed in R0 and R1 register pair, the second in R2 and
R3 register pair. ARM has the ADC instruction as well (which counts carry flag)
and SBC (“subtract with carry”). Important thing: when the low parts are added/-
subtracted, ADDS and SUBS instructions with -S suffix are used. The -S suffix
stands for “set flags”, and flags (esp. carry flag) is what consequent ADC / SBC
instructions definitely need. Otherwise, instructions without the -S suffix would
do the job ( ADD and SUB ).
25.2.3 MIPS
f_sub:
; $a0 - high part of a
; $a1 - low part of a
; $a2 - high part of b
573
25.2. ARGUMENTS PASSING, ADDITION, SUBTRACTION
; $a3 - low part of b
subu $v1, $a1, $a3 ; subtract low parts
subu $v0, $a0, $a2 ; subtract high parts
; will carry generated while subtracting low parts?
; if yes, set $a0 to 1
sltu $a1, $v1
jr $ra
; subtract 1 from high part of result if carry should be
generated:
subu $v0, $a1 ; branch delay slot
; $v0 - high part of result
; $v1 - low part of result
f_add_test:
var_10 = -0x10
var_4 = -4
MIPS has no flags register, so there is no such information present after the exe-
cution of arithmetic operations. So there are no instructions like x86’s ADC and
SBB . To know if the carry flag would be set, a comparison (using SLTU instruc-
tion) also occurs, which sets the destination register to 1 or 0. This 1 or 0 is then
added or subtracted to/from the final result.
574
25.3. MULTIPLICATION, DIVISION
25.3 Multiplication, division
#include <stdint.h>
25.3.1 x86
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_div PROC
push ebp
575
25.3. MULTIPLICATION, DIVISION
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aulldiv ; unsigned long long division
pop ebp
ret 0
_f_div ENDP
_a$ = 8 ; size = 8
_b$ = 16 ; size = 8
_f_rem PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _b$[ebp+4]
push eax
mov ecx, DWORD PTR _b$[ebp]
push ecx
mov edx, DWORD PTR _a$[ebp+4]
push edx
mov eax, DWORD PTR _a$[ebp]
push eax
call __aullrem ; unsigned long long remainder
pop ebp
ret 0
_f_rem ENDP
Multiplication and division are more complex operations, so usually the compiler
embeds calls to a library functions doing that.
These functions are described here: E on page 1401.
576
25.3. MULTIPLICATION, DIVISION
add ecx, ebx
add edx, ecx
pop ebx
ret
_f_div:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___udivdi3 ; unsigned division
add esp, 28
ret
_f_rem:
sub esp, 28
mov eax, DWORD PTR [esp+40]
mov edx, DWORD PTR [esp+44]
mov DWORD PTR [esp+8], eax
mov eax, DWORD PTR [esp+32]
mov DWORD PTR [esp+12], edx
mov edx, DWORD PTR [esp+36]
mov DWORD PTR [esp], eax
mov DWORD PTR [esp+4], edx
call ___umoddi3 ; unsigned modulo
add esp, 28
ret
GCC does the expected, but the multiplication code is inlined right in the function,
thinking it could be more efficient. GCC has different library function names: D on
page 1400.
25.3.2 ARM
577
25.3. MULTIPLICATION, DIVISION
POP {r4,pc}
ENDP
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOVS r0,r2
MOVS r1,r3
POP {r4,pc}
ENDP
Keil for ARM mode, on the other hand, is able to produce 64-bit multiplication code:
||f_div|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
POP {r4,pc}
ENDP
||f_rem|| PROC
PUSH {r4,lr}
BL __aeabi_uldivmod
MOV r0,r2
MOV r1,r3
POP {r4,pc}
ENDP
578
25.3. MULTIPLICATION, DIVISION
25.3.3 MIPS
Optimizing GCC for MIPS can generate 64-bit multiplication code, but has to call a
library routine for 64-bit division:
f_div:
var_10 = -0x10
var_4 = -4
f_rem:
var_10 = -0x10
var_4 = -4
579
25.4. SHIFTING RIGHT
la $gp, (__gnu_local_gp & 0xFFFF)
sw $ra, 0x20+var_4($sp)
sw $gp, 0x20+var_10($sp)
lw $t9, (__umoddi3 & 0xFFFF)($gp)
or $at, $zero
jalr $t9
or $at, $zero
lw $ra, 0x20+var_4($sp)
or $at, $zero
jr $ra
addiu $sp, 0x20
There are a lot of NOPs, probably delay slots filled after the multiplication instruc-
tion (it’s slower than other instructions, after all).
#include <stdint.h>
uint64_t f (uint64_t a)
{
return a>>7;
};
25.4.1 x86
580
25.4. SHIFTING RIGHT
shrd eax, edx, 7
shr edx, 7
ret
Shifting also occurs in two passes: first the lower part is shifted, then the higher
part. But the lower part is shifted with the help of the SHRD instruction, it shifts
the value of EDX by 7 bits, but pulls new bits from EAX , i.e., from the higher
part. The higher part is shifted using the more popular SHR instruction: indeed,
the freed bits in the higher part must be filled with zeroes.
25.4.2 ARM
ARM doesn’t have such instruction as SHRD in x86, so the Keil compiler ought to
do this using simple shifts and OR operations:
25.4.3 MIPS
GCC for MIPS follows the same algorithm as Keil does for Thumb mode:
581
25.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
or $v1, $v0, $v1
jr $ra
srl $v0, $a0, 7
#include <stdint.h>
int64_t f (int32_t a)
{
return a;
};
25.5.1 x86
Here we also run into necessity to extend a 32-bit signed value into a 64-bit signed
one. Unsigned values are converted straightforwardly: all bits in the higher part
must be set to 0. But this is not appropriate for signed data types: the sign has to
be copied into the higher part of the resulting number.
The CDQ instruction does that here, it takes its input value in EAX , extends
it to 64-bit and leaves it in the EDX : EAX register pair. In other words, CDQ
gets the number sign from EAX (by getting the most significant bit in EAX ), and
depending of it, sets all 32 bits in EDX to 0 or 1. Its operation is somewhat similar
to the MOVSX instruction.
25.5.2 ARM
582
25.5. CONVERTING 32-BIT VALUE INTO 64-BIT ONE
Listing 25.20: Optimizing Keil 6/2013 (ARM mode)
||f|| PROC
ASR r1,r0,#31
BX lr
ENDP
Keil for ARM is different: it just arithmetically shifts right the input value by 31
bits. As we know, the sign bit is MSB, and the arithmetical shift copies the sign
bit into the “emerged” bits. So after “ASR r1,r0,#31”, R1 containing 0xFFFFFFFF if
the input value was negative and 0 otherwise. R1 contains the high part of the
resulting 64-bit value. In other words, this code just copies the MSB (sign bit) from
the input value in R0 to all bits of the high 32-bit part of the resulting 64-bit
value.
25.5.3 MIPS
GCC for MIPS does the same as Keil did for ARM mode:
583
Chapter 26
SIMD
584
26.1. VECTORIZATION
AVX—another extension, to 256 bits.
Now about practical usage.
Of course, this is memory copy routines ( memcpy ), memory comparing ( memcmp )
and so on.
One more example: the DES encryption algorithm takes a 64-bit block and a 56-
bit key, encrypt the block and produces a 64-bit result. The DES algorithm may be
considered as a very large electronic circuit, with wires and AND/OR/NOT gates.
Bitslice DES1 —is the idea of processing groups of blocks and keys simultaneously.
Let’s say, variable of type unsigned int on x86 can hold up to 32 bits, so it is possible
to store there intermediate results for 32 block-key pairs simultaneously, using
64+56 variables of type unsigned int.
There is an utility to brute-force Oracle RDBMS passwords/hashes (ones based on
DES), using slightly modified bitslice DES algorithm for SSE2 and AVX—now it is
possible to encrypt 128 or 256 block-keys pairs simultaneously.
http://go.yurichev.com/17313
26.1 Vectorization
Vectorization2 is when, for example, you have a loop taking couple of arrays for
input and producing one array. The loop body takes values from the input arrays,
does something and puts the result into the output array. Vectorization is to process
several elements simultaneously.
Vectorization is not very fresh technology: the author of this textbook saw it at
least on the Cray Y-MP supercomputer line from 1988 when he played with its
“lite” version Cray Y-MP EL 3 .
For example:
for (i = 0; i < 1024; i++)
{
C[i] = A[i]*B[i];
}
This fragment of code takes elements from A and B, multiplies them and saves the
result into C.
1 http://go.yurichev.com/17329
2 Wikipedia: vectorization
3 Remotely. It is installed in the museum of supercomputers: http://go.yurichev.com/17081
585
26.1. VECTORIZATION
If each array element we have is 32-bit int, then it is possible to load 4 elements
from A into a 128-bit XMM-register, from B to another XMM-registers, and by ex-
ecuting PMULLD ( Multiply Packed Signed Dword Integers and Store Low Result) and
PMULHW ( Multiply Packed Signed Integers and Store High Result), it is possible to
get 4 64-bit products at once.
Thus, loop body execution count is 1024/4 instead of 1024, that is 4 times less and,
of course, faster.
Some compilers can do vectorization automatically in simple cases, e.g., Intel C++4 .
Here is tiny function:
int f (int sz, int *ar1, int *ar2, int *ar3)
{
for (int i=0; i<sz; i++)
ar3[i]=ar1[i]+ar2[i];
return 0;
};
Intel C++
push edi
push esi
push ebx
4 More about Intel C++ automatic vectorization: Excerpt: Effective Automatic Vectorization
586
26.1. VECTORIZATION
push esi
mov edx, [esp+10h+sz]
test edx, edx
jle loc_15B
mov eax, [esp+10h+ar3]
cmp edx, 6
jle loc_143
cmp eax, [esp+10h+ar2]
jbe short loc_36
mov esi, [esp+10h+ar2]
sub esi, eax
lea ecx, ds:0[edx*4]
neg esi
cmp ecx, esi
jbe short loc_55
587
26.1. VECTORIZATION
jnz loc_162
neg edi
add edi, 10h
shr edi, 2
588
26.1. VECTORIZATION
jmp short loc_127
589
26.1. VECTORIZATION
pop ecx
pop ebx
pop esi
pop edi
retn
Otherwise, the value from ar2 is to be loaded into XMM0 using MOVDQU , which
does not require aligned pointer, but may work slower:
movdqu xmm1, xmmword ptr [ebx+edi*4] ; ar1+i*4
movdqu xmm0, xmmword ptr [esi+edi*4] ; ar2+i*4 is not 16-byte
aligned, so load it to XMM0
5 More about data alignment: Wikipedia: Data structure alignment
590
26.1. VECTORIZATION
paddd xmm1, xmm0
movdqa xmmword ptr [eax+edi*4], xmm1 ; ar3+i*4
GCC
GCC may also vectorize in simple cases6 , if the -O3 option is used and SSE2
support is turned on: -msse2 .
What we get (GCC 4.4.1):
; f(int, int *, int *, int *)
public _Z1fiPiS_S_
_Z1fiPiS_S_ proc near
push ebp
mov ebp, esp
push edi
push esi
push ebx
sub esp, 0Ch
mov ecx, [ebp+arg_0]
mov esi, [ebp+arg_4]
mov edi, [ebp+arg_8]
mov ebx, [ebp+arg_C]
test ecx, ecx
jle short loc_80484D8
cmp ecx, 6
lea eax, [ebx+10h]
ja short loc_80484E8
591
26.1. VECTORIZATION
lea esi, [esi+0]
align 8
592
26.1. VECTORIZATION
xor edx, edx
nop
593
26.1. VECTORIZATION
Almost the same, however, not as meticulously as Intel C++.
594
26.1. VECTORIZATION
cmp rcx, 1
mov BYTE PTR [rdi], al
je .L15
movzx eax, BYTE PTR [rsi+1]
cmp rcx, 2
mov BYTE PTR [rdi+1], al
je .L16
movzx eax, BYTE PTR [rsi+2]
cmp rcx, 3
mov BYTE PTR [rdi+2], al
je .L17
movzx eax, BYTE PTR [rsi+3]
cmp rcx, 4
mov BYTE PTR [rdi+3], al
je .L18
movzx eax, BYTE PTR [rsi+4]
cmp rcx, 5
mov BYTE PTR [rdi+4], al
je .L19
movzx eax, BYTE PTR [rsi+5]
cmp rcx, 6
mov BYTE PTR [rdi+5], al
je .L20
movzx eax, BYTE PTR [rsi+6]
cmp rcx, 7
mov BYTE PTR [rdi+6], al
je .L21
movzx eax, BYTE PTR [rsi+7]
cmp rcx, 8
mov BYTE PTR [rdi+7], al
je .L22
movzx eax, BYTE PTR [rsi+8]
cmp rcx, 9
mov BYTE PTR [rdi+8], al
je .L23
movzx eax, BYTE PTR [rsi+9]
cmp rcx, 10
mov BYTE PTR [rdi+9], al
je .L24
movzx eax, BYTE PTR [rsi+10]
cmp rcx, 11
mov BYTE PTR [rdi+10], al
je .L25
movzx eax, BYTE PTR [rsi+11]
cmp rcx, 12
mov BYTE PTR [rdi+11], al
je .L26
595
26.1. VECTORIZATION
movzx eax, BYTE PTR [rsi+12]
cmp rcx, 13
mov BYTE PTR [rdi+12], al
je .L27
movzx eax, BYTE PTR [rsi+13]
cmp rcx, 15
mov BYTE PTR [rdi+13], al
jne .L28
movzx eax, BYTE PTR [rsi+14]
mov BYTE PTR [rdi+14], al
mov eax, 15
.L4:
mov r10, rdx
lea r9, [rdx-1]
sub r10, rcx
lea r8, [r10-16]
sub r9, rcx
shr r8, 4
add r8, 1
mov r11, r8
sal r11, 4
cmp r9, 14
jbe .L6
lea rbp, [rsi+rcx]
xor r9d, r9d
add rcx, rdi
xor ebx, ebx
.L7:
movdqa xmm0, XMMWORD PTR [rbp+0+r9]
add rbx, 1
movups XMMWORD PTR [rcx+r9], xmm0
add r9, 16
cmp rbx, r8
jb .L7
add rax, r11
cmp r10, r11
je .L1
.L6:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
lea rcx, [rax+1]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+1+rax]
mov BYTE PTR [rdi+1+rax], cl
lea rcx, [rax+2]
cmp rdx, rcx
596
26.1. VECTORIZATION
jbe .L1
movzx ecx, BYTE PTR [rsi+2+rax]
mov BYTE PTR [rdi+2+rax], cl
lea rcx, [rax+3]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+3+rax]
mov BYTE PTR [rdi+3+rax], cl
lea rcx, [rax+4]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+4+rax]
mov BYTE PTR [rdi+4+rax], cl
lea rcx, [rax+5]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+5+rax]
mov BYTE PTR [rdi+5+rax], cl
lea rcx, [rax+6]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+6+rax]
mov BYTE PTR [rdi+6+rax], cl
lea rcx, [rax+7]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+7+rax]
mov BYTE PTR [rdi+7+rax], cl
lea rcx, [rax+8]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+8+rax]
mov BYTE PTR [rdi+8+rax], cl
lea rcx, [rax+9]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+9+rax]
mov BYTE PTR [rdi+9+rax], cl
lea rcx, [rax+10]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+10+rax]
mov BYTE PTR [rdi+10+rax], cl
lea rcx, [rax+11]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+11+rax]
597
26.1. VECTORIZATION
mov BYTE PTR [rdi+11+rax], cl
lea rcx, [rax+12]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+12+rax]
mov BYTE PTR [rdi+12+rax], cl
lea rcx, [rax+13]
cmp rdx, rcx
jbe .L1
movzx ecx, BYTE PTR [rsi+13+rax]
mov BYTE PTR [rdi+13+rax], cl
lea rcx, [rax+14]
cmp rdx, rcx
jbe .L1
movzx edx, BYTE PTR [rsi+14+rax]
mov BYTE PTR [rdi+14+rax], dl
.L1:
pop rbx
pop rbp
.L41:
rep ret
.L13:
xor eax, eax
.L3:
movzx ecx, BYTE PTR [rsi+rax]
mov BYTE PTR [rdi+rax], cl
add rax, 1
cmp rax, rdx
jne .L3
rep ret
.L28:
mov eax, 14
jmp .L4
.L15:
mov eax, 1
jmp .L4
.L16:
mov eax, 2
jmp .L4
.L17:
mov eax, 3
jmp .L4
.L18:
mov eax, 4
jmp .L4
.L19:
mov eax, 5
598
26.2. SIMD STRLEN() IMPLEMENTATION
jmp .L4
.L20:
mov eax, 6
jmp .L4
.L21:
mov eax, 7
jmp .L4
.L22:
mov eax, 8
jmp .L4
.L23:
mov eax, 9
jmp .L4
.L24:
mov eax, 10
jmp .L4
.L25:
mov eax, 11
jmp .L4
.L26:
mov eax, 12
jmp .L4
.L27:
mov eax, 13
jmp .L4
It has to be noted that the SIMD instructions can be inserted in C/C++ code via
special macros7 . For MSVC, some of them are located in the intrin.h file.
599
26.2. SIMD STRLEN() IMPLEMENTATION
if (str_is_aligned==false)
return strlen (str);
for (;;)
{
xmm1 = _mm_load_si128((__m128i *)s);
xmm1 = _mm_cmpeq_epi8(xmm1, xmm0);
if ((mask = _mm_movemask_epi8(xmm1)) != 0)
{
unsigned long pos;
_BitScanForward(&pos, mask);
len += (size_t)pos;
break;
}
s += sizeof(__m128i);
len += sizeof(__m128i);
};
return len;
}
push ebp
mov ebp, esp
and esp, -16 ; fffffff0H
mov eax, DWORD PTR _str$[ebp]
sub esp, 12 ; 0000000cH
push esi
mov esi, eax
and esi, -16 ; fffffff0H
xor edx, edx
mov ecx, eax
cmp esi, eax
je SHORT $LN4@strlen_sse
lea edx, DWORD PTR [eax+1]
600
26.2. SIMD STRLEN() IMPLEMENTATION
npad 3 ; align next label
$LL11@strlen_sse:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL11@strlen_sse
sub eax, edx
pop esi
mov esp, ebp
pop ebp
ret 0
$LN4@strlen_sse:
movdqa xmm1, XMMWORD PTR [eax]
pxor xmm0, xmm0
pcmpeqb xmm1, xmm0
pmovmskb eax, xmm1
test eax, eax
jne SHORT $LN9@strlen_sse
$LL3@strlen_sse:
movdqa xmm1, XMMWORD PTR [ecx+16]
add ecx, 16 ; 00000010H
pcmpeqb xmm1, xmm0
add edx, 16 ; 00000010H
pmovmskb eax, xmm1
test eax, eax
je SHORT $LL3@strlen_sse
$LN9@strlen_sse:
bsf eax, eax
mov ecx, eax
mov DWORD PTR _pos$75552[esp+16], eax
lea eax, DWORD PTR [ecx+edx]
pop esi
mov esp, ebp
pop ebp
ret 0
?strlen_sse2@@YAIPBD@Z ENDP ; strlen_sse2
How it works? First of all, we need to understand goal of the function. It calculates
C-string length, but we can use different terms: it’s task is searching for zero byte,
and then calculating its position relatively to string start.
First, we check if the str pointer is aligned on a 16-byte boundary. If not, we call
the generic strlen() implementation.
Then, we load the next 16 bytes into the XMM1 register using MOVDQA .
An observant reader might ask, why can’t MOVDQU be used here since it can load
601
26.2. SIMD STRLEN() IMPLEMENTATION
data from the memory regardless pointer alignment?
Yes, it might be done in this way: if the pointer is aligned, load data using MOVDQA ,
if not —use the slower MOVDQU .
But here we are may hit another caveat:
In the Windows NT line of OS (but not limited to it), memory is allocated by pages of
4 KiB (4096 bytes). Each win32-process has 4 GiB available, but in fact, only some
parts of the address space are connected to real physical memory. If the process
is accessing an absent memory block, an exception is to be raised. That’s how VM
works10 .
So, a function loading 16 bytes at once may step over the border of an allocated
memory block. Let’s say that the OS has allocated 8192 (0x2000) bytes at address
0x008c0000. Thus, the block is the bytes starting from address 0x008c0000 to
0x008c1fff inclusive.
After the block, that is, starting from address 0x008c2000 there is nothing at all, e.g.
the OS not allocated any memory there. Any attempt to access memory starting
from that address will raise an exception.
And let’s consider the example in which the program is holding a string that con-
tains 5 characters almost at the end of a block, and that is not a crime.
0x008c1ff8 ’h’
0x008c1ff9 ’e’
0x008c1ffa ’l’
0x008c1ffb ’l’
0x008c1ffc ’o’
0x008c1ffd ’\x00’
0x008c1ffe random noise
0x008c1fff random noise
So, in normal conditions the program calls strlen() , passing it a pointer to the
string 'hello' placed in memory at address 0x008c1ff8. strlen() reads
one byte at a time until 0x008c1ffd, where there’s a zero byte, and then it stops.
Now if we implement our own strlen() reading 16 byte at once, starting at any
address, aligned or not, MOVDQU may attempt to load 16 bytes at once at address
0x008c1ff8 up to 0x008c2008, and then an exception will be raised. That situation
is to be avoided, of course.
So then we’ll work only with the addresses aligned on a 16 byte boundary, which
in combination with the knowledge that the OS’ page size is usually aligned on
10 wikipedia
602
26.2. SIMD STRLEN() IMPLEMENTATION
a 16-byte boundary gives us some warranty that our function will not read from
unallocated memory.
Let’s get back to our function.
_mm_setzero_si128()— is a macro generating pxor xmm0, xmm0 —it just
clears the XMM0 register.
XMM1: ff0000ff0000ffff0000000000000000
In our case, this instruction compares each 16-byte block with a block of 16 zero-
bytes, which was set in the XMM0 register by pxor xmm0, xmm0 .
This instruction sets first EAX bit to 1 if the most significant bit of the first byte in
XMM1 is 1. In other words, if the first byte of the XMM1 register is 0xff , then
the first bit of EAX is to be 1, too.
If the second byte in the XMM1 register is 0xff , then the second bit in EAX
is to be set to 1. In other words, the instruction is answering the question “which
bytes in XMM1 are 0xff ?” and returns 16 bits in the EAX register. The other
bits in the EAX register are to be cleared.
By the way, do not forget about this quirk of our algorithm. There might be 16
bytes in the input like:
603
26.2. SIMD
15
STRLEN()
14 13 12
IMPLEMENTATION
11 10 9 3 2 1 0
It is the 'hello' string, terminating zero, and some random noise in memory.
If we load these 16 bytes into XMM1 and compare them with the zeroed XMM0 ,
we are getting something like 11 :
XMM1: 0000ff00000000000000ff0000000000
This means that the instruction found two zero bytes, and it is not surprising.
PMOVMSKB in our case will set EAX to (in binary representation): 0010000000100000b.
Obviously, our function must take only the first zero bit and ignore the rest.
The next instruction is BSF (Bit Scan Forward). This instruction finds the first bit
set to 1 and stores its position into the first operand.
EAX=0010000000100000b
After the execution of bsf eax, eax , EAX contains 5, meaning 1 was found
at the 5th bit position (starting from zero).
MSVC has a macro for this instruction: _BitScanForward .
Now it is simple. If a zero byte was found, its position is added to what we have
already counted and now we have the return result.
Almost all.
By the way, it is also has to be noted that the MSVC compiler emitted two loop
bodies side by side, for optimization.
By the way, SSE 4.2 (that appeared in Intel Core i7) offers more instructions where
these string manipulations might be even easier: http://go.yurichev.com/
17331
604
Chapter 27
64 bits
27.1 x86-64
The new R8-R15 registers also have their lower parts: R8D-R15D (lower
32-bit parts), R8W-R15W (lower 16-bit parts), R8L-R15L (lower 8-bit parts).
605
27.1. X86-64
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
The number of SIMD registers was doubled from 8 to 16: XMM0 - XMM15 .
• In Win64, the function calling convention is slightly different, somewhat re-
sembling fastcall ( 67.3 on page 1018) . The first 4 arguments are stored
in the RCX , RDX , R8 , R9 registers, the rest —in the stack. The caller
function must also allocate 32 bytes so the callee may save there 4 first ar-
guments and use these registers for its own needs. Short functions may use
arguments just from registers, but larger ones may save their values on the
stack.
System V AMD64 ABI (Linux, *BSD, Mac OS X)[Mit13] also somewhat resem-
bles fastcall, it uses 6 registers RDI , RSI , RDX , RCX , R8 , R9 for the
first 6 arguments. All the rest are passed via the stack.
See also the section on calling conventions ( 67 on page 1016).
• The C/C++ int type is still 32-bit for compatibility.
• All pointers are 64-bit now.
This provokes irritation sometimes: now one needs twice as much memory
for storing pointers, including cache memory, despite the fact that x64 CPUs
can address only 48 bits of external RAM.
Since now the number of registers is doubled, the compilers have more space for
maneuvering called register allocation. For us this implies that the emitted code
containing less number of local variables.
For example, the function that calculates the first S-box of the DES encryption
algorithm processes 32/64/128/256 values at once (depending on DES_type
type (uint32, uint64, SSE2 or AVX)) using the bitslice DES method (read more about
this technique here ( 26 on page 585)):
/*
* Generated S-box files.
*
* This software may be modified, redistributed, and used for ⤦
Ç any purpose,
* so long as its origin is acknowledged.
*
* Produced by Matthew Kwan - March 1998
606
27.1. X86-64
*/
#ifdef _WIN64
#define DES_type unsigned __int64
#else
#define DES_type unsigned int
#endif
void
s1 (
DES_type a1,
DES_type a2,
DES_type a3,
DES_type a4,
DES_type a5,
DES_type a6,
DES_type *out1,
DES_type *out2,
DES_type *out3,
DES_type *out4
) {
DES_type x1, x2, x3, x4, x5, x6, x7, x8;
DES_type x9, x10, x11, x12, x13, x14, x15, x16;
DES_type x17, x18, x19, x20, x21, x22, x23, x24;
DES_type x25, x26, x27, x28, x29, x30, x31, x32;
DES_type x33, x34, x35, x36, x37, x38, x39, x40;
DES_type x41, x42, x43, x44, x45, x46, x47, x48;
DES_type x49, x50, x51, x52, x53, x54, x55, x56;
x1 = a3 & ~a5;
x2 = x1 ^ a4;
x3 = a3 & ~a4;
x4 = x3 | a5;
x5 = a6 & x4;
x6 = x2 ^ x5;
x7 = a4 & ~a5;
x8 = a3 ^ a4;
x9 = a6 & ~x8;
x10 = x7 ^ x9;
x11 = a2 | x10;
x12 = x6 ^ x11;
x13 = a5 ^ x5;
x14 = x13 & x8;
x15 = a5 & ~a4;
x16 = x3 ^ x14;
x17 = a6 | x16;
x18 = x15 ^ x17;
607
27.1. X86-64
x19 = a2 | x18;
x20 = x14 ^ x19;
x21 = a1 & x20;
x22 = x12 ^ ~x21;
*out2 ^= x22;
x23 = x1 | x5;
x24 = x23 ^ x8;
x25 = x18 & ~x2;
x26 = a2 & ~x25;
x27 = x24 ^ x26;
x28 = x6 | x7;
x29 = x28 ^ x25;
x30 = x9 ^ x24;
x31 = x18 & ~x30;
x32 = a2 & x31;
x33 = x29 ^ x32;
x34 = a1 & x33;
x35 = x27 ^ x34;
*out4 ^= x35;
x36 = a3 & x28;
x37 = x18 & ~x36;
x38 = a2 | x3;
x39 = x37 ^ x38;
x40 = a3 | x31;
x41 = x24 & ~x37;
x42 = x41 | x3;
x43 = x42 & ~a2;
x44 = x40 ^ x43;
x45 = a1 & ~x44;
x46 = x39 ^ ~x45;
*out1 ^= x46;
x47 = x33 & ~x9;
x48 = x47 ^ x39;
x49 = x4 ^ x36;
x50 = x49 & ~x5;
x51 = x42 | x18;
x52 = x51 ^ a5;
x53 = a2 & ~x52;
x54 = x50 ^ x53;
x55 = a1 | x54;
x56 = x48 ^ ~x55;
*out3 ^= x56;
}
There are a lot of local variables. Of course, not all those going into the local stack.
Let’s compile it with MSVC 2008 with /Ox option:
608
27.1. X86-64
Listing 27.1: Optimizing MSVC 2008
PUBLIC _s1
; Function compile flags: /Ogtpy
_TEXT SEGMENT
_x6$ = -20 ; size = 4
_x3$ = -16 ; size = 4
_x1$ = -12 ; size = 4
_x8$ = -8 ; size = 4
_x4$ = -4 ; size = 4
_a1$ = 8 ; size = 4
_a2$ = 12 ; size = 4
_a3$ = 16 ; size = 4
_x33$ = 20 ; size = 4
_x7$ = 20 ; size = 4
_a4$ = 20 ; size = 4
_a5$ = 24 ; size = 4
tv326 = 28 ; size = 4
_x36$ = 28 ; size = 4
_x28$ = 28 ; size = 4
_a6$ = 28 ; size = 4
_out1$ = 32 ; size = 4
_x24$ = 36 ; size = 4
_out2$ = 36 ; size = 4
_out3$ = 40 ; size = 4
_out4$ = 44 ; size = 4
_s1 PROC
sub esp, 20 ; 00000014H
mov edx, DWORD PTR _a5$[esp+16]
push ebx
mov ebx, DWORD PTR _a4$[esp+20]
push ebp
push esi
mov esi, DWORD PTR _a3$[esp+28]
push edi
mov edi, ebx
not edi
mov ebp, edi
and edi, DWORD PTR _a5$[esp+32]
mov ecx, edx
not ecx
and ebp, esi
mov eax, ecx
and eax, esi
and ecx, ebx
mov DWORD PTR _x1$[esp+36], eax
xor eax, ebx
mov esi, ebp
609
27.1. X86-64
or esi, edx
mov DWORD PTR _x4$[esp+36], esi
and esi, DWORD PTR _a6$[esp+32]
mov DWORD PTR _x7$[esp+32], ecx
mov edx, esi
xor edx, eax
mov DWORD PTR _x6$[esp+36], edx
mov edx, DWORD PTR _a3$[esp+32]
xor edx, ebx
mov ebx, esi
xor ebx, DWORD PTR _a5$[esp+32]
mov DWORD PTR _x8$[esp+36], edx
and ebx, edx
mov ecx, edx
mov edx, ebx
xor edx, ebp
or edx, DWORD PTR _a6$[esp+32]
not ecx
and ecx, DWORD PTR _a6$[esp+32]
xor edx, edi
mov edi, edx
or edi, DWORD PTR _a2$[esp+32]
mov DWORD PTR _x3$[esp+36], ebp
mov ebp, DWORD PTR _a2$[esp+32]
xor edi, ebx
and edi, DWORD PTR _a1$[esp+32]
mov ebx, ecx
xor ebx, DWORD PTR _x7$[esp+32]
not edi
or ebx, ebp
xor edi, ebx
mov ebx, edi
mov edi, DWORD PTR _out2$[esp+32]
xor ebx, DWORD PTR [edi]
not eax
xor ebx, DWORD PTR _x6$[esp+36]
and eax, edx
mov DWORD PTR [edi], ebx
mov ebx, DWORD PTR _x7$[esp+32]
or ebx, DWORD PTR _x6$[esp+36]
mov edi, esi
or edi, DWORD PTR _x1$[esp+36]
mov DWORD PTR _x28$[esp+32], ebx
xor edi, DWORD PTR _x8$[esp+36]
mov DWORD PTR _x24$[esp+32], edi
xor edi, ecx
not edi
610
27.1. X86-64
and edi, edx
mov ebx, edi
and ebx, ebp
xor ebx, DWORD PTR _x28$[esp+32]
xor ebx, eax
not eax
mov DWORD PTR _x33$[esp+32], ebx
and ebx, DWORD PTR _a1$[esp+32]
and eax, ebp
xor eax, ebx
mov ebx, DWORD PTR _out4$[esp+32]
xor eax, DWORD PTR [ebx]
xor eax, DWORD PTR _x24$[esp+32]
mov DWORD PTR [ebx], eax
mov eax, DWORD PTR _x28$[esp+32]
and eax, DWORD PTR _a3$[esp+32]
mov ebx, DWORD PTR _x3$[esp+36]
or edi, DWORD PTR _a3$[esp+32]
mov DWORD PTR _x36$[esp+32], eax
not eax
and eax, edx
or ebx, ebp
xor ebx, eax
not eax
and eax, DWORD PTR _x24$[esp+32]
not ebp
or eax, DWORD PTR _x3$[esp+36]
not esi
and ebp, eax
or eax, edx
xor eax, DWORD PTR _a5$[esp+32]
mov edx, DWORD PTR _x36$[esp+32]
xor edx, DWORD PTR _x4$[esp+36]
xor ebp, edi
mov edi, DWORD PTR _out1$[esp+32]
not eax
and eax, DWORD PTR _a2$[esp+32]
not ebp
and ebp, DWORD PTR _a1$[esp+32]
and edx, esi
xor eax, edx
or eax, DWORD PTR _a1$[esp+32]
not ebp
xor ebp, DWORD PTR [edi]
not ecx
and ecx, DWORD PTR _x33$[esp+32]
xor ebp, ebx
611
27.1. X86-64
not eax
mov DWORD PTR [edi], ebp
xor eax, ecx
mov ecx, DWORD PTR _out3$[esp+32]
xor eax, DWORD PTR [ecx]
pop edi
pop esi
xor eax, ebx
pop ebp
mov DWORD PTR [ecx], eax
pop ebx
add esp, 20 ; 00000014H
ret 0
_s1 ENDP
612
27.1. X86-64
mov rax, r15
mov rdx, rbp
not rax
xor rdx, r9
not r10
mov r11, rax
and rax, r9
mov rsi, r10
mov QWORD PTR x36$1$[rsp], rax
and r11, r8
and rsi, r8
and r10, r15
mov r13, rdx
mov rbx, r11
xor rbx, r9
mov r9, QWORD PTR a2$[rsp]
mov r12, rsi
or r12, r15
not r13
and r13, rcx
mov r14, r12
and r14, rcx
mov rax, r14
mov r8, r14
xor r8, rbx
xor rax, r15
not rbx
and rax, rdx
mov rdi, rax
xor rdi, rsi
or rdi, rcx
xor rdi, r10
and rbx, rdi
mov rcx, rdi
or rcx, r9
xor rcx, rax
mov rax, r13
xor rax, QWORD PTR x36$1$[rsp]
and rcx, QWORD PTR a1$[rsp]
or rax, r9
not rcx
xor rcx, rax
mov rax, QWORD PTR out2$[rsp]
xor rcx, QWORD PTR [rax]
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR x36$1$[rsp]
613
27.1. X86-64
mov rcx, r14
or rax, r8
or rcx, r11
mov r11, r9
xor rcx, rdx
mov QWORD PTR x36$1$[rsp], rax
mov r8, rsi
mov rdx, rcx
xor rdx, r13
not rdx
and rdx, rdi
mov r10, rdx
and r10, r9
xor r10, rax
xor r10, rbx
not rbx
and rbx, r9
mov rax, r10
and rax, QWORD PTR a1$[rsp]
xor rbx, rax
mov rax, QWORD PTR out4$[rsp]
xor rbx, QWORD PTR [rax]
xor rbx, rcx
mov QWORD PTR [rax], rbx
mov rbx, QWORD PTR x36$1$[rsp]
and rbx, rbp
mov r9, rbx
not r9
and r9, rdi
or r8, r11
mov rax, QWORD PTR out1$[rsp]
xor r8, r9
not r9
and r9, rcx
or rdx, rbp
mov rbp, QWORD PTR [rsp+80]
or r9, rsi
xor rbx, r12
mov rcx, r11
not rcx
not r14
not r13
and rcx, r9
or r9, rdi
and rbx, r14
xor r9, r15
xor rcx, rdx
614
27.2. ARM
mov rdx, QWORD PTR a1$[rsp]
not r9
not rcx
and r13, r10
and r9, r11
and rcx, rdx
xor r9, rbx
mov rbx, QWORD PTR [rsp+72]
not rcx
xor rcx, QWORD PTR [rax]
or r9, rdx
not r9
xor rcx, r8
mov QWORD PTR [rax], rcx
mov rax, QWORD PTR out3$[rsp]
xor r9, r13
xor r9, QWORD PTR [rax]
xor r9, r8
mov QWORD PTR [rax], r9
pop r15
pop r14
pop r13
pop r12
pop rdi
pop rsi
ret 0
s1 ENDP
Nothing was allocated in the local stack by the compiler, x36 is synonym for a5 .
By the way, there are CPUs with much more GPR’s, e.g. Itanium (128 registers).
27.2 ARM
How floating point numbers are processed in x86-64 is explained here: 28 on the
next page.
615
Chapter 28
Of course, the FPU has remained in x86-compatible processors when the SIMD
extensions were added.
The SIMD extensions (SSE2) offer an easier way to work with floating-point num-
bers.
The number format remains the same (IEEE 754).
So, modern compilers (including those generating for x86-64) usually use SIMD
instructions instead of FPU ones.
It can be said that it’s good news, because it’s easier to work with them.
We are going to reuse the examples from the FPU section here: 18 on page 318.
#include <stdio.h>
int main()
{
616
28.1. SIMPLE EXAMPLE
printf ("%f\n", f(1.2, 3.4));
};
28.1.1 x64
a$ = 8
b$ = 16
f PROC
divsd xmm0, QWORD PTR __real@40091eb851eb851f
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP
The input floating point values are passed in the XMM0 - XMM3 registers, all the
rest—via the stack 1 .
a is passed in XMM0 , b—via XMM1 . The XMM-registers are 128-bit (as we know
from the section about SIMD: 26 on page 584), but the double values are 64 bit, so
only lower register half is used.
DIVSD is an SSE-instruction that stands for “Divide Scalar Double-Precision Floating-
Point Values”, it just divides one value of type double by another, stored in the lower
halves of operands.
The constants are encoded by compiler in IEEE 754 format.
MULSD and ADDSD work just as the same, but do multiplication and addition.
The result of the function’s execution in type double is left in the in XMM0 register.
a$ = 8
b$ = 16
1 MSDN: Parameter Passing
617
28.1. SIMPLE EXAMPLE
f PROC
movsdx QWORD PTR [rsp+16], xmm1
movsdx QWORD PTR [rsp+8], xmm0
movsdx xmm0, QWORD PTR a$[rsp]
divsd xmm0, QWORD PTR __real@40091eb851eb851f
movsdx xmm1, QWORD PTR b$[rsp]
mulsd xmm1, QWORD PTR __real@4010666666666666
addsd xmm0, xmm1
ret 0
f ENDP
Slightly redundant. The input arguments are saved in the “shadow space” ( 9.2.1
on page 153), but only their lower register halves, i.e., only 64-bit values of type
double. GCC produces the same code.
28.1.2 x86
Let’s also compile this example for x86. Despite the fact it’s generating for x86,
MSVC 2012 uses SSE2 instructions:
618
28.1. SIMPLE EXAMPLE
_f PROC
movsd xmm1, QWORD PTR _a$[esp-4]
divsd xmm1, QWORD PTR __real@40091eb851eb851f
movsd xmm0, QWORD PTR _b$[esp-4]
mulsd xmm0, QWORD PTR __real@4010666666666666
addsd xmm1, xmm0
movsd QWORD PTR tv67[esp-4], xmm1
fld QWORD PTR tv67[esp-4]
ret 0
_f ENDP
It’s almost the same code, however, there are some differences related to calling
conventions: 1) the arguments are passed not in XMM registers, but in the stack,
like in the FPU examples ( 18 on page 318); 2) the result of the function is returned
in ST(0) — in order to do so, it’s copied (through local variable tv ) from one of
the XMM registers to ST(0) .
619
28.1. SIMPLE EXAMPLE
Let’s try the optimized example in OllyDbg:
620
28.1. SIMPLE EXAMPLE
621
28.1. SIMPLE EXAMPLE
622
28.1. SIMPLE EXAMPLE
623
28.1. SIMPLE EXAMPLE
We see that OllyDbg shows the XMM registers as pairs of double numbers, but only
the lower part is used. Apparently, OllyDbg shows them in that format because the
SSE2 instructions (suffixed with -SD ) are executed right now. But of course, it’s
possible to switch the register format and to see their contents as 4 float-numbers
or just as 16 bytes.
624
28.2. PASSING FLOATING POINT NUMBER VIA ARGUMENTS
28.2 Passing floating point number via arguments
#include <math.h>
#include <stdio.h>
int main ()
{
printf ("32.01 ^ 1.54 = %lf\n", pow (32.01,1.54));
return 0;
}
They are passed in the lower halves of the XMM0 - XMM3 registers.
Listing 28.5: Optimizing MSVC 2012 x64
$SG1354 DB '32.01 ^ 1.54 = %lf', 0aH, 00H
main PROC
sub rsp, 40 ; ⤦
Ç 00000028H
movsdx xmm1, QWORD PTR __real@3ff8a3d70a3d70a4
movsdx xmm0, QWORD PTR __real@40400147ae147ae1
call pow
lea rcx, OFFSET FLAT:$SG1354
movaps xmm1, xmm0
movd rdx, xmm1
call printf
xor eax, eax
add rsp, 40 ; ⤦
Ç 00000028H
ret 0
main ENDP
There is no MOVSDX instruction in Intel [Int13] and AMD [AMD13a] manuals, there
it is called just MOVSD . So there are two instructions sharing the same name in
x86 (about the other see: A.6.2 on page 1376). Apparently, Microsoft developers
wanted to get rid of the mess, so they renamed it to MOVSDX . It just loads a value
into the lower half of a XMM register.
pow() takes arguments from XMM0 and XMM1 , and returns result in XMM0 . It
is then moved to RDX for printf() . Why? Maybe because printf() —is a
variable arguments function?
625
28.3. COMPARISON EXAMPLE
Listing 28.6: Optimizing GCC 4.4.6 x64
.LC2:
.string "32.01 ^ 1.54 = %lf\n"
main:
sub rsp, 8
movsd xmm1, QWORD PTR .LC0[rip]
movsd xmm0, QWORD PTR .LC1[rip]
call pow
; result is now in XMM0
mov edi, OFFSET FLAT:.LC2
mov eax, 1 ; number of vector registers passed
call printf
xor eax, eax
add rsp, 8
ret
.LC0:
.long 171798692
.long 1073259479
.LC1:
.long 2920577761
.long 1077936455
GCC generates clearer output. The value for printf() is passed in XMM0 . By
the way, here is a case when 1 is written into EAX for printf() —this implies
that one argument will be passed in vector registers, just as the standard requires
[Mit13].
#include <stdio.h>
return b;
};
int main()
{
printf ("%f\n", d_max (1.2, 3.4));
printf ("%f\n", d_max (5.6, -4));
626
28.3. COMPARISON EXAMPLE
};
28.3.1 x64
Non-optimizing MSVC generates more redundant code, but it is still not hard to
understand:
However, GCC 4.4.6 did more optimizations and used the MAXSD (“Return Maxi-
mum Scalar Double-Precision Floating-Point Value”) instruction, which just choose
the maximum value!
627
28.3. COMPARISON EXAMPLE
Listing 28.9: Optimizing GCC 4.4.6 x64
d_max:
maxsd xmm0, xmm1
ret
628
28.3. COMPARISON EXAMPLE
28.3.2 x86
Let’s compile this example in MSVC 2012 with optimization turned on:
Almost the same, but the values of a and b are taken from the stack and the function
result is left in ST(0) .
If we load this example in OllyDbg, we can see how the COMISD instruction com-
pares values and sets/clears the CF and PF flags:
629
28.4. CALCULATING MACHINE EPSILON: X64 AND SIMD
Let’s revisit the “calculating machine epsilon” example for double listing.23.2.2.
Now we compile it for x64:
630
28.5. PSEUDO-RANDOM NUMBER GENERATOR EXAMPLE REVISITED
Values) which can add a value to the lowest 64-bit half of a XMM register while
ignoring the higher one, but MSVC 2012 probably is not that good yet 2 .
Nevertheless, the value is then reloaded to a XMM register and subtraction occurs.
SUBSD is “Subtract Scalar Double-Precision Floating-Point Values”, i.e., it operates
on the lower 64-bit part of 128-bit XMM register. The result is returned in the
XMM0 register.
tv128 = -4
_tmp$ = -4
?float_rand@@YAMXZ PROC
push ecx
call ?my_rand@@YAIXZ
; EAX=pseudorandom value
and eax, 8388607 ; 007⤦
Ç fffffH
or eax, 1065353216 ; 3⤦
Ç f800000H
; EAX=pseudorandom value & 0x007fffff | 0x3f800000
; store it into local stack:
mov DWORD PTR _tmp$[esp+4], eax
; reload it as float point number:
movss xmm0, DWORD PTR _tmp$[esp+4]
; subtract 1.0:
subss xmm0, DWORD PTR __real@3f800000
; move value to ST0 by placing it in temporary variable...
movss DWORD PTR tv128[esp+4], xmm0
; ... and reloading it into ST0:
fld DWORD PTR tv128[esp+4]
pop ecx
ret 0
?float_rand@@YAMXZ ENDP
2 As an exercise, you may try to rework this code to eliminate the usage of the local stack.
631
28.6. SUMMARY
All instructions have the -SS suffix, which stands for “Scalar Single”. “Scalar” im-
plies that only one value is stored in the register. “Single” stands for float data
type.
28.6 Summary
Only the lower half of XMM registers is used in all examples here, to store number
in IEEE 754 format.
Essentially, all instructions prefixed by -SD (“Scalar Double-Precision”)—are in-
structions working with floating point numbers in IEEE 754 format, stored in the
lower 64-bit half of a XMM register.
And it is easier than in the FPU, probably because the SIMD extensions were evolved
in a less chaotic way than the FPU ones in the past. The stack register model is not
used.
If you would try to replace double with float in these examples, the same instruc-
tions will be used, but prefixed with -SS (“Scalar Single-Precision”), for example,
MOVSS , COMISS , ADDSS , etc.
“Scalar” implies that the SIMD register containing only one value instead of several.
Instructions working with several values in a register simultaneously have “Packed”
in their name.
Needless to say, the SSE2 instructions work with 64-bit IEEE 754 numbers (double),
while the internal representation of the floating-point numbers in FPU is 80-bit
numbers. Hence, the FPU may produce less round-off errors and as a consequence,
FPU may give more precise calculation results.
632
Chapter 29
ARM-specific details
The Keil compiler, IDA and objdump precede all numbers with the “#” number sign,
for example: listing.15.1.4. But when GCC 4.9 generates assembly language out-
put, it doesn’t, for example: listing.41.3.
The ARM listings in this book are somewhat mixed.
It’s hard to say, which method is right. Supposedly, one has to obey the rules ac-
cepted in environment he/she works in.
This means add 24 to the value in X29 and load the value from this address.
Please note that 24 is inside the brackets. The meaning is different if the num-
ber is outside the brackets:
ldr w4, [x1],28
This means load the value at the address in X1, then add 28 to X1.
ARM allows you to add or subtract a constant to/from the address used for loading.
And it’s possible to do that both before and after loading.
633
29.3. LOADING A CONSTANT INTO A REGISTER
There is no such addressing mode in x86, but it is present in some other processors,
even on PDP-11. There is a legend that the pre-increment, post-increment, pre-
decrement and post-decrement modes in PDP-11, were “guilty” for the appearance
of such C language (which developed on PDP-11) constructs as *ptr++, *++ptr, *ptr--,
*--ptr. By the way, this is one of the hard to memorize C features. This is how it is:
Aa we already know, all instructions have a length of 4 bytes in ARM mode and 2
bytes in Thumb mode. Then how can we load a 32-bit value into a register, if it’s
not possible to encode it in one instruction?
Let’s try:
unsigned int f()
{
return 0x12345678;
};
634
29.3. LOADING A CONSTANT INTO A REGISTER
Listing 29.1: GCC 4.6.3 -O3 ARM mode
f:
ldr r0, .L2
bx lr
.L2:
.word 305419896 ; 0x12345678
So, the 0x12345678 value is just stored aside in memory and loaded if needed.
But it’s possible to get rid of the additional memory access.
We see that the value is loaded into the register by parts, the lower part first (using
MOVW), then the higher (using MOVT).
This implies that 2 instructions are necessary in ARM mode for loading a 32-bit
value into a register. It’s not a real problem, because in fact there are not many
constants in real code (except of 0 and 1). Does it mean that the two-instruction
version is slower than one-instruction version? Doubtfully. Most likely, modern
ARM processors are able to detect such sequences and execute them fast.
On the other hand, IDA is able to detect such patterns in the code and disassembles
this function as:
MOV R0, 0x12345678
BX LR
29.3.2 ARM64
uint64_t f()
{
return 0x12345678ABCDEF01;
};
635
29.3. LOADING A CONSTANT INTO A REGISTER
MOVK stands for “MOV Keep”, i.e., it writes a 16-bit value into the register, not
touching the rest of the bits. The LSL suffix shifts left the value by 16, 32 and
48 bits at each step. The shifting is done before loading. This implies that 4
instructions are necessary to load a 64-bit value into a register.
It’s possible to store a floating-point number into a D-register using only one in-
struction.
For example:
double a()
{
return 1.5;
};
The number 1.5 was indeed encoded in a 32-bit instruction. But how? In ARM64,
there are 8 bits in the FMOV instruction for encoding some floating-point numbers.
The algorithm is called VFPExpandImm() in [ARM13a]. This is also called mini-
float 1 . We can try different values: the compiler is able to encode 30.0 and 31.0,
but it couldn’t encode 32.0, as 8 bytes have to be allocated for this number in the
IEEE 754 format:
double a()
{
return 32;
};
1 wikipedia
636
29.4. RELOCS IN ARM64
29.4 Relocs in ARM64
...>aarch64-linux-gnu-objdump.exe -d hw.o
...
0000000000000000 <main>:
0: a9bf7bfd stp x29, x30, [sp,#-16]!
4: 910003fd mov x29, sp
8: 90000000 adrp x0, 0 <main>
c: 91000000 add x0, x0, #0x0
10: 94000000 bl 0 <printf>
14: 52800000 mov w0, #0x0 ⤦
Ç // #0
18: a8c17bfd ldp x29, x30, [sp],#16
1c: d65f03c0 ret
...>aarch64-linux-gnu-objdump.exe -r hw.o
...
637
29.4. RELOCS IN ARM64
• The second one puts the 12 bits of the address relative to the page start into
the ADD instruction’s bit fields.
• The last, 26-bit one, is applied to the instruction at address 0x10 where
the jump to the printf() function is. All ARM64 (and in ARM in ARM
mode) instruction addresses have zeroes in the two lowest bits (because all
instructions have a size of 4 bytes), so one need to encode only the highest
26 bits of 28-bit address space (±128MB).
There are no such relocs in the executable file: because it’s known where the
“Hello!” string is located, in which page, and the address of puts() is also known.
So there are values set already in the ADRP , ADD and BL instructions (the linker
has written them while linking):
...
638
29.4. RELOCS IN ARM64
639
Chapter 30
MIPS-specific details
All instructions in MIPS, just like ARM, have a of 32-bit, so it’s not possible to em-
bed a 32-bit constant into one instruction. So this translates to at least two
instructions: the first loads the high part of the 32-bit number and the second one
applies an OR operation, which effectively sets the low 16-bit part of the target
register:
IDA is fully aware of such frequently encountered code patterns, so, for convenience
it shows the last ORI instruction as the LI pseudoinstruction, which allegedly loads
a full 32-bit number into the $V0 register.
640
30.2. FURTHER READING ABOUT MIPS
The GCC assembly output has the LI pseudoinstruction, but in fact, LUI (“Load Upper
Imeddiate”) is there, which stores a 16-bit value into the high part of the register.
[Swe10].
641
Part II
Important fundamentals
642
643
Chapter 31
There are several methods for representing signed numbers1 , but “two’s comple-
ment” is the most popular one in computers.
Here is a table for some byte values:
binary hexadecimal unsigned signed (2’s complement)
01111111 0x7f 127 127
01111110 0x7e 126 126
...
00000110 0x6 6 6
00000101 0x5 5 5
00000100 0x4 4 4
00000011 0x3 3 3
00000010 0x2 2 2
00000001 0x1 1 1
00000000 0x0 0 0
11111111 0xff 255 -1
11111110 0xfe 254 -2
11111101 0xfd 253 -3
11111100 0xfc 252 -4
11111011 0xfb 251 -5
11111010 0xfa 250 -6
...
10000010 0x82 130 -126
10000001 0x81 129 -127
10000000 0x80 128 -128
1 wikipedia
644
The difference between signed and unsigned numbers is that if we represent 0xFFFFFFFE
and 0x00000002 as unsigned, then the first number (4294967294) is bigger than
the second one (2). If we represent them both as signed, the first one becomes −2,
and it is smaller than the second (2). That is the reason why conditional jumps ( 13
on page 184) are present both for signed (e.g. JG , JL ) and unsigned ( JA , JB )
operations.
For the sake of simplicity, this is what one needs to know:
• Numbers can be signed or unsigned.
• C/C++ signed types:
– int64_t (-9,223,372,036,854,775,808..9,223,372,036,854,775,807) (-
9.2.. 9.2 quintillions) or
0x8000000000000000..0x7FFFFFFFFFFFFFFF ),
– ssize_t .
Unsigned:
– uint64_t (0..18,446,744,073,709,551,615 ( 18 quintillions) or 0..0xFFFFFF
– size_t .
• Signed types have the sign in the most significant bit: 1 mean “minus”, 0
mean “plus”.
• Promoting to a larger data types is simple: 25.5 on page 582.
• Negation is simple: just invert all bits and add 1.
We can remember that a number of inverse sign is located on the opposite
side at the same proximity from zero. The addition of one is needed because
zero is present in the middle.
• The addition and subtraction operations work well for both signed and un-
signed values. But for multiplication and division operations, x86 has differ-
ent instructions: IDIV / IMUL for signed and DIV / MUL for unsigned.
645
31.1. USING IMUL OVER MUL
• Here are some more instructions that work with signed numbers: CBW/CWD/CWDE/CD
( A.6.3 on page 1380), MOVSX ( 16.1.1 on page 293), SAR ( A.6.3 on page 1386).
Example like listing.56.2 where two unsigned values are multiplied compiles into
listing.56.2 where IMUL is used instead of MUL .
This is important property of both MUL and IMUL instructions. First of all, they
both produce 64-bit value if two 32-bit values are multiplied, or 128-bit value if
two 64-bit values are multiplied (biggest possible product in 32-bit environment
is 0xffffffff*0xffffffff=0xfffffffe00000001 ). But C/C++ standards
have no way to access higher half of result, and a product always has the same size
as multiplicands. And both MUL and IMUL instructions works in the same way
if higher half is ignored, i.e., lower half is the same. This is important property of
“two’s complement” way of representing signed numbers.
So C/C++ compiler can use any of these instructions.
But IMUL is more versatile than MUL because it can take any register(s) as source,
while MUL requires one of multiplicands stored in AX / EAX / RAX register. Even
more than that: MUL stores result in EDX:EAX pair in 32-bit environment, or
RDX:RAX in 64-bit one, so it always calculates the whole result. On contrary, it’s
possible to set a single destination register while using IMUL instead of pair, and
then CPU will calculate only lower half, which works faster (see Instruction latencies
and throughput for AMD and Intel x86 processors by Torborn Granlund2 ).
Given than, C/C++ compilers may generate IMUL instruction more often then
MUL .
Nevertheless, using compiler intrinsic, it’s still possible to do unsigned multiplica-
tion and get full result. This is sometimes called extended multiplication. MSVC has
intrinsic for this called __emul3 and another one: _umul1284 . GCC offer __int128
data type, and if 64-bit multiplicands are first promoted to 128-bit ones, then a
product is stored into another __int128, then result is shifted by 64-bit right, you’ll
get higher half of result5 .
2 http://yurichev.com/mirrors/x86-timing.pdf
3 https://msdn.microsoft.com/en-us/library/d2s81xt0(v=vs.80).aspx
4 https://msdn.microsoft.com/library/3dayytw9%28v=vs.100%29.aspx
5 Example: http://stackoverflow.com/a/13187798
646
Chapter 32
XOR is widely used when one needs just to flip specific bit(s). Indeed, the XOR
operation applied with 1 effectively inverts a bit:
input A input B output
0 0 0
0 1 1
1 0 1
1 1 0
And vice-versa, the XOR operation applied with 0 does nothing, i.e., it’s an idle
operation. This is a very important property of the XOR operation and it’s highly
recommended to memorize it.
XOR operation present in common everyday speech. When someone asks “please
buy apples or bananas”, this usually means “buy the first object or the second, but
not both” — this is exactly exclusive OR, because logical OR would mean “both
objects are also fine”.
Some people suggest “and/or” should be used in everyday speech to make emphasis
that logical OR is used instead of exclusive OR: https://en.wikipedia.org/
wiki/And/or.
647
32.2. ENCRYPTION
32.2 Encryption
XOR is heavily used in both amateur (87) and real encryption (at least in Feistel
network).
XOR is very useful here because: cipher_text = plain_text⊕key and then: (plain_text⊕
key) ⊕ key = plain_text.
32.3 RAID4
RAID4 offers a very simple method to to protect hard disks. For example, there are
several disks (D1 , D2 , D3 , etc) and one parity disk (P ). Each bit/byte written to
parity disk is calculated and written on-fly:
P = D1 ⊕ D2 ⊕ D3 (32.1)
If any of disks is failed, for example, D2 , it’s restored using the very same way:
D2 = D1 ⊕ P ⊕ D3 (32.2)
If parity disk failed, it is restored using 32.1 way. If two of any disks are failed, then
it wouldn’t be possible to restore both.
RAID5 is more complex, but this XOR property is still exploited there.
That’s why RAID controllers has hardware “XOR accelerators” helping to XOR large
chunks of written data on-fly. When computers get faster and faster, it now can be
done at software level, using SIMD.
Hard to believe, but this code swaps values in EAX and EBX without aid of any
other additional register or memory cell:
xor eax, ebx
xor ebx, eax
xor eax, ebx
Let’s find out, how it works. First, we will rewrite it to step aside from x86 assembly
language:
648
32.5. XOR LINKED LIST
X = X XOR Y
Y = Y XOR X
X = X XOR Y
What X and Y has at each step? Just keep in mind the simple rule: (X ⊕Y )⊕Y = X
for any values of X and Y.
Let’s see, X after 1st step has X ⊕ Y ; Y after 2nd step has Y ⊕ (X ⊕ Y ) = X; X
after 3rd step has (X ⊕ Y ) ⊕ X = Y .
Hard to say if anyone should use this trick, but it servers as a good demonstration
example of XOR properties.
Wikipedia article (https://en.wikipedia.org/wiki/XOR_swap_algorithm)
has also yet another explanation: addition and subtraction operations can be used
instead:
X = X + Y
Y = X - Y
X = X - Y
Let’s see: X after 1st step has X + Y ; Y after 2nd step has X + Y − Y = X; X after
3rd step has X + Y − X = Y .
This trick exploits modulo arithmetic, because overflow will make it impossible.
Doubly linked list is a list in which each element has link to the previous element
and to the next one. Hence, it’s very easy to traverse list backwards or forward.
std::list in C++ implements doubly linked list which also is examined in this
book: 53.4.2.
So each element has two pointers. Is it possible, perhaps in environment of small
RAM footprint, to preserve all functionality with one pointer instead of two? Yes,
if it prev ⊕ next will be stored in this memory cell, often called “link”.
Maybe, we could say that address to the previous element is “encrypted” using
address of next element and otherwise: next element address is “encrypted” using
previous element address.
When we traverse this list forward, we always know address of the previous ele-
ment, so we can “decrypt” this field and get address of the next element. Likewise,
it’s possible to traverse this list backwards, “decrypting” this field using next ele-
ment’s address.
649
32.5. XOR LINKED LIST
But it’s not possible to find address of previous or next element of some specific
element without knowing address of the first one.
Couple of things to complete this solution: first element will have addresss of next
element without any XOR-ing, last element will have address of previous element
without any XOR-ing.
Now let’s sum it up. This is example of doubly linked list of 5 elements. Ax is
address of element.
address link contents
A0 A1
A1 A0 ⊕ A2
A2 A1 ⊕ A3
A3 A2 ⊕ A4
A4 A3
And again, hard to say if anyone should use this tricky hacks, but this is also a good
demonstration of XOR properties. As with XOR swap algorithm, Wikipedia article
about it also offers way to use addition or subtraction instead of XOR: https:
//en.wikipedia.org/wiki/XOR_linked_list.
650
Chapter 33
Endianness
33.1 Big-endian
33.2 Little-endian
651
33.3. EXAMPLE
33.3 Example
int main()
{
int v, i;
v=123;
That is it. 0x7B is 123 in decimal. In little-endian architectures, 7B is the first byte
(you can check on x86 or x86-64), but here it is the last one, because the highest
byte goes first.
That’s why there are separate Linux distributions for MIPS (“mips” (big-endian) and
“mipsel” (little-endian)). It is impossible for a binary compiled for one endianness
to work on an OS with different endianness.
There is another example of MIPS big-endiannes in this book: 22.4.3 on page 523.
33.4 Bi-endian
CPUs that may switch between endianness are ARM, PowerPC, SPARC, MIPS, IA642 ,
etc.
1 Available for download here: http://go.yurichev.com/17008
2 Intel Architecture 64 (Itanium): 96 on page 1343
652
33.5. CONVERTING DATA
33.5 Converting data
653
Chapter 34
Memory
654
it, or do it incorrectly. Another problem is the “use after free”—using a mem-
ory block after free() was called on it, which is very dangerous. Example
in this book: 22.2 on page 497.
655
Chapter 35
CPU
Some modern compilers try to get rid of conditional jump instructions. Examples
in this book are: 13.1.2 on page 198, 13.3 on page 210, 20.5.2 on page 469.
This is because the branch predictor is not always perfect, so the compilers try to
do without conditional jumps, if possible.
Conditional instructions in ARM (like ADRcc) are one way, another one is the CMOVcc
x86 instruction.
Modern CPUs are able to execute instructions simultaneously (OOE1 ), but in order
to do so, the results of one instruction in a group must not influence the execu-
tion of others. Hence, the compiler endeavors to use instructions with minimal
influence on the CPU state.
That’s why the LEA instruction is so popular, because it does not modify CPU flags,
while other arithmetic instructions does.
1 Out-of-order execution
656
Chapter 36
Hash functions
MD5, SHA1, etc are such functions and they are widely used to hash user passwords
in order to store them in a database. Indeed: an internet forum database may not
contain user passwords (a stolen database can compromise all users’ passwords)
but only hashes (so a cracker can’t reveal the passwords). Besides, an internet fo-
rum engine does not need to be aware of your password, it needs only to check if
its hash is the same as the one in the database, and give you access if they match.
One of the simplest password cracking methods is just to try hashing all possible
passwords in order to see which matches the resulting value that we need. Other
methods are much more complex.
A one-way function is a function which is able to transform one value into another,
while it is impossible (or very hard) to reverse it. Some people have difficulties
while understanding how this is possible at all. Here is a simple demonstration.
We have a vector of 10 numbers in range 0..9, each is present only once, for exam-
ple:
4 6 0 1 3 5 7 8 9 2
657
36.1. HOW DO ONE-WAY FUNCTIONS WORK?
The algorithm for the simplest possible one-way function is:
• take the number at zeroth position (4 in our case);
• take the number at first position (6 in our case);
• swap numbers at positions of 4 and 6.
Let’s mark the numbers at positions 4 and 6:
4 6 0 1 3 5 7 8 9 2
^ ^
While looking at the result, and even if we know the algorithm, we can’t know
unambiguously the initial state, because the first two numbers could be 0 and/or
1, and then they could participate in the swapping procedure.
This is an utterly simplified example for demonstration. Real one-way functions
are much more complex.
658
Part III
659
Chapter 37
Temperature converting
Another very popular example in programming books for beginners is a small pro-
gram that converts Fahrenheit temperature to Celsius or back.
5 ⋅ (F − 32)
C=
9
We can also add simple error handling: 1) we must check if the user has entered
a correct number; 2) we must check if the Celsius temperature is not below −273
(which is below absolute zero, as we may remember from school physics lessons).
The exit() function terminates the program instantly, without returning to the
caller function.
#include <stdio.h>
#include <stdlib.h>
int main()
{
int celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%d", &fahr)!=1)
{
printf ("Error while parsing your input\n");
exit(0);
};
660
37.1. INTEGER VALUES
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %d\n", celsius);
};
_fahr$ = -4 ; size ⤦
Ç = 4
_main PROC
push ecx
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in⤦
Ç Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+12]
push eax
push OFFSET $SG4230 ; '%d'
call DWORD PTR __imp__scanf
add esp, 12 ; ⤦
Ç 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing ⤦
Ç your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
661
37.1. INTEGER VALUES
mov eax, DWORD PTR _fahr$[esp+8]
add eax, -32 ; ⤦
Ç ffffffe0H
lea ecx, DWORD PTR [eax+eax*4]
mov eax, 954437177 ; 38⤦
Ç e38e39H
imul ecx
sar edx, 1
mov eax, edx
shr eax, 31 ; ⤦
Ç 0000001fH
add eax, edx
cmp eax, -273 ; ⤦
Ç fffffeefH
jge SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect ⤦
Ç temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
push eax
push OFFSET $SG4234 ; 'Celsius: %d'
call esi ; call printf()
add esp, 8
; return 0 - by C99 standard
xor eax, eax
pop esi
pop ecx
ret 0
$LN8@main:
_main ENDP
662
37.2. FLOATING-POINT VALUES
Maybe it’s worth it, it’s hard to be sure.
• The LEA instruction is used when the value is to be multiplied by 5: lea ecx, DWO
Yes, i + i ∗ 4 is equivalent to i ∗ 5 and LEA works faster then IMUL . By the
way, the SHL EAX, 2 / ADD EAX, EAX instruction pair could be also
used here instead— some compilers do it like.
• The division by multiplication trick ( 43 on page 708) is also used here.
• main() returns 0 if we don’t have return 0 at its end. The C99 stan-
dard tells us [ISO07, p. 5.1.2.2.3] that main() will return 0 in case the
return statement is missing. This rule works only for the main() func-
tion. Though, MSVC doesn’t officially support C99, but maybe it support it
partially?
The code is almost the same, but we can find INT 3 instructions after each
exit() call.
xor ecx, ecx
call QWORD PTR __imp_exit
int 3
It is known that exit() is one of the functions which can never return 1 , so if it
does, something really odd has happened and it’s time to load the debugger.
#include <stdio.h>
#include <stdlib.h>
int main()
{
double celsius, fahr;
printf ("Enter temperature in Fahrenheit:\n");
if (scanf ("%lf", &fahr)!=1)
663
37.2. FLOATING-POINT VALUES
{
printf ("Error while parsing your input\n");
exit(0);
};
celsius = 5 * (fahr-32) / 9;
if (celsius<-273)
{
printf ("Error: incorrect temperature!\n");
exit(0);
};
printf ("Celsius: %lf\n", celsius);
};
_fahr$ = -8 ; size ⤦
Ç = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4038 ; 'Enter temperature in⤦
Ç Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4040 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; ⤦
Ç 0000000cH
cmp eax, 1
je SHORT $LN2@main
664
37.2. FLOATING-POINT VALUES
push OFFSET $SG4041 ; 'Error while parsing ⤦
Ç your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN2@main:
fld QWORD PTR _fahr$[esp+12]
fsub QWORD PTR __real@4040000000000000 ; 32
fmul QWORD PTR __real@4014000000000000 ; 5
fdiv QWORD PTR __real@4022000000000000 ; 9
fld QWORD PTR __real@c071100000000000 ; -273
fcomp ST(1)
fnstsw ax
test ah, 65 ; ⤦
Ç 00000041H
jne SHORT $LN1@main
push OFFSET $SG4043 ; 'Error: incorrect ⤦
Ç temperature!'
fstp ST(0)
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN1@main:
sub esp, 8
fstp QWORD PTR [esp]
push OFFSET $SG4044 ; 'Celsius: %lf'
call esi
add esp, 12 ; ⤦
Ç 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN10@main:
_main ENDP
665
37.2. FLOATING-POINT VALUES
__real@c071100000000000 DQ 0c071100000000000r ; -273
__real@4040000000000000 DQ 04040000000000000r ; 32
__real@4022000000000000 DQ 04022000000000000r ; 9
__real@4014000000000000 DQ 04014000000000000r ; 5
_fahr$ = -8 ; size ⤦
Ç = 8
_main PROC
sub esp, 8
push esi
mov esi, DWORD PTR __imp__printf
push OFFSET $SG4228 ; 'Enter temperature in⤦
Ç Fahrenheit:'
call esi ; call printf()
lea eax, DWORD PTR _fahr$[esp+16]
push eax
push OFFSET $SG4230 ; '%lf'
call DWORD PTR __imp__scanf
add esp, 12 ; ⤦
Ç 0000000cH
cmp eax, 1
je SHORT $LN2@main
push OFFSET $SG4231 ; 'Error while parsing ⤦
Ç your input'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN9@main:
$LN2@main:
movsd xmm1, QWORD PTR _fahr$[esp+12]
subsd xmm1, QWORD PTR __real@4040000000000000 ; 32
movsd xmm0, QWORD PTR __real@c071100000000000 ; -273
mulsd xmm1, QWORD PTR __real@4014000000000000 ; 5
divsd xmm1, QWORD PTR __real@4022000000000000 ; 9
comisd xmm0, xmm1
jbe SHORT $LN1@main
push OFFSET $SG4233 ; 'Error: incorrect ⤦
Ç temperature!'
call esi ; call printf()
add esp, 4
push 0
call DWORD PTR __imp__exit
$LN10@main:
$LN1@main:
sub esp, 8
movsd QWORD PTR [esp], xmm1
666
37.2. FLOATING-POINT VALUES
push OFFSET $SG4234 ; 'Celsius: %lf'
call esi ; call printf()
add esp, 12 ; ⤦
Ç 0000000cH
; return 0 - by C99 standard
xor eax, eax
pop esi
add esp, 8
ret 0
$LN8@main:
_main ENDP
Of course, SIMD instructions are available in x86 mode, including those working
with floating point numbers. It’s somewhat easier to use them for calculations, so
the new Microsoft compiler uses them.
We can also see that the −273 value is loaded into XMM0 register too early. And
that’s OK, because the compiler may emit instructions not in the order they are in
the source code.
667
Chapter 38
Fibonacci numbers
38.1 Example #1
The implementation is simple. This program generates the sequence until 21.
#include <stdio.h>
int main()
{
printf ("0\n1\n1\n");
1 http://go.yurichev.com/17332
668
38.1. EXAMPLE #1
fib (1, 1, 20);
};
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2647 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
push 1
call _fib
add esp, 12
669
38.1. EXAMPLE #1
xor eax, eax
pop ebp
ret 0
_main ENDP
670
38.1. EXAMPLE #1
Let’s load the example in OllyDbg and trace to the last call of f() :
671
38.1. EXAMPLE #1
Let’s investigate the stack more closely. Comments were added by the author of
this book 2 :
0035F940 00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F944 00000008 1st argument: a
0035F948 0000000D 2nd argument: b
0035F94C 00000014 3rd argument: limit
0035F950 /0035F964 saved EBP register
0035F954 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F958 |00000005 1st argument: a
0035F95C |00000008 2nd argument: b
0035F960 |00000014 3rd argument: limit
0035F964 ]0035F978 saved EBP register
0035F968 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F96C |00000003 1st argument: a
0035F970 |00000005 2nd argument: b
0035F974 |00000014 3rd argument: limit
0035F978 ]0035F98C saved EBP register
0035F97C |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F980 |00000002 1st argument: a
0035F984 |00000003 2nd argument: b
0035F988 |00000014 3rd argument: limit
0035F98C ]0035F9A0 saved EBP register
0035F990 |00FD1039 RETURN to fib.00FD1039 from fib.00FD1000
0035F994 |00000001 1st argument: a
0035F998 |00000002 2nd argument: b
0035F99C |00000014 3rd argument: limit
0035F9A0 ]0035F9B4 saved EBP register
0035F9A4 |00FD105C RETURN to fib.00FD105C from fib.00FD1000
0035F9A8 |00000001 1st argument: a \
0035F9AC |00000001 2nd
argument: b | prepared in main() for f1()
0035F9B0 |00000014 3rd argument: limit /
0035F9B4 ]0035F9F8 saved EBP register
0035F9B8 |00FD11D0 RETURN to fib.00FD11D0 from fib.00FD1040
0035F9BC |00000001 main() 1st argument: argc \
0035F9C0 |006812C8 main() 2nd argument: argv | prepared in
CRT for main()
0035F9C4 |00682940 main() 3rd argument: envp /
672
38.2. EXAMPLE #2
There are also the RA-s and the saved EBP values. OllyDbg is able to determine
the EBP-based frames, so it draws these brackets. The values inside each bracket
make the stack frame, in other words, the stack area which each function incarna-
tion uses as scratch space.
We can also say that each function incarnation must not access stack elements
beyond the boundaries of its frame (excluding function arguments), although it’s
technically possible.
It’s usually true, unless the function has bugs.
Each saved EBP value is the address of the previous stack frame: this is the reason
why some debuggers can easily divide the stack in frames and dump each function’s
arguments.
As we see here, each function incarnation prepares the arguments for the next
function call.
At the end we see the 3 arguments for main() . argc is 1 (yes, indeed, we have
ran the program without command-line arguments).
This easily to lead to a stack overflow: just remove (or comment out) the limit check
and it will crash with exception 0xC00000FD (stack overflow.)
38.2 Example #2
My function has some redundancy, so let’s add a new local variable next and replace
all “a+b” with it:
#include <stdio.h>
int main()
{
printf ("0\n1\n1\n");
fib (1, 1, 20);
};
673
38.2. EXAMPLE #2
This is the output of non-optimizing MSVC, so the next variable is actually allocated
in the local stack:
_main PROC
push ebp
mov ebp, esp
push OFFSET $SG2753 ; "0\n1\n1\n"
call DWORD PTR __imp__printf
add esp, 4
push 20
push 1
674
38.2. EXAMPLE #2
push 1
call _fib
add esp, 12
xor eax, eax
pop ebp
ret 0
_main ENDP
675
38.2. EXAMPLE #2
Let’s load it in OllyDbg once again:
676
38.2. EXAMPLE #2
Let’s investigate the stack more closely. The author has again added his comments:
0029FC14 00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC18 00000008 1st argument: a
0029FC1C 0000000D 2nd argument: b
0029FC20 00000014 3rd argument: limit
0029FC24 0000000D "next" variable
0029FC28 /0029FC40 saved EBP register
0029FC2C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC30 |00000005 1st argument: a
0029FC34 |00000008 2nd argument: b
0029FC38 |00000014 3rd argument: limit
0029FC3C |00000008 "next" variable
0029FC40 ]0029FC58 saved EBP register
0029FC44 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC48 |00000003 1st argument: a
0029FC4C |00000005 2nd argument: b
0029FC50 |00000014 3rd argument: limit
0029FC54 |00000005 "next" variable
0029FC58 ]0029FC70 saved EBP register
0029FC5C |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC60 |00000002 1st argument: a
0029FC64 |00000003 2nd argument: b
0029FC68 |00000014 3rd argument: limit
0029FC6C |00000003 "next" variable
0029FC70 ]0029FC88 saved EBP register
0029FC74 |00E0103A RETURN to fib2.00E0103A from fib2.00E01000
0029FC78 |00000001 1st argument: a \
0029FC7C |00000002 2nd argument: b | prepared in ⤦
Ç f1() for next f1() call
0029FC80 |00000014 3rd argument: limit /
0029FC84 |00000002 "next" variable
0029FC88 ]0029FC9C saved EBP register
0029FC8C |00E0106C RETURN to fib2.00E0106C from fib2.00E01000
0029FC90 |00000001 1st argument: a \
0029FC94 |00000001 2nd
argument: b | prepared in main() for f1()
0029FC98 |00000014 3rd argument: limit /
0029FC9C ]0029FCE0 saved EBP register
0029FCA0 |00E011E0 RETURN to fib2.00E011E0 from fib2.00E01050
0029FCA4 |00000001 main() 1st argument: argc \
0029FCA8 |000812C8 main() 2nd argument: argv | prepared in
CRT for main()
0029FCAC |00082940 main() 3rd argument: envp /
Here we see it: the next value is calculated in each function incarnation, then
passed as argument b to the next incarnation.
677
38.3. SUMMARY
38.3 Summary
Recursive functions are æsthetically nice, but technically may degrade performance
because of their heavy stack usage. Everyone who writes performance critical code
probably should should avoid recursion.
For example, the author of this book once wrote a function to seek a particular node
in a binary tree. As a recursive function it looked quite stylish but since additional
time was spent at each function call for the prologue/epilogue, it was working a
couple of times slower than an iterative (recursion-free) implementation.
By the way, that is the reason that some functional PL4 compilers (where recursion
is used heavily) use tail call.
678
Chapter 39
#include <stdio.h>
#include <stddef.h>
#include <string.h>
679
0x26d930ac, 0x51de003a, 0xc8d75180, 0xbfd06116, 0x21b4f4b5, 0⤦
Ç x56b3c423,
0xcfba9599, 0xb8bda50f, 0x2802b89e, 0x5f058808, 0xc60cd9b2, 0⤦
Ç xb10be924,
0x2f6f7c87, 0x58684c11, 0xc1611dab, 0xb6662d3d, 0x76dc4190, 0⤦
Ç x01db7106,
0x98d220bc, 0xefd5102a, 0x71b18589, 0x06b6b51f, 0x9fbfe4a5, 0⤦
Ç xe8b8d433,
0x7807c9a2, 0x0f00f934, 0x9609a88e, 0xe10e9818, 0x7f6a0dbb, 0⤦
Ç x086d3d2d,
0x91646c97, 0xe6635c01, 0x6b6b51f4, 0x1c6c6162, 0x856530d8, 0⤦
Ç xf262004e,
0x6c0695ed, 0x1b01a57b, 0x8208f4c1, 0xf50fc457, 0x65b0d9c6, 0⤦
Ç x12b7e950,
0x8bbeb8ea, 0xfcb9887c, 0x62dd1ddf, 0x15da2d49, 0x8cd37cf3, 0⤦
Ç xfbd44c65,
0x4db26158, 0x3ab551ce, 0xa3bc0074, 0xd4bb30e2, 0x4adfa541, 0⤦
Ç x3dd895d7,
0xa4d1c46d, 0xd3d6f4fb, 0x4369e96a, 0x346ed9fc, 0xad678846, 0⤦
Ç xda60b8d0,
0x44042d73, 0x33031de5, 0xaa0a4c5f, 0xdd0d7cc9, 0x5005713c, 0⤦
Ç x270241aa,
0xbe0b1010, 0xc90c2086, 0x5768b525, 0x206f85b3, 0xb966d409, 0⤦
Ç xce61e49f,
0x5edef90e, 0x29d9c998, 0xb0d09822, 0xc7d7a8b4, 0x59b33d17, 0⤦
Ç x2eb40d81,
0xb7bd5c3b, 0xc0ba6cad, 0xedb88320, 0x9abfb3b6, 0x03b6e20c, 0⤦
Ç x74b1d29a,
0xead54739, 0x9dd277af, 0x04db2615, 0x73dc1683, 0xe3630b12, 0⤦
Ç x94643b84,
0x0d6d6a3e, 0x7a6a5aa8, 0xe40ecf0b, 0x9309ff9d, 0x0a00ae27, 0⤦
Ç x7d079eb1,
0xf00f9344, 0x8708a3d2, 0x1e01f268, 0x6906c2fe, 0xf762575d, 0⤦
Ç x806567cb,
0x196c3671, 0x6e6b06e7, 0xfed41b76, 0x89d32be0, 0x10da7a5a, 0⤦
Ç x67dd4acc,
0xf9b9df6f, 0x8ebeeff9, 0x17b7be43, 0x60b08ed5, 0xd6d6a3e8, 0⤦
Ç xa1d1937e,
0x38d8c2c4, 0x4fdff252, 0xd1bb67f1, 0xa6bc5767, 0x3fb506dd, 0⤦
Ç x48b2364b,
0xd80d2bda, 0xaf0a1b4c, 0x36034af6, 0x41047a60, 0xdf60efc3, 0⤦
Ç xa867df55,
0x316e8eef, 0x4669be79, 0xcb61b38c, 0xbc66831a, 0x256fd2a0, 0⤦
Ç x5268e236,
0xcc0c7795, 0xbb0b4703, 0x220216b9, 0x5505262f, 0xc5ba3bbe, 0⤦
Ç xb2bd0b28,
0x2bb45a92, 0x5cb36a04, 0xc2d7ffa7, 0xb5d0cf31, 0x2cd99e8b, 0⤦
680
Ç x5bdeae1d,
0x9b64c2b0, 0xec63f226, 0x756aa39c, 0x026d930a, 0x9c0906a9, 0⤦
Ç xeb0e363f,
0x72076785, 0x05005713, 0x95bf4a82, 0xe2b87a14, 0x7bb12bae, 0⤦
Ç x0cb61b38,
0x92d28e9b, 0xe5d5be0d, 0x7cdcefb7, 0x0bdbdf21, 0x86d3d2d4, 0⤦
Ç xf1d4e242,
0x68ddb3f8, 0x1fda836e, 0x81be16cd, 0xf6b9265b, 0x6fb077e1, 0⤦
Ç x18b74777,
0x88085ae6, 0xff0f6a70, 0x66063bca, 0x11010b5c, 0x8f659eff, 0⤦
Ç xf862ae69,
0x616bffd3, 0x166ccf45, 0xa00ae278, 0xd70dd2ee, 0x4e048354, 0⤦
Ç x3903b3c2,
0xa7672661, 0xd06016f7, 0x4969474d, 0x3e6e77db, 0xaed16a4a, 0⤦
Ç xd9d65adc,
0x40df0b66, 0x37d83bf0, 0xa9bcae53, 0xdebb9ec5, 0x47b2cf7f, 0⤦
Ç x30b5ffe9,
0xbdbdf21c, 0xcabac28a, 0x53b39330, 0x24b4a3a6, 0xbad03605, 0⤦
Ç xcdd70693,
0x54de5729, 0x23d967bf, 0xb3667a2e, 0xc4614ab8, 0x5d681b02, 0⤦
Ç x2a6f2b94,
0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d,
};
681
{
ub4 i;
const ub1 *k = key;
for (hash=len, i=0; i<len; ++i)
hash = (hash >> 8) ^ crctab[(hash & 0xff) ^ k[i]];
return hash;
}
We are interesting in the crc() function only. By the way, pay attention to the
two loop initializers in the for() statement: hash=len, i=0 . The C/C++
standard allows this, of course. The emitted code will contain two operations in
the loop initialization part instead of one.
Let’s compile it in MSVC with optimization ( /Ox ). For the sake of brevity, only the
crc() function is listed here, with my comments.
_key$ = 8 ; size = 4
_len$ = 12 ; size = 4
_hash$ = 16 ; size = 4
_crc PROC
mov edx, DWORD PTR _len$[esp-4]
xor ecx, ecx ; i will be stored in ECX
mov eax, edx
test edx, edx
jbe SHORT $LN1@crc
push ebx
push esi
mov esi, DWORD PTR _key$[esp+4] ; ESI = key
push edi
$LL3@crc:
; work with bytes using only 32-bit registers. byte from address
key+i we store into EDI
682
; XOR EDI, EBX (EDI=EDI^EBX) - this operation uses all 32 bits
of each register
; but other bits (8-31) are cleared all time, so its OK'
; these are cleared because, as for EDI, it was done by MOVZX
instruction above
; high bits of EBX was cleared by AND EBX, 255 instruction above
(255 = 0xff)
push ebp
xor edx, edx
mov ebp, esp
push esi
mov esi, [ebp+key]
push ebx
mov ebx, [ebp+hash]
test ebx, ebx
mov eax, ebx
jz short loc_80484D3
nop ; padding
lea esi, [esi+0] ; padding; works as NOP
(ESI does not changing here)
loc_80484B8:
683
mov ecx, eax ; save previous state of
hash to ECX
xor al, [esi+edx] ; AL=*(key+i)
add edx, 1 ; i++
shr ecx, 8 ; ECX=hash>>8
movzx eax, al ; EAX=*(key+i)
mov eax, dword ptr ds:crctab[eax*4] ; EAX=⤦
Ç crctab[EAX]
xor eax, ecx ; hash=EAX^ECX
cmp ebx, edx
ja short loc_80484B8
loc_80484D3:
pop ebx
pop esi
pop ebp
retn
crc endp
\
GCC has aligned the loop start on a 8-byte boundary by adding NOP and lea esi, [esi+
(that is an idle operation too). Read more about it in npad section ( 91 on page 1326).
684
Chapter 40
As we know, a TCP/IP address (IPv4) consists of four numbers in the 0 . . . 255 range,
i.e., four bytes. Four bytes can be fit in a 32-bit variable easily, so an IPv4 host
address, network mask or network address can all be 32-bit integers.
From the user’s point of view, the network mask is defined as four numbers and is
formatted like 255.255.255.0 or so, but network engineers (sysadmins) use a more
compact notation (CIDR1 ), like /8, /16 or similar. This notation just defines the
number of bits the mask has, starting at the MSB.
685
Mask Hosts Usable Netmask Hex mask
/30 4 2 255.255.255.252 fffffffc
/29 8 6 255.255.255.248 fffffff8
/28 16 14 255.255.255.240 fffffff0
/27 32 30 255.255.255.224 ffffffe0
/26 64 62 255.255.255.192 ffffffc0
/24 256 254 255.255.255.0 ffffff00 class C network
/23 512 510 255.255.254.0 fffffe00
/22 1024 1022 255.255.252.0 fffffc00
/21 2048 2046 255.255.248.0 fffff800
/20 4096 4094 255.255.240.0 fffff000
/19 8192 8190 255.255.224.0 ffffe000
/18 16384 16382 255.255.192.0 ffffc000
/17 32768 32766 255.255.128.0 ffff8000
/16 65536 65534 255.255.0.0 ffff0000 class B network
/8 16777216 16777214 255.0.0.0 ff000000 class A network
Here is a small example, which calculates the network address by applying the
network mask to the host address.
