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Errata

The document outlines errata and clarifications for a core game, correcting various game board elements, card texts, and mission generator instructions. It also addresses frequently asked questions regarding alien activation, crafting items, and the use of specific game components. Key corrections include icon swaps on cards and missing elements in the rulebook and missions.

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Prince Chan
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0% found this document useful (0 votes)
17 views14 pages

Errata

The document outlines errata and clarifications for a core game, correcting various game board elements, card texts, and mission generator instructions. It also addresses frequently asked questions regarding alien activation, crafting items, and the use of specific game components. Key corrections include icon swaps on cards and missing elements in the rulebook and missions.

Uploaded by

Prince Chan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ERRATA and CLARIFICATIONS

Core Game
- Page 10.
The Game Board: the Crate is marked by #1. It should be marked by #5 like in the image below.
- Page 23 Second column top.

The correct sentence is:


“Tech cards are marked with a yellow
TRIANGLE. Science cards are
marked with a yellow
RECTANGLE.”

Cards
- Item Card “USB KEY”. The correct text is: Place a repaired token on one emergency.
- Alien Boss ID cards (all): The icons for Attack Bonus and Number of Wounds inflicted are
swapped. The statistics are in the correct places; only the icons are swapped.
- Craftable Small Medkit: On the card there is a Science icon. It should be a Fragility icon instead.

- Dr. Blare Behavior cards: The yellow Special Activation icon is missing.
MISSION GENERATOR
We've identified challenges that backers encountered while setting up the Mission Generator
System, especially when using one of the 10 missions included in the core game. This is particularly
true for those who are not yet familiar with the game. To simplify the process, we've outlined
straightforward steps for you to follow:
1) First of all, let s fix a couple of typos.
- Instead of AREA 6, it should be SECTOR 6.

- Instead of Sector 6, it should be Sector 5.


2) Ignore the following 2 commands: “Do not place Sector 7 and 8 yet.” and “Place Sector 7
and 8.”. As you become more familiar with the system, you will learn how to appropriately
apply these commands."
3) Select one of the following maps and begin your game.

MAP 1
MAP 2
MAP 3
MAP 4
MAP 5
The Third Instar
Rulebook
- Mission 3: the sectors numbers are missing from the map.
Here is the correct image with the Sector numbers.
The Syndicate’s Sleeper
- Mission 3, 4, 6 require to place a Red Objective token. Sorry it was a mistake, there is no Red
Objective token in the box. Please, replace it with a proxy, like for example a red ring token.

CLARIFICATION (FAQ)
Alien Activation:
Q : When a card says that an alien “moves up to x area and attacks crew” and there’s more than 1
crew member in its area, does it make an attack against each of the crew members or only one?
A : It attacks one crew member only, at the player's choice.

Q : When aliens must attack the closest door, do they attack even the locked blue and red doors?
A : No, the Red and Blue doors are fortified; they cannot be broken. Aliens don't target these doors.

Craftable Items:
Q : When crafting an item, do I choose any card I want to make from the deck or do I have to draw
one from the top of the deck or at random?
A : You can choose what card to craft.

Q : How do I use the Exoskeleton?


A : Exoskeleton gives you an attack bonus of +1.

Items:
Q : How do I use the Night Vision?
A : Night Vision increases the range by 1 area.

Fire Suppression System:


Q : What happens to the Infestation card if the Fire Suppression System is used in an unexplored
Sector?
A : All the aliens are killed, and the Infestation card is removed.

Compromised Sectors:
Q : What happens to the Infestation card if an unexplored Sector becomes compromised?
A : Nothing, aliens are not affected by compromised sectors.
Drone:
Q : When the Drone is the first to enter a room, do we resolve the Infestation card or not?
A : No. The Drone cannot detect aliens.

Q : If an Alien enters an unexplored Sector, do we resolve the Infestation card in that Sector?
A : Yes.

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