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TCS 604-As04

The document outlines assignment instructions for Computer Graphics (TCS-604) for B. Tech students at Uttaranchal Institute of Technology. It includes tasks related to 2D and 3D transformations, visible face determination, scaling and rotation of points, perspective projection, and color models. Students are required to submit neatly written assignments with proper notations and page numbering.

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0% found this document useful (0 votes)
3 views2 pages

TCS 604-As04

The document outlines assignment instructions for Computer Graphics (TCS-604) for B. Tech students at Uttaranchal Institute of Technology. It includes tasks related to 2D and 3D transformations, visible face determination, scaling and rotation of points, perspective projection, and color models. Students are required to submit neatly written assignments with proper notations and page numbering.

Uploaded by

somesh.st293
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Uttaranchal Institute of Technology, Dehradun, Uttarakhand

Department of Computer Science & Engineering


Instructions:
• ANSWER NEATLY AND LEGIBLY on A4 sheets if available.
• Sketch diagrams wherever relevant. Explain your notations explicitly and clearly.
• An incomplete assignment is NOT acceptable for submission.
• Once you submit your assignment, you will be expected to answer all the questions there
INDEPENDENTLY.
• Page number your answer sheets sequentially.
• On the top of your fist sheet, write your Name, Year, Section, and Roll Number.

SUBJECT-COMPUTER GRAPHICS(TCS-604)

Assignment- 4+5

Class: B. Tech (4th Sem)

Sr. No. Question CO

1. Analyze the difference between 2D transformations and CO – 4


3D transformations with examples.
2. Determine visible faces of a cube from a given viewpoint CO – 4
using the back-face removal algorithm.
3. Scale a point P(1, 2, 3) is transformed by composite CO – 4
transformation: Scaling (Sx=2, Sy=3, Sz=1), then
rotate it 90° about the Y-axis (counter-clockwise). Find
the final coordinates.
4. Apply the perspective projection matrix to a 3D point (2, CO – 4
3, 5) with the projection plane at z = 1.
5. Assess why homogeneous coordinates are essential for 3D CO – 4
transformations.
ASSIGNMENT – 5
Sr. No. Question CO
1. Define Open GL with its major Group of functions in CO – 5
respect of computer Graphics.
2. Define CMY color Model. CO – 5

3. Define HSV color Model. CO – 5


4. Explain the different input devices used for interaction in CO – 5
computer Graphics.
5. Define RGB color Model. CO – 5

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