04 Matrix Art Bitmap
04 Matrix Art Bitmap
Matrix Art: Using a Bitmap hand side of the screen. Select the rectangle and
Use the “Bitmap Demo” file found in your C: Drive > DGMatrix53 input it into the Curves menu found in the first screen
> Demos > Intro to Matrix 5 folder to create the scroll mesh of the builder. The only layer is Creation yellow, so it
surface. Experiment with the Bitmap Effects scale, offset, will automatically be active (selected in pink) in the
rotate, tile, blur, and contrast to get the look you want for the Layers interface.
mesh. Then, for “Extra Credit”, try applying this bitmap to the
side of a ring using the Utilities command ApplyMeshUVN.
Rectangle Scale 1D
Matrix Art Adding a Bitmap: When you’re only inputting one
Apply Mesh UVN
curve into Matrix Art¸the layer color you choose
Gem Loader doesn’t matter. If, however, you’re planning on adding
more curves later – and as you get more advanced –
Ring Rail you will need to remember to place the bitmap on the
lowest layer color you can, so it is good to get into the
Signet Ring
habit of making the curve that will take the bitmap in
Bezel Builder Matrix Art on the lowest Creation yellow layer color.
Extract
Isocurve 3 With the layer color selected in the Layers
interface in Matrix Art, click on the Load Profile
button and select a profile shape from the Matrix
Library Browser that appears at the bottom of the
1 Select the Rectangle tool from the Curve screen.
flyout menu and draw a rectangle about 25 mm H X 30
mm W in the viewports.
4 Now, click on the Picture mode at the top of the 6 If necessary, use the Offset X and Offset Y
Matrix Art interface to work in this part of the menu. interactive controls to center the bitmap image on the
Click on the Load Bitmap button to place a bitmap mesh.
onto the part of the mesh surface indicated in the
Current Layer indicator. At the Open Windows dialog
box that appears, navigate to the bitmap to open by
going to the C: drive > DGMatrix53 > Demos > Intro to
Matrix 5 > BitmapDemo.bmp. Double-click on this file
to load it onto the surface. When the bitmap has been
loaded onto the surface, it will also be visible in the
preview window beside the Load Bitmap button.
the scroll onscreen. Make sure you use Trim to cast, and polished, and keep in mind that you don’t
Bitmap after all other settings are correct (rotate, want to lose the detail in the process.
scale, offset, tile, etc.). This is because applying them
after using Trim will cut off part of the bitmap. If you Left: Larger value for Bitmap Height (1.32 mm); Right:
must go back and adjust things about the bitmap after Lower value for Bitmap Height (- 0.32 mm)
using Trim, toggle this button back OFF, change other
options, and then toggle the command back ON to
trim the bitmap again.
and try the Split again. You will need a single surface,
NOT a polysurface, to run the next step!!)