#include <stdio.h>
#include <stdint.h>
// bit=31..0
uint32_t set_bit (uint32_t input, int bit)
{
return input=input|(1<<bit);
};
686
40.1. CALC_NETWORK_ADDRESS()
return netmask;
};
printf ("netmask=");
print_as_IP (netmask);
netw_adr=ip&netmask;
int main()
{
calc_network_address (10, 1, 2, 4, 24); // 10.1.2.4,⤦
Ç /24
calc_network_address (10, 1, 2, 4, 8); // 10.1.2.4,⤦
Ç /8
calc_network_address (10, 1, 2, 4, 25); // 10.1.2.4,⤦
Ç /25
calc_network_address (10, 1, 2, 64, 26); // 10.1.2.4,⤦
Ç /26
};
40.1 calc_network_address()
687
40.2. FORM_IP()
Listing 40.1: Optimizing MSVC 2012 /Ob0
1 _ip1$ = 8 ; size = 1
2 _ip2$ = 12 ; size = 1
3 _ip3$ = 16 ; size = 1
4 _ip4$ = 20 ; size = 1
5 _netmask_bits$ = 24 ; size = 1
6 _calc_network_address PROC
7 push edi
8 push DWORD PTR _netmask_bits$[esp]
9 call _form_netmask
10 push OFFSET $SG3045 ; 'netmask='
11 mov edi, eax
12 call DWORD PTR __imp__printf
13 push edi
14 call _print_as_IP
15 push OFFSET $SG3046 ; 'network address='
16 call DWORD PTR __imp__printf
17 push DWORD PTR _ip4$[esp+16]
18 push DWORD PTR _ip3$[esp+20]
19 push DWORD PTR _ip2$[esp+24]
20 push DWORD PTR _ip1$[esp+28]
21 call _form_IP
22 and eax, edi ; network address = host ⤦
Ç address & netmask
23 push eax
24 call _print_as_IP
25 add esp, 36
26 pop edi
27 ret 0
28 _calc_network_address ENDP
At line 22 we see the most important AND —here the network address is calcu-
lated.
40.2 form_IP()
The form_IP() function just puts all 4 bytes into a 32-bit value.
Here is how it is usually done:
• Allocate a variable for the return value. Set it to 0.
• Take the fourth (lowest) byte, apply OR operation to this byte and return the
value. The return value contain the 4th byte now.
688
40.2. FORM_IP()
• Take the third byte, shift it left by 8 bits. You’ll get a value like 0x0000bb00
where bb is your third byte. Apply the OR operation to the resulting value
and it. The return value has contained 0x000000aa so far, so ORing the
values will produce a value like 0x0000bbaa .
• Take the second byte, shift it left by 16 bits. You’ll get a value like 0x00cc0000 ,
where cc is your second byte. Apply the OR operation to the resulting
value and return it. The return value has contained 0x0000bbaa so far,
so ORing the values will produce a value like 0x00ccbbaa .
• Take the first byte, shift it left by 24 bits. You’ll get a value like 0xdd000000 ,
where dd is your first byte. Apply the OR operation to the resulting value
and return it. The return value contain 0x00ccbbaa so far, so ORing the
values will produce a value like 0xddccbbaa .
And this is how it’s done by non-optimizing MSVC 2012:
689
40.2. FORM_IP()
; EAX=ddccbbaa
pop ebp
ret 0
_form_IP ENDP
Well, the order is different, but, of course, the order of the operations doesn’t mat-
ters.
Optimizing MSVC 2012 does essentially the same, but in a different way:
We could say that each byte is written to the lowest 8 bits of the return value, and
then the return value is shifted left by one byte at each step. Repeat 4 times for
each input byte.
That’s it! Unfortunately, there are probably no other ways to do it. There are
no popular CPUs or ISAs which has instruction for composing a value from bits or
bytes. It’s all usually done by bit shifting and ORing.
690
40.3. PRINT_AS_IP()
40.3 print_as_IP()
Optimizing MSVC 2012 does almost the same, but without unnecessary reloading
691
40.4. FORM_NETMASK() AND SET_BIT()
of the input value:
692
40.4. FORM_NETMASK() AND SET_BIT()
_input$ = 8 ; size = 4
_bit$ = 12 ; size = 4
_set_bit PROC
mov ecx, DWORD PTR _bit$[esp-4]
mov eax, 1
shl eax, cl
or eax, DWORD PTR _input$[esp-4]
ret 0
_set_bit ENDP
_netmask_bits$ = 8 ; size = 1
_form_netmask PROC
push ebx
push esi
movzx esi, BYTE PTR _netmask_bits$[esp+4]
xor ecx, ecx
xor bl, bl
test esi, esi
jle SHORT $LN9@form_netma
xor edx, edx
$LL3@form_netma:
mov eax, 31
sub eax, edx
push eax
push ecx
call _set_bit
inc bl
movzx edx, bl
add esp, 8
mov ecx, eax
cmp edx, esi
jl SHORT $LL3@form_netma
$LN9@form_netma:
pop esi
mov eax, ecx
pop ebx
ret 0
_form_netmask ENDP
set_bit() is primitive: it just shift left 1 to number of bits we need and then
ORs it with the “input” value. form_netmask() has a loop: it will set as many
bits (starting from the MSB) as passed in the netmask_bits argument
693
40.5. SUMMARY
40.5 Summary
694
Chapter 41
In most cases loops have only one iterator, but there could be several in the result-
ing code.
Here is a very simple example:
#include <stdio.h>
There are two multiplications at each iteration and they are costly operations. Can
we optimize it somehow? Yes, if we notice that both array indices are jumping on
values that we can easily calculate without multiplication.
695
41.2. TWO ITERATORS
test r8, r8 ; cnt==0? exit then
je SHORT $LN1@f
npad 11
$LL3@f:
mov eax, DWORD PTR [rdx]
lea rcx, QWORD PTR [rcx+12]
lea rdx, QWORD PTR [rdx+28]
mov DWORD PTR [rcx-12], eax
dec r8
jne SHORT $LL3@f
$LN1@f:
ret 0
f ENDP
Now there are 3 iterators: the cnt variable and two indices, which are increased by
12 and 28 at each iteration. We can rewrite this code in C/C++:
#include <stdio.h>
So, at the cost of updating 3 iterators at each iteration instead of one, we can
remove two multiplication operations.
696
41.2. TWO ITERATORS
f:
test rdx, rdx ; cnt==0? exit then
je .L1
; calculate last element address in "a2" and leave it in RDX
lea rax, [0+rdx*4]
; RAX=RDX*4=cnt*4
sal rdx, 5
; RDX=RDX<<5=cnt*32
sub rdx, rax
; RDX=RDX-RAX=cnt*32-cnt*4=cnt*28
add rdx, rsi
; RDX=RDX+RSI=a2+cnt*28
.L3:
mov eax, DWORD PTR [rsi]
add rsi, 28
add rdi, 12
mov DWORD PTR [rdi-12], eax
cmp rsi, rdx
jne .L3
.L1:
rep ret
There is no counter variable any more: GCC concluded that it is not needed. The
last element of the a2 array is calculated before the loop begins (which is easy:
cnt ∗ 7) and that’s how the loop is to be stopped: just iterate until the second index
has not reached this precalculated value.
You can read more about multiplication using shifts/additions/subtractions here: 17.1.3
on page 310.
This code can be rewritten into C/C++ like that:
#include <stdio.h>
697
41.2. TWO ITERATORS
};
};
GCC (Linaro) 4.9 for ARM64 does the same, but it precalculates the last index of a1
instead of a2, which, of course has the same effect:
loc_8:
; load 32-bit word at $a1
lw $a3, 0($a1)
; increment counter (i):
addiu $v0, 1
; check for finish (compare "i" in $v0 and "cnt" in $a2):
698
41.3. INTEL C++ 2011 CASE
sltu $v1, $v0, $a2
; store 32-bit word at $a0:
sw $a3, 0($a0)
; add 0x1C (28) to \$a1 at each iteration:
addiu $a1, 0x1C
; jump to loop body if i<cnt:
bnez $v1, loc_8
; add 0xC (12) to \$a0 at each iteration:
addiu $a0, 0xC ; branch delay slot
locret_24:
jr $ra
or $at, $zero ; branch delay slot, NOP
Compiler optimizations can also be weird, but nevertheless, still correct. Here is
what the Intel C++ compiler 2011 does:
699
41.3. INTEL C++ 2011 CASE
jbe .B1.5 ; Prob 50% ⤦
Ç ;9.11
; LOE rdx rcx rbx rbp rsi rdi ⤦
Ç r8 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 ⤦
Ç xmm13 xmm14 xmm15
.B1.4:: ; Preds .B1.3
mov r10, r8 ⤦
Ç ;9.11
mov r9, rcx ⤦
Ç ;9.11
shl r10, 5 ⤦
Ç ;9.11
lea rax, QWORD PTR [r8*4] ⤦
Ç ;9.11
sub r9, rdx ⤦
Ç ;9.11
sub r10, rax ⤦
Ç ;9.11
cmp r9, r10 ⤦
Ç ;9.11
jge just_copy2 ; Prob 50% ⤦
Ç ;9.11
; LOE rdx rcx rbx rbp rsi rdi ⤦
Ç r8 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 ⤦
Ç xmm13 xmm14 xmm15
.B1.5:: ; Preds .B1.3 .B1.4
cmp rdx, rcx ⤦
Ç ;9.11
jbe just_copy ; Prob 50% ⤦
Ç ;9.11
; LOE rdx rcx rbx rbp rsi rdi ⤦
Ç r8 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 ⤦
Ç xmm13 xmm14 xmm15
.B1.6:: ; Preds .B1.5
mov r9, rdx ⤦
Ç ;9.11
lea rax, QWORD PTR [r8*8] ⤦
Ç ;9.11
sub r9, rcx ⤦
Ç ;9.11
lea r10, QWORD PTR [rax+r8*4] ⤦
Ç ;9.11
cmp r9, r10 ⤦
Ç ;9.11
jl just_copy ; Prob 50% ⤦
Ç ;9.11
; LOE rdx rcx rbx rbp rsi rdi ⤦
700
41.3. INTEL C++ 2011 CASE
Ç r8 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 xmm11 xmm12 ⤦
Ç xmm13 xmm14 xmm15
just_copy2:: ; Preds .B1.4 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ⤦
Ç ;8.2
xor r9d, r9d ⤦
Ç ;
xor eax, eax ⤦
Ç ;
; LOE rax rdx rcx rbx rbp rsi ⤦
Ç rdi r8 r9 r10 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 ⤦
Ç xmm11 xmm12 xmm13 xmm14 xmm15
.B1.8:: ; Preds .B1.8 just_copy2
mov r11d, DWORD PTR [rax+rdx] ⤦
Ç ;3.6
inc r10 ⤦
Ç ;8.2
mov DWORD PTR [r9+rcx], r11d ⤦
Ç ;3.6
add r9, 12 ⤦
Ç ;8.2
add rax, 28 ⤦
Ç ;8.2
cmp r10, r8 ⤦
Ç ;8.2
jb .B1.8 ; Prob 82% ⤦
Ç ;8.2
jmp exit ; Prob 100% ⤦
Ç ;8.2
; LOE rax rdx rcx rbx rbp rsi ⤦
Ç rdi r8 r9 r10 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 ⤦
Ç xmm11 xmm12 xmm13 xmm14 xmm15
just_copy:: ; Preds .B1.2 .B1.5 .B1.6
; R8 = cnt
; RDX = a2
; RCX = a1
xor r10d, r10d ⤦
Ç ;8.2
xor r9d, r9d ⤦
Ç ;
xor eax, eax ⤦
Ç ;
; LOE rax rdx rcx rbx rbp rsi ⤦
Ç rdi r8 r9 r10 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 ⤦
701
41.3. INTEL C++ 2011 CASE
Ç xmm11 xmm12 xmm13 xmm14 xmm15
.B1.11:: ; Preds .B1.11 just_copy
mov r11d, DWORD PTR [rax+rdx] ⤦
Ç ;3.6
inc r10 ⤦
Ç ;8.2
mov DWORD PTR [r9+rcx], r11d ⤦
Ç ;3.6
add r9, 12 ⤦
Ç ;8.2
add rax, 28 ⤦
Ç ;8.2
cmp r10, r8 ⤦
Ç ;8.2
jb .B1.11 ; Prob 82% ⤦
Ç ;8.2
; LOE rax rdx rcx rbx rbp rsi ⤦
Ç rdi r8 r9 r10 r12 r13 r14 r15 xmm6 xmm7 xmm8 xmm9 xmm10 ⤦
Ç xmm11 xmm12 xmm13 xmm14 xmm15
exit:: ; Preds .B1.11 .B1.8 .B1.1
ret ⤦
Ç ;10.1
First, there are some decisions taken, then one of the routines is executed. Looks
like it is a check if arrays intersect. This is very well known way of optimizing
memory block copy routines. But copy routines are the same! This is probably an
error of the Intel C++ optimizer, which still produces workable code, though.
We intentionally considering such example code in this book so the reader would
understand that compiler output is weird at times, but still correct, because when
the compiler was tested, is passed the tests.
702
Chapter 42
Duff’s device
Duff’s device 1 is an unrolled loop with the possibility to jump inside it. The
unrolled loop is implemented using a fallthrough switch() statement.
We would use here a slightly simplified version of Tom Duff’s original code.
Let’s say, we need to write a function that clears a region in memory. One can
come with a simple loop, clearing byte by byte. It’s obviously slow, since all
modern computers have much wider memory bus. So the better way is to clear
the memory region using 4 or 8 byte blocks. Since we are going to work with a
64-bit example here, we are going to clear the memory in 8 byte blocks. So far so
good. But what about the tail? Memory clearing routine can also be called for
regions of size that’s not a multiple of 8.
So here is the algorithm:
• calculate the number of 8-byte blocks, clear them using 8-byte (64-bit) mem-
ory accesses;
• calculate the size of the tail, clear it using 1-byte memory accesses.
The second step can be implemented using a simple loop. But let’s implement it
as an unrolled loop:
#include <stdint.h>
#include <stdio.h>
1 wikipedia
703
if (count&(~7))
// work out 8-byte blocks
for (i=0; i<count>>3; i++)
{
*(uint64_t*)dst=0;
dst=dst+8;
};
Let’s first understand how the calculation is done. The memory region size comes
as a 64-bit value. And this value can be divided in two parts:
7 6 5 4 3 2 1 0
… B B B B B S S S
( “B” is number of 8-byte blocks and “S” is length of the tail in bytes ).
When we divide the input memory region size by 8, the value is just shifted right
by 3 bits. But to calculate the remainder, we just need to isolate the lowest 3
bits! So the number of 8-byte blocks is calculated as count >> 3 and remainder as
count&7.
We also need to find out if we are going to execute the 8-byte procedure at all, so
we need to check if the value of count is greater than 7. We do this by clearing the
3 lowest bits and comparing the resulting number with zero, because all we need
here is to answer the question, is the high part of count non-zero.
Of course, this works because 8 is 23 and division by numbers that are 2n is easy.
It’s not possible for other numbers.
It’s actually hard to say if these hacks are worth using, because they lead to hard-
to-read code. However, these tricks are very popular and a practicing programmer,
even if he/she is not using them, nevertheless has to understand them.
704
So the first part is simple: get the number of 8-byte blocks and write 64-bit zero
values to memory.
The second part is an unrolled loop implemented as fallthrough switch() statement.
First, let’s express in plain English what we have to do here. We have to “write
as many zero bytes in memory, as count&7 value tells us”. If it’s 0, jump to the
end, there is no work to do. If it’s 1, jump to the place inside switch() statement
where only one storage operation is to be executed. If it’s 2, jump to another place,
where two storage operation are to be executed,etc. 7 as input value leads to the
execution of all 7 operations. There is no 8, because a memory region of 8 bytes
is to be processed by the first part of our function.
So we wrote an unrolled loop. It was definitely faster on older computers than
normal loops (and conversely, modern CPUs works better for short loops than for
unrolled ones). Maybe this is still meaningful on modern low-cost embedded
MCU2 s.
Let’s see what the optimizing MSVC 2012 does:
dst$ = 8
count$ = 16
bzero PROC
test rdx, -8
je SHORT $LN11@bzero
; work out 8-byte blocks
xor r10d, r10d
mov r9, rdx
shr r9, 3
mov r8d, r10d
test r9, r9
je SHORT $LN11@bzero
npad 5
$LL19@bzero:
inc r8d
mov QWORD PTR [rcx], r10
add rcx, 8
movsxd rax, r8d
cmp rax, r9
jb SHORT $LL19@bzero
$LN11@bzero:
; work out the tail
and edx, 7
dec rdx
cmp rdx, 6
ja SHORT $LN9@bzero
lea r8, OFFSET FLAT:__ImageBase
2 Microcontroller unit
705
mov eax, DWORD PTR $LN22@bzero[r8+rdx*4]
add rax, r8
jmp rax
$LN8@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN7@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN6@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN5@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN4@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN3@bzero:
mov BYTE PTR [rcx], 0
inc rcx
$LN2@bzero:
mov BYTE PTR [rcx], 0
$LN9@bzero:
fatret 0
npad 1
$LN22@bzero:
DD $LN2@bzero
DD $LN3@bzero
DD $LN4@bzero
DD $LN5@bzero
DD $LN6@bzero
DD $LN7@bzero
DD $LN8@bzero
bzero ENDP
The first part of the function is predictable. The second part is just an unrolled
loop and a jump passing control flow to the correct instruction inside it. There is
no other code between the MOV / INC instruction pairs, so the execution is to fall
until the very end, executing as many pairs as needed.
By the way, we can observe that the MOV / INC pair consumes a fixed number
of bytes (3+3). So the pair consumes 6 bytes. Knowing that, we can get rid of
the switch() jumptable, we can just multiple the input value by 6 and jump to
current_RIP + input_value ∗ 6. This can also be faster because we are not
in need to fetch a value from the jumptable. It’s possible that 6 probably is not
706
a very good constant for fast multiplication and maybe it’s not worth it, but you
get the idea3 . That is what old-school demomakers did in the past with unrolled
loops.
3 As an exercise, you can try to rework the code to get rid of the jumptable. The instruction pair can
be rewritten in a way that it will consume 4 bytes or maybe 8. 1 byte is also possible (using STOSB
instruction).
707
Chapter 43
Division by 9
43.1 x86
IDIV divides the 64-bit number stored in the EDX:EAX register pair by the
value in the ECX . As a result, EAX will contain the quotient, and EDX —the
708
43.1. X86
remainder. The result is returned from the f() function in the EAX register,
so the value is not moved after the division operation, it is in right place already.
Since IDIV uses the value in the EDX:EAX register pair, the CDQ instruction
(before IDIV ) extends the value in EAX to a 64-bit value taking its sign into
account, just as MOVSX does. If we turn optimization on ( /Ox ), we get:
push ebp
mov ebp, esp
mov ecx, [ebp+arg_0]
mov edx, 954437177 ; 38E38E39h
mov eax, ecx
imul edx
sar edx, 1
mov eax, ecx
sar eax, 1Fh
1 Read more about division by multiplication in [War02, pp. 10-3]
709
43.2. ARM
mov ecx, edx
sub ecx, eax
mov eax, ecx
pop ebp
retn
f endp
43.2 ARM
The ARM processor, just like in any other “pure” RISC processor lacks an instruction
for division. It also lacks a single instruction for multiplication by a 32-bit constant
(recall that a 32-bit constant cannot fit into a 32-bit opcode). By taking advantage
of this clever trick (or hack), it is possible to do division using only three instructions:
addition, subtraction and bit shifts ( 20 on page 434).
Here is an example that divides a 32-bit number by 10, from [Ltd94, 3.3 Division
by a Constant]. The output consists of the quotient and the remainder.
; takes argument in a1
; returns quotient in a1, remainder in a2
; cycles could be saved if only divide or remainder is required
SUB a2, a1, #10 ; keep (x-10) for later
SUB a1, a1, a1, lsr #2
ADD a1, a1, a1, lsr #4
ADD a1, a1, a1, lsr #8
ADD a1, a1, a1, lsr #16
MOV a1, a1, lsr #3
ADD a3, a1, a1, asl #2
SUBS a2, a2, a3, asl #1 ; calc (x-10) - (x/10)*10
ADDPL a1, a1, #1 ; fix-up quotient
ADDMI a2, a2, #10 ; fix-up remainder
MOV pc, lr
710
43.2. ARM
This code is almost the same as the one generated by the optimizing MSVC and
GCC. Apparently, LLVM uses the same algorithm for generating constants.
The observant reader may ask, how does MOV writes a 32-bit value in a register,
when this is not possible in ARM mode. it is impossible indeed, but, as we see,
there are 8 bytes per instruction instead of the standard 4, in fact, there are two
instructions. The first instruction loads 0x8E39 into the low 16 bits of register
and the second instruction is MOVT , it loads 0x383E into the high 16 bits of the
register. IDA is fully aware of such sequences, and for the the sake of compactness
reduces them to one single “pseudo-instruction”.
The SMMUL (Signed Most Significant Word Multiply) instruction two multiplies num-
bers, treating them as signed numbers and leaving the high 32-bit part of result in
the R0 register, dropping the low 32-bit part of the result.
The “MOV R1, R0,ASR#1” instruction is an arithmetic shift right by one bit.
There are separate instructions for shifting in Thumb mode, and one of them is
used here— ASRS (arithmetic shift right).
Non-optimizing LLVM does not generate the code we saw before in this section,
but instead inserts a call to the library function ___divsi3.
What about Keil: it inserts a call to the library function __aeabi_idivmod in all cases.
2 These instructions are also called “data processing instructions”
711
43.3. MIPS
43.3 MIPS
For some reason, optimizing GCC 4.4.5 generate just a division instruction:
loc_10:
mflo $v0
jr $ra
or $at, $zero ; branch delay slot, NOP
Here we see here a new instruction: BREAK. It just raises an exception. In this
case, an exception is raised if the divisor is zero (it’s not possible to divide by zero
in conventional math). But GCC probably did not do very well the optimization job
and did not see that $V0 is never zero. So the check is left here. So if $V0 is zero
somehow, BREAK is to be executed, signaling to the OS about the exception. Oth-
erwise, MFLO executes, which takes the result of the division from the LO register
and copies it in $V0.
By the way, as we may know, the MUL instruction leaves the high 32 bits of the
result in register HI and the low 32 bits in register LO. DIV leaves the result in the
LO register, and remainder in the HI register.
If we alter the statement to “a % 9”, the MFHI instruction is to be used here instead
of MFLO.
That’s how division can be replaced by multiplication and division with 2n numbers:
n
input input ⋅ divisor
2
input ⋅ M
result = = n
=
divisor 2 2n
712
43.4. HOW IT WORKS
2n
M=
divisor
input ⋅ M
result =
2n
713
43.5. GETTING THE DIVISOR
mov eax, edx
ret 0
_f3_32_unsigned ENDP
_f3_32_signed PROC
mov eax, 1431655766 ; 55555556H
imul DWORD PTR _a$[esp-4] ; signed multiply
; take high part of product
; it is just the same as if to shift product by 32 bits right or
to divide it by 2^32
mov eax, edx ; EAX=EDX=(input*0x55555556)⤦
Ç /2^32
shr eax, 31 ; 0000001fH
add eax, edx ; add 1 if sign is negative
ret 0
_f3_32_signed ENDP
x 1
=x
c c
1
c
is called multiplicative inverse and can be precomputed by compiler.
But this is for real numbers What about integers? It’s possible to find multiplicative
inverse for integer in the environment of modulo arithmetics 3 . CPU registers fits
nicely: each is limited by 32 or 64 bits, so almost any arithmetic operation on
registers are in fact opeartions on modulo 232 or 264 .
Read more about it in [War02, pp. 10-3].
43.5.1 Variant #1
714
43.5. GETTING THE DIVISOR
Let’s denote the 32-bit magic coefficient as M , the shifting coefficient as C and the
divisor as D.
The divisor we need to get is:
232+C
D=
M
For example:
This is:
232+3
D=
2021161081
The numbers are larger than 32-bit, so we can use Wolfram Mathematica for con-
venience:
715
43.5. GETTING THE DIVISOR
uint64_t f1234(uint64_t a)
{
return a/1234;
};
43.5.2 Variant #2
232
D=
M
232
D=
1431655766
716
43.6. EXERCISE
Listing 43.10: Wolfram Mathematica
In[1]:=N[2^32/16^^55555556]
Out[1]:=3.
The divisor is 3.
43.6 Exercise
• http://challenges.re/27
717
Chapter 44
Here is the simplest possible way to read a number represented in ASCII1 encoding.
It’s not error-prone: a character other than a digit leads to incorrect result.
#include <stdio.h>
while (*s)
{
rt=rt*10 + (*s-'0');
s++;
};
return rt;
};
int main()
1 American Standard Code for Information Interchange
718
44.1. SIMPLE EXAMPLE
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
};
So what the algorithm does is just reading digits from left to right. The zero ASCII
character is subtracted from each digit. The digits from “0” to “9” are consecutive
in the ASCII table, so we do not even need to know the exact value of the “0”
character. All we need to know is that “0” minus “0” is 0, “9” minus “0”’is 9 and so
on. Subtracting “0” from each character results in a number from 0 to 9 inclusive.
Any other character leads to an incorrect result, of course! Each digit has to be
added to the final result (in variable “rt”), but the final result is also multiplied by
10 at each digit. In other words, the result is shifted left by one position in decimal
form on each iteration. The last digit is added, but there is no no shift.
719
44.1. SIMPLE EXAMPLE
test r8b, r8b
; jump to loop begin, if not
jne SHORT $LL2@my_atoi
$LN9@my_atoi:
ret 0
my_atoi ENDP
A character can be loaded in two places: the first character and all subsequent
characters. This is done for loop regrouping. There is no instruction for multiplica-
tion by 10, two LEA instruction do this instead. MSVC sometimes uses the ADD
instruction with a negative constant instead of SUB. This is the case. It’s very hard
to say why this is better then SUB. But MSVC does this often.
Optimizing GCC 4.9.1 is more concise, but there is one redundant RET instruction
at the end. One would be enough.
720
44.1. SIMPLE EXAMPLE
44.1.3 Optimizing Keil 6/2013 (ARM mode)
721
44.1. SIMPLE EXAMPLE
; shift pointer to the next character:
ADDS r1,r1,#1
; correct whole thing by subtracting 0' character from it':
SUBS r0,r0,#0x30
ADDS r0,r2,r0
; rt=R2+R0=input character + (rt*10 - '0')
|L0.16|
; load input character to R2
LDRB r2,[r1,#0]
; is it zero?
CMP r2,#0
; jump to loop body if it is not
BNE |L0.6|
; rt variable in R0 now, ready to be used in caller function
BX lr
ENDP
Interestingly, from school mathematics we may remember that the order of addi-
tion and subtraction operations doesn’t matter. That’s our case: first, the rt∗10−′ 0′
expression is computed, then the input character value is added to it. Indeed, the
result is the same, but the compiler did some regrouping.
722
44.2. A SLIGHTLY ADVANCED EXAMPLE
ldrb w1, [x2,1]!
add w0, w0, w0, lsl 2
; W0=W0+W0<<2=W0+W0*4=rt*5
add w0, w3, w0, lsl 1
; W0=input digit + W0<<1 = input digit + rt*5*2 = input
digit + rt*10
; if the character we just loaded is not null byte, jump to the
loop begin
cbnz w1, .L3
; variable to be returned (rt) is in W0, ready to be used in
caller function
ret
.L4:
mov w0, w1
ret
My new code snippet is more advanced, now it checks for the “minus” sign at the
first character and reports an error if a non-digit was found in the input string:
#include <stdio.h>
if (*s=='-')
{
negative=1;
s++;
};
while (*s)
{
if (*s<'0' || *s>'9')
{
printf ("Error! Unexpected char: '%c'\n⤦
Ç ", *s);
exit(0);
};
rt=rt*10 + (*s-'0');
s++;
};
723
44.2. A SLIGHTLY ADVANCED EXAMPLE
if (negative)
return -rt;
return rt;
};
int main()
{
printf ("%d\n", my_atoi ("1234"));
printf ("%d\n", my_atoi ("1234567890"));
printf ("%d\n", my_atoi ("-1234"));
printf ("%d\n", my_atoi ("-1234567890"));
printf ("%d\n", my_atoi ("-a1234567890")); // error
};
my_atoi:
sub rsp, 8
movsx edx, BYTE PTR [rdi]
; check for minus sign
cmp dl, 45 ; '-'
je .L22
xor esi, esi
test dl, dl
je .L20
.L10:
; ESI=0 here if there was no minus sign and 1 if it was
lea eax, [rdx-48]
; any character other than digit will result unsigned number
greater than 9 after subtraction
; so if it is not digit, jump to L4, where error will be
reported:
cmp al, 9
ja .L4
xor eax, eax
jmp .L6
.L7:
lea ecx, [rdx-48]
cmp cl, 9
ja .L4
724
44.2. A SLIGHTLY ADVANCED EXAMPLE
.L6:
lea eax, [rax+rax*4]
add rdi, 1
lea eax, [rdx-48+rax*2]
movsx edx, BYTE PTR [rdi]
test dl, dl
jne .L7
; if there was no minus sign, skip NEG instruction
; if it was, execute it.
test esi, esi
je .L18
neg eax
.L18:
add rsp, 8
ret
.L22:
movsx edx, BYTE PTR [rdi+1]
lea rax, [rdi+1]
test dl, dl
je .L20
mov rdi, rax
mov esi, 1
jmp .L10
.L20:
xor eax, eax
jmp .L18
.L4:
; report error. character is in EDX
mov edi, 1
mov esi, OFFSET FLAT:.LC0 ; "Error! Unexpected char⤦
Ç : '%c'\n"
xor eax, eax
call __printf_chk
xor edi, edi
call exit
If the “minus” sign was encountered at the string start, the NEG instruction is to be
executed at the end. It just negates the number.
There is one more thing that needs mentioning. How would a common program-
mer check if the character is not a digit? Just how we have it in the source code:
if (*s<'0' || *s>'9')
...
There are two comparison operations. What is interesting is that we can replace
both operations by single one: just subtract “0” from character value, treat result
725
44.2. A SLIGHTLY ADVANCED EXAMPLE
as unsigned value (this is important) and check if it’s greater than 9.
For example, let’s say that the user input contains the dot character (“.”) which has
ASCII code 46. 46 − 48 = −2 if we treat the result as a signed number. Indeed, the
dot character is located two places earlier than the “0” character in the ASCII table.
But it is 0xFFFFFFFE (4294967294) if we treat the result as an unsigned value,
and that’s definitely bigger than 9!
The compilers do this often, so it’s important to recognize these tricks.
Another example of it in this book: 50.1.2 on page 772.
Optimizing MSVC 2013 x64 does the same tricks.
726
44.3. EXERCISE
30 ; negate result
31 RSBNE r0,r5,#0
32 MOVEQ r0,r5
33 POP {r4-r6,pc}
34 ENDP
35
36 |L0.220|
37 DCB "Error! Unexpected char: '%c'\n",0
44.3 Exercise
Oh, by the way, security researchers deals often with unpredictable behaviour of
program while handling of incorrect data. For example, while fuzzing. As an
exercise, you may try to enter non-digit characters and see what happens. Try to
explain, what happened and why.
727
Chapter 45
Inline functions
Inlined code is when the compiler, instead of placing a call instruction to a small
or tiny function, just places its body right in-place.
728
45.1. STRINGS AND MEMORY FUNCTIONS
mov DWORD PTR [esp], eax
call _atol
mov edx, 1717986919
mov DWORD PTR [esp], OFFSET FLAT:LC2 ; "%d\12\0"
lea ecx, [eax+eax*8]
mov eax, ecx
imul edx
sar ecx, 31
sar edx
sub edx, ecx
add edx, 32
mov DWORD PTR [esp+4], edx
call _printf
leave
ret
Another very common automatic optimization tactic is the inlining of string func-
tions like strcpy(), strcmp(), strlen(), memset(), memcmp(), memcpy(), etc.
Sometimes it’s faster than to call a separate function.
These are very frequent patterns and it is highly advisable for reverse engineers to
learn to detect automatically.
45.1.1 strcmp()
729
45.1. STRINGS AND MEMORY FUNCTIONS
if (strcmp (s, "false")==0)
return false;
assert(0);
};
730
45.1. STRINGS AND MEMORY FUNCTIONS
_s$ = 8 ; size = 4
?is_bool@@YA_NPAD@Z PROC ; is_bool
push esi
mov esi, DWORD PTR _s$[esp]
mov ecx, OFFSET $SG3454 ; 'true'
mov eax, esi
npad 4 ; align next label
$LL6@is_bool:
mov dl, BYTE PTR [eax]
cmp dl, BYTE PTR [ecx]
jne SHORT $LN7@is_bool
test dl, dl
je SHORT $LN8@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN7@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL6@is_bool
$LN8@is_bool:
xor eax, eax
jmp SHORT $LN9@is_bool
$LN7@is_bool:
sbb eax, eax
sbb eax, -1
$LN9@is_bool:
test eax, eax
jne SHORT $LN2@is_bool
mov al, 1
pop esi
ret 0
$LN2@is_bool:
731
45.1. STRINGS AND MEMORY FUNCTIONS
jne SHORT $LN11@is_bool
test dl, dl
je SHORT $LN12@is_bool
mov dl, BYTE PTR [eax+1]
cmp dl, BYTE PTR [ecx+1]
jne SHORT $LN11@is_bool
add eax, 2
add ecx, 2
test dl, dl
jne SHORT $LL10@is_bool
$LN12@is_bool:
xor eax, eax
jmp SHORT $LN13@is_bool
$LN11@is_bool:
sbb eax, eax
sbb eax, -1
$LN13@is_bool:
test eax, eax
jne SHORT $LN1@is_bool
xor al, al
pop esi
ret 0
$LN1@is_bool:
push 11
push OFFSET $SG3458
push OFFSET $SG3459
call DWORD PTR __imp___wassert
add esp, 12
pop esi
ret 0
?is_bool@@YA_NPAD@Z ENDP ; is_bool
45.1.2 strlen()
732
45.1. STRINGS AND MEMORY FUNCTIONS
Listing 45.7: Optimizing MSVC 2010
_s1$ = 8 ; size = 4
_strlen_test PROC
mov eax, DWORD PTR _s1$[esp-4]
lea edx, DWORD PTR [eax+1]
$LL3@strlen_tes:
mov cl, BYTE PTR [eax]
inc eax
test cl, cl
jne SHORT $LL3@strlen_tes
sub eax, edx
ret 0
_strlen_test ENDP
45.1.3 strcpy()
733
45.1. STRINGS AND MEMORY FUNCTIONS
45.1.4 memset()
Example#1
Many compilers don’t generate a call to memset() for short blocks, but rather insert
a pack of MOV s:
Example#2
When the block size is not a multiple of 4 or 8, the compilers can behave differently.
For instance, MSVC 2012 continues to insert MOV s:
734
45.1. STRINGS AND MEMORY FUNCTIONS
xor eax, eax
mov QWORD PTR [rcx], rax
mov QWORD PTR [rcx+8], rax
mov QWORD PTR [rcx+16], rax
mov QWORD PTR [rcx+24], rax
mov QWORD PTR [rcx+32], rax
mov QWORD PTR [rcx+40], rax
mov QWORD PTR [rcx+48], rax
mov QWORD PTR [rcx+56], rax
mov WORD PTR [rcx+64], ax
mov BYTE PTR [rcx+66], al
ret 0
f ENDP
…while GCC uses REP STOSQ , concluding that this would be shorter than a pack
of MOV s:
45.1.5 memcpy()
Short blocks
The routine to copy short blocks is often implemented as a sequence of MOV in-
structions.
735
45.1. STRINGS AND MEMORY FUNCTIONS
Listing 45.16: Optimizing MSVC 2010
_inbuf$ = 8 ; size = 4
_outbuf$ = 12 ; size = 4
_memcpy_7 PROC
mov ecx, DWORD PTR _inbuf$[esp-4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR _outbuf$[esp-4]
mov DWORD PTR [eax+10], edx
mov dx, WORD PTR [ecx+4]
mov WORD PTR [eax+14], dx
mov cl, BYTE PTR [ecx+6]
mov BYTE PTR [eax+16], cl
ret 0
_memcpy_7 ENDP
That’s usually done as follows: 4-byte blocks are copied first, then a 16-bit word (if
needed), then the last byte (if needed).
Structures are also copied using MOV : 22.4.1 on page 518.
Long blocks
736
45.1. STRINGS AND MEMORY FUNCTIONS
For copying 128 bytes, MSVC uses a single MOVSD instruction (because 128 di-
vides evenly by 4):
When copying 123 bytes, 30 32-byte words are copied first using MOVSD (that’s
120 bytes), then 2 bytes are copied using MOVSW , then one more byte using
MOVSB .
737
45.1. STRINGS AND MEMORY FUNCTIONS
_memcpy_123 ENDP
GCC uses one big universal functions, that works for any block size:
738
45.1. STRINGS AND MEMORY FUNCTIONS
add esi, 2
sub eax, 2
mov WORD PTR [edi-2], dx
jmp .L7
.LFE3:
Universal memory copy functions usually work as follows: calculate how many 32-
bit words can be copied, then copy them using MOVSD , then copy the remaining
bytes.
More complex copy functions use SIMD instructions and also take the memory
alignment in consideration. As an example of SIMD strlen() function: 26.2 on
page 599.
45.1.6 memcmp()
For any block size, MSVC 2010 inserts the same universal function:
739
45.1. STRINGS AND MEMORY FUNCTIONS
movzx edi, BYTE PTR [ecx]
movzx eax, BYTE PTR [edx]
sub eax, edi
jne SHORT $LN7@memcmp_123
movzx eax, BYTE PTR [edx+1]
movzx edi, BYTE PTR [ecx+1]
sub eax, edi
jne SHORT $LN7@memcmp_123
movzx eax, BYTE PTR [edx+2]
movzx edi, BYTE PTR [ecx+2]
sub eax, edi
jne SHORT $LN7@memcmp_123
cmp esi, 3
jbe SHORT $LN6@memcmp_123
movzx eax, BYTE PTR [edx+3]
movzx ecx, BYTE PTR [ecx+3]
sub eax, ecx
$LN7@memcmp_123:
sar eax, 31
pop edi
or eax, 1
pop esi
ret 0
$LN6@memcmp_123:
pop edi
xor eax, eax
pop esi
ret 0
_memcmp_1235 ENDP
45.1.7 strcat()
This is inlined strcat() as it has been generated by MSVC 6.0. There are 3 parts
visible: 1) getting source string length (first scasb ); 2) getting destination string
length (second scasb ); 3) copying source string into the end of destination string
( movsd / movsb pair).
740
45.1. STRINGS AND MEMORY FUNCTIONS
mov edi, [dst]
mov edx, ecx
or ecx, 0FFFFFFFFh
repne scasb
mov ecx, edx
dec edi
shr ecx, 2
rep movsd
mov ecx, edx
and ecx, 3
rep movsb
There is also a small IDA script for searching and folding such very frequently seen
pieces of inline code:
GitHub.
741
Chapter 46
C99 restrict
Here is a reason why FORTRAN programs, in some cases, work faster than C/C++
ones.
void f1 (int* x, int* y, int* sum, int* product, int* ⤦
Ç sum_product, int* update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};
That’s very simple example with one specific thing in it: the pointer to the update_me
array could be a pointer to the sum array, product array, or even the sum_product
array—nothing forbids that, right?
The compiler is fully aware of this, so it generates code with four stages in the loop
body:
• calculate next sum[i]
742
• calculate next sum_product[i] — on this stage, we need to load from
memory the already calculated sum[i] and product[i]
Is it possible to optimize the last stage? Since we have already calculated sum[i]
and product[i] it is not necessary to load them again from memory. Yes, but
compiler is not sure that nothing was overwritten in the 3rd stage! This is called
“pointer aliasing”, a situation when the compiler cannot be sure that a memory to
which a pointer is pointing was not changed.
restrict in the C99 standard[ISO07, pp. 6.7.3/1] is a promise, given by programmer
to the compiler that the function arguments marked by this keyword always points
to different memory locations and never intersects.
To be more precise and describe this formally, restrict shows that only this pointer
is to be used to access an object, and no other pointer will be used for it. It can
be even said the object will be accessed only via one single pointer, if it is marked
as restrict.
Let’s add this keyword to each pointer argument:
void f2 (int* restrict x, int* restrict y, int* restrict sum, ⤦
Ç int* restrict product, int* restrict sum_product,
int* restrict update_me, size_t s)
{
for (int i=0; i<s; i++)
{
sum[i]=x[i]+y[i];
product[i]=x[i]*y[i];
update_me[i]=i*123; // some dummy value
sum_product[i]=sum[i]+product[i];
};
};
743
xor r11d, r11d
jmp .L4
.L6:
mov r11, rdi
mov rdi, rax
.L4:
lea rax, 0[0+r11*4]
lea r10, [rcx+rax]
lea r14, [rdx+rax]
lea rsi, [r8+rax]
add rax, r9
mov r15d, DWORD PTR [r10]
add r15d, DWORD PTR [r14]
mov DWORD PTR [rsi], r15d ; store to sum[]
mov r10d, DWORD PTR [r10]
imul r10d, DWORD PTR [r14]
mov DWORD PTR [rax], r10d ; store
to product[]
mov DWORD PTR [r12+r11*4], ebx ; store
to update_me[]
add ebx, 123
mov r10d, DWORD PTR [rsi] ; reload sum[i]
add r10d, DWORD PTR [rax] ; reload product[⤦
Ç i]
lea rax, 1[rdi]
cmp rax, r13
mov DWORD PTR 0[rbp+r11*4], r10d ; store
to sum_product[]
jne .L6
.L1:
pop rbx rsi rdi rbp r12 r13 r14 r15
ret
744
mov rax, rdi
mov rdi, r11
.L10:
mov esi, DWORD PTR [rcx+rax*4]
mov r11d, DWORD PTR [rdx+rax*4]
mov DWORD PTR [r12+rax*4], r10d ; store
to update_me[]
add r10d, 123
lea ebx, [rsi+r11]
imul r11d, esi
mov DWORD PTR [r8+rax*4], ebx ; store to sum[]
mov DWORD PTR [r9+rax*4], r11d ; store
to product[]
add r11d, ebx
mov DWORD PTR 0[rbp+rax*4], r11d ; store
to sum_product[]
lea r11, 1[rdi]
cmp r11, r13
jne .L11
.L7:
pop rbx rsi rdi rbp r12 r13
ret
The difference between the compiled f1() and f2() functions is as follows:
in f1() , sum[i] and product[i] are reloaded in the middle of the loop,
and in f2() there is no such thing, the already calculated values are used, since
we “promised” the compiler that no one and nothing will change the values in
sum[i] and product[i] during the execution of the loop’s body, so it is
“sure” that there is no need to load the value from memory again. Obviously, the
second example works faster.
But what if the pointers in the function’s arguments intersect somehow? This is
on the programmer’s conscience, and the results will be incorrect.
Let’s go back to FORTRAN. Compilers of this programming language treats all point-
ers as such, so when it was not possible to set restrict in C, FORTRAN can generate
faster code in these cases.
How practical is it? In the cases when the function works with several big blocks
in memory. There are a lot of such in linear algebra, for instance. A lot of linear
algebra is done on supercomputers/HPC1 , so probably that is why, traditionally,
FORTRAN is still used there [Loh10].
But when the number of iterations is not very big, certainly, the speed boost may
not to be significant.
1 High-Performance Computing
745
Chapter 47
Let’s revisit an example we considered earlier 13.2 on page 207 and ask ourselves,
is it possible to make a branchless version of the function in x86 code?
int my_abs (int i)
{
if (i<0)
return -i;
else
return i;
};
746
47.2. OPTIMIZING GCC 4.9 ARM64
xor eax, edx
sub eax, edx
ret
GCC 4.9 for ARM64 generates mostly the same, just decides to use the full 64-bit
registers. There are less instructions, because the input value can be shifted using
a suffixed instruction (“asr”) instead of using a separate instruction.
747
Chapter 48
Variadic functions
Functions like printf() and scanf() can have a variable number of argu-
ments. How are these arguments accessed?
Let’s imagine that we need to calculate arithmetic mean, and for some weird reason
we need to specify all the values as function arguments.
But it’s impossible to get the number of arguments in a variadic function in C/C++,
so let’s denote the value of −1 as a terminator.
There is the standard stdarg.h header file which define macros for dealing with
such arguments. The printf() and scanf() functions use them as well.
#include <stdio.h>
#include <stdarg.h>
while(1)
{
i=va_arg(args, int);
if (i==-1) // terminator
break;
748
48.1. COMPUTING ARITHMETIC MEAN
sum=sum+i;
count++;
}
va_end(args);
return sum/count;
};
int main()
{
printf ("%d\n", arith_mean (1, 2, 7, 10, 15, -1 /* ⤦
Ç terminator */));
};
The first argument has to be treated just like a normal argument. All other argu-
ments are loaded using the va_arg macro and then summed.
So what is inside?
cdq
idiv esi
pop esi
749
48.1. COMPUTING ARITHMETIC MEAN
ret 0
_arith_mean ENDP
The arguments, as we may see, are passed to main() one-by-one. The first
argument is pushed into the local stack as first. The terminating value (−1) is
pushed last.
The arith_mean() function takes the value of the first argument and stores it
in the sum variable. Then, it sets the EDX register to the address of the second
argument, takes the value from it, adds it to sum, and does this in an infinite loop,
until −1 is found.
When it’s found, the sum is divided by the number of all values (excluding −1) and
the quotient is returned.
So, in other words, the function treats the stack fragment as an array of integer
values of infinite length. Now we can understand why the cdecl calling convention
forces us to push the first argument into the stack as last. Because otherwise, it
would not be possible to find the first argument, or, for printf-like functions, it
would not be possible to find the address of the format-string.
The observant reader may ask, what about calling conventions where the first few
arguments are passed in registers? Let’s see:
750
48.1. COMPUTING ARITHMETIC MEAN
$SG3013 DB '%d', 0aH, 00H
v$ = 8
arith_mean PROC
mov DWORD PTR [rsp+8], ecx ; 1st argument
mov QWORD PTR [rsp+16], rdx ; 2nd argument
mov QWORD PTR [rsp+24], r8 ; 3rd argument
mov eax, ecx ; sum = 1st argument
lea rcx, QWORD PTR v$[rsp+8] ; pointer to the 2nd
argument
mov QWORD PTR [rsp+32], r9 ; 4th argument
mov edx, DWORD PTR [rcx] ; load 2nd argument
mov r8d, 1 ; count=1
cmp edx, -1 ; 2nd argument is -1?
je SHORT $LN8@arith_mean ; exit if so
$LL3@arith_mean:
add eax, edx ; sum = sum + loaded
argument
mov edx, DWORD PTR [rcx+8] ; load next argument
lea rcx, QWORD PTR [rcx+8] ; shift pointer to
point to the argument after next
inc r8d ; count++
cmp edx, -1 ; is loaded
argument -1?
jne SHORT $LL3@arith_mean ; go to loop begin if
its not'
$LN8@arith_mean:
; calculate quotient
cdq
idiv r8d
ret 0
arith_mean ENDP
main PROC
sub rsp, 56
mov edx, 2
mov DWORD PTR [rsp+40], -1
mov DWORD PTR [rsp+32], 15
lea r9d, QWORD PTR [rdx+8]
lea r8d, QWORD PTR [rdx+5]
lea ecx, QWORD PTR [rdx-1]
call arith_mean
lea rcx, OFFSET FLAT:$SG3013
mov edx, eax
call printf
xor eax, eax
add rsp, 56
ret 0
main ENDP
751
48.1. COMPUTING ARITHMETIC MEAN
We see that the first 4 arguments are passed in the registers and two more—in
the stack. The arith_mean() function first places these 4 arguments into the
Shadow Space and then treats the Shadow Space and stack behind it as a single
continuous array!
What about GCC? Things are slightly clumsier here, because now the function is
divided in two parts: the first part saves the registers into the “red zone”, processes
that space, and the second part of the function processes the stack:
752
48.2. VPRINTF() FUNCTION CASE
mov rcx, rdx
add rdx, 8
mov ecx, DWORD PTR [rcx]
cmp ecx, -1
jne .L8
.L4:
mov eax, edi
cdq
idiv r8d
ret
.LC1:
.string "%d\n"
main:
sub rsp, 8
mov edx, 7
mov esi, 2
mov edi, 1
mov r9d, -1
mov r8d, 15
mov ecx, 10
xor eax, eax
call arith_mean
mov esi, OFFSET FLAT:.LC1
mov edx, eax
mov edi, 1
xor eax, eax
add rsp, 8
jmp __printf_chk
By the way, a similar usage of the Shadow Space is also considered here : 67.8 on
page 1026.
Many programmers define their own logging functions which take a printf-like for-
mat string + a variable number of arguments.
Another popular example is the die() function, which prints some message and
exits. We need some way to pack input arguments of unknown number and pass
them to the printf() function. But how? That’s why there are functions with
“v” in name. One of them is vprintf(): it takes a format-string and a pointer to a
variable of type va_list :
753
48.2. VPRINTF() FUNCTION CASE
#include <stdlib.h>
#include <stdarg.h>
We see that all our function does is just taking a pointer to the arguments and pass-
ing it to vprintf(), and that function is treating it like an infinite array of arguments!
754
48.2. VPRINTF() FUNCTION CASE
; RCX here is still points to the 1st argument
(format-string) of die()
; so vprintf() will take it right from RCX
call vprintf
xor ecx, ecx
call exit
int 3
die ENDP
755
Chapter 49
Strings trimming
A very common string processing task is to remove some characters at the start
and/or at the end.
In this example, we are going to work with a function which removes all newline
characters (CR1 /LF2 ) from the end of the input string:
#include <stdio.h>
#include <string.h>
756
49.1. X64: OPTIMIZING MSVC 2013
int main()
{
// test
The input argument is always returned on exit, this is convenient when you need to
chain string processing functions, like it was done here in the main() function.
757
49.1. X64: OPTIMIZING MSVC 2013
or rax, -1
$LL14@str_trim:
inc rax
cmp BYTE PTR [rcx+rax], 0
jne SHORT $LL14@str_trim
; is the input string length zero? exit then:
test rax, rax
je SHORT $LN15@str_trim
; RAX holds string length
dec rcx
; RCX = s-1
mov r8d, 1
add rcx, rax
; RCX = s-1+strlen(s), i.e., this is the address of the last
character in the string
sub r8, rdx
; R8 = 1-s
$LL6@str_trim:
; load the last character of the string:
; jump, if its code is 13 or 10:
movzx eax, BYTE PTR [rcx]
cmp al, 13
je SHORT $LN2@str_trim
cmp al, 10
jne SHORT $LN15@str_trim
$LN2@str_trim:
; the last character has a 13 or 10 code
; write zero at this place:
mov BYTE PTR [rcx], 0
; decrement address of the last character,
; so it will point to the character before the one which has
just been erased:
dec rcx
lea rax, QWORD PTR [r8+rcx]
; RAX = 1 - s + address of the current last character
; thus we can determine if we reached the first character and we
need to stop, if it is so
test rax, rax
jne SHORT $LL6@str_trim
$LN15@str_trim:
mov rax, rdx
ret 0
str_trim ENDP
First, MSVC inlined the strlen() function code, because it concluded this is to
be faster than the usual strlen() work + the cost of calling it and returning
from it. This is called inlining: 45 on page 728.
758
49.2. X64: NON-OPTIMIZING GCC 4.9.1
The first instruction of the inlined strlen() is OR RAX, 0xFFFFFFFFFFFFFFFF .
It’s hard to say why MSVC uses OR instead of MOV RAX, 0xFFFFFFFFFFFFFFFF ,
but it does this often. And of course, it is equivalent: all bits are set, and a number
with all bits set is −1 in two’s complement arithmetic: 31 on page 644.
Why would the −1 number be used in strlen() , one might ask. Due to opti-
mizations, of course. Here is the code that MSVC generated:
Try to write shorter if you want to initialize the counter at 0! OK, let’ try:
759
49.2. X64: NON-OPTIMIZING GCC 4.9.1
str_trim:
push rbp
mov rbp, rsp
sub rsp, 32
mov QWORD PTR [rbp-24], rdi
; for() first part begins here
mov rax, QWORD PTR [rbp-24]
mov rdi, rax
call strlen
mov QWORD PTR [rbp-8], rax ; str_len
; for() first part ends here
jmp .L2
; for() body begins here
.L5:
cmp BYTE PTR [rbp-9], 13 ; c=='\r'?
je .L3
cmp BYTE PTR [rbp-9], 10 ; c=='\n'?
jne .L4
.L3:
mov rax, QWORD PTR [rbp-8] ; str_len
lea rdx, [rax-1] ; EDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; s
add rax, rdx ; RAX=s+str_len-1
mov BYTE PTR [rax], 0 ; s[str_len-1]=0
; for() body ends here
; for() third part begins here
sub QWORD PTR [rbp-8], 1 ; str_len--
; for() third part ends here
.L2:
; for() second part begins here
cmp QWORD PTR [rbp-8], 0 ; str_len==0?
je .L4 ; exit then
; check second clause, and load "c"
mov rax, QWORD PTR [rbp-8] ; RAX=str_len
lea rdx, [rax-1] ; RDX=str_len-1
mov rax, QWORD PTR [rbp-24] ; RAX=s
add rax, rdx ; RAX=s+str_len-1
movzx eax, BYTE PTR [rax] ; AL=s[str_len-1]
mov BYTE PTR [rbp-9], al ; store loaded char
into "c"
cmp BYTE PTR [rbp-9], 0 ; is it zero?
jne .L5 ; yes? exit then
; for() second part ends here
.L4:
; return "s"
mov rax, QWORD PTR [rbp-24]
leave
760
49.3. X64: OPTIMIZING GCC 4.9.1
ret
Comments are added by the author of the book. After the execution of strlen() ,
the control is passed to the L2 label, and there two clauses are checked, one after
another. The second will never be checked, if the first one (str_len==0) is false (this
is “short-circuit”).
Now let’s see this function in short form:
• First for() part (call to strlen() )
• goto L2
• L5: for() body. goto exit, if needed
• for() third part (decrement of str_len)
• L2: for() second part: check first clause, then second. goto loop body begin
or exit.
• L4: // exit
• return s
str_trim:
push rbx
mov rbx, rdi
; RBX will always be "s"
call strlen
; check for str_len==0 and exit if its so'
test rax, rax
je .L9
lea rdx, [rax-1]
; RDX will always contain str_len-1 value, not str_len
; so RDX is more like buffer index variable
lea rsi, [rbx+rdx] ; RSI=s+str_len-1
movzx ecx, BYTE PTR [rsi] ; load character
test cl, cl
je .L9 ; exit if its zero'
cmp cl, 10
je .L4
cmp cl, 13 ; exit if its not' '\n' and
not '\r'
jne .L9
.L4:
761
49.3. X64: OPTIMIZING GCC 4.9.1
; this is weird instruction. we need RSI=s-1 here.
; its possible to get it by' MOV RSI, EBX / DEC RSI
; but this is two instructions instead of one
sub rsi, rax
; RSI = s+str_len-1-str_len = s-1
; main loop begin
.L12:
test rdx, rdx
; store zero at
address s-1+str_len-1+1 = s-1+str_len = s+str_len-1
mov BYTE PTR [rsi+1+rdx], 0
; check for str_len-1==0. exit if so.
je .L9
sub rdx, 1 ; equivalent
to str_len--
; load next character at address s+str_len-1
movzx ecx, BYTE PTR [rbx+rdx]
test cl, cl ; is it zero? exit then
je .L9
cmp cl, 10 ; is it '\n'?
je .L12
cmp cl, 13 ; is it '\r'?
je .L12
.L9:
; return "s"
mov rax, rbx
pop rbx
ret
Now this is more complex. The code before the loop’s body start is executed only
once, but it has the CR/LF characters check too! What is this code duplication for?
The common way to implement the main loop is probably this:
• (loop start) check for CR/LF characters, make decisions
• store zero character
But GCC has decided to reverse these two steps. Of course, store zero character
cannot be first step, so another check is needed:
• workout first character. match it to CR/LF, exit if character is not CR/LF
• (loop begin) store zero character
• check for CR/LF characters, make decisions
Now the main loop is very short, which is good for modern CPUs.
The code doesn’t use the str_len variable, but str_len-1. So this is more like an
index in a buffer. Apparently, GCC notices that the str_len-1 statement is used
762
49.4. ARM64: NON-OPTIMIZING GCC (LINARO) 4.9
twice. So it’s better to allocate a variable which always holds a value that’s smaller
than the current string length by one, and decrement it (this is the same effect as
decrementing the str_len variable).
763
49.5. ARM64: OPTIMIZING GCC (LINARO) 4.9
.L2:
ldr x0, [x29,40]
; str_len==0?
cmp x0, xzr
; goto exit then
beq .L4
ldr x0, [x29,40]
; X0=str_len
sub x0, x0, #1
; X0=str_len-1
ldr x1, [x29,24]
; X1=s
add x0, x1, x0
; X0=s+str_len-1
; load byte at address s+str_len-1 to W0
ldrb w0, [x0]
strb w0, [x29,39] ; store loaded byte to "c"
ldrb w0, [x29,39] ; reload it
; is it zero byte?
cmp w0, wzr
; goto exit, if its zero or to L5 if its not''
bne .L5
.L4:
; return s
ldr x0, [x29,24]
ldp x29, x30, [sp], 48
ret
This is a more advanced optimization. The first character is loaded at the be-
ginning, and compared against 10 (the LF character). Characters are also loaded
in the main loop, for the characters after first one. This is somewhat similar to
the 49.3 on page 761 example.
764
49.6. ARM: OPTIMIZING KEIL 6/2013 (ARM MODE)
cbz x0, .L9 ; goto L9 (exit) if str_len==0
sub x1, x0, #1
; X1=X0-1=str_len-1
add x3, x19, x1
; X3=X19+X1=s+str_len-1
ldrb w2, [x19,x1] ; load byte at
address X19+X1=s+str_len-1
; W2=loaded character
cbz w2, .L9 ; is it zero? jump to exit then
cmp w2, 10 ; is it '\n'?
bne .L15
.L12:
; main loop body. loaded character is always 10 or 13 at this
moment!
sub x2, x1, x0
; X2=X1-X0=str_len-1-str_len=-1
add x2, x3, x2
; X2=X3+X2=s+str_len-1+(-1)=s+str_len-2
strb wzr, [x2,1] ; store zero byte at
address s+str_len-2+1=s+str_len-1
cbz x1, .L9 ; str_len-1==0? goto exit, if so
sub x1, x1, #1 ; str_len--
ldrb w2, [x19,x1] ; load next character at
address X19+X1=s+str_len-1
cmp w2, 10 ; is it '\n'?
cbz w2, .L9 ; jump to exit, if its zero'
beq .L12 ; jump to begin loop, if
its' '\n'
.L15:
cmp w2, 13 ; is it '\r'?
beq .L12 ; yes, jump to the loop body
begin
.L9:
; return "s"
mov x0, x19
ldr x19, [sp,16]
ldp x29, x30, [sp], 32
ret
And again, the compiler took advantage of ARM mode’s conditional instructions, so
the code is much more compact.
765
49.7. ARM: OPTIMIZING KEIL 6/2013 (THUMB MODE)
PUSH {r4,lr}
; R0=s
MOV r4,r0
; R4=s
BL strlen ; strlen() takes "s" value from R0
; R0=str_len
MOV r3,#0
; R3 will always hold 0
|L0.16|
CMP r0,#0 ; str_len==0?
ADDNE r2,r4,r0 ; (if str_len!=0) R2=R4+R0=s+⤦
Ç str_len
LDRBNE r1,[r2,#-1] ; (if str_len!=0) R1=load byte at
address R2-1=s+str_len-1
CMPNE r1,#0 ; (if str_len!=0) compare loaded
byte against 0
BEQ |L0.56| ; jump to exit if str_len==0 or
loaded byte is 0
CMP r1,#0xd ; is loaded byte '\r'?
CMPNE r1,#0xa ; (if loaded byte is not '\r') is
loaded byte '\r'?
SUBEQ r0,r0,#1 ; (if loaded byte
is '\r' or '\n') R0-- or str_len--
STRBEQ r3,[r2,#-1] ; (if loaded byte
is '\r' or '\n') store R3 (zero) at
address R2-1=s+str_len-1
BEQ |L0.16| ; jump to loop begin if loaded
byte was '\r' or '\n'
|L0.56|
; return "s"
MOV r0,r4
POP {r4,pc}
ENDP
There are less conditional instructions in Thumb mode, so the code is simpler. But
there are is really weird thing with the 0x20 and 0x19 offsets. Why did the Keil
compiler do so? Honestly, it’s hard to say. Probably, this is a quirk of Keil’s opti-
mization process. Nevertheless, the code works correctly.
Listing 49.7: Optimizing Keil 6/2013 (Thumb mode)
str_trim PROC
PUSH {r4,lr}
MOVS r4,r0
; R4=s
766
49.8. MIPS
BL strlen ; strlen() takes "s" value from
R0
; R0=str_len
MOVS r3,#0
; R3 will always hold 0
B |L0.24|
|L0.12|
CMP r1,#0xd ; is loaded byte '\r'?
BEQ |L0.20|
CMP r1,#0xa ; is loaded byte '\n'?
BNE |L0.38| ; jump to exit, if no
|L0.20|
SUBS r0,r0,#1 ; R0-- or str_len--
STRB r3,[r2,#0x1f] ; store 0 at
address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1
|L0.24|
CMP r0,#0 ; str_len==0?
BEQ |L0.38| ; yes? jump to exit
ADDS r2,r4,r0 ; R2=R4+R0=s+str_len
SUBS r2,r2,#0x20 ; R2=R2-0x20=s+str_len-0x20
LDRB r1,[r2,#0x1f] ; load byte at
address R2+0x1F=s+str_len-0x20+0x1F=s+str_len-1 to R1
CMP r1,#0 ; is loaded byte 0?
BNE |L0.12| ; jump to loop begin, if its not
0'
|L0.38|
; return "s"
MOVS r0,r4
POP {r4,pc}
ENDP
49.8 MIPS
767
49.8. MIPS
sw $s0, 0x20+saved_S0($sp)
sw $gp, 0x20+saved_GP($sp)
; call strlen(). input string address is still
in $a0, strlen() will take it from there:
lw $t9, (strlen & 0xFFFF)($gp)
or $at, $zero ; load delay slot, NOP
jalr $t9
; input string address is still in $a0, put it to $s0:
move $s0, $a0 ; branch delay slot
; result of strlen() (i.e, length of string) is in $v0 now
; jump to exit if $v0==0 (i.e., if length of string is 0):
beqz $v0, exit
or $at, $zero ; branch delay slot, NOP
addiu $a1, $v0, -1
; $a1 = $v0-1 = str_len-1
addu $a1, $s0, $a1
; $a1 = input string address + $a1 = s+strlen-1
; load byte at address $a1:
lb $a0, 0($a1)
or $at, $zero ; load delay slot, NOP
; loaded byte is zero? jump to exit if its so':
beqz $a0, exit
or $at, $zero ; branch delay slot, NOP
addiu $v1, $v0, -2
; $v1 = str_len-2
addu $v1, $s0, $v1
; $v1 = $s0+$v1 = s+str_len-2
li $a2, 0xD
; skip loop body:
b loc_6C
li $a3, 0xA ; branch delay slot
loc_5C:
; load next byte from memory to $a0:
lb $a0, 0($v1)
move $a1, $v1
; $a1=s+str_len-2
; jump to exit if loaded byte is zero:
beqz $a0, exit
; decrement str_len:
addiu $v1, -1 ; branch delay slot
loc_6C:
; at this moment, $a0=loaded byte, $a2=0xD (CR
symbol) and $a3=0xA (LF symbol)
; loaded byte is CR? jump to loc_7C then:
beq $a0, $a2, loc_7C
addiu $v0, -1 ; branch delay slot
; loaded byte is LF? jump to exit if its not LF':
bne $a0, $a3, exit
768
49.8. MIPS
or $at, $zero ; branch delay slot, NOP
loc_7C:
; loaded byte is CR at this moment
; jump to loc_5c (loop body begin) if str_len (in $v0) is not
zero:
bnez $v0, loc_5C
; simultaneously, store zero at that place in memory:
sb $zero, 0($a1) ; branch delay slot
; "exit" label was named by me manually:
exit:
lw $ra, 0x20+saved_RA($sp)
move $v0, $s0
lw $s0, 0x20+saved_S0($sp)
jr $ra
addiu $sp, 0x20 ; branch delay slot
Registers prefixed with S- are also called “saved temporaries”, so $S0 value is saved
in the local stack and restored upon finish.
769
Chapter 50
toupper() function
Another very popular function transforms a symbol from lower case to upper case,
if needed:
char toupper (char c)
{
if(c>='a' && c<='z')
return c-'a'+'A';
else
return c;
}
The 'a'+'A' expression is left in the source code for better readability, it will
be optimized by compiler, of course 1 .
The ASCII code of “a” is 97 (or 0x61), and 65 (or 0x41) for “A”. The difference (or
distance) between them in the ASCII table is 32 (or 0x20).
For better understanding, the reader may take a look at the 7-bit standard ASCII
table:
1 However, to be meticulous, there still could be compilers which can’t optimize such expressions
770
50.1. X64
50.1 x64
It’s important to notice that the input byte is loaded into a 64-bit local stack slot
at line 3. All the remaining bits ([8..63]) are untouched, i.e., contain some random
noise (you’ll see it in debugger). All instructions operate only on byte-level, so it’s
771
50.1. X64
fine. The last MOVZX instruction at line 15 takes the byte from the local stack
slot and zero-extends it to a int 32-bit data type.
Non-optimizing GCC does mostly the same:
Optimizing MSVC does a better job, it generates only one comparison operation:
It was explained earlier how to replace the two comparison operations with a single
one : 44.2.1 on page 725.
We will now rewrite this in C/C++:
772
50.2. ARM
int tmp=c-97;
if (tmp>25)
return c;
else
return c-32;
The tmp variable should be signed. This makes two subtraction operations in case
of a transformation plus one comparison. In contrast the original algorithm uses
two comparison operations plus one subtracting.
Optimizing GCC is even better, it gets rid of the jumps (which is good: 35.1 on
page 656) by using the CMOVcc instruction:
At line 3 the code prepares the subtracted value in advance, as if the conversion will
always happen. At line 5 the subtracted value in EAX is replaced by the untouched
input value if a conversion is not needed. And then this value (of course incorrect)
is dropped. Advance subtracting is a price the compiler pays for the absence of
conditional jumps.
50.2 ARM
Optimizing Keil for ARM mode also generates only one comparison:
773
50.2. ARM
The SUBLS and ANDLS instructions are executed only if the value in R1 is less
than 0x19 (or equal). They also do the actual conversion.
Optimizing Keil for Thumb mode generates only one comparison operation as well:
The last two LSLS and LSRS instructions work like AND reg, 0xFF : they are
equivalent to the C/C++-expression (i << 24) >> 24. Seems like that Keil for
Thumb mode deduced that two 2-byte instructions are shorter than the code that
loads the 0xFF constant into a register plus an AND instruction.
774
50.3. SUMMARY
Listing 50.8: Optimizing GCC 4.9 (ARM64)
toupper:
uxtb w0, w0
sub w1, w0, #97
uxtb w1, w1
cmp w1, 25
bhi .L2
sub w0, w0, #32
uxtb w0, w0
.L2:
ret
50.3 Summary
All these compiler optimizations are very popular nowadays and a practicing re-
verse engineer usually sees such code patterns often.
775
Chapter 51
Practicing reverse engineers often have to deal with incorrectly disassembled code.
Unlike ARM and MIPS (where any instruction has a length of 2 or 4 bytes), x86
instructions have variable size, so any disassembler that starts in the middle of a
x86 instruction may produce incorrect results.
As an example:
add [ebp-31F7Bh], cl
dec dword ptr [ecx-3277Bh]
dec dword ptr [ebp-2CF7Bh]
inc dword ptr [ebx-7A76F33Ch]
fdiv st(4), st
db 0FFh
dec dword ptr [ecx-21F7Bh]
dec dword ptr [ecx-22373h]
dec dword ptr [ecx-2276Bh]
dec dword ptr [ecx-22B63h]
dec dword ptr [ecx-22F4Bh]
dec dword ptr [ecx-23343h]
jmp dword ptr [esi-74h]
xchg eax, ebp
clc
std
db 0FFh
db 0FFh
776
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
mov word ptr [ebp-214h], cs ; <- disassembler finally found
right track here
mov word ptr [ebp-238h], ds
mov word ptr [ebp-23Ch], es
mov word ptr [ebp-240h], fs
mov word ptr [ebp-244h], gs
pushf
pop dword ptr [ebp-210h]
mov eax, [ebp+4]
mov [ebp-218h], eax
lea eax, [ebp+4]
mov [ebp-20Ch], eax
mov dword ptr [ebp-2D0h], 10001h
mov eax, [eax-4]
mov [ebp-21Ch], eax
mov eax, [ebp+0Ch]
mov [ebp-320h], eax
mov eax, [ebp+10h]
mov [ebp-31Ch], eax
mov eax, [ebp+4]
mov [ebp-314h], eax
call ds:IsDebuggerPresent
mov edi, eax
lea eax, [ebp-328h]
push eax
call sub_407663
pop ecx
test eax, eax
jnz short loc_402D7B
777
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
• Jumps having incorrect offsets, often jumping in the middle of another in-
structions.
778
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
loc_58: ; CODE XREF: seg000:0000004A
test [esi], eax
inc ebp
das
db 64h
pop ecx
das
hlt
pop edx
out 0B0h, al
lodsb
push ebx
cdq
out dx, al
sub al, 0Ah
sti
outsd
add dword ptr [edx], 96FCBE4Bh
and eax, 0E537EE4Fh
inc esp
stosd
cdq
push ecx
in al, 0CBh
mov ds:0D114C45Ch, al
mov esi, 659D1985h
db 2Fh ; /
pop rsp
db 64h
retf 0E993h
779
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
push 4Ah
movzx rdi, dword ptr [rdi+rdx*8]
db 9Ah
db 16h
780
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
STRNEB R5, [R4],#0xCA2
STMNEIB R5, {R0,R4,R6,R7,R9-SP,PC}
STMIA R8, {R0,R2-R4,R7,R8,R10,SP,LR}^
STRB SP, [R8],PC,ROR#18
LDCCS p9, c13, [R6,#0x1BC]
LDRGE R8, [R9,#0x66E]
STRNEB R5, [R8],#-0x8C3
STCCSL p15, c9, [R7,#-0x84]
RSBLS LR, R2, R11,ASR LR
SVCGT 0x9B0362
SVCGT 0xA73173
STMNEDB R11!, {R0,R1,R4-R6,R8,R10,R11,SP}
STR R0, [R3],#-0xCE4
LDCGT p15, c8, [R1,#0x2CC]
LDRCCB R1, [R11],-R7,ROR#30
BLLT 0xFED9D58C
BL 0x13E60F4
LDMVSIB R3!, {R1,R4-R7}^
USATNE R10, #7, SP,LSL#11
LDRGEB LR, [R1],#0xE56
STRPLT R9, [LR],#0x567
LDRLT R11, [R1],#-0x29B
SVCNV 0x12DB29
MVNNVS R5, SP,LSL#25
LDCL p8, c14, [R12,#-0x288]
STCNEL p2, c6, [R6,#-0xBC]!
SVCNV 0x2E5A2F
BLX 0x1A8C97E
TEQGE R3, #0x1100000
STMLSIA R6, {R3,R6,R10,R11,SP}
BICPLS R12, R2, #0x5800
BNE 0x7CC408
TEQGE R2, R4,LSL#20
SUBS R1, R11, #0x28C
BICVS R3, R12, R7,ASR R0
LDRMI R7, [LR],R3,LSL#21
BLMI 0x1A79234
STMVCDB R6, {R0-R3,R6,R7,R10,R11}
EORMI R12, R6, #0xC5
MCRRCS p1, 0xF, R1,R3,c2
781
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
CMP R4, #0x86
SXTB R7, R4
LDR R4, [R1,#0x4C]
STR R4, [R4,R2]
STR R0, [R6,#0x20]
BGT 0xFFFFFF72
LDRH R7, [R2,#0x34]
LDRSH R0, [R2,R4]
LDRB R2, [R7,R2]
DCB 0x17
DCB 0xED
.byte 0x17
.byte 0xED
.byte 0x4B # K
.byte 0x54 # T
782
51.2. HOW DOES RANDOM NOISE LOOKS DISASSEMBLED?
lwu $s1, 0x10D3($a1)
ldr $t6, -0x204B($zero)
lwc1 $f30, 0x4DBE($s2)
daddiu $t1, $s1, 0x6BD9
lwu $s5, -0x2C64($v1)
cop0 0x13D642D
bne $gp, $t4, 0xFFFF9EF0
lh $ra, 0x1819($s1)
sdl $fp, -0x6474($t8)
jal 0x78C0050
ori $v0, $s2, 0xC634
blez $gp, 0xFFFEA9D4
swl $t8, -0x2CD4($s2)
sltiu $a1, $k0, 0x685
sdc1 $f15, 0x5964($at)
sw $s0, -0x19A6($a1)
sltiu $t6, $a3, -0x66AD
lb $t7, -0x4F6($t3)
sd $fp, 0x4B02($a1)
It is also important to keep in mind that cleverly constructed unpacking and decryp-
tion code (including self-modifying) may looks like noise as well, but still execute
correctly.
783
Chapter 52
Obfuscation
The obfuscation is an attempt to hide the code (or its meaning) from reverse engi-
neers.
The string is also can be compared with another one like this:
mov ebx, offset username
784
52.2. EXECUTABLE CODE
cmp byte ptr [ebx], 'j'
jnz fail
cmp byte ptr [ebx+1], 'o'
jnz fail
cmp byte ptr [ebx+2], 'h'
jnz fail
cmp byte ptr [ebx+3], 'n'
jnz fail
jz it_is_john
The code looks weird, but as a simple anti-reversing measure, it may be helpful.
Text strings may also be present in encrypted form, then every string usage is to be
preceded by a string decrypting routine. For example: 81.2 on page 1150.
Executable code obfuscation implies inserting random garbage code between real
one, which executes but does nothing useful.
A simple example:
785
52.2. EXECUTABLE CODE
xor esi, ecx ; garbage
Here the garbage code uses registers which are not used in the real code ( ESI
and EDX ). However, the intermediate results produced by the real code may be
used by the garbage instructions for some extra mess—why not?
• MOV op1, op2 can be replaced by the PUSH op2 / POP op1 pair.
• JMP label can be replaced by the PUSH label / RET pair. IDA will
not show the references to the label.
• CALL label can be replaced by the following instructions triplet: PUSH label_a
• PUSH op can also be replaced with the following instructions pair: SUB ESP, 4 (
786
52.2. EXECUTABLE CODE
52.2.4 Making a lot of mess
instruction 1
instruction 2
instruction 3
ins2_label: instruction 2
jmp ins3_label
ins3_label: instruction 3
jmp exit:
ins1_label: instruction 1
jmp ins2_label
exit:
func proc
...
mov eax, offset dummy_data1 ; PE or ELF ⤦
Ç reloc here
add eax, 100h
push eax
call dump_string
...
mov eax, offset dummy_data2 ; PE or ELF ⤦
Ç reloc here
add eax, 200h
push eax
call dump_string
...
func endp
787
52.3. VIRTUAL MACHINE / PSEUDO-CODE
IDA will show references only to dummy_data1 and dummy_data2 , but not to
the text strings.
Global variables and even functions may be accessed like that.
A programmer can construct his/her own PL or ISA and interpreter for it.
(Like the pre-5.0 Visual Basic, .NET or Java machines). The reverse engineer will
have to spend some time to understand the meaning and details of all of the ISA’s
instructions. Probably, he/she will also have to write a disassembler/decompiler
of some sort.
My own (yet weak) attempt to patch the Tiny C compiler to produce obfuscated
code: http://go.yurichev.com/17220.
Using the MOV instruction for really complicated things: [Dol13].
52.5 Exercise
• http://challenges.re/29
788
Chapter 53
C++
53.1 Classes
Internally, the representation of C++ classes is almost the same as the structures.
Let’s try an example with two variables, two constructors and one method:
#include <stdio.h>
class c
{
private:
int v1;
int v2;
public:
c() // default ctor
{
v1=667;
v2=999;
};
void dump()
789
53.1. CLASSES
{
printf ("%d; %d\n", v1, v2);
};
};
int main()
{
class c c1;
class c c2(5,6);
c1.dump();
c2.dump();
return 0;
};
MSVC—x86
Here is how the main() function looks like, translated into assembly language:
Listing 53.1: MSVC
_c2$ = -16 ; size = 8
_c1$ = -8 ; size = 8
_main PROC
push ebp
mov ebp, esp
sub esp, 16
lea ecx, DWORD PTR _c1$[ebp]
call ??0c@@QAE@XZ ; c::c
push 6
push 5
lea ecx, DWORD PTR _c2$[ebp]
call ??0c@@QAE@HH@Z ; c::c
lea ecx, DWORD PTR _c1$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
lea ecx, DWORD PTR _c2$[ebp]
call ?dump@c@@QAEXXZ ; c::dump
xor eax, eax
mov esp, ebp
pop ebp
ret 0
_main ENDP
Here’s what’s going on. For each object (instance of class c) 8 bytes are allocated,
exactly the size needed to store the 2 variables.
790
53.1. CLASSES
For c1 a default argumentless constructor ??0c@@QAE@XZ is called. For c2 an-
other constructor ??0c@@QAE@HH@Z is called and two numbers are passed as
arguments.
A pointer to the object (this in C++ terminology) is passed in the ECX register. This
is called thiscall ( 53.1.1)—the method for passing a pointer to the object.
MSVC does it using the ECX register. Needless to say, it is not a standardized
method, other compilers can do it differently, e.g., via the first function argument
(like GCC).
Why do these functions have such odd names? That’s name mangling.
A C++ class may contain several methods sharing the same name but having differ-
ent arguments—that is polymorphism. And of course, different classes may have
their own methods with the same name.
Name mangling enable us to encode the class name + method name + all method
argument types in one ASCII string, which is then used as an internal function name.
That’s all because neither the linker, nor the DLL OS loader (mangled names may
be among the DLL exports as well) knows anything about C++ or OOP1 .
The dump() function is called two times.
Now let’s see the constructors’ code:
_this$ = -4 ; size = 4
_a$ = 8 ; size = 4
1 Object-Oriented Programming
791
53.1. CLASSES
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _a$[ebp]
mov DWORD PTR [eax], ecx
mov edx, DWORD PTR _this$[ebp]
mov eax, DWORD PTR _b$[ebp]
mov DWORD PTR [edx+4], eax
mov eax, DWORD PTR _this$[ebp]
mov esp, ebp
pop ebp
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
The constructors are just functions, they use a pointer to the structure in ECX ,
copying the pointer into their own local variable, however, it is not necessary.
From the C++ standard [ISO13, p. 12.1] we know that constructors are not required
to return any values. In fact, internally, the constructors return a pointer to the
newly created object, i.e., this.
Now the dump() method:
792
53.1. CLASSES
ret 0
?dump@c@@QAEXXZ ENDP ; c::dump
Simple enough: dump() takes a pointer to the structure that contains the two
int’s from ECX , takes both values from it and passes them to printf() .
_a$ = 8 ; size = 4
_b$ = 12 ; size = 4
??0c@@QAE@HH@Z PROC ; c::c, COMDAT
; _this$ = ecx
mov edx, DWORD PTR _b$[esp-4]
mov eax, ecx
mov ecx, DWORD PTR _a$[esp-4]
mov DWORD PTR [eax], ecx
mov DWORD PTR [eax+4], edx
ret 8
??0c@@QAE@HH@Z ENDP ; c::c
That’s all. The other thing we need to note is that the stack pointer was not cor-
rected with add esp, X after the constructor was called. At the same time, the
constructor has ret 8 instead of RET at the end.
793
53.1. CLASSES
This is all because the thiscall ( 53.1.1 on page 791) calling convention is used
here, which together with the stdcall ( 67.2 on page 1016) method offers the callee
to correct the stack instead of the caller. The ret x instruction adds X to the
value in ESP , then passes the control to the caller function.
See also the section about calling conventions ( 67 on page 1016).
It also has to be noted that the compiler decides when to call the constructor and
destructor—but we already know that from the C++ language basics.
MSVC—x86-64
As we already know, the first 4 function arguments in x86-64 are passed in RCX ,
RDX , R8 and R9 registers, all the rest—via the stack. Nevertheless, the
this pointer to the object is passed in RCX , the first argument of the method in
RDX ,etc. We can see this in the c(int a, int b) method internals:
; c(int a, int b)
; default ctor
794
53.1. CLASSES
The int data type is still 32-bit in x64 2 , so that is why 32-bit register parts are used
here.
We also see JMP printf instead of RET in the dump() method, that hack
we already saw earlier: 14.1.1 on page 227.
GCC—x86
push ebp
mov ebp, esp
and esp, 0FFFFFFF0h
sub esp, 20h
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1cC1Ev
mov [esp+20h+var_18], 6
mov [esp+20h+var_1C], 5
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1cC1Eii
lea eax, [esp+20h+var_8]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
lea eax, [esp+20h+var_10]
mov [esp+20h+var_20], eax
call _ZN1c4dumpEv
mov eax, 0
leave
retn
main endp
795
53.1. CLASSES
Here we see another name mangling style, specific to GNU 3 It can also be noted
that the pointer to the object is passed as the first function argument—invisible to
programmer, of course.
First constructor:
public _ZN1cC1Ev ; weak
_ZN1cC1Ev proc near ; CODE XREF: main+10
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov dword ptr [eax], 667
mov eax, [ebp+arg_0]
mov dword ptr [eax+4], 999
pop ebp
retn
_ZN1cC1Ev endp
It just writes two numbers using the pointer passed in the first (and only) argument.
Second constructor:
public _ZN1cC1Eii
_ZN1cC1Eii proc near
push ebp
mov ebp, esp
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_4]
mov [eax], edx
mov eax, [ebp+arg_0]
mov edx, [ebp+arg_8]
mov [eax+4], edx
pop ebp
retn
_ZN1cC1Eii endp
[Fog14].
796
53.1. CLASSES
push ebp
mov ebp, esp
sub esp, 18h
mov eax, [ebp+arg_0]
mov edx, [eax+4]
mov eax, [ebp+arg_0]
mov eax, [eax]
mov [esp+18h+var_10], edx
mov [esp+18h+var_14], eax
mov [esp+18h+var_18], offset aDD ; "%d; %d\⤦
Ç n"
call _printf
leave
retn
_ZN1c4dumpEv endp
This function in its internal representation has only one argument, used as pointer
to the object (this).
This function could be rewritten in C like this:
void ZN1c4dumpEv (int *obj)
{
printf ("%d; %d\n", *obj, *(obj+1));
};
Thus, if we base our judgment on these simple examples, the difference between
MSVC and GCC is the style of the encoding of function names (name mangling) and
797
53.1. CLASSES
the method for passing a pointer to the object (via the ECX register or via the first
argument).
GCC—x86-64
The first 6 arguments, as we already know, are passed in the RDI , RSI , RDX ,
RCX , R8 and R9 [Mit13] registers, and the pointer to this via the first one ( RDI )
and that is what we see here. The int data type is also 32-bit here. The JMP
instead of RET hack is also used here.
_ZN1cC2Ev:
mov DWORD PTR [rdi], 667
mov DWORD PTR [rdi+4], 999
ret
; c(int a, int b)
_ZN1cC2Eii:
mov DWORD PTR [rdi], esi
mov DWORD PTR [rdi+4], edx
ret
; dump()
_ZN1c4dumpEv:
mov edx, DWORD PTR [rdi+4]
mov esi, DWORD PTR [rdi]
xor eax, eax
mov edi, OFFSET FLAT:.LC0 ; "%d; %d\n"
jmp printf
Inherited classes are similar to the simple structures we already discussed, but
extended in inheritable classes.
Let’s take this simple example:
#include <stdio.h>
798
53.1. CLASSES
class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
void print_color() { printf ("color=%d\n", color); };
};
int main()
{
799
53.1. CLASSES
box b(1, 10, 20, 30);
sphere s(2, 40);
b.print_color();
s.print_color();
b.dump();
s.dump();
return 0;
};
Let’s investigate the generated code of the dump() functions/methods and also
object::print_color() , and see the memory layout for the structures-objects
(for 32-bit code).
So, here are the dump() methods for several classes, generated by MSVC 2008
with /Ox and /Ob0 options 4
800
53.1. CLASSES
push edx
push eax
push ecx
801
53.1. CLASSES
offset description
+0x0 int color
+0x4 int radius
The inherited classes must always add their fields after the base classes’ fields, to
make it possible for the base class methods to work with their own fields.
When the object::print_color() method is called, a pointers to both the
box and sphere objects are passed as this , and it can work with these objects
easily since the color field in these objects is always at the pinned address (at offset
+0x0).
It can be said that the object::print_color() method is agnostic in relation
to the input object type as long as the fields are pinned at the same addresses, and
802
53.1. CLASSES
this condition is always true.
And if you create inherited class of the box class, the compiler will add the new
fields after the depth field, leaving the box class fields at the pinned addresses.
Thus, the box::dump() method will work fine for accessing the color/width/height/depths
fields, which are always pinned at known addresses.
The code generated by GCC is almost the same, with the sole exception of passing
the this pointer (as it was explained above, it is passed as the first argument
instead of using the ECX register.
53.1.3 Encapsulation
Encapsulation is hiding the data in the private sections of the class, e.g. to allow
access to them only from this class methods.
However, are there any marks in code the about the fact that some field is private
and some other—not?
No, there are no such marks.
Let’s try this simple example:
#include <stdio.h>
class box
{
private:
int color, width, height, depth;
public:
box(int color, int width, int height, int depth)
{
this->color=color;
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. color=%d, width=%d, height=%d⤦
Ç , depth=%d\n", color, width, height, depth);
};
};
803
53.1. CLASSES
Let’s compile it again in MSVC 2008 with /Ox and /Ob0 options and see the
box::dump() method code:
?dump@box@@QAEXXZ PROC ; box::dump, COMDAT
; _this$ = ecx
mov eax, DWORD PTR [ecx+12]
mov edx, DWORD PTR [ecx+8]
push eax
mov eax, DWORD PTR [ecx+4]
mov ecx, DWORD PTR [ecx]
push edx
push eax
push ecx
; 'this is box. color=%d, width=%d, height=%d, depth=%d', 0aH, ⤦
Ç 00H
push OFFSET ??_C@_0DG@NCNGAADL@this?5is?5box?4?5color?$DN?⤦
Ç $CFd?0?5width?$DN?$CFd?0@
call _printf
add esp, 20
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump
Nevertheless, if we cast the box type to a pointer to an int array, and we modify the
array of int-s that we have, we can succeed.
void hack_oop_encapsulation(class box * o)
804
53.1. CLASSES
{
unsigned int *ptr_to_object=reinterpret_cast<unsigned int⤦
Ç *>(o);
ptr_to_object[1]=123;
};
This function’s code is very simple—it can be said that the function takes a pointer
to an array of int-s for input and writes 123 to the second int:
?hack_oop_encapsulation@@YAXPAVbox@@@Z PROC ; ⤦
Ç hack_oop_encapsulation
mov eax, DWORD PTR _o$[esp-4]
mov DWORD PTR [eax+4], 123
ret 0
?hack_oop_encapsulation@@YAXPAVbox@@@Z ENDP ; ⤦
Ç hack_oop_encapsulation
b.dump();
hack_oop_encapsulation(&b);
b.dump();
return 0;
};
Let’s run:
this is box. color=1, width=10, height=20, depth=30
this is box. color=1, width=123, height=20, depth=30
We see that the encapsulation is just protection of class fields only in the compila-
tion stage. The C++ compiler is not allowing the generation of code that modifies
protected fields straightforwardly, nevertheless, it is possible with the help of dirty
hacks.
Multiple inheritance is creating a class which inherits fields and methods from two
or more classes.
805
53.1. CLASSES
Let’s write a simple example again:
#include <stdio.h>
class box
{
public:
int width, height, depth;
box() { };
box(int width, int height, int depth)
{
this->width=width;
this->height=height;
this->depth=depth;
};
void dump()
{
printf ("this is box. width=%d, height=%d, depth=%d⤦
Ç \n", width, height, depth);
};
int get_volume()
{
return width * height * depth;
};
};
class solid_object
{
public:
int density;
solid_object() { };
solid_object(int density)
{
this->density=density;
};
int get_density()
{
return density;
};
void dump()
{
printf ("this is solid_object. density=%d\n", ⤦
Ç density);
};
};
806
53.1. CLASSES
public:
solid_box (int width, int height, int depth, int ⤦
Ç density)
{
this->width=width;
this->height=height;
this->depth=depth;
this->density=density;
};
void dump()
{
printf ("this is solid_box. width=%d, height=%d, ⤦
Ç depth=%d, density=%d\n", width, height, depth, density);
};
int get_weight() { return get_volume() * get_density();⤦
Ç };
};
int main()
{
box b(10, 20, 30);
solid_object so(100);
solid_box sb(10, 20, 30, 3);
b.dump();
so.dump();
sb.dump();
printf ("%d\n", sb.get_weight());
return 0;
};
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code
of box::dump() , solid_object::dump() and solid_box::dump() :
807
53.1. CLASSES
Ç $CFd?0?5height?$DN?$CFd@
call _printf
add esp, 16
ret 0
?dump@box@@QAEXXZ ENDP ; box::dump
808
53.1. CLASSES
solid_object class:
offset description
+0x0 density
It can be said that the solid_box class memory layout is united:
solid_box class:
offset description
+0x0 width
+0x4 height
+0x8 depth
+0xC density
809
53.1. CLASSES
lea ecx, DWORD PTR [esi+12]
call ?get_density@solid_object@@QAEHXZ ; solid_object::⤦
Ç get_density
mov ecx, esi
mov edi, eax
call ?get_volume@box@@QAEHXZ ; box::get_volume
imul eax, edi
pop edi
pop esi
ret 0
?get_weight@solid_box@@QAEHXZ ENDP ; solid_box::get_weight
get_weight() just calls two methods, but for get_volume() it just passes
pointer to this , and for get_density() it passes a pointer to this incre-
mented by 12 (or 0xC ) bytes, and there, in the solid_box class memory layout,
the fields of the solid_object class start.
class object
{
public:
int color;
object() { };
object (int color) { this->color=color; };
virtual void dump()
{
printf ("color=%d\n", color);
};
};
810
53.1. CLASSES
int main()
{
box b(1, 10, 20, 30);
sphere s(2, 40);
object *o1=&b;
object *o2=&s;
o1->dump();
o2->dump();
811
53.1. CLASSES
return 0;
};
Class object has a virtual method dump() that is being replaced in the inheriting
box and sphere classes.
If we are in an environment where it is not known the type of an object, as in
the main() function in example, where the virtual method dump() is called,
the information about its type must be stored somewhere, to be able to call the
relevant virtual method.
Let’s compile it in MSVC 2008 with the /Ox and /Ob0 options and see the code
of main() :
_s$ = -32 ; size = 12
_b$ = -20 ; size = 20
_main PROC
sub esp, 32
push 30
push 20
push 10
push 1
lea ecx, DWORD PTR _b$[esp+48]
call ??0box@@QAE@HHHH@Z ; box::box
push 40
push 2
lea ecx, DWORD PTR _s$[esp+40]
call ??0sphere@@QAE@HH@Z ; sphere::sphere
mov eax, DWORD PTR _b$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _b$[esp+32]
call edx
mov eax, DWORD PTR _s$[esp+32]
mov edx, DWORD PTR [eax]
lea ecx, DWORD PTR _s$[esp+32]
call edx
xor eax, eax
add esp, 32
ret 0
_main ENDP
A pointer to the dump() function is taken somewhere from the object. Where
could we store the address of the new method? Only somewhere in the construc-
tors: there is no other place since nothing else is called in the main() function.
812
53.1. CLASSES
5
_color$ = 8 ; size = 4
_width$ = 12 ; size = 4
_height$ = 16 ; size = 4
_depth$ = 20 ; size = 4
??0box@@QAE@HHHH@Z PROC ; box::box, COMDAT
; _this$ = ecx
push esi
mov esi, ecx
call ??0object@@QAE@XZ ; object::object
mov eax, DWORD PTR _color$[esp]
mov ecx, DWORD PTR _width$[esp]
5 You can read more about pointers to functions in the relevant section:( 24 on page 551)
813
53.2. OSTREAM
mov edx, DWORD PTR _height$[esp]
mov DWORD PTR [esi+4], eax
mov eax, DWORD PTR _depth$[esp]
mov DWORD PTR [esi+16], eax
mov DWORD PTR [esi], OFFSET ??_7box@@6B@
mov DWORD PTR [esi+8], ecx
mov DWORD PTR [esi+12], edx
mov eax, esi
pop esi
ret 16
??0box@@QAE@HHHH@Z ENDP ; box::box
Here we see a slightly different memory layout: the first field is a pointer to some
table box::`vftable' (the name was set by the MSVC compiler).
In this table we see a link to a table named box::`RTTI Complete Object Locator'
and also a link to the box::dump() method. These are called virtual methods
table and RTTI6 . The table of virtual methods contains the addresses of methods
and the RTTI table contains information about types. By the way, the RTTI tables
are used while calling dynamic_cast and typeid in C++. You can also see here the
class name as a plain text string. Thus, a method of the base object class may call
the virtual method object::dump(), which in turn will call a method of an inherited
class, since that information is present right in the object’s structure.
Some additional CPU time is needed for doing look-ups in these tables and finding
the right virtual method address, thus virtual methods are widely considered as
slightly slower than common methods.
In GCC-generated code the RTTI tables are constructed slightly differently.
53.2 ostream
Let’s start again with a “hello world” example, but now we are going to use ostream:
#include <iostream>
int main()
{
std::cout << "Hello, world!\n";
}
814
53.2. OSTREAM
Almost any C++ textbook tells us that the << operation can be replaced (over-
loaded) for other types. That is what is done in ostream. We see that operator<<
is called for ostream:
_main PROC
push OFFSET $SG37112
push OFFSET ?cout@std@@3V?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?⤦
Ç $basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z ; ⤦
Ç std::operator<<<std::char_traits<char> >
add esp, 8
xor eax, eax
ret 0
_main ENDP
int main()
{
std::cout << "Hello, " << "world!\n";
}
And again, from many C++ textbooks we know that the result of each operator<<
in ostream is forwarded to the next one. Indeed:
_main PROC
push OFFSET $SG37113 ; 'Hello, '
push OFFSET ?cout@std@@3V?$basic_ostream@DU?⤦
Ç $char_traits@D@std@@@1@A ; std::cout
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?⤦
Ç $basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z ; ⤦
Ç std::operator<<<std::char_traits<char> >
add esp, 8
815
53.3. REFERENCES
call ??$?6U?$char_traits@D@std@@@std@@YAAAV?⤦
Ç $basic_ostream@DU?$char_traits@D@std@@@0@AAV10@PBD@Z ; ⤦
Ç std::operator<<<std::char_traits<char> >
add esp, 8
If we would rename operator<< method name to f() , that code will looks
like:
f(f(std::cout, "Hello, "), "world!");
53.3 References
In C++, references are pointers ( 56 on page 892) as well, but they are called safe,
because it is harder to make a mistake while dealing with them [ISO13, p. 8.3.2].
For example, reference must always be pointing to an object of the corresponding
type and cannot be NULL [Cli, p. 8.6]. Even more than that, references cannot be
changed, it is impossible to point them to another object (reseat) [Cli, p. 8.5].
If we are going to try to change the example with pointers ( 56 on page 892) to use
references instead …
void f2 (int x, int y, int & sum, int & product)
{
sum=x+y;
product=x*y;
};
…then we can see that the compiled code is just the same as in the pointers exam-
ple ( 56 on page 892):
816
53.4. STL
_product$ = 20 ; size ⤦
Ç = 4
?f2@@YAXHHAAH0@Z PROC ; f2
mov ecx, DWORD PTR _y$[esp-4]
mov eax, DWORD PTR _x$[esp-4]
lea edx, DWORD PTR [eax+ecx]
imul eax, ecx
mov ecx, DWORD PTR _product$[esp-4]
push esi
mov esi, DWORD PTR _sum$[esp]
mov DWORD PTR [esi], edx
mov DWORD PTR [ecx], eax
pop esi
ret 0
?f2@@YAXHHAAH0@Z ENDP ; f2
( The reason why C++ functions has such strange names is explained here: 53.1.1
on page 791.)
Hence, C++ references are as much efficient as usual pointers.
53.4 STL
N.B.: all examples here were checked only in 32-bit environment. x64 wasn’t
checked.
53.4.1 std::string
Internals
Many string libraries [Yur13, p. 2.2] implement a structure that contains a pointer
to a string buffer, a variable that always contains the current string length (which
is very convenient for many functions: [Yur13, p. 2.2.1]) and a variable containing
the current buffer size. The string in the buffer is usually terminated with zero, in
order to be able to pass a pointer to the buffer into the functions that take usual C
ASCIIZ strings.
It is not specified in the C++ standard [ISO13] how std::string has to be implemented,
however, it is usually implemented as explained above.
The C++ string is not a class (as QString in Qt, for instance) but a template (ba-
sic_string), this is done in order to support various character types: at least char
and wchar_t.
817
53.4. STL
So, std::string is a class with char as its base type. And std::wstring is a class with
wchar_t as its base type.
MSVC
The MSVC implementation may store the buffer in place instead of using a pointer
to a buffer (if the string is shorter than 16 symbols).
This implies that a short string is to occupy at least 16 + 4 + 4 = 24 bytes in 32-bit
environment or at least 16 + 8 + 8 = 32 bytes in 64-bit one, and if the string is
longer than 16 characters, we also have to add the length of the string itself.
struct std_string
{
union
{
char buf[16];
char* ptr;
} u;
size_t size; // AKA 'Mysize' in MSVC
size_t capacity; // AKA 'Myres' in MSVC
};
void dump_std_string(std::string s)
{
struct std_string *p=(struct std_string*)&s;
printf ("[%s] size:%d capacity:%d\n", p->size>16 ? p->u.ptr⤦
Ç : p->u.buf, p->size, p->capacity);
};
int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
818
53.4. STL
};
GCC
819
53.4. STL
We consider this in our example:
struct std_string
{
size_t length;
size_t capacity;
size_t refcount;
};
void dump_std_string(std::string s)
{
char *p1=*(char**)&s; // GCC type checking workaround
struct std_string *p2=(struct std_string*)(p1-sizeof(struct⤦
Ç std_string));
printf ("[%s] size:%d capacity:%d\n", p1, p2->length, p2->⤦
Ç capacity);
};
int main()
{
std::string s1="short string";
std::string s2="string longer that 16 bytes";
dump_std_string(s1);
dump_std_string(s2);
A trickery has to be used to imitate the mistake we already have seen above because
GCC has stronger type checking, nevertheless, printf() works here without c_str() as
well.
#include <string>
#include <stdio.h>
int main()
820
53.4. STL
{
std::string s1="Hello, ";
std::string s2="world!\n";
std::string s3=s1+s2;
push 7
push OFFSET $SG39512
lea ecx, DWORD PTR _s1$[esp+80]
mov DWORD PTR _s1$[esp+100], 15
mov DWORD PTR _s1$[esp+96], 0
mov BYTE PTR _s1$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?⤦
Ç $allocator@D@2@@std@@QAEAAV12@PBDI@Z ; std::basic_string<⤦
Ç char,std::char_traits<char>,std::allocator<char> >::⤦
Ç assign
push 7
push OFFSET $SG39514
lea ecx, DWORD PTR _s2$[esp+80]
mov DWORD PTR _s2$[esp+100], 15
mov DWORD PTR _s2$[esp+96], 0
mov BYTE PTR _s2$[esp+80], 0
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?⤦
Ç $allocator@D@2@@std@@QAEAAV12@PBDI@Z ; std::basic_string<⤦
Ç char,std::char_traits<char>,std::allocator<char> >::⤦
Ç assign
821
53.4. STL
call ??$?HDU?$char_traits@D@std@@V?$allocator@D@1@@std@@YA?⤦
Ç AV?$basic_string@DU?$char_traits@D@std@@V?⤦
Ç $allocator@D@2@@0@ABV10@0@Z ; std::operator+<char,std::⤦
Ç char_traits<char>,std::allocator<char> >
push eax
push OFFSET $SG39581
call _printf
add esp, 20
The compiler does not construct strings statically: it would not be possible anyway
if the buffer needs to be located in the heap. Instead, the ASCIIZ strings are stored
in the data segment, and later, at runtime, with the help of the “assign” method,
822
53.4. STL
the s1 and s2 strings are constructed. And with the help of operator+ , the s3
string is constructed.
Please note that there is no call to the c_str() method, because its code is tiny
enough so the compiler inlined it right there: if the string is shorter than 16 char-
acters, a pointer to buffer is left in EAX , otherwise the address of the string buffer
located in the heap is fetched.
Next, we see calls to the 3 destructors, they are called if the string is longer than
16 characters: then the buffers in the heap have to be freed. Otherwise, since all
three std::string objects are stored in the stack, they are freed automatically, when
the function ends.
As a consequence, processing short strings is faster, because of less heap accesses.
GCC code is even simpler (because the GCC way, as we saw above, is to not store
shorter strings right in the structure):
call _ZNSsC1EPKcRKSaIcE
call _ZNSsC1EPKcRKSaIcE
823
53.4. STL
call _ZNSsC1ERKSs
call _ZNSs6appendERKSs
; inlined c_str():
mov eax, DWORD PTR [esp+28]
mov DWORD PTR [esp], eax
call puts
It can be seen that it’s not a pointer to the object that is passed to destructors, but
rather an address 12 bytes (or 3 words) before, i.e., a pointer to the real start of the
structure.
824
53.4. STL
std::string as a global variable
Experienced C++ programmers knows that global variables of STL7 types can be
defined without problems.
Yes, indeed:
#include <stdio.h>
#include <string>
int main()
{
printf ("%s\n", s.c_str());
};
Listing 53.25: MSVC 2012: here is how a global variable is constructed and also its
destructor is registered
??__Es@@YAXXZ PROC
push 8
push OFFSET $SG39512 ; 'a string'
mov ecx, OFFSET ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
call ?assign@?$basic_string@DU?$char_traits@D@std@@V?⤦
Ç $allocator@D@2@@std@@QAEAAV12@PBDI@Z ; std::basic_string<⤦
Ç char,std::char_traits<char>,std::allocator<char> >::⤦
Ç assign
push OFFSET ??__Fs@@YAXXZ ; `dynamic atexit destructor for ⤦
Ç 's''
call _atexit
pop ecx
ret 0
??__Es@@YAXXZ ENDP
_main PROC
7 (C++) Standard Template Library: 53.4 on page 817
825
53.4. STL
cmp DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
mov eax, OFFSET ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A ; s
cmovae eax, DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A
push eax
push OFFSET $SG39519 ; '%s'
call _printf
add esp, 8
xor eax, eax
ret 0
_main ENDP
Listing 53.27: MSVC 2012: this destructor function is called before exit
??__Fs@@YAXXZ PROC
push ecx
cmp DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 16
jb SHORT $LN23@dynamic
push esi
mov esi, DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A
lea ecx, DWORD PTR $T2[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push OFFSET ?s@@3V?$basic_string@DU?$char_traits@D@std@@V?⤦
Ç $allocator@D@2@@std@@A ; s
lea ecx, DWORD PTR $T2[esp+12]
call ??$destroy@PAD@?$_Wrap_alloc@V?⤦
Ç $allocator@D@std@@@std@@QAEXPAPAD@Z
lea ecx, DWORD PTR $T1[esp+8]
call ??0?$_Wrap_alloc@V?$allocator@D@std@@@std@@QAE@XZ
push esi
call ??3@YAXPAX@Z ; operator delete
add esp, 4
pop esi
$LN23@dynamic:
mov DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A+20, 15
mov DWORD PTR ?s@@3V?$basic_string@DU?⤦
Ç $char_traits@D@std@@V?$allocator@D@2@@std@@A+16, 0
mov BYTE PTR ?s@@3V?$basic_string@DU?$char_traits@D@std@@V⤦
Ç ?$allocator@D@2@@std@@A, 0
pop ecx
ret 0
??__Fs@@YAXXZ ENDP
826
53.4. STL
In fact, a special function with all constructors of global variables is called from
CRT, before main(). More than that: with the help of atexit() another function is
registered, which contain calls to all destructors of such global variables.
GCC works likewise:
827
53.4. STL
But it does not create a separate function for this, each destructor is passed to
atexit(), one by one.
53.4.2 std::list
This is the well-known doubly-linked list: each element has two pointers, to the
previous and next elements.
This implies that the memory footprint is enlarged by 2 words for each element (8
bytes in 32-bit environment or 16 bytes in 64-bit).
C++ STL just adds the “next” and “previous” pointers to the existing structure of the
type that you want to unite in a list.
Let’s work out an example with a simple 2-variable structure that we want to store
in a list.
Although the C++ standard [ISO13] does not say how to implement it, both MSVC’s
and GCC’s implementations are straightforward and similar, so here is only one
source code for both:
#include <stdio.h>
#include <list>
#include <iostream>
struct a
{
int x;
int y;
};
struct List_node
{
struct List_node* _Next;
struct List_node* _Prev;
int x;
int y;
};
828
53.4. STL
struct List_node* current=n;
for (;;)
{
dump_List_node (current);
current=current->_Next;
if (current==n) // end
break;
};
};
int main()
{
std::list<struct a> l;
struct a t1;
t1.x=1;
t1.y=2;
l.push_front (t1);
t1.x=3;
t1.y=4;
l.push_front (t1);
t1.x=5;
t1.y=6;
l.push_back (t1);
829
53.4. STL
dump_List_node ((struct List_node *)*(void**)&tmp);
GCC
Here we see an empty list. Despite the fact it is empty, it has one element with
garbage (AKA dummy node) in x and y. Both the “next” and “prev” pointers are
pointing to the self node:
830
53.4. STL
list.begin() Variable std::list list.end()
Next
Prev
X=garbage
Y=garbage
At this moment, the .begin and .end iterators are equal to each other.
If we push 3 elements, the list internally will be:
* 3-elements list:
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x00034b40 _Prev=0x000349a0 x=1 y=2
ptr=0x00034b40 _Next=0x0028fe90 _Prev=0x00034988 x=5 y=6
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034b40 x=5 y=6
The last element is still at 0x0028fe90, it not to be moved until the list’s disposal.
It still contain random garbage in x and y (5 and 6). By coincidence, these values
are the same as in the last element, but it doesn’t mean that they are meaningful.
Here is how these 3 elements are stored in memory:
831
53.4. STL
Variable std::list
list.begin() list.end()
The fact that the last element has a pointer to the first and the first element has a
pointer to the last one remind us circular list.
This is very helpful here: having a pointer to the first list element, i.e., that is in
the l variable, it is easy to get a pointer to the last one quickly, without the need to
traverse the whole list. Inserting an element at the list end is also quick, thanks
to this feature.
operator-- and operator++ just set the current iterator’s value to the current_no
or current_node->next values.
The reverse iterators (.rbegin, .rend) work just as the same, but in reverse.
832
53.4. STL
operator* just returns a pointer to the point in the node structure, where the
user’s structure starts, i.e., a pointer to the first element of the structure (x).
The list insertion and deletion are trivial: just allocate a new node (or deallocate)
and update all pointers to be valid.
That’s why an iterator may become invalid after element deletion: it may still point
to the node that was already deallocated. This is also called a dangling pointer.
And of course, the information from the freed node (to which iterator still points)
cannot be used anymore.
The GCC implementation (as of 4.8.1) doesn’t store the current size of the list: this
implies a slow .size() method: it has to traverse the whole list to count the elements,
because it doesn’t have any other way to get the information. This mean that this
operation is O(n), i.e., it gets slower steadily as the list grows.
Listing 53.29: Optimizing GCC 4.8.1 -fno-inline-small-functions
main proc near
push ebp
mov ebp, esp
push esi
push ebx
and esp, 0FFFFFFF0h
sub esp, 20h
lea ebx, [esp+10h]
mov dword ptr [esp], offset s ; "* empty list:"
mov [esp+10h], ebx
mov [esp+14h], ebx
call puts
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
lea esi, [esp+18h]
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 1 ; X for new element
mov dword ptr [esp+1Ch], 2 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,⤦
Ç std::allocator<a>>::push_front(a const&)
mov [esp+4], esi
mov [esp], ebx
mov dword ptr [esp+18h], 3 ; X for new element
mov dword ptr [esp+1Ch], 4 ; Y for new element
call _ZNSt4listI1aSaIS0_EE10push_frontERKS0_ ; std::list<a,⤦
Ç std::allocator<a>>::push_front(a const&)
mov dword ptr [esp], 10h
mov dword ptr [esp+18h], 5 ; X for new element
mov dword ptr [esp+1Ch], 6 ; Y for new element
call _Znwj ; operator new(uint)
833
53.4. STL
cmp eax, 0FFFFFFF8h
jz short loc_80002A6
mov ecx, [esp+1Ch]
mov edx, [esp+18h]
mov [eax+0Ch], ecx
mov [eax+8], edx
834
53.4. STL
Ç : %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi] ; operator++: get ->next pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element⤦
Ç : %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi] ; operator++: get ->next pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset aElementAt_endD ; "element ⤦
Ç at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aLetSCountFro_0 ; "* let's ⤦
Ç count from the end:"
call puts
mov eax, [esp+1Ch]
mov dword ptr [esp+4], offset aElementAt_endD ; "element ⤦
Ç at .end(): %d %d\n"
mov dword ptr [esp], 1
mov [esp+0Ch], eax
mov eax, [esp+18h]
mov [esp+8], eax
call __printf_chk
mov esi, [esp+14h]
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a3rdElementDD ; "3rd element⤦
Ç : %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov esi, [esi+4] ; operator--: get ->prev pointer
mov eax, [esi+0Ch]
mov [esp+0Ch], eax
mov eax, [esi+8]
mov dword ptr [esp+4], offset a2ndElementDD ; "2nd element⤦
835
53.4. STL
Ç : %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov eax, [esi+4] ; operator--: get ->prev pointer
mov edx, [eax+0Ch]
mov [esp+0Ch], edx
mov eax, [eax+8]
mov dword ptr [esp+4], offset a1stElementDD ; "1st element⤦
Ç : %d %d\n"
mov dword ptr [esp], 1
mov [esp+8], eax
call __printf_chk
mov dword ptr [esp], offset aRemovingLastEl ; "removing ⤦
Ç last element..."
call puts
mov esi, [esp+14h]
mov [esp], esi
call _ZNSt8__detail15_List_node_base9_M_unhookEv ; std::⤦
Ç __detail::_List_node_base::_M_unhook(void)
mov [esp], esi ; void *
call _ZdlPv ; operator delete(void *)
mov [esp], ebx
call _Z13dump_List_valPj ; dump_List_val(uint *)
mov [esp], ebx
call _ZNSt10_List_baseI1aSaIS0_EE8_M_clearEv ; std::⤦
Ç _List_base<a,std::allocator<a>>::_M_clear(void)
lea esp, [ebp-8]
xor eax, eax
pop ebx
pop esi
pop ebp
retn
main endp
836
53.4. STL
* let's count from the begin:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 5 6
* let's count from the end:
element at .end(): 5 6
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
ptr=0x000349a0 _Next=0x00034988 _Prev=0x0028fe90 x=3 y=4
ptr=0x00034988 _Next=0x0028fe90 _Prev=0x000349a0 x=1 y=2
ptr=0x0028fe90 _Next=0x000349a0 _Prev=0x00034988 x=5 y=6
MSVC
MSVC’s implementation (2012) is just the same, but it also stores the current size
of the list. This implies that the .size() method is very fast (O(1)): it just reads one
value from memory. On the other hand, the size variable must be updated at each
insertion/deletion.
MSVC’s implementation is also slightly different in the way it arranges the nodes:
Variable std::list
list.end() list.begin()
GCC has its dummy element at the end of the list, while MSVC’s is at the beginning.
837
53.4. STL
Listing 53.31: Optimizing MSVC 2012 /Fa2.asm /GS- /Ob1
_l$ = -16 ; size = 8
_t1$ = -8 ; size = 8
_main PROC
sub esp, 16
push ebx
push esi
push edi
push 0
push 0
lea ecx, DWORD PTR _l$[esp+36]
mov DWORD PTR _l$[esp+40], 0
; allocate first "garbage" element
call ?_Buynode0@?$_List_alloc@$0A@U?$_List_base_types@Ua@@V⤦
Ç ?$allocator@Ua@@@std@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@2@PAU32@0@Z ; std::_List_alloc<0,std⤦
Ç ::_List_base_types<a,std::allocator<a> > >::_Buynode0
mov edi, DWORD PTR __imp__printf
mov ebx, eax
push OFFSET $SG40685 ; '* empty list:'
mov DWORD PTR _l$[esp+32], ebx
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov esi, DWORD PTR [ebx]
add esp, 8
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+40], 1 ; data for a new node
mov DWORD PTR _t1$[esp+44], 2 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?⤦
Ç $allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,⤦
Ç std::allocator<a> >::_Buynode<a const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 3 ; data for a new node
mov DWORD PTR [ecx], eax
mov esi, DWORD PTR [ebx]
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [esi+4]
838
53.4. STL
lea ecx, DWORD PTR _l$[esp+36]
push esi
mov DWORD PTR _t1$[esp+44], 4 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?⤦
Ç $allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,⤦
Ç std::allocator<a> >::_Buynode<a const &>
mov DWORD PTR [esi+4], eax
mov ecx, DWORD PTR [eax+4]
mov DWORD PTR _t1$[esp+28], 5 ; data for a new node
mov DWORD PTR [ecx], eax
lea eax, DWORD PTR _t1$[esp+28]
push eax
push DWORD PTR [ebx+4]
lea ecx, DWORD PTR _l$[esp+36]
push ebx
mov DWORD PTR _t1$[esp+44], 6 ; data for a new node
; allocate new node
call ??$_Buynode@ABUa@@@?$_List_buy@Ua@@V?⤦
Ç $allocator@Ua@@@std@@@std@@QAEPAU?⤦
Ç $_List_node@Ua@@PAX@1@PAU21@0ABUa@@@Z ; std::_List_buy<a,⤦
Ç std::allocator<a> >::_Buynode<a const &>
mov DWORD PTR [ebx+4], eax
mov ecx, DWORD PTR [eax+4]
push OFFSET $SG40689 ; '* 3-elements list:'
mov DWORD PTR _l$[esp+36], 3
mov DWORD PTR [ecx], eax
call edi ; printf
lea eax, DWORD PTR _l$[esp+32]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
push OFFSET $SG40831 ; 'node at .begin:'
call edi ; printf
push DWORD PTR [ebx] ; get next field of node l variable
points to
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40835 ; 'node at .end:'
call edi ; printf
push ebx ; pointer to the node $l$ variable points to!
call ?dump_List_node@@YAXPAUList_node@@@Z ; dump_List_node
push OFFSET $SG40839 ; '* let''s count from the begin:'
call edi ; printf
mov esi, DWORD PTR [ebx] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40846 ; '1st element: %d %d'
call edi ; printf
839
53.4. STL
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40848 ; '2nd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi] ; operator++: get ->next pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40850 ; '3rd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi] ; operator++: get ->next pointer
add esp, 64
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40852 ; 'element at .end(): %d %d'
call edi ; printf
push OFFSET $SG40853 ; '* let''s count from the end:'
call edi ; printf
push DWORD PTR [ebx+12] ; use x and y fields from the node l
variable points to
push DWORD PTR [ebx+8]
push OFFSET $SG40860 ; 'element at .end(): %d %d'
call edi ; printf
mov esi, DWORD PTR [ebx+4] ; operator--: get ->prev ⤦
Ç pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40862 ; '3rd element: %d %d'
call edi ; printf
mov esi, DWORD PTR [esi+4] ; operator--: get ->prev ⤦
Ç pointer
push DWORD PTR [esi+12]
push DWORD PTR [esi+8]
push OFFSET $SG40864 ; '2nd element: %d %d'
call edi ; printf
mov eax, DWORD PTR [esi+4] ; operator--: get ->prev ⤦
Ç pointer
push DWORD PTR [eax+12]
push DWORD PTR [eax+8]
push OFFSET $SG40866 ; '1st element: %d %d'
call edi ; printf
add esp, 64
push OFFSET $SG40867 ; 'removing last element...'
call edi ; printf
mov edx, DWORD PTR [ebx+4]
add esp, 4
; prev=next?
840
53.4. STL
; it is the only element, "garbage one"?
; if yes, do not delete it!
cmp edx, ebx
je SHORT $LN349@main
mov ecx, DWORD PTR [edx+4]
mov eax, DWORD PTR [edx]
mov DWORD PTR [ecx], eax
mov ecx, DWORD PTR [edx]
mov eax, DWORD PTR [edx+4]
push edx
mov DWORD PTR [ecx+4], eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov DWORD PTR _l$[esp+32], 2
$LN349@main:
lea eax, DWORD PTR _l$[esp+28]
push eax
call ?dump_List_val@@YAXPAI@Z ; dump_List_val
mov eax, DWORD PTR [ebx]
add esp, 4
mov DWORD PTR [ebx], ebx
mov DWORD PTR [ebx+4], ebx
cmp eax, ebx
je SHORT $LN412@main
$LL414@main:
mov esi, DWORD PTR [eax]
push eax
call ??3@YAXPAX@Z ; operator delete
add esp, 4
mov eax, esi
cmp esi, ebx
jne SHORT $LL414@main
$LN412@main:
push ebx
call ??3@YAXPAX@Z ; operator delete
add esp, 4
xor eax, eax
pop edi
pop esi
pop ebx
add esp, 16
ret 0
_main ENDP
Unlike GCC, MSVC’s code allocates the dummy element at the start of the function
with the help of the “Buynode” function, it is also used to allocate the rest of the
nodes ( GCC’s code allocates the first element in the local stack).
841
53.4. STL
Listing 53.32: The whole output
* empty list:
_Myhead=0x003CC258, _Mysize=0
ptr=0x003CC258 _Next=0x003CC258 _Prev=0x003CC258 x=6226002 y⤦
Ç =4522072
* 3-elements list:
_Myhead=0x003CC258, _Mysize=3
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y⤦
Ç =4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC2A0 _Prev=0x003CC288 x=1 y=2
ptr=0x003CC2A0 _Next=0x003CC258 _Prev=0x003CC270 x=5 y=6
node at .begin:
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
node at .end:
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC2A0 x=6226002 y⤦
Ç =4522072
* let's count from the begin:
1st element: 3 4
2nd element: 1 2
3rd element: 5 6
element at .end(): 6226002 4522072
* let's count from the end:
element at .end(): 6226002 4522072
3rd element: 5 6
2nd element: 1 2
1st element: 3 4
removing last element...
_Myhead=0x003CC258, _Mysize=2
ptr=0x003CC258 _Next=0x003CC288 _Prev=0x003CC270 x=6226002 y⤦
Ç =4522072
ptr=0x003CC288 _Next=0x003CC270 _Prev=0x003CC258 x=3 y=4
ptr=0x003CC270 _Next=0x003CC258 _Prev=0x003CC288 x=1 y=2
C++11 std::forward_list
The same thing as std::list, but singly-linked one, i.e., having only the “next” field
at each node. It has a smaller memory footprint, but also don’t offer the ability to
traverse list backwards.
842
53.4. STL
53.4.3 std::vector
struct vector_of_ints
{
// MSVC names:
int *Myfirst;
int *Mylast;
int *Myend;
843
53.4. STL
int main()
{
std::vector<int> c;
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(1);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(2);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(3);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(4);
dump ((struct vector_of_ints*)(void*)&c);
c.reserve (6);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(5);
dump ((struct vector_of_ints*)(void*)&c);
c.push_back(6);
dump ((struct vector_of_ints*)(void*)&c);
printf ("%d\n", c.at(5)); // with bounds checking
printf ("%d\n", c[8]); // operator[], without bounds
checking
};
844
53.4. STL
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0051B180, _Mylast=0051B194, _Myend=0051B198
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0051B180, _Mylast=0051B198, _Myend=0051B198
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
6619158
As it can be seen, there is no allocated buffer when main() starts. After the first
push_back() call, a buffer is allocated. And then, after each push_back()
call, both array size and buffer size (capacity) are increased. But the buffer address
changes as well, because push_back() reallocates the buffer in the heap each
time. It is costly operation, that’s why it is very important to predict the size of the
array in the future and reserve enough space for it with the .reserve() method.
The last number is garbage: there are no array elements at this point, so a random
number is printed. This illustrates the fact that operator[] of std::vector
does not check of the index is in the array’s bounds. The slower .at() method,
however, does this checking and throws an std::out_of_range exception in
case of error.
Let’s see the code:
_this$ = -4 ; size = 4
__Pos$ = 8 ; size = 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z PROC ; std::⤦
Ç vector<int,std::allocator<int> >::at, COMDAT
; _this$ = ecx
845
53.4. STL
push ebp
mov ebp, esp
push ecx
mov DWORD PTR _this$[ebp], ecx
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR _this$[ebp]
mov edx, DWORD PTR [eax+4]
sub edx, DWORD PTR [ecx]
sar edx, 2
cmp edx, DWORD PTR __Pos$[ebp]
ja SHORT $LN1@at
push OFFSET ??_C@_0BM@NMJKDPPO@invalid?5vector?$DMT?$DO?5⤦
Ç subscript?$AA@
call DWORD PTR __imp_?_Xout_of_range@std@@YAXPBD@Z
$LN1@at:
mov eax, DWORD PTR _this$[ebp]
mov ecx, DWORD PTR [eax]
mov edx, DWORD PTR __Pos$[ebp]
lea eax, DWORD PTR [ecx+edx*4]
$LN3@at:
mov esp, ebp
pop ebp
ret 4
?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ENDP ; std::⤦
Ç vector<int,std::allocator<int> >::at
846
53.4. STL
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T5[ebp], 2
lea eax, DWORD PTR $T5[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T4[ebp], 3
lea edx, DWORD PTR $T4[ebp]
push edx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea eax, DWORD PTR _c$[ebp]
push eax
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T3[ebp], 4
lea ecx, DWORD PTR $T3[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 6
lea ecx, DWORD PTR _c$[ebp]
call ?reserve@?$vector@HV?$allocator@H@std@@@std@@QAEXI@Z ;⤦
Ç std::vector<int,std::allocator<int> >::reserve
lea eax, DWORD PTR _c$[ebp]
push eax
847
53.4. STL
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T2[ebp], 5
lea ecx, DWORD PTR $T2[ebp]
push ecx
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea edx, DWORD PTR _c$[ebp]
push edx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
mov DWORD PTR $T1[ebp], 6
lea eax, DWORD PTR $T1[ebp]
push eax
lea ecx, DWORD PTR _c$[ebp]
call ?push_back@?$vector@HV?⤦
Ç $allocator@H@std@@@std@@QAEX$$QAH@Z ; std::vector<int,std⤦
Ç ::allocator<int> >::push_back
lea ecx, DWORD PTR _c$[ebp]
push ecx
call ?dump@@YAXPAUvector_of_ints@@@Z ; dump
add esp, 4
push 5
lea ecx, DWORD PTR _c$[ebp]
call ?at@?$vector@HV?$allocator@H@std@@@std@@QAEAAHI@Z ; ⤦
Ç std::vector<int,std::allocator<int> >::at
mov edx, DWORD PTR [eax]
push edx
push OFFSET $SG52650 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
mov eax, 8
shl eax, 2
mov ecx, DWORD PTR _c$[ebp]
mov edx, DWORD PTR [ecx+eax]
push edx
push OFFSET $SG52651 ; '%d'
call DWORD PTR __imp__printf
add esp, 8
lea ecx, DWORD PTR _c$[ebp]
call ?_Tidy@?$vector@HV?$allocator@H@std@@@std@@IAEXXZ ; ⤦
Ç std::vector<int,std::allocator<int> >::_Tidy
xor eax, eax
mov esp, ebp
pop ebp
848
53.4. STL
ret 0
_main ENDP
We see how the .at() method checks the bounds and throws an exception in
case of error. The number that the last printf() call prints is just taken from
the memory, without any checks.
One may ask, why not use the variables like “size” and “capacity”, like it was done
in std::string . Supposedly, this was done for faster bounds checking.
The code GCC generates is in general almost the same, but the .at() method is
inlined:
849
53.4. STL
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 3
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,⤦
Ç std::allocator<int>>::push_back(int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov dword ptr [esp+10h], 4
lea eax, [esp+10h]
mov [esp+4], eax
lea eax, [esp+14h]
mov [esp], eax
call _ZNSt6vectorIiSaIiEE9push_backERKi ; std::vector<int,⤦
Ç std::allocator<int>>::push_back(int const&)
lea eax, [esp+14h]
mov [esp], eax
call _Z4dumpP14vector_of_ints ; dump(vector_of_ints *)
mov ebx, [esp+14h]
mov eax, [esp+1Ch]
sub eax, ebx
cmp eax, 17h
ja short loc_80001CF
mov edi, [esp+18h]
sub edi, ebx
sar edi, 2
mov dword ptr [esp], 18h
call _Znwj ; operator new(uint)
mov esi, eax
test edi, edi
jz short loc_80001AD
lea eax, ds:0[edi*4]
mov [esp+8], eax ; n
mov [esp+4], ebx ; src
mov [esp], esi ; dest
call memmove
850
53.4. STL
851
53.4. STL
call __printf_chk
mov eax, [esp+14h]
mov eax, [eax+20h]
mov [esp+8], eax
mov dword ptr [esp+4], offset aD ; "%d\n"
mov dword ptr [esp], 1
call __printf_chk
mov eax, [esp+14h]
test eax, eax
jz short loc_80002AC
mov [esp], eax ; void *
call _ZdlPv ; operator delete(void *)
jmp short loc_80002AC
.reserve() is inlined as well. It calls new() if the buffer is too small for
the new size, calls memmove() to copy the contents of the buffer, and calls
delete() to free the old buffer.
Let’s also see what the compiled program outputs if compiled with GCC:
_Myfirst=0x(nil), _Mylast=0x(nil), _Myend=0x(nil)
852
53.4. STL
size=0, capacity=0
_Myfirst=0x8257008, _Mylast=0x825700c, _Myend=0x825700c
size=1, capacity=1
element 0: 1
_Myfirst=0x8257018, _Mylast=0x8257020, _Myend=0x8257020
size=2, capacity=2
element 0: 1
element 1: 2
_Myfirst=0x8257028, _Mylast=0x8257034, _Myend=0x8257038
size=3, capacity=4
element 0: 1
element 1: 2
element 2: 3
_Myfirst=0x8257028, _Mylast=0x8257038, _Myend=0x8257038
size=4, capacity=4
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257050, _Myend=0x8257058
size=4, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
_Myfirst=0x8257040, _Mylast=0x8257054, _Myend=0x8257058
size=5, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
_Myfirst=0x8257040, _Mylast=0x8257058, _Myend=0x8257058
size=6, capacity=6
element 0: 1
element 1: 2
element 2: 3
element 3: 4
element 4: 5
element 5: 6
6
0
We can spot that the buffer size grows in a different way that in MSVC.
Simple experimentation shows that in MSVC’s implementation the buffer grows by
~50% each time it needs to be enlarged, while GCC’s code enlarges it by 100% each
853
53.4. STL
time, i.e., doubles it.
The binary tree is another fundamental data structure. As its name states, this is a
tree where each node has at most 2 links to other nodes. Each node has key and/or
value.
Binary trees are usually the structure used in the implementation of “dictionaries”
of key-values (AKA “associative arrays”).
There are at least three important properties that a binary trees has:
• All keys are always stored in sorted form.
• Keys of any types can be stored easily. Binary tree algorithms are unaware of
the key’s type, only a key comparison function is required.
• Finding a specific key is relatively fast in comparison with lists and arrays.
Here is a very simple example: let’s store these numbers in a binary tree: 0, 1, 2, 3,
5, 6, 9, 10, 11, 12, 20, 99, 100, 101, 107, 1001, 1010.
10
1 100
0 5 20 107
3 6 12 99 101 1001
2 9 11 1010
All keys that are smaller than the node key’s value are stored on the left side. All
keys that are bigger than the node key’s value are stored on the right side.
Hence, the lookup algorithm is straightforward: if the value that you are looking
for is smaller than the current node’s key value: move left, if it is bigger: move
right, stop if the value required is equal to the node key’s value. That is why
854
53.4. STL
the searching algorithm may search for numbers, text strings, etc, as long as a key
comparison function is provided.
All keys have unique values.
Having that, one needs ≈ log2 n steps in order to find a key in a balanced binary
tree with n keys. This implies that ≈ 10 steps are needed ≈ 1000 keys, or ≈ 13
steps for ≈ 10000 keys. Not bad, but the tree has always to be balanced for this:
i.e., the keys has to be distributed evenly on all levels. The insertion and removal
operations do some maintenance to keep the tree in a balanced state.
There are several popular balancing algorithms available, including the AVL tree
and the red-black tree. The latter extends each node with a “color” value to simplify
the balancing process, hence, each node may be “red” or “black”.
Both GCC’s and MSVC’s std::map and std::set template implementations
use red-black trees.
std::set contains only keys. std::map is the “extended” version of std::set:
it also has a value at each node.
MSVC
#include <map>
#include <set>
#include <string>
#include <iostream>
struct tree_struct
{
struct tree_node *Myhead;
size_t Mysize;
};
855
53.4. STL
void dump_tree_node (struct tree_node *n, bool is_set, bool ⤦
Ç traverse)
{
printf ("ptr=0x%p Left=0x%p Parent=0x%p Right=0x%p Color=%d⤦
Ç Isnil=%d\n",
n, n->Left, n->Parent, n->Right, n->Color, n->Isnil⤦
Ç );
if (n->Isnil==0)
{
if (is_set)
printf ("first=%d\n", n->first);
else
printf ("first=%d second=[%s]\n", n->first, n->⤦
Ç second);
}
if (traverse)
{
if (n->Isnil==1)
dump_tree_node (n->Parent, is_set, true);
else
{
if (n->Left->Isnil==0)
dump_tree_node (n->Left, is_set, true);
if (n->Right->Isnil==0)
dump_tree_node (n->Right, is_set, true);
};
};
};
856
53.4. STL
};
};
int main()
{
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
printf ("dumping m as map:\n");
dump_map_and_set ((struct tree_struct *)(void*)&m, false);
857
53.4. STL
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, ⤦
Ç false);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, ⤦
Ç false);
};
858
53.4. STL
first=6 second=[six]
ptr=0x005BB5C0 Left=0x005BB3A0 Parent=0x005BB4E0 Right=0⤦
Ç x005BB3A0 Color=0 Isnil=0
first=9 second=[nine]
ptr=0x005BB440 Left=0x005BB3E0 Parent=0x005BB3C0 Right=0⤦
Ç x005BB480 Color=1 Isnil=0
first=100 second=[one hundred]
ptr=0x005BB3E0 Left=0x005BB460 Parent=0x005BB440 Right=0⤦
Ç x005BB500 Color=0 Isnil=0
first=20 second=[twenty]
ptr=0x005BB460 Left=0x005BB540 Parent=0x005BB3E0 Right=0⤦
Ç x005BB3A0 Color=1 Isnil=0
first=12 second=[twelve]
ptr=0x005BB540 Left=0x005BB3A0 Parent=0x005BB460 Right=0⤦
Ç x005BB3A0 Color=0 Isnil=0
first=11 second=[eleven]
ptr=0x005BB500 Left=0x005BB3A0 Parent=0x005BB3E0 Right=0⤦
Ç x005BB3A0 Color=1 Isnil=0
first=99 second=[ninety-nine]
ptr=0x005BB480 Left=0x005BB420 Parent=0x005BB440 Right=0⤦
Ç x005BB560 Color=0 Isnil=0
first=107 second=[one hundred seven]
ptr=0x005BB420 Left=0x005BB3A0 Parent=0x005BB480 Right=0⤦
Ç x005BB3A0 Color=1 Isnil=0
first=101 second=[one hundred one]
ptr=0x005BB560 Left=0x005BB3A0 Parent=0x005BB480 Right=0⤦
Ç x005BB580 Color=1 Isnil=0
first=1001 second=[one thousand one]
ptr=0x005BB580 Left=0x005BB3A0 Parent=0x005BB560 Right=0⤦
Ç x005BB3A0 Color=0 Isnil=0
first=1010 second=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
859
53.4. STL
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x005BB4A0 Left=0x005BB3A0 Parent=0x005BB4C0 Right=0⤦
Ç x005BB3A0 Color=1 Isnil=0
first=0 second=[zero]
m.end():
ptr=0x005BB3A0 Left=0x005BB4A0 Parent=0x005BB3C0 Right=0⤦
Ç x005BB580 Color=1 Isnil=1
dumping s as set:
ptr=0x0020FDFC, Myhead=0x005BB5E0, Mysize=6
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0⤦
Ç x005BB6A0 Color=1 Isnil=1
ptr=0x005BB600 Left=0x005BB660 Parent=0x005BB5E0 Right=0⤦
Ç x005BB620 Color=1 Isnil=0
first=123
ptr=0x005BB660 Left=0x005BB640 Parent=0x005BB600 Right=0⤦
Ç x005BB680 Color=1 Isnil=0
first=12
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0⤦
Ç x005BB5E0 Color=0 Isnil=0
first=11
ptr=0x005BB680 Left=0x005BB5E0 Parent=0x005BB660 Right=0⤦
Ç x005BB5E0 Color=0 Isnil=0
first=100
ptr=0x005BB620 Left=0x005BB5E0 Parent=0x005BB600 Right=0⤦
Ç x005BB6A0 Color=1 Isnil=0
first=456
ptr=0x005BB6A0 Left=0x005BB5E0 Parent=0x005BB620 Right=0⤦
Ç x005BB5E0 Color=0 Isnil=0
first=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x005BB640 Left=0x005BB5E0 Parent=0x005BB660 Right=0⤦
Ç x005BB5E0 Color=0 Isnil=0
first=11
s.end():
ptr=0x005BB5E0 Left=0x005BB640 Parent=0x005BB600 Right=0⤦
Ç x005BB6A0 Color=1 Isnil=1
860
53.4. STL
The structure is not packed, so both char values occupy 4 bytes each.
As for std::map , first and second can be viewed as a single value of type
std::pair . std::set has only one value at this address in the structure
instead.
The current size of the tree is always present, as in the case of the implementation
of std::list in MSVC ( 53.4.2 on page 837).
As in the case of std::list , the iterators are just pointers to nodes. The
.begin() iterator points to the minimal key. That pointer is not stored any-
where (as in lists), the minimal key of the tree is looked up every time. operator--
and operator++ move the current node pointer to the predecessor or successor
respectively, i.e., the nodes which have the previous or next key. The algorithms
for all these operations are explained in [Cor+09].
The .end() iterator points to the dummy node, it has 1 in Isnil , which im-
plies that the node has no key and/or value. It can be viewed as a “landing zone”
in HDD10 . The “parent” field of the dummy node points to the root node, which
serves as a vertex of the tree and contains information.
GCC
#include <stdio.h>
#include <map>
#include <set>
#include <string>
#include <iostream>
struct map_pair
{
int key;
const char *value;
};
struct tree_node
{
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
10 Hard disk drive
861
53.4. STL
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
if (dump_keys_and_values)
{
if (is_set)
printf ("key=%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)⤦
Ç point_after_struct;
printf ("key=%d value=[%s]\n", p->key, p->value);
};
};
if (traverse==false)
return;
if (n->M_left)
dump_tree_node (n->M_left, is_set, traverse, ⤦
Ç dump_keys_and_values);
if (n->M_right)
dump_tree_node (n->M_right, is_set, traverse, ⤦
Ç dump_keys_and_values);
};
862
53.4. STL
if (is_set)
printf ("%d\n", *(int*)point_after_struct);
else
{
struct map_pair *p=(struct map_pair *)⤦
Ç point_after_struct;
printf ("%d [%s]\n", p->key, p->value);
}
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left, is_set);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right, is_set);
};
};
int main()
{
// map
m[10]="ten";
m[20]="twenty";
m[3]="three";
m[101]="one hundred one";
m[100]="one hundred";
m[12]="twelve";
m[107]="one hundred seven";
m[0]="zero";
863
53.4. STL
m[1]="one";
m[6]="six";
m[99]="ninety-nine";
m[5]="five";
m[11]="eleven";
m[1001]="one thousand one";
m[1010]="one thousand ten";
m[2]="two";
m[9]="nine";
// set
std::set<int> s;
s.insert(123);
s.insert(456);
s.insert(11);
s.insert(12);
s.insert(100);
s.insert(1001);
printf ("dumping s as set:\n");
dump_map_and_set ((struct tree_struct *)(void*)&s, true);
std::set<int>::iterator it2=s.begin();
printf ("s.begin():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, ⤦
Ç false, true);
it2=s.end();
printf ("s.end():\n");
dump_tree_node ((struct tree_node *)*(void**)&it2, true, ⤦
Ç false, false);
};
864
53.4. STL
ptr=0x007A4988 M_left=0x007A4C00 M_parent=0x0028FE40 M_right=0⤦
Ç x007A4B80 M_color=1
key=10 value=[ten]
ptr=0x007A4C00 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0⤦
Ç x007A4C60 M_color=1
key=1 value=[one]
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0⤦
Ç x00000000 M_color=1
key=0 value=[zero]
ptr=0x007A4C60 M_left=0x007A4B40 M_parent=0x007A4C00 M_right=0⤦
Ç x007A4C20 M_color=0
key=5 value=[five]
ptr=0x007A4B40 M_left=0x007A4CE0 M_parent=0x007A4C60 M_right=0⤦
Ç x00000000 M_color=1
key=3 value=[three]
ptr=0x007A4CE0 M_left=0x00000000 M_parent=0x007A4B40 M_right=0⤦
Ç x00000000 M_color=0
key=2 value=[two]
ptr=0x007A4C20 M_left=0x00000000 M_parent=0x007A4C60 M_right=0⤦
Ç x007A4D00 M_color=1
key=6 value=[six]
ptr=0x007A4D00 M_left=0x00000000 M_parent=0x007A4C20 M_right=0⤦
Ç x00000000 M_color=0
key=9 value=[nine]
ptr=0x007A4B80 M_left=0x007A49A8 M_parent=0x007A4988 M_right=0⤦
Ç x007A4BC0 M_color=1
key=100 value=[one hundred]
ptr=0x007A49A8 M_left=0x007A4BA0 M_parent=0x007A4B80 M_right=0⤦
Ç x007A4C40 M_color=0
key=20 value=[twenty]
ptr=0x007A4BA0 M_left=0x007A4C80 M_parent=0x007A49A8 M_right=0⤦
Ç x00000000 M_color=1
key=12 value=[twelve]
ptr=0x007A4C80 M_left=0x00000000 M_parent=0x007A4BA0 M_right=0⤦
Ç x00000000 M_color=0
key=11 value=[eleven]
ptr=0x007A4C40 M_left=0x00000000 M_parent=0x007A49A8 M_right=0⤦
Ç x00000000 M_color=1
key=99 value=[ninety-nine]
ptr=0x007A4BC0 M_left=0x007A4B60 M_parent=0x007A4B80 M_right=0⤦
Ç x007A4CA0 M_color=0
key=107 value=[one hundred seven]
ptr=0x007A4B60 M_left=0x00000000 M_parent=0x007A4BC0 M_right=0⤦
Ç x00000000 M_color=1
key=101 value=[one hundred one]
ptr=0x007A4CA0 M_left=0x00000000 M_parent=0x007A4BC0 M_right=0⤦
Ç x007A4CC0 M_color=1
865
53.4. STL
key=1001 value=[one thousand one]
ptr=0x007A4CC0 M_left=0x00000000 M_parent=0x007A4CA0 M_right=0⤦
Ç x00000000 M_color=0
key=1010 value=[one thousand ten]
As a tree:
root----10 [ten]
L-------1 [one]
L-------0 [zero]
R-------5 [five]
L-------3 [three]
L-------2 [two]
R-------6 [six]
R-------9 [nine]
R-------100 [one hundred]
L-------20 [twenty]
L-------12 [twelve]
L-------11 [eleven]
R-------99 [ninety-nine]
R-------107 [one hundred seven]
L-------101 [one hundred one]
R-------1001 [one thousand one]
R-------1010 [one thousand ten]
m.begin():
ptr=0x007A4BE0 M_left=0x00000000 M_parent=0x007A4C00 M_right=0⤦
Ç x00000000 M_color=1
key=0 value=[zero]
m.end():
ptr=0x0028FE40 M_left=0x007A4BE0 M_parent=0x007A4988 M_right=0⤦
Ç x007A4CC0 M_color=0
dumping s as set:
ptr=0x0028FE20, M_key_compare=0x8, M_header=0x0028FE24, ⤦
Ç M_node_count=6
ptr=0x007A1E80 M_left=0x01D5D890 M_parent=0x0028FE24 M_right=0⤦
Ç x01D5D850 M_color=1
key=123
ptr=0x01D5D890 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0⤦
Ç x01D5D8B0 M_color=1
key=12
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0⤦
Ç x00000000 M_color=0
key=11
ptr=0x01D5D8B0 M_left=0x00000000 M_parent=0x01D5D890 M_right=0⤦
Ç x00000000 M_color=0
key=100
ptr=0x01D5D850 M_left=0x00000000 M_parent=0x007A1E80 M_right=0⤦
Ç x01D5D8D0 M_color=1
866
53.4. STL
key=456
ptr=0x01D5D8D0 M_left=0x00000000 M_parent=0x01D5D850 M_right=0⤦
Ç x00000000 M_color=0
key=1001
As a tree:
root----123
L-------12
L-------11
R-------100
R-------456
R-------1001
s.begin():
ptr=0x01D5D870 M_left=0x00000000 M_parent=0x01D5D890 M_right=0⤦
Ç x00000000 M_color=0
key=11
s.end():
ptr=0x0028FE24 M_left=0x01D5D870 M_parent=0x007A1E80 M_right=0⤦
Ç x01D5D8D0 M_color=0
GCC’s implementation is very similar 11 . The only difference is the absence of the
Isnil field, so the structure occupies slightly less space in memory than its
implementation in MSVC. The dummy node is also used as a place to point the
.end() iterator also has no key and/or value.
Here is also a demo showing us how a tree is rebalanced after some insertions.
struct map_pair
{
int key;
const char *value;
};
struct tree_node
{
11 http://go.yurichev.com/17084
867
53.4. STL
int M_color; // 0 - Red, 1 - Black
struct tree_node *M_parent;
struct tree_node *M_left;
struct tree_node *M_right;
};
struct tree_struct
{
int M_key_compare;
struct tree_node M_header;
size_t M_node_count;
};
if (n->M_left)
{
printf ("%.*sL-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_left);
};
if (n->M_right)
{
printf ("%.*sR-------", tabs, ALOT_OF_TABS);
dump_as_tree (tabs+1, n->M_right);
};
};
int main()
{
std::set<int> s;
s.insert(123);
s.insert(456);
printf ("123, 456 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
868
53.4. STL
s.insert(11);
s.insert(12);
printf ("\n");
printf ("11, 12 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(100);
s.insert(1001);
printf ("\n");
printf ("100, 1001 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
s.insert(667);
s.insert(1);
s.insert(4);
s.insert(7);
printf ("\n");
printf ("667, 1, 4, 7 are inserted\n");
dump_map_and_set ((struct tree_struct *)(void*)&s);
printf ("\n");
};
869
53.4. STL
R-------667
L-------456
R-------1001
870
Chapter 54
It’s possible to address the space before an array by supplying a negative index, e.g.,
array[−1].
It’s very hard to say why one should use it, there is probably only one known practi-
cal application of this technique. C/C++ array elements indices start at 0, but some
PLs have a first index at 1 (at least FORTRAN). Programmers may still have this
habit, so using this little trick, it’s possible to address the first element in C/C++
using index 1:
#include <stdio.h>
int main()
{
int random_value=0x11223344;
unsigned char array[10];
int i;
unsigned char *fakearray=&array[-1];
871
array[-4]);
};
872
41 add esp, 8
42 mov eax, DWORD PTR _fakearray$[ebp]
43 ; eax=address
of fakearray[0], eax+2 is fakearray[2] or array[1]
44 movzx ecx, BYTE PTR [eax+2]
45 push ecx
46 push OFFSET $SG2752 ; 'second element %d'
47 call _printf
48 add esp, 8
49 mov edx, DWORD PTR _fakearray$[ebp]
50 ; edx=address
of fakearray[0], edx+10 is fakearray[10] or array[9]
51 movzx eax, BYTE PTR [edx+10]
52 push eax
53 push OFFSET $SG2753 ; 'last element %d'
54 call _printf
55 add esp, 8
56 ; subtract 4, 3, 2 and 1 from pointer to array[0] in
order to find values before array[]
57 lea ecx, DWORD PTR _array$[ebp]
58 movzx edx, BYTE PTR [ecx-4]
59 push edx
60 lea eax, DWORD PTR _array$[ebp]
61 movzx ecx, BYTE PTR [eax-3]
62 push ecx
63 lea edx, DWORD PTR _array$[ebp]
64 movzx eax, BYTE PTR [edx-2]
65 push eax
66 lea ecx, DWORD PTR _array$[ebp]
67 movzx edx, BYTE PTR [ecx-1]
68 push edx
69 push OFFSET $SG2754 ; 'array[-1]=%02X, array[-2]=%02⤦
Ç X, array[-3]=%02X, array[-4]=%02X'
70 call _printf
71 add esp, 20
72 xor eax, eax
73 mov esp, ebp
74 pop ebp
75 ret 0
76 _main ENDP
So we have array[] of ten elements, filled with 0 . . . 9 bytes. Then we have the
fakearray[] pointer, which points one byte before array[] . fakearray[1]
points exactly to array[0] . But we are still curious, what is there before array[] ?
We have added random_value before array[] and set it to 0x11223344 .
The non-optimizing compiler allocated the variables in the order they were de-
873
clared, so yes, the 32-bit random_value is right before the array.
We ran it, and:
first element 0
second element 1
last element 9
array[-1]=11, array[-2]=22, array[-3]=33, array[-4]=44
Here is the stack fragment we will copypaste from OllyDbg’s stack window (with
comments added by the author):
874
Chapter 55
Windows 16-bit
16-bit Windows programs are rare nowadays, but can be used in the cases of retro-
computing or dongle hacking ( 81 on page 1139).
16-bit Windows versions were up to 3.11. 96/98/ME also support 16-bit code, as
well as the 32-bit versions of the Windows NT line. The 64-bit versions of Windows
NT line do not support 16-bit executable code at all.
The code resembles MS-DOS’s one.
Executable files are of type NE-type (so-called “new executable”).
All examples considered here were compiled by the OpenWatcom 1.9 compiler, us-
ing these switches:
wcl.exe -i=C:/WATCOM/h/win/ -s -os -bt=windows -bcl=windows exam
55.1 Example#1
#include <windows.h>
875
55.2. EXAMPLE #2
55.2 Example #2
#include <windows.h>
876
55.3. EXAMPLE #3
pop bp
retn 0Ah
WinMain endp
Couple important things here: the PASCAL calling convention dictates passing
the first argument first ( MB_YESNOCANCEL ), and the last argument—last (NULL).
This convention also tells the callee to restore the stack pointer: hence the RETN
instruction has 0Ah as argument, which implies that the pointer has to be in-
creased by 10 bytes when the function exits. It is like stdcall ( 67.2 on page 1016),
but the arguments are passed in “natural” order.
The pointers are passed in pairs: first the data segment is passed, then the pointer
inside the segment. There is only one segment in this example, so DS always
points to the data segment of the executable.
55.3 Example #3
#include <windows.h>
if (result==IDCANCEL)
MessageBox (NULL, "you pressed cancel", "caption", ⤦
Ç MB_OK);
else if (result==IDYES)
MessageBox (NULL, "you pressed yes", "caption", MB_OK);
else if (result==IDNO)
MessageBox (NULL, "you pressed no", "caption", MB_OK);
return 0;
};
877
55.3. EXAMPLE #3
mov bp, sp
xor ax, ax ; NULL
push ax
push ds
mov ax, offset aHelloWorld ; "hello, world"
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
cmp ax, 2 ; IDCANCEL
jnz short loc_2F
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedCanc ; "you ⤦
Ç pressed cancel"
jmp short loc_49
loc_2F:
cmp ax, 6 ; IDYES
jnz short loc_3D
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedYes ; "you ⤦
Ç pressed yes"
jmp short loc_49
loc_3D:
cmp ax, 7 ; IDNO
jnz short loc_57
xor ax, ax
push ax
push ds
mov ax, offset aYouPressedNo ; "you pressed⤦
Ç no"
loc_49:
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax
push ax
call MESSAGEBOX
loc_57:
xor ax, ax
878
55.4. EXAMPLE #4
pop bp
retn 0Ah
WinMain endp
55.4 Example #4
#include <windows.h>
c = word ptr 4
b = word ptr 6
a = word ptr 8
push bp
mov bp, sp
879
55.4. EXAMPLE #4
mov ax, [bp+a]
imul [bp+b]
add ax, [bp+c]
pop bp
retn 6
func1 endp
push bp
mov bp, sp
mov ax, [bp+arg_8]
mov dx, [bp+arg_A]
mov bx, [bp+arg_4]
mov cx, [bp+arg_6]
call sub_B2 ; long 32-bit multiplication
add ax, [bp+arg_0]
adc dx, [bp+arg_2]
pop bp
retn 12
func2 endp
push bp
mov bp, sp
mov ax, [bp+arg_A]
mov dx, [bp+arg_C]
mov bx, [bp+arg_6]
mov cx, [bp+arg_8]
call sub_B2 ; long 32-bit multiplication
mov cx, [bp+arg_2]
880
55.4. EXAMPLE #4
add cx, ax
mov bx, [bp+arg_4]
adc bx, dx ; BX=high part, CX=low ⤦
Ç part
mov ax, [bp+arg_0]
cwd ; AX=low part d, DX=⤦
Ç high part d
sub cx, ax
mov ax, cx
sbb bx, dx
mov dx, bx
pop bp
retn 14
func3 endp
881
55.5. EXAMPLE #5
push ax
mov ax, 3500h ; low part of 800000
push ax
mov ax, 7Bh ; 123
push ax
call func3
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp
32-bit values (the long data type implies 32 bits, while int is 16-bit) in 16-bit
code (both MS-DOS and Win16) are passed in pairs. It is just like when 64-bit
values are used in a 32-bit environment ( 25 on page 568).
sub_B2 here is a library function written by the compiler’s developers that
does “long multiplication”, i.e., multiplies two 32-bit values. Other compiler func-
tions that do the same are listed here: E on page 1401, D on page 1400.
The ADD / ADC instruction pair is used for addition of compound values: ADD
may set/clear the CF flag, and ADC uses it after.
The SUB / SBB instruction pair is used for subtraction: SUB may set/clear the
CF flag, SBB uses it after.
32-bit values are returned from functions in the DX:AX register pair.
55.5 Example #5
#include <windows.h>
882
55.5. EXAMPLE #5
s1++;
s2++;
};
};
};
883
55.5. EXAMPLE #5
arg_2 = word ptr 6
push bp
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_2]
push bp
884
55.5. EXAMPLE #5
mov bp, sp
push si
mov si, [bp+arg_0]
mov bx, [bp+arg_4]
push bp
mov bp, sp
885
55.5. EXAMPLE #5
mov bx, [bp+arg_0]
886
55.5. EXAMPLE #5
mov ax, offset aCaption ; "caption"
push ax
mov ax, 3 ; MB_YESNOCANCEL
push ax
call MESSAGEBOX
xor ax, ax
pop bp
retn 0Ah
WinMain endp
Here we see a difference between the so-called “near” pointers and the “far” point-
ers: another weird artefact of segmented memory in 16-bit 8086.
You can read more about it here: 97 on page 1348.
“near” pointers are those which point within the current data segment. Hence,
the string_compare() function takes only two 16-bit pointers, and accesses
the data from the segment that DS points to (The mov al, [bx] instruction
actually works like mov al, ds:[bx] — DS is implicit here).
“far” pointers are those which may point to data in another memory segment.
Hence string_compare_far() takes the 16-bit pair as a pointer, loads the
high part of it in the ES segment register and accesses the data through it ( mov al, es:[
“far” pointers are also used in my MessageBox() win16 example: 55.2 on
page 876. Indeed, the Windows kernel is not aware which data segment to use
when accessing text strings, so it need the complete information.
The reason for this distinction is that a compact program may use just one 64kb
data segment, so it doesn’t need to pass the high part of the address, which is
always the same. A bigger program may use several 64kb data segments, so it
needs to specify the segment of the data each time.
It’s the same story for code segments. A compact program may have all executable
code within one 64kb-segment, then all functions in it will be called using the
CALL NEAR instruction, and the code flow will be returned using RETN . But if
there are several code segments, then the address of the function is to be specified
by a pair, it is to be called using the CALL FAR instruction, and the code flow is
to be returned using RETF .
This is what is set in the compiler by specifying “memory model”.
The compilers targeting MS-DOS and Win16 have specific libraries for each memory
model: they differ by pointer types for code and data.
887
55.6. EXAMPLE #6
55.6 Example #6
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
t=localtime (&unix_time);
push bp
mov bp, sp
push ax
push ax
xor ax, ax
call time_
mov [bp+var_4], ax ; low part of UNIX ⤦
Ç time
mov [bp+var_2], dx ; high part of UNIX ⤦
Ç time
lea ax, [bp+var_4] ; take a pointer of ⤦
Ç high part
call localtime_
888
55.6. EXAMPLE #6
mov bx, ax ; t
push word ptr [bx] ; second
push word ptr [bx+2] ; minute
push word ptr [bx+4] ; hour
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d⤦
Ç -%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax
mov sp, bp
pop bp
retn 0Ah
WinMain endp
UNIX time is a 32-bit value, so it is returned in the DX:AX register pair and
stored in two local 16-bit variables. Then a pointer to the pair is passed to the
localtime() function. The localtime() function has a struct tm al-
located somewhere in the guts of the C library, so only a pointer to it is returned.
By the way, this also implies that the function cannot be called again until its re-
sults are used.
For the time() and localtime() functions, a Watcom calling convention is
used here: the first four arguments are passed in the AX , DX , BX and CX , regis-
ters, and the rest arguments are via the stack. The functions using this convention
are also marked by underscore at the end of their name.
sprintf() does not use the PASCAL calling convention, nor the Watcom one,
889
55.6. EXAMPLE #6
so the arguments are passed in the normal cdecl way ( 67.1 on page 1016).
This is the same example, but now these variables are global:
#include <windows.h>
#include <time.h>
#include <stdio.h>
char strbuf[256];
struct tm *t;
time_t unix_time;
unix_time=time(NULL);
t=localtime (&unix_time);
unix_time_low dw 0
unix_time_high dw 0
t dw 0
890
55.6. EXAMPLE #6
mov t, ax ; will not be used ⤦
Ç in future...
push word ptr [bx] ; seconds
push word ptr [bx+2] ; minutes
push word ptr [bx+4] ; hour
push word ptr [bx+6] ; day
push word ptr [bx+8] ; month
mov ax, [bx+0Ah] ; year
add ax, 1900
push ax
mov ax, offset a04d02d02d02d02 ; "%04d-%02d⤦
Ç -%02d %02d:%02d:%02d"
push ax
mov ax, offset strbuf
push ax
call sprintf_
add sp, 10h
xor ax, ax ; NULL
push ax
push ds
mov ax, offset strbuf
push ax
push ds
mov ax, offset aCaption ; "caption"
push ax
xor ax, ax ; MB_OK
push ax
call MESSAGEBOX
xor ax, ax ; return 0
pop bp
retn 0Ah
WinMain endp
t is not to be used, but the compiler emitted the code which stores the value.
Because it is not sure, maybe that value will eventually be used in some other
module.
891
Chapter 56
For those, who still have hard time understanding C/C++ pointers, here are more
examples. Some of them are weird and serves only demonstration purpose: use
them in production code only if you really know what you’re doing.
Pointer is just an address in memory. But why we write ”char* string” instead of
something like ”address string”? Pointer variable is supplied with a type of the value
to which pointer points. So then compiler will able to check bugs in compilation
time.
To be pedantic, data typing in programming languages is all about preventing bugs
and self-documentation. It’s possible to use maybe two of data types like int (or
int64_t) and byte — these are the only types which are available to assembly lan-
guage programmers. But it’s just very hard task to write big and practical assembly
programs without nasty bugs. Any small typo can lead to hard-to-find bug.
892
56.1. WORKING WITH ADDRESSES INSTEAD OF POINTERS
Data type information is absent in a compiled code (and this is one of the main
problems for decompilers), and I can demonstrate this:
This is what sane C/C++ programmer can write:
#include <stdio.h>
#include <stdint.h>
int main()
{
char *s="Hello, world!";
print_string (s);
};
This is what I can write (”Do not try this at home” (”MythBusters”)):
#include <stdio.h>
#include <stdint.h>
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
I use uint64_t because I run this example on Linux x64. int would work for 32-bit
OS-es. First, a pointer to character (the very first in the greeting string) is casted
to uint64_t, then it’s passed. print_string() function casts back incoming
uint64_t value into pointer to a character.
What is interesting is that GCC 4.8.4 produces identical assembly output for both
versions:
gcc 1.c -S -masm=intel -O3 -fno-inline
893
56.1. WORKING WITH ADDRESSES INSTEAD OF POINTERS
.LC0:
.string "(address: 0x%llx)\n"
print_string:
push rbx
mov rdx, rdi
mov rbx, rdi
mov esi, OFFSET FLAT:.LC0
mov edi, 1
xor eax, eax
call __printf_chk
mov rdi, rbx
pop rbx
jmp puts
.LC1:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC1
call print_string
add rsp, 8
ret
894
56.1. WORKING WITH ADDRESSES INSTEAD OF POINTERS
printf ("%c", current_char);
current_address++;
};
};
int main()
{
char *s="Hello, world!";
print_string (s);
};
int main()
{
char *s="Hello, world!";
print_string ((uint64_t)s);
};
895
56.2. PASSING VALUES AS POINTERS; TAGGED UNIONS
load_byte_at_address:
movzx eax, BYTE PTR [rdi]
ret
print_string:
.LFB15:
push rbx
mov rbx, rdi
jmp .L4
.L7:
movsx edi, al
add rbx, 1
call putchar
.L4:
mov rdi, rbx
call load_byte_at_address
test al, al
jne .L7
pop rbx
ret
.LC0:
.string "Hello, world!"
main:
sub rsp, 8
mov edi, OFFSET FLAT:.LC0
call print_string
add rsp, 8
ret
896
56.3. POINTERS ABUSE IN WINDOWS KERNEL
};
int main()
{
printf ("%d\n", multiply1(123, 456));
printf ("%d\n", (uint64_t)multiply2((uint64_t*)123, (⤦
Ç uint64_t*)456));
};
It works smoothly and GCC 4.8.4 compiles both multiply1() and multiply2() func-
tions identically!
multiply1:
mov rax, rdi
imul rax, rsi
ret
multiply2:
mov rax, rdi
imul rax, rsi
ret
As long as you do not dereference pointer (in other words, you don’t read any data
from the address stored in pointer), everything will work fine. Pointer is a variable
which can store anything, like usual variable.
Signed multiplication instruction ( IMUL ) is used here instead of unsigned one
( MUL ), read more about it here: 31.1.
By the way, it’s well-known hack to abuse pointers a little called tagged pointers. In
short, if all your pointers points to blocks of memory with size of, let’s say, 16 bytes
(or it is always aligned on 16-byte boundary), 4 lowest bits of pointer is always zero
bits and this space can be used somehow. It’s very popular in LISP compilers and
interpreters. Read more about it: [Yur13, p. 1.3].
897
56.3. POINTERS ABUSE IN WINDOWS KERNEL
only by IDs, but then Microsoft added a way to address them using strings.
So then it would be possible to pass ID or string to FindResource() function. Which
is declared like this:
HRSRC WINAPI FindResource(
_In_opt_ HMODULE hModule,
_In_ LPCTSTR lpName,
_In_ LPCTSTR lpType
);
lpName and lpType has char* or wchar* types, and when someone still wants to pass
ID, he/she should use MAKEINTRESOURCE macro, like this:
result = FindResource(..., MAKEINTRESOURCE(1234), ...);
...
Sounds insane. Let’s peek into ancient leaked Windows NT4 source code. In pri-
vate/windows/base/client/module.c we can find FindResource() source code:
HRSRC
FindResourceA(
HMODULE hModule,
LPCSTR lpName,
LPCSTR lpType
)
...
{
NTSTATUS Status;
ULONG IdPath[ 3 ];
PVOID p;
IdPath[ 0 ] = 0;
IdPath[ 1 ] = 0;
try {
898
56.3. POINTERS ABUSE IN WINDOWS KERNEL
if ((IdPath[ 0 ] = BaseDllMapResourceIdA( lpType )) == ⤦
Ç -1) {
Status = STATUS_INVALID_PARAMETER;
}
else
if ((IdPath[ 1 ] = BaseDllMapResourceIdA( lpName )) == ⤦
Ç -1) {
Status = STATUS_INVALID_PARAMETER;
...
try {
if ((ULONG)lpId & LDR_RESOURCE_ID_NAME_MASK) {
if (*lpId == '#') {
Status = RtlCharToInteger( lpId+1, 10, &Id );
if (!NT_SUCCESS( Status ) || Id & ⤦
Ç LDR_RESOURCE_ID_NAME_MASK) {
if (NT_SUCCESS( Status )) {
Status = STATUS_INVALID_PARAMETER;
}
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
}
else {
RtlInitAnsiString( &AnsiString, lpId );
Status = RtlAnsiStringToUnicodeString( &⤦
Ç UnicodeString,
&⤦
Ç AnsiString,
TRUE
);
if (!NT_SUCCESS( Status )){
BaseSetLastNTError( Status );
Id = (ULONG)-1;
}
899
56.3. POINTERS ABUSE IN WINDOWS KERNEL
else {
s = UnicodeString.Buffer;
while (*s != UNICODE_NULL) {
*s = RtlUpcaseUnicodeChar( *s );
s++;
}
Id = (ULONG)UnicodeString.Buffer;
}
}
}
else {
Id = (ULONG)lpId;
}
}
except (EXCEPTION_EXECUTE_HANDLER) {
BaseSetLastNTError( GetExceptionCode() );
Id = (ULONG)-1;
}
return Id;
}
...
So lpId is ANDed with 0xFFFF0000 and if some bits beyond lowest 16 bits are still
present, first half of function is executed (lpId is treated as a string). Otherwise -
second half (lpId is treated as 16-bit value).
Still, this code can be found in Windows 7 kernel32.dll file:
....
900
56.3. POINTERS ABUSE IN WINDOWS KERNEL
.text:0000000078D24510 var_28 = _UNICODE_STRING ptr ⤦
Ç -28h
.text:0000000078D24510 DestinationString= _STRING ptr -18h
.text:0000000078D24510 arg_8 = dword ptr 10h
.text:0000000078D24510
.text:0000000078D24510 ; FUNCTION CHUNK AT .text:0000000078⤦
Ç D42FB4 SIZE 000000D5 BYTES
.text:0000000078D24510
.text:0000000078D24510 push rbx
.text:0000000078D24512 sub rsp, 50h
.text:0000000078D24516 cmp rcx, 10000h
.text:0000000078D2451D jnb loc_78D42FB4
.text:0000000078D24523 mov [rsp+58h+var_38⤦
Ç ], rcx
.text:0000000078D24528 jmp short $+2
.text:0000000078D2452A ; ⤦
Ç ------------------------------------------------------------------
Ç
.text:0000000078D2452A
.text:0000000078D2452A loc_78D2452A: ⤦
Ç ; CODE XREF: BaseDllMapResourceIdA+18
.text:0000000078D2452A ⤦
Ç ; BaseDllMapResourceIdA+1EAD0
.text:0000000078D2452A jmp short $+2
.text:0000000078D2452C ; ⤦
Ç ------------------------------------------------------------------
Ç
.text:0000000078D2452C
.text:0000000078D2452C loc_78D2452C: ⤦
Ç ; CODE XREF: BaseDllMapResourceIdA:loc_78D2452A
.text:0000000078D2452C ⤦
Ç ; BaseDllMapResourceIdA+1EB74
.text:0000000078D2452C mov rax, rcx
.text:0000000078D2452F add rsp, 50h
.text:0000000078D24533 pop rbx
.text:0000000078D24534 retn
.text:0000000078D24534 ; ⤦
Ç ------------------------------------------------------------------
Ç
.text:0000000078D24535 align 20h
.text:0000000078D24535 BaseDllMapResourceIdA endp
....
.text:0000000078D42FB4 loc_78D42FB4: ⤦
Ç ; CODE XREF: BaseDllMapResourceIdA+D
.text:0000000078D42FB4 cmp byte ptr [rcx], ⤦
901
56.3. POINTERS ABUSE IN WINDOWS KERNEL
Ç '#'
.text:0000000078D42FB7 jnz short ⤦
Ç loc_78D43005
.text:0000000078D42FB9 inc rcx
.text:0000000078D42FBC lea r8, [rsp+58h+⤦
Ç arg_8]
.text:0000000078D42FC1 mov edx, 0Ah
.text:0000000078D42FC6 call cs:⤦
Ç __imp_RtlCharToInteger
.text:0000000078D42FCC mov ecx, [rsp+58h+⤦
Ç arg_8]
.text:0000000078D42FD0 mov [rsp+58h+var_38⤦
Ç ], rcx
.text:0000000078D42FD5 test eax, eax
.text:0000000078D42FD7 js short ⤦
Ç loc_78D42FE6
.text:0000000078D42FD9 test rcx, 0⤦
Ç FFFFFFFFFFFF0000h
.text:0000000078D42FE0 jz loc_78D2452A
....
If value in input pointer is greater than 0x10000, jump to string processing is oc-
curred. Otherwise, input value of lpId is returned as is. 0xFFFF0000 mask is not used
here any more, because this is 64-bit code after all, but still, 0xFFFFFFFFFFFF0000
could work here.
Attentive reader may ask, what if address of input string is lower than 0x10000?
This code relied on the fact that there are no pointers below 0x10000 in Windows
code, well, at least in Win32 realm.
Raymond Chen writes about this:
In short words, this is dirty hack and probably you should use it only if you have
to. Probably, FindResource() function in past had SHORT type for its arguments, and
then Microsoft has added a way to pass strings there, but older code should also
work? I’m not sure, but that’s possible.
Now here is my short distilled example:
902
56.3. POINTERS ABUSE IN WINDOWS KERNEL
#include <stdio.h>
#include <stdint.h>
void f(char* a)
{
if (((uint64_t)a)>0x10000)
printf ("Pointer to string has been passed: %s\⤦
Ç n", a);
else
printf ("16-bit value has been passed: %d\n", (⤦
Ç uint64_t)a);
};
int main()
{
f("Hello!"); // pass string
f((char*)1234); // pass 16-bit value
};
It works!
As it has been noted in comments on Hacker News, Linux kernel also has something
like that.
For example, this function can return both error code and pointer:
struct kernfs_node *kernfs_create_link(struct kernfs_node *⤦
Ç parent,
const char *name,
struct kernfs_node *⤦
Ç target)
{
struct kernfs_node *kn;
int error;
if (kernfs_ns_enabled(parent))
kn->ns = target->ns;
kn->symlink.target_kn = target;
kernfs_get(target); /* ref owned by symlink */
903
56.3. POINTERS ABUSE IN WINDOWS KERNEL
error = kernfs_add_one(kn);
if (!error)
return kn;
kernfs_put(kn);
return ERR_PTR(error);
}
( https://github.com/torvalds/linux/blob/fceef393a538134f03b778c5d
fs/kernfs/symlink.c#L25 )
ERR_PTR is a macro to cast integer to pointer:
static inline void * __must_check ERR_PTR(long error)
{
return (void *) error;
}
( https://github.com/torvalds/linux/blob/61d0b5a4b2777dcf5daef245e
tools/virtio/linux/err.h )
This header file also has a macro helper to distinguish error code from pointer:
#define IS_ERR_VALUE(x) unlikely((x) >= (unsigned long)-⤦
Ç MAX_ERRNO)
This mean, errors are the ”pointers” which are very close to -1 and, hopefully, there
are no valid addresses there in kernel memory area (addresses like 0xFFFFFFFFFFFFFFFF,
0xFFFFFFFFFFFFFFFE, 0xFFFFFFFFFFFFFFFD, etc).
Much more popular solution is to return NULL in case of error and to pass error code
via additional argument. Linux kernel authors don’t do that, but everyone who use
these functions must always keep in mind that returning pointer must always be
checked with IS_ERR_VALUE before dereferencing.
For example:
fman->cam_offset = fman_muram_alloc(fman->muram, fman->⤦
Ç cam_size);
if (IS_ERR_VALUE(fman->cam_offset)) {
dev_err(fman->dev, "%s: MURAM alloc for DMA CAM⤦
Ç failed\n",
__func__);
return -ENOMEM;
}
904
56.4. NULL POINTERS
( https://github.com/torvalds/linux/blob/aa00edc1287a693eadc7bc67a
drivers/net/ethernet/freescale/fman/fman.c#L826 )
Some oldschoolers may remember a weird error message of MS-DOS era: “Null
pointer assignment”. What does it mean?
It’s not possible to write a memory at zero address in *NIX and Windows OSes, but it
was possible to do so in MS-DOS due to absence of memory protection whatsoever.
So I’ve pulled my ancient Turbo C++ 3.0 (later it was renamed to Borland C++) from
early 1990s and tried to compile this:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
};
Let’s dig deeper into the source code of CRT (C runtime) of Borland C++ 3.1, file
c0.asm:
; _checknull() check for null pointer zapping ⤦
Ç copyright message
905
56.4. NULL POINTERS
...
IF LDATA EQ false
IFNDEF__TINY__
push si
push di
mov es, cs:DGROUP@@
xor ax, ax
mov si, ax
mov cx, lgth_CopyRight
ComputeChecksum label near
add al, es:[si]
adc ah, 0
inc si
loop ComputeChecksum
sub ax, CheckSum
jz @@SumOK
mov cx, lgth_NullCheck
mov dx, offset DGROUP: NullCheck
call ErrorDisplay
@@SumOK: pop di
pop si
ENDIF
ENDIF
_DATA SEGMENT
CopyRight db 4 dup(0)
db 'Borland C++ - Copyright 1991 Borland ⤦
Ç Intl.',0
lgth_CopyRight equ $ - CopyRight
IF LDATA EQ false
906
56.4. NULL POINTERS
IFNDEF __TINY__
CheckSum equ 00D5Ch
NullCheck db 'Null pointer assignment', 13, 10
lgth_NullCheck equ $ - NullCheck
ENDIF
ENDIF
...
The MS-DOS memory model was really weird and probably not worth looking into
it unless you’re fan of retrocomputing or retrogaming. One thing we should know
that memory segment (included data segment) in MS-DOS is a memory segment in
which code or data is stored, but unlike ”serious” OSes, it’s started at address 0.
And in Borland C++ CRT, the data segment is started with 4 zero bytes and the
copyright string “Borland C++ - Copyright 1991 Borland Intl.”. The integrity of the
4 zero bytes and text string is checked upon exit, and if it’s corrupted, the error
message is displayed.
But why? Writing at null pointer is common mistake in C/C++, and if you do so in
*NIX or Windows, your application will crash. MS-DOS has no memory protection,
so CRT has to check this post-factum and warn about it upon exit. If you see this
message, this mean, your program at some point has written at address 0.
Our program did so. And this is why 1234 number was correctly read: because it
was written at the place of the first 4 zero bytes. Checksum was incorrect upon exit
(because the number has left there), so error message has been displayed.
Am I right? I’ve rewritten the program to check my assumptions:
#include <stdio.h>
int main()
{
int *ptr=NULL;
*ptr=1234;
printf ("Now let's read at NULL\n");
printf ("%d\n", *ptr);
*ptr=0; // oops, cover our tracks!
};
907
56.4. NULL POINTERS
56.4.2 Why would anyone write at address 0?
But why would sane programmer write a code which writes something at address 0?
It can be done accidentally: for example, a pointer must be initialized to newly allo-
cated memory block and then passed to some function which returns data through
pointer.
int *ptr=NULL;
Even worse:
int *ptr=malloc(1000);
( libio.h file )
void* is a data type reflecting the fact it’s the pointer, but to a value of unknown
data type (void).
NULL is usually used to show absence of an object. For example, you have a single-
linked list, and each node has a value (or pointer to a value) and next pointer. To
show that there are no next node, 0 is stored to next field. Other solutions are just
worse. You may probably have some crazy environment where you need to allocate
memory blocks at zero address. How would you indicate absence of the next node?
Some kind of magic number? Maybe -1? Or maybe additional bit?
In Wikipedia we may find this:
908
56.4. NULL POINTERS
( https://en.wikipedia.org/wiki/Zero_page )
It’s possible to call function by its address. For example, I compile this by MSVC
2010 and run it in Windows 7:
#include <windows.h>
#include <stdio.h>
int main()
{
printf ("0x%x\n", &MessageBoxA);
};
The result is 0x7578feae and doesn’t changing after several times I run it, because
user32.dll (where MessageBoxA function resides) is always loads at the same ad-
dress. And also because ASLR2 is not enabled (result would be different each time
in that case).
Let’s call MessageBoxA() by address:
#include <windows.h>
#include <stdio.h>
int main()
{
msgboxtype msgboxaddr=0x7578feae;
909
56.4. NULL POINTERS
Who will need to call a function at address 0? This is portable way to jump at zero
address. Many low-cost cheap microcontrollers also have no memory protection or
MMU and after reset, they start to execute code at address 0, where some kind of
initialization code is stored. So jumping to address 0 is a way to reset itself. One
could use inline assembly, but if it’s not possible, this is portable method.
It even compiles correctly by my GCC 4.8.4 on Linux x64:
reset:
sub rsp, 8
xor eax, eax
call rax
add rsp, 8
ret
The fact that stack pointer is shifted is not a problem: initialization code in mi-
crocontrollers usually completely ignores registers and RAM state and boots from
scratch.
And of course, this code will crash on *NIX or Windows because of memory protec-
tion and even in absence of protection, there are no code at address 0.
GCC even has non-standard extension, allowing to jump to a specific address rather
than call a function there: http://gcc.gnu.org/onlinedocs/gcc/Labels-as-Va
html.
910
56.5. ARRAY AS FUNCTION ARGUMENT
56.5 Array as function argument
Someone may ask, what is the difference between declaring function argument
type as array instead of pointer?
As it seems, there are no difference at all:
void write_something1(int a[16])
{
a[5]=0;
};
int f()
{
int a[16];
write_something1(a);
write_something2(a);
};
write_something2:
mov DWORD PTR [rdi+20], 0
ret
But you may still declare array instead of pointer for self-documenting purposes,
if the size of array is always fixed. And maybe, some static analysis tool will be
able to warn you about possible buffer overflow. Or is it possible with some tools
today?
Some people, including Linus Torvalds, critizices this C/C++ feature: https://
lkml.org/lkml/2015/9/3/428.
C99 standard also have static keyword [C99]:
If the keyword static also appears within the [ and ] of the array
type derivation, then for each call to the function, the value of
911
56.5. ARRAY AS FUNCTION ARGUMENT
912
Part IV
Java
913
Chapter 57
Java
57.1 Introduction
There are some well-known decompilers for Java (or JVM bytecode in general) 1 .
The reason is the decompilation of JVM-bytecode is somewhat easier than for lower
level x86 code:
• There is much more information about the data types.
• The JVM memory model is much more rigorous and outlined.
• The Java compiler don’t do any optimizations (the JVM JIT2 does them at
runtime), so the bytecode in the class files is usually pretty readable.
When can the knowledge of JVM be useful?
• Quick-and-dirty patching tasks of class files without the need to recompile
the decompiler’s results.
• Analysing obfuscated code.
• Building your own obfuscator.
• Building a compiler codegenerator (back-end) targeting JVM (like Scala, Clo-
jure, etc 3 ).
Let’s start with some simple pieces of code. JDK 1.7 is used everywhere, unless
mentioned otherwise.
1 For example, JAD: http://varaneckas.com/jad/
2 Just-in-time compilation
3 Full list: http://en.wikipedia.org/wiki/List_of_JVM_languages
914
57.2. RETURNING A VALUE
This is the command used to decompile class files everywhere : javap -c -verbose
This is the book I used while preparing all examples : [Jav13].
Probably the simplest Java function is the one which returns some value. Oh, and
we must keep in mind that there are no “free” functions in Java in common sense,
they are “methods”. Each method is related to some class, so it’s not possible
to define a method outside of a class. But we’ll call them “functions” anyway, for
simplicity.
public class ret
{
public static int main(String[] args)
{
return 0;
}
}
And we get:
Listing 57.1: JDK 1.7 (excerpt)
public static int main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iconst_0
1: ireturn
The Java developers decided that 0 is one of the busiest constants in programming,
so there is a separate short one-byte iconst_0 instruction which pushes 0 4 .
There are also iconst_1 (which pushes 1), iconst_2 , etc, up to iconst_5 .
There is also iconst_m1 which pushes -1.
4 Just like in MIPS, where a separate register for zero constant exists : 4.5.2 on page 36.
915
57.2. RETURNING A VALUE
The stack is used in JVM for passing data to called functions and also for returning
values. So iconst_0 pushes 0 into the stack. ireturn returns an integer
value (i in name mean integer) from the TOS5 .
Let’s rewrite our example slightly, now we return 1234:
public class ret
{
public static int main(String[] args)
{
return 1234;
}
}
…we get:
sipush (short integer) pushes 1234 into the stack. short in name implies a 16-bit
value is to be pushed. The number 1234 indeed fits well in a 16-bit value.
What about larger values?
public class ret
{
public static int main(String[] args)
{
return 12345678;
}
}
5 Top Of Stack
916
57.2. RETURNING A VALUE
It’s not possible to encode a 32-bit number in a JVM instruction opcode, the de-
velopers didn’t leave such possibility. So the 32-bit number 12345678 is stored
in so called “constant pool” which is, let’s say, the library of most used constants
(including strings, objects, etc).
This way of passing constants is not unique to JVM. MIPS, ARM and other RISC
CPUs also can’t encode a 32-bit number in a 32-bit opcode, so the RISC CPU code
(including MIPS and ARM) has to construct the value in several steps, or to keep it
in the data segment: 29.3 on page 634, 30.1 on page 640.
MIPS code also traditionally has a constant pool, named “literal pool”, the segments
are called “.lit4” (for 32-bit single precision floating point number constants) and
“.lit8” (for 64-bit double precision floating point number constants).
Let’s try some other data types!
Boolean:
public class ret
{
public static boolean main(String[] args)
{
return true;
}
}
This JVM bytecode is no different from one returning integer 1. 32-bit data slots
in the stack are also used here for boolean values, like in C/C++. But one could
not use returned boolean value as integer or vice versa—type information is stored
in the class file and checked at runtime.
It’s the same story with a 16-bit short:
917
57.2. RETURNING A VALUE
…and char!
public class ret
{
public static char main(String[] args)
{
return 'A';
}
}
bipush means “push byte”. Needless to say that a char in Java is 16-bit UTF-16
character, and it’s equivalent to short, but the ASCII code of the “A” character is 65,
and it’s possible to use the instruction for pushing a byte in the stack.
Let’s also try a byte:
public class retc
{
public static byte main(String[] args)
{
return 123;
}
}
918
57.2. RETURNING A VALUE
One may ask, why bother with a 16-bit short data type which internally works as a
32-bit integer? Why use a char data type if it is the same as a short data type?
The answer is simple: for data type control and source code readability. A char
may essentially be the same as a short, but we quickly grasp that it’s a placeholder
for an UTF-16 character, and not for some other integer value. When using short,
we show everyone that the variable’s range is limited by 16 bits. It’s a very good
idea to use the boolean type where needed to, instead of the C-style int.
There is also a 64-bit integer data type in Java:
public class ret3
{
public static long main(String[] args)
{
return 1234567890123456789L;
}
}
The 64-bit number is also stored in a constant pool, ldc2_w loads it and lreturn
(long return) returns it.
The ldc2_w instruction is also used to load double precision floating point num-
bers (which also occupy 64 bits) from a constant pool:
919
57.2. RETURNING A VALUE
920
57.3. SIMPLE CALCULATING FUNCTIONS
The ldc instruction used here is the same one as for loading 32-bit integer num-
bers from a constant pool. freturn stands for “return float”.
Now what about function that return nothing?
public class ret
{
public static void main(String[] args)
{
return;
}
}
This means that the return instruction is used to return control without return-
ing an actual value. Knowing all this, it’s very easy to deduce the function’s (or
method’s) returning type from the last instruction.
921
57.3. SIMPLE CALCULATING FUNCTIONS
iload_0 takes the zeroth function argument and pushes it to the stack. iconst_2
pushes 2 in the stack. After the execution of these two instructions, this is how
stack looks like:
+---+
TOS ->| 2 |
+---+
| a |
+---+
idiv just takes the two values at the TOS, divides one by the other and leaves
the result at TOS:
+--------+
TOS ->| result |
+--------+
It’s the same, but the ldc2_w instruction is used to load the constant 2.0 from
the constant pool. Also, the other three instructions have the d prefix, meaning
they work with double data type values.
922
57.3. SIMPLE CALCULATING FUNCTIONS
Let’s now use a function with two arguments:
public class calc
{
public static int sum(int a, int b)
{
return a+b;
}
}
iload_0 loads the first function argument (a), iload_2 —second (b). Here is
the stack after the execution of both instructions:
+---+
TOS ->| b |
+---+
| a |
+---+
iadd adds the two values and leaves the result at TOS:
+--------+
TOS ->| result |
+--------+
…we got:
public static long lsum(long, long);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=4, args_size=2
923
57.3. SIMPLE CALCULATING FUNCTIONS
0: lload_0
1: lload_2
2: ladd
3: lreturn
The second lload instruction takes the second argument from the 2nd slot.
That’s because a 64-bit long value occupies exactly two 32-bit slots.
Slightly more complex example:
public class calc
{
public static int mult_add(int a, int b, int c)
{
return a*b+c;
}
}
924
57.4. JVM MEMORY MODEL
57.4 JVM memory model
x86 and other low-level environments use the stack for argument passing and as
a local variables storage. JVM is slightly different.
It has:
• Local variable array (LVA6 ). Used as storage for incoming function arguments
and local variables. Instructions like iload_0 load values from it. istore
stores values in it. In the beginning the function arguments are stored: start-
ing at 0 or at 1 (if the zeroth argument is occupied by this pointer). Then the
local variables are allocated.
Each slot has size of 32-bit. Hence, values of long and double data types
occupy two slots.
• Operand stack (or just “stack”). It’s used for computations and passing argu-
ments while calling other functions. Unlike low-level environments like
x86, it’s not possible to access the stack without using instructions which
explicitly pushes or pops values to/from it.
• Heap. It is used as storage for objects and arrays.
These 3 areas are isolated from each other.
925
57.5. SIMPLE FUNCTION CALLING
#3 = Double 2.0d
...
#12 = Utf8 ()D
...
#18 = Class #22 // java/lang/Math
#19 = NameAndType #23:#12 // random:()D
#22 = Utf8 java/lang/Math
#23 = Utf8 random
926
57.5. SIMPLE FUNCTION CALLING
#3 = String #18 // Hello, World
#4 = Methodref #19.#20 // java/io/⤦
Ç PrintStream.println:(Ljava/lang/String;)V
...
#16 = Class #23 // java/lang/System
#17 = NameAndType #24:#25 // out:Ljava/io/⤦
Ç PrintStream;
#18 = Utf8 Hello, World
#19 = Class #26 // java/io/⤦
Ç PrintStream
#20 = NameAndType #27:#28 // println:(Ljava/⤦
Ç lang/String;)V
...
#23 = Utf8 java/lang/System
#24 = Utf8 out
#25 = Utf8 Ljava/io/PrintStream;
#26 = Utf8 java/io/PrintStream
#27 = Utf8 println
#28 = Utf8 (Ljava/lang/String;)V
...
ldc at offset 3 takes a pointer to the “Hello, World” string in the constant pool
and pushes in the stack. It’s called a reference in the Java world, but it’s rather a
pointer, or an address 7 .
The familiar invokevirtual instruction takes the information about the println
function (or method) from the constant pool and calls it. As we may know, there
are several println methods, one for each data type. Our case is the version
of println intended for the String data type.
But what about the first getstatic instruction? This instruction takes a refer-
7 About difference in pointers and reference’s in C++ see: 53.3 on page 816.
927
57.6. CALLING BEEP()
ence (or address of) a field of the object System.out and pushes it in the stack.
This value is acts like the this pointer for the println method. Thus, internally,
the println method takes two arguments for input: 1) this, i.e., a pointer to an
object; 2) the address of the “Hello, World” string.
Indeed, println() is called as a method within an initialized System.out
object.
For convenience, the javap utility writes all this information in the comments.
928
57.7. LINEAR CONGRUENTIAL PRNG
public static int rand_state;
There are couple of class fields which are initialized at start. But how? In javap
output we can find the class constructor:
static {};
flags: ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: ldc #5 // int 1664525
2: putstatic #3 // Field RNG_a:I
5: ldc #6 // int 1013904223
7: putstatic #4 // Field RNG_c:I
10: return
That’s the way variables are initialized. RNG_a occupies the 3rd slot in the class
and RNG_c —4th, and putstatic puts the constants there.
929
57.8. CONDITIONAL JUMPS
iload_1 takes the input value and pushes it into stack. But why not iload_0 ?
It’s because this function may use fields of the class, and so this is also passed to
the function as a zeroth argument. The field rand_state occupies the 2nd slot
in the class, so putstatic copies the value from the TOS into the 2nd slot.
Now my_rand() :
public int my_rand();
flags: ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
0: getstatic #2 // Field ⤦
Ç rand_state:I
3: getstatic #3 // Field RNG_a:I
6: imul
7: putstatic #2 // Field ⤦
Ç rand_state:I
10: getstatic #2 // Field ⤦
Ç rand_state:I
13: getstatic #4 // Field RNG_c:I
16: iadd
17: putstatic #2 // Field ⤦
Ç rand_state:I
20: getstatic #2 // Field ⤦
Ç rand_state:I
23: sipush 32767
26: iand
27: ireturn
It just loads all the values from the object’s fields, does the operations and up-
dates rand_state ’s value using the putstatic instruction. At offset 20,
rand_state is reloaded again (because it was dropped from the stack before,
by putstatic ). This looks like non-efficient code, but be sure, the JVM is usu-
ally good enough to optimize such things really well.
930
57.8. CONDITIONAL JUMPS
if (a<0)
return -a;
return a;
}
}
ifge jumps to offset 7 if the value at TOS is greater or equal to 0. Don’t forget,
any ifXX instruction pops the value (to be compared) from the stack.
We get:
public static int min(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
1: iload_1
2: if_icmple 7
5: iload_1
6: ireturn
7: iload_0
8: ireturn
931
57.8. CONDITIONAL JUMPS
if_icmple pops two values and compares them. If the second one is lesser than
(or equal to) the first, a jump to offset 7 is performed.
When we define max() function …
public static int max (int a, int b)
{
if (a>b)
return a;
return b;
}
…the resulting code is the same, but the last two iload instructions (at offsets
5 and 7) are swapped:
public static int max(int, int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=2, args_size=2
0: iload_0
1: iload_1
2: if_icmple 7
5: iload_0
6: ireturn
7: iload_1
8: ireturn
932
57.8. CONDITIONAL JUMPS
stack=2, locals=1, args_size=1
0: iload_0
1: bipush 100
3: if_icmpge 14
6: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
9: ldc #3 // String <100
11: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
14: iload_0
15: bipush 100
17: if_icmpne 28
20: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
23: ldc #5 // String ==100
25: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
28: iload_0
29: bipush 100
31: if_icmple 42
34: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
37: ldc #6 // String >100
39: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
42: iload_0
43: ifne 54
46: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
49: ldc #7 // String ==0
51: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
54: return
if_icmpge pops two values and compares them. If the second one is larger
than the first, a jump to offset 14 is performed. if_icmpne and if_icmple
work just the same, but impement different conditions.
There is also a ifne instruction at offset 43. Its name is misnomer, it would’ve
be better to name it ifnz (jump if the value at TOS is not zero). And that is what
it does: it jumps to offset 54 if the input value is not zero. If zero,the execution
flow proceeds to offset 46, where the “==0” string is printed.
N.B.: JVM has no unsigned data types, so the comparison instructions operate only
on signed integer values.
933
57.9. PASSING ARGUMENTS
57.9 Passing arguments
934
57.10. BITFIELDS
15: invokestatic #3 // Method min:(II⤦
Ç )I
18: istore 4
20: getstatic #4 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
23: iload 4
25: invokevirtual #5 // Method java/io⤦
Ç /PrintStream.println:(I)V
28: getstatic #4 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
31: iload_3
32: invokevirtual #5 // Method java/io⤦
Ç /PrintStream.println:(I)V
35: return
Arguments are passed to the other function in the stack, and the return value is
left on TOS.
57.10 Bitfields
935
57.10. BITFIELDS
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=2, args_size=2
0: iload_0
1: iconst_1
2: iload_1
3: ishl
4: iconst_m1
5: ixor
6: iand
7: ireturn
iconst_m1 loads −1 in the stack, it’s the same as the 0xFFFFFFFF number.
XORing with 0xFFFFFFFF has the same effect of inverting all bits ( 32 on
page 647).
Let’s extend all data types to 64-bit long:
public static long lset (long a, int b)
{
return a | 1<<b;
}
936
57.11. LOOPS
3: ishl
4: iconst_m1
5: ixor
6: i2l
7: land
8: lreturn
The code is the same, but instructions with l prefix are used, which operate on 64-
bit values. Also, the second argument of the function still is of type int, and when
the 32-bit value in it needs to be promoted to 64-bit value the i2l instruction is
used, which essentially extend the value of an integer type to a long one.
57.11 Loops
937
57.11. LOOPS
iconst_1 loads 1 into TOS, istore_1 stores it in the LVA at slot 1. Why
not the zeroth slot? Because the main() function has one argument (array of
String ) and a pointer to it (or reference) is now in the zeroth slot.
So, the i local variable will always be in 1st slot.
Instructions at offsets 3 and 5 compare i with 10. If i is larger, execution flow
passes to offset 21, where the function ends. If it’s not, println is called. i
is then reloaded at offset 11, for println . By the way, we call the println
method for an integer, and we see this in the comments: “(I)V” (I mean integer and
V mean the return type is void).
When println finishes, i is incremented at offset 15. The first operand of the
instruction is the number of a slot (1), the second is the number (1) to add to the
variable.
goto is just GOTO, it jumps to the beginning of the loop’s body offset 2.
Let’s proceed with a more complex example:
public class Fibonacci
{
public static void main(String[] args)
{
int limit = 20, f = 0, g = 1;
938
57.11. LOOPS
8: istore 4
10: iload 4
12: iload_1
13: if_icmpgt 37
16: iload_2
17: iload_3
18: iadd
19: istore_2
20: iload_2
21: iload_3
22: isub
23: istore_3
24: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
27: iload_2
28: invokevirtual #3 // Method java/io⤦
Ç /PrintStream.println:(I)V
31: iinc 4, 1
34: goto 10
37: return
939
57.12. SWITCH()
57.12 switch()
As simple, as possible:
public static void f(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=2, locals=1, args_size=1
0: iload_0
1: tableswitch { // 0 to 4
0: 36
1: 47
2: 58
3: 69
4: 80
default: 91
}
36: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
39: ldc #3 // String zero
41: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
44: goto 99
47: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
50: ldc #5 // String one\n
52: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
55: goto 99
58: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
940
57.13. ARRAYS
61: ldc #6 // String two\n
63: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
66: goto 99
69: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
72: ldc #7 // String three\n
74: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
77: goto 99
80: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
83: ldc #8 // String four\n
85: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
88: goto 99
91: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
94: ldc #9 // String ⤦
Ç something unknown\n
96: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
99: return
57.13 Arrays
941
57.13. ARRAYS
4: astore_1
5: iconst_0
6: istore_2
7: iload_2
8: bipush 10
10: if_icmpge 23
13: aload_1
14: iload_2
15: iload_2
16: iastore
17: iinc 2, 1
20: goto 7
23: aload_1
24: invokestatic #4 // Method dump:([⤦
Ç I)V
27: return
The newarray instruction creates an array object of 10 int elements. The array’s
size is set with bipush and left at TOS. The array’s type is set in newarray
instruction’s operand. After newarray ’s execution, a reference (or pointer) to the
newly created array in the heap is left at the TOS. astore_1 stores the reference
to the 1st slot in LVA. The second part of the main() function is the loop which
stores i into the corresponding array element. aload_1 gets a reference of the
array and places it in the stack. iastore then stores the integer value from
the stack in the array, reference of which is currently in TOS. The third part of the
main() function calls the dump() function. An argument for it is prepared by
aload_1 (offset 23).
942
57.13. ARRAYS
3: aload_0
4: arraylength
5: if_icmpge 23
8: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
11: aload_0
12: iload_1
13: iaload
14: invokevirtual #3 // Method java/io⤦
Ç /PrintStream.println:(I)V
17: iinc 1, 1
20: goto 2
23: return
The incoming reference to the array is in the zeroth slot. The a.length
expression in the source code is converted to an arraylength instruction: it
takes a reference to the array and leaves the array size at TOS. iaload at offset
13 is used to load array elements, it requires to array reference be present in the
stack (prepared by aload_0 at 11), and also an index (prepared by iload_1
at offset 12).
Needless to say, instructions prefixed with a may be mistakenly comprehended as
array instructions. It’s not correct. These instructions works with references to
objects. And arrays and strings are objects too.
Another example:
public class ArraySum
{
public static int f (int[] a)
{
int sum=0;
for (int i=0; i<a.length; i++)
sum=sum+a[i];
return sum;
}
}
943
57.13. ARRAYS
0: iconst_0
1: istore_1
2: iconst_0
3: istore_2
4: iload_2
5: aload_0
6: arraylength
7: if_icmpge 22
10: iload_1
11: aload_0
12: iload_2
13: iaload
14: iadd
15: istore_1
16: iinc 2, 1
19: goto 4
22: iload_1
23: ireturn
LVA slot 0 contains a reference to the input array. LVA slot 1 contains the local
variable sum.
We’ll be using the only argument of the main() function, which is an array of
strings:
public class UseArgument
{
public static void main(String[] args)
{
System.out.print("Hi, ");
System.out.print(args[1]);
System.out.println(". How are you?");
}
}
The zeroth argument is the program’s name (like in C/C++, etc), so the 1st argument
supplied by the user is 1st.
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=1, args_size=1
944
57.13. ARRAYS
0: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
3: ldc #3 // String Hi,
5: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
8: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
11: aload_0
12: iconst_1
13: aaload
14: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.print:(Ljava/lang/String;)V
17: getstatic #2 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
20: ldc #5 // String . How ⤦
Ç are you?
22: invokevirtual #6 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
25: return
aload_0 at 11 loads a reference of the zeroth LVA slot (1st and only main()
argument). iconst_1 and aaload at 12 and 13 take a reference to the first
(counting at 0) element of array. The reference to the string object is at TOS at
offset 14, and it is taken from there by println method.
class Month
{
public static String[] months =
{
"January",
"February",
"March",
"April",
"May",
"June",
"July",
"August",
"September",
"October",
"November",
"December"
};
945
57.13. ARRAYS
946
57.13. ARRAYS
21: iconst_3
22: ldc #7 // String April
24: aastore
25: dup
26: iconst_4
27: ldc #8 // String May
29: aastore
30: dup
31: iconst_5
32: ldc #9 // String June
34: aastore
35: dup
36: bipush 6
38: ldc #10 // String July
40: aastore
41: dup
42: bipush 7
44: ldc #11 // String August
46: aastore
47: dup
48: bipush 8
50: ldc #12 // String ⤦
Ç September
52: aastore
53: dup
54: bipush 9
56: ldc #13 // String October
58: aastore
59: dup
60: bipush 10
62: ldc #14 // String ⤦
Ç November
64: aastore
65: dup
66: bipush 11
68: ldc #15 // String ⤦
Ç December
70: aastore
71: putstatic #2 // Field months:[⤦
Ç Ljava/lang/String;
74: return
947
57.13. ARRAYS
(including the Forth programming language) which just duplicates the value at
TOS. It is used here to duplicate a reference to an array, because the aastore
instruction pops the reference to array from the stack, but subsequent aastore
will need it again. The Java compiler concluded that it’s better to generate a dup
instead of generating a getstatic instruction before each array store operation
(i.e., 11 times).
aastore puts a reference (to string) into the array at an index which is taken from
TOS.
Finally, putstatic puts reference to the newly created array into the second
field of our object, i.e., months field.
948
57.13. ARRAYS
17: iinc 1, 1
20: goto 2
23: return
f() just takes an array of integers using aload_0 at offset 3. Then it gets the
array’s size, etc.
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=4, locals=1, args_size=1
0: iconst_5
1: newarray int
3: dup
4: iconst_0
5: iconst_1
6: iastore
7: dup
8: iconst_1
9: iconst_2
10: iastore
11: dup
12: iconst_2
13: iconst_3
14: iastore
15: dup
16: iconst_3
17: iconst_4
18: iastore
19: dup
20: iconst_4
21: iconst_5
22: iastore
23: invokestatic #4 // Method f:([I)V
26: return
The array is constructed in main() using the newarray instruction, then it’s
filled, and f() is called.
Oh, by the way, array object is not destroyed at the end of main() . There are
no destructors in Java at all, because the JVM has a garbage collector which does
this automatically, when it feels it needs to.
What about the format() method? It takes two arguments at input: a string
and an array of objects:
949
57.13. ARRAYS
( http://docs.oracle.com/javase/tutorial/java/data/numberformat.
html )
Let’s see:
public static void main(String[] args)
{
int i=123;
double d=123.456;
System.out.format("int: %d double: %f.%n", i, d⤦
Ç );
}
950
57.13. ARRAYS
33: pop
34: return
So values of the int and double types are first promoted to Integer and Double
objects using the valueOf methods. The format() method needs objects
of type Object at input, and since the Integer and Double classes are
derived from the root Object class, they suitable for elements in the input array.
On the other hand, an array is always homogeneous, i.e., it can’t contain elements
of different types, which makes it impossible to push int and double values in it.
An array of Object objects is created at offset 13, an Integer object is added
to the array at offset 22, and a Double object is added to the array at offset 29.
The penultimate pop instruction discards the element at TOS, so when return
is executed, the stack becomes empty (or balanced).
951
57.13. ARRAYS
14: return
It’s created using the multianewarray instruction: the object’s type and dimen-
sionality are passed as operands. The array’s size (10*5) is left in stack (using the
instructions iconst_5 and bipush ).
A Reference to the array’s row is loaded at offset 2, the column is set at offset 3,
then iaload loads the array’s element.
a[1][2][3]=4;
get_elem(a);
}
952
57.13. ARRAYS
953
57.14. STRINGS
57.13.8 Summary
57.14 Strings
Strings are objects and are constructed in the same way as other objects (and ar-
rays).
public static void main(String[] args)
{
System.out.println("What is your name?");
String input = System.console().readLine();
System.out.println("Hello, "+input);
}
954
57.14. STRINGS
22: invokespecial #8 // Method java/⤦
Ç lang/StringBuilder."<init>":()V
25: ldc #9 // String Hello,
27: invokevirtual #10 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
30: aload_1
31: invokevirtual #10 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
34: invokevirtual #11 // Method java/⤦
Ç lang/StringBuilder.toString:()Ljava/lang/String;
37: invokevirtual #4 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
40: return
Another example:
public class strings
{
public static char test (String a)
{
return a.charAt(3);
};
955
57.14. STRINGS
1: iconst_3
2: invokevirtual #2 // Method java/⤦
Ç lang/String.charAt:(I)C
5: ireturn
Another example:
public static void main(String[] args)
{
String s="Hello!";
int n=123;
System.out.println("s=" + s + " n=" + n);
}
And again, the strings are constructed using the StringBuilder class and its
append method, then the constructed string is passed to println :
public static void main(java.lang.String[]);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=3, args_size=1
0: ldc #2 // String Hello!
956
57.15. EXCEPTIONS
2: astore_1
3: bipush 123
5: istore_2
6: getstatic #3 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
9: new #4 // class java/⤦
Ç lang/StringBuilder
12: dup
13: invokespecial #5 // Method java/⤦
Ç lang/StringBuilder."<init>":()V
16: ldc #6 // String s=
18: invokevirtual #7 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
21: aload_1
22: invokevirtual #7 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
25: ldc #8 // String n=
27: invokevirtual #7 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
30: iload_2
31: invokevirtual #9 // Method java/⤦
Ç lang/StringBuilder.append:(I)Ljava/lang/StringBuilder;
34: invokevirtual #10 // Method java/⤦
Ç lang/StringBuilder.toString:()Ljava/lang/String;
37: invokevirtual #11 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
40: return
57.15 Exceptions
957
57.15. EXCEPTIONS
public int getIndex()
{
return index;
}
}
958
57.15. EXCEPTIONS
959
57.15. EXCEPTIONS
4: iload_0
5: bipush 11
7: if_icmple 19
10: new #2 // class ⤦
Ç IncorrectMonthException
13: dup
14: iload_0
15: invokespecial #3 // Method ⤦
Ç IncorrectMonthException."<init>":(I)V
18: athrow
19: getstatic #4 // Field months:[⤦
Ç Ljava/lang/String;
22: iload_0
23: aaload
24: areturn
960
57.15. EXCEPTIONS
18: new #8 // class java/⤦
Ç lang/StringBuilder
21: dup
22: invokespecial #9 // Method java/⤦
Ç lang/StringBuilder."<init>":()V
25: ldc #10 // String ⤦
Ç incorrect month index:
27: invokevirtual #11 // Method java/⤦
Ç lang/StringBuilder.append:(Ljava/lang/String;)Ljava/lang/⤦
Ç StringBuilder;
30: aload_1
31: invokevirtual #12 // Method ⤦
Ç IncorrectMonthException.getIndex:()I
34: invokevirtual #13 // Method java/⤦
Ç lang/StringBuilder.append:(I)Ljava/lang/StringBuilder;
37: invokevirtual #14 // Method java/⤦
Ç lang/StringBuilder.toString:()Ljava/lang/String;
40: invokevirtual #7 // Method java/io⤦
Ç /PrintStream.println:(Ljava/lang/String;)V
43: aload_1
44: invokevirtual #15 // Method ⤦
Ç IncorrectMonthException.printStackTrace:()V
47: return
Exception table:
from to target type
0 11 14 Class IncorrectMonthException
Here is the Exception table , which defines that from offsets 0 to 11 (inclu-
sive) an exception IncorrectMonthException may happen, and if it does,
the control flow is to be passed to offset 14. Indeed, the main program ends
at offset 11. At offset 14 the handler starts. It’s not possible to get here, there
are no conditional/unconditional jumps to this area. But JVM will transfer the
execution flow here in case of an exception. The very first astore_1 (at 14)
takes the incoming reference to the exception object and stores it in LVA slot 1.
Later, the getIndex() method (of this exception object) will be called at off-
set 31. The reference to the current exception object is passed right before that
(offset 30). The rest of the code is does just string manipulation: first the inte-
ger value returned by getIndex() is converted to string by the toString()
method, then it’s concatenated with the “incorrect month index: ” text string (like
we saw before), then println() and printStackTrace() are called. After
printStackTrace() finishes, the exception is handled and we can continue
with the normal execution. At offset 47 there is a return which finishes the
main() function, but there could be any other code which would execute as if
961
57.16. CLASSES
no exceptions were raised.
Here is an example on how IDA shows exception ranges:
Listing 57.14: from some random .class file found on the author’s computer
.catch java/io/FileNotFoundException from met001_335 to ⤦
Ç met001_360\
using met001_360
.catch java/io/FileNotFoundException from met001_185 to ⤦
Ç met001_214\
using met001_214
.catch java/io/FileNotFoundException from met001_181 to ⤦
Ç met001_192\
using met001_195
.catch java/io/FileNotFoundException from met001_155 to ⤦
Ç met001_176\
using met001_176
.catch java/io/FileNotFoundException from met001_83 to ⤦
Ç met001_129 using \
met001_129
.catch java/io/FileNotFoundException from met001_42 to ⤦
Ç met001_66 using \
met001_69
.catch java/io/FileNotFoundException from met001_begin to ⤦
Ç met001_37\
using met001_37
57.16 Classes
Simple class:
public test()
{
a=0;
b=0;
}
public static void set_a (int input)
{
962
57.16. CLASSES
a=input;
}
public static int get_a ()
{
return a;
}
public static void set_b (int input)
{
b=input;
}
public static int get_b ()
{
return b;
}
}
Setter of a :
public static void set_a(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #2 // Field a:I
4: return
Getter of a :
public static int get_a();
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
963
57.16. CLASSES
0: getstatic #2 // Field a:I
3: ireturn
Setter of b :
public static void set_b(int);
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
0: iload_0
1: putstatic #3 // Field b:I
4: return
Getter of b :
public static int get_b();
flags: ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic #3 // Field b:I
3: ireturn
There is no difference in the code which works with public and private fields. But
this type information is present in the .class file, and it’s not possible to access
private fields from everywhere.
Let’s create an object and call its method:
964
57.17. SIMPLE PATCHING
4: invokespecial #3 // Method test."<⤦
Ç init>":()V
7: astore_1
8: aload_1
9: pop
10: sipush 1234
13: invokestatic #4 // Method test.⤦
Ç set_a:(I)V
16: getstatic #5 // Field java/⤦
Ç lang/System.out:Ljava/io/PrintStream;
19: aload_1
20: pop
21: getstatic #6 // Field test.a:I
24: invokevirtual #7 // Method java/io⤦
Ç /PrintStream.println:(I)V
27: return
The new instruction creates an object, but doesn’t call the constructor (it is called
at offset 4). The set_a() method is called at offset 16. The a field is accessed
using the getstatic instruction at offset 21.
How would we remove the printing of “This program is not registered” string?
965
57.17. SIMPLE PATCHING
Let’s load the .class file into IDA:
Let’s patch the first byte of the function to 177 (which is the return instruction’s
opcode):
966
57.17. SIMPLE PATCHING
Bytecode:
0000000: b100 0212 03b6 0004 b1
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java⤦
Ç :2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
at sun.launcher.LauncherHelper.getMainMethod(⤦
Ç LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(⤦
Ç LauncherHelper.java:486)
Perhaps JVM has some other checks related to the stack maps.
OK, let’s patch it differently by removing the call to nag() :
967
57.17. SIMPLE PATCHING
if (input.equals("secret"))
System.out.println("password is correct⤦
Ç ");
else
System.out.println("password is not ⤦
Ç correct");
}
}
We see here the ifeq instruction which does the job. Its name stands for if
equal, and this is misnomer, a better name would be ifz (if zero), i.e, if value at
TOS is zero, then do the jump. In our example, it jumps if the password is not
correct (the equals method returns False , which is 0). The very first idea is
to patch this instruction. There are two bytes in ifeq opcode, which encode the
jump offset. To make this instruction a NOP, we must set the 3rd byte to the value
of 3 (because by adding 3 to the current address we will always jump to the next
instruction, since the ifeq instruction’s length is 3 bytes):
968
57.17. SIMPLE PATCHING
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Class.java⤦
Ç :2615)
at java.lang.Class.getMethod0(Class.java:2856)
at java.lang.Class.getMethod(Class.java:1668)
at sun.launcher.LauncherHelper.getMainMethod(⤦
Ç LauncherHelper.java:494)
at sun.launcher.LauncherHelper.checkAndLoadMain(⤦
969
57.18. SUMMARY
Ç LauncherHelper.java:486)
1 needs always to be in the TOS when the ifeq instruction is executed, so ifeq
would never jump.
This works.
57.18 Summary
970
57.18. SUMMARY
• Unsigned data types. By the way, this makes cryptographic algorithms some-
what harder to implement in Java.
• Function pointers.
971
Part V
Finding important/interesting
stuff in the code
972
Minimalism it is not a prominent feature of modern software.
But not because the programmers are writing a lot, but because a lot of libraries are
commonly linked statically to executable files. If all external libraries were shifted
into an external DLL files, the world would be different. (Another reason for C++
are the STL and other template libraries.)
Thus, it is very important to determine the origin of a function, if it is from standard
library or well-known library (like Boost8 , libpng9 ), or if it is related to what we are
trying to find in the code.
It is just absurd to rewrite all code in C/C++ to find what we’re looking for.
One of the primary tasks of a reverse engineer is to find quickly the code he/she
needs.
The IDA disassembler allow us to search among text strings, byte sequences and
constants. It is even possible to export the code to .lst or .asm text files and then
use grep , awk , etc.
When you try to understand what some code is doing, this easily could be some
open-source library like libpng. So when you see some constants or text strings
which look familiar, it is always worth to google them. And if you find the open-
source project where they are used, then it’s enough just to compare the functions.
It may solve some part of the problem.
For example, if a program uses XML files, the first step may be determining which
XML library is used for processing, since the standard (or well-known) libraries are
usually used instead of self-made one.
For example, the author of these lines once tried to understand how the compres-
sion/decompression of network packets works in SAP 6.0. It is a huge software, but
a detailed .PDB with debugging information is present, and that is convenient. He
finally came to the idea that one of the functions, that was called CsDecomprLZC,
was doing the decompression of network packets. Immediately he tried to google
its name and he quickly found the function was used in MaxDB (it is an open-source
SAP project) 10 .
http://www.google.com/search?q=CsDecomprLZC
Astoundingly, MaxDB and SAP 6.0 software shared likewise code for the compres-
sion/decompression of network packets.
8 http://go.yurichev.com/17036
9 http://go.yurichev.com/17037
10 More about it in relevant section ( 83.1 on page 1220)
973
Chapter 58
Marketing version Internal version CL.EXE version DLLs that can be imported Re
6 6.0 12.00 msvcrt.dll, msvcp60.dll Ju
.NET (2002) 7.0 13.00 msvcr70.dll, msvcp70.dll Fe
.NET 2003 7.1 13.10 msvcr71.dll, msvcp71.dll A
2005 8.0 14.00 msvcr80.dll, msvcp80.dll N
2008 9.0 15.00 msvcr90.dll, msvcp90.dll N
2010 10.0 16.00 msvcr100.dll, msvcp100.dll A
2012 11.0 17.00 msvcr110.dll, msvcp110.dll Se
2013 12.0 18.00 msvcr120.dll, msvcp120.dll O
msvcp*.dll contain C++-related functions, so if it is imported, this is probably a C++
program.
974
58.2. GCC
58.2 GCC
Aside from *NIX targets, GCC is also present in the win32 environment, in the form
of Cygwin and MinGW.
58.2.2 Cygwin
58.2.3 MinGW
975
58.5. BORLAND
58.5 Borland
The names always start with the @ symbol, then we have the class name came,
method name, and encoded the types of the arguments of the method.
These names can be in the .exe imports, .dll exports, debug data,etc.
Borland Visual Component Libraries (VCL) are stored in .bpl files instead of .dll
ones, for example, vcl50.dll, rtl60.dll.
Another DLL that might be imported: BORLNDMM.DLL.
58.5.1 Delphi
Almost all Delphi executables has the “Boolean” text string at the beginning of the
code segment, along with other type names.
This is a very typical beginning of the CODE segment of a Delphi program, this
block came right after the win32 PE file header:
00000400 04 10 40 00 03 07 42 6f 6f 6c 65 61 6e 01 00 00 |..⤦
Ç @...Boolean...|
00000410 00 00 01 00 00 00 00 10 40 00 05 46 61 6c 73 65 ⤦
Ç |........@..False|
00000420 04 54 72 75 65 8d 40 00 2c 10 40 00 09 08 57 69 |.⤦
Ç True.@.,.@...Wi|
00000430 64 65 43 68 61 72 03 00 00 00 00 ff ff 00 00 90 |⤦
Ç deChar..........|
00000440 44 10 40 00 02 04 43 68 61 72 01 00 00 00 00 ff |D.⤦
Ç @...Char......|
00000450 00 00 00 90 58 10 40 00 01 08 53 6d 61 6c 6c 69 ⤦
Ç |....X.@...Smalli|
976
58.5. BORLAND
00000460 6e 74 02 00 80 ff ff ff 7f 00 00 90 70 10 40 00 |nt⤦
Ç ..........p.@.|
00000470 01 07 49 6e 74 65 67 65 72 04 00 00 00 80 ff ff |..⤦
Ç Integer.......|
00000480 ff 7f 8b c0 88 10 40 00 01 04 42 79 74 65 01 00 ⤦
Ç |......@...Byte..|
00000490 00 00 00 ff 00 00 00 90 9c 10 40 00 01 04 57 6f ⤦
Ç |..........@...Wo|
000004a0 72 64 03 00 00 00 00 ff ff 00 00 90 b0 10 40 00 |rd⤦
Ç ............@.|
000004b0 01 08 43 61 72 64 69 6e 61 6c 05 00 00 00 00 ff |..⤦
Ç Cardinal......|
000004c0 ff ff ff 90 c8 10 40 00 10 05 49 6e 74 36 34 00 ⤦
Ç |......@...Int64.|
000004d0 00 00 00 00 00 00 80 ff ff ff ff ff ff ff 7f 90 ⤦
Ç |................|
000004e0 e4 10 40 00 04 08 45 78 74 65 6e 64 65 64 02 90 |..⤦
Ç @...Extended..|
000004f0 f4 10 40 00 04 06 44 6f 75 62 6c 65 01 8d 40 00 |..⤦
Ç @...Double..@.|
00000500 04 11 40 00 04 08 43 75 72 72 65 6e 63 79 04 90 |..⤦
Ç @...Currency..|
00000510 14 11 40 00 0a 06 73 74 72 69 6e 67 20 11 40 00 |..⤦
Ç @...string .@.|
00000520 0b 0a 57 69 64 65 53 74 72 69 6e 67 30 11 40 00 |..⤦
Ç WideString0.@.|
00000530 0c 07 56 61 72 69 61 6e 74 8d 40 00 40 11 40 00 |..⤦
Ç Variant.@.@.@.|
00000540 0c 0a 4f 6c 65 56 61 72 69 61 6e 74 98 11 40 00 |..⤦
Ç OleVariant..@.|
00000550 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ⤦
Ç |................|
00000560 00 00 00 00 00 00 00 00 00 00 00 00 98 11 40 00 ⤦
Ç |..............@.|
00000570 04 00 00 00 00 00 00 00 18 4d 40 00 24 4d 40 00 ⤦
Ç |.........M@.$M@.|
00000580 28 4d 40 00 2c 4d 40 00 20 4d 40 00 68 4a 40 00 |(⤦
Ç M@.,M@. M@.hJ@.|
00000590 84 4a 40 00 c0 4a 40 00 07 54 4f 62 6a 65 63 74 |.⤦
Ç J@..J@..TObject|
000005a0 a4 11 40 00 07 07 54 4f 62 6a 65 63 74 98 11 40 |..⤦
Ç @...TObject..@|
000005b0 00 00 00 00 00 00 00 06 53 79 73 74 65 6d 00 00 ⤦
Ç |........System..|
000005c0 c4 11 40 00 0f 0a 49 49 6e 74 65 72 66 61 63 65 |..⤦
Ç @...IInterface|
000005d0 00 00 00 00 01 00 00 00 00 00 00 00 00 c0 00 00 ⤦
977
58.5. BORLAND
Ç |................|
000005e0 00 00 00 00 46 06 53 79 73 74 65 6d 03 00 ff ff ⤦
Ç |....F.System....|
000005f0 f4 11 40 00 0f 09 49 44 69 73 70 61 74 63 68 c0 |..⤦
Ç @...IDispatch.|
00000600 11 40 00 01 00 04 02 00 00 00 00 00 c0 00 00 00 |.@⤦
Ç ..............|
00000610 00 00 00 46 06 53 79 73 74 65 6d 04 00 ff ff 90 ⤦
Ç |...F.System.....|
00000620 cc 83 44 24 04 f8 e9 51 6c 00 00 83 44 24 04 f8 |..⤦
Ç D$...Ql...D$..|
00000630 e9 6f 6c 00 00 83 44 24 04 f8 e9 79 6c 00 00 cc |.⤦
Ç ol...D$...yl...|
00000640 cc 21 12 40 00 2b 12 40 00 35 12 40 00 01 00 00 ⤦
Ç |.!.@.+.@.5.@....|
00000650 00 00 00 00 00 00 00 00 00 c0 00 00 00 00 00 00 ⤦
Ç |................|
00000660 46 41 12 40 00 08 00 00 00 00 00 00 00 8d 40 00 |FA⤦
Ç .@..........@.|
00000670 bc 12 40 00 4d 12 40 00 00 00 00 00 00 00 00 00 |..⤦
Ç @.M.@.........|
00000680 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ⤦
Ç |................|
00000690 bc 12 40 00 0c 00 00 00 4c 11 40 00 18 4d 40 00 |..⤦
Ç @.....L.@..M@.|
000006a0 50 7e 40 00 5c 7e 40 00 2c 4d 40 00 20 4d 40 00 |P~⤦
Ç @.\~@.,M@. M@.|
000006b0 6c 7e 40 00 84 4a 40 00 c0 4a 40 00 11 54 49 6e |l~⤦
Ç @..J@..J@..TIn|
000006c0 74 65 72 66 61 63 65 64 4f 62 6a 65 63 74 8b c0 |⤦
Ç terfacedObject..|
000006d0 d4 12 40 00 07 11 54 49 6e 74 65 72 66 61 63 65 |..⤦
Ç @...TInterface|
000006e0 64 4f 62 6a 65 63 74 bc 12 40 00 a0 11 40 00 00 |⤦
Ç dObject..@...@..|
000006f0 00 06 53 79 73 74 65 6d 00 00 8b c0 00 13 40 00 |..⤦
Ç System......@.|
00000700 11 0b 54 42 6f 75 6e 64 41 72 72 61 79 04 00 00 |..⤦
Ç TBoundArray...|
00000710 00 00 00 00 00 03 00 00 00 6c 10 40 00 06 53 79 ⤦
Ç |.........l.@..Sy|
00000720 73 74 65 6d 28 13 40 00 04 09 54 44 61 74 65 54 |⤦
Ç stem(.@...TDateT|
00000730 69 6d 65 01 ff 25 48 e0 c4 00 8b c0 ff 25 44 e0 |⤦
Ç ime..%H......%D.|
978
58.6. OTHER KNOWN DLLS
or FF FF FF FF . This information can be useful when dealing with packed/en-
crypted Delphi executables.
979
Chapter 59
Sometimes it’s enough to observe some function’s inputs and outputs in order to
understand what it does. That way you can save time.
Files and registry access: for the very basic analysis, Process Monitor1 utility from
SysInternals can help.
For the basic analysis of network accesses, Wireshark2 can be useful.
But then you will have to to look inside anyway.
The first thing to look for is which functions from the OS’s API3 s and standard
libraries are used.
If the program is divided into a main executable file and a group of DLL files, some-
times the names of the functions in these DLLs can help.
If we are interested in exactly what can lead to a call to MessageBox() with
specific text, we can try to find this text in the data segment, find the references to it
and find the points from which the control may be passed to the MessageBox()
call we’re interested in.
If we are talking about a video game and we’re interested in which events are more
or less random in it, we may try to find the rand() function or its replacements
1 http://go.yurichev.com/17301
2 http://go.yurichev.com/17303
3 Application programming interface
980
59.1. OFTEN USED FUNCTIONS IN THE WINDOWS API
(like the Mersenne twister algorithm) and find the places from which those func-
tions are called, and more importantly, how are the results used. One example:
78.
But if it is not a game, and rand() is still used, it is also interesting to know why.
There are cases of unexpected rand() usage in data compression algorithms (for
encryption imitation): blog.yurichev.com.
These functions may be among the imported. It is worth to note that not every
function might be used in the code that was written by the programmer. A lot of
functions might be called from library functions and CRT code.
• Registry access (advapi32.dll): RegEnumKeyEx4 5 , RegEnumValue6 5 , RegGet-
Value7 5 , RegOpenKeyEx8 5 , RegQueryValueEx9 5 .
• Access to text .ini-files (kernel32.dll): GetPrivateProfileString 10 5 .
• Dialog boxes (user32.dll): MessageBox 11 5 , MessageBoxEx 12 5 , SetDlgItem-
Text 13 5 , GetDlgItemText 14 5 .
• Resources access ( 71.2.8 on page 1061): (user32.dll): LoadMenu 15 5 .
• TCP/IP networking (ws2_32.dll): WSARecv 16 , WSASend 17 .
• File access (kernel32.dll): CreateFile 18 5 , ReadFile 19 , ReadFileEx 20 , WriteFile
21
, WriteFileEx 22 .
4 MSDN
5 May have the -A suffix for the ASCII version and -W for the Unicode version
6 MSDN
7 MSDN
8 MSDN
9 MSDN
10 MSDN
11 MSDN
12 MSDN
13 MSDN
14 MSDN
15 MSDN
16 MSDN
17 MSDN
18 MSDN
19 MSDN
20 MSDN
21 MSDN
22 MSDN
981
59.2. TRACER: INTERCEPTING ALL FUNCTIONS IN SPECIFIC MODULE
• High-level access to the Internet (wininet.dll): WinHttpOpen 23 .
• Checking the digital signature of an executable file (wintrust.dll): WinVeri-
fyTrust 24 .
• The standard MSVC library (if it’s linked dynamically) (msvcr*.dll): assert, itoa,
ltoa, open, printf, read, strcmp, atol, atoi, fopen, fread, fwrite, memcmp, rand,
strlen, strstr, strchr.
There are INT3 breakpoints in the tracer, that are triggered only once, however,
they can be set for all functions in a specific DLL.
--one-time-INT3-bp:somedll.dll!.*
Or, let’s set INT3 breakpoints on all functions with the xml prefix in their name:
--one-time-INT3-bp:somedll.dll!xml.*
On the other side of the coin, such breakpoints are triggered only once.
Tracer will show the call of a function, if it happens, but only once. Another
drawback—it is impossible to see the function’s arguments.
Nevertheless, this feature is very useful when you know that the program uses a
DLL, but you do not know which functions are actually used. And there are a lot of
functions.
For example, let’s see, what does the uptime utility from cygwin use:
tracer -l:uptime.exe --one-time-INT3-bp:cygwin1.dll!.*
Thus we may see all that cygwin1.dll library functions that were called at least
once, and where from:
One-time INT3 breakpoint: cygwin1.dll!__main (called from ⤦
Ç uptime.exe!OEP+0x6d (0x40106d))
One-time INT3 breakpoint: cygwin1.dll!_geteuid32 (called from ⤦
Ç uptime.exe!OEP+0xba3 (0x401ba3))
One-time INT3 breakpoint: cygwin1.dll!_getuid32 (called from ⤦
Ç uptime.exe!OEP+0xbaa (0x401baa))
23 MSDN
24 MSDN
982
59.2. TRACER: INTERCEPTING ALL FUNCTIONS IN SPECIFIC MODULE
One-time INT3 breakpoint: cygwin1.dll!_getegid32 (called from ⤦
Ç uptime.exe!OEP+0xcb7 (0x401cb7))
One-time INT3 breakpoint: cygwin1.dll!_getgid32 (called from ⤦
Ç uptime.exe!OEP+0xcbe (0x401cbe))
One-time INT3 breakpoint: cygwin1.dll!sysconf (called from ⤦
Ç uptime.exe!OEP+0x735 (0x401735))
One-time INT3 breakpoint: cygwin1.dll!setlocale (called from ⤦
Ç uptime.exe!OEP+0x7b2 (0x4017b2))
One-time INT3 breakpoint: cygwin1.dll!_open64 (called from ⤦
Ç uptime.exe!OEP+0x994 (0x401994))
One-time INT3 breakpoint: cygwin1.dll!_lseek64 (called from ⤦
Ç uptime.exe!OEP+0x7ea (0x4017ea))
One-time INT3 breakpoint: cygwin1.dll!read (called from uptime.⤦
Ç exe!OEP+0x809 (0x401809))
One-time INT3 breakpoint: cygwin1.dll!sscanf (called from ⤦
Ç uptime.exe!OEP+0x839 (0x401839))
One-time INT3 breakpoint: cygwin1.dll!uname (called from uptime⤦
Ç .exe!OEP+0x139 (0x401139))
One-time INT3 breakpoint: cygwin1.dll!time (called from uptime.⤦
Ç exe!OEP+0x22e (0x40122e))
One-time INT3 breakpoint: cygwin1.dll!localtime (called from ⤦
Ç uptime.exe!OEP+0x236 (0x401236))
One-time INT3 breakpoint: cygwin1.dll!sprintf (called from ⤦
Ç uptime.exe!OEP+0x25a (0x40125a))
One-time INT3 breakpoint: cygwin1.dll!setutent (called from ⤦
Ç uptime.exe!OEP+0x3b1 (0x4013b1))
One-time INT3 breakpoint: cygwin1.dll!getutent (called from ⤦
Ç uptime.exe!OEP+0x3c5 (0x4013c5))
One-time INT3 breakpoint: cygwin1.dll!endutent (called from ⤦
Ç uptime.exe!OEP+0x3e6 (0x4013e6))
One-time INT3 breakpoint: cygwin1.dll!puts (called from uptime.⤦
Ç exe!OEP+0x4c3 (0x4014c3))
983
Chapter 60
Strings
60.1.1 C/C++
A minor difference was that the unit of I/O was the word, not
the byte, because the PDP-7 was a word-addressed machine. In
practice this meant merely that all programs dealing with charac-
ter streams ignored null characters, because null was used to pad
a file to an even number of characters.
984
60.1. TEXT STRINGS
The string in Pascal and Borland Delphi is preceded by an 8-bit or 32-bit string
length.
For example:
...
CODE:00518AFC dd 10h
CODE:00518B00 aPreparingRun__ db 'Preparing run...',0
60.1.3 Unicode
Often, what is called Unicode is a methods for encoding strings where each charac-
ter occupies 2 bytes or 16 bits. This is a common terminological mistake. Unicode
is a standard for assigning a number to each character in the many writing systems
of the world, but does not describe the encoding method.
The most popular encoding methods are: UTF-8 (is widespread in Internet and *NIX
systems) and UTF-16LE (is used in Windows).
985
60.1. TEXT STRINGS
UTF-8
UTF-8 is one of the most successful methods for encoding characters. All Latin
symbols are encoded just like in ASCII, and the symbols beyond the ASCII table
are encoded using several bytes. 0 is encoded as before, so all standard C string
functions work with UTF-8 strings just like any other string.
Let’s see how the symbols in various languages are encoded in UTF-8 and how it
looks like in FAR, using the 437 codepage 1 :
As you can see, the English language string looks the same as it is in ASCII. The
Hungarian language uses some Latin symbols plus symbols with diacritic marks.
These symbols are encoded using several bytes, these are underscored with red.
1 The example and translations was taken from here: http://go.yurichev.com/17304
986
60.1. TEXT STRINGS
It’s the same story with the Icelandic and Polish languages. There is also the “Euro”
currency symbol at the start, which is encoded with 3 bytes. The rest of the writing
systems here have no connection with Latin. At least in Russian, Arabic, Hebrew
and Hindi we can see some recurring bytes, and that is not surprise: all symbols
from a writing system are usually located in the same Unicode table, so their code
begins with the same numbers.
At the beginning, before the “How much?” string we see 3 bytes, which are in fact
the BOM2 . The BOM defines the encoding system to be used.
UTF-16LE
Many win32 functions in Windows have the suffixes -A and -W . The first type
of functions works with normal strings, the other with UTF-16LE strings (wide). In
the second case, each symbol is usually stored in a 16-bit value of type short.
The Latin symbols in UTF-16 strings look in Hiew or FAR like they are interleaved
with zero byte:
int wmain()
{
wprintf (L"Hello, world!\n");
};
987
60.1. TEXT STRINGS
Strings with characters that occupy exactly 2 bytes are called “Unicode” in IDA:
.data:0040E000 aHelloWorld:
.data:0040E000 unicode 0, <Hello, world!>
.data:0040E000 dw 0Ah, 0
What we can easily spot is that the symbols are interleaved by the diamond char-
acter (which has the ASCII code of 4). Indeed, the Cyrillic symbols are located in
the fourth Unicode plane 3 . Hence, all Cyrillic symbols in UTF-16LE are located in
the 0x400-0x4FF range.
3 wikipedia
988
60.1. TEXT STRINGS
Let’s go back to the example with the string written in multiple languages. Here is
how it looks like in UTF-16LE.
Here we can also see the BOM in the beginning. All Latin characters are interleaved
with a zero byte. Some characters with diacritic marks (Hungarian and Icelandic
languages) are also underscored in red.
60.1.4 Base64
The base64 encoding is highly popular for the cases when you need to transfer
binary data as a text string. In essence, this algorithm encodes 3 binary bytes into
4 printable characters: all 26 Latin letters (both lower and upper case), digits, plus
sign (“+”) and slash sign (“/”), 64 characters in total.
One distinctive feature of base64 strings is that they often (but not always) ends
with 1 or 2 padding equality symbol(s) (“=”), for example:
AVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+⤦
Ç qEJAp9lAOuWs=
989
60.2. ERROR/DEBUG MESSAGES
WVjbbVSVfcUMu1xvjaMgjNtueRwBbxnyJw8dpGnLW8ZW8aKG3v4Y0icuQT+⤦
Ç qEJAp9lAOuQ==
The equality sign (“=”) is never encounter in the middle of base64-encoded strings.
Debugging messages are very helpful if present. In some sense, the debugging
messages are reporting what’s going on in the program right now. Often these are
printf() -like functions, which write to log-files, or sometimes do not writing
anything but the calls are still present since the build is not a debug one but release
one. If local or global variables are dumped in debug messages, it might be helpful
as well since it is possible to get at least the variable names. For example, one of
such function in Oracle RDBMS is ksdwrt() .
Meaningful text strings are often helpful. The IDA disassembler may show from
which function and from which point this specific string is used. Funny cases some-
times happen4 .
The error messages may help us as well. In Oracle RDBMS, errors are reported
using a group of functions.
You can read more about them here: blog.yurichev.com.
It is possible to find quickly which functions report errors and in which conditions.
By the way, this is often the reason for copy-protection systems to inarticulate
cryptic error messages or just error numbers. No one is happy when the software
cracker quickly understand why the copy-protection is triggered just by the error
message.
One example of encrypted error messages is here: 81.2 on page 1150.
Some magic strings which are usually used in backdoors looks pretty suspicious.
For example, there was a backdoor in the TP-Link WR740 home router5 . The back-
door was activated using the following URL:
http://192.168.0.1/userRpmNatDebugRpm26525557/start_art.html.
Indeed, the “userRpmNatDebugRpm26525557” string is present in the firmware.
4 blog.yurichev.com
5 http://sekurak.pl/tp-link-httptftp-backdoor/
990
60.3. SUSPICIOUS MAGIC STRINGS
This string was not googleable until the wide disclosure of information about the
backdoor. You would not find this in any RFC6 . You would not find any computer
science algorithm which uses such strange byte sequences. And it doesn’t look
like an error or debugging message. So it’s a good idea to inspect the usage of
such weird strings.
Sometimes, such strings are encoded using base64. So it’s a good idea to
decode them all and to scan them visually, even a glance should be enough.
More precise, this method of hiding backdoors is called “security through obscu-
rity”.
991
Chapter 61
Calls to assert()
Sometimes the presence of the assert() macro is useful too: commonly this
macro leaves source file name, line number and condition in the code.
The most useful information is contained in the assert’s condition, we can deduce
variable names or structure field names from it. Another useful piece of information
are the file names—we can try to deduce what type of code is there. Also it is
possible to recognize well-known open-source libraries by the file names.
...
992
...
It is advisable to “google” both the conditions and file names, which can lead us to
an open-source library. For example, if we “google” “sp->lzw_nbits <= BITS_MAX”,
this predictably gives us some open-source code that’s related to the LZW compres-
sion.
993
Chapter 62
Constants
Humans, including programmers, often use round numbers like 10, 100, 1000, in
real life as well as in the code.
The practicing reverse engineer usually know them well in hexadecimal represen-
tation: 10=0xA, 100=0x64, 1000=0x3E8, 10000=0x2710.
The constants 0xAAAAAAAA (10101010101010101010101010101010) and
0x55555555 (01010101010101010101010101010101) are also popular—those
are composed of alternating bits. That may help to distinguish some signal from
a signal where all bits are turned on (1111 …) or off (0000 …). For example, the
0x55AA constant is used at least in the boot sector, MBR1 , and in the ROM of
IBM-compatible extension cards.
Some algorithms, especially cryptographical ones use distinct constants, which are
easy to find in code using IDA.
For example, the MD52 algorithm initializes its own internal variables like this:
var int h0 := 0x67452301
var int h1 := 0xEFCDAB89
var int h2 := 0x98BADCFE
var int h3 := 0x10325476
If you find these four constants used in the code in a row, it is highly probable that
this function is related to MD5.
Another example are the CRC16/CRC32 algorithms, whose calculation algorithms
often use precomputed tables like this one:
1 Master Boot Record
2 wikipedia
994
62.1. MAGIC NUMBERS
Listing 62.1: linux/lib/crc16.c
/** CRC table for the CRC-16. The poly is 0x8005 (x^16 + x^15 +⤦
Ç x^2 + 1) */
u16 const crc16_table[256] = {
0x0000, 0xC0C1, 0xC181, 0x0140, 0xC301, 0x03C0, 0x0280,⤦
Ç 0xC241,
0xC601, 0x06C0, 0x0780, 0xC741, 0x0500, 0xC5C1, 0xC481,⤦
Ç 0x0440,
0xCC01, 0x0CC0, 0x0D80, 0xCD41, 0x0F00, 0xCFC1, 0xCE81,⤦
Ç 0x0E40,
...
A lot of file formats define a standard file header where a magic number(s)3 is used,
single one or even several.
For example, all Win32 and MS-DOS executables start with the two characters
“MZ”4 .
At the beginning of a MIDI file the “MThd” signature must be present. If we have a
program which uses MIDI files for something, it’s very likely that it must check the
file for validity by checking at least the first 4 bytes.
This could be done like this:
(buf points to the beginning of the loaded file in memory)
cmp [buf], 0x6468544D ; "MThd"
jnz _error_not_a_MIDI_file
…or by calling a function for comparing memory blocks like memcmp() or any
other equivalent code up to a CMPSB ( A.6.3 on page 1381) instruction.
When you find such point you already can say where the loading of the MIDI file
starts, also, we could see the location of the buffer with the contents of the MIDI
file, what is used from the buffer, and how.
3 wikipedia
4 wikipedia
995
62.1. MAGIC NUMBERS
62.1.1 Dates
Often, one may encounter number like 0x19861115 , which is clearly looks like
a date (year 1986, 11th month (November), 15th day). This may be someone’s
birthday (a programmer, his/her relative, child), or some other important date. The
date may also be written in a reverse order, like 0x15111986 .
pwd^=0x09071966;
for(i=0;i<8;i++)
{
al_buf[i]= pwd & 7; pwd = pwd >> 3;
}
};
for(j=0;j<8;j++)
{
seed *= 0x1989;
seed += 5;
ch[i] |= (tab[(seed>>9)&0x3f]) << (7-j)⤦
Ç ;
}
}
}
5 https://web.archive.org/web/20160311231616/http://www.woodmann.com/
fravia/bayu3.htm
996
62.2. SEARCHING FOR CONSTANTS
62.1.2 DHCP
This applies to network protocols as well. For example, the DHCP protocol’s net-
work packets contains the so-called magic cookie: 0x63538263 . Any code that
generates DHCP packets somewhere must embed this constant into the packet. If
we find it in the code we may find where this happens and, not only that. Any
program which can receive DHCP packet must verify the magic cookie, comparing
it with the constant.
For example, let’s take the dhcpcore.dll file from Windows 7 x64 and search for the
constant. And we can find it, twice: it seems that the constant is used in two func-
tions with descriptive names like DhcpExtractOptionsForValidation()
and DhcpExtractFullOptions() :
And here are the places where these constants are accessed:
And:
It is easy in IDA: Alt-B or Alt-I. And for searching for a constant in a big pile of files,
or for searching in non-executable files, there is a small utility called binary grep6 .
6 GitHub
997
Chapter 63
If the program is utilizing FPU instructions and there are very few of them in the
code, one can try to check each one manually with a debugger.
For example, we may be interested how Microsoft Excel calculates the formulae
entered by user. For example, the division operation.
If we load excel.exe (from Office 2010) version 14.0.4756.1000 into IDA, make a full
listing and to find every FDIV instruction (except the ones which use constants
as a second operand—obviously, they do not suit us):
cat EXCEL.lst | grep fdiv | grep -v dbl_ > EXCEL.fdiv
998
ST(0) holds the first argument (1) and second one is in [EBX] .
.text:3011E91B DD 1E fstp ⤦
Ç qword ptr [esi]
Excel shows 666 in the cell, finally convincing us that we have found the right
point.
999
Figure 63.1: The practical joke worked
If we try the same Excel version, but in x64, we will find only 12 FDIV instructions
there, and the one we looking for is the third one.
tracer.exe -l:excel.exe bpx=excel.exe!BASE+0x1B7FCC,set(st0⤦
Ç ,666)
It seems that a lot of division operations of float and double types, were replaced
by the compiler with SSE instructions like DIVSD ( DIVSD is present 268 times
in total).
1000
Chapter 64
Instructions like XOR op, op (for example, XOR EAX, EAX ) are usually used
for setting the register value to zero, but if the operands are different, the “exclu-
sive or” operation is executed. This operation is rare in common programming,
but widespread in cryptography, including amateur one. It’s especially suspicious
if the second operand is a big number. This may point to encrypting/decrypting,
checksum computing,etc.
One exception to this observation worth noting is the “canary” ( 19.3 on page 401).
Its generation and checking are often done using the XOR instruction.
This AWK script can be used for processing IDA listing (.lst) files:
gawk -e '$2=="xor" { tmp=substr($3, 0, length($3)-1); if (tmp!=⤦
Ç $4) if($4!="esp") if ($4!="ebp") { print $1, $2, tmp, ⤦
Ç ",", $4 } }' filename.lst
It is also worth noting that this kind of script can also match incorrectly disassem-
bled code ( 51 on page 776).
Modern compilers do not emit the LOOP and RCL instructions. On the other
hand, these instructions are well-known to coders who like to code directly in as-
1001
64.2. HAND-WRITTEN ASSEMBLY CODE
sembly language. If you spot these, it can be said that there is a high probability
that this fragment of code was hand-written. Such instructions are marked as (M)
in the instructions list in this appendix: A.6 on page 1372.
Also the function prologue/epilogue are not commonly present in hand-written
assembly.
Commonly there is no fixed system for passing arguments to functions in the hand-
written code.
Example from the Windows 2003 kernel (ntoskrnl.exe file):
MultiplyTest proc near ; CODE XREF: ⤦
Ç Get386Stepping
xor cx, cx
loc_620555: ; CODE XREF: MultiplyTest+⤦
Ç E
push cx
call Multiply
pop cx
jb short locret_620563
loop loc_620555
clc
locret_620563: ; CODE XREF: MultiplyTest+⤦
Ç C
retn
MultiplyTest endp
Indeed, if we look in the WRK1 v1.2 source code, this code can be found easily in
file WRK-v1.2\base\ntos\ke\i386\cpu.asm.
1 Windows Research Kernel
1002
Chapter 65
Often, our main goal is to understand how the program uses a value that was either
read from file or received via network. The manual tracing of a value is often a very
labour-intensive task. One of the simplest techniques for this (although not 100%
reliable) is to use your own magic number.
This resembles X-ray computed tomography is some sense: a radiocontrast agent
is injected into the patient’s blood, which is then used to improve the visibility of
the patient’s internal structure in to the X-rays. It is well known how the blood of
healthy humans percolates in the kidneys and if the agent is in the blood, it can be
easily seen on tomography, how blood is percolating, and are there any stones or
tumors.
We can take a 32-bit number like 0x0badf00d , or someone’s birth date like
0x11101979 and write this 4-byte number to some point in a file used by the
program we investigate.
Then, while tracing this program with tracer in code coverage mode, with the help
of grep or just by searching in the text file (of tracing results), we can easily see
where the value was used and how.
Example of grepable tracer results in cc mode:
0x150bf66 (_kziaia+0x14), e= 1 [MOV EBX, [EBP+8]] [EBP⤦
Ç +8]=0xf59c934
0x150bf69 (_kziaia+0x17), e= 1 [MOV EDX, [69AEB08h]] [69⤦
Ç AEB08h]=0
0x150bf6f (_kziaia+0x1d), e= 1 [FS: MOV EAX, [2Ch]]
1003
0x150bf75 (_kziaia+0x23), e= 1 [MOV ECX, [EAX+EDX*4]] [⤦
Ç EAX+EDX*4]=0xf1ac360
0x150bf78 (_kziaia+0x26), e= 1 [MOV [EBP-4], ECX] ECX=0⤦
Ç xf1ac360
This can be used for network packets as well. It is important for the magic number
to be unique and not to be present in the program’s code.
Aside of the tracer, DosBox (MS-DOS emulator) in heavydebug mode is able to write
information about all registers’ states for each executed instruction of the program
to a plain text file1 , so this technique may be useful for DOS programs as well.
1004
Chapter 66
Other things
66.2 C++
RTTI ( 53.1.5 on page 814)-data may be also useful for C++ class identification.
All examples here were prepared on the Windows with active code page 437 1 in
console. Binary files internally may look visually different if another code page is
set.
1 https://en.wikipedia.org/wiki/Code_page_437
1005
66.3. SOME BINARY FILE PATTERNS
66.3.1 Arrays
1006
66.3. SOME BINARY FILE PATTERNS
And here is an example of very typical MIPS code. As we may remember, every
MIPS (and also ARM in ARM mode or ARM64) instruction has size of 32 bits (or 4
bytes), so such code is array of 32-bit values. By looking at this screenshot, we
may see some kind of pattern. Vertical red lines are added for clarity:
1007
66.3. SOME BINARY FILE PATTERNS
66.3.2 Sparse files
This is sparse file with data scattered anibg almost empty file. Each space character
here is in fact zero byte (which is looks like space). This is a file to program FPGA
(Altera Stratix GX device). Of course, files like these can be compressed easily, but
formats like this one are very popular in scientific and engineering software where
efficient access is important while compactness is not.
1008
66.3. SOME BINARY FILE PATTERNS
66.3.3 Compressed file
This file is just some compressed archive. It has relatively high entropy and visually
looks just chaotic. This is how compressed and/or encrypted files looks like.
1009
66.3. SOME BINARY FILE PATTERNS
66.3.4 CDFS
OS installations are usually distributed as ISO files which are copies of CD/DVD
discs. Filesystem used is named CDFS, here is you see file names mixed with some
additional data. This can be file sizes, pointers to another directories, file attributes,
etc. This is how typical filesystems may look internally.
1010
66.3. SOME BINARY FILE PATTERNS
66.3.5 32-bit x86 executable code
This is how 32-bit x86 executable code looks like. It has not very high entropy,
because some bytes occurred more often than others.
1011
66.3. SOME BINARY FILE PATTERNS
66.3.6 BMP graphics files
BMP files are not compressed, so each byte (or group of bytes) describes each pixel.
I’ve found this picture somewhere inside my installed Windows 8.1:
You see that this picture has some pixels which probably cannot be compressed
very good (around center), but there are long one-color lines at top and bottom.
Indeed, lines like these also looks as lines during viewing the file:
1012
66.4. MEMORY “SNAPSHOTS” COMPARING
1013
66.4. MEMORY “SNAPSHOTS” COMPARING
back it up to some place. Then shoot once, the bullet count goes to 99, do a second
“snapshot” and then compare both: the must be must be a byte somewhere which
was 100 in the beginning, and now it is 99. Considering the fact that these 8-bit
games were often written in assembly language and such variables were global,
it can be said for sure which address in memory was holding the bullet count. If
you searched for all references to the address in the disassembled game code, it
was not very hard to find a piece of code decrementing the bullet count, then to
write a NOP instruction there, or a couple of NOP-s, and then have a game with
100 bullets forever. Games on these 8-bit computers were commonly loaded at
the constant address, also, there were not much different versions of each game
(commonly just one version was popular for a long span of time), so enthusiastic
gamers knew which bytes must be overwritten (using the BASIC’s instruction POKE)
at which address in order to hack it. This led to “cheat” lists that contained POKE
instructions, published in magazines related to 8-bit games. See also: wikipedia.
Likewise, it is easy to modify “high score” files, this does not work with just 8-bit
games. Notice your score count and back up the file somewhere. When the “high
score” count gets different, just compare the two files, it can even be done with the
DOS utility FC4 (“high score” files are often in binary form). There will be a point
where a couple of bytes are different and it is easy to see which ones are holding
the score number. However, game developers are fully aware of such tricks and
may defend the program against it.
Somewhat similar example in this book is: 88 on page 1297.
It is also possible to compare the Windows registry before and after a program
installation. It is a very popular method of finding which registry elements are used
by the program. Probably, this is the reason why the “windows registry cleaner”
shareware is so popular.
66.4.2 Blink-comparator
1014
Part VI
OS-specific
1015
Chapter 67
67.1 cdecl
This is the most popular method for passing arguments to functions in the C/C++
languages.
The glscaller also must return the value of the stack pointer ( ESP ) to its initial
state after the callee function exits.
67.2 stdcall
It’s almost the same as cdecl, with the exception that the callee must set ESP
to the initial state by executing the RET x instruction instead of RET , where
x = arguments number * sizeof(int)1 . The caller is not adjusting the
stack pointer, there are no add esp, x instruction.
1016
67.2. STDCALL
Listing 67.2: stdcall
push arg3
push arg2
push arg1
call function
function:
... do something ...
ret 12
The method is ubiquitous in win32 standard libraries, but not in win64 (see below
about win64).
For example, we can take the function from 9.1 on page 148 and change it slightly
by adding the __stdcall modifier:
int __stdcall f2 (int a, int b, int c)
{
return a*b+c;
};
It is to be compiled in almost the same way as 9.2 on page 148, but you will see
RET 12 instead of RET . SP is not update in the caller.
As a consequence, the number of function arguments can be easily deduced from
the RETN n instruction: just divide n by 4.
; ...
1017
67.3. FASTCALL
push 3
push 2
push 1
call _f2@12
push eax
push OFFSET $SG81369
call _printf
add esp, 8
printf() -like functions are, probably, the only case of functions with a variable
number of arguments in C/C++, but it is easy to illustrate an important difference
between cdecl and stdcall with their help. Let’s start with the idea that the compiler
knows the argument count of each printf() function call. However, the called
printf() , which is already compiled and located in MSVCRT.DLL (if we talk
about Windows), does not have any information about how much arguments were
passed, however it can determine it from the format string. Thus, if printf()
would be a stdcall function and restored stack pointer to its initial state by counting
the number of arguments in the format string, this could be a dangerous situation,
when one programmer’s typo can provoke a sudden program crash. Thus it is not
suitable for such functions to use stdcall, cdecl is better.
67.3 fastcall
That’s the general naming for the method of passing some arguments via registers
and the rest via the stack. It worked faster than cdecl/stdcall on older CPUs (because
of smaller stack pressure). It may not help to gain any significant performance on
modern (much more complex) CPUs, however.
It is not standardized, so the various compilers can do it differently. It’s a well
known caveat: if you have two DLLs and the one uses another one, and they are
built by different compilers with different fastcall calling conventions, you can ex-
pect problems.
Both MSVC and GCC pass the first and second arguments via ECX and EDX and
the rest of the arguments via the stack.
The stack pointer must be restored to its initial state by the callee (like in stdcall).
1018
67.3. FASTCALL
Listing 67.4: fastcall
push arg3
mov edx, arg2
mov ecx, arg1
call function
function:
.. do something ..
ret 4
For example, we may take the function from 9.1 on page 148 and change it slightly
by adding a __fastcall modifier:
int __fastcall f3 (int a, int b, int c)
{
return a*b+c;
};
; ...
mov edx, 2
push 3
lea ecx, DWORD PTR [edx-1]
call @f3@12
push eax
push OFFSET $SG81390
call _printf
add esp, 8
We see that the callee returns SP by using the RETN instruction with an operand.
Which implies that the number of arguments can be deduced easily here as well.
1019
67.4. THISCALL
67.3.1 GCC regparm
67.3.2 Watcom/OpenWatcom
Here it is called “register calling convention”. The first 4 arguments are passed via
the EAX , EDX , EBX and ECX registers. All the rest—via the stack. These
functions has an underscore appended to the function name in order to distinguish
them from those having a different calling convention.
67.4 thiscall
67.5 x86-64
1020
67.5. X86-64
callee can save there the first 4 arguments. Short functions may use the arguments’
values just from the registers, but larger ones may save their values for further use.
The caller also must return the stack pointer into its initial state.
This calling convention is also used in Windows x86-64 system DLLs (instead of
stdcall in win32).
Example:
#include <stdio.h>
int main()
{
f1(1,2,3,4,5,6,7);
};
main PROC
sub rsp, 72 ; ⤦
Ç 00000048H
a$ = 80
b$ = 88
c$ = 96
d$ = 104
1021
67.5. X86-64
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
mov DWORD PTR [rsp+32], r9d
mov DWORD PTR [rsp+24], r8d
mov DWORD PTR [rsp+16], edx
mov DWORD PTR [rsp+8], ecx
sub rsp, 72 ; ⤦
Ç 00000048H
add rsp, 72 ; ⤦
Ç 00000048H
ret 0
f1 ENDP
Here we clearly see how 7 arguments are passed: 4 via registers and the remaining
3 via the stack. The code of the f1() function’s prologue saves the arguments in
the “scratch space”—a space in the stack intended exactly for this purpose. This is
done because the compiler can not be sure that there will be enough registers to
use without these 4, which will otherwise be occupied by the arguments until the
function’s execution end. The “scratch space” allocation in the stack is the caller’s
duty.
a$ = 80
b$ = 88
c$ = 96
d$ = 104
1022
67.5. X86-64
e$ = 112
f$ = 120
g$ = 128
f1 PROC
$LN3:
sub rsp, 72 ; ⤦
Ç 00000048H
add rsp, 72 ; ⤦
Ç 00000048H
ret 0
f1 ENDP
main PROC
sub rsp, 72 ; ⤦
Ç 00000048H
mov edx, 2
mov DWORD PTR [rsp+48], 7
mov DWORD PTR [rsp+40], 6
lea r9d, QWORD PTR [rdx+2]
lea r8d, QWORD PTR [rdx+1]
lea ecx, QWORD PTR [rdx-1]
mov DWORD PTR [rsp+32], 5
call f1
If we compile the example with optimizations, it is to be almost the same, but the
“scratch space” will not be used, because it won’t be needed.
1023
67.5. X86-64
Also take a look on how MSVC 2012 optimizes the loading of primitive values into
registers by using LEA ( A.6.2 on page 1375). MOV would be 1 byte longer here
(5 instead of 4).
Another example of such thing is: 77.1 on page 1113.
The this pointer is passed in RCX , the first argument of the method is in RDX ,
etc. For an example see: 53.1.1 on page 794.
The way arguments are passed in Linux for x86-64 is almost the same as in Win-
dows, but 6 registers are used instead of 4 ( RDI , RSI , RDX , RCX , R8 , R9 )
and there is no “scratch space”, although the callee may save the register values in
the stack, if it needs/wants to.
1024
67.6. RETURN VALUES OF FLOAT AND DOUBLE TYPE
mov esi, 2
mov edi, 1
call f1
add rsp, 24
ret
N.B.: here the values are written into the 32-bit parts of the registers (e.g., EAX) but
not in the whole 64-bit register (RAX). This is because each write to the low 32-bit
part of a register automatically clears the high 32 bits. Supposedly, it was decided
in AMD to do so to simplify porting code to x86-64.
In all conventions except in Win64, the values of type float or double are returned
via the FPU register ST(0) .
In Win64, the values of float and double types are returned in the low 32 or 64 bits
of the XMM0 register.
Sometimes, C/C++ programmers (not limited to these PLs, though), may ask, what
can happen if they modify the arguments? The answer is simple: the arguments
are stored in the stack, that is where the modification takes place. The calling
functions is not using them after the callee’s exit (author of these lines have never
seen any such case in his practice).
#include <stdio.h>
1025
67.8. TAKING A POINTER TO FUNCTION ARGUMENT
push ebp
mov ebp, esp
mov eax, DWORD PTR _a$[ebp]
add eax, DWORD PTR _b$[ebp]
mov DWORD PTR _a$[ebp], eax
mov ecx, DWORD PTR _a$[ebp]
push ecx
push OFFSET $SG2938 ; '%d', 0aH
call _printf
add esp, 8
pop ebp
ret 0
_f ENDP
So yes, one can modify the arguments easily. Of course, if it is not references in C++
( 53.3 on page 816), and if you not modify data to which a pointer points to, then
the effect will not propagate outside the current function.
Theoretically, after the callee’s return, the caller could get the modified argument
and use it somehow. Maybe if it is written directly in assembly language. But the
C/C++ languages standards don’t offer any way to access them.
… even more than that, it’s possible to take a pointer to the function’s argument
and pass it to another function:
#include <stdio.h>
void f (int a)
{
modify_a (&a);
printf ("%d\n", a);
};
It’s hard to understand how it works until we can see the code:
_a$ = 8
1026
67.8. TAKING A POINTER TO FUNCTION ARGUMENT
_f PROC
lea eax, DWORD PTR _a$[esp-4] ; just get the ⤦
Ç address of value in local stack
push eax ; and pass it to ⤦
Ç modify_a()
call _modify_a
mov ecx, DWORD PTR _a$[esp] ; reload it from the ⤦
Ç local stack
push ecx ; and pass it to ⤦
Ç printf()
push OFFSET $SG2796 ; '%d'
call _printf
add esp, 12
ret 0
_f ENDP
The address of the place in the stack where a was passed is just passed to another
function. It modifies the value addressed by the pointer and then printf()
prints the modified value.
The observant reader might ask, what about calling conventions where the func-
tion’s arguments are passed in registers?
That’s a situation where the Shadow Space is used. The input value is copied from
the register to the Shadow Space in the local stack, and then this address is passed
to the other function:
Listing 67.11: Optimizing MSVC 2012 x64
$SG2994 DB '%d', 0aH, 00H
a$ = 48
f PROC
mov DWORD PTR [rsp+8], ecx ; save input value in ⤦
Ç Shadow Space
sub rsp, 40
lea rcx, QWORD PTR a$[rsp] ; get address of value⤦
Ç and pass it to modify_a()
call modify_a
mov edx, DWORD PTR a$[rsp] ; reload value from ⤦
Ç Shadow Space and pass it to printf()
lea rcx, OFFSET FLAT:$SG2994 ; '%d'
call printf
add rsp, 40
ret 0
f ENDP
1027
67.8. TAKING A POINTER TO FUNCTION ARGUMENT
Listing 67.12: Optimizing GCC 4.9.1 x64
.LC0:
.string "%d\n"
f:
sub rsp, 24
mov DWORD PTR [rsp+12], edi ; store input value to⤦
Ç the local stack
lea rdi, [rsp+12] ; take an address of ⤦
Ç the value and pass it to modify_a()
call modify_a
mov edx, DWORD PTR [rsp+12] ; reload value from ⤦
Ç the local stack and pass it to printf()
mov esi, OFFSET FLAT:.LC0 ; '%d'
mov edi, 1
xor eax, eax
call __printf_chk
add rsp, 24
ret
GCC for ARM64 does the same, but this space is called Register Save Area here:
By the way, a similar usage of the Shadow Space is also considered here : 48.1.2 on
page 750.
1028
Chapter 68
TLS is a data area, specific to each thread. Every thread can store what it needs
there. One well-known example is the C standard global variable errno. Multiple
threads may simultaneously call functions which return an error code in errno, so a
global variable will not work correctly here for multi-threaded programs, so errno
must be stored in the TLS.
In the C++11 standard, a new thread_local modifier was added, showing that each
thread has its own version of the variable, it can be initialized, and it is located in
the TLS 1 :
int main()
{
std::cout << tmp << std::endl;
};
1029
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
68.1 Linear congruential generator revisited
68.1.1 Win32
Hiew shows us that there is a new PE section in the executable file: .tls .
1030
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
_TLS SEGMENT
_rand_state DD 01H DUP (?)
_TLS ENDS
_DATA SEGMENT
$SG84851 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
_init$ = 8 ; size ⤦
Ç = 4
_my_srand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in ⤦
Ç IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
mov eax, DWORD PTR _init$[esp-4]
mov DWORD PTR _rand_state[ecx], eax
ret 0
_my_srand ENDP
_my_rand PROC
; FS:0=address of TIB
mov eax, DWORD PTR fs:__tls_array ; displayed in ⤦
Ç IDA as FS:2Ch
; EAX=address of TLS of process
mov ecx, DWORD PTR __tls_index
mov ecx, DWORD PTR [eax+ecx*4]
; ECX=current TLS segment
imul eax, DWORD PTR _rand_state[ecx], 1664525
add eax, 1013904223 ; 3⤦
Ç c6ef35fH
mov DWORD PTR _rand_state[ecx], eax
and eax, 32767 ; 00007⤦
Ç fffH
ret 0
_my_rand ENDP
_TEXT ENDS
rand_state is now in the TLS segment, and each thread has its own version of
this variable. Here is how it’s accessed: load the address of the TIB from FS:2Ch,
then add an additional index (if needed), then calculate the address of the TLS
1031
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
segment.
Then it’s possible to access the rand_state variable through the ECX register,
which points to an unique area in each thread.
The FS: selector is familiar to every reverse engineer, it is specially used to always
point to TIB, so it would be fast to load the thread-specific data.
The GS: selector is used in Win64 and the address of the TLS is 0x58:
_DATA SEGMENT
$SG85451 DB '%d', 0aH, 00H
_DATA ENDS
_TEXT SEGMENT
init$ = 8
my_srand PROC
mov edx, DWORD PTR _tls_index
mov rax, QWORD PTR gs:88 ; 58h
mov r8d, OFFSET FLAT:rand_state
mov rax, QWORD PTR [rax+rdx*8]
mov DWORD PTR [r8+rax], ecx
ret 0
my_srand ENDP
my_rand PROC
mov rax, QWORD PTR gs:88 ; 58h
mov ecx, DWORD PTR _tls_index
mov edx, OFFSET FLAT:rand_state
mov rcx, QWORD PTR [rax+rcx*8]
imul eax, DWORD PTR [rcx+rdx], 1664525 ; ⤦
Ç 0019660dH
add eax, 1013904223 ; 3⤦
Ç c6ef35fH
mov DWORD PTR [rcx+rdx], eax
and eax, 32767 ; 00007⤦
Ç fffH
ret 0
my_rand ENDP
_TEXT ENDS
1032
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
Initialized TLS data
Let’s say, we want to set some fixed value to rand_state , so in case the program-
mer forgets to, the rand_state variable would be initialized to some constant
anyway (line 9):
1 #include <stdint.h>
2 #include <windows.h>
3 #include <winnt.h>
4
5 // from the Numerical Recipes book:
6 #define RNG_a 1664525
7 #define RNG_c 1013904223
8
9 __declspec( thread ) uint32_t rand_state=1234;
10
11 void my_srand (uint32_t init)
12 {
13 rand_state=init;
14 }
15
16 int my_rand ()
17 {
18 rand_state=rand_state*RNG_a;
19 rand_state=rand_state+RNG_c;
20 return rand_state & 0x7fff;
21 }
22
23 int main()
24 {
25 printf ("%d\n", my_rand());
26 };
The code is no differ from what we already saw, but in IDA we see:
.tls:00404000 ; Segment type: Pure data
.tls:00404000 ; Segment permissions: Read/Write
.tls:00404000 _tls segment para public 'DATA' use32
.tls:00404000 assume cs:_tls
.tls:00404000 ;org 404000h
.tls:00404000 TlsStart db 0 ; DATA ⤦
Ç XREF: .rdata:TlsDirectory
.tls:00404001 db 0
.tls:00404002 db 0
.tls:00404003 db 0
.tls:00404004 dd 1234
1033
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
.tls:00404008 TlsEnd db 0 ; DATA ⤦
Ç XREF: .rdata:TlsEnd_ptr
...
1234 is there and every time a new thread starts, a new TLS is allocated for it, and
all this data, including 1234, will be copied there.
This is a typical scenario:
• Thread A is started. A TLS is created for it, 1234 is copied to rand_state .
TLS callbacks
But what if the variables in the TLS have to be filled with some data that must
be prepared in some unusual way? Let’s say, we’ve got the following task: the
programmer can forget to call the my_srand() function to initialize the PRNG,
but the generator has to be initialized at start with something truly random, instead
of 1234. This is a case in which TLS callbacks can be used.
The following code is not very portable due to the hack, but nevertheless, you get
the idea. What we do here is define a function ( tls_callback() ) which is to
be called before the process and/or thread start. The function initializes the PRNG
with the value returned by GetTickCount() function.
#include <stdint.h>
#include <windows.h>
#include <winnt.h>
1034
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
{
my_srand (GetTickCount());
}
#pragma data_seg(".CRT$XLB")
PIMAGE_TLS_CALLBACK p_thread_callback = tls_callback;
#pragma data_seg()
int my_rand ()
{
rand_state=rand_state*RNG_a;
rand_state=rand_state+RNG_c;
return rand_state & 0x7fff;
}
int main()
{
// rand_state is already initialized at the moment (⤦
Ç using GetTickCount())
printf ("%d\n", my_rand());
};
...
...
1035
68.1. LINEAR CONGRUENTIAL GENERATOR REVISITED
TLS callback functions are sometimes used in unpacking routines to obscure their
processing. Some people may be confused and be in the dark that some code
executed right before the OEP2 .
68.1.2 Linux
This is not the standard C/C++ modifier, but a rather GCC-specific one 3 .
The GS: selector is also used to access the TLS, but in a somewhat different way:
1036
Chapter 69
As we know, all running processes inside an OS are divided into two categories:
those having full access to the hardware (“kernel space”) and those that do not
(“user space”).
The OS kernel and usually the drivers are in the first category.
All applications are usually in the second category.
For example, Linux kernel is in kernel space, but Glibc in user space.
This separation is crucial for the safety of the OS: it is very important not to give
to any process the possibility to screw up something in other processes or even in
the OS kernel. On the other hand, a failing driver or error inside the OS’s kernel
usually leads to a kernel panic or BSOD1 .
The protection in the x86 processors allows to separate everything into 4 levels
of protection (rings), but both in Linux and in Windows only two are used: ring0
(“kernel space”) and ring3 (“user space”).
System calls (syscall-s) are a point where these two areas are connected. It can
be said that this is the main API provided to applications.
As in Windows NT, the syscalls table resides in the SSDT2 .
The usage of syscalls is very popular among shellcode and computer viruses au-
thors, because it is hard to determine the addresses of needed functions in the
system libraries, but it is easier to use syscalls. However, much more code has to
be written due to the lower level of abstraction of the API. It is also worth noting
that the syscall numbers may be different in various OS versions.
1 Blue Screen of Death
2 System Service Dispatch Table
1037
69.1. LINUX
69.1 Linux
In Linux, a syscall is usually called via int 0x80 . The call’s number is passed in
the EAX register, and any other parameters —in the other registers.
_start:
mov edx,len ; buffer len
mov ecx,msg ; buffer
mov ebx,1 ; file descriptor. 1 is for stdout
mov eax,4 ; syscall number. 4 is for sys_write
int 0x80
section .data
Compilation:
nasm -f elf32 1.s
ld 1.o
69.2 Windows
Here they are called via int 0x2e or using the special x86 instruction SYSENTER .
The full list of syscalls in Windows: http://go.yurichev.com/17320.
Further reading:
“Windows Syscall Shellcode” by Piotr Bania:
http://go.yurichev.com/17321.
1038
Chapter 70
Linux
While analyzing Linux shared (.so) libraries, one may frequently spot this code pat-
tern:
...
...
1039
70.1. POSITION-INDEPENDENT CODE
.text:000576D6 sub esp, 9Ch
...
All pointers to strings are corrected by some constants and the value in EBX , which
is calculated at the beginning of each function. This is the so-called PIC, it is
intended to be executable if placed at any random point of memory, that is why it
cannot contain any absolute memory addresses.
PIC was crucial in early computer systems and is crucial now in embedded systems
without virtual memory support (where all processes are placed in a single contin-
uous memory block). It is also still used in *NIX systems for shared libraries, since
they are shared across many processes while loaded in memory only once. But all
these processes can map the same shared library at different addresses, so that is
why a shared library has to work correctly without using any absolute addresses.
Let’s do a simple experiment:
#include <stdio.h>
int global_variable=123;
Let’s compile it in GCC 4.7.3 and see the resulting .so file in IDA:
gcc -fPIC -shared -O3 -o 1.so 1.c
1040
70.1. POSITION-INDEPENDENT CODE
.text:00000440 public __x86_get_pc_thunk_bx
.text:00000440 __x86_get_pc_thunk_bx proc near ; CODE ⤦
Ç XREF: _init_proc+4
.text:00000440 ; ⤦
Ç deregister_tm_clones+4 ...
.text:00000440 mov ebx, [esp+0]
.text:00000443 retn
.text:00000443 __x86_get_pc_thunk_bx endp
.text:00000570 public f1
.text:00000570 f1 proc near
.text:00000570
.text:00000570 var_1C = dword ptr -1Ch
.text:00000570 var_18 = dword ptr -18h
.text:00000570 var_14 = dword ptr -14h
.text:00000570 var_8 = dword ptr -8
.text:00000570 var_4 = dword ptr -4
.text:00000570 arg_0 = dword ptr 4
.text:00000570
.text:00000570 sub esp, 1Ch
.text:00000573 mov [esp+1Ch+var_8], ebx
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, ds:(⤦
Ç global_variable_ptr - 2000h)[ebx]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, (aReturningD - 2000⤦
Ç h)[ebx] ; "returning %d\n"
.text:00000594 add esi, [esp+1Ch+arg_0]
.text:00000598 mov [esp+1Ch+var_18], eax
.text:0000059C mov [esp+1Ch+var_1C], 1
.text:000005A3 mov [esp+1Ch+var_14], esi
.text:000005A7 call ___printf_chk
.text:000005AC mov eax, esi
.text:000005AE mov ebx, [esp+1Ch+var_8]
.text:000005B2 mov esi, [esp+1Ch+var_4]
.text:000005B6 add esp, 1Ch
.text:000005B9 retn
.text:000005B9 f1 endp
That’s it: the pointers to «returning %d\n» and global_variable are to be corrected at
each function execution.
The __x86_get_pc_thunk_bx() function returns in EBX the address of the
point after a call to itself ( 0x57C here). That’s a simple way to get the value
1041
70.1. POSITION-INDEPENDENT CODE
of the program counter ( EIP ) at some point. The 0x1A84 constant is related
to the difference between this function’s start and the so-called Global Offset Table
Procedure Linkage Table (GOT PLT), the section right after the Global Offset Table
(GOT), where the pointer to global_variable is. IDA shows these offsets in their
processed form to make them easier to understand, but in fact the code is:
.text:00000577 call __x86_get_pc_thunk_bx
.text:0000057C add ebx, 1A84h
.text:00000582 mov [esp+1Ch+var_4], esi
.text:00000586 mov eax, [ebx-0Ch]
.text:0000058C mov esi, [eax]
.text:0000058E lea eax, [ebx-1A30h]
Here EBX points to the GOT PLT section and to calculate a pointer to global_variable
(which is stored in the GOT ), 0xC must be subtracted. To calculate pointer to
the «returning %d\n» string, 0x1A30 must be subtracted.
By the way, that is the reason why the AMD64 instruction set supports RIP1 -relative
addressing—to simplify PIC-code.
Let’s compile the same C code using the same GCC version, but for x64.
IDA would simplify the resulting code but would suppress the RIP-relative address-
ing details, so we are going to use objdump instead of IDA to see the everything:
0000000000000720 <f1>:
720: 48 8b 05 b9 08 20 00 mov rax,QWORD PTR [rip+0⤦
Ç x2008b9] # 200fe0 <_DYNAMIC+0x1d0>
727: 53 push rbx
728: 89 fb mov ebx,edi
72a: 48 8d 35 20 00 00 00 lea rsi,[rip+0x20] # ⤦
Ç 751 <_fini+0x9>
731: bf 01 00 00 00 mov edi,0x1
736: 03 18 add ebx,DWORD PTR [rax]
738: 31 c0 xor eax,eax
73a: 89 da mov edx,ebx
73c: e8 df fe ff ff call 620 <__printf_chk@plt>
741: 89 d8 mov eax,ebx
743: 5b pop rbx
744: c3 ret
1042
70.2. LD_PRELOAD HACK IN LINUX
As you might see, the need to recalculate addresses frequently makes execution
slower (it is better in x64, though). So it is probably better to link statically if you
care about performance [Fog13a].
70.1.1 Windows
The PIC mechanism is not used in Windows DLLs. If the Windows loader needs to
load DLL on another base address, it “patches” the DLL in memory (at the FIXUP
places) in order to correct all addresses. This implies that several Windows pro-
cesses cannot share an once loaded DLL at different addresses in different process’
memory blocks—since each instance that’s loaded in memory is fixed to work only
at these addresses..
This allows us to load our own dynamic libraries before others, even before system
ones, like libc.so.6.
This, in turn, allows us to “substitute” our written functions before the original ones
in the system libraries. For example, it is easy to intercept all calls to time(), read(),
write(), etc.
Let’s see if we can fool the uptime utility. As we know, it tells how long the com-
puter has been working. With the help of strace( 74 on page 1104), it is possible
to see that the utility takes this information the /proc/uptime file:
$ strace uptime
...
open("/proc/uptime", O_RDONLY) = 3
lseek(3, 0, SEEK_SET) = 0
read(3, "416166.86 414629.38\n", 2047) = 20
...
It is not a real file on disk, it is a virtual one and its contents are generated on fly
in the Linux kernel. There are just two numbers:
$ cat /proc/uptime
416690.91 415152.03
1043
70.2. LD_PRELOAD HACK IN LINUX
The first number is the total number of seconds the system has
been up. The second number is how much of that time the machine
has spent idle, in seconds.
Let’s try to write our own dynamic library with the open(), read(), close() functions
working as we need.
At first, our open() will compare the name of the file to be opened with what we
need and if it is so, it will write down the descriptor of the file opened. Second,
read(), if called for this file descriptor, will substitute the output, and in the rest of
the cases will call the original read() from libc.so.6. And also close(), will note if
the file we are currently following is to be closed.
We are going to use the dlopen() and dlsym() functions to determine the original
function addresses in libc.so.6.
We need them because we must pass control to the “real” functions.
On the other hand, if we intercepted strcmp() and monitored each string compar-
isons in the program, then we would have to implement a strcmp(), and not use
the original function 3 .
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdbool.h>
#include <unistd.h>
#include <dlfcn.h>
#include <string.h>
1044
70.2. LD_PRELOAD HACK IN LINUX
inited = true;
}
if (fd==opened_fd)
opened_fd=0; // the file is not opened anymore
return (*close_ptr)(fd);
1045
70.2. LD_PRELOAD HACK IN LINUX
};
Let’s run uptime while loading our library before the others:
LD_PRELOAD=`pwd`/fool_uptime.so uptime
And we see:
01:23:02 up 24855 days, 3:14, 3 users, load average: 0.00, ⤦
Ç 0.01, 0.05
If the LD_PRELOAD environment variable always points to the filename and path
of our library, it is to be loaded for all starting programs.
More examples:
• Very simple interception of the strcmp() (Yong Huang) http://go.yurichev.
com/17143
• Kevin Pulo—Fun with LD_PRELOAD. A lot of examples and ideas. yurichev.com
• File functions interception for compression/decompression files on fly (zlibc).
http://go.yurichev.com/17146
1046
Chapter 71
Windows NT
Does the program execution start right at the main() function? No, it does not.
If we would open any executable file in IDA or HIEW, we can see OEP pointing to
some another code block. This code is doing some maintenance and preparations
before passing control flow to our code. It is called startup-code or CRT code (C
RunTime).
The main() function takes an array of the arguments passed on the command
line, and also one with environment variables. But in fact a generic string is passed
to the program, the CRT code finds the spaces in it and cuts it in parts. The CRT
code also prepares the environment variables array envp . As for GUI1 win32
applications, WinMain is used instead of main() , having its own arguments:
int CALLBACK WinMain(
_In_ HINSTANCE hInstance,
_In_ HINSTANCE hPrevInstance,
_In_ LPSTR lpCmdLine,
_In_ int nCmdShow
);
1047
71.1. CRT (WIN32)
argument.
1048
71.1. CRT (WIN32)
43 loc_4010AE: ; CODE XREF: ___tmainCRTStartup+60
44 call __mtinit
45 test eax, eax
46 jnz short loc_4010BF
47 push 10h
48 call _fast_error_exit
49 pop ecx
50
51 loc_4010BF: ; CODE XREF: ___tmainCRTStartup+71
52 call sub_401F2B
53 and [ebp+ms_exc.disabled], 0
54 call __ioinit
55 test eax, eax
56 jge short loc_4010D9
57 push 1Bh
58 call __amsg_exit
59 pop ecx
60
61 loc_4010D9: ; CODE XREF: ___tmainCRTStartup+8B
62 call ds:GetCommandLineA
63 mov dword_40B7F8, eax
64 call ___crtGetEnvironmentStringsA
65 mov dword_40AC60, eax
66 call __setargv
67 test eax, eax
68 jge short loc_4010FF
69 push 8
70 call __amsg_exit
71 pop ecx
72
73 loc_4010FF: ; CODE XREF: ___tmainCRTStartup+B1
74 call __setenvp
75 test eax, eax
76 jge short loc_401110
77 push 9
78 call __amsg_exit
79 pop ecx
80
81 loc_401110: ; CODE XREF: ___tmainCRTStartup+C2
82 push 1
83 call __cinit
84 pop ecx
85 test eax, eax
86 jz short loc_401123
87 push eax
88 call __amsg_exit
89 pop ecx
1049
71.1. CRT (WIN32)
90
91 loc_401123: ; CODE XREF: ___tmainCRTStartup+D6
92 mov eax, envp
93 mov dword_40AC80, eax
94 push eax ; envp
95 push argv ; argv
96 push argc ; argc
97 call _main
98 add esp, 0Ch
99 mov [ebp+var_20], eax
100 cmp [ebp+var_1C], 0
101 jnz short $LN28
102 push eax ; uExitCode
103 call $LN32
104
105 $LN28: ; CODE XREF: ___tmainCRTStartup+105
106 call __cexit
107 jmp short loc_401186
108
109
110 $LN27: ; DATA XREF: .rdata:stru_4092D0
111 mov eax, [ebp+ms_exc.exc_ptr] ; Exception filter 0 ⤦
Ç for function 401044
112 mov ecx, [eax]
113 mov ecx, [ecx]
114 mov [ebp+var_24], ecx
115 push eax
116 push ecx
117 call __XcptFilter
118 pop ecx
119 pop ecx
120
121 $LN24:
122 retn
123
124
125 $LN14: ; DATA XREF: .rdata:stru_4092D0
126 mov esp, [ebp+ms_exc.old_esp] ; Exception handler 0 ⤦
Ç for function 401044
127 mov eax, [ebp+var_24]
128 mov [ebp+var_20], eax
129 cmp [ebp+var_1C], 0
130 jnz short $LN29
131 push eax ; int
132 call __exit
133
134
1050
71.1. CRT (WIN32)
135 $LN29: ; CODE XREF: ___tmainCRTStartup+135
136 call __c_exit
137
138 loc_401186: ; CODE XREF: ___tmainCRTStartup+112
139 mov [ebp+ms_exc.disabled], 0FFFFFFFEh
140 mov eax, [ebp+var_20]
141 call __SEH_epilog4
142 retn
There are also calls to functions with self-describing names like heap_init()
(line 35), ioinit() (line 54).
The heap is indeed initialized in the CRT. If you try to use malloc() in a program
without CRT, it will exit abnormally with the following error:
runtime error R6030
- CRT not initialized
Global object initializations in C++ is also occur in the CRT before the execution of
main() : 53.4.1 on page 825.
int main()
{
MessageBox (NULL, "hello, world", "caption", MB_OK);
};
1051
71.2. WIN32 PE
We are getting a runnable .exe with size 2560 bytes, that has a PE header in it, in-
structions calling MessageBox , two strings in the data segment, the MessageBox
function imported from user32.dll and nothing else.
This works, but you cannot write WinMain with its 4 arguments instead of main() .
To be precise, you can, but the arguments are not prepared at the moment of exe-
cution.
By the way, it is possible to make the .exe even shorter by aligning the PE sections
at less than the default 4096 bytes.
cl no_crt.c user32.lib /link /entry:main /align:16
Linker says:
LINK : warning LNK4108: /ALIGN specified without /DRIVER; image⤦
Ç may not run
We get an .exe that’s 720 bytes. It can be exectued in Windows 7 x86, but not
in x64 (an error message will be shown when you try to execute it). With even
more efforts, it is possible to make the executable even shorter, but as you can see,
compatibility problems arise quickly.
71.2 Win32 PE
1052
71.2. WIN32 PE
71.2.1 Terminology
The problem is that several module authors can prepare DLL files for others to use
and it is not possible to reach an agreement which addresses is to be assigned to
whose modules.
So that is why if two necessary DLLs for a process have the same base address,
one of them will be loaded at this base address, and the other—at some other free
space in process memory, and each virtual addresses in the second DLL will be
corrected.
Often, MSVC the linker generates the .exe files with a base address of 0x400000
10
, and with the code section starting at 0x401000 . This mean that the RVA of
4 Virtual Address
5 Relative Virtual Address
6 Import Address Table
7 [Pie02]
8 Import Name Table
9 [Pie02]
10 The origin of this address choice is described here: MSDN
1053
71.2. WIN32 PE
the start of the code section is 0x1000 . DLLs are often generated by MSVC’s
linker with a base address of 0x10000000 11 .
There is also another reason to load modules at various base addresses, in this case
random ones.
It is ASLR12 .
A shellcode trying to get executed on a compromised system must call system
functions, hence, know their addresses.
In older OS (in Windows NT line: before Windows Vista), system DLL (like ker-
nel32.dll, user32.dll) were always loaded at known addresses, and if we also recall
that their versions rarely changed, the addresses of functions were fixed and shell-
code could call them directly.
In order to avoid this, the ASLR method loads your program and all modules it
needs at random base addresses, different every time.
ASLR support is denoted in a PE file by setting the flag
IMAGE_DLL_CHARACTERISTICS_DYNAMIC_BASE [RA09].
71.2.3 Subsystem
71.2.4 OS version
A PE file also specifies the minimal Windows version it needs in order to be loadable.
The table of version numbers stored in the PE file and corresponding Windows
codenames is here14 .
For example, MSVC 2005 compiles .exe files for running on Windows NT4 (version
4.00), but MSVC 2008 does not (the generated files have a version of 5.00, at least
Windows 2000 is needed to run them).
11 This can be changed by the /BASE linker option
12 wikipedia
13 Meaning, the module use Native API instead of Win32
14 wikipedia
1054
71.2. WIN32 PE
MSVC 2012 generates .exe files of version 6.00 by default, targeting at least Win-
dows Vista. However, by changing the compiler’s options 15 , it is possible to force
it to compile for Windows XP.
71.2.5 Sections
1055
71.2. WIN32 PE
PE file packers/encryptors often garble section names or replace the names with
their own.
MSVC allows you to declare data in arbitrarily named section 16 .
Some compilers and linkers can add a section with debugging symbols and other
debugging information (MinGW for instance). However it is not so in modern ver-
sions of MSVC ( separate PDB files are used there for this purpose).
17
1056
71.2. WIN32 PE
That is why a relocations table is present. There the addresses of points that need
to be corrected are enumerated, in case of loading at a different base address.
For example, there is a global variable at address 0x410000 and this is how it
is accessed:
A1 00 00 41 00 mov eax,[000410000]
The base address of the module is 0x400000 , the RVA of the global variable is
0x10000 .
If the module is loaded at base address 0x500000 , the real address of the global
variable must be 0x510000 .
As we can see, the address of variable is encoded in the instruction MOV , after the
byte 0xA1 .
That is why the address of the 4 bytes after 0xA1 , is written in the relocs table.
If the module is loaded at a different base address, the OS loader enumerates all
addresses in the table, finds each 32-bit word the address points to, subtracts the
original base address from it (we get the RVA here), and adds the new base address
to it.
If a module is loaded at its original base address, nothing happens.
All global variables can be treated like that.
Relocs may have various types, however, in Windows for x86 processors, the type
is usually
IMAGE_REL_BASED_HIGHLOW.
By the way, relocs are darkened in Hiew, for example: fig.8.12.
OllyDbg underlines the places in memory to which relocs are to be applied, for
example: fig.14.11.
As we all know, any executable program must use the OS’s services and other
DLL-libraries somehow.
It can be said that functions from one module (usually DLL) must be connected
somehow to the points of their calls in other modules (.exe-file or another DLL).
For this, each DLL has an “exports” table, which consists of functions plus their
addresses in a module.
1057
71.2. WIN32 PE
And every .exe file or DLL has “imports”, a table of functions it needs for execution
including list of DLL filenames.
After loading the main .exe-file, the OS loader processes imports table: it loads the
additional DLL-files, finds function names among the DLL exports and writes their
addresses down in the IAT of the main .exe-module.
As we can see, during loading the loader must compare a lot of function names, but
string comparison is not a very fast procedure, so there is a support for “ordinals”
or “hints”, which are function numbers stored in the table, instead of their names.
That is how they can be located faster when loading a DLL. Ordinals are always
present in the “export” table.
For example, a program using the MFC19 library usually loads mfc*.dll by ordinals,
and in such programs there are no MFC function names in INT.
When loading such programs in IDA, it will ask for a path to the mfc*.dll files in
order to determine the function names. If you don’t tell IDA the path to these
DLLs, there will be mfc80_123 instead of function names.
Imports section
Often a separate section is allocated for the imports table and everything related
to it (with name like .idata ), however, this is not a strict rule.
Imports are also a confusing subject because of the terminological mess. Let’s try
to collect all information in one place.
19 Microsoft Foundation Classes
1058
71.2. WIN32 PE
Figure 71.1: A scheme that unites all PE-file structures related to imports
The main structure is the array IMAGE_IMPORT_DESCRIPTOR. Each element for each
DLL being imported.
Each element holds the RVA address of the text string (DLL name) (Name).
OriginalFirstThink is the RVA address of the INT table. This is an array of RVA ad-
dresses, each of which points to a text string with a function name. Each string is
prefixed by a 16-bit integer (“hint”)—“ordinal” of function.
While loading, if it is possible to find a function by ordinal, then the strings com-
parison will not occur. The array is terminated by zero. There is also a pointer to
the IAT table named FirstThunk, it is just the RVA address of the place where the
loader writes the addresses of the resolved functions.
The points where the loader writes addresses are marked by IDA like this: __imp_CreateFileA,
etc.
1059
71.2. WIN32 PE
There are at least two ways to use the addresses written by the loader.
• The code will have instructions like call __imp_CreateFileA, and since the field
with the address of the imported function is a global variable in some sense,
the address of the call instruction (plus 1 or 2) is to be added to the relocs
table, for the case when the module is loaded at a different base address.
But, obviously, this may enlarge relocs table significantly. Because there are
might be a lot of calls to imported functions in the module. Furthermore,
large relocs table slows down the process of loading modules.
• For each imported function, there is only one jump allocated, using the JMP
instruction plus a reloc to it. Such points are also called “thunks”. All calls
to the imported functions are just CALL instructions to the corresponding
“thunk”. In this case, additional relocs are not necessary because these CALL-s
have relative addresses and do not need to be corrected.
These two methods can be combined. Possible, the linker creates individual
“thunk”s if there are too many calls to the function, but not done by default.
By the way, the array of function addresses to which FirstThunk is pointing is not
necessary to be located in the IAT section. For example, author of these lines once
wrote the PE_add_import20 utility for adding imports to an existing .exe-file. Some
time earlier, in the previous versions of the utility, at the place of the function you
want to substitute with a call to another DLL, my utility wrote the following code:
MOV EAX, [yourdll.dll!function]
JMP EAX
FirstThunk points to the first instruction. In other words, when loading yourdll.dll,
the loader writes the address of the function function right in the code.
It also worth noting that a code section is usually write-protected, so my utility
adds the
IMAGE_SCN_MEM_WRITE flag for code section. Otherwise, the program to crash
while loading with error code 5 (access denied).
One might ask: what if I supply a program with a set of DLL files which is not
supposed to change (including addresses of all DLL functions), is it possible to
speed up the loading process?
Yes, it is possible to write the addresses of the functions to be imported into the
FirstThunk arrays in advance. The Timestamp field is present in the
IMAGE_IMPORT_DESCRIPTOR structure. If a value is present there, then the loader
compares this value with the date-time of the DLL file. If the values are equal, then
20 yurichev.com
1060
71.2. WIN32 PE
the loader does not do anything, and the loading of the process can be faster. This
is called “old-style binding” 21 . The BIND.EXE utility in Windows SDK is for for this.
For speeding up the loading of your program, Matt Pietrek in [Pie02], suggests to do
the binding shortly after your program installation on the computer of the end user.
In the standard DLLs from the Windows installation, IAT often is located right in
the beginning of the PE file. Supposedly, it is done for optimization. While load-
ing, the .exe file is not loaded into memory as a whole (recall huge install programs
which are started suspiciously fast), it is “mapped”, and loaded into memory in parts
as they are accessed. Probably, Microsoft developers decided it will be faster.
71.2.8 Resources
Resources in a PE file are just a set of icons, pictures, text strings, dialog descrip-
tions. Perhaps they were separated from the main code, so all these things could
be multilingual, and it would be simpler to pick text or picture for the language
that is currently set in the OS.
As a side effect, they can be edited easily and saved back to the executable file,
even if one does not have special knowledge, by using the ResHack editor, for ex-
ample ( 71.2.11 on the following page).
71.2.9 .NET
.NET programs are not compiled into machine code but into a special bytecode.
Strictly speaking, there is bytecode instead of the usual x86 code in the .exe file,
however, the entry point (OEP) points to this tiny fragment of x86 code:
jmp mscoree.dll!_CorExeMain
The .NET loader is located in mscoree.dll, which processes the PE file. It was so
in all pre-Windows XP OSes. Starting from XP, the OS loader is able to detect the
.NET file and run it without executing that JMP instruction 22 .
21 MSDN. There is also the “new-style binding”.
22 MSDN
1061
71.2. WIN32 PE
71.2.10 TLS
This section holds initialized data for the TLS( 68 on page 1029) (if needed). When
a new thread start, its TLS data is initialized using the data from this section.
Aside from that, the PE file specification also provides initialization of the TLS
section, the so-called TLS callbacks. If they are present, they are to be called
before the control is passed to the main entry point (OEP). This is used widely in
the PE file packers/encryptors.
71.2.11 Tools
1062
71.3. WINDOWS SEH
71.3 Windows SEH
1063
71.3. WINDOWS SEH
1064
71.3. WINDOWS SEH
1065
71.3. WINDOWS SEH
By the way, some developers make their own handler that sends information about
the program crash to themselves. It is registered with the help of SetUnhandledExcepti
and to be called if the OS does not have any other way to handle the exception. An
example is Oracle RDBMS —it saves huge dumps containing all possible informa-
tion about the CPU and memory state.
Let’s write our own primitive exception handler 30 :
#include <windows.h>
#include <stdio.h>
DWORD new_value=1234;
if (ExceptionRecord->ExceptionCode==0xE1223344)
{
printf ("That's for us\n");
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else if (ExceptionRecord->ExceptionCode==⤦
Ç EXCEPTION_ACCESS_VIOLATION)
{
printf ("ContextRecord->Eax=0x%08X\n", ⤦
Ç ContextRecord->Eax);
// will it be possible to 'fix' it?
printf ("Trying to fix wrong pointer address\n⤦
Ç ");
30 Thisexample is based on the example from [Pie]
It must be compiled with the SAFESEH option: cl seh1.cpp /link /safeseh:no
More about SAFESEH here:
MSDN
1066
71.3. WINDOWS SEH
ContextRecord->Eax=(DWORD)&new_value;
// yes, we "handled" the exception
return ExceptionContinueExecution;
}
else
{
printf ("We do not handle this\n");
// someone else's problem
return ExceptionContinueSearch;
};
}
int main()
{
DWORD handler = (DWORD)except_handler; // take a ⤦
Ç pointer to our handler
1067
71.3. WINDOWS SEH
}
return 0;
}
The FS: segment register is pointing to the TIB in win32. The very first element in
the TIB is a pointer to the last handler in the chain. We save it in the stack and store
the address of our handler there. The structure is named _EXCEPTION_REGISTRATION ,
it is a simple singly-linked list and its elements are stored right in the stack.
So each “handler” field points to a handler and an each “prev” field points to the
previous record in the stack. The last record has 0xFFFFFFFF (-1) in the “prev”
field.
TIB Stack
+4: … Prev=0xFFFFFFFF
Prev
Prev
31
After our handler is installed, we call RaiseException() . This is an user
exception. The handler checks the code. If the code is 0xE1223344 , it return-
ing ExceptionContinueExecution , which means that handler corrected
the CPU state (it is usually a correction of the EIP/ESP registers) and the OS can
resume the execution of the. If you alter slightly the code so the handler returns
ExceptionContinueSearch , then the OS will call the other handlers, and
it’s unlikely that one who can handle it will be found, since no one will have any
31 MSDN
1068
71.3. WINDOWS SEH
information about it (rather about its code). You will see the standard Windows
dialog about a process crash.
What is the difference between a system exceptions and a user one? Here are the
system ones:
1069
71.3. WINDOWS SEH
called—yours, and it will know about it first, by checking the code if it’s equal to
the EXCEPTION_ACCESS_VIOLATION constant.
The code that’s reading from memory at address 0 is looks like this:
Will it be possible to fix this error “on the fly” and to continue with program execu-
tion? Yes, our exception handler can fix the EAX value and let the OS execute
this instruction once again. So that is what we do. printf() prints 1234, be-
cause after the execution of our handler EAX is not 0, but contains the address
of the global variable new_value . The execution will resume.
That is what is going on: the memory manager in the CPU signals about an error, the
the CPU suspends the thread, finds the exception handler in the Windows kernel,
which, in turn, starts to call all handlers in the SEH chain, one by one.
We use MSVC 2010 here, but of course, there is no any guarantee that EAX will
be used for this pointer.
This address replacement trick is showy, and we considering it here as an illustra-
tion of SEH’s internals. Nevertheless, it’s hard to recall any case where it is used
for “on-the-fly” error fixing.
Why SEH-related records are stored right in the stack instead of some other place?
Supposedly because the OS is not needing to care about freeing this information,
these records are simply disposed when the function finishes its execution. This is
somewhat like alloca(): ( 6.2.4 on page 50).
1070
71.3. WINDOWS SEH
__try
{
...
}
__except(filter code)
{
handler code
}
The filter code is an expression, telling whether this handler code corresponds to
the exception raised. If your code is too big and cannot fit into one expression, a
separate filter function can be defined.
There are a lot of such constructs in the Windows kernel. Here are a couple of
examples from there (WRK):
Listing 71.3: WRK-v1.2/base/ntos/ob/obwait.c
try {
KeReleaseMutant( (PKMUTANT)SignalObject,
MUTANT_INCREMENT,
FALSE,
TRUE );
} except((GetExceptionCode () == STATUS_ABANDONED ||
GetExceptionCode () == STATUS_MUTANT_NOT_OWNED)?
EXCEPTION_EXECUTE_HANDLER :
EXCEPTION_CONTINUE_SEARCH) {
Status = GetExceptionCode();
goto WaitExit;
}
1071
71.3. WINDOWS SEH
try {
/*++
Routine Description:
Arguments:
Return Value:
EXCEPTION_EXECUTE_HANDLER
--*/
1072
71.3. WINDOWS SEH
{
*ExceptionCode = ExceptionPointer->ExceptionRecord->⤦
Ç ExceptionCode;
ASSERT( !NT_SUCCESS(*ExceptionCode) );
return EXCEPTION_EXECUTE_HANDLER;
}
SEH3
The scope table is a table that consists of pointers to the filter and handler code
blocks, for each nested level of try/except.
1073
71.3. WINDOWS SEH
TIB Stack
+4: … Prev=0xFFFFFFFF
Handle _except_handler3
0
EBP
1
…
information about
filter function
third try/except block
handler/finally function
…more entries…
Again, it is very important to understand that the OS takes care only of the prev/han-
dle fields, and nothing more. It is the job of the _except_handler3 function
to read the other fields and scope table, and decide which handler to execute and
when.
If the filter pointer is NULL, the handler pointer is the pointer to the finally code
block.
During execution, the previous try level value in the stack changes, so _except_handler3
can get information about the current level of nestedness, in order to know which
scope table entry to use.
33 http://go.yurichev.com/17058
34 GitHub
35 http://go.yurichev.com/17060
1074
71.3. WINDOWS SEH
SEH3: one try/except block example
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
int main()
{
int* p = NULL;
__try
{
printf("hello #1!\n");
*p = 13; // causes an access violation exception;
printf("hello #2!\n");
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION ?
EXCEPTION_EXECUTE_HANDLER : ⤦
Ç EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
; scope table:
CONST SEGMENT
$T74622 DD 0ffffffffH ; previous try level
DD FLAT:$L74617 ; filter
DD FLAT:$L74618 ; handler
CONST ENDS
_TEXT SEGMENT
$T74621 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74622 ; scope table
push OFFSET FLAT:__except_handler3 ; handler
1075
71.3. WINDOWS SEH
mov eax, DWORD PTR fs:__except_list
push eax ; prev
mov DWORD PTR fs:__except_list, esp
add esp, -16
; 3 registers to be saved:
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try ⤦
Ç level
push OFFSET FLAT:$SG74605 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET FLAT:$SG74606 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; previous try ⤦
Ç level
jmp SHORT $L74616
; filter code:
$L74617:
$L74627:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T74621[ebp], eax
mov eax, DWORD PTR $T74621[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74619:
$L74626:
ret 0
; handler code:
$L74618:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET FLAT:$SG74608 ; 'access violation, can''t ⤦
Ç recover'
call _printf
add esp, 4
1076
71.3. WINDOWS SEH
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; setting previous ⤦
Ç try level back to -1
$L74616:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
_TEXT ENDS
END
Here we see how the SEH frame is constructed in the stack. The scope table is
located in the CONST segment— indeed, these fields are not to be changed. An
interesting thing is how the previous try level variable has changed. The initial
value is 0xFFFFFFFF (−1). The moment when the body of the try statement
is opened is marked with an instruction that writes 0 to the variable. The moment
when the body of the try statement is closed, −1 is written back to it. We also
see the addresses of filter and handler code. Thus we can easily see the structure
of the try/except constructs in the function.
Since the SEH setup code in the function prologue may be shared between many
functions, sometimes the compiler inserts a call to the SEH_prolog() func-
tion in the prologue, which does just that. The SEH cleanup code is in the
SEH_epilog() function.
1077
71.3. WINDOWS SEH
scopetable entry[0]. previous try level=-1, filter=0x401070 (2.⤦
Ç exe!main+0x60) handler=0x401088 (2.exe!main+0x78)
* SEH frame at 0x18ff78 prev=0x18ffc4 handler=0x401204 (2.exe!⤦
Ç _except_handler3)
SEH3 frame. previous trylevel=0
scopetable entry[0]. previous try level=-1, filter=0x401531 (2.⤦
Ç exe!mainCRTStartup+0x18d) handler=0x401545 (2.exe!⤦
Ç mainCRTStartup+0x1a1)
* SEH frame at 0x18ffc4 prev=0x18ffe4 handler=0x771f71f5 (ntdll⤦
Ç .dll!__except_handler4)
SEH4 frame. previous trylevel=0
SEH4 header: GSCookieOffset=0xfffffffe GSCookieXOROffset=0x0
EHCookieOffset=0xffffffcc EHCookieXOROffset=0x0
scopetable entry[0]. previous try level=-2, filter=0x771f74d0 (⤦
Ç ntdll.dll!___safe_se_handler_table+0x20) handler=0⤦
Ç x771f90eb (ntdll.dll!_TppTerminateProcess@4+0x43)
* SEH frame at 0x18ffe4 prev=0xffffffff handler=0x77247428 (⤦
Ç ntdll.dll!_FinalExceptionHandler@16)
The first two are located in our example. Two? But we made only one? Yes,
another one was set up in the CRT function _mainCRTStartup() , and as it
seems that it handles at least FPU exceptions. Its source code can found in the
MSVC installation: crt/src/winxfltr.c .
The third is the SEH4 one in ntdll.dll, and the fourth handler is not MSVC-related
and is located in ntdll.dll, and has a self-describing function name.
As you can see, there are 3 types of handlers in one chain: one is not related
to MSVC at all (the last one) and two MSVC-related: SEH3 and SEH4.
#include <stdio.h>
#include <windows.h>
#include <excpt.h>
1078
71.3. WINDOWS SEH
printf("yes, that is our exception\n");
return EXCEPTION_EXECUTE_HANDLER;
}
else
{
printf("not our exception\n");
return EXCEPTION_CONTINUE_SEARCH;
};
}
int main()
{
int* p = NULL;
__try
{
__try
{
printf ("hello!\n");
RaiseException (0x112233, 0, 0, NULL);
printf ("0x112233 raised. now let's crash\n");
*p = 13; // causes an access violation exception⤦
Ç ;
}
__except(GetExceptionCode()==EXCEPTION_ACCESS_VIOLATION⤦
Ç ?
EXCEPTION_EXECUTE_HANDLER : ⤦
Ç EXCEPTION_CONTINUE_SEARCH)
{
printf("access violation, can't recover\n");
}
}
__except(filter_user_exceptions(GetExceptionCode(), ⤦
Ç GetExceptionInformation()))
{
// the filter_user_exceptions() function answering to ⤦
Ç the question
// "is this exception belongs to this block?"
// if yes, do the follow:
printf("user exception caught\n");
}
}
Now there are two try blocks. So the scope table now has two entries, one for
each block. Previous try level changes as execution flow enters or exits the try
block.
1079
71.3. WINDOWS SEH
$SG74606 DB 'in filter. code=0x%08X', 0aH, 00H
$SG74608 DB 'yes, that is our exception', 0aH, 00H
$SG74610 DB 'not our exception', 0aH, 00H
$SG74617 DB 'hello!', 0aH, 00H
$SG74619 DB '0x112233 raised. now let''s crash', 0aH, 00H
$SG74621 DB 'access violation, can''t recover', 0aH, 00H
$SG74623 DB 'user exception caught', 0aH, 00H
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC NEAR
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET FLAT:$SG74606 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867; 00112233H
jne SHORT $L74607
push OFFSET FLAT:$SG74608 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $L74605
$L74607:
push OFFSET FLAT:$SG74610 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$L74605:
pop ebp
ret 0
_filter_user_exceptions ENDP
; scope table:
CONST SEGMENT
$T74644 DD 0ffffffffH ; previous try level for outer ⤦
Ç block
DD FLAT:$L74634 ; outer block filter
DD FLAT:$L74635 ; outer block handler
DD 00H ; previous try level for inner ⤦
Ç block
DD FLAT:$L74638 ; inner block filter
DD FLAT:$L74639 ; inner block handler
CONST ENDS
1080
71.3. WINDOWS SEH
$T74643 = -36 ; size = 4
$T74642 = -32 ; size = 4
_p$ = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC NEAR
push ebp
mov ebp, esp
push -1 ; previous try level
push OFFSET FLAT:$T74644
push OFFSET FLAT:__except_handler3
mov eax, DWORD PTR fs:__except_list
push eax
mov DWORD PTR fs:__except_list, esp
add esp, -20
push ebx
push esi
push edi
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; outer try block ⤦
Ç entered. set previous try level to 0
mov DWORD PTR __$SEHRec$[ebp+20], 1 ; inner try block ⤦
Ç entered. set previous try level to 1
push OFFSET FLAT:$SG74617 ; 'hello!'
call _printf
add esp, 4
push 0
push 0
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET FLAT:$SG74619 ; '0x112233 raised. now let''s ⤦
Ç crash'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; inner try block ⤦
Ç exited. set previous try level back to 0
jmp SHORT $L74615
1081
71.3. WINDOWS SEH
mov DWORD PTR $T74643[ebp], eax
mov eax, DWORD PTR $T74643[ebp]
sub eax, -1073741819; c0000005H
neg eax
sbb eax, eax
inc eax
$L74640:
$L74648:
ret 0
$L74615:
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; outer try block ⤦
Ç exited, set previous try level back to -1
jmp SHORT $L74633
1082
71.3. WINDOWS SEH
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -1 ; both try blocks ⤦
Ç exited. set previous try level back to -1
$L74633:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:__except_list, ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
If we set a breakpoint on the printf() function, which is called from the han-
dler, we can also see how yet another SEH handler is added. Perhaps it’s another
machinery inside the SEH handling process. Here we also see our scope table con-
sisting of 2 entries.
tracer.exe -l:3.exe bpx=3.exe!printf --dump-seh
1083
71.3. WINDOWS SEH
SEH4 header: GSCookieOffset=0xfffffffe GSCookieXOROffset=0x0
EHCookieOffset=0xffffffcc EHCookieXOROffset=0x0
scopetable entry[0]. previous try level=-2, filter=0x771f74d0 (⤦
Ç ntdll.dll!___safe_se_handler_table+0x20) handler=0⤦
Ç x771f90eb (ntdll.dll!_TppTerminateProcess@4+0x43)
* SEH frame at 0x18ffe4 prev=0xffffffff handler=0x77247428 (⤦
Ç ntdll.dll!_FinalExceptionHandler@16)
SEH4
During a buffer overflow ( 19.2 on page 392) attack, the address of the scope table
can be rewritten, so starting from MSVC 2005, SEH3 was upgraded to SEH4 in order
to have buffer overflow protection. The pointer to the scope table is now xored with
a security cookie. The scope table was extended to have a header consisting of two
pointers to security cookies. Each element has an offset inside the stack of another
value: the address of the stack frame ( EBP ) xored with the security_cookie ,
placed in the stack. This value will be read during exception handling and checked
for correctness. The security cookie in the stack is random each time, so hopefully
a remote attacker can’t predict it.
1084
71.3. WINDOWS SEH
TIB Stack
+4: … Prev=0xFFFFFFFF
scope
0xFFFFFFFF (-1) table⊕security_cookie
0
EBP⊕security_cookie
information about sec-
filter function
ond try/except block …
handler/finally function
information about
filter function
third try/except block
handler/finally function
…more entries…
; scope table:
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffccH ; EH Cookie Offset
DD 00H ; EH Cookie XOR Offset
DD 0fffffffeH ; previous try level
DD FLAT:$LN12@main ; filter
DD FLAT:$LN8@main ; handler
xdata$x ENDS
1085
71.3. WINDOWS SEH
$T2 = -36 ; size = 4
_p$ = -32 ; size = 4
tv68 = -28 ; size = 4
__$SEHRec$ = -24 ; size = 24
_main PROC
push ebp
mov ebp, esp
push -2
push OFFSET __sehtable$_main
push OFFSET __except_handler4
mov eax, DWORD PTR fs:0
push eax
add esp, -20
push ebx
push esi
push edi
mov eax, DWORD PTR ___security_cookie
xor DWORD PTR __$SEHRec$[ebp+16], eax ; xored pointer to⤦
Ç scope table
xor eax, ebp
push eax ; ebp ^ ⤦
Ç security_cookie
lea eax, DWORD PTR __$SEHRec$[ebp+8] ; pointer to ⤦
Ç VC_EXCEPTION_REGISTRATION_RECORD
mov DWORD PTR fs:0, eax
mov DWORD PTR __$SEHRec$[ebp], esp
mov DWORD PTR _p$[ebp], 0
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; previous try level
push OFFSET $SG85485 ; 'hello #1!'
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
push OFFSET $SG85486 ; 'hello #2!'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try ⤦
Ç level
jmp SHORT $LN6@main
; filter:
$LN7@main:
$LN12@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
1086
71.3. WINDOWS SEH
cmp DWORD PTR $T2[ebp], -1073741819 ; c0000005H
jne SHORT $LN4@main
mov DWORD PTR tv68[ebp], 1
jmp SHORT $LN5@main
$LN4@main:
mov DWORD PTR tv68[ebp], 0
$LN5@main:
mov eax, DWORD PTR tv68[ebp]
$LN9@main:
$LN11@main:
ret 0
; handler:
$LN8@main:
mov esp, DWORD PTR __$SEHRec$[ebp]
push OFFSET $SG85488 ; 'access violation, can''t recover'
call _printf
add esp, 4
mov DWORD PTR __$SEHRec$[ebp+20], -2 ; previous try ⤦
Ç level
$LN6@main:
xor eax, eax
mov ecx, DWORD PTR __$SEHRec$[ebp+8]
mov DWORD PTR fs:0, ecx
pop ecx
pop edi
pop esi
pop ebx
mov esp, ebp
pop ebp
ret 0
_main ENDP
xdata$x SEGMENT
__sehtable$_main DD 0fffffffeH ; GS Cookie Offset
DD 00H ; GS Cookie XOR Offset
DD 0ffffffc8H ; EH Cookie Offset
DD 00H ; EH Cookie Offset
1087
71.3. WINDOWS SEH
DD 0fffffffeH ; previous try level for⤦
Ç outer block
DD FLAT:$LN19@main ; outer block filter
DD FLAT:$LN9@main ; outer block handler
DD 00H ; previous try level for⤦
Ç inner block
DD FLAT:$LN18@main ; inner block filter
DD FLAT:$LN13@main ; inner block handler
xdata$x ENDS
1088
71.3. WINDOWS SEH
push 0
push 1122867 ; 00112233H
call DWORD PTR __imp__RaiseException@16
push OFFSET $SG85499 ; '0x112233 raised. now let''s crash⤦
Ç '
call _printf
add esp, 4
mov eax, DWORD PTR _p$[ebp]
mov DWORD PTR [eax], 13
mov DWORD PTR __$SEHRec$[ebp+20], 0 ; exiting inner try ⤦
Ç block, set previous try level back to 0
jmp SHORT $LN2@main
1089
71.3. WINDOWS SEH
$LN19@main:
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
mov edx, DWORD PTR [ecx]
mov eax, DWORD PTR [edx]
mov DWORD PTR $T2[ebp], eax
mov ecx, DWORD PTR __$SEHRec$[ebp+4]
push ecx
mov edx, DWORD PTR $T2[ebp]
push edx
call _filter_user_exceptions
add esp, 8
$LN10@main:
$LN17@main:
ret 0
_code$ = 8 ; size = 4
_ep$ = 12 ; size = 4
_filter_user_exceptions PROC
push ebp
mov ebp, esp
mov eax, DWORD PTR _code$[ebp]
push eax
push OFFSET $SG85486 ; 'in filter. code=0x%08X'
call _printf
add esp, 8
cmp DWORD PTR _code$[ebp], 1122867 ; 00112233H
1090
71.3. WINDOWS SEH
jne SHORT $LN2@filter_use
push OFFSET $SG85488 ; 'yes, that is our exception'
call _printf
add esp, 4
mov eax, 1
jmp SHORT $LN3@filter_use
jmp SHORT $LN3@filter_use
$LN2@filter_use:
push OFFSET $SG85490 ; 'not our exception'
call _printf
add esp, 4
xor eax, eax
$LN3@filter_use:
pop ebp
ret 0
_filter_user_exceptions ENDP
Here is the meaning of the cookies: Cookie Offset is the difference between
the address of the saved EBP value in the stack and the EBP ⊕ security_cookie
value in the stack. Cookie XOR Offset is an additional difference between
the EBP ⊕ security_cookie value and what is stored in the stack. If this equation
is not true, the process is to halt due to stack corruption:
security_cookie ⊕ (CookieXOROf f set + address_of _saved_EBP ) ==
stack[address_of _saved_EBP + CookieOf f set]
It is still possible to fall back to SEH3 in the compilers after (and including) MSVC
2005 by setting the /GS- option, however, the CRT code use SEH4 anyway.
As you might think, it is not very fast to set up the SEH frame at each function
prologue. Another performance problem is changing the previous try level value
many times during the function’s execution. So things are changed completely
in x64: now all pointers to try blocks, filter and handler functions are stored in
another PE segment .pdata , and from there the OS’s exception handler takes
all the information.
Here are the two examples from the previous section compiled for x64:
1091
71.3. WINDOWS SEH
Listing 71.12: MSVC 2012
$SG86276 DB 'hello #1!', 0aH, 00H
$SG86277 DB 'hello #2!', 0aH, 00H
$SG86279 DB 'access violation, can''t recover', 0aH, 00H
pdata SEGMENT
$pdata$main DD imagerel $LN9
DD imagerel $LN9+61
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
pdata ENDS
xdata SEGMENT
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 01H
DD imagerel $LN9+8
DD imagerel $LN9+40
DD imagerel main$filt$0
DD imagerel $LN9+40
$unwind$main$filt$0 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN9:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86276 ; 'hello #1!'
call printf
mov DWORD PTR [rbx], 13
lea rcx, OFFSET FLAT:$SG86277 ; 'hello #2!'
call printf
jmp SHORT $LN8@main
$LN6@main:
lea rcx, OFFSET FLAT:$SG86279 ; 'access violation, ⤦
Ç can''t recover'
call printf
npad 1 ; align next label
$LN8@main:
xor eax, eax
1092
71.3. WINDOWS SEH
add rsp, 32
pop rbx
ret 0
main ENDP
_TEXT ENDS
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN5@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN7@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
text$x ENDS
pdata SEGMENT
$pdata$filter_user_exceptions DD imagerel $LN6
DD imagerel $LN6+73
DD imagerel $unwind$filter_user_exceptions
$pdata$main DD imagerel $LN14
DD imagerel $LN14+95
DD imagerel $unwind$main
pdata ENDS
pdata SEGMENT
$pdata$main$filt$0 DD imagerel main$filt$0
DD imagerel main$filt$0+32
DD imagerel $unwind$main$filt$0
$pdata$main$filt$1 DD imagerel main$filt$1
1093
71.3. WINDOWS SEH
DD imagerel main$filt$1+30
DD imagerel $unwind$main$filt$1
pdata ENDS
xdata SEGMENT
$unwind$filter_user_exceptions DD 020601H
DD 030023206H
$unwind$main DD 020609H
DD 030023206H
DD imagerel __C_specific_handler
DD 02H
DD imagerel $LN14+8
DD imagerel $LN14+59
DD imagerel main$filt$0
DD imagerel $LN14+59
DD imagerel $LN14+8
DD imagerel $LN14+74
DD imagerel main$filt$1
DD imagerel $LN14+74
$unwind$main$filt$0 DD 020601H
DD 050023206H
$unwind$main$filt$1 DD 020601H
DD 050023206H
xdata ENDS
_TEXT SEGMENT
main PROC
$LN14:
push rbx
sub rsp, 32
xor ebx, ebx
lea rcx, OFFSET FLAT:$SG86288 ; 'hello!'
call printf
xor r9d, r9d
xor r8d, r8d
xor edx, edx
mov ecx, 1122867 ; 00112233H
call QWORD PTR __imp_RaiseException
lea rcx, OFFSET FLAT:$SG86290 ; '0x112233 raised. ⤦
Ç now let''s crash'
call printf
mov DWORD PTR [rbx], 13
jmp SHORT $LN13@main
$LN11@main:
lea rcx, OFFSET FLAT:$SG86292 ; 'access violation, ⤦
Ç can''t recover'
call printf
1094
71.3. WINDOWS SEH
npad 1 ; align next label
$LN13@main:
jmp SHORT $LN9@main
$LN7@main:
lea rcx, OFFSET FLAT:$SG86294 ; 'user exception ⤦
Ç caught'
call printf
npad 1 ; align next label
$LN9@main:
xor eax, eax
add rsp, 32
pop rbx
ret 0
main ENDP
text$x SEGMENT
main$filt$0 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN10@main$filt$:
mov rax, QWORD PTR [rcx]
xor ecx, ecx
cmp DWORD PTR [rax], -1073741819; c0000005H
sete cl
mov eax, ecx
$LN12@main$filt$:
add rsp, 32
pop rbp
ret 0
int 3
main$filt$0 ENDP
main$filt$1 PROC
push rbp
sub rsp, 32
mov rbp, rdx
$LN6@main$filt$:
mov rax, QWORD PTR [rcx]
mov rdx, rcx
mov ecx, DWORD PTR [rax]
call filter_user_exceptions
npad 1 ; align next label
$LN8@main$filt$:
add rsp, 32
pop rbp
ret 0
1095
71.3. WINDOWS SEH
int 3
main$filt$1 ENDP
text$x ENDS
_TEXT SEGMENT
code$ = 48
ep$ = 56
filter_user_exceptions PROC
$LN6:
push rbx
sub rsp, 32
mov ebx, ecx
mov edx, ecx
lea rcx, OFFSET FLAT:$SG86277 ; 'in filter. code=0x⤦
Ç %08X'
call printf
cmp ebx, 1122867; 00112233H
jne SHORT $LN2@filter_use
lea rcx, OFFSET FLAT:$SG86279 ; 'yes, that is our ⤦
Ç exception'
call printf
mov eax, 1
add rsp, 32
pop rbx
ret 0
$LN2@filter_use:
lea rcx, OFFSET FLAT:$SG86281 ; 'not our exception'
call printf
xor eax, eax
add rsp, 32
pop rbx
ret 0
filter_user_exceptions ENDP
_TEXT ENDS
[Pie], [Sko12].
1096
71.4. WINDOWS NT: CRITICAL SECTION
71.4 Windows NT: Critical section
//
// The following three fields control entering and exiting⤦
Ç the critical
// section for the resource
//
LONG LockCount;
LONG RecursionCount;
HANDLE OwningThread; // from the thread's ClientId->⤦
Ç UniqueThread
HANDLE LockSemaphore;
ULONG_PTR SpinCount; // force size on 64-bit systems⤦
Ç when packed
} RTL_CRITICAL_SECTION, *PRTL_CRITICAL_SECTION;
1097
71.4. WINDOWS NT: CRITICAL SECTION
lock btr dword ptr [eax], 0
jnb wait ; jump if CF=0
loc_7DE922DD:
mov eax, large fs:18h
mov ecx, [eax+24h]
mov [edi+0Ch], ecx
mov dword ptr [edi+8], 1
pop edi
xor eax, eax
pop esi
mov esp, ebp
pop ebp
retn 4
... skipped
The most important instruction in this code fragment is BTR (prefixed with LOCK ):
the zeroth bit is stored in the CF flag and cleared in memory. This is an atomic op-
eration, blocking all other CPUs’ access to this piece of memory (see the LOCK
prefix before the BTR instruction). If the bit at LockCount is 1, fine, reset it
and return from the function: we are in a critical section. If not—the critical sec-
tion is already occupied by other thread, so wait.
The wait is done there using WaitForSingleObject().
1098
71.4. WINDOWS NT: CRITICAL SECTION
lock xadd [eax], ebx
inc ebx
cmp ebx, 0FFFFFFFFh
jnz loc_7DEA8EB7
loc_7DE922B0:
pop edi
pop ebx
loc_7DE922B2:
xor eax, eax
pop esi
pop ebp
retn 4
... skipped
XADD is “exchange and add”. In this case, it adds 1 to LockCount and stores
the result in the EBX register, and at the same time 1 goes to LockCount . This
operation is atomic since it is prefixed by LOCK as well, meaning that all other
CPUs or CPU cores in system are blocked from accessing this point in memory.
The LOCK prefix is very important: without it two threads, each of which works
on separate CPU or CPU core can try to enter a critical section and to modify the
value in memory, which will result in non-deterministic behaviour.
1099
Part VII
Tools
1100
Chapter 72
Disassembler
72.1 IDA
1 hex-rays.com/products/ida/support/download_freeware.shtml
1101
Chapter 73
Debugger
73.1 OllyDbg
73.2 GDB
Not very popular debugger among reverse engineers, but very comfortable never-
theless.
Some commands: F.5 on page 1404.
73.3 tracer
1
The author often uses tracer instead of a debugger.
The author of these lines stopped using a debugger eventually, since all he needs
from it is to spot function arguments while executing, or registers state at some
point. Loading a debugger each time is too much, so a small utility called tracer was
1 yurichev.com
1102
73.3. TRACER
born. It works from command line, allows intercepting function execution, setting
breakpoints at arbitrary places, reading and changing registers state, etc.
However, for learning purposes it is highly advisable to trace code in a debugger
manually, watch how the registers state changes (e.g. classic SoftICE, OllyDbg,
WinDbg highlight changed registers), flags, data, change them manually, watch
the reaction, etc.
1103
Chapter 74
It shows which system calls (syscalls( 69 on page 1037)) are called by a process
right now.
For example:Por ejemplo:
# strace df -h
...
1104
Chapter 75
Decompilers
1105
Chapter 76
Other tools
1 visualstudio.com/en-US/products/visual-studio-express-vs
2 hiew.ru
1106
Part VIII
1107
1108
Chapter 77
Let’s see if it’s possible to hack Task Manager slightly so it would detect more CPU
cores.
Let us first think, how does the Task Manager know the number of cores? There is
the GetSystemInfo() win32 function present in win32 userspace which can
tell us this. But it’s not imported in taskmgr.exe . There is, however, another
one in NTAPI, NtQuerySystemInformation() , which is used in taskmgr.exe
in several places. To get the number of cores, one has to call this function with
the SystemBasicInformation constant as a first argument (which is zero 1 ).
The second argument has to point to the buffer which is getting all the information.
So we need to find all calls to the NtQuerySystemInformation(0, ?, ?, ?)
function. Let’s open taskmgr.exe in IDA. What is always good about Microsoft
executables is that IDA can download the corresponding PDB file for this exe-
cutable and show all function names. It is visible that Task Manager is written
in C++ and some of the function names and classes are really speaking for them-
selves. There are classes CAdapter, CNetPage, CPerfPage, CProcInfo, CProcPage,
CSvcPage, CTaskPage, CUserPage. Apparently, each class corresponds to each tab
in Task Manager.
Let’s visit each call and add comment with the value which is passed as the first
function argument. We will write “not zero” at some places, because the value there
1 MSDN
1109
was clearly not zero, but something really different (more about this in the second
part of this chapter). And we are looking for zero passed as argument, after all.
1110
.text:10000B4D7 mov eax, [rsp+0C78h+var_C50]
.text:10000B4DB mov esi, ebx
.text:10000B4DD mov r12d, 3E80h
.text:10000B4E3 mov cs:?g_PageSize@@3KA, eax ; ⤦
Ç ulong g_PageSize
.text:10000B4E9 shr eax, 0Ah
.text:10000B4EC lea r13, __ImageBase
.text:10000B4F3 imul eax, [rsp+0C78h+var_C4C]
.text:10000B4F8 cmp [rsp+0C78h+var_C20], bpl
.text:10000B4FD mov cs:?g_MEMMax@@3_JA, rax ; ⤦
Ç __int64 g_MEMMax
.text:10000B504 movzx eax, [rsp+0C78h+var_C20] ; ⤦
Ç number of CPUs
.text:10000B509 cmova eax, ebp
.text:10000B50C cmp al, bl
.text:10000B50E mov cs:?g_cProcessors@@3EA, al ; ⤦
Ç uchar g_cProcessors
g_cProcessors is a global variable, and this name was assigned by IDA accord-
ing to the PDB loaded from Microsoft’s symbol server.
The byte is taken from var_C20 . And var_C58 is passed to NtQuerySystemInforma
as a pointer to the receiving buffer. The difference between 0xC20 and 0xC58 is
0x38 (56). Let’s take a look at format of the return structure, which we can find in
MSDN:
typedef struct _SYSTEM_BASIC_INFORMATION {
BYTE Reserved1[24];
PVOID Reserved2[4];
CCHAR NumberOfProcessors;
} SYSTEM_BASIC_INFORMATION;
This is a x64 system, so each PVOID takes 8 byte. All reserved fields in the structure
take 24 + 4 ∗ 8 = 56 bytes. Oh yes, this implies that var_C20 is the local stack is
exactly the NumberOfProcessors field of the SYSTEM_BASIC_INFORMATION
structure.
Let’s check our guess. Copy taskmgr.exe from C:\Windows\System32 to
some other folder (so the Windows Resource Protection will not try to restore the
patched taskmgr.exe ).
Let’s open it in Hiew and find the place:
1111
Figure 77.2: Hiew: find the place to be patched
Let’s replace the MOVZX instruction with ours. Let’s pretend we’ve got 64 CPU
cores. Add one additional NOP (because our instruction is shorter than the original
one):
And it works! Of course, the data in the graphs is not correct. At times, Task
Manager even shows an overall CPU load of more than 100%.
1112
77.1. USING LEA TO LOAD VALUES
The biggest number Task Manager does not crash with is 64. Apparently, Task
Manager in Windows Vista was not tested on computers with a large number of
cores. So there are probably some static data structures inside it limited to 64
cores.
Sometimes, LEA is used in taskmgr.exe instead of MOV to set the first argu-
ment of NtQuerySystemInformation() :
...
...
1113
77.1. USING LEA TO LOAD VALUES
Perhaps MSVC did so because machine code of LEA is shorter than MOV REG, 5
(would be 5 instead of 4).
LEA with offset in −128..127 range (offset will occupy 1 byte in opcode) with 32-
bit registers is even shorter (for lack of REX pregix)—3 bytes.
Another example of such thing is: 67.5.1 on page 1023.
1114
Chapter 78
This is a very popular game with several implementations in existence. We can take
one of them, called BallTriX, from 1997, available freely at http://go.yurichev.
com/17311 1 . Here is how it looks:
1 Or at http://go.yurichev.com/17365 or http://go.yurichev.com/17366.
1115
So let’s see, is it be possible to find the random generator and do some trick with
it. IDA quickly recognize the standard _rand function in balltrix.exe at
0x00403DA0 . IDA also shows that it is called only from one place:
.text:00402C9C sub_402C9C proc near ; CODE ⤦
Ç XREF: sub_402ACA+52
.text:00402C9C ; ⤦
Ç sub_402ACA+64 ...
.text:00402C9C
.text:00402C9C arg_0 = dword ptr 8
.text:00402C9C
.text:00402C9C push ebp
.text:00402C9D mov ebp, esp
.text:00402C9F push ebx
.text:00402CA0 push esi
.text:00402CA1 push edi
.text:00402CA2 mov eax, dword_40D430
.text:00402CA7 imul eax, dword_40D440
.text:00402CAE add eax, dword_40D5C8
.text:00402CB4 mov ecx, 32000
.text:00402CB9 cdq
.text:00402CBA idiv ecx
.text:00402CBC mov dword_40D440, edx
.text:00402CC2 call _rand
.text:00402CC7 cdq
.text:00402CC8 idiv [ebp+arg_0]
.text:00402CCB mov dword_40D430, edx
.text:00402CD1 mov eax, dword_40D430
.text:00402CD6 jmp $+5
.text:00402CDB pop edi
.text:00402CDC pop esi
.text:00402CDD pop ebx
.text:00402CDE leave
.text:00402CDF retn
.text:00402CDF sub_402C9C endp
We’ll call it “random”. Let’s not to dive into this function’s code yet.
This function is referred from 3 places.
Here are the first two:
.text:00402B16 mov eax, dword_40C03C ; 10 ⤦
Ç here
.text:00402B1B push eax
.text:00402B1C call random
.text:00402B21 add esp, 4
.text:00402B24 inc eax
1116
.text:00402B25 mov [ebp+var_C], eax
.text:00402B28 mov eax, dword_40C040 ; 10 ⤦
Ç here
.text:00402B2D push eax
.text:00402B2E call random
.text:00402B33 add esp, 4
So the function has only one argument. 10 is passed in first two cases and 5 in third.
We can also notice that the board has a size of 10*10 and there are 5 possible colors.
This is it! The standard rand() function returns a number in the 0..0x7FFF
range and this is often inconvenient, so many programmers implement their own
random functions which returns a random number in a specified range. In our case,
the range is 0..n − 1 and n is passed as the sole argument of the function. We can
quickly check this in any debugger.
So let’s fix the third function call to always return zero. First, we will replace three
instructions ( PUSH/CALL/ADD ) by NOPs. Then we’ll add XOR EAX, EAX in-
struction, to clear the EAX register.
.00402BB8: 83C410 add esp,010
.00402BBB: A158C04000 mov eax,[00040C058]
.00402BC0: 31C0 xor eax,eax
.00402BC2: 90 nop
.00402BC3: 90 nop
.00402BC4: 90 nop
.00402BC5: 90 nop
.00402BC6: 90 nop
.00402BC7: 90 nop
.00402BC8: 90 nop
.00402BC9: 40 inc eax
.00402BCA: 8B4DF8 mov ecx,[ebp][-8]
.00402BCD: 8D0C49 lea ecx,[ecx][ecx]*2
.00402BD0: 8B15F4D54000 mov edx,[00040D5F4]
1117
Let’s run it now:
Oh yes, it works2 .
But why are the arguments to the random() functions global variables? That’s
just because it’s possible to change the board size in the game’s settings, so these
values are not hardcoded. The 10 and 5 values are just defaults.
2 Author of this book once did this as a joke for his coworkers with the hope that they would stop
1118
Chapter 79
For those who is not very good at playing Minesweeper, we could try to reveal the
hidden mines in the debugger.
As we know, Minesweeper places mines randomly, so there has to be some kind of
random number generator or a call to the standard rand() C-function. What is
really cool about reversing Microsoft products is that there are PDB file with sym-
bols (function names, etc). When we load winmine.exe into IDA, it downloads
the PDB file exactly for this executable and shows all names.
So here it is, the only call to rand() is this function:
.text:01003940 ; __stdcall Rnd(x)
.text:01003940 _Rnd@4 proc near ; CODE ⤦
Ç XREF: StartGame()+53
.text:01003940 ; ⤦
Ç StartGame()+61
.text:01003940
.text:01003940 arg_0 = dword ptr 4
.text:01003940
.text:01003940 call ds:__imp__rand
.text:01003946 cdq
.text:01003947 idiv [esp+arg_0]
.text:0100394B mov eax, edx
.text:0100394D retn 4
.text:0100394D _Rnd@4 endp
IDA named it so, and it was the name given to it by Minesweeper’s developers.
The function is very simple:
1119
int Rnd(int limit)
{
return rand() % limit;
};
(There was no “limit” name in the PDB file; we manually named this argument like
this.)
So it returns a random value from 0 to a specified limit.
Rnd() is called only from one place, a function called StartGame() , and as
it seems, this is exactly the code which place the mines:
.text:010036C7 push _xBoxMac
.text:010036CD call _Rnd@4 ; Rnd(x)
.text:010036D2 push _yBoxMac
.text:010036D8 mov esi, eax
.text:010036DA inc esi
.text:010036DB call _Rnd@4 ; Rnd(x)
.text:010036E0 inc eax
.text:010036E1 mov ecx, eax
.text:010036E3 shl ecx, 5 ; ECX=⤦
Ç ECX*32
.text:010036E6 test _rgBlk[ecx+esi], 80h
.text:010036EE jnz short loc_10036C7
.text:010036F0 shl eax, 5 ; EAX=⤦
Ç EAX*32
.text:010036F3 lea eax, _rgBlk[eax+esi]
.text:010036FA or byte ptr [eax], 80h
.text:010036FD dec _cBombStart
.text:01003703 jnz short loc_10036C7
Minesweeper allows you to set the board size, so the X (xBoxMac) and Y (yBoxMac)
of the board are global variables. They are passed to Rnd() and random coor-
dinates are generated. A mine is placed by the OR instruction at 0x010036FA .
And if it was placed before (it’s possible if the pair of Rnd() generates a coordi-
nates pair which was already was generated), then TEST and JNZ at 0x010036E6
jumps to the generation routine again.
cBombStart is the global variable containing total number of mines. So this is
loop.
The width of the array is 32 (we can conclude this by looking at the SHL instruc-
tion, which multiplies one of the coordinates by 32).
1120
The size of the rgBlk global array can be easily determined by the difference
between the rgBlk label in the data segment and the next known one. It is
0x360 (864):
.data:01005340 _rgBlk db 360h dup(?) ; DATA ⤦
Ç XREF: MainWndProc(x,x,x,x)+574
.data:01005340 ; ⤦
Ç DisplayBlk(x,x)+23
.data:010056A0 _Preferences dd ? ; DATA ⤦
Ç XREF: FixMenus()+2
...
864/32 = 27.
So the array size is 27 ∗ 32? It is close to what we know: when we try to set board
size to 100 ∗ 100 in Minesweeper settings, it fallbacks to a board of size 24 ∗ 30. So
this is the maximal board size here. And the array has a fixed size for any board
size.
So let’s see all this in OllyDbg. We will ran Minesweeper, attaching OllyDbg to
it and now we can see the memory dump at the address of the rgBlk array
( 0x01005340 ) 1 .
So we got this memory dump of the array:
Address Hex dump
01005340 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005350 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005360 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005370 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005380 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005390 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053A0 10 0F 0F 0F|0F 0F 0F 0F|8F 0F 10 0F|0F 0F 0F 0F|
010053B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053C0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053D0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010053E0 10 0F 0F 0F|0F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
010053F0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005400 10 0F 0F 8F|0F 0F 8F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005410 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005420 10 8F 0F 0F|8F 0F 0F 0F|0F 0F 10 0F|0F 0F 0F 0F|
01005430 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005440 10 8F 0F 0F|0F 0F 8F 0F|0F 8F 10 0F|0F 0F 0F 0F|
01005450 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005460 10 0F 0F 0F|0F 8F 0F 0F|0F 8F 10 0F|0F 0F 0F 0F|
1 All addresses here are for Minesweeper for Windows XP SP3 English. They may differ for other
service packs.
1121
01005470 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
01005480 10 10 10 10|10 10 10 10|10 10 10 0F|0F 0F 0F 0F|
01005490 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054A0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054B0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
010054C0 0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|0F 0F 0F 0F|
OllyDbg, like any other hexadecimal editor, shows 16 bytes per line. So each 32-
byte array row occupies exactly 2 lines here.
This is beginner level (9*9 board).
There is some square structure can be seen visually (0x10 bytes).
We will click “Run” in OllyDbg to unfreeze the Minesweeper process, then we’ll
clicked randomly at the Minesweeper window and trapped into mine, but now all
mines are visible:
By comparing the mine places and the dump, we can conclude that 0x10 stands
for border, 0x0F—empty block, 0x8F—mine.
Now we’ll add comments and also enclose all 0x8F bytes into square brackets:
border:
01005340 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005350 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #1:
01005360 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005370 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #2:
01005380 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005390 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #3:
010053A0 10 0F 0F 0F 0F 0F 0F 0F[8F]0F 10 0F 0F 0F 0F 0F
010053B0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
1122
line #4:
010053C0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053D0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #5:
010053E0 10 0F 0F 0F 0F 0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
010053F0 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #6:
01005400 10 0F 0F[8F]0F 0F[8F]0F 0F 0F 10 0F 0F 0F 0F 0F
01005410 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #7:
01005420 10[8F]0F 0F[8F]0F 0F 0F 0F 0F 10 0F 0F 0F 0F 0F
01005430 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #8:
01005440 10[8F]0F 0F 0F 0F[8F]0F 0F[8F]10 0F 0F 0F 0F 0F
01005450 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
line #9:
01005460 10 0F 0F 0F 0F[8F]0F 0F 0F[8F]10 0F 0F 0F 0F 0F
01005470 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
border:
01005480 10 10 10 10 10 10 10 10 10 10 10 0F 0F 0F 0F 0F
01005490 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F 0F
Now we’ll remove all border bytes (0x10) and what’s beyond those:
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F[8F]0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F 0F 0F 0F 0F 0F 0F 0F
0F 0F[8F]0F 0F[8F]0F 0F 0F
[8F]0F 0F[8F]0F 0F 0F 0F 0F
[8F]0F 0F 0F 0F[8F]0F 0F[8F]
0F 0F 0F 0F[8F]0F 0F 0F[8F]
Yes, these are mines, now it can be clearly seen and compared with the screenshot.
1123
What is interesting is that we can modify the array right in OllyDbg. We can re-
move all mines by changing all 0x8F bytes by 0x0F, and here is what we’ll get in
Minesweeper:
Well, the debugger is not very convenient for eavesdropping (which was our goal
anyway), so we’ll write a small utility to dump the contents of the board:
// Windows XP MineSweeper cheater
// written by dennis(a)yurichev.com for http://beginners.re/ ⤦
Ç book
#include <windows.h>
#include <assert.h>
#include <stdio.h>
1124
BYTE board[27][32];
if (argc!=3)
{
printf ("Usage: %s <PID> <address>\n", argv[0])⤦
Ç ;
return 0;
};
assert (argv[1]!=NULL);
assert (argv[2]!=NULL);
if (h==NULL)
{
DWORD e=GetLastError();
printf ("OpenProcess error: %08X\n", e);
return 0;
};
};
printf ("\n");
1125
79.1. EXERCISES
};
CloseHandle (h);
};
Just set the PID2 3 and the address of the array ( 0x01005340 for Windows XP
SP3 English) and it will dump it 4 .
It attaches itself to a win32 process by PID and just reads process memory an the
address.
79.1 Exercises
• Why do the border bytes (0x10) exist in the array? What they are for if they
are not visible in Minesweeper’s interface? How could it work without them?
• As it turns out, there are more values possible (for open blocks, for flagged
by user, etc). Try to find the meaning of each one.
• Modify my utility so it can remove all mines or set them in a fixed pattern
that you want in the Minesweeper process currently running.
• Modify my utility so it can work without the array address specified and with-
out a PDB file. Yes, it’s possible to find board information in the data segment
of Minesweeper’s running process automatically.
2 Program/process ID
3 PID it can be seen in Task Manager (enable it in “View → Select Columns”)
4 The compiled executable is here: beginners.re
1126
Chapter 80
1127
80.1. HAND DECOMPILING
rol rax, cl
lea r8, [rax+rdx]
mov rdx, 8888888888888889h
mov rax, r8
mul rdx
shr rdx, 5
mov rax, rdx
lea rcx, [r8+rdx*4]
shl rax, 6
sub rcx, rax
mov rax, r8
rol rax, cl
; EAX = output
retn
sub_401510 endp
The example was compiled by GCC, so the first argument is passed in ECX .
If you don’t have Hex-Rays or if you distrust to it, you can try to reverse this code
manually. One method is to represent the CPU registers as local C variables and
replace each instruction by a one-line equivalent expression, like:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;
ecx=input;
rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;
rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
rdx=rdx>>5;
rax=rdx;
rcx=r8+rdx*4;
rax=rax<<6;
rcx=rcx-rax;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
1128
80.1. HAND DECOMPILING
return rax;
};
If you are careful enough, this code can be compiled and will even work in the same
way as the original.
Then, we are going to rewrite it gradually, keeping in mind all registers usage.
Attention and focus is very important here—any tiny typo may ruin all your work!
Here is the first step:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;
ecx=input;
rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;
rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
// RDX here is a high part of multiplication result
rdx=rdx>>5;
// RDX here is division result!
rax=rdx;
rcx=r8+rdx*4;
rax=rax<<6;
rcx=rcx-rax;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};
Next step:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;
1129
80.1. HAND DECOMPILING
ecx=input;
rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;
rdx=0x8888888888888889;
rax=r8;
rax*=rdx;
// RDX here is a high part of multiplication result
rdx=rdx>>5;
// RDX here is division result!
rax=rdx;
rcx=(r8+rdx*4)-(rax<<6);
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};
We can spot the division using multiplication ( 43 on page 708). Indeed, let’s cal-
culate the divider in Wolfram Mathematica:
We get this:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;
ecx=input;
rdx=0x5D7E0D1F2E0F1F84;
rax=rcx;
rax*=rdx;
rdx=0x388D76AEE8CB1500;
rax=_lrotr(rax, rax&0xF); // rotate right
1130
80.1. HAND DECOMPILING
rax^=rdx;
rdx=0xD2E9EE7E83C4285B;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+rdx;
rax=rdx=r8/60;
rcx=(r8+rax*4)-(rax*64);
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};
rax=input;
rax*=0x5D7E0D1F2E0F1F84;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=0x388D76AEE8CB1500;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+0xD2E9EE7E83C4285B;
rcx=r8-(r8/60)*60;
rax=r8
rax=_lrotl (rax, rcx&0xFF); // rotate left
return rax;
};
By simple reducing, we finally see that it’s calculating the remainder, not the quo-
tient:
uint64_t f(uint64_t input)
{
uint64_t rax, rbx, rcx, rdx, r8;
rax=input;
rax*=0x5D7E0D1F2E0F1F84;
rax=_lrotr(rax, rax&0xF); // rotate right
rax^=0x388D76AEE8CB1500;
rax=_lrotl(rax, rax&0xF); // rotate left
r8=rax+0xD2E9EE7E83C4285B;
1131
80.2. NOW LET’S USE THE Z3 SMT SOLVER
};
#define C1 0x5D7E0D1F2E0F1F84
#define C2 0x388D76AEE8CB1500
#define C3 0xD2E9EE7E83C4285B
uint64_t hash(uint64_t v)
{
v*=C1;
v=_lrotr(v, v&0xF); // rotate right
v^=C2;
v=_lrotl(v, v&0xF); // rotate left
v+=C3;
v=_lrotl(v, v % 60); // rotate left
return v;
};
int main()
{
printf ("%llu\n", hash(...));
};
Since we are not cryptoanalysts we can’t find an easy way to generate the input
value for some specific output value. The rotate instruction’s coefficients look
frightening—it’s a warranty that the function is not bijective, it has collisions, or,
speaking more simply, many inputs may be possible for one output.
Brute-force is not solution because values are 64-bit ones, that’s beyond reality.
Still, without any special cryptographic knowledge, we may try to break this algo-
rithm using the excellent SMT solver from Microsoft Research named Z31 . It is in
fact theorem prover, but we are going to use it as SMT solver. Simply said, we can
think about it as a system capable of solving huge equation systems.
1 http://go.yurichev.com/17314
1132
80.2. NOW LET’S USE THE Z3 SMT SOLVER
Here is the Python source code:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5⤦
Ç i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 print s.check()
20 m=s.model()
21 print m
22 print (" inp=0x%X" % m[inp].as_long())
23 print ("outp=0x%X" % m[outp].as_long())
1133
80.2. NOW LET’S USE THE Z3 SMT SOLVER
inp = 1364123924608584563,
outp = 10816636949158156260,
i4 = 14065440378185297801,
i2 = 4954926323707358301]
inp=0x12EE577B63E80B73
outp=0x961C69FF0AEFD7E4
“sat” mean “satisfiable”, i.e., the solver was able to found at least one solution.
The solution is printed in the square brackets. The last two lines are the in-
put/output pair in hexadecimal form. Yes, indeed, if we run our function with
0x12EE577B63E80B73 as input, the algorithm will produce the value we were
looking for.
But, as we noticed before, the function we work with is not bijective, so there may
be other correct input values. The Z3 SMT solver is not capable of producing
more than one result, but let’s hack our example slightly, by adding line 19, which
implies “look for any other results than this”:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5⤦
Ç i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 s.add(inp!=0x12EE577B63E80B73)
20
21 print s.check()
22 m=s.model()
23 print m
24 print (" inp=0x%X" % m[inp].as_long())
25 print ("outp=0x%X" % m[outp].as_long())
1134
80.2. NOW LET’S USE THE Z3 SMT SOLVER
...>python.exe 2.py
sat
[i1 = 3959740824832824396,
i3 = 8957124831728646493,
i5 = 10816636949158156260,
inp = 10587495961463360371,
outp = 10816636949158156260,
i4 = 14065440378185297801,
i2 = 4954926323707358301]
inp=0x92EE577B63E80B73
outp=0x961C69FF0AEFD7E4
This can be automated. Each found result can be added as a constraint and then
the next result will be searched for. Here is a slightly more sophisticated example:
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5⤦
Ç i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp==10816636949158156260)
18
19 # copypasted from http://stackoverflow.com/questions/11867611/⤦
Ç z3py-checking-all-solutions-for-equation
20 result=[]
21 while True:
22 if s.check() == sat:
23 m = s.model()
24 print m[inp]
25 result.append(m)
26 # Create a new constraint the blocks the current model
27 block = []
28 for d in m:
29 # d is a declaration
30 if d.arity() > 0:
1135
80.2. NOW LET’S USE THE Z3 SMT SOLVER
31 raise Z3Exception("uninterpreted functions are ⤦
Ç not supported")
32 # create a constant from declaration
33 c=d()
34 if is_array(c) or c.sort().kind() == ⤦
Ç Z3_UNINTERPRETED_SORT:
35 raise Z3Exception("arrays and uninterpreted ⤦
Ç sorts are not supported")
36 block.append(c != m[d])
37 s.add(Or(block))
38 else:
39 print "results total=",len(result)
40 break
We got:
1364123924608584563
1234567890
9223372038089343698
4611686019661955794
13835058056516731602
3096040143925676201
12319412180780452009
7707726162353064105
16931098199207839913
1906652839273745429
11130024876128521237
15741710894555909141
6518338857701133333
5975809943035972467
15199181979890748275
10587495961463360371
results total= 16
1136
80.2. NOW LET’S USE THE Z3 SMT SOLVER
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5⤦
Ç i6 outp', 64)
8
9 s = Solver()
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp & 0xFFFFFFFF == inp & 0xFFFFFFFF)
18
19 print s.check()
20 m=s.model()
21 print m
22 print (" inp=0x%X" % m[inp].as_long())
23 print ("outp=0x%X" % m[outp].as_long())
It is indeed so:
sat
[i1 = 14869545517796235860,
i3 = 8388171335828825253,
i5 = 6918262285561543945,
inp = 1370377541658871093,
outp = 14543180351754208565,
i4 = 10167065714588685486,
i2 = 5541032613289652645]
inp=0x13048F1D12C00535
outp=0xC9D3C17A12C00535
Let’s be more sadistic and add another constraint: last the 16 bits must be 0x1234 :
1 from z3 import *
2
3 C1=0x5D7E0D1F2E0F1F84
4 C2=0x388D76AEE8CB1500
5 C3=0xD2E9EE7E83C4285B
6
7 inp, i1, i2, i3, i4, i5, i6, outp = BitVecs('inp i1 i2 i3 i4 i5⤦
Ç i6 outp', 64)
8
9 s = Solver()
1137
80.2. NOW LET’S USE THE Z3 SMT SOLVER
10 s.add(i1==inp*C1)
11 s.add(i2==RotateRight (i1, i1 & 0xF))
12 s.add(i3==i2 ^ C2)
13 s.add(i4==RotateLeft(i3, i3 & 0xF))
14 s.add(i5==i4 + C3)
15 s.add(outp==RotateLeft (i5, URem(i5, 60)))
16
17 s.add(outp & 0xFFFFFFFF == inp & 0xFFFFFFFF)
18 s.add(outp & 0xFFFF == 0x1234)
19
20 print s.check()
21 m=s.model()
22 print m
23 print (" inp=0x%X" % m[inp].as_long())
24 print ("outp=0x%X" % m[outp].as_long())
Z3 works very fast and it implies that the algorithm is weak, it is not cryptographic
at all (like the most of the amateur cryptography).
Is it possible to tackle real cryptography by these methods? Real algorithms like
AES, RSA, etc, can also be represented as huge system of equations, but these are
so huge that they are impossible to work with on computers, now or in the near
future. Of course, cryptographers are aware of this.
Summarizing, when dealing with amateur crypto, it’s a very good idea to try a
SMT/SAT solver (like Z3).
Another article about Z3 is [Yur12].
1138
Chapter 81
Dongles
Here is an example of a program for MacOS Classic 1 , for PowerPC. The company
who developed the software product has disappeared a long time ago, so the (legal)
customer was afraid of physical dongle damage.
While running without a dongle connected, a message box with the text ”Invalid
Security Device” appeared. Luckily, this text string could easily be found in the
executable binary file.
Let’s pretend we are not very familiar both with Mac OS Classic and PowerPC, but
will try anyway.
IDA opened the executable file smoothly, reported its type as ”PEF (Mac OS or Be
OS executable)” ( indeed, it is a standard Mac OS Classic file format).
By searching for the text string with the error message, we’ve got into this code
fragment:
...
seg000:000C87FC 38 60 00 01 li %r3, 1
1 pre-UNIX MacOS
1139
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:000C8800 48 03 93 41 bl check1
seg000:000C8804 60 00 00 00 nop
seg000:000C8808 54 60 06 3F clrlwi. %r0, %r3, ⤦
Ç 24
seg000:000C880C 40 82 00 40 bne OK
seg000:000C8810 80 62 9F D8 lwz %r3, ⤦
Ç TC_aInvalidSecurityDevice
...
Yes, this is PowerPC code. The CPU is a very typical 32-bit RISC of 1990s era. Each
instruction occupies 4 bytes (just as in MIPS and ARM) and the names somewhat
resemble MIPS instruction names.
check1() is a function name we’ll give to it later. BL is Branch Link instruction,
e.g., intended for calling subroutines. The crucial point is the BNE instruction
which jumps if the dongle protection check passes or not if an error occurs: then
the address of the text string gets loaded into the r3 register for the subsequent
passing into a message box routine.
From the [SK95] we will found out that the r3 register is used for return values (and
r4, in case of 64-bit values).
Another yet unknown instruction is CLRLWI . From [IBM00] we’ll learn that this
instruction does both clearing and loading. In our case, it clears the 24 high bits
from the value in r3 and puts them in r0, so it is analogical to MOVZX in x86
( 16.1.1 on page 295), but it also sets the flags, so BNE can check them afterwards.
Let’s take a look into the check1() function:
seg000:00101B40 check1: # CODE XREF: seg000:00063⤦
Ç E7Cp
seg000:00101B40 # sub_64070+160p ...
seg000:00101B40
seg000:00101B40 .set arg_8, 8
seg000:00101B40
seg000:00101B40 7C 08 02 A6 mflr %r0
seg000:00101B44 90 01 00 08 stw %r0, arg_8(%sp)
seg000:00101B48 94 21 FF C0 stwu %sp, -0x40(%sp)
seg000:00101B4C 48 01 6B 39 bl check2
seg000:00101B50 60 00 00 00 nop
seg000:00101B54 80 01 00 48 lwz %r0, 0x40+arg_8(%sp⤦
Ç )
seg000:00101B58 38 21 00 40 addi %sp, %sp, 0x40
seg000:00101B5C 7C 08 03 A6 mtlr %r0
seg000:00101B60 4E 80 00 20 blr
seg000:00101B60 # End of function check1
1140
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
As you can see in IDA, that function is called from many places in the program, but
only the r3 register’s value is checked after each call. All this function does is to call
the other function, so it is a thunk function: there are function prologue and epi-
logue, but the r3 register is not touched, so checkl() returns what check2()
returns.
BLR2 looks like the return from the function, but since IDA does the function layout,
we probably do not need to care about this. Since it is a typical RISC, it seems that
subroutines are called using a link register, just like in ARM.
The check2() function is more complex:
seg000:00118684 check2: # CODE XREF: check1+Cp
seg000:00118684
seg000:00118684 .set var_18, -0x18
seg000:00118684 .set var_C, -0xC
seg000:00118684 .set var_8, -8
seg000:00118684 .set var_4, -4
seg000:00118684 .set arg_8, 8
seg000:00118684
seg000:00118684 93 E1 FF FC stw %r31, var_4(%sp)
seg000:00118688 7C 08 02 A6 mflr %r0
seg000:0011868C 83 E2 95 A8 lwz %r31, off_1485E8 # ⤦
Ç dword_24B704
seg000:00118690 .using dword_24B704, %r31
seg000:00118690 93 C1 FF F8 stw %r30, var_8(%sp)
seg000:00118694 93 A1 FF F4 stw %r29, var_C(%sp)
seg000:00118698 7C 7D 1B 78 mr %r29, %r3
seg000:0011869C 90 01 00 08 stw %r0, arg_8(%sp)
seg000:001186A0 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001186A4 28 00 00 01 cmplwi %r0, 1
seg000:001186A8 94 21 FF B0 stwu %sp, -0x50(%sp)
seg000:001186AC 40 82 00 0C bne loc_1186B8
seg000:001186B0 38 60 00 01 li %r3, 1
seg000:001186B4 48 00 00 6C b exit
seg000:001186B8
seg000:001186B8 loc_1186B8: # CODE XREF: check2+28j
seg000:001186B8 48 00 03 D5 bl sub_118A8C
seg000:001186BC 60 00 00 00 nop
seg000:001186C0 3B C0 00 00 li %r30, 0
seg000:001186C4
seg000:001186C4 skip: # CODE XREF: check2+94j
seg000:001186C4 57 C0 06 3F clrlwi. %r0, %r30, 24
seg000:001186C8 41 82 00 18 beq loc_1186E0
seg000:001186CC 38 61 00 38 addi %r3, %sp, 0x50+var_18
seg000:001186D0 80 9F 00 00 lwz %r4, dword_24B704
2 (PowerPC) Branch to Link Register
1141
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:001186D4 48 00 C0 55 bl .RBEFINDNEXT
seg000:001186D8 60 00 00 00 nop
seg000:001186DC 48 00 00 1C b loc_1186F8
seg000:001186E0
seg000:001186E0 loc_1186E0: # CODE XREF: check2+44j
seg000:001186E0 80 BF 00 00 lwz %r5, dword_24B704
seg000:001186E4 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001186E8 38 60 08 C2 li %r3, 0x1234
seg000:001186EC 48 00 BF 99 bl .RBEFINDFIRST
seg000:001186F0 60 00 00 00 nop
seg000:001186F4 3B C0 00 01 li %r30, 1
seg000:001186F8
seg000:001186F8 loc_1186F8: # CODE XREF: check2+58j
seg000:001186F8 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001186FC 41 82 00 0C beq must_jump
seg000:00118700 38 60 00 00 li %r3, 0 # error
seg000:00118704 48 00 00 1C b exit
seg000:00118708
seg000:00118708 must_jump: # CODE XREF: check2+78j
seg000:00118708 7F A3 EB 78 mr %r3, %r29
seg000:0011870C 48 00 00 31 bl check3
seg000:00118710 60 00 00 00 nop
seg000:00118714 54 60 06 3F clrlwi. %r0, %r3, 24
seg000:00118718 41 82 FF AC beq skip
seg000:0011871C 38 60 00 01 li %r3, 1
seg000:00118720
seg000:00118720 exit: # CODE XREF: check2+30j
seg000:00118720 # check2+80j
seg000:00118720 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118724 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118728 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:0011872C 7C 08 03 A6 mtlr %r0
seg000:00118730 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118734 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118738 4E 80 00 20 blr
seg000:00118738 # End of function check2
We are lucky again: some function names are left in the executable (debug sym-
bols section? Hard to say while we are not very familiar with the file format, maybe
it is some kind of PE exports? ( 71.2.7 on page 1057)), like .RBEFINDNEXT()
and .RBEFINDFIRST() . Eventually these functions call other functions with
names like .GetNextDeviceViaUSB() , .USBSendPKT() , so these are clearly
dealing with an USB device.
There is even a function named .GetNextEve3Device() —sounds familiar,
there was a Sentinel Eve3 dongle for ADB port (present on Macs) in 1990s.
1142
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
Let’s first take a look on how the r3 register is set before return, while ignoring
everything else. We know that a “good” r3 value has to be non-zero, zero r3 leads
the execution flow to the message box with an error message.
There are two li %r3, 1 instructions present in the function and one li %r3, 0
(Load Immediate, i.e., loading a value into a register). The first instruction is at
0x001186B0 —and frankly speaking, it’s hard to say what it means.
1143
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:0011877C 38 60 00 00 li %r3, 0
seg000:00118780 48 00 02 F0 b exit
seg000:00118784
seg000:00118784 loc_118784: # CODE XREF: check3+3Cj
seg000:00118784 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118788 28 00 04 B2 cmplwi %r0, 0x1100
seg000:0011878C 41 82 00 0C beq loc_118798
seg000:00118790 38 60 00 00 li %r3, 0
seg000:00118794 48 00 02 DC b exit
seg000:00118798
seg000:00118798 loc_118798: # CODE XREF: check3+50j
seg000:00118798 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011879C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001187A0 38 60 00 01 li %r3, 1
seg000:001187A4 38 A0 00 00 li %r5, 0
seg000:001187A8 48 00 C0 21 bl .RBEREAD
seg000:001187AC 60 00 00 00 nop
seg000:001187B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001187B4 41 82 00 0C beq loc_1187C0
seg000:001187B8 38 60 00 00 li %r3, 0
seg000:001187BC 48 00 02 B4 b exit
seg000:001187C0
seg000:001187C0 loc_1187C0: # CODE XREF: check3+78j
seg000:001187C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001187C4 28 00 06 4B cmplwi %r0, 0x09AB
seg000:001187C8 41 82 00 0C beq loc_1187D4
seg000:001187CC 38 60 00 00 li %r3, 0
seg000:001187D0 48 00 02 A0 b exit
seg000:001187D4
seg000:001187D4 loc_1187D4: # CODE XREF: check3+8Cj
seg000:001187D4 4B F9 F3 D9 bl sub_B7BAC
seg000:001187D8 60 00 00 00 nop
seg000:001187DC 54 60 06 3E clrlwi %r0, %r3, 24
seg000:001187E0 2C 00 00 05 cmpwi %r0, 5
seg000:001187E4 41 82 01 00 beq loc_1188E4
seg000:001187E8 40 80 00 10 bge loc_1187F8
seg000:001187EC 2C 00 00 04 cmpwi %r0, 4
seg000:001187F0 40 80 00 58 bge loc_118848
seg000:001187F4 48 00 01 8C b loc_118980
seg000:001187F8
seg000:001187F8 loc_1187F8: # CODE XREF: check3+ACj
seg000:001187F8 2C 00 00 0B cmpwi %r0, 0xB
seg000:001187FC 41 82 00 08 beq loc_118804
seg000:00118800 48 00 01 80 b loc_118980
seg000:00118804
seg000:00118804 loc_118804: # CODE XREF: check3+C0j
seg000:00118804 80 DE 00 00 lwz %r6, dword_24B704
1144
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118808 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011880C 38 60 00 08 li %r3, 8
seg000:00118810 38 A0 00 00 li %r5, 0
seg000:00118814 48 00 BF B5 bl .RBEREAD
seg000:00118818 60 00 00 00 nop
seg000:0011881C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118820 41 82 00 0C beq loc_11882C
seg000:00118824 38 60 00 00 li %r3, 0
seg000:00118828 48 00 02 48 b exit
seg000:0011882C
seg000:0011882C loc_11882C: # CODE XREF: check3+E4j
seg000:0011882C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118830 28 00 11 30 cmplwi %r0, 0xFEA0
seg000:00118834 41 82 00 0C beq loc_118840
seg000:00118838 38 60 00 00 li %r3, 0
seg000:0011883C 48 00 02 34 b exit
seg000:00118840
seg000:00118840 loc_118840: # CODE XREF: check3+F8j
seg000:00118840 38 60 00 01 li %r3, 1
seg000:00118844 48 00 02 2C b exit
seg000:00118848
seg000:00118848 loc_118848: # CODE XREF: check3+B4j
seg000:00118848 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011884C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118850 38 60 00 0A li %r3, 0xA
seg000:00118854 38 A0 00 00 li %r5, 0
seg000:00118858 48 00 BF 71 bl .RBEREAD
seg000:0011885C 60 00 00 00 nop
seg000:00118860 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118864 41 82 00 0C beq loc_118870
seg000:00118868 38 60 00 00 li %r3, 0
seg000:0011886C 48 00 02 04 b exit
seg000:00118870
seg000:00118870 loc_118870: # CODE XREF: check3+128⤦
Ç j
seg000:00118870 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118874 28 00 03 F3 cmplwi %r0, 0xA6E1
seg000:00118878 41 82 00 0C beq loc_118884
seg000:0011887C 38 60 00 00 li %r3, 0
seg000:00118880 48 00 01 F0 b exit
seg000:00118884
seg000:00118884 loc_118884: # CODE XREF: check3+13⤦
Ç Cj
seg000:00118884 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118888 28 1F 00 02 cmplwi %r31, 2
seg000:0011888C 40 82 00 0C bne loc_118898
seg000:00118890 38 60 00 01 li %r3, 1
1145
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118894 48 00 01 DC b exit
seg000:00118898
seg000:00118898 loc_118898: # CODE XREF: check3+150⤦
Ç j
seg000:00118898 80 DE 00 00 lwz %r6, dword_24B704
seg000:0011889C 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188A0 38 60 00 0B li %r3, 0xB
seg000:001188A4 38 A0 00 00 li %r5, 0
seg000:001188A8 48 00 BF 21 bl .RBEREAD
seg000:001188AC 60 00 00 00 nop
seg000:001188B0 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001188B4 41 82 00 0C beq loc_1188C0
seg000:001188B8 38 60 00 00 li %r3, 0
seg000:001188BC 48 00 01 B4 b exit
seg000:001188C0
seg000:001188C0 loc_1188C0: # CODE XREF: check3+178⤦
Ç j
seg000:001188C0 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001188C4 28 00 23 1C cmplwi %r0, 0x1C20
seg000:001188C8 41 82 00 0C beq loc_1188D4
seg000:001188CC 38 60 00 00 li %r3, 0
seg000:001188D0 48 00 01 A0 b exit
seg000:001188D4
seg000:001188D4 loc_1188D4: # CODE XREF: check3+18⤦
Ç Cj
seg000:001188D4 28 1F 00 03 cmplwi %r31, 3
seg000:001188D8 40 82 01 94 bne error
seg000:001188DC 38 60 00 01 li %r3, 1
seg000:001188E0 48 00 01 90 b exit
seg000:001188E4
seg000:001188E4 loc_1188E4: # CODE XREF: check3+A8j
seg000:001188E4 80 DE 00 00 lwz %r6, dword_24B704
seg000:001188E8 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:001188EC 38 60 00 0C li %r3, 0xC
seg000:001188F0 38 A0 00 00 li %r5, 0
seg000:001188F4 48 00 BE D5 bl .RBEREAD
seg000:001188F8 60 00 00 00 nop
seg000:001188FC 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118900 41 82 00 0C beq loc_11890C
seg000:00118904 38 60 00 00 li %r3, 0
seg000:00118908 48 00 01 68 b exit
seg000:0011890C
seg000:0011890C loc_11890C: # CODE XREF: check3+1⤦
Ç C4j
seg000:0011890C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118910 28 00 1F 40 cmplwi %r0, 0x40FF
seg000:00118914 41 82 00 0C beq loc_118920
1146
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118918 38 60 00 00 li %r3, 0
seg000:0011891C 48 00 01 54 b exit
seg000:00118920
seg000:00118920 loc_118920: # CODE XREF: check3+1⤦
Ç D8j
seg000:00118920 57 BF 06 3E clrlwi %r31, %r29, 24
seg000:00118924 28 1F 00 02 cmplwi %r31, 2
seg000:00118928 40 82 00 0C bne loc_118934
seg000:0011892C 38 60 00 01 li %r3, 1
seg000:00118930 48 00 01 40 b exit
seg000:00118934
seg000:00118934 loc_118934: # CODE XREF: check3+1⤦
Ç ECj
seg000:00118934 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118938 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:0011893C 38 60 00 0D li %r3, 0xD
seg000:00118940 38 A0 00 00 li %r5, 0
seg000:00118944 48 00 BE 85 bl .RBEREAD
seg000:00118948 60 00 00 00 nop
seg000:0011894C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:00118950 41 82 00 0C beq loc_11895C
seg000:00118954 38 60 00 00 li %r3, 0
seg000:00118958 48 00 01 18 b exit
seg000:0011895C
seg000:0011895C loc_11895C: # CODE XREF: check3+214⤦
Ç j
seg000:0011895C A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118960 28 00 07 CF cmplwi %r0, 0xFC7
seg000:00118964 41 82 00 0C beq loc_118970
seg000:00118968 38 60 00 00 li %r3, 0
seg000:0011896C 48 00 01 04 b exit
seg000:00118970
seg000:00118970 loc_118970: # CODE XREF: check3+228⤦
Ç j
seg000:00118970 28 1F 00 03 cmplwi %r31, 3
seg000:00118974 40 82 00 F8 bne error
seg000:00118978 38 60 00 01 li %r3, 1
seg000:0011897C 48 00 00 F4 b exit
seg000:00118980
seg000:00118980 loc_118980: # CODE XREF: check3+B8j
seg000:00118980 # check3+C4j
seg000:00118980 80 DE 00 00 lwz %r6, dword_24B704
seg000:00118984 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118988 3B E0 00 00 li %r31, 0
seg000:0011898C 38 60 00 04 li %r3, 4
seg000:00118990 38 A0 00 00 li %r5, 0
seg000:00118994 48 00 BE 35 bl .RBEREAD
1147
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118998 60 00 00 00 nop
seg000:0011899C 54 60 04 3F clrlwi. %r0, %r3, 16
seg000:001189A0 41 82 00 0C beq loc_1189AC
seg000:001189A4 38 60 00 00 li %r3, 0
seg000:001189A8 48 00 00 C8 b exit
seg000:001189AC
seg000:001189AC loc_1189AC: # CODE XREF: check3+264⤦
Ç j
seg000:001189AC A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:001189B0 28 00 1D 6A cmplwi %r0, 0xAED0
seg000:001189B4 40 82 00 0C bne loc_1189C0
seg000:001189B8 3B E0 00 01 li %r31, 1
seg000:001189BC 48 00 00 14 b loc_1189D0
seg000:001189C0
seg000:001189C0 loc_1189C0: # CODE XREF: check3+278⤦
Ç j
seg000:001189C0 28 00 18 28 cmplwi %r0, 0x2818
seg000:001189C4 41 82 00 0C beq loc_1189D0
seg000:001189C8 38 60 00 00 li %r3, 0
seg000:001189CC 48 00 00 A4 b exit
seg000:001189D0
seg000:001189D0 loc_1189D0: # CODE XREF: check3+280⤦
Ç j
seg000:001189D0 # check3+288j
seg000:001189D0 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:001189D4 28 00 00 02 cmplwi %r0, 2
seg000:001189D8 40 82 00 20 bne loc_1189F8
seg000:001189DC 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:001189E0 41 82 00 10 beq good2
seg000:001189E4 48 00 4C 69 bl sub_11D64C
seg000:001189E8 60 00 00 00 nop
seg000:001189EC 48 00 00 84 b exit
seg000:001189F0
seg000:001189F0 good2: # CODE XREF: check3+2⤦
Ç A4j
seg000:001189F0 38 60 00 01 li %r3, 1
seg000:001189F4 48 00 00 7C b exit
seg000:001189F8
seg000:001189F8 loc_1189F8: # CODE XREF: check3+29⤦
Ç Cj
seg000:001189F8 80 DE 00 00 lwz %r6, dword_24B704
seg000:001189FC 38 81 00 38 addi %r4, %sp, 0x50+var_18
seg000:00118A00 38 60 00 05 li %r3, 5
seg000:00118A04 38 A0 00 00 li %r5, 0
seg000:00118A08 48 00 BD C1 bl .RBEREAD
seg000:00118A0C 60 00 00 00 nop
seg000:00118A10 54 60 04 3F clrlwi. %r0, %r3, 16
1148
81.1. EXAMPLE #1: MACOS CLASSIC AND POWERPC
seg000:00118A14 41 82 00 0C beq loc_118A20
seg000:00118A18 38 60 00 00 li %r3, 0
seg000:00118A1C 48 00 00 54 b exit
seg000:00118A20
seg000:00118A20 loc_118A20: # CODE XREF: check3+2⤦
Ç D8j
seg000:00118A20 A0 01 00 38 lhz %r0, 0x50+var_18(%sp)
seg000:00118A24 28 00 11 D3 cmplwi %r0, 0xD300
seg000:00118A28 40 82 00 0C bne loc_118A34
seg000:00118A2C 3B E0 00 01 li %r31, 1
seg000:00118A30 48 00 00 14 b good1
seg000:00118A34
seg000:00118A34 loc_118A34: # CODE XREF: check3+2⤦
Ç ECj
seg000:00118A34 28 00 1A EB cmplwi %r0, 0xEBA1
seg000:00118A38 41 82 00 0C beq good1
seg000:00118A3C 38 60 00 00 li %r3, 0
seg000:00118A40 48 00 00 30 b exit
seg000:00118A44
seg000:00118A44 good1: # CODE XREF: check3+2⤦
Ç F4j
seg000:00118A44 # check3+2FCj
seg000:00118A44 57 A0 06 3E clrlwi %r0, %r29, 24
seg000:00118A48 28 00 00 03 cmplwi %r0, 3
seg000:00118A4C 40 82 00 20 bne error
seg000:00118A50 57 E0 06 3F clrlwi. %r0, %r31, 24
seg000:00118A54 41 82 00 10 beq good
seg000:00118A58 48 00 4B F5 bl sub_11D64C
seg000:00118A5C 60 00 00 00 nop
seg000:00118A60 48 00 00 10 b exit
seg000:00118A64
seg000:00118A64 good: # CODE XREF: check3+318⤦
Ç j
seg000:00118A64 38 60 00 01 li %r3, 1
seg000:00118A68 48 00 00 08 b exit
seg000:00118A6C
seg000:00118A6C error: # CODE XREF: check3+19⤦
Ç Cj
seg000:00118A6C # check3+238j ...
seg000:00118A6C 38 60 00 00 li %r3, 0
seg000:00118A70
seg000:00118A70 exit: # CODE XREF: check3+44j
seg000:00118A70 # check3+58j ...
seg000:00118A70 80 01 00 58 lwz %r0, 0x50+arg_8(%sp)
seg000:00118A74 38 21 00 50 addi %sp, %sp, 0x50
seg000:00118A78 83 E1 FF FC lwz %r31, var_4(%sp)
seg000:00118A7C 7C 08 03 A6 mtlr %r0
1149
81.2. EXAMPLE #2: SCO OPENSERVER
seg000:00118A80 83 C1 FF F8 lwz %r30, var_8(%sp)
seg000:00118A84 83 A1 FF F4 lwz %r29, var_C(%sp)
seg000:00118A88 4E 80 00 20 blr
seg000:00118A88 # End of function check3
There are a lot of calls to .RBEREAD() . The function probably returns some
values from the dongle, so they are compared here with some hard-coded variables
using CMPLWI .
We also see that the r3 register is also filled before each call to .RBEREAD()
with one of these values: 0, 1, 8, 0xA, 0xB, 0xC, 0xD, 4, 5. Probably a memory
address or something like that?
Yes, indeed, by googling these function names it is easy to find the Sentinel Eve3
dongle manual!
Perhaps we don’t even need to learn any other PowerPC instructions: all this func-
tion does is just call .RBEREAD() , compare its results with the constants and
returns 1 if the comparisons are fine or 0 otherwise.
OK, all we’ve got is that check1() has always to return 1 or any other non-
zero value. But since we are not very confident in our knowledge of PowerPC
instructions, we are going to be careful: we will patch the jumps in check2()
at 0x001186FC and 0x00118718 .
At 0x001186FC we’ll write bytes 0x48 and 0 thus converting the BEQ instruction
in an B (unconditional jump): We can spot its opcode in the code without even
referring to [IBM00].
At 0x00118718 we’ll write 0x60 and 3 zero bytes, thus converting it to a NOP
instruction: Its opcode we could spot in the code too.
And now it all works without a dongle connected.
In summary, such small modifications can be done with IDA and minimal assembly
language knowledge.
An ancient software for SCO OpenServer from 1997 developed by a company that
disappeared a long time ago.
There is a special dongle driver to be installed in the system, that contains the
following text strings: “Copyright 1989, Rainbow Technologies, Inc., Irvine, CA” and
“Sentinel Integrated Driver Ver. 3.0 ”.
1150
81.2. EXAMPLE #2: SCO OPENSERVER
After the installation of the driver in SCO OpenServer, these device files appear in
the /dev filesystem:
/dev/rbsl8
/dev/rbsl9
/dev/rbsl10
The program reports an error without dongle connected, but the error string cannot
be found in the executables.
Thanks to IDA, it is easy to load the COFF executable used in SCO OpenServer.
Let’s also try to find “rbsl” string and indeed, found it in this code fragment:
.text:00022AB8 public SSQC
.text:00022AB8 SSQC proc near ; CODE XREF: SSQ+7p
.text:00022AB8
.text:00022AB8 var_44 = byte ptr -44h
.text:00022AB8 var_29 = byte ptr -29h
.text:00022AB8 arg_0 = dword ptr 8
.text:00022AB8
.text:00022AB8 push ebp
.text:00022AB9 mov ebp, esp
.text:00022ABB sub esp, 44h
.text:00022ABE push edi
.text:00022ABF mov edi, offset unk_4035D0
.text:00022AC4 push esi
.text:00022AC5 mov esi, [ebp+arg_0]
.text:00022AC8 push ebx
.text:00022AC9 push esi
.text:00022ACA call strlen
.text:00022ACF add esp, 4
.text:00022AD2 cmp eax, 2
.text:00022AD7 jnz loc_22BA4
.text:00022ADD inc esi
.text:00022ADE mov al, [esi-1]
.text:00022AE1 movsx eax, al
.text:00022AE4 cmp eax, '3'
.text:00022AE9 jz loc_22B84
.text:00022AEF cmp eax, '4'
.text:00022AF4 jz loc_22B94
.text:00022AFA cmp eax, '5'
.text:00022AFF jnz short loc_22B6B
.text:00022B01 movsx ebx, byte ptr [esi]
.text:00022B04 sub ebx, '0'
.text:00022B07 mov eax, 7
.text:00022B0C add eax, ebx
.text:00022B0E push eax
1151
81.2. EXAMPLE #2: SCO OPENSERVER
.text:00022B0F lea eax, [ebp+var_44]
.text:00022B12 push offset aDevSlD ; "/dev/sl%d"
.text:00022B17 push eax
.text:00022B18 call nl_sprintf
.text:00022B1D push 0 ; int
.text:00022B1F push offset aDevRbsl8 ; char *
.text:00022B24 call _access
.text:00022B29 add esp, 14h
.text:00022B2C cmp eax, 0FFFFFFFFh
.text:00022B31 jz short loc_22B48
.text:00022B33 lea eax, [ebx+7]
.text:00022B36 push eax
.text:00022B37 lea eax, [ebp+var_44]
.text:00022B3A push offset aDevRbslD ; "/dev/rbsl%d"
.text:00022B3F push eax
.text:00022B40 call nl_sprintf
.text:00022B45 add esp, 0Ch
.text:00022B48
.text:00022B48 loc_22B48: ; CODE XREF: SSQC+79j
.text:00022B48 mov edx, [edi]
.text:00022B4A test edx, edx
.text:00022B4C jle short loc_22B57
.text:00022B4E push edx ; int
.text:00022B4F call _close
.text:00022B54 add esp, 4
.text:00022B57
.text:00022B57 loc_22B57: ; CODE XREF: SSQC+94j
.text:00022B57 push 2 ; int
.text:00022B59 lea eax, [ebp+var_44]
.text:00022B5C push eax ; char *
.text:00022B5D call _open
.text:00022B62 add esp, 8
.text:00022B65 test eax, eax
.text:00022B67 mov [edi], eax
.text:00022B69 jge short loc_22B78
.text:00022B6B
.text:00022B6B loc_22B6B: ; CODE XREF: SSQC+47j
.text:00022B6B mov eax, 0FFFFFFFFh
.text:00022B70 pop ebx
.text:00022B71 pop esi
.text:00022B72 pop edi
.text:00022B73 mov esp, ebp
.text:00022B75 pop ebp
.text:00022B76 retn
.text:00022B78
.text:00022B78 loc_22B78: ; CODE XREF: SSQC+B1j
.text:00022B78 pop ebx
1152
81.2. EXAMPLE #2: SCO OPENSERVER
.text:00022B79 pop esi
.text:00022B7A pop edi
.text:00022B7B xor eax, eax
.text:00022B7D mov esp, ebp
.text:00022B7F pop ebp
.text:00022B80 retn
.text:00022B84
.text:00022B84 loc_22B84: ; CODE XREF: SSQC+31j
.text:00022B84 mov al, [esi]
.text:00022B86 pop ebx
.text:00022B87 pop esi
.text:00022B88 pop edi
.text:00022B89 mov ds:byte_407224, al
.text:00022B8E mov esp, ebp
.text:00022B90 xor eax, eax
.text:00022B92 pop ebp
.text:00022B93 retn
.text:00022B94
.text:00022B94 loc_22B94: ; CODE XREF: SSQC+3Cj
.text:00022B94 mov al, [esi]
.text:00022B96 pop ebx
.text:00022B97 pop esi
.text:00022B98 pop edi
.text:00022B99 mov ds:byte_407225, al
.text:00022B9E mov esp, ebp
.text:00022BA0 xor eax, eax
.text:00022BA2 pop ebp
.text:00022BA3 retn
.text:00022BA4
.text:00022BA4 loc_22BA4: ; CODE XREF: SSQC+1Fj
.text:00022BA4 movsx eax, ds:byte_407225
.text:00022BAB push esi
.text:00022BAC push eax
.text:00022BAD movsx eax, ds:byte_407224
.text:00022BB4 push eax
.text:00022BB5 lea eax, [ebp+var_44]
.text:00022BB8 push offset a46CCS ; "46%c%c%s"
.text:00022BBD push eax
.text:00022BBE call nl_sprintf
.text:00022BC3 lea eax, [ebp+var_44]
.text:00022BC6 push eax
.text:00022BC7 call strlen
.text:00022BCC add esp, 18h
.text:00022BCF cmp eax, 1Bh
.text:00022BD4 jle short loc_22BDA
.text:00022BD6 mov [ebp+var_29], 0
.text:00022BDA
1153
81.2. EXAMPLE #2: SCO OPENSERVER
.text:00022BDA loc_22BDA: ; CODE XREF: SSQC+11Cj
.text:00022BDA lea eax, [ebp+var_44]
.text:00022BDD push eax
.text:00022BDE call strlen
.text:00022BE3 push eax ; unsigned int
.text:00022BE4 lea eax, [ebp+var_44]
.text:00022BE7 push eax ; void *
.text:00022BE8 mov eax, [edi]
.text:00022BEA push eax ; int
.text:00022BEB call _write
.text:00022BF0 add esp, 10h
.text:00022BF3 pop ebx
.text:00022BF4 pop esi
.text:00022BF5 pop edi
.text:00022BF6 mov esp, ebp
.text:00022BF8 pop ebp
.text:00022BF9 retn
.text:00022BFA db 0Eh dup(90h)
.text:00022BFA SSQC endp
Yes, indeed, the program needs to communicate with the driver somehow.
The only place where the SSQC() function is called is the thunk function:
.text:0000DBE8 public SSQ
.text:0000DBE8 SSQ proc near ; CODE XREF: sys_info+A9p
.text:0000DBE8 ; sys_info+CBp ...
.text:0000DBE8
.text:0000DBE8 arg_0 = dword ptr 8
.text:0000DBE8
.text:0000DBE8 push ebp
.text:0000DBE9 mov ebp, esp
.text:0000DBEB mov edx, [ebp+arg_0]
.text:0000DBEE push edx
.text:0000DBEF call SSQC
.text:0000DBF4 add esp, 4
.text:0000DBF7 mov esp, ebp
.text:0000DBF9 pop ebp
.text:0000DBFA retn
.text:0000DBFB SSQ endp
1154
81.2. EXAMPLE #2: SCO OPENSERVER
.data:0040169C ; ⤦
Ç sys_info+A1r
.data:0040169C ; "PRESS⤦
Ç ANY KEY TO CONTINUE: "
.data:004016A0 dd offset a51 ; "51"
.data:004016A4 dd offset a52 ; "52"
.data:004016A8 dd offset a53 ; "53"
...
...
1155
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D682 push eax
.text:0000D683 call SSQ
.text:0000D688 push offset a4g ; "4G"
.text:0000D68D call SSQ
.text:0000D692 push offset a0123456789 ; ⤦
Ç "0123456789"
.text:0000D697 call SSQ
.text:0000D69C add esp, 0Ch
.text:0000D69F mov edx, answers1[ebx*4]
.text:0000D6A6 cmp eax, edx
.text:0000D6A8 jz short OK
.text:0000D6AA mov ecx, answers2[ebx*4]
.text:0000D6B1 cmp eax, ecx
.text:0000D6B3 jz short OK
.text:0000D6B5 mov al, byte_4016D1[ebx]
.text:0000D6BB inc ebx
.text:0000D6BC test al, al
.text:0000D6BE jnz short loc_D67B
.text:0000D6C0
.text:0000D6C0 loc_D6C0: ; CODE XREF: sys_info+C1j
.text:0000D6C0 inc ds:ctl_port
.text:0000D6C6 xor eax, eax
.text:0000D6C8 mov al, ds:ctl_port
.text:0000D6CD cmp eax, edi
.text:0000D6CF jle short loc_D652
.text:0000D6D1
.text:0000D6D1 loc_D6D1: ; CODE XREF: sys_info+98j
.text:0000D6D1 ; sys_info+B6j
.text:0000D6D1 mov edx, [ebp+var_8]
.text:0000D6D4 inc edx
.text:0000D6D5 mov [ebp+var_8], edx
.text:0000D6D8 cmp edx, 3
.text:0000D6DB jle loc_D641
.text:0000D6E1
.text:0000D6E1 loc_D6E1: ; CODE XREF: sys_info+16j
.text:0000D6E1 ; sys_info+51j ...
.text:0000D6E1 pop ebx
.text:0000D6E2 pop edi
.text:0000D6E3 mov esp, ebp
.text:0000D6E5 pop ebp
.text:0000D6E6 retn
.text:0000D6E8 OK: ; CODE XREF: sys_info+F0j
.text:0000D6E8 ; sys_info+FBj
.text:0000D6E8 mov al, _C_and_B[ebx]
.text:0000D6EE pop ebx
.text:0000D6EF pop edi
.text:0000D6F0 mov ds:ctl_model, al
1156
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D6F5 mov esp, ebp
.text:0000D6F7 pop ebp
.text:0000D6F8 retn
.text:0000D6F8 sys_info endp
“ 3C ” and “ 3E ” sound familiar: there was a Sentinel Pro dongle by Rainbow with
no memory, providing only one crypto-hashing secret function.
You can read a short description of what hash function is here: 36 on page 657.
But let’s get back to the program. So the program can only check the presence
or absence of a connected dongle. No other information can be written to such
dongle, as it has no memory. The two-character codes are commands (we can see
how the commands are handled in the SSQC() function) and all other strings
are hashed inside the dongle, being transformed into a 16-bit number. The algo-
rithm was secret, so it was not possible to write a driver replacement or to remake
the dongle hardware that would emulate it perfectly. However, it is always pos-
sible to intercept all accesses to it and to find what constants the hash function
results are compared to. But we need to say that it is possible to build a robust
software copy protection scheme based on secret cryptographic hash-function: let
it encrypt/decrypt the data files your software uses.
But let’s get back to the code.
Codes 51/52/53 are used for LPT printer port selection. 3x/4x are used for “family”
selection (that’s how Sentinel Pro dongles are differentiated from each other: more
than one dongle can be connected to a LPT port).
The only non-2-character string passed to the hashing function is ”0123456789”.
Then, the result is compared against the set of valid results.
If it is correct, 0xC or 0xB is to be written into the global variable ctl_model .
Another text string that gets passed is ”PRESS ANY KEY TO CONTINUE: ”, but the
result is not checked. Hard to say why, probably by mistake 3 .
Let’s see where the value from the global variable ctl_mode is used.
One such place is:
.text:0000D708 prep_sys proc near ; CODE XREF: init_sys+46Ap
.text:0000D708
.text:0000D708 var_14 = dword ptr -14h
.text:0000D708 var_10 = byte ptr -10h
.text:0000D708 var_8 = dword ptr -8
.text:0000D708 var_2 = word ptr -2
.text:0000D708
3 What a strange feeling: to find bugs in such ancient software.
1157
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D708 push ebp
.text:0000D709 mov eax, ds:net_env
.text:0000D70E mov ebp, esp
.text:0000D710 sub esp, 1Ch
.text:0000D713 test eax, eax
.text:0000D715 jnz short loc_D734
.text:0000D717 mov al, ds:ctl_model
.text:0000D71C test al, al
.text:0000D71E jnz short loc_D77E
.text:0000D720 mov [ebp+var_8], offset ⤦
Ç aIeCvulnvvOkgT_ ; "Ie-cvulnvV\\\bOKG]T_"
.text:0000D727 mov edx, 7
.text:0000D72C jmp loc_D7E7
...
1158
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000A443 mov ecx, [ebp+arg_8]
.text:0000A446 xor edi, edi
.text:0000A448 test ecx, ecx
.text:0000A44A push esi
.text:0000A44B jle short loc_A466
.text:0000A44D mov esi, [ebp+arg_C] ; key
.text:0000A450 mov edx, [ebp+arg_4] ; ⤦
Ç string
.text:0000A453
.text:0000A453 loc_A453: ; CODE ⤦
Ç XREF: err_warn+28j
.text:0000A453 xor eax, eax
.text:0000A455 mov al, [edx+edi]
.text:0000A458 xor eax, esi
.text:0000A45A add esi, 3
.text:0000A45D inc edi
.text:0000A45E cmp edi, ecx
.text:0000A460 mov [ebp+edi+var_55], al
.text:0000A464 jl short loc_A453
.text:0000A466
.text:0000A466 loc_A466: ; CODE ⤦
Ç XREF: err_warn+Fj
.text:0000A466 mov [ebp+edi+var_54], 0
.text:0000A46B mov eax, [ebp+arg_0]
.text:0000A46E cmp eax, 18h
.text:0000A473 jnz short loc_A49C
.text:0000A475 lea eax, [ebp+var_54]
.text:0000A478 push eax
.text:0000A479 call status_line
.text:0000A47E add esp, 4
.text:0000A481
.text:0000A481 loc_A481: ; CODE ⤦
Ç XREF: err_warn+72j
.text:0000A481 push 50h
.text:0000A483 push 0
.text:0000A485 lea eax, [ebp+var_54]
.text:0000A488 push eax
.text:0000A489 call memset
.text:0000A48E call pcv_refresh
.text:0000A493 add esp, 0Ch
.text:0000A496 pop esi
.text:0000A497 pop edi
.text:0000A498 mov esp, ebp
.text:0000A49A pop ebp
.text:0000A49B retn
.text:0000A49C
.text:0000A49C loc_A49C: ; CODE ⤦
1159
81.2. EXAMPLE #2: SCO OPENSERVER
Ç XREF: err_warn+37j
.text:0000A49C push 0
.text:0000A49E lea eax, [ebp+var_54]
.text:0000A4A1 mov edx, [ebp+arg_0]
.text:0000A4A4 push edx
.text:0000A4A5 push eax
.text:0000A4A6 call pcv_lputs
.text:0000A4AB add esp, 0Ch
.text:0000A4AE jmp short loc_A481
.text:0000A4AE err_warn endp
That’s why we were unable to find the error messages in the executable files, be-
cause they are encrypted (which is is popular practice).
Another call to the SSQ() hashing function passes the “offln” string to it and
compares the result with 0xFE81 and 0x12A9 . If they don’t match, it works
with some timer() function (maybe waiting for a poorly connected dongle to be
reconnected and check again?) and then decrypts another error message to dump.
.text:0000DA55 loc_DA55: ; CODE ⤦
Ç XREF: sync_sys+24Cj
.text:0000DA55 push offset aOffln ; "offln⤦
Ç "
.text:0000DA5A call SSQ
.text:0000DA5F add esp, 4
.text:0000DA62 mov dl, [ebx]
.text:0000DA64 mov esi, eax
.text:0000DA66 cmp dl, 0Bh
.text:0000DA69 jnz short loc_DA83
.text:0000DA6B cmp esi, 0FE81h
.text:0000DA71 jz OK
.text:0000DA77 cmp esi, 0FFFFF8EFh
.text:0000DA7D jz OK
.text:0000DA83
.text:0000DA83 loc_DA83: ; CODE ⤦
Ç XREF: sync_sys+201j
.text:0000DA83 mov cl, [ebx]
.text:0000DA85 cmp cl, 0Ch
.text:0000DA88 jnz short loc_DA9F
.text:0000DA8A cmp esi, 12A9h
.text:0000DA90 jz OK
.text:0000DA96 cmp esi, 0FFFFFFF5h
.text:0000DA99 jz OK
.text:0000DA9F
.text:0000DA9F loc_DA9F: ; CODE ⤦
Ç XREF: sync_sys+220j
.text:0000DA9F mov eax, [ebp+var_18]
1160
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000DAA2 test eax, eax
.text:0000DAA4 jz short loc_DAB0
.text:0000DAA6 push 24h
.text:0000DAA8 call timer
.text:0000DAAD add esp, 4
.text:0000DAB0
.text:0000DAB0 loc_DAB0: ; CODE ⤦
Ç XREF: sync_sys+23Cj
.text:0000DAB0 inc edi
.text:0000DAB1 cmp edi, 3
.text:0000DAB4 jle short loc_DA55
.text:0000DAB6 mov eax, ds:net_env
.text:0000DABB test eax, eax
.text:0000DABD jz short error
...
...
1161
81.2. EXAMPLE #2: SCO OPENSERVER
.text:0000D9D0 push 190h
.text:0000D9D5 call sound
.text:0000D9DA mov [ebp+var_18], 1
.text:0000D9E1 add esp, 18h
.text:0000D9E4 call pcv_kbhit
.text:0000D9E9 test eax, eax
.text:0000D9EB jz short loc_D9FB
...
Bypassing the dongle is pretty straightforward: just patch all jumps after the rele-
vant CMP instructions.
Another option is to write our own SCO OpenServer driver, containing a table of
questions and answers, all of those which present in the program.
By the way, we can also try to decrypt all error messages. The algorithm that is
located in the err_warn() function is very simple, indeed:
1162
81.2. EXAMPLE #2: SCO OPENSERVER
As we can see, not just string is supplied to the decryption function, but also the
key:
.text:0000DAF7 error: ; CODE ⤦
Ç XREF: sync_sys+255j
.text:0000DAF7 ; ⤦
Ç sync_sys+274j ...
.text:0000DAF7 mov [ebp+var_8], offset ⤦
Ç encrypted_error_message2
.text:0000DAFE mov [ebp+var_C], 17h ; ⤦
Ç decrypting key
.text:0000DB05 jmp ⤦
Ç decrypt_end_print_message
...
The algorithm is a simple xoring: each byte is xored with a key, but the key is
increased by 3 after the processing of each byte.
We can write a simple Python script to check our hypothesis:
Listing 81.2: Python 3.x
#!/usr/bin/python
import sys
msg=[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47,⤦
Ç 0x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0⤦
Ç x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A]
1163
81.2. EXAMPLE #2: SCO OPENSERVER
key=0x17
tmp=key
for i in msg:
sys.stdout.write ("%c" % (i^tmp))
tmp=tmp+3
sys.stdout.flush()
And it prints: “check security device connection”. So yes, this is the decrypted mes-
sage.
There are also other encrypted messages with their corresponding keys. But need-
less to say, it is possible to decrypt them without their keys. First, we can see that
the key is in fact a byte. It is because the core decryption instruction ( XOR ) works
on byte level. The key is located in the ESI register, but only one byte part of
ESI is used. Hence, a key may be greater than 255, but its value is always to be
rounded.
As a consequence, we can just try brute-force, trying all possible keys in the 0..255
range. We are also going to skip the messages that contain unprintable characters.
msgs=[
[0x74, 0x72, 0x78, 0x43, 0x48, 0x6, 0x5A, 0x49, 0x4C, 0x47, 0⤦
Ç x47,
0x51, 0x4F, 0x47, 0x61, 0x20, 0x22, 0x3C, 0x24, 0x33, 0x36, 0⤦
Ç x76,
0x3A, 0x33, 0x31, 0x0C, 0x0, 0x0B, 0x1F, 0x7, 0x1E, 0x1A],
[0x49, 0x65, 0x2D, 0x63, 0x76, 0x75, 0x6C, 0x6E, 0x76, 0x56, 0⤦
Ç x5C,
8, 0x4F, 0x4B, 0x47, 0x5D, 0x54, 0x5F, 0x1D, 0x26, 0x2C, 0x33,
0x27, 0x28, 0x6F, 0x72, 0x75, 0x78, 0x7B, 0x7E, 0x41, 0x44],
[0x45, 0x61, 0x31, 0x67, 0x72, 0x79, 0x68, 0x52, 0x4A, 0x52, 0⤦
Ç x50,
0x0C, 0x4B, 0x57, 0x43, 0x51, 0x58, 0x5B, 0x61, 0x37, 0x33, 0⤦
Ç x2B,
0x39, 0x39, 0x3C, 0x38, 0x79, 0x3A, 0x30, 0x17, 0x0B, 0x0C],
[0x40, 0x64, 0x79, 0x75, 0x7F, 0x6F, 0x0, 0x4C, 0x40, 0x9, 0x4D⤦
Ç , 0x5A,
0x46, 0x5D, 0x57, 0x49, 0x57, 0x3B, 0x21, 0x23, 0x6A, 0x38, 0⤦
Ç x23,
1164
81.2. EXAMPLE #2: SCO OPENSERVER
0x36, 0x24, 0x2A, 0x7C, 0x3A, 0x1A, 0x6, 0x0D, 0x0E, 0x0A, 0x14⤦
Ç ,
0x10],
def is_string_printable(s):
return all(list(map(lambda x: curses.ascii.isprint(x), s)))
cnt=1
for msg in msgs:
print ("message #%d" % cnt)
for key in range(0,256):
result=[]
tmp=key
for i in msg:
result.append (i^tmp)
tmp=tmp+3
if is_string_printable (result):
print ("key=", key, "value=", "".join(⤦
Ç list(map(chr, result))))
cnt=cnt+1
And we get:
1165
81.3. EXAMPLE #3: MS-DOS
message #4
key= 14 value= Number of authorized users exceeded
key= 15 value= Ovlmdq!hg#`juknuhydk!vrbsp!Zy`dbefe
message #5
key= 17 value= check security device station
key= 18 value= `ijbh!td`tmhwx'efwfbf!tubuVnm!'!
There is some garbage, but we can quickly find the English-language messages!
By the way, since the algorithm is a simple xoring encryption, the very same func-
tion can be used to encrypt messages. If needed, we can encrypt our own messages,
and patch the program by inserting them.
Another very old software for MS-DOS from 1995 also developed by a company
that disappeared a long time ago.
In the pre-DOS extenders era, all the software for MS-DOS mostly relied on 16-bit
8086 or 80286 CPUs, so en masse the code was 16-bit. The 16-bit code is mostly
same as you already saw in this book, but all registers are 16-bit and there are less
instructions available.
The MS-DOS environment has no system drivers, and any program can deal with
the bare hardware via ports, so here you can see the OUT / IN instructions, which
are present in mostly in drivers in our times (it is impossible to access ports directly
in user mode on all modern OSes).
Given that, the MS-DOS program which works with a dongle has to access the LPT
printer port directly. So we can just search for such instructions. And yes, here
they are:
seg030:0034 out_port proc far ; CODE XREF: sent_pro⤦
Ç +22p
seg030:0034 ; sent_pro+2Ap ...
seg030:0034
seg030:0034 arg_0 = byte ptr 6
seg030:0034
seg030:0034 55 push bp
seg030:0035 8B EC mov bp, sp
seg030:0037 8B 16 7E E7 mov dx, _out_port ; 0x378
seg030:003B 8A 46 06 mov al, [bp+arg_0]
seg030:003E EE out dx, al
seg030:003F 5D pop bp
seg030:0040 CB retf
1166
81.3. EXAMPLE #3: MS-DOS
seg030:0040 out_port endp
1167
81.3. EXAMPLE #3: MS-DOS
seg030:0085 0E push cs
seg030:0086 E8 AB FF call near ptr out_port
seg030:0089 59 pop cx
seg030:008A 68 D3 00 push 0D3h
seg030:008D 0E push cs
seg030:008E E8 A3 FF call near ptr out_port
seg030:0091 59 pop cx
seg030:0092 68 C3 00 push 0C3h
seg030:0095 0E push cs
seg030:0096 E8 9B FF call near ptr out_port
seg030:0099 59 pop cx
seg030:009A 68 C7 00 push 0C7h
seg030:009D 0E push cs
seg030:009E E8 93 FF call near ptr out_port
seg030:00A1 59 pop cx
seg030:00A2 68 D3 00 push 0D3h
seg030:00A5 0E push cs
seg030:00A6 E8 8B FF call near ptr out_port
seg030:00A9 59 pop cx
seg030:00AA BF FF FF mov di, 0FFFFh
seg030:00AD EB 40 jmp short loc_35A4F
seg030:00AF
seg030:00AF loc_35A0F: ; CODE XREF: sent_pro+BDj
seg030:00AF BE 04 00 mov si, 4
seg030:00B2
seg030:00B2 loc_35A12: ; CODE XREF: sent_pro+ACj
seg030:00B2 D1 E7 shl di, 1
seg030:00B4 8B 16 80 E7 mov dx, _in_port_2 ; 0x379
seg030:00B8 EC in al, dx
seg030:00B9 A8 80 test al, 80h
seg030:00BB 75 03 jnz short loc_35A20
seg030:00BD 83 CF 01 or di, 1
seg030:00C0
seg030:00C0 loc_35A20: ; CODE XREF: sent_pro+7Aj
seg030:00C0 F7 46 FE 08+ test [bp+var_2], 8
seg030:00C5 74 05 jz short loc_35A2C
seg030:00C7 68 D7 00 push 0D7h ; '+'
seg030:00CA EB 0B jmp short loc_35A37
seg030:00CC
seg030:00CC loc_35A2C: ; CODE XREF: sent_pro+84j
seg030:00CC 68 C3 00 push 0C3h
seg030:00CF 0E push cs
seg030:00D0 E8 61 FF call near ptr out_port
seg030:00D3 59 pop cx
seg030:00D4 68 C7 00 push 0C7h
seg030:00D7
seg030:00D7 loc_35A37: ; CODE XREF: sent_pro+89j
1168
81.3. EXAMPLE #3: MS-DOS
seg030:00D7 0E push cs
seg030:00D8 E8 59 FF call near ptr out_port
seg030:00DB 59 pop cx
seg030:00DC 68 D3 00 push 0D3h
seg030:00DF 0E push cs
seg030:00E0 E8 51 FF call near ptr out_port
seg030:00E3 59 pop cx
seg030:00E4 8B 46 FE mov ax, [bp+var_2]
seg030:00E7 D1 E0 shl ax, 1
seg030:00E9 89 46 FE mov [bp+var_2], ax
seg030:00EC 4E dec si
seg030:00ED 75 C3 jnz short loc_35A12
seg030:00EF
seg030:00EF loc_35A4F: ; CODE XREF: sent_pro+6Cj
seg030:00EF C4 5E 06 les bx, [bp+arg_0]
seg030:00F2 FF 46 06 inc word ptr [bp+arg_0]
seg030:00F5 26 8A 07 mov al, es:[bx]
seg030:00F8 98 cbw
seg030:00F9 89 46 FE mov [bp+var_2], ax
seg030:00FC 0B C0 or ax, ax
seg030:00FE 75 AF jnz short loc_35A0F
seg030:0100 68 FF 00 push 0FFh
seg030:0103 0E push cs
seg030:0104 E8 2D FF call near ptr out_port
seg030:0107 59 pop cx
seg030:0108 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:010C EC in al, dx
seg030:010D 8A C8 mov cl, al
seg030:010F 80 E1 5F and cl, 5Fh
seg030:0112 8A C1 mov al, cl
seg030:0114 EE out dx, al
seg030:0115 EC in al, dx
seg030:0116 8A C8 mov cl, al
seg030:0118 F6 C1 20 test cl, 20h
seg030:011B 74 08 jz short loc_35A85
seg030:011D 8A 5E FD mov bl, [bp+var_3]
seg030:0120 80 E3 DF and bl, 0DFh
seg030:0123 EB 03 jmp short loc_35A88
seg030:0125
seg030:0125 loc_35A85: ; CODE XREF: sent_pro+DAj
seg030:0125 8A 5E FD mov bl, [bp+var_3]
seg030:0128
seg030:0128 loc_35A88: ; CODE XREF: sent_pro+E2j
seg030:0128 F6 C1 80 test cl, 80h
seg030:012B 74 03 jz short loc_35A90
seg030:012D 80 E3 7F and bl, 7Fh
seg030:0130
1169
81.3. EXAMPLE #3: MS-DOS
seg030:0130 loc_35A90: ; CODE XREF: sent_pro+EAj
seg030:0130 8B 16 82 E7 mov dx, _in_port_1 ; 0x37A
seg030:0134 8A C3 mov al, bl
seg030:0136 EE out dx, al
seg030:0137 8B C7 mov ax, di
seg030:0139 5F pop di
seg030:013A 5E pop si
seg030:013B C9 leave
seg030:013C CB retf
seg030:013C sent_pro endp
1170
81.3. EXAMPLE #3: MS-DOS
1171
81.3. EXAMPLE #3: MS-DOS
seg030:018F 66 03 D0 add edx, eax
seg030:0192 66 89 16 D8+ mov _expiration, edx
seg030:0197 8B DE mov bx, si
seg030:0199 6B DB 1B imul bx, 27
seg030:019C 8B 87 D5 3C mov ax, _Q._A[bx]
seg030:01A0 3B 46 FE cmp ax, [bp+var_2]
seg030:01A3 74 05 jz short loc_35B0A
seg030:01A5 B8 01 00 mov ax, 1
seg030:01A8 EB 02 jmp short loc_35B0C
seg030:01AA
seg030:01AA loc_35B0A: ; CODE XREF: check_dongle+1⤦
Ç Fj
seg030:01AA ; check_dongle+5Ej
seg030:01AA 33 C0 xor ax, ax
seg030:01AC
seg030:01AC loc_35B0C: ; CODE XREF: check_dongle+63⤦
Ç j
seg030:01AC 5E pop si
seg030:01AD C9 leave
seg030:01AE CB retf
seg030:01AE check_dongle endp
Since the routine can be called very frequently, e.g., before the execution of each
important software feature, and accessing the dongle is generally slow (because of
the slow printer port and also slow MCU in the dongle), they probably added a way
to skip some dongle checks, by checking the current time in the biostime()
function.
The get_rand() function uses the standard C function:
seg030:01BF get_rand proc far ; CODE XREF: ⤦
Ç check_dongle+25p
seg030:01BF
seg030:01BF arg_0 = word ptr 6
seg030:01BF
seg030:01BF 55 push bp
seg030:01C0 8B EC mov bp, sp
seg030:01C2 9A 3D 21 00+ call _rand
seg030:01C7 66 0F BF C0 movsx eax, ax
seg030:01CB 66 0F BF 56+ movsx edx, [bp+arg_0]
seg030:01D0 66 0F AF C2 imul eax, edx
seg030:01D4 66 BB 00 80+ mov ebx, 8000h
seg030:01DA 66 99 cdq
seg030:01DC 66 F7 FB idiv ebx
seg030:01DF 5D pop bp
seg030:01E0 CB retf
seg030:01E0 get_rand endp
1172
81.3. EXAMPLE #3: MS-DOS
So the text string is selected randomly, passed into the dongle, and then the result
of the hashing is compared with the correct value.
The text strings seem to be constructed randomly as well, during software devel-
opment.
And this is how the main dongle checking function is called:
seg033:087B 9A 45 01 96+ call check_dongle
seg033:0880 0B C0 or ax, ax
seg033:0882 74 62 jz short OK
seg033:0884 83 3E 60 42+ cmp word_620E0, 0
seg033:0889 75 5B jnz short OK
seg033:088B FF 06 60 42 inc word_620E0
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset aTrupcRequiresA ; "⤦
Ç This Software Requires a Software Lock\n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
seg033:089F 1E push ds
seg033:08A0 68 42 44 push offset aPleaseContactA ; "⤦
Ç Please Contact ..."
seg033:08A3 1E push ds
seg033:08A4 68 60 E9 push offset byte_6C7E0 ; dest
seg033:08A7 9A CD 64 00+ call _strcat
Bypassing the dongle is easy, just force the check_dongle() function to always
return 0.
For example, by inserting this code at its beginning:
mov ax,0
retf
The observant reader might recall that the strcpy() C function usually requires
two pointers in its arguments, but we see that 4 values are passed:
seg033:088F 1E push ds
seg033:0890 68 22 44 push offset ⤦
Ç aTrupcRequiresA ; "This Software Requires a Software Lock⤦
Ç \n"
seg033:0893 1E push ds
seg033:0894 68 60 E9 push offset ⤦
Ç byte_6C7E0 ; dest
seg033:0897 9A 79 65 00+ call _strcpy
seg033:089C 83 C4 08 add sp, 8
1173
81.3. EXAMPLE #3: MS-DOS
This is related to MS-DOS’ memory model. You can read more about it here: 97 on
page 1348.
So as you may see, strcpy() and any other function that take pointer(s) in
arguments work with 16-bit pairs.
Let’s get back to our example. DS is currently set to the data segment located in
the executable, that is where the text string is stored.
In the sent_pro() function, each byte of the string is loaded at seg030:00EF :
the LES instruction loads the ES:BX pair simultaneously from the passed argu-
ment. The MOV at seg030:00F5 loads the byte from the memory at which
the ES:BX pair points.
1174
Chapter 82
1175
.text:00541019 mov cl, cube64[eax+esi*8]
.text:00541020 or cl, dl
.text:00541022 mov cube64[eax+esi*8], cl
.text:00541029 pop esi
.text:0054102A retn
.text:0054102B
.text:0054102B loc_54102B: ; CODE ⤦
Ç XREF: set_bit+15
.text:0054102B shl dl, cl
.text:0054102D mov cl, cube64[eax+esi*8]
.text:00541034 not dl
.text:00541036 and cl, dl
.text:00541038 mov cube64[eax+esi*8], cl
.text:0054103F pop esi
.text:00541040 retn
.text:00541040 set_bit endp
.text:00541040
.text:00541041 align 10h
.text:00541050
.text:00541050 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541050
.text:00541050
.text:00541050 get_bit proc near ; CODE ⤦
Ç XREF: rotate1+16
.text:00541050 ; ⤦
Ç rotate2+16 ...
.text:00541050
.text:00541050 arg_0 = dword ptr 4
.text:00541050 arg_4 = dword ptr 8
.text:00541050 arg_8 = byte ptr 0Ch
.text:00541050
.text:00541050 mov eax, [esp+arg_4]
.text:00541054 mov ecx, [esp+arg_0]
.text:00541058 mov al, cube64[eax+ecx*8]
.text:0054105F mov cl, [esp+arg_8]
.text:00541063 shr al, cl
.text:00541065 and al, 1
.text:00541067 retn
.text:00541067 get_bit endp
.text:00541067
.text:00541068 align 10h
.text:00541070
.text:00541070 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541070
.text:00541070
1176
.text:00541070 rotate1 proc near ; CODE ⤦
Ç XREF: rotate_all_with_password+8E
.text:00541070
.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is⤦
Ç loop1 counter
.text:0054107D lea ebx, [esp+50h+⤦
Ç internal_array_64]
.text:00541081
.text:00541081 first_loop1_begin: ; CODE ⤦
Ç XREF: rotate1+2E
.text:00541081 xor esi, esi ; ESI is⤦
Ç loop2 counter
.text:00541083
.text:00541083 first_loop2_begin: ; CODE ⤦
Ç XREF: rotate1+25
.text:00541083 push ebp ; arg_0
.text:00541084 push esi
.text:00541085 push edi
.text:00541086 call get_bit
.text:0054108B add esp, 0Ch
.text:0054108E mov [ebx+esi], al ; store ⤦
Ç to internal array
.text:00541091 inc esi
.text:00541092 cmp esi, 8
.text:00541095 jl short first_loop2_begin
.text:00541097 inc edi
.text:00541098 add ebx, 8
.text:0054109B cmp edi, 8
.text:0054109E jl short first_loop1_begin
.text:005410A0 lea ebx, [esp+50h+⤦
Ç internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is⤦
Ç loop1 counter, initial state is 7
.text:005410A9
.text:005410A9 second_loop1_begin: ; CODE ⤦
Ç XREF: rotate1+57
.text:005410A9 xor esi, esi ; ESI is⤦
Ç loop2 counter
1177
.text:005410AB
.text:005410AB second_loop2_begin: ; CODE ⤦
Ç XREF: rotate1+4E
.text:005410AB mov al, [ebx+esi] ; value ⤦
Ç from internal array
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi
.text:005410B1 push esi
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; ⤦
Ç increment loop2 counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; ⤦
Ç decrement loop2 counter
.text:005410C1 add ebx, 8
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
.text:005410CC pop ebx
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp
.text:005410D0
.text:005410D1 align 10h
.text:005410E0
.text:005410E0 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:005410E0
.text:005410E0
.text:005410E0 rotate2 proc near ; CODE ⤦
Ç XREF: rotate_all_with_password+7A
.text:005410E0
.text:005410E0 internal_array_64= byte ptr -40h
.text:005410E0 arg_0 = dword ptr 4
.text:005410E0
.text:005410E0 sub esp, 40h
.text:005410E3 push ebx
.text:005410E4 push ebp
.text:005410E5 mov ebp, [esp+48h+arg_0]
.text:005410E9 push esi
.text:005410EA push edi
.text:005410EB xor edi, edi ; loop1 ⤦
1178
Ç counter
.text:005410ED lea ebx, [esp+50h+⤦
Ç internal_array_64]
.text:005410F1
.text:005410F1 loc_5410F1: ; CODE ⤦
Ç XREF: rotate2+2E
.text:005410F1 xor esi, esi ; loop2 ⤦
Ç counter
.text:005410F3
.text:005410F3 loc_5410F3: ; CODE ⤦
Ç XREF: rotate2+25
.text:005410F3 push esi ; loop2
.text:005410F4 push edi ; loop1
.text:005410F5 push ebp ; arg_0
.text:005410F6 call get_bit
.text:005410FB add esp, 0Ch
.text:005410FE mov [ebx+esi], al ; store ⤦
Ç to internal array
.text:00541101 inc esi ; ⤦
Ç increment loop1 counter
.text:00541102 cmp esi, 8
.text:00541105 jl short loc_5410F3
.text:00541107 inc edi ; ⤦
Ç increment loop2 counter
.text:00541108 add ebx, 8
.text:0054110B cmp edi, 8
.text:0054110E jl short loc_5410F1
.text:00541110 lea ebx, [esp+50h+⤦
Ç internal_array_64]
.text:00541114 mov edi, 7 ; loop1 ⤦
Ç counter is initial state 7
.text:00541119
.text:00541119 loc_541119: ; CODE ⤦
Ç XREF: rotate2+57
.text:00541119 xor esi, esi ; loop2 ⤦
Ç counter
.text:0054111B
.text:0054111B loc_54111B: ; CODE ⤦
Ç XREF: rotate2+4E
.text:0054111B mov al, [ebx+esi] ; get ⤦
Ç byte from internal array
.text:0054111E push eax
.text:0054111F push edi ; loop1 ⤦
Ç counter
.text:00541120 push esi ; loop2 ⤦
Ç counter
.text:00541121 push ebp ; arg_0
1179
.text:00541122 call set_bit
.text:00541127 add esp, 10h
.text:0054112A inc esi ; ⤦
Ç increment loop2 counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; ⤦
Ç decrement loop2 counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
.text:00541140 retn
.text:00541140 rotate2 endp
.text:00541140
.text:00541141 align 10h
.text:00541150
.text:00541150 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541150
.text:00541150
.text:00541150 rotate3 proc near ; CODE ⤦
Ç XREF: rotate_all_with_password+66
.text:00541150
.text:00541150 var_40 = byte ptr -40h
.text:00541150 arg_0 = dword ptr 4
.text:00541150
.text:00541150 sub esp, 40h
.text:00541153 push ebx
.text:00541154 push ebp
.text:00541155 mov ebp, [esp+48h+arg_0]
.text:00541159 push esi
.text:0054115A push edi
.text:0054115B xor edi, edi
.text:0054115D lea ebx, [esp+50h+var_40]
.text:00541161
.text:00541161 loc_541161: ; CODE ⤦
Ç XREF: rotate3+2E
.text:00541161 xor esi, esi
.text:00541163
.text:00541163 loc_541163: ; CODE ⤦
Ç XREF: rotate3+25
.text:00541163 push esi
1180
.text:00541164 push ebp
.text:00541165 push edi
.text:00541166 call get_bit
.text:0054116B add esp, 0Ch
.text:0054116E mov [ebx+esi], al
.text:00541171 inc esi
.text:00541172 cmp esi, 8
.text:00541175 jl short loc_541163
.text:00541177 inc edi
.text:00541178 add ebx, 8
.text:0054117B cmp edi, 8
.text:0054117E jl short loc_541161
.text:00541180 xor ebx, ebx
.text:00541182 lea edi, [esp+50h+var_40]
.text:00541186
.text:00541186 loc_541186: ; CODE ⤦
Ç XREF: rotate3+54
.text:00541186 mov esi, 7
.text:0054118B
.text:0054118B loc_54118B: ; CODE ⤦
Ç XREF: rotate3+4E
.text:0054118B mov al, [edi]
.text:0054118D push eax
.text:0054118E push ebx
.text:0054118F push ebp
.text:00541190 push esi
.text:00541191 call set_bit
.text:00541196 add esp, 10h
.text:00541199 inc edi
.text:0054119A dec esi
.text:0054119B cmp esi, 0FFFFFFFFh
.text:0054119E jg short loc_54118B
.text:005411A0 inc ebx
.text:005411A1 cmp ebx, 8
.text:005411A4 jl short loc_541186
.text:005411A6 pop edi
.text:005411A7 pop esi
.text:005411A8 pop ebp
.text:005411A9 pop ebx
.text:005411AA add esp, 40h
.text:005411AD retn
.text:005411AD rotate3 endp
.text:005411AD
.text:005411AE align 10h
.text:005411B0
.text:005411B0 ; =============== S U B R O U T I N E ⤦
Ç =======================================
1181
.text:005411B0
.text:005411B0
.text:005411B0 rotate_all_with_password proc near ; CODE ⤦
Ç XREF: crypt+1F
.text:005411B0 ; ⤦
Ç decrypt+36
.text:005411B0
.text:005411B0 arg_0 = dword ptr 4
.text:005411B0 arg_4 = dword ptr 8
.text:005411B0
.text:005411B0 mov eax, [esp+arg_0]
.text:005411B4 push ebp
.text:005411B5 mov ebp, eax
.text:005411B7 cmp byte ptr [eax], 0
.text:005411BA jz exit
.text:005411C0 push ebx
.text:005411C1 mov ebx, [esp+8+arg_4]
.text:005411C5 push esi
.text:005411C6 push edi
.text:005411C7
.text:005411C7 loop_begin: ; CODE ⤦
Ç XREF: rotate_all_with_password+9F
.text:005411C7 movsx eax, byte ptr [ebp+0]
.text:005411CB push eax ; C
.text:005411CC call _tolower
.text:005411D1 add esp, 4
.text:005411D4 cmp al, 'a'
.text:005411D6 jl short ⤦
Ç next_character_in_password
.text:005411D8 cmp al, 'z'
.text:005411DA jg short ⤦
Ç next_character_in_password
.text:005411DC movsx ecx, al
.text:005411DF sub ecx, 'a'
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24
.text:005411EA
.text:005411EA skip_subtracting: ; CODE ⤦
Ç XREF: rotate_all_with_password+35
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
1182
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx
.text:00541204 sub edx, 0
.text:00541207 jz short call_rotate1
.text:00541209 dec edx
.text:0054120A jz short call_rotate2
.text:0054120C dec edx
.text:0054120D jnz short ⤦
Ç next_character_in_password
.text:0054120F test ebx, ebx
.text:00541211 jle short ⤦
Ç next_character_in_password
.text:00541213 mov edi, ebx
.text:00541215
.text:00541215 call_rotate3: ; CODE ⤦
Ç XREF: rotate_all_with_password+6F
.text:00541215 push esi
.text:00541216 call rotate3
.text:0054121B add esp, 4
.text:0054121E dec edi
.text:0054121F jnz short call_rotate3
.text:00541221 jmp short ⤦
Ç next_character_in_password
.text:00541223
.text:00541223 call_rotate2: ; CODE ⤦
Ç XREF: rotate_all_with_password+5A
.text:00541223 test ebx, ebx
.text:00541225 jle short ⤦
Ç next_character_in_password
.text:00541227 mov edi, ebx
.text:00541229
.text:00541229 loc_541229: ; CODE ⤦
Ç XREF: rotate_all_with_password+83
.text:00541229 push esi
.text:0054122A call rotate2
.text:0054122F add esp, 4
.text:00541232 dec edi
.text:00541233 jnz short loc_541229
.text:00541235 jmp short ⤦
Ç next_character_in_password
.text:00541237
.text:00541237 call_rotate1: ; CODE ⤦
Ç XREF: rotate_all_with_password+57
.text:00541237 test ebx, ebx
.text:00541239 jle short ⤦
Ç next_character_in_password
1183
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D: ; CODE ⤦
Ç XREF: rotate_all_with_password+97
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249
.text:00541249 next_character_in_password: ; CODE ⤦
Ç XREF: rotate_all_with_password+26
.text:00541249 ; ⤦
Ç rotate_all_with_password+2A ...
.text:00541249 mov al, [ebp+1]
.text:0054124C inc ebp
.text:0054124D test al, al
.text:0054124F jnz loop_begin
.text:00541255 pop edi
.text:00541256 pop esi
.text:00541257 pop ebx
.text:00541258
.text:00541258 exit: ; CODE ⤦
Ç XREF: rotate_all_with_password+A
.text:00541258 pop ebp
.text:00541259 retn
.text:00541259 rotate_all_with_password endp
.text:00541259
.text:0054125A align 10h
.text:00541260
.text:00541260 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541260
.text:00541260
.text:00541260 crypt proc near ; CODE ⤦
Ç XREF: crypt_file+8A
.text:00541260
.text:00541260 arg_0 = dword ptr 4
.text:00541260 arg_4 = dword ptr 8
.text:00541260 arg_8 = dword ptr 0Ch
.text:00541260
.text:00541260 push ebx
.text:00541261 mov ebx, [esp+4+arg_0]
.text:00541265 push ebp
.text:00541266 push esi
.text:00541267 push edi
.text:00541268 xor ebp, ebp
1184
.text:0054126A
.text:0054126A loc_54126A: ; CODE ⤦
Ç XREF: crypt+41
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd
.text:0054127F call rotate_all_with_password
.text:00541284 mov eax, [esp+18h+arg_4]
.text:00541288 mov edi, ebx
.text:0054128A add ebp, 40h
.text:0054128D add esp, 8
.text:00541290 mov ecx, 10h
.text:00541295 mov esi, offset cube64
.text:0054129A add ebx, 40h
.text:0054129D cmp ebp, eax
.text:0054129F rep movsd
.text:005412A1 jl short loc_54126A
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx
.text:005412A7 retn
.text:005412A7 crypt endp
.text:005412A7
.text:005412A8 align 10h
.text:005412B0
.text:005412B0 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:005412B0
.text:005412B0
.text:005412B0 ; int __cdecl decrypt(int, int, void *Src)
.text:005412B0 decrypt proc near ; CODE ⤦
Ç XREF: decrypt_file+99
.text:005412B0
.text:005412B0 arg_0 = dword ptr 4
.text:005412B0 arg_4 = dword ptr 8
.text:005412B0 Src = dword ptr 0Ch
.text:005412B0
.text:005412B0 mov eax, [esp+Src]
.text:005412B4 push ebx
.text:005412B5 push ebp
.text:005412B6 push esi
.text:005412B7 push edi
1185
.text:005412B8 push eax ; Src
.text:005412B9 call __strdup
.text:005412BE push eax ; Str
.text:005412BF mov [esp+18h+Src], eax
.text:005412C3 call __strrev
.text:005412C8 mov ebx, [esp+18h+arg_0]
.text:005412CC add esp, 8
.text:005412CF xor ebp, ebp
.text:005412D1
.text:005412D1 loc_5412D1: ; CODE ⤦
Ç XREF: decrypt+58
.text:005412D1 mov ecx, 10h
.text:005412D6 mov esi, ebx
.text:005412D8 mov edi, offset cube64
.text:005412DD push 3
.text:005412DF rep movsd
.text:005412E1 mov ecx, [esp+14h+Src]
.text:005412E5 push ecx
.text:005412E6 call rotate_all_with_password
.text:005412EB mov eax, [esp+18h+arg_4]
.text:005412EF mov edi, ebx
.text:005412F1 add ebp, 40h
.text:005412F4 add esp, 8
.text:005412F7 mov ecx, 10h
.text:005412FC mov esi, offset cube64
.text:00541301 add ebx, 40h
.text:00541304 cmp ebp, eax
.text:00541306 rep movsd
.text:00541308 jl short loc_5412D1
.text:0054130A mov edx, [esp+10h+Src]
.text:0054130E push edx ; Memory
.text:0054130F call _free
.text:00541314 add esp, 4
.text:00541317 pop edi
.text:00541318 pop esi
.text:00541319 pop ebp
.text:0054131A pop ebx
.text:0054131B retn
.text:0054131B decrypt endp
.text:0054131B
.text:0054131C align 10h
.text:00541320
.text:00541320 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541320
.text:00541320
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename⤦
1186
Ç , int password)
.text:00541320 crypt_file proc near ; CODE ⤦
Ç XREF: _main+42
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch
.text:00541320
.text:00541320 mov eax, [esp+Str]
.text:00541324 push ebp
.text:00541325 push offset Mode ; "rb"
.text:0054132A push eax ; ⤦
Ç Filename
.text:0054132B call _fopen ; open ⤦
Ç file
.text:00541330 mov ebp, eax
.text:00541332 add esp, 8
.text:00541335 test ebp, ebp
.text:00541337 jnz short loc_541348
.text:00541339 push offset Format ; "⤦
Ç Cannot open input file!\n"
.text:0054133E call _printf
.text:00541343 add esp, 4
.text:00541346 pop ebp
.text:00541347 retn
.text:00541348
.text:00541348 loc_541348: ; CODE ⤦
Ç XREF: crypt_file+17
.text:00541348 push ebx
.text:00541349 push esi
.text:0054134A push edi
.text:0054134B push 2 ; Origin
.text:0054134D push 0 ; Offset
.text:0054134F push ebp ; File
.text:00541350 call _fseek
.text:00541355 push ebp ; File
.text:00541356 call _ftell ; get ⤦
Ç file size
.text:0054135B push 0 ; Origin
.text:0054135D push 0 ; Offset
.text:0054135F push ebp ; File
.text:00541360 mov [esp+2Ch+Str], eax
.text:00541364 call _fseek ; rewind⤦
Ç to start
.text:00541369 mov esi, [esp+2Ch+Str]
.text:0054136D and esi, 0FFFFFFC0h ; reset ⤦
Ç all lowest 6 bits
1187
.text:00541370 add esi, 40h ; align ⤦
Ç size to 64-byte border
.text:00541373 push esi ; Size
.text:00541374 call _malloc
.text:00541379 mov ecx, esi
.text:0054137B mov ebx, eax ; ⤦
Ç allocated buffer pointer -> to EBX
.text:0054137D mov edx, ecx
.text:0054137F xor eax, eax
.text:00541381 mov edi, ebx
.text:00541383 push ebp ; File
.text:00541384 shr ecx, 2
.text:00541387 rep stosd
.text:00541389 mov ecx, edx
.text:0054138B push 1 ; Count
.text:0054138D and ecx, 3
.text:00541390 rep stosb ; memset⤦
Ç (buffer, 0, aligned_size)
.text:00541392 mov eax, [esp+38h+Str]
.text:00541396 push eax ; ⤦
Ç ElementSize
.text:00541397 push ebx ; DstBuf
.text:00541398 call _fread ; read ⤦
Ç file
.text:0054139D push ebp ; File
.text:0054139E call _fclose
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; ⤦
Ç password
.text:005413A8 push esi ; ⤦
Ç aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do ⤦
Ç crypt
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; ⤦
Ç Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax
.text:005413C3 push edi ; File
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write ⤦
Ç file signature
1188
.text:005413D2 push edi ; File
.text:005413D3 push 1 ; Count
.text:005413D5 lea eax, [esp+30h+Str]
.text:005413D9 push 4 ; Size
.text:005413DB push eax ; Str
.text:005413DC call _fwrite ; write ⤦
Ç original file size
.text:005413E1 push edi ; File
.text:005413E2 push 1 ; Count
.text:005413E4 push esi ; Size
.text:005413E5 push ebx ; Str
.text:005413E6 call _fwrite ; write ⤦
Ç encrypted file
.text:005413EB push edi ; File
.text:005413EC call _fclose
.text:005413F1 push ebx ; Memory
.text:005413F2 call _free
.text:005413F7 add esp, 40h
.text:005413FA pop edi
.text:005413FB pop esi
.text:005413FC pop ebx
.text:005413FD pop ebp
.text:005413FE retn
.text:005413FE crypt_file endp
.text:005413FE
.text:005413FF align 10h
.text:00541400
.text:00541400 ; =============== S U B R O U T I N E ⤦
Ç =======================================
.text:00541400
.text:00541400
.text:00541400 ; int __cdecl decrypt_file(char *Filename, int, ⤦
Ç void *Src)
.text:00541400 decrypt_file proc near ; CODE ⤦
Ç XREF: _main+6E
.text:00541400
.text:00541400 Filename = dword ptr 4
.text:00541400 arg_4 = dword ptr 8
.text:00541400 Src = dword ptr 0Ch
.text:00541400
.text:00541400 mov eax, [esp+Filename]
.text:00541404 push ebx
.text:00541405 push ebp
.text:00541406 push esi
.text:00541407 push edi
.text:00541408 push offset aRb ; "rb"
.text:0054140D push eax ; ⤦
1189
Ç Filename
.text:0054140E call _fopen
.text:00541413 mov esi, eax
.text:00541415 add esp, 8
.text:00541418 test esi, esi
.text:0054141A jnz short loc_54142E
.text:0054141C push offset aCannotOpenIn_0 ;⤦
Ç "Cannot open input file!\n"
.text:00541421 call _printf
.text:00541426 add esp, 4
.text:00541429 pop edi
.text:0054142A pop esi
.text:0054142B pop ebp
.text:0054142C pop ebx
.text:0054142D retn
.text:0054142E
.text:0054142E loc_54142E: ; CODE ⤦
Ç XREF: decrypt_file+1A
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
.text:00541443 mov ebp, eax
.text:00541445 call _fseek
.text:0054144A push ebp ; Size
.text:0054144B call _malloc
.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ⤦
Ç ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose
.text:00541462 add esp, 34h
.text:00541465 mov ecx, 3
.text:0054146A mov edi, offset aQr9_0 ; "⤦
Ç QR9"
.text:0054146F mov esi, ebx
.text:00541471 xor edx, edx
.text:00541473 repe cmpsb
1190
.text:00541475 jz short loc_541489
.text:00541477 push offset aFileIsNotCrypt ;⤦
Ç "File is not encrypted!\n"
.text:0054147C call _printf
.text:00541481 add esp, 4
.text:00541484 pop edi
.text:00541485 pop esi
.text:00541486 pop ebp
.text:00541487 pop ebx
.text:00541488 retn
.text:00541489
.text:00541489 loc_541489: ; CODE ⤦
Ç XREF: decrypt_file+75
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; ⤦
Ç Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp
All function and label names were given by me during the analysis.
Let’s start from the top. Here is a function that takes two file names and password.
1191
.text:00541320 ; int __cdecl crypt_file(int Str, char *Filename⤦
Ç , int password)
.text:00541320 crypt_file proc near
.text:00541320
.text:00541320 Str = dword ptr 4
.text:00541320 Filename = dword ptr 8
.text:00541320 password = dword ptr 0Ch
.text:00541320
1192
.text:0054135F push ebp ; File
.text:00541360 mov [esp+2Ch+Str], eax
This fragment of code calculates the file size aligned on a 64-byte boundary. This
is because this cryptographic algorithm works with only 64-byte blocks. The opera-
tion is pretty straightforward: divide the file size by 64, forget about the remainder
and add 1, then multiply by 64. The following code removes the remainder as if
the value was already divided by 64 and adds 64. It is almost the same.
.text:00541369 mov esi, [esp+2Ch+Str]
; reset all lowest 6 bits
.text:0054136D and esi, 0FFFFFFC0h
; align size to 64-byte border
.text:00541370 add esi, 40h
1193
.text:00541397 push ebx ; DstBuf
.text:00541398 call _fread ; read ⤦
Ç file
.text:0054139D push ebp ; File
.text:0054139E call _fclose
Call crypt() . This function takes a buffer, buffer size (aligned) and a password
string.
.text:005413A3 mov ecx, [esp+44h+password]
.text:005413A7 push ecx ; ⤦
Ç password
.text:005413A8 push esi ; ⤦
Ç aligned size
.text:005413A9 push ebx ; buffer
.text:005413AA call crypt ; do ⤦
Ç crypt
Create the output file. By the way, the developer forgot to check if it is was created
correctly! The file opening result is being checked, though.
.text:005413AF mov edx, [esp+50h+Filename]
.text:005413B3 add esp, 40h
.text:005413B6 push offset aWb ; "wb"
.text:005413BB push edx ; ⤦
Ç Filename
.text:005413BC call _fopen
.text:005413C1 mov edi, eax
The newly created file handle is in the EDI register now. Write signature “QR9”.
.text:005413C3 push edi ; File
.text:005413C4 push 1 ; Count
.text:005413C6 push 3 ; Size
.text:005413C8 push offset aQr9 ; "QR9"
.text:005413CD call _fwrite ; write ⤦
Ç file signature
1194
Write the encrypted buffer:
.text:005413E1 push edi ; File
.text:005413E2 push 1 ; Count
.text:005413E4 push esi ; Size
.text:005413E5 push ebx ; Str
.text:005413E6 call _fwrite ; write ⤦
Ç encrypted file
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
flen_aligned=(flen&0xFFFFFFC0)+0x40;
buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);
1195
fread (buf, flen, 1, f);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
1196
.text:0054142D retn
.text:0054142E
.text:0054142E loc_54142E:
.text:0054142E push 2 ; Origin
.text:00541430 push 0 ; Offset
.text:00541432 push esi ; File
.text:00541433 call _fseek
.text:00541438 push esi ; File
.text:00541439 call _ftell
.text:0054143E push 0 ; Origin
.text:00541440 push 0 ; Offset
.text:00541442 push esi ; File
.text:00541443 mov ebp, eax
.text:00541445 call _fseek
.text:0054144A push ebp ; Size
.text:0054144B call _malloc
.text:00541450 push esi ; File
.text:00541451 mov ebx, eax
.text:00541453 push 1 ; Count
.text:00541455 push ebp ; ⤦
Ç ElementSize
.text:00541456 push ebx ; DstBuf
.text:00541457 call _fread
.text:0054145C push esi ; File
.text:0054145D call _fclose
1197
.text:00541488 retn
.text:00541489
.text:00541489 loc_541489:
Call decrypt() .
.text:00541489 mov eax, [esp+10h+Src]
.text:0054148D mov edi, [ebx+3]
.text:00541490 add ebp, 0FFFFFFF9h
.text:00541493 lea esi, [ebx+7]
.text:00541496 push eax ; Src
.text:00541497 push ebp ; int
.text:00541498 push esi ; int
.text:00541499 call decrypt
.text:0054149E mov ecx, [esp+1Ch+arg_4]
.text:005414A2 push offset aWb_0 ; "wb"
.text:005414A7 push ecx ; ⤦
Ç Filename
.text:005414A8 call _fopen
.text:005414AD mov ebp, eax
.text:005414AF push ebp ; File
.text:005414B0 push 1 ; Count
.text:005414B2 push edi ; Size
.text:005414B3 push esi ; Str
.text:005414B4 call _fwrite
.text:005414B9 push ebp ; File
.text:005414BA call _fclose
.text:005414BF push ebx ; Memory
.text:005414C0 call _free
.text:005414C5 add esp, 2Ch
.text:005414C8 pop edi
.text:005414C9 pop esi
.text:005414CA pop ebp
.text:005414CB pop ebx
.text:005414CC retn
.text:005414CC decrypt_file endp
f=fopen(fin, "rb");
1198
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
buf=(BYTE*)malloc (flen);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
1199
.text:00541266 push esi
.text:00541267 push edi
.text:00541268 xor ebp, ebp
.text:0054126A
.text:0054126A loc_54126A:
This fragment of code copies a part of the input buffer to an internal array we later
name “cube64”. The size is in the ECX register. MOVSD stands for move 32-bit
dword, so, 16 32-bit dwords are exactly 64 bytes.
.text:0054126A mov eax, [esp+10h+arg_8]
.text:0054126E mov ecx, 10h
.text:00541273 mov esi, ebx ; EBX is ⤦
Ç pointer within input buffer
.text:00541275 mov edi, offset cube64
.text:0054127A push 1
.text:0054127C push eax
.text:0054127D rep movsd
Call rotate_all_with_password() :
.text:0054127F call rotate_all_with_password
If EBP is not bigger that the size input argument, then continue to the next block.
.text:005412A1 jl short loc_54126A
.text:005412A3 pop edi
.text:005412A4 pop esi
.text:005412A5 pop ebp
.text:005412A6 pop ebx
.text:005412A7 retn
.text:005412A7 crypt endp
1200
Reconstructed crypt() function:
void crypt (BYTE *buf, int sz, char *pw)
{
int i=0;
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};
1201
.text:005411D1 add esp, 4
After subtracting, we’ll get 0 for “a” here, 1 for “b”, etc. And 25 for “z”.
.text:005411E2 cmp ecx, 24
.text:005411E5 jle short skip_subtracting
.text:005411E7 sub ecx, 24
It seems, “y” and “z” are exceptional characters too. After that fragment of code, “y”
becomes 0 and “z” —1. This implies that the 26 Latin alphabet symbols become
values in the range of 0..23, (24 in total).
.text:005411EA
.text:005411EA skip_subtracting: ; CODE ⤦
Ç XREF: rotate_all_with_password+35
This is actually division via multiplication. You can read more about it in the “Divi-
sion by 9” section ( 43 on page 708).
The code actually divides the password character’s value by 3.
.text:005411EA mov eax, 55555556h
.text:005411EF imul ecx
.text:005411F1 mov eax, edx
.text:005411F3 shr eax, 1Fh
.text:005411F6 add edx, eax
.text:005411F8 mov eax, ecx
.text:005411FA mov esi, edx
.text:005411FC mov ecx, 3
.text:00541201 cdq
.text:00541202 idiv ecx
1202
EDX is the remainder of the division.
.text:00541204 sub edx, 0
.text:00541207 jz short call_rotate1 ; if remainder is zero,
go to rotate1
.text:00541209 dec edx
.text:0054120A jz short call_rotate2 ; .. if it is 1, go to
rotate2
.text:0054120C dec edx
.text:0054120D jnz short next_character_in_password
.text:0054120F test ebx, ebx
.text:00541211 jle short next_character_in_password
.text:00541213 mov edi, ebx
1203
.text:0054123B mov edi, ebx
.text:0054123D
.text:0054123D loc_54123D:
.text:0054123D push esi
.text:0054123E call rotate1
.text:00541243 add esp, 4
.text:00541246 dec edi
.text:00541247 jnz short loc_54123D
.text:00541249
while (*p)
{
char c=*p;
int q;
c=tolower (c);
1204
int quotient=q/3;
int remainder=q % 3;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1⤦
Ç (quotient); break;
case 1: for (int i=0; i<v; i++) rotate2⤦
Ç (quotient); break;
case 2: for (int i=0; i<v; i++) rotate3⤦
Ç (quotient); break;
};
};
p++;
};
};
Now let’s go deeper and investigate the rotate1/2/3 functions. Each function calls
another two functions. We eventually will name them set_bit() and get_bit() .
…in other words: calculate an index in the cube64 array: arg_4 + arg_0 * 8. Then
shift a byte from the array by arg_8 bits right. Isolate the lowest bit and return it.
Let’s see another function, set_bit() :
.text:00541000 set_bit proc near
.text:00541000
.text:00541000 arg_0 = dword ptr 4
1205
.text:00541000 arg_4 = dword ptr 8
.text:00541000 arg_8 = dword ptr 0Ch
.text:00541000 arg_C = byte ptr 10h
.text:00541000
.text:00541000 mov al, [esp+arg_C]
.text:00541004 mov ecx, [esp+arg_8]
.text:00541008 push esi
.text:00541009 mov esi, [esp+4+arg_0]
.text:0054100D test al, al
.text:0054100F mov eax, [esp+4+arg_4]
.text:00541013 mov dl, 1
.text:00541015 jz short loc_54102B
The value in the DL is 1 here. It gets shifted left by arg_8. For example, if arg_8
is 4, the value in the DL register is to be 0x10 or 1000b in binary form.
.text:00541017 shl dl, cl
.text:00541019 mov cl, cube64[eax+esi*8]
Store it back:
.text:00541022 mov cube64[eax+esi*8], cl
.text:00541029 pop esi
.text:0054102A retn
.text:0054102B
.text:0054102B loc_54102B:
.text:0054102B shl dl, cl
…invert DL. For example, if DL’s state after the shift was 0x10 or 1000b in binary
form, there is 0xEF to be after the NOT instruction (or 11101111b in binary form).
.text:00541034 not dl
This instruction clears the bit, in other words, it saves all bits in CL which are
also set in DL except those in DL which are cleared. This implies that if DL is
11101111b in binary form, all bits are to be saved except the 5th (counting from
lowest bit).
1206
.text:00541036 and cl, dl
Store it back:
.text:00541038 mov cube64[eax+esi*8], cl
.text:0054103F pop esi
.text:00541040 retn
.text:00541040 set_bit endp
It is almost the same as get_bit() , except, if arg_C is zero, the function clears
the specific bit in the array, or sets it otherwise.
We also know that the array’s size is 64. The first two arguments both in the
set_bit() and get_bit() functions could be seen as 2D coordinates. Then
the array is to be an 8*8 matrix.
Here is a C representation of what we know up to now:
#define IS_SET(flag, bit) ((flag) & (bit))
#define SET_BIT(var, bit) ((var) |= (bit))
#define REMOVE_BIT(var, bit) ((var) &= ~(bit))
1207
.text:00541070 internal_array_64= byte ptr -40h
.text:00541070 arg_0 = dword ptr 4
.text:00541070
.text:00541070 sub esp, 40h
.text:00541073 push ebx
.text:00541074 push ebp
.text:00541075 mov ebp, [esp+48h+arg_0]
.text:00541079 push esi
.text:0054107A push edi
.text:0054107B xor edi, edi ; EDI is⤦
Ç loop1 counter
…we see that both loops’ counters are in the range of 0..7. Also they are used as
the first and second argument for the get_bit() function. The third argument
1208
to get_bit() is the only argument of rotate1() . The return value from
get_bit() is placed in the internal array.
Prepare a pointer to the internal array again:
.text:005410A0 lea ebx, [esp+50h+internal_array_64]
.text:005410A4 mov edi, 7 ; EDI is loop 1
counter, initial state is 7
.text:005410A9
.text:005410A9 second_loop1_begin:
.text:005410A9 xor esi, esi ; ESI is loop 2
counter
.text:005410AB
.text:005410AB second_loop2_begin:
.text:005410AB mov al, [ebx+esi] ; EN(value from ⤦
Ç internal array)
.text:005410AE push eax
.text:005410AF push ebp ; arg_0
.text:005410B0 push edi ; loop 1 counter
.text:005410B1 push esi ; loop 2 counter
.text:005410B2 call set_bit
.text:005410B7 add esp, 10h
.text:005410BA inc esi ; increment loop 2
counter
.text:005410BB cmp esi, 8
.text:005410BE jl short second_loop2_begin
.text:005410C0 dec edi ; decrement loop 2
counter
.text:005410C1 add ebx, 8 ; increment pointer in
internal array
.text:005410C4 cmp edi, 0FFFFFFFFh
.text:005410C7 jg short second_loop1_begin
.text:005410C9 pop edi
.text:005410CA pop esi
.text:005410CB pop ebp
.text:005410CC pop ebx
.text:005410CD add esp, 40h
.text:005410D0 retn
.text:005410D0 rotate1 endp
…this code is placing the contents of the internal array to the cube global array via
the set_bit() function, but in a different order! Now the counter of the first
loop is in the range of 7 to 0, decrementing at each iteration!
The C code representation looks like:
void rotate1 (int v)
{
bool tmp[8][8]; // internal array
1209
int i, j;
1210
.text:00541114 mov edi, 7 ; loop 1 counter is
initial state 7
.text:00541119
.text:00541119 loc_541119:
.text:00541119 xor esi, esi ; loop 2 counter
.text:0054111B
.text:0054111B loc_54111B:
.text:0054111B mov al, [ebx+esi] ; get byte from
internal array
.text:0054111E push eax
.text:0054111F push edi ; loop 1 counter
.text:00541120 push esi ; loop 2 counter
.text:00541121 push ebp ; arg_0
.text:00541122 call set_bit
.text:00541127 add esp, 10h
.text:0054112A inc esi ; increment loop 2
counter
.text:0054112B cmp esi, 8
.text:0054112E jl short loc_54111B
.text:00541130 dec edi ; decrement loop 2
counter
.text:00541131 add ebx, 8
.text:00541134 cmp edi, 0FFFFFFFFh
.text:00541137 jg short loc_541119
.text:00541139 pop edi
.text:0054113A pop esi
.text:0054113B pop ebp
.text:0054113C pop ebx
.text:0054113D add esp, 40h
.text:00541140 retn
.text:00541140 rotate2 endp
It is almost the same, except the order of the arguments of the get_bit() and
set_bit() is different. Let’s rewrite it in C-like code:
void rotate2 (int v)
{
bool tmp[8][8]; // internal array
int i, j;
1211
Let’s also rewrite the rotate3() function:
void rotate3 (int v)
{
bool tmp[8][8];
int i, j;
Well, now things are simpler. If we consider cube64 as a 3D cube of size 8*8*8,
where each element is a bit, get_bit() and set_bit() take just the coordi-
nates of a bit as input.
The rotate1/2/3 functions are in fact rotating all bits in a specific plane. These
three functions are one for each cube side and the v argument sets the plane in
the range of 0..7.
Maybe the algorithm’s author was thinking of a 8*8*8 Rubik’s cube 3 ?!
Yes, indeed.
Let’s look closer into the decrypt() function, here is its rewritten version:
void decrypt (BYTE *buf, int sz, char *pw)
{
char *p=strdup (pw);
strrev (p);
int i=0;
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
free (p);
};
3 wikipedia
1212
It is almost the same as for crypt() , but the password string is reversed by the
strrev() 4 standard C function and rotate_all() is called with argument 3.
This implies that in case of decryption, each corresponding rotate1/2/3 call is to
be performed thrice.
This is almost as in Rubik’c cube! If you want to get back, do the same in reverse
order and direction! If you need to undo the effect of rotating one place in clock-
wise direction, rotate it once in counter-clockwise direction, or thrice in clockwise
direction.
rotate1() is apparently for rotating the “front” plane. rotate2() is appar-
ently for rotating the “top” plane. rotate3() is apparently for rotating the “left”
plane.
Let’s get back to the core of the rotate_all() function:
q=c-'a';
if (q>24)
q-=24;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) rotate1 (quotient); break; ⤦
Ç // front
case 1: for (int i=0; i<v; i++) rotate2 (quotient); break; ⤦
Ç // top
case 2: for (int i=0; i<v; i++) rotate3 (quotient); break; ⤦
Ç // left
};
Now it is much simpler to understand: each password character defines a side (one
of three) and a plane (one of 8). 3*8 = 24, that is why two the last two characters
of the Latin alphabet are remapped to fit an alphabet of exactly 24 elements.
The algorithm is clearly weak: in case of short passwords you can see that in the
encrypted file there are the original bytes of the original file in a binary file editor.
Here is the whole source code reconstructed:
#include <windows.h>
#include <stdio.h>
4 MSDN
1213
#include <assert.h>
1214
for (z=0; z<8; z++)
set_bit (row, z, 7-y, tmp[y][z]);
};
while (*p)
{
char c=*p;
int q;
c=tolower (c);
int quotient=q/3;
int remainder=q % 3;
switch (remainder)
{
case 0: for (int i=0; i<v; i++) ⤦
Ç rotate_f (quotient); break;
case 1: for (int i=0; i<v; i++) ⤦
Ç rotate_t (quotient); break;
case 2: for (int i=0; i<v; i++) ⤦
Ç rotate_l (quotient); break;
};
1215
};
p++;
};
};
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (pw, 1);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
};
do
{
memcpy (cube, buf+i, 8*8);
rotate_all (p, 3);
memcpy (buf+i, cube, 8*8);
i+=64;
}
while (i<sz);
free (p);
};
f=fopen(fin, "rb");
if (f==NULL)
1216
{
printf ("Cannot open input file!\n");
return;
};
flen_aligned=(flen&0xFFFFFFC0)+0x40;
buf=(BYTE*)malloc (flen_aligned);
memset (buf, 0, flen_aligned);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
f=fopen(fin, "rb");
if (f==NULL)
{
printf ("Cannot open input file!\n");
return;
};
1217
flen=ftell (f);
fseek (f, 0, SEEK_SET);
buf=(BYTE*)malloc (flen);
fclose (f);
f=fopen(fout, "wb");
fclose (f);
free (buf);
};
1218
return 0;
};
1219
Chapter 83
SAP
1220
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
1221
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440D53D test eax, eax
.text:6440D53F jz short loc_6440D55A
.text:6440D541 lea ecx, [ebp+2108h+var_211C⤦
Ç ]
The string returned by chk_env() via its second argument is then handled by
5
the MFC string functions and then atoi() is called. After that, the numerical
value is stored in edi+15h .
Also take a look at the chk_env() function (we gave this name to it manually):
.text:64413F20 ; int __cdecl chk_env(char *VarName, int)
.text:64413F20 chk_env proc near
.text:64413F20
.text:64413F20 DstSize = dword ptr -0Ch
.text:64413F20 var_8 = dword ptr -8
.text:64413F20 DstBuf = dword ptr -4
.text:64413F20 VarName = dword ptr 8
.text:64413F20 arg_4 = dword ptr 0Ch
.text:64413F20
.text:64413F20 push ebp
.text:64413F21 mov ebp, esp
.text:64413F23 sub esp, 0Ch
.text:64413F26 mov [ebp+DstSize], 0
.text:64413F2D mov [ebp+DstBuf], 0
.text:64413F34 push offset unk_6444C88C
.text:64413F39 mov ecx, [ebp+arg_4]
1222
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64413F49 push ecx ; ⤦
Ç DstSize
.text:64413F4A mov edx, [ebp+DstBuf]
.text:64413F4D push edx ; DstBuf
.text:64413F4E lea eax, [ebp+DstSize]
.text:64413F51 push eax ; ⤦
Ç ReturnSize
.text:64413F52 call ds:getenv_s
.text:64413F58 add esp, 10h
.text:64413F5B mov [ebp+var_8], eax
.text:64413F5E cmp [ebp+var_8], 0
.text:64413F62 jz short loc_64413F68
.text:64413F64 xor eax, eax
.text:64413F66 jmp short loc_64413FBC
.text:64413F68
.text:64413F68 loc_64413F68:
.text:64413F68 cmp [ebp+DstSize], 0
.text:64413F6C jnz short loc_64413F72
.text:64413F6E xor eax, eax
.text:64413F70 jmp short loc_64413FBC
.text:64413F72
.text:64413F72 loc_64413F72:
.text:64413F72 mov ecx, [ebp+DstSize]
.text:64413F75 push ecx
.text:64413F76 mov ecx, [ebp+arg_4]
1223
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
; demangled name: ATL::CSimpleStringT::ReleaseBuffer(int)
.text:64413FA3 call ds:mfc90_5835
.text:64413FA9 cmp [ebp+var_8], 0
.text:64413FAD jz short loc_64413FB3
.text:64413FAF xor eax, eax
.text:64413FB1 jmp short loc_64413FBC
.text:64413FB3
.text:64413FB3 loc_64413FB3:
.text:64413FB3 mov ecx, [ebp+arg_4]
6
Yes. The getenv_s() function is a Microsoft security-enhanced version of
7
getenv() .
There are also some MFC string manipulations.
Lots of other environment variables are checked as well. Here is a list of all vari-
ables that are being checked and what SAPGUI would write to its trace log when
logging is turned on:
6 MSDN
7 Standard C library returning environment variable
1224
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
DPTRACE “GUI-OPTION: Trace set to %d”
TDW_HEXDUMP “GUI-OPTION: Hexdump enabled”
TDW_WORKDIR “GUI-OPTION: working directory ‘%s’́’
TDW_SPLASHSRCEENOFF “GUI-OPTION: Splash Screen Off” / “GUI-OPTION: Splash S
TDW_REPLYTIMEOUT “GUI-OPTION: reply timeout %d milliseconds”
TDW_PLAYBACKTIMEOUT “GUI-OPTION: PlaybackTimeout set to %d milliseconds”
TDW_NOCOMPRESS “GUI-OPTION: no compression read”
TDW_EXPERT “GUI-OPTION: expert mode”
TDW_PLAYBACKPROGRESS “GUI-OPTION: PlaybackProgress”
TDW_PLAYBACKNETTRAFFIC “GUI-OPTION: PlaybackNetTraffic”
TDW_PLAYLOG “GUI-OPTION: /PlayLog is YES, file %s”
TDW_PLAYTIME “GUI-OPTION: /PlayTime set to %d milliseconds”
TDW_LOGFILE “GUI-OPTION: TDW_LOGFILE ‘%s’́’
TDW_WAN “GUI-OPTION: WAN - low speed connection enabled”
TDW_FULLMENU “GUI-OPTION: FullMenu enabled”
SAP_CP / SAP_CODEPAGE “GUI-OPTION: SAP_CODEPAGE ‘%d’́’
UPDOWNLOAD_CP “GUI-OPTION: UPDOWNLOAD_CP ‘%d’́’
SNC_PARTNERNAME “GUI-OPTION: SNC name ‘%s’́’
SNC_QOP “GUI-OPTION: SNC_QOP ‘%s’́’
SNC_LIB “GUI-OPTION: SNC is set to: %s”
SAPGUI_INPLACE “GUI-OPTION: environment variable SAPGUI_INPLACE is o
The settings for each variable are written in the array via a pointer in the EDI
register. EDI is set before the function call:
.text:6440EE00 lea edi, [ebp+2884h+var_2884⤦
Ç ] ; options here like +0x15...
.text:6440EE03 lea ecx, [esi+24h]
.text:6440EE06 call load_command_line
.text:6440EE0B mov edi, eax
.text:6440EE0D xor ebx, ebx
.text:6440EE0F cmp edi, ebx
.text:6440EE11 jz short loc_6440EE42
.text:6440EE13 push edi
.text:6440EE14 push offset aSapguiStoppedA ;⤦
Ç "Sapgui stopped after commandline interp"...
.text:6440EE19 push dword_644F93E8
.text:6440EE1F call FEWTraceError
Now, can we find the “data record mode switched on” string? Yes, and the only
reference is in
CDwsGui::PrepareInfoWindow() . How do we get know the class/method
names? There are a lot of special debugging calls that write to the log files, like:
.text:64405160 push dword ptr [esi+2854h]
1225
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64405166 push offset aCdwsguiPrepare ;⤦
Ç "\nCDwsGui::PrepareInfoWindow: sapgui env"...
.text:6440516B push dword ptr [esi+2848h]
.text:64405171 call dbg
.text:64405176 add esp, 0Ch
…or:
.text:6440237A push eax
.text:6440237B push offset aCclientStart_6 ;⤦
Ç "CClient::Start: set shortcut user to '\%"...
.text:64402380 push dword ptr [edi+4]
.text:64402383 call dbg
.text:64402388 add esp, 0Ch
It is very useful.
So let’s see the contents of this pesky annoying pop-up window’s function:
.text:64404F4F CDwsGui__PrepareInfoWindow proc near
.text:64404F4F
.text:64404F4F pvParam = byte ptr -3Ch
.text:64404F4F var_38 = dword ptr -38h
.text:64404F4F var_34 = dword ptr -34h
.text:64404F4F rc = tagRECT ptr -2Ch
.text:64404F4F cy = dword ptr -1Ch
.text:64404F4F h = dword ptr -18h
.text:64404F4F var_14 = dword ptr -14h
.text:64404F4F var_10 = dword ptr -10h
.text:64404F4F var_4 = dword ptr -4
.text:64404F4F
.text:64404F4F push 30h
.text:64404F51 mov eax, offset loc_64438E00
.text:64404F56 call __EH_prolog3
.text:64404F5B mov esi, ecx ; ECX is⤦
Ç pointer to object
.text:64404F5D xor ebx, ebx
.text:64404F5F lea ecx, [ebp+var_14]
.text:64404F62 mov [ebp+var_10], ebx
1226
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
; demangled name: ATL::CStringT::operator=(char const *)
.text:64404F7B call ds:mfc90_820
.text:64404F81 cmp [esi+38h], ebx
.text:64404F84 mov ebx, ds:mfc90_2539
.text:64404F8A jbe short loc_64404FA9
.text:64404F8C push dword ptr [esi+34h]
.text:64404F8F lea eax, [ebp+var_14]
.text:64404F92 push offset aWorkingDirecto ;⤦
Ç "working directory: '\%s'\n"
.text:64404F97 push eax
1227
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404FD3 loc_64404FD3:
.text:64404FD3 xor ebx, ebx
.text:64404FD5 inc ebx
.text:64404FD6
.text:64404FD6 loc_64404FD6:
.text:64404FD6 cmp [esi+38h], ebx
.text:64404FD9 jbe short loc_64404FF1
.text:64404FDB cmp dword ptr [esi+2978h], 0
.text:64404FE2 jz short loc_64404FF1
.text:64404FE4 push offset aHexdumpInTrace ;⤦
Ç "hexdump in trace activated\n"
.text:64404FE9 mov ecx, edi
1228
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440502F mov ecx, edi
1229
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440509F push [ebp+var_10] ; hdc
.text:644050A2 call edi ; SelectObject
.text:644050A4 and [ebp+rc.left], 0
.text:644050A8 and [ebp+rc.top], 0
.text:644050AC mov [ebp+h], eax
.text:644050AF push 401h ; format
.text:644050B4 lea eax, [ebp+rc]
.text:644050B7 push eax ; lprc
.text:644050B8 lea ecx, [esi+2854h]
.text:644050BE mov [ebp+rc.right], ebx
.text:644050C1 mov [ebp+rc.bottom], 0B4h
1230
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440511F push ebx ; cx
.text:64405120 push eax ; Y
.text:64405121 mov eax, [ebp+var_34]
.text:64405124 add eax, 0FFFFFED4h
.text:64405129 cdq
.text:6440512A sub eax, edx
.text:6440512C sar eax, 1
.text:6440512E push eax ; X
.text:6440512F push 0 ; ⤦
Ç hWndInsertAfter
.text:64405131 push dword ptr [esi+285Ch] ; ⤦
Ç hWnd
.text:64405137 call ds:SetWindowPos
.text:6440513D xor ebx, ebx
.text:6440513F inc ebx
.text:64405140 jmp short loc_6440514D
.text:64405142
.text:64405142 loc_64405142:
.text:64405142 push offset byte_64443AF8
1231
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
At the start of the function ECX contains a pointer to the object (since it is a
thiscall ( 53.1.1 on page 791)-type of function). In our case, the object obviously
has class type of CDwsGui. Depending on the option turned on in the object, a
specific message part is to be concatenated with the resulting message.
If the value at address this+0x3D is not zero, the compression is off:
.text:64405007 loc_64405007:
.text:64405007 cmp byte ptr [esi+3Dh], 0
.text:6440500B jz short bypass
.text:6440500D push offset aDataCompressio ;⤦
Ç "data compression switched off\n"
.text:64405012 mov ecx, edi
It is interesting that finally the var_10 variable state defines whether the message
is to be shown at all:
.text:6440503C cmp [ebp+var_10], ebx
.text:6440503F jnz exit ; bypass drawing
1232
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:6440506B sub eax, edx
.text:6440506D sar eax, 1
.text:6440506F mov [ebp+var_34], eax
.text:64405072
.text:64405072 loc_64405072:
start drawing:
… replace it with just JMP , and we get SAPGUI working without the pesky annoy-
ing pop-up window appearing!
Now let’s dig deeper and find a connection between the 0x15 offset in the load_command_
(we gave it this name) function and the this+0x3D variable in CDwsGui::PrepareInfoWindow
Are we sure the value is the same?
We are starting to search for all occurrences of the 0x15 value in code. For a
small programs like SAPGUI, it sometimes works. Here is the first occurrence we’ve
got:
.text:64404C19 sub_64404C19 proc near
.text:64404C19
.text:64404C19 arg_0 = dword ptr 4
.text:64404C19
.text:64404C19 push ebx
.text:64404C1A push ebp
.text:64404C1B push esi
.text:64404C1C push edi
.text:64404C1D mov edi, [esp+10h+arg_0]
.text:64404C21 mov eax, [edi]
.text:64404C23 mov esi, ecx ; ESI/ECX are ⤦
Ç pointers to some unknown object.
.text:64404C25 mov [esi], eax
.text:64404C27 mov eax, [edi+4]
.text:64404C2A mov [esi+4], eax
.text:64404C2D mov eax, [edi+8]
.text:64404C30 mov [esi+8], eax
.text:64404C33 lea eax, [edi+0Ch]
1233
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64404C36 push eax
.text:64404C37 lea ecx, [esi+0Ch]
The function was called from the function named CDwsGui::CopyOptions! And thanks
again for debugging information.
But the real answer is in CDwsGui::Init():
.text:6440B0BF loc_6440B0BF:
.text:6440B0BF mov eax, [ebp+arg_0]
.text:6440B0C2 push [ebp+arg_4]
.text:6440B0C5 mov [esi+2844h], eax
.text:6440B0CB lea eax, [esi+28h] ; ESI is ⤦
Ç pointer to CDwsGui object
.text:6440B0CE push eax
.text:6440B0CF call CDwsGui__CopyOptions
1234
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64409D68 ; no ⤦
Ç arguments
.text:64409D6E push eax
.text:64409D6F lea ecx, [esi+2BCh]
Let’s check our findings. Replace the setz al here with the xor eax, eax / nop
instructions, clear the TDW_NOCOMPRESS environment variable and run SAPGUI.
Wow! There pesky annoying window is no more (just as expected, because the
variable is not set) but in Wireshark we can see that the network packets are not
compressed anymore! Obviously, this is the point where the compression flag is to
be set in the CConnectionContext object.
So, the compression flag is passed in the 5th argument of CConnectionContext::CreateNetwork.
Inside the function, another one is called:
...
.text:64403476 push [ebp+compression]
.text:64403479 push [ebp+arg_C]
.text:6440347C push [ebp+arg_8]
.text:6440347F push [ebp+arg_4]
.text:64403482 push [ebp+arg_0]
.text:64403485 call CNetwork__CNetwork
The compression flag is passed here in the 5th argument to the CNetwork::CNetwork
constructor.
And here is how the CNetwork constructor sets the flag in the CNetwork object
according to its 5th argument and another variable which probably could also affect
network packets compression.
.text:64411DF1 cmp [ebp+compression], esi
.text:64411DF7 jz short set_EAX_to_0
.text:64411DF9 mov al, [ebx+78h] ; ⤦
Ç another value may affect compression?
.text:64411DFC cmp al, '3'
.text:64411DFE jz short set_EAX_to_1
1235
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64411E00 cmp al, '4'
.text:64411E02 jnz short set_EAX_to_0
.text:64411E04
.text:64411E04 set_EAX_to_1:
.text:64411E04 xor eax, eax
.text:64411E06 inc eax ; EAX ->⤦
Ç 1
.text:64411E07 jmp short loc_64411E0B
.text:64411E09
.text:64411E09 set_EAX_to_0:
.text:64411E09
.text:64411E09 xor eax, eax ; EAX ->⤦
Ç 0
.text:64411E0B
.text:64411E0B loc_64411E0B:
.text:64411E0B mov [ebx+3A4h], eax ; EBX is⤦
Ç pointer to CNetwork object
At this point we know the compression flag is stored in the CNetwork class at ad-
dress this+0x3A4.
Now let’s dig through SAPguilib.dll for the 0x3A4 value. And here is the second
occurrence in CDwsGui::OnClientMessageWrite (endless thanks for the debugging
information):
.text:64406F76 loc_64406F76:
.text:64406F76 mov ecx, [ebp+7728h+var_7794⤦
Ç ]
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
.text:64406F86 mov byte ptr [ebx+7], 1
.text:64406F8A mov eax, [esi+18h]
.text:64406F8D mov ecx, eax
.text:64406F8F test eax, eax
.text:64406F91 ja short loc_64406FFF
.text:64406F93 mov ecx, [esi+14h]
.text:64406F96 mov eax, [esi+20h]
.text:64406F99
.text:64406F99 loc_64406F99:
.text:64406F99 push dword ptr [edi+2868h] ; ⤦
Ç int
.text:64406F9F lea edx, [ebp+7728h+var_77A4⤦
Ç ]
.text:64406FA2 push edx ; int
.text:64406FA3 push 30000 ; int
.text:64406FA8 lea edx, [ebp+7728h+Dst]
.text:64406FAB push edx ; Dst
.text:64406FAC push ecx ; int
1236
83.1. ABOUT SAP CLIENT NETWORK TRAFFIC COMPRESSION
.text:64406FAD push eax ; Src
.text:64406FAE push dword ptr [edi+28C0h] ; ⤦
Ç int
.text:64406FB4 call sub_644055C5 ; ⤦
Ç actual compression routine
.text:64406FB9 add esp, 1Ch
.text:64406FBC cmp eax, 0FFFFFFF6h
.text:64406FBF jz short loc_64407004
.text:64406FC1 cmp eax, 1
.text:64406FC4 jz loc_6440708C
.text:64406FCA cmp eax, 2
.text:64406FCD jz short loc_64407004
.text:64406FCF push eax
.text:64406FD0 push offset aCompressionErr ;⤦
Ç "compression error [rc = \%d]- program wi"...
.text:64406FD5 push offset aGui_err_compre ;⤦
Ç "GUI_ERR_COMPRESS"
.text:64406FDA push dword ptr [edi+28D0h]
.text:64406FE0 call SapPcTxtRead
Let’s take a look in sub_644055C5. In it we can only see the call to memcpy() and
another function named (by IDA) sub_64417440.
And, let’s take a look inside sub_64417440. What we see is:
.text:6441747C push offset aErrorCsrcompre ;⤦
Ç "\nERROR: CsRCompress: invalid handle"
.text:64417481 call eax ; dword_644F94C8
.text:64417483 add esp, 4
Voilà! We’ve found the function that actually compresses the data. As it was shown
in past 8 , this function is used in SAP and also the open-source MaxDB project. So
it is available in source form.
Doing the last check here:
.text:64406F79 cmp dword ptr [ecx+3A4h], 1
.text:64406F80 jnz compression_flag_is_zero
Replace JNZ here for an unconditional JMP . Remove the environment variable
TDW_NOCOMPRESS. Voilà! In Wireshark we see that the client messages are not
compressed. The server responses, however, are compressed.
So we found exact connection between the environment variable and the point
where data compression routine can be called or bypassed.
8 http://go.yurichev.com/17312
1237
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
83.2 SAP 6.0 password checking functions
One time when the author of this book have returned again to his SAP 6.0 IDES
installed in a VMware box, he figured out that he forgot the password for the SAP*
account, then he have remembered it, but then we got this error message «Password
logon no longer possible - too many failed attempts», since he’ve made all these
attempts in trying to recall it.
The first extremely good news was that the full disp+work.pdb PDB file is supplied
with SAP, and it contain almost everything: function names, structures, types, local
variable and argument names, etc. What a lavish gift!
There is TYPEINFODUMP9 utility for converting PDB files into something readable
and grepable.
Here is an example of a function information + its arguments + its local variables:
FUNCTION ThVmcSysEvent
Address: 10143190 Size: 675 bytes Index: ⤦
Ç 60483 TypeIndex: 60484
Type: int NEAR_C ThVmcSysEvent (unsigned int, unsigned char, ⤦
Ç unsigned short*)
Flags: 0
PARAMETER events
Address: Reg335+288 Size: 4 bytes Index: 60488 ⤦
Ç TypeIndex: 60489
Type: unsigned int
Flags: d0
PARAMETER opcode
Address: Reg335+296 Size: 1 bytes Index: 60490 ⤦
Ç TypeIndex: 60491
Type: unsigned char
Flags: d0
PARAMETER serverName
Address: Reg335+304 Size: 8 bytes Index: 60492 ⤦
Ç TypeIndex: 60493
Type: unsigned short*
Flags: d0
STATIC_LOCAL_VAR func
Address: 12274af0 Size: 8 bytes Index: ⤦
Ç 60495 TypeIndex: 60496
Type: wchar_t*
Flags: 80
LOCAL_VAR admhead
Address: Reg335+304 Size: 8 bytes Index: 60498 ⤦
Ç TypeIndex: 60499
9 http://go.yurichev.com/17038
1238
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
Type: unsigned char*
Flags: 90
LOCAL_VAR record
Address: Reg335+64 Size: 204 bytes Index: 60501 ⤦
Ç TypeIndex: 60502
Type: AD_RECORD
Flags: 90
LOCAL_VAR adlen
Address: Reg335+296 Size: 4 bytes Index: 60508 ⤦
Ç TypeIndex: 60509
Type: int
Flags: 90
Wow!
Another good news: debugging calls (there are plenty of them) are very useful.
Here you can also notice the ct_level global variable10 , that reflects the current
trace level.
There are a lot of debugging inserts in the disp+work.exe file:
cmp cs:ct_level, 1
jl short loc_1400375DA
call DpLock
lea rcx, aDpxxtool4_c ; "dpxxtool4.c"
mov edx, 4Eh ; line
call CTrcSaveLocation
mov r8, cs:func_48
mov rcx, cs:hdl ; hdl
10 More about trace level: http://go.yurichev.com/17039
1239
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
lea rdx, aSDpreadmemvalu ; "%s: DpReadMemValue (%d)"
mov r9d, ebx
call DpTrcErr
call DpUnlock
If the current trace level is bigger or equal to threshold defined in the code here, a
debugging message is to be written to the log files like dev_w0, dev_disp, and other
dev* files.
Let’s try grepping in the file that we have got with the help of the TYPEINFODUMP
utility:
cat "disp+work.pdb.d" | grep FUNCTION | grep -i password
We have got:
FUNCTION rcui::AgiPassword::DiagISelection
FUNCTION ssf_password_encrypt
FUNCTION ssf_password_decrypt
FUNCTION password_logon_disabled
FUNCTION dySignSkipUserPassword
FUNCTION migrate_password_history
FUNCTION password_is_initial
FUNCTION rcui::AgiPassword::IsVisible
FUNCTION password_distance_ok
FUNCTION get_password_downwards_compatibility
FUNCTION dySignUnSkipUserPassword
FUNCTION rcui::AgiPassword::GetTypeName
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$2
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$0
FUNCTION `rcui::AgiPassword::AgiPassword'::`1'::dtor$1
FUNCTION usm_set_password
FUNCTION rcui::AgiPassword::TraceTo
FUNCTION days_since_last_password_change
FUNCTION rsecgrp_generate_random_password
FUNCTION rcui::AgiPassword::`scalar deleting destructor'
FUNCTION password_attempt_limit_exceeded
FUNCTION handle_incorrect_password
FUNCTION `rcui::AgiPassword::`scalar deleting destructor⤦
Ç ''::`1'::dtor$1
FUNCTION calculate_new_password_hash
FUNCTION shift_password_to_history
FUNCTION rcui::AgiPassword::GetType
FUNCTION found_password_in_history
FUNCTION `rcui::AgiPassword::`scalar deleting destructor⤦
Ç ''::`1'::dtor$0
FUNCTION rcui::AgiObj::IsaPassword
FUNCTION password_idle_check
1240
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
FUNCTION SlicHwPasswordForDay
FUNCTION rcui::AgiPassword::IsaPassword
FUNCTION rcui::AgiPassword::AgiPassword
FUNCTION delete_user_password
FUNCTION usm_set_user_password
FUNCTION Password_API
FUNCTION get_password_change_for_SSO
FUNCTION password_in_USR40
FUNCTION rsec_agrp_abap_generate_random_password
Let’s also try to search for debug messages which contain the words «password» and
«locked». One of them is the string «user was locked by subsequently failed password
logon attempts» , referenced in
function password_attempt_limit_exceeded().
Other strings that this function can write to a log file are: «password logon attempt
will be rejected immediately (preventing dictionary attacks)», «failed-logon lock: ex-
pired (but not removed due to ’read-only’ operation)», «failed-logon lock: expired =>
removed».
After playing for a little with this function, we noticed that the problem is exactly
in it. It is called from the chckpass() function —one of the password checking func-
tions.
First, we would like to make sure that we are at the correct point:
Run tracer:
tracer64.exe -a:disp+work.exe bpf=disp+work.exe!chckpass,args⤦
Ç :3,unicode
The call path is: syssigni() -> DyISigni() -> dychkusr() -> usrexist() -> chckpass().
The number 0x35 is an error returned in chckpass() at that point:
.text:00000001402ED567 loc_1402ED567: ⤦
Ç ; CODE XREF: chckpass+B4
.text:00000001402ED567 mov rcx, rbx ⤦
Ç ; usr02
.text:00000001402ED56A call ⤦
Ç password_idle_check
.text:00000001402ED56F cmp eax, 33h
.text:00000001402ED572 jz loc_1402EDB4E
1241
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
.text:00000001402ED578 cmp eax, 36h
.text:00000001402ED57B jz loc_1402EDB3D
.text:00000001402ED581 xor edx, edx ⤦
Ç ; usr02_readonly
.text:00000001402ED583 mov rcx, rbx ⤦
Ç ; usr02
.text:00000001402ED586 call ⤦
Ç password_attempt_limit_exceeded
.text:00000001402ED58B test al, al
.text:00000001402ED58D jz short ⤦
Ç loc_1402ED5A0
.text:00000001402ED58F mov eax, 35h
.text:00000001402ED594 add rsp, 60h
.text:00000001402ED598 pop r14
.text:00000001402ED59A pop r12
.text:00000001402ED59C pop rdi
.text:00000001402ED59D pop rsi
.text:00000001402ED59E pop rbx
.text:00000001402ED59F retn
PID=2744|TID=360|(0) disp+work.exe!⤦
Ç password_attempt_limit_exceeded (0x202c770, 0, 0x257758, ⤦
Ç 0) (called from 0x1402ed58b (disp+work.exe!chckpass+0xeb)⤦
Ç )
PID=2744|TID=360|(0) disp+work.exe!⤦
Ç password_attempt_limit_exceeded -> 1
PID=2744|TID=360|We modify return value (EAX/RAX) of this ⤦
Ç function to 0
PID=2744|TID=360|(0) disp+work.exe!⤦
Ç password_attempt_limit_exceeded (0x202c770, 0, 0, 0) (⤦
Ç called from 0x1402e9794 (disp+work.exe!chngpass+0xe4))
PID=2744|TID=360|(0) disp+work.exe!⤦
Ç password_attempt_limit_exceeded -> 1
PID=2744|TID=360|We modify return value (EAX/RAX) of this ⤦
Ç function to 0
1242
83.2. SAP 6.0 PASSWORD CHECKING FUNCTIONS
1243
Chapter 84
Oracle RDBMS
Oracle RDBMS 11.2 is a huge program, its main module oracle.exe contain ap-
prox. 124,000 functions. For comparison, the Windows 7 x86 kernel (ntoskrnl.exe)
contains approx. 11,000 functions and the Linux 3.9.8 kernel (with default drivers
compiled)—31,000 functions.
Let’s start with an easy question. Where does Oracle RDBMS get all this information,
when we execute this simple statement in SQL*Plus:
SQL> select * from V$VERSION;
And we get:
BANNER
------------------------------------------------------------------------
Ç
Let’s start. Where in the Oracle RDBMS can we find the string V$VERSION ?
1244
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
In the win32-version, oracle.exe file contains the string, it’s easy to see. But
we can also use the object (.o) files from the Linux version of Oracle RDBMS since,
unlike the win32 version oracle.exe , the function names (and global variables
as well) are preserved there.
So, the kqf.o file contains the V$VERSION string. The object file is in the main
Oracle-library libserver11.a .
A reference to this text string can find in the kqfviw table stored in the same
file, kqf.o :
1245
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0800C508 dd 4
.rodata:0800C50C dd offset _2__STRING_10103_0 ;⤦
Ç "NULL"
.rodata:0800C510 dd 3
.rodata:0800C514 dd 0
.rodata:0800C518 dd 269h
.rodata:0800C51C dd 15h
.rodata:0800C520 dd 0
.rodata:0800C524 dd 0FFFFC1EDh
.rodata:0800C528 dd 8
.rodata:0800C52C dd 0
.rodata:0800C530 dd 4
.rodata:0800C534 dd offset _2__STRING_10106_0 ;⤦
Ç "V$BH"
.rodata:0800C538 dd 4
.rodata:0800C53C dd offset _2__STRING_10103_0 ;⤦
Ç "NULL"
.rodata:0800C540 dd 3
.rodata:0800C544 dd 0
.rodata:0800C548 dd 0F5h
.rodata:0800C54C dd 14h
.rodata:0800C550 dd 0
.rodata:0800C554 dd 0FFFFC1EEh
.rodata:0800C558 dd 5
.rodata:0800C55C dd 0
By the way, often, while analysing Oracle RDBMS’s internals, you may ask yourself,
why are the names of the functions and global variable so weird. Probably, because
Oracle RDBMS is a very old product and was developed in C in the 1980s. And
that was a time when the C standard guaranteed that the function names/variables
can support only up to 6 characters inclusive: «6 significant initial characters in an
external identifier»1
Probably, the table kqfviw contains most (maybe even all) views prefixed with
V$, these are fixed views, present all the time. Superficially, by noticing the cyclic
recurrence of data, we can easily see that each kqfviw table element has 12
32-bit fields. It is very simple to create a 12-elements structure in IDA and apply
it to all table elements. As of Oracle RDBMS version 11.2, there are 1023 table
elements, i.e., in it are described 1023 of all possible fixed views. We are going to
return to this number later.
As we can see, there is not much information in these numbers in the fields. The
first number is always equals to the name of the view (without the terminating zero.
This is correct for each element. But this information is not very useful.
1 Draft ANSI C Standard (ANSI X3J11/88-090) (May 13, 1988) (yurichev.com)
1246
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
We also know that the information about all fixed views can be retrieved from a
fixed view named V$FIXED_VIEW_DEFINITION (by the way, the information
for this view is also taken from the kqfviw and kqfvip tables.) By the way,
there are 1023 elements in those too. Coincidence? No.
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='⤦
Ç V$VERSION';
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------------------------------------------------
Ç
V$VERSION
select BANNER from GV$VERSION where inst_id = USERENV('⤦
Ç Instance')
So, V$VERSION is some kind of a thunk view for another view, named GV$VERSION ,
which is, in turn:
SQL> select * from V$FIXED_VIEW_DEFINITION where view_name='⤦
Ç GV$VERSION';
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------------------------------------------------
Ç
GV$VERSION
select inst_id, banner from x$version
The tables prefixed with X$ in the Oracle RDBMS are service tables too, undocu-
mented, cannot be changed by the user and are refreshed dynamically.
If we search for the text select BANNER from GV$VERSION where inst_id = US
in the kqf.o file, we find it in the kqfvip table:
1247
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:080185A4 dd offset kqfv459_c_0
.rodata:080185A8 dd 0
.rodata:080185AC dd 0
...
The table appear to have 4 fields in each element. By the way, there are 1023
elements in it, again, the number we already know. The second field points to
another table that contains the table fields for this fixed view. As for V$VERSION ,
this table contains only two elements, the first is 6 and the second is the BANNER
string (the number 6 is this string’s length) and after, a terminating element that
contains 0 and a null C string:
By joining data from both kqfviw and kqfvip tables, we can get the SQL
statements which are executed when the user wants to query information from a
specific fixed view.
So we can write an oracle tables2 program, to gather all this information from
Oracle RDBMS for Linux’s object files. For V$VERSION , we find this:
2 yurichev.com
1248
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
kqfviw_element.viewname: [V$VERSION] ?: 0x3 0x43 0x1 0xffffc085⤦
Ç 0x4
kqfvip_element.statement: [select BANNER from GV$VERSION where⤦
Ç inst_id = USERENV('Instance')]
kqfvip_element.params:
[BANNER]
and:
The GV$VERSION fixed view is different from V$VERSION only in that it con-
tains one more field with the identifier instance. Anyway, we are going to stick with
the X$VERSION table. Just like any other X$-table, it is undocumented, however,
we can query it:
SQL> select * from x$version;
0DBAF574 0 1
Oracle Database 11g Enterprise Edition Release 11.2.0.1.0 - ⤦
Ç Production
...
This table has some additional fields, like ADDR and INDX .
While scrolling kqf.o in IDA we can spot another table that contains a pointer
to the X$VERSION string, this is kqftab :
1249
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0803CAC4 dd offset _2__STRING_13113_0 ;⤦
Ç "X$VERSION"
.rodata:0803CAC8 dd 4
.rodata:0803CACC dd offset _2__STRING_13114_0 ;⤦
Ç "kqvt"
.rodata:0803CAD0 dd 4
.rodata:0803CAD4 dd 4
.rodata:0803CAD8 dd 0
.rodata:0803CADC dd 4
.rodata:0803CAE0 dd 0Ch
.rodata:0803CAE4 dd 0FFFFC075h
.rodata:0803CAE8 dd 3
.rodata:0803CAEC dd 0
.rodata:0803CAF0 dd 7
.rodata:0803CAF4 dd offset _2__STRING_13115_0 ;⤦
Ç "X$KQFSZ"
.rodata:0803CAF8 dd 5
.rodata:0803CAFC dd offset _2__STRING_13116_0 ;⤦
Ç "kqfsz"
.rodata:0803CB00 dd 1
.rodata:0803CB04 dd 38h
.rodata:0803CB08 dd 0
.rodata:0803CB0C dd 7
.rodata:0803CB10 dd 0
.rodata:0803CB14 dd 0FFFFC09Dh
.rodata:0803CB18 dd 2
.rodata:0803CB1C dd 0
There are a lot of references to the X$-table names, apparently, to all Oracle RDBMS
11.2 X$-tables. But again, we don’t have enough information. It’s not clear what
does the kqvt string stands for. The kq prefix may mean kernel or query. v
apparently stands for version and t —type? Hard to say.
1250
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
.rodata:0808C3CC kqftap_param <6, offset ⤦
Ç _2__STRING_5017_0, 601h, 0, 0, 0, 50h, 0, 0> ; "BANNER"
.rodata:0808C3F0 kqftap_param <0, offset ⤦
Ç _2__STRING_0_0, 0, 0, 0, 0, 0, 0, 0>
It contains information about all fields in the X$VERSION table. The only refer-
ence to this table is in the kqftap table:
It is interesting that this element here is 0x1f6th (502nd), just like the pointer
to the X$VERSION string in the kqftab table. Probably, the kqftap and
kqftab tables complement each other, just like kqfvip and kqfviw . We
also see a pointer to the kqvrow() function. Finally, we got something useful!
So we will add these tables to our oracle tables3 utility too. For X$VERSION we
get:
With the help of tracer, it is easy to check that this function is called 6 times in row
(from the qerfxFetch() function) while querying the X$VERSION table.
1251
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
var_14 = dword ptr -14h
Dest = dword ptr -10h
var_C = dword ptr -0Ch
var_8 = dword ptr -8
var_4 = dword ptr -4
arg_8 = dword ptr 10h
arg_C = dword ptr 14h
arg_14 = dword ptr 1Ch
arg_18 = dword ptr 20h
push ebp
mov ebp, esp
sub esp, 7Ch
mov eax, [ebp+arg_14] ; [EBP+1Ch]=1
mov ecx, TlsIndex ; [69AEB08h]=0
mov edx, large fs:2Ch
mov edx, [edx+ecx*4] ; [EDX+ECX*4]=0xc98c938
cmp eax, 2 ; EAX=1
mov eax, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
jz loc_2CE1288
mov ecx, [eax] ; [EAX]=0..5
mov [ebp+var_4], edi ; EDI=0xc98c938
1252
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
push edx ; EDX=0
push edx ; EDX=0
push 50h
push ecx ; ECX=0x8a172b4
push dword ptr [esi+10494h] ; [ESI+10494h]=0⤦
Ç xc98cd58
call _kghalf ; tracing nested maximum ⤦
Ç level (1) reached, skipping this CALL
mov esi, ds:__imp__vsnnum ; [59771A8h]=0x61bc49e0
mov [ebp+Dest], eax ; EAX=0xce2ffb0
mov [ebx+8], eax ; EAX=0xce2ffb0
mov [ebx+4], eax ; EAX=0xce2ffb0
mov edi, [esi] ; [ESI]=0xb200100
mov esi, ds:__imp__vsnstr ; [597D6D4h]=0x65852148⤦
Ç , "- Production"
push esi ; ESI=0x65852148, "- ⤦
Ç Production"
mov ebx, edi ; EDI=0xb200100
shr ebx, 18h ; EBX=0xb200100
mov ecx, edi ; EDI=0xb200100
shr ecx, 14h ; ECX=0xb200100
and ecx, 0Fh ; ECX=0xb2
mov edx, edi ; EDI=0xb200100
shr edx, 0Ch ; EDX=0xb200100
movzx edx, dl ; DL=0
mov eax, edi ; EDI=0xb200100
shr eax, 8 ; EAX=0xb200100
and eax, 0Fh ; EAX=0xb2001
and edi, 0FFh ; EDI=0xb200100
push edi ; EDI=0
mov edi, [ebp+arg_18] ; [EBP+20h]=0
push eax ; EAX=1
mov eax, ds:__imp__vsnban ; [597D6D8h]=0x65852100⤦
Ç , "Oracle Database 11g Enterprise Edition Release %d.%d.%⤦
Ç d.%d.%d %s"
push edx ; EDX=0
push ecx ; ECX=2
push ebx ; EBX=0xb
mov ebx, [ebp+arg_8] ; [EBP+10h]=0xcdfe554
push eax ; EAX=0x65852100, "Oracle ⤦
Ç Database 11g Enterprise Edition Release %d.%d.%d.%d.%d %s⤦
Ç "
mov eax, [ebp+Dest] ; [EBP-10h]=0xce2ffb0
push eax ; EAX=0xce2ffb0
call ds:__imp__sprintf ; op1=MSVCR80.dll!sprintf ⤦
Ç tracing nested maximum level (1) reached, skipping this ⤦
Ç CALL
1253
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
add esp, 38h
mov dword ptr [ebx], 1
1254
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
1255
84.1. V$VERSION TABLE IN THE ORACLE RDBMS
Ç bit Windows: Version 11.2.0.1.0 - Production"
mov ecx, 50h
mov [ebp+var_18], ecx ; ECX=0x50
push ecx ; ECX=0x50
push esi ; ESI=0xce2ffb0, "TNS for 32-⤦
Ç bit Windows: Version 11.2.0.1.0 - Production"
call _lxvers ; tracing nested maximum ⤦
Ç level (1) reached, skipping this CALL
add esp, 10h
mov edx, [ebp+var_18] ; [EBP-18h]=0x50
mov dword ptr [ebx], 5
test edx, edx ; EDX=0x50
jnz loc_2CE1192
mov edx, [ebp+var_14]
mov esi, [ebp+var_C]
mov eax, ebx
mov ebx, [ebp+var_8]
mov ecx, 5
jmp loc_2CE10F6
1256
84.2. X$KSMLRU TABLE IN ORACLE RDBMS
pop ebp
retn ; EAX=0
_kqvrow_ endp
Now it is easy to see that the row number is passed from outside. The function
returns the string, constructing it as follows:
There is a mention of a special table in the Diagnosing and Resolving Error ORA-
04031 on the Shared Pool or Other Memory Pools [Video] [ID 146599.1] note:
1257
84.2. X$KSMLRU TABLE IN ORACLE RDBMS
However, as it can be easily checked, the contents of this table are cleared each
time it’s queried. Are we able to find why? Let’s get back to tables we already know:
kqftab and kqftap which were generated with oracle tables4 ’s help, that con-
tain all information about the X$-tables. We can see here that the ksmlrs()
function is called to prepare this table’s elements:
Indeed, with tracer’s help it is easy to see that this function is called each time we
query the X$KSMLRU table.
1258
84.2. X$KSMLRU TABLE IN ORACLE RDBMS
.text:00434C53 mov [eax], esi
.text:00434C55 mov esi, [edi]
.text:00434C57 mov [eax+4], esi
.text:00434C5A mov [edi], eax
.text:00434C5C add edx, 1
.text:00434C5F mov [ebp-4], edx
.text:00434C62 jnz loc_434B7D
.text:00434C68 mov ecx, [ebp+14h]
.text:00434C6B mov ebx, [ebp-10h]
.text:00434C6E mov esi, [ebp-0Ch]
.text:00434C71 mov edi, [ebp-8]
.text:00434C74 lea eax, [ecx+8Ch]
.text:00434C7A push 370h ; Size
.text:00434C7F push 0 ; Val
.text:00434C81 push eax ; Dst
.text:00434C82 call __intel_fast_memset
.text:00434C87 add esp, 0Ch
.text:00434C8A mov esp, ebp
.text:00434C8C pop ebp
.text:00434C8D retn
.text:00434C8D _ksmsplu endp
Constructions like memset (block, 0, size) are often used just to zero
memory block. What if we take a risk, block the memset() call and see what
happens?
Let’s run tracer with the following options: set breakpoint at 0x434C7A (the point
where the arguments to memset() are to be passed), so that tracer will set pro-
gram counter EIP to the point where the arguments passed to memset() are
to be cleared (at 0x434C8A ) It can be said that we just simulate an unconditional
jump from address 0x434C7A to 0x434C8A .
tracer -a:oracle.exe bpx=oracle.exe!0x00434C7A,set(eip,0⤦
Ç x00434C8A)
(Important: all these addresses are valid only for the win32 version of Oracle
RDBMS 11.2)
Indeed, now we can query the X$KSMLRU table as many times as we want and it
is not being cleared anymore!
Do not try this at home (”MythBusters”) Do not try this on your production servers.
It is probably not a very useful or desired system behaviour, but as an experiment
for locating a piece of code that we need, it perfectly suits our needs!
1259
84.3. V$TIMER TABLE IN ORACLE RDBMS
84.3 V$TIMER table in Oracle RDBMS
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------------------------------------------------
Ç
V$TIMER
select HSECS from GV$TIMER where inst_id = USERENV('Instance')
VIEW_NAME
------------------------------
VIEW_DEFINITION
------------------------------------------------------------------------
Ç
GV$TIMER
select inst_id,ksutmtim from x$ksutm
Now we are stuck in a small problem, there are no references to value generating
function(s) in the tables kqftab / kqftap :
5 http://go.yurichev.com/17088
1260
84.3. V$TIMER TABLE IN ORACLE RDBMS
Listing 84.12: Result of oracle tables
kqftab_element.name: [X$KSUTM] ?: [ksutm] 0x1 0x4 0x4 0x0 0⤦
Ç xffffc09b 0x3
kqftap_param.name=[ADDR] ?: 0x10917 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INDX] ?: 0x20b02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[INST_ID] ?: 0xb02 0x0 0x0 0x0 0x4 0x0 0x0
kqftap_param.name=[KSUTMTIM] ?: 0x1302 0x0 0x0 0x0 0x4 0x0 0x1e
kqftap_element.fn1=NULL
kqftap_element.fn2=NULL
push ebp
mov ebp, esp
push [ebp+arg_C]
push offset ksugtm
push offset _2__STRING_1263_0 ; "KSUTMTIM"
push [ebp+arg_8]
push [ebp+arg_0]
call kqfd_cfui_drain
add esp, 14h
mov esp, ebp
pop ebp
retn
kqfd_DRN_ksutm_c endp
There is a function ksugtm() referenced here. Let’s see what’s in it (Linux x86):
1261
84.3. V$TIMER TABLE IN ORACLE RDBMS
Listing 84.13: ksu.o
ksugtm proc near
push ebp
mov ebp, esp
sub esp, 1Ch
lea eax, [ebp+var_1C]
push eax
call slgcs
pop ecx
mov edx, [ebp+arg_4]
mov [edx], eax
mov eax, 4
mov esp, ebp
pop ebp
retn
ksugtm endp
HSECS
----------
27294929
HSECS
----------
27295006
HSECS
----------
27295167
1262
84.3. V$TIMER TABLE IN ORACLE RDBMS
Listing 84.14: tracer output
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from ⤦
Ç oracle.exe!__VInfreq__qerfxFetch+0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. ⤦
Ç "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: D1 7C A0 01 ".|..⤦
Ç "
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from ⤦
Ç oracle.exe!__VInfreq__qerfxFetch+0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. ⤦
Ç "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: 1E 7D A0 01 ".}..⤦
Ç "
TID=2428|(0) oracle.exe!_ksugtm (0x0, 0xd76c5f0) (called from ⤦
Ç oracle.exe!__VInfreq__qerfxFetch+0xfad (0x56bb6d5))
Argument 2/2
0D76C5F0: 38 C9 "8. ⤦
Ç "
TID=2428|(0) oracle.exe!_ksugtm () -> 0x4 (0x4)
Argument 2/2 difference
00000000: BF 7D A0 01 ".}..⤦
Ç "
Indeed—the value is the same we see in SQL*Plus and it is returned via the second
argument.
Let’s see what is in slgcs() (Linux x86):
slgcs proc near
push ebp
mov ebp, esp
push esi
mov [ebp+var_4], ebx
mov eax, [ebp+arg_0]
call $+5
pop ebx
nop ; PIC mode
1263
84.3. V$TIMER TABLE IN ORACLE RDBMS
mov ebx, offset _GLOBAL_OFFSET_TABLE_
mov dword ptr [eax], 0
call sltrgatime64 ; PIC mode
push 0
push 0Ah
push edx
push eax
call __udivdi3 ; PIC mode
mov ebx, [ebp+var_4]
add esp, 10h
mov esp, ebp
pop ebp
retn
slgcs endp
6
It is just the result of GetTickCount() divided by 10 ( 43 on page 708).
Voilà! That’s why the win32 version and the Linux x86 version show different re-
sults, because they are generated by different OS functions.
Drain apparently implies connecting a specific table column to a specific function.
1264
84.3. V$TIMER TABLE IN ORACLE RDBMS
We will add support of the table kqfd_tab_registry_0 to oracle tables7 , now
we can see how the table column’s variables are connected to a specific functions:
[X$KSUTM] [kqfd_OPN_ksutm_c] [kqfd_tabl_fetch] [NULL] [NULL] [⤦
Ç kqfd_DRN_ksutm_c]
[X$KSUSGIF] [kqfd_OPN_ksusg_c] [kqfd_tabl_fetch] [NULL] [NULL] ⤦
Ç [kqfd_DRN_ksusg_c]
OPN, apparently stands for, open, and DRN, apparently, for drain.
7 yurichev.com
1265
Chapter 85
1266
85.1. EICAR TEST FILE
; AX = 11Ch, BX = 140h, SP = FFFEh and SS:[FFFE] = 214Fh
010C 50 push ax
010D 5A pop dx
; AX = 11Ch, BX = 140h, DX = 11Ch, SP = FFFEh and SS:[FFFE] = ⤦
Ç 214Fh
010E 58 pop ax
; AX = 214Fh, BX = 140h, DX = 11Ch and SP = 0
010F 35 34 28 xor ax, 2834h
; AX = 97Bh, BX = 140h, DX = 11Ch and SP = 0
0112 50 push ax
0113 5E pop si
; AX = 97Bh, BX = 140h, DX = 11Ch, SI = 97Bh and SP = 0
0114 29 37 sub [bx], si
0116 43 inc bx
0117 43 inc bx
0118 29 37 sub [bx], si
011A 7D 24 jge short near ptr word_10140
011C 45 49 43 ... db 'EICAR-STANDARD-ANTIVIRUS-TEST-FILE!$'
0140 48 2B word_10140 dw 2B48h ; CD 21 (INT 21) will be here
0142 48 2A dw 2A48h ; CD 20 (INT 20) will be here
0144 0D db 0Dh
0145 0A db 0Ah
We will add comments about the registers and stack after each instruction.
Essentially, all these instructions are here only to execute this code:
B4 09 MOV AH, 9
BA 1C 01 MOV DX, 11Ch
CD 21 INT 21h
CD 20 INT 20h
INT 21h with 9th function (passed in AH ) just prints a string, the address of
which is passed in DS:DX . By the way, the string has to be terminated with the
’$’ sign. Apparently, it’s inherited from CP/M and this function was left in DOS for
compatibility. INT 20h exits to DOS.
But as we can see, these instruction’s opcodes are not strictly printable. So the
main part of EICAR file is:
• preparing the register (AH and DX) values that we need;
• preparing INT 21 and INT 20 opcodes in memory;
• executing INT 21 and INT 20.
By the way, this technique is widely used in shellcode construction, when one need
to pass x86 code in string form.
1267
85.1. EICAR TEST FILE
Here is also a list of all x86 instructions which have printable opcodes: A.6.5 on
page 1389.
1268
Chapter 86
Demos
1269
86.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
The listing was taken from his website1 , but the comments are mine.
00000000: B001 mov al,1 ; set 40x25 video
mode
00000002: CD10 int 010
00000004: 30FF xor bh,bh ; set video page
for int 10h call
00000006: B9D007 mov cx,007D0 ; 2000 characters
to output
00000009: 31C0 xor ax,ax
0000000B: 9C pushf ; push flags
; get random value from timer chip
0000000C: FA cli ; disable
interrupts
0000000D: E643 out 043,al ; write 0 to port
43h
; read 16-bit value from port 40h
0000000F: E440 in al,040
00000011: 88C4 mov ah,al
1 http://go.yurichev.com/17305
1270
86.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
00000013: E440 in al,040
00000015: 9D popf ; enable
interrupts by restoring IF flag
00000016: 86C4 xchg ah,al
; here we have 16-bit pseudorandom value
00000018: D1E8 shr ax,1
0000001A: D1E8 shr ax,1
; CF currently have second bit from the value
0000001C: B05C mov al,05C ;'\'
; if CF=1, skip the next instruction
0000001E: 7202 jc 000000022
; if CF=0, reload AL register with another character
00000020: B02F mov al,02F ;'/'
; output character
00000022: B40E mov ah,00E
00000024: CD10 int 010
00000026: E2E1 loop 000000009 ; loop 2000 times
00000028: CD20 int 020 ; exit to DOS
The pseudo-random value here is in fact the time that has passed from the system’s
boot, taken from the 8253 time chip, the value increases by one 18.2 times per
second.
By writing zero to port 43h , we send the command “select counter 0”, ”counter
latch”, ”binary counter” (not a BCD2 value).
The interrupts are enabled back with the POPF instruction, which restores the
IF flag as well.
It is not possible to use the IN instruction with registers other than AL , hence
the shuffling.
We can say that since we use the timer not to get a precise time value, but a pseudo-
random one, we do not need to spend time (and code) to disable the interrupts.
Another thing we can say is that we need only one bit from the low 8-bit part, so
let’s read only it.
We can reduced the code slightly and we’ve got 27 bytes:
00000000: B9D007 mov cx,007D0 ; limit output to 2000
characters
00000003: 31C0 xor ax,ax ; command to timer chip
00000005: E643 out 043,al
2 Binary-coded decimal
1271
86.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
00000007: E440 in al,040 ; read 8-bit of timer
00000009: D1E8 shr ax,1 ; get second bit to CF flag
0000000B: D1E8 shr ax,1
0000000D: B05C mov al,05C ; prepare '\'
0000000F: 7202 jc 000000013
00000011: B02F mov al,02F ; prepare '/'
; output character to screen
00000013: B40E mov ah,00E
00000015: CD10 int 010
00000017: E2EA loop 000000003
; exit to DOS
00000019: CD20 int 020
Since it is MS-DOS, there is no memory protection at all, we can read from whatever
address we want. Even more than that: a simple LODSB instruction reads a byte
from the DS:SI address, but it’s not a problem if the registers’ values are not set
up, let it read 1) random bytes; 2) from a random place in memory!
It is suggested in Trixter’s webpage3 to use LODSB without any setup.
It is also suggested that the SCASB instruction can be used instead, because it
sets a flag according to the byte it reads.
Another idea to minimize the code is to use the INT 29h DOS syscall, which just
prints the character stored in the AL register.
That is what Peter Ferrie and Andrey “herm1t” Baranovich did (11 and 10 bytes) 4 :
3 http://go.yurichev.com/17305
4 http://go.yurichev.com/17087
1272
86.1. 10 PRINT CHR$(205.5+RND(1)); : GOTO 10
SCASB also uses the value in the AL register, it subtract a random memory
byte’s value from the 5Ch value in AL . JP is a rare instruction, here it used
for checking the parity flag (PF), which is generated by the formulae in the list-
ing. As a consequence, the output character is determined not by some bit in a
random memory byte, but by a sum of bits, this (hopefully) makes the result more
distributed.
It is possible to make this even shorter by using the undocumented x86 instruction
SALC (AKA SETALC ) (“Set AL CF”). It was introduced in the NEC V20 CPU and
sets AL to 0xFF if CF is 1 or to 0 if otherwise.
So it is possible to get rid of conditional jumps at all. The ASCII code of back-
slash (“\”) is 0x5C and 0x2F for slash (“/”). So we need to convert one (pseudo-
random) bit in the CF flag to a value of 0x5C or 0x2F .
This is done easily: by AND -ing all bits in AL (where all 8 bits are set or cleared)
with 0x2D we have just 0 or 0x2D .
By adding 0x2F to this value, we get 0x5C or 0x2F . Then we just output it to
the screen.
86.1.4 Conclusion
It is also worth mentioning that the result may be different in DOSBox, Windows
NT and even MS-DOS, due to different conditions: the timer chip can be emulated
differently and the initial register contents may be different as well.
1273
86.2. MANDELBROT SET
86.2 Mandelbrot set
Mandelbrot set is a fractal, which exhibits self-similarity. When you increase scale,
you see that this characteristic pattern repeating infinitely.
Here is a demo5 written by “Sir_Lagsalot” in 2009, that draws the Mandelbrot set,
which is just a x86 program with executable file size of only 64 bytes. There are
only 30 16-bit x86 instructions.
Here it is what it draws:
5 Download it here,
1274
86.2. MANDELBROT SET
86.2.1 Theory
A complex number is a number that consists of two parts—real (Re) and imaginary
(Im).
The complex plane is a two-dimensional plane where any complex number can be
placed: the real part is one coordinate and the imaginary part is the other.
Some basic rules we need to know:
• Addition: (a + bi) + (c + di) = (a + c) + (b + d)i
In other words:
Re(sum) = Re(a) + Re(b)
Im(sum) = Im(a) + Im(b)
• Multiplication: (a + bi)(c + di) = (ac − bd) + (bc + ad)i
In other words:
Re(product) = Re(a) ⋅ Re(c) − Re(b) ⋅ Re(d)
Im(product) = Im(b) ⋅ Im(c) + Im(a) ⋅ Im(d)
• Square: (a + bi)2 = (a + bi)(a + bi) = (a2 − b2 ) + (2ab)i
In other words:
Re(square) = Re(a)2 − Im(a)2
Im(square) = 2 ⋅ Re(a) ⋅ Im(a)
The Mandelbrot set is a set of points for which the zn+1 = zn 2 + c recursive se-
quence (where z and c are complex numbers and c is the starting value) does not
approach infinity.
1275
86.2. MANDELBROT SET
– Calculate the square of it.
– Add the starting value of the point to it.
– Does it go off limits? If yes, break.
– Move the point to the new place at the coordinates we just calculated.
– Repeat all this for some reasonable number of iterations.
• The point is still in limits? Then draw the point.
• The point has eventually gone off limits?
– (For a black-white image) do not draw anything.
– (For a colored image) transform the number of iterations to some color.
So the color shows the speed with which point has gone off limits.
Here is Pythonesque algorithm for both complex and integer number representa-
tions:
while True:
if (P>bounds):
break
P=P^2+P_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for each point on screen P:
if check_if_is_in_set (P) < max_iterations:
draw point
# colored
for each point on screen P:
iterations = if check_if_is_in_set (P)
map iterations to color
draw color point
The integer version is where the operations on complex numbers are replaced with
integer operations according to the rules which were explained above.
1276
86.2. MANDELBROT SET
Listing 86.4: For integer numbers
def check_if_is_in_set(X, Y):
X_start=X
Y_start=Y
iterations=0
while True:
if (X^2 + Y^2 > bounds):
break
new_X=X^2 - Y^2 + X_start
new_Y=2*X*Y + Y_start
if iterations > max_iterations:
break
iterations++
return iterations
# black-white
for X = min_X to max_X:
for Y = min_Y to max_Y:
if check_if_is_in_set (X,Y) < max_iterations:
draw point at X, Y
# colored
for X = min_X to max_X:
for Y = min_Y to max_Y:
iterations = if check_if_is_in_set (X,Y)
map iterations to color
draw color point at X,Y
Here is also a C# source which is present in the Wikipedia article6 , but we’ll modify
it so it will print the iteration numbers instead of some symbol 7 :
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Mnoj
{
class Program
{
static void Main(string[] args)
{
6 wikipedia
7 Here is also the executable file: beginners.re
1277
86.2. MANDELBROT SET
double realCoord, imagCoord;
double realTemp, imagTemp, realTemp2, arg;
int iterations;
for (imagCoord = 1.2; imagCoord >= -1.2; imagCoord ⤦
Ç -= 0.05)
{
for (realCoord = -0.6; realCoord <= 1.77; ⤦
Ç realCoord += 0.03)
{
iterations = 0;
realTemp = realCoord;
imagTemp = imagCoord;
arg = (realCoord * realCoord) + (imagCoord ⤦
Ç * imagCoord);
while ((arg < 2*2) && (iterations < 40))
{
realTemp2 = (realTemp * realTemp) - (⤦
Ç imagTemp * imagTemp) - realCoord;
imagTemp = (2 * realTemp * imagTemp) - ⤦
Ç imagCoord;
realTemp = realTemp2;
arg = (realTemp * realTemp) + (imagTemp⤦
Ç * imagTemp);
iterations += 1;
}
Console.Write("{0,2:D} ", iterations);
}
Console.Write("\n");
}
Console.ReadKey();
}
}
}
1278
86.2. MANDELBROT SET
There is a cool demo available at http://go.yurichev.com/17309, which
shows visually how the point moves on the plane at each iteration for some specific
point. Here are two screenshots.
First, we’ve clicked inside the yellow area and saw that the trajectory (green line)
eventually swirls at some point inside:
This implies that the point we’ve clicked belongs to the Mandelbrot set.
1279
86.2. MANDELBROT SET
Then we’ve clicked outside the yellow area and saw a much more chaotic point
movement, which quickly went off bounds:
1280
86.2. MANDELBROT SET
86.2.2 Let’s get back to the demo
The demo, although very tiny (just 64 bytes or 30 instructions), implements the
common algorithm described here, but using some coding tricks.
The source code is easily downloadable, so here is it, but let’s also add comments:
1281
86.2. MANDELBROT SET
38 sub ax,100
39 ; AX=AX-100, so AX (start_Y) now is in range -100..99
40 ; DX is in range 0..319 or 0x0000..0x013F
41 dec dh
42 ; DX now is in range 0xFF00..0x003F (-256..63)
43
44 xor bx,bx
45 xor si,si
46 ; BX (temp_X)=0; SI (temp_Y)=0
47
48 ; get maximal number of iterations
49 ; CX is still 320 here, so this is also maximal number of
iteration
50 MandelLoop:
51 mov bp,si ; BP = temp_Y
52 imul si,bx ; SI = temp_X*temp_Y
53 add si,si ; SI = SI*2 = (temp_X*temp_Y)*2
54 imul bx,bx ; BX = BX^2 = temp_X^2
55 jo MandelBreak ; overflow?
56 imul bp,bp ; BP = BP^2 = temp_Y^2
57 jo MandelBreak ; overflow?
58 add bx,bp ; BX = BX+BP = temp_X^2 + temp_Y^2
59 jo MandelBreak ; overflow?
60 sub bx,bp ; BX = BX-BP = temp_X^2 + temp_Y^2 - temp_Y^2 = ⤦
Ç temp_X^2
61 sub bx,bp ; BX = BX-BP = temp_X^2 - temp_Y^2
62
63 ; correct scale:
64 sar bx,6 ; BX=BX/64
65 add bx,dx ; BX=BX+start_X
66 ; now temp_X = temp_X^2 - temp_Y^2 + start_X
67 sar si,6 ; SI=SI/64
68 add si,ax ; SI=SI+start_Y
69 ; now temp_Y = (temp_X*temp_Y)*2 + start_Y
70
71 loop MandelLoop
72
73 MandelBreak:
74 ; CX=iterations
75 xchg ax,cx
76 ; AX=iterations. store AL to VGA buffer at ES:[DI]
77 stosb
78 ; stosb also increments DI, so DI now points to the next point
in VGA buffer
79 ; jump always, so this is eternal loop here
80 jmp FillLoop
Algorithm:
1282
86.2. MANDELBROT SET
• Switch to 320*200 VGA video mode, 256 colors. 320 ∗ 200 = 64000 (0xFA00).
Each pixel is encoded by one byte, so the buffer size is 0xFA00 bytes. It is
addressed using the ES:DI registers pair.
ES must be 0xA000 here, because this is the segment address of the VGA
video buffer, but storing 0xA000 to ES requires at least 4 bytes ( PUSH 0A000h / PO
You can read more about the 16-bit MS-DOS memory model here: 97 on
page 1348.
Assuming that BX is zero here, and the Program Segment Prefix is at the
zeroth address, the 2-byte LES AX,[BX] instruction stores 0x20CD to AX
and 0x9FFF to ES. So the program starts to draw 16 pixels (or bytes) before
the actual video buffer. But this is MS-DOS, there is no memory protection,
so a write happens into the very end of conventional memory, and usually,
there is nothing important. That’s why you see a red strip 16 pixels wide at
the right side. The whole picture is shifted left by 16 pixels. This is the price
of saving 2 bytes.
• A infinite loop processes each pixel. Probably, the most common way to enu-
merate all pixels on the screen is with two loops: one for the X coordinate,
another for the Y coordinate. But then you’ll need to multiply the coordi-
nates to address a byte in the VGA video buffer. The author of this demo
decided to do it otherwise: enumerate all bytes in the video buffer by using
one single loop instead of two, and get the coordinates of the current point
using division. The resulting coordinates are: X in the range of −256..63 and
Y in the range of −100..99. You can see on the screenshot that the picture
is somewhat shifted to the right part of screen. That’s because the biggest
heart-shaped black hole usually appears on coordinates 0,0 and these are
shifted here to right. Could the author just subtract 160 from the value to
get X in the range of −160..159? Yes, but the instruction SUB DX, 160
takes 4 bytes, while DEC DH —2 bytes (which subtracts 0x100 (256) from
DX). So the whole picture is shifted for the cost of another 2 bytes of saved
space.
– Check, if the current point is inside the Mandelbrot set. The algorithm
is the one that has been described here.
– The loop is organized using the LOOP instruction, which uses the CX
register as counter. The author could set the number of iterations to
some specific number, but he didn’t: 320 is already present in CX (was
set at line 35), and this is good maximal iteration number anyway. We
save here some space by not the reloading CX register with another
value.
– IMUL is used here instead of MUL , because we work with signed val-
ues: remember that the 0,0 coordinates has to be somewhere near the
1283
86.2. MANDELBROT SET
center of the screen. It’s the same with SAR (arithmetic shift for signed
values): it’s used instead of SHR .
– Another idea is to simplify the bounds check. We need to check a coordi-
nate pair, i.e., two variables. What the author does is to checks thrice for
overflow: two squaring operations and one addition. Indeed, we use 16-
bit registers, which hold signed values in the range of -32768..32767,
so if any of the coordinates is greater than 32767 during the signed
multiplication, this point is definitely out of bounds: we jump to the
MandelBreak label.
– There is also a division by 64 (SAR instruction). 64 sets scale. Try to
increase the value and you can get a closer look, or to decrease if for a
more distant look.
• We are at the MandelBreak label, there are two ways of getting here: the
loop ended with CX=0 ( the point is inside the Mandelbrot set); or because
an overflow has happened (CX still holds some value). Now we write the
low 8-bit part of CX (CL) to the video buffer. The default palette is rough,
nevertheless, 0 is black: hence we see black holes in the places where the
points are in the Mandelbrot set. The palette can be initialized at th program’s
start, but remember, this is only a 64 bytes program!
• The program runs in an infinite loop, because an additional check where to
stop, or any user interface will result in additional instructions.
Some other optimization tricks:
• The 1-byte CWD is used here for clearing DX instead of the 2-byte XOR DX, DX
or even the 3-byte MOV DX, 0 .
• The 1-byte XCHG AX, CX is used instead of the 2-byte MOV AX,CX . The
current value of AX is not needed here anyway.
• DI (position in video buffer) is not initialized, and it is 0xFFFE at the start
8
. That’s OK, because the program works for all DI in the range of 0..0xFFFF
eternally, and the user can’t notice that it is started off the screen (the last
pixel of a 320*200 video buffer is at address 0xF9FF). So some work is actu-
ally done off the limits of the screen. Otherwise, you’ll need an additional
instructions to set DI to 0 and check for the video buffer’s end.
1284
86.2. MANDELBROT SET
Listing 86.6: My “fixed” version
1 org 100h
2 mov al,13h
3 int 10h
4
5 ; set palette
6 mov dx, 3c8h
7 mov al, 0
8 out dx, al
9 mov cx, 100h
10 inc dx
11 l00:
12 mov al, cl
13 shl ax, 2
14 out dx, al ; red
15 out dx, al ; green
16 out dx, al ; blue
17 loop l00
18
19 push 0a000h
20 pop es
21
22 xor di, di
23
24 FillLoop:
25 cwd
26 mov ax,di
27 mov cx,320
28 div cx
29 sub ax,100
30 sub dx,160
31
32 xor bx,bx
33 xor si,si
34
35 MandelLoop:
36 mov bp,si
37 imul si,bx
38 add si,si
39 imul bx,bx
40 jo MandelBreak
41 imul bp,bp
42 jo MandelBreak
43 add bx,bp
44 jo MandelBreak
45 sub bx,bp
46 sub bx,bp
1285
86.2. MANDELBROT SET
47
48 sar bx,6
49 add bx,dx
50 sar si,6
51 add si,ax
52
53 loop MandelLoop
54
55 MandelBreak:
56 xchg ax,cx
57 stosb
58 cmp di, 0FA00h
59 jb FillLoop
60
61 ; wait for keypress
62 xor ax,ax
63 int 16h
64 ; set text video mode
65 mov ax, 3
66 int 10h
67 ; exit
68 int 20h
The author of these lines made an attempt to fix all these oddities: now the palette
is smooth grayscale, the video buffer is at the correct place (lines 19..20), the pic-
ture is drawn on center of the screen (line 30), the program eventually ends and
waits for the user’s keypress (lines 58..68). But now it’s much bigger: 105 bytes (or
54 instructions) 9 .
9 You can experiment by yourself: get DosBox and NASM and compile it as:
nasm fiole.asm -fbin -o file.com
1286
86.2. MANDELBROT SET
1287
Part IX
Examples of reversing
proprietary file formats
1288
Chapter 87
Primitive XOR-encryption
1289
87.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
87.1 Norton Guide: simplest possible 1-byte XOR en-
cryption
Norton Guide1 was popular in the epoch of MS-DOS, it was a resident program that
worked as a hypertext reference manual.
Norton Guide’s databases are files with the extension .ng, the contents of which
look encrypted:
Why did we think that it’s encrypted but not compressed? We see that the 0x1A
byte (looking like “→”) occurs often, it would not be possible in a compressed file.
We also see long parts that consist only of latin letters, and they look like strings
in an unknown language.
1 wikipedia
1290
87.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
Since the 0x1A byte occurs so often, we can try to decrypt the file, assuming that
it’s encrypted by the simplest XOR-encryption. If we apply XOR with the 0x1A
constant to each byte in Hiew, we can see familiar English text strings:
XOR encryption with one single constant byte is the simplest possible encryption
method, which is, nevertheless, encountered sometimes.
Now we understand why the 0x1A byte was occurring so often: because there are
so many zero bytes and they were replaced by 0x1A in encrypted form.
But the constant might be different. In this case, we could try every constant in the
0..255 range and look for something familiar in the decrypted file. 256 is not so
much.
More about Norton Guide’s file format: http://go.yurichev.com/17317.
87.1.1 Entropy
A very important property of such primitive encryption systems is that the informa-
tion entropy of the encrypted/decrypted block is the same. Here is my analysis in
Wolfram Mathematica 10.
1291
87.1. NORTON GUIDE: SIMPLEST POSSIBLE 1-BYTE XOR ENCRYPTION
Listing 87.1: Wolfram Mathematica 10
In[1]:= input = BinaryReadList["X86.NG"];
What we do here is load the file, get its entropy, decrypt it, save it and get the
entropy again (the same!). Mathematica also offers some well-known English lan-
guage texts for analysis. So we also get the entropy of Shakespeare’s sonnets, and
it is close to the entropy of the file we just analyzed. The file we analyzed consists
of English language sentences, which are close to the language of Shakespeare.
And the XOR-ed bitwise English language text has the same entropy.
However, this is not true when the file is XOR-ed with a pattern larger than one
byte.
The file we analyzed can be downloaded here: http://go.yurichev.com/
17350.
Wolfram Mathematica calculates entropy with base of e (base of the natural log-
arithm), and the UNIX ent utility2 uses base 2. So we set base 2 explicitly in
Entropy command, so Mathematica will give us the same results as the ent util-
ity.
2 http://www.fourmilab.ch/random/
1292
87.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
87.2 Simplest possible 4-byte XOR encryption
If a longer pattern was used for XOR-encryption, for example a 4 byte pattern, it’s
easy to spot as well. For example, here is the beginning of the kernel32.dll file
(32-bit version from Windows Server 2008):
1293
87.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here it is “encrypted” with a 4-byte key:
It’s very easy to spot the recurring 4 symbols. Indeed, the header of a PE-file has
a lot of long zero areas, which are the reason for the key to become visible.
1294
87.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here is the beginning of a PE-header in hexadecimal form:
1295
87.2. SIMPLEST POSSIBLE 4-BYTE XOR ENCRYPTION
Here it is “encrypted”:
It’s easy to spot that the key is the following 4 bytes: 8C 61 D2 63 . With this
information, it’s easy to decrypt the whole file.
So it is important to remember these properties of PE-files: 1) PE-header has many
zero-filled areas; 2) all PE-sections are padded with zeroes at a page boundary
(4096 bytes), so long zero areas are usually present after each section.
Some other file formats may contain long zero areas. It’s typical for files used by
scientific and engineering software.
For those who want to inspect these files on their own, they are downloadable here:
http://go.yurichev.com/17352.
87.2.1 Exercise
• http://challenges.re/50
1296
Chapter 88
The “Millenium Return to Earth” is an ancient DOS game (1991), that allows you
to mine resources, build ships, equip them on other planets, and so on1 .
Like many other games, it allows you to save all game state into a file.
Let’s see if we can find something in it.
1297
So there is a mine in the game. Mines at some planets work faster, or slower on
others. The set of resources is also different.
Here we can see what resources are mined at the time:
1298
Let’s sav game state again.
Now let’s try to just do binary comparison of the save files using the simple DOS/Win-
dows FC utility:
...> FC /b 2200save.i.v1 2200SAVE.I.V2
The output is incomplete here, there are more differences, but we will cut result to
show the most interesting.
In the first state, we have 14 “units” of hydrogen and 102 “units” of oxygen. We
have 22 and 155 “units” respectively in the second state. If these values are saved
into the save file, we would see this in the difference. And indeed we do. There is
0x0E (14) at position 0xBDA and this value is 0x16 (22) in the new version of the
file. This is probably hydrogen. There is 0x66 (102) at position 0xBDC in the old
version and 0x9B (155) in the new version of the file. This seems to be the oxygen.
Both files are available on the website for those who wants to inspect them (or
experiment) more: beginners.re.
1299
Here is the new version of file opened in Hiew, we marked the values related to the
resources mined in the game:
Let’s check each, and these are. These are clearly 16-bit values: not a strange
thing for 16-bit DOS software where the int type has 16-bit width.
1300
Let’s check our assumptions. We will write the 1234 (0x4D2) value at the first
position (this must be hydrogen):
Then we will load the changed file in the game and took a look at mine statistics:
1301
Now let’s try to finish the game as soon as possible, set the maximal values every-
where:
1302
Let’s skip some “days” in the game and oops! We have a lower amount of some
resources:
That’s just overflow. The game’s developer probably didn’t think about such high
amounts of resources, so there are probably no overflow checks, but the mine is
“working” in the game, resources are added, hence the overflows. Apparently, it
was a bad idea to be that greedy.
There are probably a lot of more values saved in this file.
So this is very simple method of cheating in games. High score files often can be
easily patched like that.
More about files and memory snapshots comparing: 66.4 on page 1013.
1303
Chapter 89
When an Oracle RDBMS process experiences some kind of crash, it writes a lot of
information into log files, including stack trace, like this:
----- Call Stack Trace -----
calling call entry argument ⤦
Ç values in hex
location type point (? means ⤦
Ç dubious value)
-------------------- -------- -------------------- ⤦
Ç ----------------------------
_kqvrow() 00000000
_opifch2()+2729 CALLptr 00000000 23D4B914 ⤦
Ç E47F264 1F19AE2
EB1C8A8 1
_kpoal8()+2832 CALLrel _opifch2() 89 5 EB1CC74
_opiodr()+1248 CALLreg 00000000 5E 1C ⤦
Ç EB1F0A0
_ttcpip()+1051 CALLreg 00000000 5E 1C ⤦
Ç EB1F0A0 0
_opitsk()+1404 CALL??? 00000000 C96C040 5E ⤦
Ç EB1F0A0 0 EB1ED30
EB1F1CC 53⤦
Ç E52E 0 EB1F1F8
_opiino()+980 CALLrel _opitsk() 0 0
_opiodr()+1248 CALLreg 00000000 3C 4 EB1FBF4
_opidrv()+1201 CALLrel _opiodr() 3C 4 EB1FBF4⤦
Ç 0
_sou2o()+55 CALLrel _opidrv() 3C 4 EB1FBF4
_opimai_real()+124 CALLrel _sou2o() EB1FC04 3C 4⤦
Ç EB1FBF4
1304
_opimai()+125 CALLrel _opimai_real() 2 EB1FC2C
_OracleThreadStart@ CALLrel _opimai() 2 EB1FF6C 7⤦
Ç C88A7F4 EB1FC34 0
4()+830 EB1FD04
77E6481C CALLreg 00000000 E41FF9C 0 0 ⤦
Ç E41FF9C 0 EB1FFC4
00000000 CALL??? 00000000
But of course, Oracle RDBMS’s executables must have some kind of debug informa-
tion or map files with symbol information included or something like that.
Windows NT Oracle RDBMS has symbol information in files with .SYM extension,
but the format is proprietary. (Plain text files are good, but needs additional parsing,
hence offer slower access.)
Let’s see if we can understand its format. We will pick the shortest orawtc8.sym
file that comes with the orawtc8.dll file in Oracle 8.1.7 1 .
1 We can chose an ancient Oracle RDBMS version intentionally due to the smaller size of its modules
1305
Here is the file opened in Hiew:
By comparing the file with other .SYM files, we can quickly see that OSYM is always
header (and footer), so this is maybe the file’s signature.
We also see that basically, the file format is: OSYM + some binary data + zero delim-
ited text strings + OSYM. The strings are, obviously, function and global variable
names.
1306
We will mark the OSYM signatures and strings here:
Well, let’s see. In Hiew, we will mark the whole strings block (except the trailing
OSYM signatures) and put it into a separate file. Then we run UNIX strings and wc
utilities to count the text strings:
strings strings_block | wc -l
66
1307
00000030 60 15 00 10 80 15 00 10 a0 15 00 10 a6 15 00 10 ⤦
Ç |`...............|
....
Of course, 0x42 here is not a byte, but most likely a 32-bit value packed as little-
endian, hence we see 0x42 and then at least 3 zero bytes.
Why do we believe it’s 32-bit? Because, Oracle RDBMS’s symbol files may be pretty
big. The oracle.sym file for the main oracle.exe (version 10.2.0.4) executable con-
tains 0x3A38E (238478) symbols. A 16-bit value isn’t enough here.
We can check other .SYM files like this and it proves our guess: the value after the
32-bit OSYM signature always reflects the number of text strings in the file.
It’s a general feature of almost all binary files: a header with a signature plus some
other information about the file.
Now let’s investigate closer what this binary block is. Using Hiew again, we put the
block starting at address 8 (i.e., after the 32-bit count value) ending at the strings
block, into a separate binary file.
1308
Let’s see the binary block in Hiew:
1309
We will add red lines to divide the block:
Hiew, like almost any other hexadecimal editor, shows 16 bytes per line. So the
pattern is clearly visible: there are 4 32-bit values per line.
The pattern is visually visible because some values here (till address 0x104 ) are
always in 0x1000xxxx form, started with 0x10 and zero bytes. Other values
(starting at 0x108 ) are in 0x0000xxxx form, so always started with two zero
bytes.
Let’s dump the block as an array of 32-bit values:
1310
0000200 10002000 10002004 10002008 1000200c
0000220 10002010 10002014 10002018 1000201c
0000240 10002020 10002024 10002028 1000202c
0000260 10002030 10002034 10002038 1000203c
0000300 10002040 10002044 10002048 1000204c
0000320 10002050 100020d0 100020e4 100020f8
0000340 1000210c 10002120 10003000 10003004
0000360 10003008 1000300c 10003098 1000309c
0000400 100030a0 100030a4 00000000 00000008
0000420 00000012 0000001b 00000025 0000002e
0000440 00000038 00000040 00000048 00000051
0000460 0000005a 00000064 0000006e 0000007a
0000500 00000088 00000096 000000a4 000000ae
0000520 000000b6 000000c0 000000d2 000000e2
0000540 000000f0 00000107 00000110 00000116
0000560 00000121 0000012a 00000132 0000013a
0000600 00000146 00000153 00000170 00000186
0000620 000001a9 000001c1 000001de 000001ed
0000640 000001fb 00000207 0000021b 0000022a
0000660 0000023d 0000024e 00000269 00000277
0000700 00000287 00000297 000002b6 000002ca
0000720 000002dc 000002f0 00000304 00000321
0000740 0000033e 0000035d 0000037a 00000395
0000760 000003ae 000003b6 000003be 000003c6
0001000 000003ce 000003dc 000003e9 000003f8
0001020
There are 132 values, that’s 66*2. Probably, there are two 32-bit values for each
symbol, but maybe there are two arrays? Let’s see.
Values starting with 0x1000 may be addresses. This is a .SYM file for a DLL after
all, and the default base address of win32 DLLs is 0x10000000 , and the code
usually starts at 0x10001000 .
When we open the orawtc8.dll file in IDA, the base address is different, but never-
theless, the first function is:
.text:60351000 sub_60351000 proc near
.text:60351000
.text:60351000 arg_0 = dword ptr 8
.text:60351000 arg_4 = dword ptr 0Ch
.text:60351000 arg_8 = dword ptr 10h
.text:60351000
.text:60351000 push ebp
.text:60351001 mov ebp, esp
.text:60351003 mov eax, dword_60353014
.text:60351008 cmp eax, 0FFFFFFFFh
1311
.text:6035100B jnz short loc_6035104F
.text:6035100D mov ecx, hModule
.text:60351013 xor eax, eax
.text:60351015 cmp ecx, 0FFFFFFFFh
.text:60351018 mov dword_60353014, eax
.text:6035101D jnz short loc_60351031
.text:6035101F call sub_603510F0
.text:60351024 mov ecx, eax
.text:60351026 mov eax, dword_60353014
.text:6035102B mov hModule, ecx
.text:60351031
.text:60351031 loc_60351031: ; CODE ⤦
Ç XREF: sub_60351000+1D
.text:60351031 test ecx, ecx
.text:60351033 jbe short loc_6035104F
.text:60351035 push offset ProcName ; "⤦
Ç ax_reg"
.text:6035103A push ecx ; ⤦
Ç hModule
.text:6035103B call ds:GetProcAddress
...
Wow, “ax_reg” string sounds familiar. It’s indeed the first string in the strings block!
So the name of this function seems to be “ax_reg”.
The second function is:
.text:60351080 sub_60351080 proc near
.text:60351080
.text:60351080 arg_0 = dword ptr 8
.text:60351080 arg_4 = dword ptr 0Ch
.text:60351080
.text:60351080 push ebp
.text:60351081 mov ebp, esp
.text:60351083 mov eax, dword_60353018
.text:60351088 cmp eax, 0FFFFFFFFh
.text:6035108B jnz short loc_603510CF
.text:6035108D mov ecx, hModule
.text:60351093 xor eax, eax
.text:60351095 cmp ecx, 0FFFFFFFFh
.text:60351098 mov dword_60353018, eax
.text:6035109D jnz short loc_603510B1
.text:6035109F call sub_603510F0
.text:603510A4 mov ecx, eax
.text:603510A6 mov eax, dword_60353018
.text:603510AB mov hModule, ecx
.text:603510B1
1312
.text:603510B1 loc_603510B1: ; CODE ⤦
Ç XREF: sub_60351080+1D
.text:603510B1 test ecx, ecx
.text:603510B3 jbe short loc_603510CF
.text:603510B5 push offset aAx_unreg ; "⤦
Ç ax_unreg"
.text:603510BA push ecx ; ⤦
Ç hModule
.text:603510BB call ds:GetProcAddress
...
The “ax_unreg” string is also the second string in the strings block! The starting
address of the second function is 0x60351080 , and the second value in the bi-
nary block is 10001080 . So this is the address, but for a DLL with the default
base address.
We can quickly check and be sure that the first 66 values in the array (i.e., the first
half of the array) are just function addresses in the DLL, including some labels,
etc. Well, what’s the other part of array then? The other 66 values that start with
0x0000 ? These seem to be in range [0...0x3F8] . And they do not look like
bitfields: the series of numbers is increasing. The last hexadecimal digit seems to
be random, so, it’s unlikely the address of something (it would be divisible by 4 or
maybe 8 or 0x10 otherwise).
Let’s ask ourselves: what else Oracle RDBMS’s developers would save here, in this
file? Quick wild guess: it could be the address of the text string (function name).
It can be quickly checked, and yes, each number is just the position of the first
character in the strings block.
This is it! All done.
We will write an utility to convert these .SYM files into IDA script, so we can load
the .idc script and it sets the function names:
#include <stdio.h>
#include <stdint.h>
#include <io.h>
#include <assert.h>
#include <malloc.h>
#include <fcntl.h>
#include <string.h>
1313
char *d3;
uint32_t array_size_in_bytes;
// additional offset
assert (sscanf (argv[2], "%X", &offset)==1);
// read signature
assert (read (h, &sig, 4)==4);
// read count
assert (read (h, &cnt, 4)==4);
array_size_in_bytes=cnt*sizeof(uint32_t);
1314
printf ("static main() {\n");
printf ("}\n");
close (h);
free (d1); free (d2); free (d3);
};
static main() {
MakeName(0x60351000, "_ax_reg");
MakeName(0x60351080, "_ax_unreg");
MakeName(0x603510F0, "_loaddll");
MakeName(0x60351150, "_wtcsrin0");
MakeName(0x60351160, "_wtcsrin");
MakeName(0x603511C0, "_wtcsrfre");
MakeName(0x603511D0, "_wtclkm");
MakeName(0x60351370, "_wtcstu");
...
}
The example files were used in this example are here: beginners.re.
1315
Oh, let’s also try Oracle RDBMS for win64. There has to be 64-bit addresses instead,
right?
The 8-byte pattern is visible even easier here:
So yes, all tables now have 64-bit elements, even string offsets! The signature is
now OSYMAM64 , to distinguish the target platform, apparently.
This is it! Here is also library which has functions to access Oracle RDBMS.SYM-
files: GitHub.
1316
Chapter 90
This is a binary file that contains error messages with their corresponding numbers.
Let’s try to understand its format and find a way to unpack it.
There are Oracle RDBMS error message files in text form, so we can compare the
text and packed binary files 1 .
This is the beginning of the ORAUS.MSG text file with some irrelevant comments
stripped:
1317
00024, 00000, "logins from more than one process not allowed in⤦
Ç single-process mode"
00025, 00000, "failed to allocate %s"
00026, 00000, "missing or invalid session ID"
00027, 00000, "cannot kill current session"
00028, 00000, "your session has been killed"
00029, 00000, "session is not a user session"
00030, 00000, "User session ID does not exist."
00031, 00000, "session marked for kill"
...
The first number is the error code. The second is perhaps maybe some additional
flags.
1318
Now let’s open the ORAUS.MSB binary file and find these text strings. And there
are:
We see the text strings (including those from the beginning of the ORAUS.MSG file)
interleaved with some binary values. By quick investigation, we can see that main
part of the binary file is divided by blocks of size 0x200 (512) bytes.
1319
Let’s see the contents of the first block:
Here we see the texts of the first messages errors. What we also see is that there
are no zero bytes between the error messages. This implies that these are not null-
terminated C strings. As a consequence, the length of each error message must be
encoded somehow. Let’s also try to find the error numbers. The ORAUS.MSG files
starts with these: 0, 1, 17 (0x11), 18 (0x12), 19 (0x13), 20 (0x14), 21 (0x15), 22
(0x16), 23 (0x17), 24 (0x18)... We will find these numbers in the beginning of the
block and mark them with red lines. The period between error codes is 6 bytes.
This implies that there are probably 6 bytes of information allocated for each error
message.
The first 16-bit value (0xA here or 10) mean the number of messages in each block:
this can be checked by investigating other blocks. Indeed: the error messages have
arbitrary size. Some are longer, some are shorter. But block size is always fixed,
hence, you never know how many text messages can be packed in each block.
As we already noted, since these are not null-terminating C strings, their size must
be encoded somewhere. The size of the first string “normal, successful completion”
is 29 (0x1D) bytes. The size of the second string “unique constraint (%s.%s) violated”
is 34 (0x22) bytes. We can’t find these values (0x1D or/and 0x22) in the block.
There is also another thing. Oracle RDBMS has to determine the position of the
1320
string it needs to load in the block, right? The first string “normal, successful com-
pletion” starts at position 0x1444 (if we count starting at the beginning of the file)
or at 0x44 (from the block’s start). The second string “unique constraint (%s.%s)
violated” starts at position 0x1461 (from the file’s start) or at 0x61 (from the at
the block’s start). These numbers (0x44 and 0x61) are familiar somehow! We can
clearly see them at the start of the block.
So, each 6-byte block is:
• 16-bit error number;
• 16-bit zero (maybe additional flags);
• 16-bit starting position of the text string within the current block.
We can quickly check the other values and be sure our guess is correct. And there
is also the last “dummy” 6-byte block with an error number of zero and starting
position beyond the last error message’s last character. Probably that’s how text
message length is determined? We just enumerate 6-byte blocks to find the error
number we need, then we get the text string’s position, then we get the position
of the text string by looking at the next 6-byte block! This way we determine the
string’s boundaries! This method allows to save some space by not saving the text
string’s size in the file! It’s not possible to say it saves a lot of space, but it’s a clever
trick.
1321
Let’s back to the header of .MSB-file:
Now we can quickly find the number of blocks in the file (marked by red). We can
checked other .MSB-files and we see that it’s true for all of them. There are a
lot of other values, but we will not investigate them, since our job (an unpacking
utility) was done. If we have to write a .MSB file packer, we would probably need
to understand the meaning of the other values.
1322
There is also a table that came after the header which probably contains 16-bit
values:
Their size can be determined visually (red lines are drawn here). While dumping
these values, we have found that each 16-bit number is the last error code for each
block.
So that’s how Oracle RDBMS quickly finds the error message:
• load a table we will call last_errnos (that contains the last error number for
each block);
• find a block that contains the error code we need, assuming all error codes
increase across each block and across the file as well;
• load the specific block;
• enumerate the 6-byte structures until the specific error number is found;
• get the position of the first character from the current 6-byte block;
• get the position of the last character from the next 6-byte block;
• load all characters of the message in this range.
1323
90.1. SUMMARY
This is C program that we wrote which unpacks .MSB-files: beginners.re.
There are also the two files which were used in the example (Oracle RDBMS 11.1.0.6):
beginners.re, beginners.re.
90.1 Summary
The method is probably too old-school for modern computers. Supposedly, this
file format was developed in the mid-80’s by someone who also coded for big iron
with memory/disk space economy in mind. Nevertheless, it was an interesting and
yet easy task to understand a proprietary file format without looking into Oracle
RDBMS’s code.
1324
Part X
Other things
1325
Chapter 91
npad
By the way, it is a curious example of the different NOP variations. All these
instructions have no effects whatsoever, but have a different size.
Having a single idle instruction instead of couple of NOP-s, is accepted to be better
for CPU performance.
;; LISTING.INC
;;
;; This file contains assembler macros and is included by the ⤦
Ç files created
;; with the -FA compiler switch to be assembled by MASM (⤦
Ç Microsoft Macro
;; Assembler).
;;
;; Copyright (c) 1993-2003, Microsoft Corporation. All rights ⤦
Ç reserved.
1326
if size eq 2
mov edi, edi
else
if size eq 3
; lea ecx, [ecx+00]
DB 8DH, 49H, 00H
else
if size eq 4
; lea esp, [esp+00]
DB 8DH, 64H, 24H, 00H
else
if size eq 5
add eax, DWORD PTR 0
else
if size eq 6
; lea ebx, [ebx+00000000]
DB 8DH, 9BH, 00H, 00H, 00H, 00H
else
if size eq 7
; lea esp, [esp+00000000]
DB 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 8
; jmp .+8; .npad 6
DB 0EBH, 06H, 8DH, 9BH, 00H, 00H, 00H, 00H
else
if size eq 9
; jmp .+9; .npad 7
DB 0EBH, 07H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H
else
if size eq 10
; jmp .+A; .npad 7; .npad 1
DB 0EBH, 08H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 90H
else
if size eq 11
; jmp .+B; .npad 7; .npad 2
DB 0EBH, 09H, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8⤦
Ç BH, 0FFH
else
if size eq 12
; jmp .+C; .npad 7; .npad 3
DB 0EBH, 0AH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, 8⤦
Ç DH, 49H, 00H
else
if size eq 13
; jmp .+D; .npad 7; .npad 4
DB 0EBH, 0BH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H, ⤦
1327
Ç 8DH, 64H, 24H, 00H
else
if size eq 14
; jmp .+E; .npad 7; .npad 5
DB 0EBH, 0CH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H,⤦
Ç 05H, 00H, 00H, 00H, 00H
else
if size eq 15
; jmp .+F; .npad 7; .npad 6
DB 0EBH, 0DH, 8DH, 0A4H, 24H, 00H, 00H, 00H, 00H⤦
Ç , 8DH, 9BH, 00H, 00H, 00H, 00H
else
%out error: unsupported npad size
.err
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endif
endm
1328
Chapter 92
The C strings are the thing that is the easiest to patch (unless they are encrypted)
in any hex editor. This technique is available even for those who are not aware
of machine code and executable file formats. The new string has not to be bigger
than the old one, because there’s a risk of overwriting another value or code there.
Using this method, a lot of software was localized in the MS-DOS era, at least in the
ex-USSR countries in 80’s and 90’s. It was the reason why some weird abbreviations
were present in the localized software: there was no room for longer strings.
As for Delphi strings, the string’s size must also be corrected, if needed.
1329
92.2. X86 CODE
• A function’s execution can be disabled by writing RETN (0xC3) at its begin-
ning. This is true for all functions excluding stdcall ( 67.2 on page 1016).
While patching stdcall functions, one has to determine the number of
arguments (for example, by finding RETN in this function), and use RETN
with a 16-bit argument (0xC2).
• Sometimes, a disabled functions has to return 0 or 1. This can be done by
MOV EAX, 0 or MOV EAX, 1 , but it’s slightly verbose. A better way is
XOR EAX, EAX (2 bytes 0x31 0xC0 ) or XOR EAX, EAX / INC EAX
(3 bytes 0x31 0xC0 0x40 ).
A software may be protected against modifications. This protection is often done
by reading the executable code and calculating a checksum. Therefore, the code
must be read before protection is triggered. This can be determined by setting a
breakpoint on reading memory.
tracer has the BPM option for this.
PE executable file relocs ( 71.2.6 on page 1056) must not to be touched while
patching, because the Windows loader may overwrite your new code. (They are
grayed in Hiew, for example: fig.8.12). As a last resort, it is possible to write
jumps that circumvent the relocs, or you will need to edit the relocs table.
1330
Chapter 93
Compiler intrinsic
A function specific to a compiler which is not an usual library function. The compiler
generates a specific machine code instead of a call to it. It is often a pseudofunc-
tion for specific CPU instruction.
For example, there are no cyclic shift operations in C/C++ languages, but they are
present in most CPUs. For programmer’s convenience, at least MSVC has pseud-
ofunctions _rotl() and _rotr()1 which are translated by the compiler directly to the
ROL/ROR x86 instructions.
1 MSDN
1331
Chapter 94
Compiler’s anomalies
Intel C++ 10.1, which was used for Oracle RDBMS 11.2 Linux86 compilation, may
emit two JZ in row, and there are no references to the second JZ . The second
JZ is thus meaningless.
1332
.text:0811A2A5 loc_811A2A5: ; CODE XREF: ⤦
Ç kdliSerLengths+11C
.text:0811A2A5 ; kdliSerLengths⤦
Ç +1C1
.text:0811A2A5 8B 7D 08 mov edi, [ebp+arg_0]
.text:0811A2A8 8B 7F 10 mov edi, [edi+10h]
.text:0811A2AB 0F B6 57 14 movzx edx, byte ptr [edi⤦
Ç +14h]
.text:0811A2AF F6 C2 01 test dl, 1
.text:0811A2B2 75 3E jnz short loc_811A2F2
.text:0811A2B4 83 E0 01 and eax, 1
.text:0811A2B7 74 1F jz short loc_811A2D8
.text:0811A2B9 74 37 jz short loc_811A2F2
.text:0811A2BB 6A 00 push 0
.text:0811A2BD FF 71 08 push dword ptr [ecx+8]
.text:0811A2C0 E8 5F FE FF FF call len2nbytes
It is probably a code generator bug that was not found by tests, because resulting
code works correctly anyway.
Other compiler anomalies here in this book: 20.2.4 on page 449, 41.3 on page 699, 49.7
on page 766, 19.7 on page 430, 13.4.1 on page 217, 20.5.2 on page 473.
Such cases are demonstrated here in this book, to show that such compilers errors
are possible and sometimes one should not to rack one’s brain while thinking why
did the compiler generate such strange code.
1333
Chapter 95
OpenMP
int found=0;
int32_t checked=0;
int32_t* __min;
1 wikipedia
1334
int32_t* __max;
time_t start;
#ifdef __GNUC__
#define min(X,Y) ((X) < (Y) ? (X) : (Y))
#define max(X,Y) ((X) > (Y) ? (X) : (Y))
#endif
// update statistics
int t=omp_get_thread_num();
if (__min[t]==-1)
__min[t]=nonce;
if (__max[t]==-1)
__max[t]=nonce;
__min[t]=min(__min[t], nonce);
__max[t]=max(__max[t], nonce);
sha512_init_ctx (&ctx);
sha512_process_bytes (buf, strlen(buf), &ctx);
sha512_finish_ctx (&ctx, &res);
if (res[0]==0 && res[1]==0 && res[2]==0)
{
printf ("found (thread %d): [%s]. seconds spent⤦
Ç =%d\n", t, buf, time(NULL)-start);
found=1;
};
#pragma omp atomic
checked++;
1335
printf ("checked=%d\n", checked);
};
int main()
{
int32_t i;
int threads=omp_get_max_threads();
printf ("threads=%d\n", threads);
__min=(int32_t*)malloc(threads*sizeof(int32_t));
__max=(int32_t*)malloc(threads*sizeof(int32_t));
for (i=0; i<threads; i++)
__min[i]=__max[i]=-1;
start=time(NULL);
free(__min); free(__max);
};
The check_nonce() function just adds a number to the string, hashes it with
the SHA512 algorithm and checks for 3 zero bytes in the result.
A very important part of the code is:
#pragma omp parallel for
for (i=0; i<INT32_MAX; i++)
check_nonce (i);
Yes, that simple, without #pragma we just call check_nonce() for each num-
ber from 0 to INT32_MAX ( 0x7fffffff or 2147483647). With #pragma , the
compiler adds some special code which slices the loop interval into smaller ones,
to run them on all CPU cores available 2 .
The example can be compiled 3 in MSVC 2012:
2 N.B.:
This is intentionally simplest possible example, but in practice, the usage of OpenMP can be
harder and more complex
3 sha512.(c|h) and u64.h files can be taken from the OpenSSL library: http://go.yurichev.
com/17324
1336
95.1. MSVC
Or in GCC:
gcc -fopenmp 2.c sha512.c -S -masm=intel
95.1 MSVC
All functions prefixed by vcomp are OpenMP-related and are stored in the vcomp*.dll
file. So here a group of threads is started.
Let’s take a look on _main$omp$1 :
1337
95.1. MSVC
push 2147483646 ; 7⤦
Ç ffffffeH
push 0
call __vcomp_for_static_simple_init
mov esi, DWORD PTR $T1[ebp]
add esp, 24 ; ⤦
Ç 00000018H
jmp SHORT $LN6@main$omp$1
$LL2@main$omp$1:
push esi
call _check_nonce
pop ecx
inc esi
$LN6@main$omp$1:
cmp esi, DWORD PTR $T2[ebp]
jle SHORT $LL2@main$omp$1
call __vcomp_for_static_end
pop esi
leave
ret 0
_main$omp$1 ENDP
1338
95.1. MSVC
__min[2]=0x40000000 __max[2]=0x5fffffff
__min[3]=0x60000000 __max[3]=0x7ffffffe
The running time is ≈ 2..3 seconds on 4-core Intel Xeon E3-1220 3.10 GHz. In the
task manager we see 5 threads: 1 main thread + 4 more. No further optimizations
are done to keep this example as small and clear as possible. But probably it can
be done much faster. My CPU has 4 cores, that is why OpenMP started exactly 4
threads.
By looking at the statistics table we can clearly see how the loop was sliced in 4
even parts. Oh well, almost even, if we don’t consider the last bit.
There are also pragmas for atomic operations.
Let’s see how this code is compiled:
#pragma omp atomic
checked++;
1339
95.2. GCC
idiv esi
test edx, edx
jne SHORT $LN1@check_nonc
; Line 57
push ecx
push OFFSET ??_C@_0M@NPNHLIOO@checked?$DN?$CFd?6?⤦
Ç $AA@
call _printf
pop ecx
pop ecx
$LN1@check_nonc:
push DWORD PTR _$vcomp$critsect$
call __vcomp_leave_critsect
pop ecx
95.2 GCC
GCC 4.8.1 produces a program which shows exactly the same statistics table, so,
GCC’s implementation divides the loop in parts in the same fashion.
Unlike MSVC’s implementation, what GCC code does is to start 3 threads, and run
the fourth in the current thread. So there are 4 threads instead of the 5 in MSVC.
Here is the main._omp_fn.0 function:
1340
95.2. GCC
push rbp
mov rbp, rsp
push rbx
sub rsp, 40
mov QWORD PTR [rbp-40], rdi
call omp_get_num_threads
mov ebx, eax
call omp_get_thread_num
mov esi, eax
mov eax, 2147483647 ; 0x7FFFFFFF
cdq
idiv ebx
mov ecx, eax
mov eax, 2147483647 ; 0x7FFFFFFF
cdq
idiv ebx
mov eax, edx
cmp esi, eax
jl .L15
.L18:
imul esi, ecx
mov edx, esi
add eax, edx
lea ebx, [rax+rcx]
cmp eax, ebx
jge .L14
mov DWORD PTR [rbp-20], eax
.L17:
mov eax, DWORD PTR [rbp-20]
mov edi, eax
call check_nonce
add DWORD PTR [rbp-20], 1
cmp DWORD PTR [rbp-20], ebx
jl .L17
jmp .L14
.L15:
mov eax, 0
add ecx, 1
jmp .L18
.L14:
add rsp, 40
pop rbx
pop rbp
ret
1341
95.2. GCC
omp_get_thread_num() we get the number of threads running, and also
the current thread’s number, and then determine the loop’s interval. Then we run
check_nonce() .
GCC also inserted the LOCK ADD instruction right in the code, unlike MSVC,
which generated a call to a separate DLL function:
The functions prefixed with GOMP are from GNU OpenMP library. Unlike vcomp*.dll,
its source code is freely available: GitHub.
1342
Chapter 96
Itanium
Although almost failed, Intel Itanium (IA64) is a very interesting arcutecture. While
OOE CPUs decides how to rearrange their instructions and execute them in parallel,
EPIC1 was an attempt to shift these decisions to the compiler: to let it group the
instructions at the compile stage.
This resulted in notoriously complex compilers.
Here is one sample of IA64 code: simple cryptographic algorithm from the Linux
kernel:
y = le32_to_cpu(in[0]);
z = le32_to_cpu(in[1]);
k0 = ctx->KEY[0];
k1 = ctx->KEY[1];
1 Explicitly parallel instruction computing
1343
k2 = ctx->KEY[2];
k3 = ctx->KEY[3];
n = TEA_ROUNDS;
out[0] = cpu_to_le32(y);
out[1] = cpu_to_le32(z);
}
1344
00E0|0A A0 00 06 10 10 ld4 r20 = [r3];; ⤦
Ç // r20=k1
00E6|20 01 80 20 20 00 ld4 r18 = [r32] ⤦
Ç // r18=k3
00EC|00 00 04 00 nop.i 0
00F0|
00F0| loc_F0:
00F0|09 80 40 22 00 20 add r16 = r16, r17 ⤦
Ç // r16=sum, r17=TEA_DELTA
00F6|D0 71 54 26 40 80 shladd r29 = r14, 4,⤦
Ç r21 // r14=y, r21=k0
00FC|A3 70 68 52 extr.u r28 = r14, 5,⤦
Ç 27;;
0100|03 F0 40 1C 00 20 add r30 = r16, r14
0106|B0 E1 50 00 40 40 add r27 = r28, r20;;⤦
Ç // r20=k1
010C|D3 F1 3C 80 xor r26 = r29, r30;;
0110|0B C8 6C 34 0F 20 xor r25 = r27, r26;;
0116|F0 78 64 00 40 00 add r15 = r15, r25 ⤦
Ç // r15=z
011C|00 00 04 00 nop.i 0;;
0120|00 00 00 00 01 00 nop.m 0
0126|80 51 3C 34 29 60 extr.u r24 = r15, 5,⤦
Ç 27
012C|F1 98 4C 80 shladd r11 = r15, 4,⤦
Ç r19 // r19=k2
0130|0B B8 3C 20 00 20 add r23 = r15, r16;;
0136|A0 C0 48 00 40 00 add r10 = r24, r18 ⤦
Ç // r18=k3
013C|00 00 04 00 nop.i 0;;
0140|0B 48 28 16 0F 20 xor r9 = r10, r11;;
0146|60 B9 24 1E 40 00 xor r22 = r23, r9
014C|00 00 04 00 nop.i 0;;
0150|11 00 00 00 01 00 nop.m 0
0156|E0 70 58 00 40 A0 add r14 = r14, r22
015C|A0 FF FF 48 br.cloop.sptk.few ⤦
Ç loc_F0;;
0160|09 20 3C 42 90 15 st4 [r33] = r15, 4 ⤦
Ç // store z
0166|00 00 00 02 00 00 nop.m 0
016C|20 08 AA 00 mov.i ar.lc = r2;; ⤦
Ç // restore lc register
0170|11 00 38 42 90 11 st4 [r33] = r14 ⤦
Ç // store y
0176|00 00 00 02 00 80 nop.i 0
017C|08 00 84 00 br.ret.sptk.many b0⤦
Ç ;;
1345
First of all, all IA64 instructions are grouped into 3-instruction bundles. Each
bundle has a size of 16 bytes (128 bits) and consists of template code (5 bits) + 3
instructions (41 bits for each). IDA shows the bundles as 6+6+4 bytes —you can
easily spot the pattern.
All 3 instructions from each bundle usually executes simultaneously, unless one of
instructions has a “stop bit”.
Supposedly, Intel and HP engineers gathered statistics on most frequent instruc-
tion patterns and decided to bring bundle types (AKA “templates”): a bundle code
defines the instruction types in the bundle. There are 12 of them. For example,
the zeroth bundle type is MII , which implies the first instruction is Memory (load
or store), the second and third ones are I (integer instructions). Another example is
the bundle of type 0x1d: MFB : the first instruction is Memory (load or store), the
second one is Float (FPU instruction), and the third is Branch (branch instruction).
If the compiler cannot pick a suitable instruction for the relevant bundle slot, it may
insert a NOP: you can see here the nop.i instructions (NOP at the place where
the integer instruction might be) or nop.m (a memory instruction might be at
this slot). NOPs are inserted automatically when one uses assembly language
manually.
And that is not all. Bundles are also grouped. Each bundle may have a “stop bit”,
so all the consecutive bundles with a terminating bundle which has the “stop bit”
can be executed simultaneously. In practice, Itanium 2 can execute 2 bundles at
once, resulting in the execution of 6 instructions at once.
So all instructions inside a bundle and a bundle group cannot interfere with each
other (i.e., must not have data hazards). If they do, the results are to be undefined.
Each stop bit is marked in assembly language as two semicolons ( ;; ) after the
instruction. So, the instructions at [90-ac] may be executed simultaneously: they
do not interfere. The next group is [b0-cc].
We also see a stop bit at 10c. The next instruction at 110 has a stop bit too. This
implies that these instructions must be executed isolated from all others (as in
CISC). Indeed: the next instruction at 110 uses the result from the previous one
(the value in register r26), so they cannot be executed at the same time. Apparently,
the compiler was not able to find a better way to parallelize the instructions, in
other words, to load CPU as much as possible, hence too much stop bits and NOPs.
Manual assembly programming is a tedious job as well: the programmer has to
group the instructions manually.
The programmer is still able to add stop bits to each instructions, but this will
degrade the performance that Itanium was made for.
An interesting examples of manual IA64 assembly code can be found in the Linux
1346
kernel’s sources:
http://go.yurichev.com/17322.
Another introductory paper on Itanium assembly: [Bur], [haq].
Another very interesting Itanium feature is the speculative execution and the NaT
(“not a thing”) bit, somewhat resembling NaN numbers:
MSDN.
1347
Chapter 97
When dealing with 16-bit programs for MS-DOS or Win16 ( 81.3 on page 1166
or 55.5 on page 882), we can see that the pointers consist of two 16-bit values.
What do they mean? Oh yes, that is another weird MS-DOS and 8086 artefact.
8086/8088 was a 16-bit CPU, but was able to address 20-bit address in RAM (thus
being able to access 1MB of external memory). The external memory address
space was divided between RAM (640KB max), ROM, windows for video memory,
EMS cards, etc.
Let’s also recall that 8086/8088 was in fact an inheritor of the 8-bit 8080 CPU.
The 8080 has a 16-bit memory space, i.e., it was able to address only 64KB. And
probably because of old software porting reason1 , 8086 can support many 64KB
windows simultaneously, placed within the 1MB address space. This is some kind
of a toy-level virtualization. All 8086 registers are 16-bit, so to address more,
special segment registers (CS, DS, ES, SS) were introduced. Each 20-bit pointer is
calculated using the values from a segment register and an address register pair
(e.g. DS:BX) as follows:
real_address = (segment_register ≪ 4) + address_register
For example, the graphics (EGA2 , VGA3 ) video RAM window on old IBM PC-compatibles
has a size of 64KB. To access it, a value of 0xA000 has to be stored in one of the
segment registers, e.g. into DS. Then DS:0 will address the first byte of video RAM
and DS:0xFFFF — the last byte of RAM. The real address on the 20-bit address
bus, however, will range from 0xA0000 to 0xAFFFF.
1 The author is not 100% sure here
2 Enhanced Graphics Adapter
3 Video Graphics Array
1348
The program may contain hard-coded addresses like 0x1234, but the OS may need
to load the program at arbitrary addresses, so it recalculates the segment register
values in a way that the program does not have to care where it’s placed in the
RAM.
So, any pointer in the old MS-DOS environment in fact consisted of the segment
address and the address inside segment, i.e., two 16-bit values. 20-bit was enough
for that, though, but we needed to recalculate the addresses very often: passing
more information on the stack seemed a better space/convenience balance.
By the way, because of all this it was not possible to allocate a memory block larger
than 64KB.
The segment registers were reused at 80286 as selectors, serving a different func-
tion.
When the 80386 CPU and computers with bigger RAM were introduced, MS-DOS
was still popular, so the DOS extenders emerged: these were in fact a step toward
a “serious” OS, switching the CPU in protected mode and providing much better
memory APIs for the programs which still needed to run under MS-DOS. Widely
popular examples include DOS/4GW (the DOOM video game was compiled for it),
Phar Lap, PMODE.
By the way, the same way of addressing memory was used in the 16-bit line of
Windows 3.x, before Win32.
1349
Chapter 98
This optimization method can move some basic blocks to another section of the
executable binary file.
Obviously, there are parts of a function which are executed more frequently (e.g.,
loop bodies) and less often (e.g., error reporting code, exception handlers).
The compiler adds instrumentation code into the executable, then the developer
runs it with a lot of tests to collect statistics. Then the compiler, with the help
of the statistics gathered, prepares final the executable file with all infrequently
executed code moved into another section.
As a result, all frequently executed function code is compacted, and that is very
important for execution speed and cache usage.
An example from Oracle RDBMS code, which was compiled with Intel C++:
; address 0x6030D86A
db 66h
nop
push ebp
mov ebp, esp
mov edx, [ebp+0Ch]
1350
98.1. PROFILE-GUIDED OPTIMIZATION
test edx, edx
jz short loc_6030D884
mov eax, [edx+30h]
test eax, 400h
jnz __VInfreq__skgfsync ; write to log
continue:
mov eax, [ebp+8]
mov edx, [ebp+10h]
mov dword ptr [eax], 0
lea eax, [edx+0Fh]
and eax, 0FFFFFFFCh
mov ecx, [eax]
cmp ecx, 45726963h
jnz error ; exit with error
mov esp, ebp
pop ebp
retn
_skgfsync endp
...
; address 0x60B953F0
__VInfreq__skgfsync:
mov eax, [edx]
test eax, eax
jz continue
mov ecx, [ebp+10h]
push ecx
mov ecx, [ebp+8]
push edx
push ecx
push offset ... ; "skgfsync(se=0x%x, ctx=0x%⤦
Ç x, iov=0x%x)\n"
push dword ptr [edx+4]
call dword ptr [eax] ; write to log
add esp, 14h
jmp continue
error:
mov edx, [ebp+8]
mov dword ptr [edx], 69AAh ; 27050 "⤦
Ç function called with invalid FIB/IOV structure"
mov eax, [eax]
mov [edx+4], eax
mov dword ptr [edx+8], 0FA4h ; 4004
mov esp, ebp
1351
98.1. PROFILE-GUIDED OPTIMIZATION
pop ebp
retn
; END OF FUNCTION CHUNK FOR _skgfsync
The distance of addresses between these two code fragments is almost 9 MB.
All infrequently executed code was placed at the end of the code section of the DLL
file, among all function parts. This part of the function was marked by the Intel C++
compiler with the VInfreq prefix. Here we see that a part of the function that
writes to a log file (presumably in case of error or warning or something like that)
which was probably not executed very often when Oracle’s developers gathered
statistics (if it was executed at all). The writing to log basic block eventually
returns the control flow to the “hot” part of the function.
Another “infrequent” part is the basic block returning error code 27050.
In Linux ELF files, all infrequently executed code is moved by Intel C++ into the
separate text.unlikely section, leaving all “hot” code in the text.hot
section.
From a reverse engineer’s perspective, this information may help to split the func-
tion into its core and error handling parts.
1352
Part XI
1353
Chapter 99
Books
99.1 Windows
[RA09].
99.2 C/C++
[ISO13].
[Int13], [AMD13a]
99.4 ARM
99.5 Cryptography
[Sch94]
1354
Chapter 100
Blogs
100.1 Windows
1355
Chapter 101
Other
1 Reverse Engineering
2 freenode.net
1356
Afterword
1357
Chapter 102
Questions?
1358
Appendix
1359
Appendix A
x86
A.1 Terminology
It is possible to access many registers by byte or 16-bit word parts. It is all inher-
itance from older Intel CPUs (up to the 8-bit 8080) still supported for backward
1360
A.2. GENERAL PURPOSE REGISTERS
compatibility. Older 8-bit CPUs (8080) had 16-bit registers divided by two. Pro-
grams written for 8080 could access the low byte part of 16-bit registers, high byte
part or the whole 16-bit register. Probably, this feature was left in 8086 as a
helper for easier porting. This feature is usually not present in RISC CPUs.
Registers prefixed with R- appeared in x86-64, and those prefixed with E—-in 80386.
Thus, R-registers are 64-bit, and E-registers—32-bit.
8 more GPR’s were added in x86-86: R8-R15.
N.B.: In the Intel manuals the byte parts of these registers are prefixed by L, e.g.:
R8L, but IDA names these registers by adding the B suffix, e.g.: R8B.
A.2.1 RAX/EAX/AX/AL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RAXx64
EAX
AX
AH AL
AKA accumulator. The result of a function if usually returned via this register.
A.2.2 RBX/EBX/BX/BL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBXx64
EBX
BX
BH BL
A.2.3 RCX/ECX/CX/CL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RCXx64
ECX
CX
CH CL
1361
A.2. GENERAL PURPOSE REGISTERS
AKA counter: in this role it is used in REP prefixed instructions and also in shift
instructions (SHL/SHR/RxL/RxR).
A.2.4 RDX/EDX/DX/DL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDXx64
EDX
DX
DH DL
A.2.5 RSI/ESI/SI/SIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSIx64
ESI
SI
SILx64
AKA “source index”. Used as source in the instructions REP MOVSx, REP CMPSx.
A.2.6 RDI/EDI/DI/DIL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RDIx64
EDI
DI
DILx64
AKA “destination index”. Used as a pointer to the destination in the instructions
REP MOVSx, REP STOSx.
1362
A.2. GENERAL PURPOSE REGISTERS
A.2.7 R8/R8D/R8W/R8L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R8
R8D
R8W
R8L
A.2.8 R9/R9D/R9W/R9L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R9
R9D
R9W
R9L
A.2.9 R10/R10D/R10W/R10L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R10
R10D
R10W
R10L
A.2.10 R11/R11D/R11W/R11L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R11
R11D
R11W
R11L
1363
A.2. GENERAL PURPOSE REGISTERS
A.2.11 R12/R12D/R12W/R12L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R12
R12D
R12W
R12L
A.2.12 R13/R13D/R13W/R13L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R13
R13D
R13W
R13L
A.2.13 R14/R14D/R14W/R14L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R14
R14D
R14W
R14L
A.2.14 R15/R15D/R15W/R15L
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
R15
R15D
R15W
R15L
1364
A.2. GENERAL PURPOSE REGISTERS
A.2.15 RSP/ESP/SP/SPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RSP
ESP
SP
SPL
AKA stack pointer. Usually points to the current stack except in those cases when
it is not yet initialized.
A.2.16 RBP/EBP/BP/BPL
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RBP
EBP
BP
BPL
AKA frame pointer. Usually used for local variables and accessing the arguments
of the function. More about it: ( 8.1.2 on page 106).
A.2.17 RIP/EIP/IP
Byte number:
7th 6th 5th 4th 3rd 2nd 1st 0th
RIPx64
EIP
IP
AKA “instruction pointer” 1 . Usually always points to the instruction to be executed
right now. Cannot be modified, however, it is possible to do this (which is equiva-
lent):
MOV EAX, ...
JMP EAX
Or:
1 Sometimes also called “program counter”
1365
A.2. GENERAL PURPOSE REGISTERS
PUSH value
RET
A.2.18 CS/DS/ES/SS/FS/GS
16-bit registers containing code selector (CS), data selector (DS), stack selector (SS).
FS in win32 points to TLS, GS took this role in Linux. It is done for faster ac-
cess to the TLS and other structures like the TIB.
In the past, these registers were used as segment registers ( 97 on page 1348).
AKA EFLAGS.
1366
A.3. FPU REGISTERS
8 80-bit registers working as a stack: ST(0)-ST(7). N.B.: IDA calls ST(0) as just ST.
Numbers are stored in the IEEE 754 format.
long double value format:
1367
A.3. FPU REGISTERS
79 78 64 63 62 0
Read-only register.
1368
A.3. FPU REGISTERS
The register has current information about the usage of numbers registers.
Bit Abbreviation (meaning)
15, 14 Tag(7)
13, 12 Tag(6)
11, 10 Tag(5)
9, 8 Tag(4)
7, 6 Tag(3)
5, 4 Tag(2)
3, 2 Tag(1)
1, 0 Tag(0)
Each tag contains information about a physical FPU register (R(x)), not logical
(ST(x)).
For each tag:
• 00 — The register contains a non-zero value
• 01 — The register contains 0
1369
A.4. SIMD REGISTERS
• 10 — The register contains a special value (NAN2 , ∞, or denormal)
• 11 — The register is empty
SSE: 8 128-bit registers: XMM0..XMM7. In the x86-64 8 more registers were added:
XMM8..XMM15.
AVX is the extension of all these registers to 256 bits.
1370
A.5. DEBUGGING REGISTERS
A.5.1 DR6
Bit (mask) Description
0 (1) B0 — breakpoint #1 was triggered
1 (2) B1 — breakpoint #2 was triggered
2 (4) B2 — breakpoint #3 was triggered
3 (8) B3 — breakpoint #4 was triggered
13 (0x2000) BD — modification attempt of one of the DRx registers.
may be raised if GD is enabled
14 (0x4000) BS — single step breakpoint (TF flag was set in EFLAGS).
Highest priority. Other bits may also be set.
15 (0x8000) BT (task switch flag)
N.B. A single step breakpoint is a breakpoint which occurs after each instruction.
It can be enabled by setting TF in EFLAGS ( A.2.19 on page 1366).
A.5.2 DR7
1371
A.6. INSTRUCTIONS
• 00 — instruction execution
• 01 — data writes
• 10 — I/O reads or writes (not available in user-mode)
• 11 — on data reads or writes
N.B.: breakpoint type for data reads is absent, indeed.
A.6 Instructions
Instructions marked as (M) are not usually generated by the compiler: if you see one
of them, it was probably a hand-written piece of assembly code, or is a compiler
intrinsic ( 93 on page 1331).
Only the most frequently used instructions are listed here. You can read [Int13] or
[AMD13a] for a full documentation.
Instruction’s opcodes has to be memorized? No, only those which are used for
code patching ( 92.2 on page 1329). All the rest of the opcodes don’t need to be
memorized.
A.6.1 Prefixes
LOCK forces CPU to make exclusive access to the RAM in multiprocessor environ-
ment. For the sake of simplification, it can be said that when an instruction
with this prefix is executed, all other CPUs in a multiprocessor system are
stopped. Most often it is used for critical sections, semaphores, mutexes.
Commonly used with ADD, AND, BTR, BTS, CMPXCHG, OR, XADD, XOR. You
can read more about critical sections here ( 71.4 on page 1097).
REP is used with the MOVSx and STOSx instructions: execute the instruction in
a loop, the counter is located in the CX/ECX/RCX register. For a detailed
description, read more about the MOVSx ( A.6.2 on page 1376) and STOSx
( A.6.2 on page 1379) instructions.
1372
A.6. INSTRUCTIONS
The instructions prefixed by REP are sensitive to the DF flag, which is used
to set the direction.
REPE/REPNE (AKA REPZ/REPNZ) used with CMPSx and SCASx instructions: exe-
cute the last instruction in a loop, the count is set in the CX / ECX / RCX
register. It terminates prematurely if ZF is 0 (REPE) or if ZF is 1 (REPNE).
For a detailed description, you can read more about the CMPSx ( A.6.3 on
page 1381) and SCASx ( A.6.2 on page 1378) instructions.
Instructions prefixed by REPE/REPNE are sensitive to the DF flag, which is
used to set the direction.
CMP compare values and set flags, the same as SUB but without writing the result
IMUL signed multiply IMUL often used instead of MUL , read more about it: 31.1.
1373
A.6. INSTRUCTIONS
JMP jump to another address. The opcode has a jump offset.
Jcc (where cc—condition code)
A lot of these instructions have synonyms (denoted with AKA), this was done
for convenience. Synonymous instructions are translated into the same
opcode. The opcode has a jump offset.
JAE AKA JNC: jump if above or equal (unsigned): CF=0
JA AKA JNBE: jump if greater (unsigned): CF=0 and ZF=0
JBE jump if lesser or equal (unsigned): CF=1 or ZF=1
JB AKA JC: jump if below (unsigned): CF=1
JC AKA JB: jump if CF=1
JE AKA JZ: jump if equal or zero: ZF=1
JGE jump if greater or equal (signed): SF=OF
JG jump if greater (signed): ZF=0 and SF=OF
JLE jump if lesser or equal (signed): ZF=1 or SF≠OF
JL jump if lesser (signed): SF≠OF
JNAE AKA JC: jump if not above or equal (unsigned) CF=1
JNA jump if not above (unsigned) CF=1 and ZF=1
JNBE jump if not below or equal (unsigned): CF=0 and ZF=0
JNB AKA JNC: jump if not below (unsigned): CF=0
JNC AKA JAE: jump CF=0 synonymous to JNB.
JNE AKA JNZ: jump if not equal or not zero: ZF=0
JNGE jump if not greater or equal (signed): SF≠OF
JNG jump if not greater (signed): ZF=1 or SF≠OF
JNLE jump if not lesser (signed): ZF=0 and SF=OF
JNL jump if not lesser (signed): SF=OF
JNO jump if not overflow: OF=0
JNS jump if SF flag is cleared
JNZ AKA JNE: jump if not equal or not zero: ZF=0
JO jump if overflow: OF=1
JPO jump if PF flag is cleared (Jump Parity Odd)
1374
A.6. INSTRUCTIONS
JP AKA JPE: jump if PF flag is set
JS jump if SF flag is set
JZ AKA JE: jump if equal or zero: ZF=1
LAHF copy some flag bits to AH:
7 6 4 2 0
SFZF AF PF CF
LEAVE equivalent of the MOV ESP, EBP and POP EBP instruction pair—in
other words, this instruction sets the stack pointer ( ESP ) back and restores
the EBP register to its initial state.
LEA (Load Effective Address) form an address
This instruction was intended not for summing values and multiplication but
for forming an address, e.g., for calculating the address of an array element
by adding the array address, element index, with multiplication of element
size3 .
So, the difference between MOV and LEA is that MOV forms a memory
address and loads a value from memory or stores it there, but LEA just
forms an address.
But nevertheless, it is can be used for any other calculations.
LEA is convenient because the computations performed by it does not alter
CPU flags. This may be very important for OOE processors (to create less data
dependencies).
int f(int a, int b)
{
return a*8+b;
};
1375
A.6. INSTRUCTIONS
_f ENDP
( Supposedly, it works faster than copying 15 bytes using just one REP MOVSB).
MOVSX load with sign extension see also: ( 16.1.1 on page 293)
MOVZX load and clear all other bits see also: ( 16.1.1 on page 295)
MOV load value. this instruction name is misnomer, resulting in some confusion
(data is not moved but copied), in other architectures the same instructions
is usually named “LOAD” and/or “STORE” or something like that.
1376
A.6. INSTRUCTIONS
One important thing: if you set the low 16-bit part of a 32-bit register in
32-bit mode, the high 16 bits remains as they were. But if you modify the
low 32-bit part of the register in 64-bit mode, the high 32 bits of the register
will be cleared.
Supposedly, it was done to simplify porting code to x86-64.
MUL unsigned multiply. IMUL often used instead of MUL , read more about it:
31.1.
NEG negation: op = −op
NOP NOP. Its opcode is 0x90, it is in fact the XCHG EAX,EAX idle instruction.
This implies that x86 does not have a dedicated NOP instruction (as in many
RISC). This book has at least one listing where GDB shows NOP as 16-bit
XCHG instruction: 7.1.1 on page 70.
More examples of such operations: ( 91 on page 1326).
NOP may be generated by the compiler for aligning labels on a 16-byte
boundary. Another very popular usage of NOP is to replace manually (patch)
some instruction like a conditional jump to NOP in order to disable its exe-
cution.
NOT op1: op1 = ¬op1. logical inversion Feature — the instruction doesn’t change
flags.
OR logical “or”
POP get a value from the stack: value=SS:[ESP]; ESP=ESP+4 (or 8)
PUSH push a value into the stack: ESP=ESP-4 (or 8); SS:[ESP]=value
SFZF AF PF CF
1377
A.6. INSTRUCTIONS
SBB (subtraction with borrow) subtract values, decrement the result if the CF flag is
set. SBB is often used for subtraction of large values, for example, to subtract
two 64-bit values in 32-bit environment using two SUB and SBB instructions.
For example:
; work with 64-bit values: subtract val2 from val1.
; .lo mean lowest 32 bits, .hi means highest.
SUB val1.lo, val2.lo
SBB val1.hi, val2.hi ; use CF set or cleared at the
previous instruction
not ecx
dec ecx
If we use a different AX/EAX/RAX value, the function acts like the memchr()
standard C function, i.e., it finds a specific byte.
SHL shift value left
1378
A.6. INSTRUCTIONS
SHR shift value right:
7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0 0
7 6 5 4 3 2 1 0
0 7 6 5 4 3 2 1 0 CF
( Supposedly, it works faster than storing 15 bytes using just one REP STOSB).
SUB subtract values. A frequently occurring pattern is SUB reg,reg , which
implies zeroing of reg.
TEST same as AND but without saving the result, see also: 20 on page 434
XCHG exchange the values in the operands
1379
A.6. INSTRUCTIONS
XOR op1, op2: XOR4 values. op1 = op1 ⊕ op2. A frequently occurring pattern is
XOR reg,reg , which implies zeroing of reg. See also: 32 on page 647.
1380
A.6. INSTRUCTIONS
CMC (M) toggle CF flag
CMOVcc conditional MOV: load if the condition is true. The condition codes are the
same as in the Jcc instructions ( A.6.2 on page 1374).
CMPSB/CMPSW/CMPSD/CMPSQ (M) compare byte/ 16-bit word/ 32-bit word/ 64-
bit word from the address which is in SI/ESI/RSI with the variable at the
address stored in DI/EDI/RDI. Set flags as CMP does.
Together with the REP prefix, it is to be repeated in a loop, the counter is
stored in the CX/ECX/RCX register, the process will run until the ZF flag is
zero (e.g., until the compared values are equal to each other, hence “E” in
REPE).
It works like memcmp() in C.
Example from the Windows NT kernel (WRK v1.2):
1381
A.6. INSTRUCTIONS
; The number of bytes that compared equal is returned ⤦
Ç as the function
; value. If all bytes compared equal, then the length ⤦
Ç of the original
; block of memory is returned.
;
;--
CODE_ALIGNMENT
cPublicProc _RtlCompareMemory,3
cPublicFpo 3,0
;
; Compare dwords, if any.
;
;
; Compare residual bytes, if any.
;
1382
A.6. INSTRUCTIONS
Ç do dwords
repe cmpsb ; compare odd ⤦
Ç bytes
jnz rcm50 ; mismatch, go ⤦
Ç report how far we got
;
; All bytes in the block match.
;
;
; When we come to rcm40, esi (and edi) points to the ⤦
Ç dword after the
; one which caused the mismatch. Back up 1 dword and ⤦
Ç find the byte.
; Since we know the dword didn't match, we can assume ⤦
Ç one byte won't.
;
;
; When we come to rcm50, esi points to the byte after ⤦
Ç the one that
; did not match, which is TWO after the last byte that ⤦
Ç did match.
;
1383
A.6. INSTRUCTIONS
stdRET _RtlCompareMemory
stdENDP _RtlCompareMemory
N.B.: this function uses a 32-bit word comparison (CMPSD) if the block size
is a multiple of 4, or per-byte comparison (CMPSB) otherwise.
CPUID get information about the CPU’s features. see also: ( 22.6.1 on page 527).
DIV unsigned division
IDIV signed division
INT (M): INT x is analogous to PUSHF; CALL dword ptr [x*4] in 16-bit
environment. It was widely used in MS-DOS, functioning as a syscall vector.
The registers AX/BX/CX/DX/SI/DI were filled with the arguments and then
the flow jumped to the address in the Interrupt Vector Table (located at the
beginning of the address space). It was popular because INT has a short
opcode (2 bytes) and the program which needs some MS-DOS services is not
bother to determine the address of the service’s entry point. The interrupt
handler returns the control flow to caller using the IRET instruction.
The most busy MS-DOS interrupt number was 0x21, serving a huge part of
its API. See also: [Bro] for the most comprehensive interrupt lists and other
MS-DOS information.
In the post-MS-DOS era, this instruction was still used as syscall both in Linux
and Windows ( 69 on page 1037), but was later replaced by the SYSENTER or
SYSCALL instructions.
INT 3 (M): this instruction is somewhat close to INT , it has its own 1-byte op-
code ( 0xCC ), and is actively used while debugging. Often, the debuggers
just write the 0xCC byte at the address of the breakpoint to be set, and
when an exception is raised, the original byte is restored and the original
instruction at this address is re-executed.
As of Windows NT, an EXCEPTION_BREAKPOINT exception is to be raised
when the CPU executes this instruction. This debugging event may be inter-
cepted and handled by a host debugger, if one is loaded. If it is not loaded,
Windows offers to run one of the registered system debuggers. If MSVS5 is
installed, its debugger may be loaded and connected to the process. In order
to protect from reverse engineering, a lot of anti-debugging methods check
integrity of the loaded code.
MSVC has compiler intrinsic for the instruction: __debugbreak() 6 .
5 Microsoft Visual Studio
6 MSDN
1384
A.6. INSTRUCTIONS
There is also a win32 function in kernel32.dll named DebugBreak() 7 ,
which also executes INT 3 .
IN (M) input data from port. The instruction usually can be seen in OS drivers or
in old MS-DOS code, for example ( 81.3 on page 1166).
IRET : was used in the MS-DOS environment for returning from an interrupt han-
dler after it was called by the INT instruction. Equivalent to POP tmp; POPF; JMP
LOOP (M) decrement CX/ECX/RCX, jump if it is still not zero.
OUT (M) output data to port. The instruction usually can be seen in OS drivers or
in old MS-DOS code, for example ( 81.3 on page 1166).
POPA (M) restores values of (R|E)DI, (R|E)SI, (R|E)BP, (R|E)BX, (R|E)DX, (R|E)CX, (R|E)AX
registers from the stack.
POPCNT population count. Counts the number of 1 bits in the value. AKA “ham-
ming weight”. AKA “NSA instruction” due to some rumors:
[Sch94]
POPF restore flags from the stack (AKA EFLAGS register)
PUSHA (M) pushes the values of the (R|E)AX, (R|E)CX, (R|E)DX, (R|E)BX, (R|E)BP,
(R|E)SI, (R|E)DI registers to the stack.
PUSHF push flags (AKA EFLAGS register)
RCL (M) rotate left via CF flag:
7 MSDN
1385
A.6. INSTRUCTIONS
7 6 5 4 3 2 1 0 CF
CF 7 6 5 4 3 2 1 0
CF 7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
CF 7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
Despite the fact that almost all CPUs have these instructions, there are no
corresponding operations in C/C++, so the compilers of these PLs usually do
not generate these instructions.
For the programmer’s convenience, at least MSVC has the pseudofunctions
(compiler intrinsics) _rotl() and _rotr()8 , which are translated by the compiler
directly to these instructions.
SAL Arithmetic shift left, synonymous to SHL
SAR Arithmetic shift right
8 MSDN
1386
A.6. INSTRUCTIONS
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0 CF
Hence, the sign bit always stays at the place of the MSB.
SETcc op: load 1 to operand (byte only) if the condition is true or zero other-
wise. The condition codes are the same as in the Jcc instructions ( A.6.2 on
page 1374).
STC (M) set CF flag
STD (M) set DF flag. This instruction is not generated by compilers and generally
rare. For example, it can be found in the ntoskrnl.exe Windows kernel
file, in the hand-written memory copy routines.
STI (M) set IF flag
SYSCALL (AMD) call syscall ( 69 on page 1037)
SYSENTER (Intel) call syscall ( 69 on page 1037)
UD2 (M) undefined instruction, raises exception. Used for testing.
-R in the mnemonic usually implies that the operands are reversed, -P implies that
one element is popped from the stack after the instruction’s execution, -PP implies
that two elements are popped.
-P instructions are often useful when we do not need the value in the FPU stack to
be present anymore after the operation.
FABS replace value in ST(0) by absolute value in ST(0)
FADD op: ST(0)=op+ST(0)
FADD ST(0), ST(i): ST(0)=ST(0)+ST(i)
FADDP ST(1)=ST(0)+ST(1); pop one element from the stack, i.e., the values in the
stack are replaced by their sum
FCHS ST(0)=-ST(0)
FCOM compare ST(0) with ST(1)
FCOM op: compare ST(0) with op
1387
A.6. INSTRUCTIONS
FCOMP compare ST(0) with ST(1); pop one element from the stack
FCOMPP compare ST(0) with ST(1); pop two elements from the stack
FDIVR op: ST(0)=op/ST(0)
FDIVR ST(i), ST(j): ST(i)=ST(j)/ST(i)
FDIVRP op: ST(0)=op/ST(0); pop one element from the stack
FDIVRP ST(i), ST(j): ST(i)=ST(j)/ST(i); pop one element from the stack
FDIV op: ST(0)=ST(0)/op
FDIV ST(i), ST(j): ST(i)=ST(i)/ST(j)
FDIVP ST(1)=ST(0)/ST(1); pop one element from the stack, i.e., the dividend and
divisor values in the stack are replaced by quotient
FILD op: convert integer and push it to the stack.
FIST op: convert ST(0) to integer op
FISTP op: convert ST(0) to integer op; pop one element from the stack
FLD1 push 1 to stack
FLDCW op: load FPU control word ( A.3 on page 1368) from 16-bit op.
FLDZ push zero to stack
FLD op: push op to the stack.
FMUL op: ST(0)=ST(0)*op
FMUL ST(i), ST(j): ST(i)=ST(i)*ST(j)
FMULP op: ST(0)=ST(0)*op; pop one element from the stack
FMULP ST(i), ST(j): ST(i)=ST(i)*ST(j); pop one element from the stack
FSINCOS : tmp=ST(0); ST(1)=sin(tmp); ST(0)=cos(tmp)
√
FSQRT : ST (0) = ST (0)
FSTCW op: store FPU control word ( A.3 on page 1368) into 16-bit op after checking
for pending exceptions.
FNSTCW op: store FPU control word ( A.3 on page 1368) into 16-bit op.
FSTSW op: store FPU status word ( A.3.2 on page 1368) into 16-bit op after check-
ing for pending exceptions.
FNSTSW op: store FPU status word ( A.3.2 on page 1368) into 16-bit op.
FST op: copy ST(0) to op
1388
A.6. INSTRUCTIONS
FSTP op: copy ST(0) to op; pop one element from the stack
FSUBR op: ST(0)=op-ST(0)
FSUBR ST(0), ST(i): ST(0)=ST(i)-ST(0)
FSUBRP ST(1)=ST(0)-ST(1); pop one element from the stack, i.e., the value in the
stack is replaced by the difference
FSUB op: ST(0)=ST(0)-op
FSUB ST(0), ST(i): ST(0)=ST(0)-ST(i)
FSUBP ST(1)=ST(1)-ST(0); pop one element from the stack, i.e., the value in the
stack is replaced by the difference
FUCOM ST(i): compare ST(0) and ST(i)
FUCOM compare ST(0) and ST(1)
FUCOMP compare ST(0) and ST(1); pop one element from stack.
FUCOMPP compare ST(0) and ST(1); pop two elements from stack.
The instructions perform just like FCOM, but an exception is raised only if
one of the operands is SNaN, while QNaN numbers are processed smoothly.
1389
A.6. INSTRUCTIONS
; 3b CMP
< 3c CMP
= 3d CMP
? 3f AAS
@ 40 INC
A 41 INC
B 42 INC
C 43 INC
D 44 INC
E 45 INC
F 46 INC
G 47 INC
H 48 DEC
I 49 DEC
J 4a DEC
K 4b DEC
L 4c DEC
M 4d DEC
N 4e DEC
O 4f DEC
P 50 PUSH
Q 51 PUSH
R 52 PUSH
S 53 PUSH
T 54 PUSH
U 55 PUSH
V 56 PUSH
W 57 PUSH
X 58 POP
Y 59 POP
Z 5a POP
[ 5b POP
\ 5c POP
] 5d POP
^ 5e POP
_ 5f POP
` 60 PUSHA
a 61 POPA
f 66 (in 32-bit mode) switch to
16-bit operand size
g 67 in 32-bit mode) switch to
16-bit address size
h 68 PUSH
1390
A.6. INSTRUCTIONS
i 69 IMUL
j 6a PUSH
k 6b IMUL
p 70 JO
q 71 JNO
r 72 JB
s 73 JAE
t 74 JE
u 75 JNE
v 76 JBE
w 77 JA
x 78 JS
y 79 JNS
z 7a JP
In summary: AAA, AAS, CMP, DEC, IMUL, INC, JA, JAE, JB, JBE, JE, JNE, JNO, JNS, JO,
JP, JS, POP, POPA, PUSH, PUSHA, XOR.
1391
Appendix B
ARM
B.1 Terminology
ARM was initially developed as 32-bit CPU, so that’s why a word here, unlike x86,
is 32-bit.
byte 8-bit. The DB assembly directive is used for defining variables and arrays of
bytes.
halfword 16-bit. DCW assembly directive —”—.
word 32-bit. DCD assembly directive —”—.
doubleword 64-bit.
quadword 128-bit.
B.2 Versions
1392
B.3. 32-BIT ARM (AARCH32)
• ARMv8: 64-bit CPU, AKA ARM64 AKA AArch64. Was used in iPhone 5S, iPad
Air (Apple A7). There is no Thumb mode in 64-bit mode, only ARM (4-byte
instructions).
Bit Description
0..4 M—processor mode
5 T—Thumb state
6 F—FIQ disable
7 I—IRQ disable
8 A—imprecise data abort disable
9 E—data endianness
10..15, 25, 26 IT—if-then state
16..19 GE—greater-than-or-equal-to
20..23 DNM—do not modify
24 J—Java state
27 Q—sticky overflow
28 V—overflow
29 C—carry/borrow/extend
30 Z—zero bit
31 N—negative/less than
1393
B.4. 64-BIT ARM (AARCH64)
B.3.3 VFP (floating point) and NEON registers
1394
B.5. INSTRUCTIONS
• X19...X29—callee function can use them, but must restore them upon exit.
• X29—used as FP (at least GCC)
• X30—“Procedure Link Register” AKA LR (link register).
• X31—register always contains zero AKA XZR or “Zero Register”. It’s 32-bit part
is called WZR.
• SP, not a general purpose register anymore.
See also: [ARM13c].
The 32-bit part of each X-register is also accessible via W-registers (W0, W1, etc).
High 32-bit part low 32-bit part
X0
W0
B.5 Instructions
There is a -S suffix for some instructions in ARM, indicating that the instruction sets
the flags according to the result. Instructions which lacks this suffix are not modify
flags. For example ADD unlike ADDS will add two numbers, but the flags will
not be touched. Such instructions are convenient to use between CMP where the
flags are set and, e.g. conditional jumps, where the flags are used. They are also
better in terms of data dependency analysis (because less number of registers are
modified during execution).
1395
B.5. INSTRUCTIONS
B.5.1 Conditional codes table
1396
Appendix C
MIPS
C.1 Registers
1397
C.2. INSTRUCTIONS
C.1.2 Floating-point registers
Name Description
$F0..$F1 Function result returned here.
$F2..$F3 Not used.
$F4..$F11 Used for temporary data.
$F12..$F15 First two function arguments.
$F16..$F19 Used for temporary data.
$F20..$F31 Used for temporary data∗ .
∗
—Callee must preserve the value.
∗∗
—Callee must preserve the value ( except in PIC code).
∗∗∗
—accessible using the MFHI and MFLO instructions.
C.2 Instructions
One important thing to remember is that when the first and second register
are the same, IDA may show the instruction in its shorter form:
instruction destination/source1, source2
That somewhat reminds us of the Intel syntax for x86 assembly language.
• I-type: those which have 2 registers and a 16-bit immediate value.
• J-type: jump/branch instructions, have 26 bits for encoding the offset.
What is the difference between B- instructions (BEQ, B, etc) and J- ones (JAL, JALR,
etc)?
The B-instructions have an I-type, hence, the B-instructions’ offset is encoded as
a 16-bit immediate. JR and JALR are R-type and jump to an absolute address
1398
C.2. INSTRUCTIONS
specified in a register. J and JAL are J-type, hence the offset is encoded as a 26-bit
immediate.
In short, B-instructions can encode a condition (B is in fact pseudoinstruction for
BEQ $ZERO, $ZERO, LABEL ), while J-instructions can’t.
1399
Appendix D
name meaning
__divdi3 signed division
__moddi3 getting remainder (modulo) of signed division
__udivdi3 unsigned division
__umoddi3 getting remainder (modulo) of unsigned division
1400
Appendix E
ll in function name stands for “long long”, e.g., a 64-bit data type.
name meaning
__alldiv signed division
__allmul multiplication
__allrem remainder of signed division
__allshl shift left
__allshr signed shift right
__aulldiv unsigned division
__aullrem remainder of unsigned division
__aullshr unsigned shift right
Multiplication and shift left procedures are the same for both signed and unsigned
numbers, hence there is only one function for each operation here.
The source code of these function can be found in the installed MSVS, in VC/crt/src/int
1401
Appendix F
Cheatsheets
F.1 IDA
Hot-keys cheatsheet:
1402
F.2. OLLYDBG
key meaning
Space switch listing and graph view
C convert to code
D convert to data
A convert to string
* convert to array
U undefine
O make offset of operand
H make decimal number
R make char
B make binary number
Q make hexadecimal number
N rename identificator
? calculator
G jump to address
: add comment
Ctrl-X show references to the current function, label, variable (incl. in local stack)
X show references to the function, label, variable,etc.
Alt-I search for constant
Ctrl-I search for the next occurrence of constant
Alt-B search for byte sequence
Ctrl-B search for the next occurrence of byte sequence
Alt-T search for text (including instructions, etc)
Ctrl-T search for the next occurrence of text
Alt-P edit current function
Enter jump to function, variable, etc
Esc get back
Num - fold function or selected area
Num + unhide function or area
Function/area folding may be useful for hiding function parts when you realize
what they do. this is used in my script1 for hiding some often used patterns of
inline code.
F.2 OllyDbg
Hot-keys cheatsheet:
1 GitHub
1403
F.3. MSVC
hot-key meaning
F7 trace into
F8 step over
F9 run
Ctrl-F2 restart
F.3 MSVC
F.4 GCC
F.5 GDB
1404
F.5. GDB
option meaning
break filename.c:number set a breakpoint on line number in source code
break function set a breakpoint on function
break *address set a breakpoint on address
b —”—
p variable print value of variable
run run
r —”—
cont continue execution
c —”—
bt print stack
set disassembly-flavor intel set Intel syntax
disas disassemble current function
disas function disassemble function
disas function,+50 disassemble portion
disas $eip,+0x10 —”—
disas/r disassemble with opcodes
info registers print all registers
info float print FPU-registers
info locals dump local variables (if known)
x/w ... dump memory as 32-bit word
x/w $rdi dump memory as 32-bit word at address stored in RDI
x/10w ... dump 10 memory words
x/s ... dump memory as string
x/i ... dump memory as code
x/10c ... dump 10 characters
x/b ... dump bytes
x/h ... dump 16-bit halfwords
x/g ... dump giant (64-bit) words
finish execute till the end of function
next next instruction (don’t dive into functions)
step next instruction (dive into functions)
set step-mode on do not use line number information while stepping
frame n switch stack frame
info break list of breakpoints
del n delete breakpoint
set args ... set command-line arguments
1405
Acronyms used
1406
F.5. GDB
OS Operating System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxx
PL Programming language . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
RA Return Address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
PE Portable Executable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
LR Link Register . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
1407
F.5. GDB
INT Import Name Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1053
1408
F.5. GDB
BSS Block Started by Symbol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
ELF Executable file format widely used in *NIX systems including Linux . . . . . xxvii
NOP No OPeration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
1409
F.5. GDB
RAM Random-access memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
VM Virtual Memory
1410
F.5. GDB
GPR General Purpose Registers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xxvi
FP Frame Pointer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
1411
F.5. GDB
STMEA Store Multiple Empty Ascending (ARM instruction) . . . . . . . . . . . . . . . . . . . . 46
CD Compact Disc
1412
Glossary
real number numbers which may contain a dot. this is float and double in C/C++.
316
decrement Decrease by 1. 25, 269, 296, 634, 1014, 1209, 1373, 1377, 1385
increment Increase by 1. 26, 269, 275, 296, 302, 465, 468, 634, 1204, 1373
integral data type usual numbers, but not a real ones. may be used for passing
variables of boolean data type and enumerations. 337
product Multiplication result. 149, 325, 329, 586, 622, 646, 713
arithmetic mean a sum of all values divided by their count . 748
stack pointer A register pointing to a place in the stack. 16, 18, 26, 45, 50, 62, 84,
87, 114, 151, 793, 877, 1016, 1018, 1020, 1021, 1365, 1375, 1393, 1407
tail call It is when the compiler (or interpreter) transforms the recursion (with which
it is possible: tail recursion) into an iteration for efficiency: wikipedia. 678
quotient Division result. 316, 321, 323, 324, 329, 621, 708, 750, 1131
basic block a group of instructions that do not have jump/branch instructions, and
also don’t have jumps inside the block from the outside. In IDA it looks just
like as a list of instructions without empty lines . 960, 1350, 1352
callee A function being called by another. 43, 49, 67, 105, 133, 148, 151, 155, 228,
606, 654, 794, 877, 1016, 1018, 1019, 1021, 1024–1026, 1398
caller A function calling another. 11–13, 17, 67, 133, 148–150, 153, 165, 228,
606, 660, 794, 1016, 1017, 1020, 1021, 1026
1413
Glossary
compiler intrinsic A function specific to a compiler which is not an usual library
function. The compiler generates a specific machine code instead of a call to
it. Often, it’s a pseudofunction for a specific CPU instruction. Read more: ( 93
on page 1331). 1384
CP/M Control Program for Microcomputers: a very basic disk OS used before MS-
DOS. 1267
dongle Dongle is a small piece of hardware connected to LPT printer port (in past)
or to USB. Its function was similar to a security token, it has some memory
and, sometimes, a secret (crypto-)hashing algorithm. 1139
heap usually, a big chunk of memory provided by the OS so that applications can
divide it by themselves as they wish. malloc()/free() work with the heap. 46,
49, 497, 819, 822, 823, 843, 845, 1051, 1053
jump offset a part of the JMP or Jcc instruction’s opcode, to be added to the address
of the next instruction, and this is how the new PC is calculated. May be
negative as well. 142, 194, 1373, 1374
leaf function A function which does not call any other function. 41, 48
link register (RISC) A register where the return address is usually stored. This
makes it possible to call leaf functions without using the stack, i.e., faster.
48, 1141, 1393, 1395
loop unwinding It is when a compiler, instead of generating loop code for n iter-
ations, generates just n copies of the loop body, in order to get rid of the
instructions for loop maintenance. 273
name mangling used at least in C++, where the compiler needs to encode the name
of class, method and argument types in one string, which will become the
internal name of the function. You can read more about it here: 53.1.1 on
page 791. 791, 974–976
NaN not a number: a special cases for floating point numbers, usually signaling
about errors . 342, 365, 1347
NEON AKA “Advanced SIMD”—SIMD from ARM. 1394
NOP “no operation”, idle instruction. 1014
1414
Glossary
NTAPI API available only in the Windows NT line. Largely not documented by
Microsoft. 1109
PDB (Win32) Debugging information file, usually just function names, but some-
times also function arguments and local variables names. 973, 1056, 1109,
1111, 1119, 1120, 1126, 1238
POKE BASIC language instruction for writing a byte at a specific address. 1014
register allocator The part of the compiler that assigns CPU registers to local vari-
ables. 294, 438, 606
reverse engineering act of understanding how the thing works, sometimes in order
to clone it. v, 1384
security cookie A random value, different at each execution. You can read more
about it here: 19.3 on page 401. 1084
stack frame A part of the stack that contains information specific to the current
function: local variables, function arguments, RA, etc. 106, 107, 149, 150,
673, 1084
stdout standard output. 29, 51, 228
thunk function Tiny function with a single role: call another function. 31, 562,
1141, 1154
tracer My own simple debugging tool. You can read more about it here: 73.3 on
page 1102. 276–278, 982, 998, 1003, 1004, 1077, 1091, 1241, 1251, 1258,
1259, 1263, 1330
user mode A restricted CPU mode in which it all application software code is exe-
cuted. cf. kernel mode. 1166
Windows NT Windows NT, 2000, XP, Vista, 7, 8. 417, 602, 875, 987, 1037, 1054,
1097, 1273, 1384
word data type fitting in GPR. In the computers older than PCs, the memory size
was often measured in words rather than bytes. 828
xoring often used in the English language, which implying applying the XOR op-
eration. 1084, 1158, 1163
1415
Index
1416
INDEX
LSL, 474, 479 VLDR, 328
LSL.W, 474 VMOV, 328, 373
LSLR, 774 VMOVGT, 373
LSLS, 388, 457, 774 VMRS, 372
LSR, 479 VMUL, 329
LSRS, 457 XOR, 209, 458
MADD, 158 Leaf function, 48
MLA, 157 Mode switching, 157, 255
MOV, 12, 26, 28, 474, 711 mode switching, 30
MOVcc, 218, 224 Optional operators
MOVK, 636 ASR, 474, 711
MOVT, 28, 711 LSL, 387, 426, 474, 636
MOVT.W, 30 LSR, 474, 711
MOVW, 30 ROR, 474
MUL, 160 RRX, 474
MULS, 158 Pipeline, 253
MVNS, 304 Registers
NEG, 727 APSR, 372
ORR, 449 FPSCR, 372
POP, 25–27, 45, 48 Link Register, 26, 48, 84, 255, 1393
PUSH, 27, 45, 48 R0, 163, 1393
RET, 34 scratch registers, 303, 1393
RSB, 208, 426, 474, 727 X0, 1394
SBC, 573 Z, 144, 1393
SMMUL, 711 S-registers, 328, 1394
STMEA, 45 soft float, 330
STMED, 45 Thumb mode, 6, 201, 255
STMFA, 45, 89 Thumb-2 mode, 6, 255, 373, 375
STMFD, 25, 45 ARM64
STMIA, 87 lo12, 85
STMIB, 89 ASLR, 1054
STP, 33, 85 AT&T syntax, 19, 53
STR, 86, 387 AWK, 1001
SUB, 87, 426, 474
SUBcc, 773 Base address, 1053
SUBEQ, 305 Base64, 989
SUBS, 573 base64, 991
SXTB, 523 bash, 164
SXTW, 431 BASIC
TEST, 294 POKE, 1014
TST, 440, 474 binary grep, 997, 1106
VADD, 329 Binary tree, 854
VDIV, 329 BIND.EXE, 1061
binutils, 545
1417
INDEX
Bitcoin, 1334 open(), 1044
Borland C++Builder, 976 pow(), 334
Borland Delphi, 976, 985, 1329 puts(), 28
BSoD, 1037 qsort(), 552
BSS, 1055 rand(), 483, 980, 1116, 1119, 1172
Buffer Overflow, 392, 399, 1084 read(), 1044
realloc(), 654
C language elements scanf(), 104
C99, 166 strcat(), 740
bool, 434 strcmp(), 729, 1044
restrict, 742 strcpy(), 19, 733, 1173
variable length arrays, 407 strlen(), 292, 599, 732, 758, 1378
const, 15, 125 time(), 889
for, 269, 682 tolower(), 1201
if, 184, 227 toupper(), 770
Pointers, 104, 114, 168, 551, 605, va_arg, 749
892 va_list, 753
Post-decrement, 633 vprintf, 753
Post-increment, 633 C++, 1243
Pre-decrement, 633 C++11, 843, 1029
Pre-increment, 633 exceptions, 1070
return, 16, 133, 165 ostream, 814
switch, 225, 227, 237 References, 816
while, 292 RTTI, 814
C standard library STL, 973
alloca(), 50, 407, 654, 1070 std::forward_list, 842
assert(), 415, 992 std::list, 828
atexit(), 827 std::map, 854
atoi(), 718, 1222 std::set, 854
calloc(), 1193 std::string, 817
close(), 1044 std::vector, 843
exit(), 660 C11, 1029
free(), 654, 655 Callbacks, 551
fseek(), 1192 Canary, 401
ftell(), 1192 cdecl, 62, 1016
getenv(), 1224 COFF, 1151
localtime(), 889 column-major order, 418
localtime_r(), 508 Compiler intrinsic, 52, 646, 1331
longjmp(), 228 Compiler’s anomalies, 217, 333, 430, 449,
malloc(), 498, 654 473, 699, 766, 1332
memchr(), 1378 CRC32, 657, 679
memcmp(), 739, 995, 1380 CRT, 1047, 1078
memcpy(), 19, 105, 735, 1376 Cygwin, 975, 982, 1062, 1104
memset(), 734, 1258, 1379
1418
INDEX
DES, 585, 606 IEEE 754, 319, 452, 539, 616, 1360
dlopen(), 1044 Inline code, 280, 448, 728, 800, 849
dlsym(), 1044 Integer overflow, 161
DOSBox, 1273 Intel
DosBox, 1004 8080, 303
double, 319, 1025 8086, 303, 448, 1166
Doubly linked list, 649, 828 Memory model, 887, 1348
dtruss, 1104 8253, 1271
Duff’s device, 703 80286, 1166, 1349
Dynamically loaded libraries, 30 80386, 448, 1349
80486, 318
EICAR, 1266 FPU, 318
ELF, 122 Intel C++, 16, 586, 1332, 1350, 1376
Entropy, 1291 Intel syntax, 19, 24
Error messages, 990 iPod/iPhone/iPad, 24
Itanium, 1343
fastcall, 20, 103, 437, 1018
float, 319, 1025 Java, 914
Forth, 947 jumptable, 244, 255
FORTRAN, 418, 742, 871, 975
FreeBSD, 996 Keil, 24
Function epilogue, 43, 84, 87, 199, 522, kernel panic, 1037
1001 kernel space, 1037
Function prologue, 17, 43, 48, 86, 401,
1001 LD_PRELOAD, 1043
Fused multiply–add, 157, 158 Linker, 125, 791
Fuzzing, 727 Linux, 438, 1039, 1244
libc.so.6, 436, 561
Garbage collector, 949 LISP, 897
GCC, 975, 1400, 1404 LLVM, 24
GDB, 41, 69, 74, 80, 400, 562, 564, 1102, long double, 319
1404 Loop unwinding, 273
Glibc, 562, 1037
Global variables, 118 Mac OS Classic, 1139
grep usage, 278, 375, 973, 998, 1003, Mac OS X, 1104
1240 MD5, 657, 994
MFC, 1058, 1224
Hash functions, 657 MIDI, 995
HASP, 996 MinGW, 975
Hex-Rays, 1128 minifloat, 636
Hiew, 141, 194, 984, 1056, 1057, 1062, MIPS, 6, 782, 1007, 1055, 1140
1330 Branch delay slot, 13
Global Pointer, 35, 426
IDA, 134, 545, 741, 965, 988, 1313, 1402 Instructions
var_?, 87, 114
1419
INDEX
ADD, 161 O32, 96, 102, 103, 1397
ADD.D, 333 Pseudoinstructions
ADDIU, 36, 130, 131 B, 284
ADDU, 161 BEQZ, 205
AND, 451 L.D, 333
BC1F, 380 LA, 40
BC1T, 380 LI, 13
BEQ, 147, 203 MOVE, 36, 129
BLTZ, 210 NEGU, 210
BNE, 203 NOP, 40, 129
BNEZ, 257 NOT, 307
BREAK, 712 Registers
C.LT.D, 380 FCCR, 379
DIV.D, 333 HI, 712
J, 13, 37 LO, 712
JAL, 162 MS-DOS, 403, 882, 995, 1004, 1014, 1052,
JALR, 36, 162 1166, 1266, 1269, 1297, 1329,
JR, 242 1348, 1360, 1377, 1384, 1385
LB, 288 DOS extenders, 1349
LBU, 288 MSVC, 1401, 1404
LI, 640
LUI, 36, 130, 131, 333, 456, 640 Name mangling, 791
LW, 36, 116, 131, 242 Native API, 1054
LWC1, 333 NEC V20, 1273
MFC1, 339 Non-a-numbers (NaNs), 364
MFHI, 161, 712, 1398
MFLO, 161, 712, 1398 objdump, 545, 1042, 1062
MTC1, 549 OEP, 1052, 1061
MUL.D, 333 OllyDbg, 64, 109, 121, 150, 169, 188,
MULT, 161 246, 275, 297, 322, 343, 354,
NOR, 307 384, 394, 397, 418, 419, 463,
OR, 40 494, 520, 521, 527, 532, 556,
ORI, 451, 640 1057, 1102, 1403
SB, 288 OOP
SLL, 257, 310, 477 Polymorphism, 791
SLLV, 477 opaque predicate, 786
SLT, 203 OpenMP, 979, 1334
SLTIU, 257 OpenWatcom, 975, 1020
SLTU, 203, 205, 257 Oracle RDBMS, 16, 585, 990, 1066, 1244,
SRL, 316 1257, 1260, 1304, 1317, 1332,
SUBU, 210 1350
SW, 96
Page (memory), 602
Load delay slot, 242
Pascal, 985
1420
INDEX
PDP-11, 633 TCP/IP, 653
position-independent code, 25, 1039 thiscall, 791, 793, 1020
PowerPC, 6, 35, 1139 Thumb-2 mode, 29
puts() instead of printf(), 28, 112, 164, thunk-functions, 31, 1060, 1141, 1154
196 TLS, 403, 1029, 1055, 1062, 1366
Callbacks, 1034, 1062
Quake III Arena, 550 tracer, 276, 558, 560, 982, 998, 1003,
1077, 1091, 1102, 1241, 1251,
RAID4, 648 1258, 1259, 1262, 1330
RAM, 124
Raspberry Pi, 24 UFS2, 996
ReactOS, 1074 Unicode, 985
Recursion, 44, 47, 678 UNIX
Tail recursion, 678 chmod, 8
Register allocation, 606 Unrolled loop, 280, 406, 734
Relocation, 31 uptime, 1043
Reverse Polish notation, 380 USB, 1142
RISC pipeline, 200 user space, 1037
ROM, 124, 125 UTF-16LE, 985, 987
row-major order, 417 UTF-8, 985, 986
RVA, 1053
VA, 1053
SAP, 973, 1238
SCO OpenServer, 1150 Watcom, 975
Scratch space, 1022 Windows, 1097
Security cookie, 401, 1084 API, 1360
Security through obscurity, 991 IAT, 1053
SHA1, 657 INT, 1053
SHA512, 1334 KERNEL32.DLL, 435
Shadow space, 153, 155, 618 MSVCR80.DLL, 554
Shellcode, 785, 1037, 1054, 1267, 1389 NTAPI, 1109
Signed numbers, 187, 644 ntoskrnl.exe, 1244
SIMD, 616, 739 PDB, 973, 1056, 1109, 1119, 1238
SSE, 616 Structured Exception Handling, 54,
SSE2, 616 1063
Stack, 45, 148, 228 TIB, 403, 1063, 1366
Stack frame, 106 Win32, 434, 987, 1043, 1052, 1349
Stack overflow, 47 GetProcAddress, 1061
stdcall, 1016, 1329 LoadLibrary, 1061
strace, 1043, 1104 Ordinal, 1058
Syntactic Sugar, 227 RaiseException(), 1063
syscall, 436, 1037, 1104 SetUnhandledExceptionFilter(), 1066
Windows 2000, 1054
Tagged pointers, 897 Windows 3.x, 875, 1349
1421
INDEX
Windows NT4, 1054 CMPSW, 1380
Windows Vista, 1052, 1109 COMISD, 627
Windows XP, 1054, 1062, 1119 COMISS, 632
Wine, 1074 CPUID, 527, 1384
Wolfram Mathematica, 715, 716, 1130, CWD, 645, 882, 1284, 1380
1291 CWDE, 645, 1380
DEC, 296, 1373, 1391
x86 DIV, 645, 1384
AVX, 584 DIVSD, 617, 1000
Flags FABS, 1387
CF, 1373, 1377, 1380, 1385, 1386 FADD, 1387
DF, 1380, 1387 FADDP, 321, 328, 1387
IF, 1380, 1387 FATRET, 471, 472
FPU, 1367 FCHS, 1387
Instructions FCMOVcc, 367
AAA, 1391 FCOM, 353, 365, 1387
AAS, 1391 FCOMP, 340, 1387
ADC, 571, 882, 1373 FCOMPP, 1387
ADD, 16, 62, 149, 720, 882, 1373 FDIV, 321, 998, 999, 1387
ADDSD, 617 FDIVP, 321, 1387
ADDSS, 632 FDIVR, 328, 1387
ADRcc, 212 FDIVRP, 1387
AND, 17, 435, 441, 461, 479, 531, FILD, 1388
1373, 1379 FIST, 1388
BSF, 604, 1380 FISTP, 1388
BSR, 1380 FLD, 335, 340, 1388
BSWAP, 653, 1380 FLD1, 1388
BT, 1380 FLDCW, 1388
BTC, 455, 1380 FLDZ, 1388
BTR, 455, 1098, 1380 FMUL, 321, 1388
BTS, 455, 1380 FMULP, 1388
CALL, 15, 47, 777, 1060, 1373 FNSTCW, 1388
CBW, 645, 1380 FNSTSW, 341, 365, 1388
CDQ, 582, 645, 1380 FSINCOS, 1388
CDQE, 645, 1380 FSQRT, 1388
CLD, 1380 FST, 1388
CLI, 1380 FSTCW, 1388
CMC, 1380 FSTP, 335, 1388
CMOVcc, 200, 212, 215, 218, 224, FSTSW, 1388
656, 1380 FSUB, 1388
CMP, 133, 134, 1373, 1391 FSUBP, 1388
CMPSB, 995, 1380 FSUBR, 1388
CMPSD, 1380 FSUBRP, 1388
CMPSQ, 1380
1422
INDEX
FUCOM, 365, 1388 JPO, 1374
FUCOMI, 367 JRCXZ, 1373
FUCOMP, 1388 JS, 1374, 1391
FUCOMPP, 364, 1388 JZ, 144, 228, 1332, 1374
FWAIT, 319 LAHF, 1375
FXCH, 1389 LEA, 107, 152, 501, 663, 684, 720,
IDIV, 645, 708, 1384 1023, 1114, 1375
IMUL, 149, 430, 645, 646, 1373, LEAVE, 18, 1375
1391 LES, 1174, 1283
IN, 777, 1166, 1271, 1384 LOCK, 1097
INC, 296, 1330, 1373, 1391 LODSB, 1272
INT, 1267, 1384 LOOP, 269, 290, 1001, 1283, 1385
INT3, 982 MAXSD, 627
IRET, 1384, 1385 MOV, 12, 16, 20, 734, 735, 777,
JA, 187, 366, 645, 1374, 1391 1057, 1330, 1376
JAE, 186, 1374, 1391 MOVDQA, 590
JB, 187, 645, 1374, 1391 MOVDQU, 590
JBE, 186, 1374, 1391 MOVSB, 1376
JC, 1374 MOVSD, 625, 737, 1200, 1376
Jcc, 147, 217 MOVSDX, 625
JCXZ, 1373 MOVSQ, 1376
JE, 228, 1374, 1391 MOVSS, 632
JECXZ, 1373 MOVSW, 1376
JG, 187, 645, 1374 MOVSX, 293, 303, 520, 522, 523,
JGE, 186, 1374 645, 1376
JL, 187, 645, 1374 MOVSXD, 408
JLE, 185, 1374 MOVZX, 295, 498, 1140, 1376
JMP, 47, 84, 1060, 1329, 1373 MUL, 645, 646, 1377
JNA, 1374 MULSD, 617
JNAE, 1374 NEG, 725, 1377
JNB, 1374 NOP, 684, 1326, 1329, 1377
JNBE, 365, 1374 NOT, 301, 304, 1206, 1377
JNC, 1374 OR, 441, 758, 1377
JNE, 133, 134, 186, 1374, 1391 OUT, 777, 1166, 1385
JNG, 1374 PADDD, 590
JNGE, 1374 PCMPEQB, 603
JNL, 1374 PLMULHW, 585
JNLE, 1374 PLMULLD, 585
JNO, 1374, 1391 PMOVMSKB, 603
JNS, 1374, 1391 POP, 16, 45, 47, 1377, 1391
JNZ, 1374 POPA, 1385, 1391
JO, 1374, 1391 POPCNT, 1385
JP, 342, 1273, 1374, 1391 POPF, 1271, 1385
1423
INDEX
PUSH, 16, 17, 45, 47, 106, 777, Prefixes
1377, 1391 LOCK, 1098, 1372
PUSHA, 1385, 1391 REP, 1372, 1376, 1379
PUSHF, 1385 REPE/REPNE, 1372
PXOR, 603 REPNE, 1378
RCL, 1001, 1385 Registers
RCR, 1385 AH, 1375, 1377
RET, 11, 16, 47, 401, 793, 877, CS, 1348
1329, 1377 DR6, 1371
ROL, 472, 1331, 1386 DR7, 1371
ROR, 1331, 1386 DS, 1348
SAHF, 365, 1377 EAX, 133, 163
SAL, 1386 EBP, 106, 149
SALC, 1273 ECX, 791
SAR, 479, 645, 747, 1283, 1386 ES, 1283, 1348
SBB, 571, 1377 ESP, 62, 106
SCASB, 1272, 1378 Flags, 133, 188, 1366
SCASD, 1378 FS, 1032
SCASQ, 1378 GS, 402, 1032, 1036
SCASW, 1378 JMP, 250
SETALC, 1273 RIP, 1042
SETcc, 203, 295, 365, 1386 SS, 1348
SHL, 309, 383, 479, 1378 ZF, 134, 435
SHR, 316, 479, 531, 1378 SSE, 584
SHRD, 581, 1379 SSE2, 584
STC, 1386 x86-64, 20, 21, 72, 77, 105, 112, 142,
STD, 1387 151, 605, 616, 779, 1020, 1042,
STI, 1387 1361, 1370
STOSB, 707, 1379 Xcode, 24
STOSD, 1379
STOSQ, 735, 1379 Z3, 1127, 1132
STOSW, 1379
SUB, 16, 17, 134, 228, 720, 1373,
1379
SYSCALL, 1384, 1387
SYSENTER, 1038, 1384, 1387
TEST, 293, 435, 440, 479, 1379
UD2, 1387
XADD, 1099
XCHG, 1377, 1379
XOR, 16, 133, 301, 747, 1001, 1158,
1330, 1379, 1391
MMX, 584
1424
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