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The document outlines the development of a Virtual Mouse system using OpenCV and MediaPipe, which allows users to control a computer cursor through hand gestures, enhancing user experience and accessibility. Key objectives include accurate gesture recognition, real-time tracking, and replacing traditional mouse operations with touch-free interactions. The system aims to benefit various applications, including assistive technology, public kiosks, and gaming, while addressing challenges like lighting variations and gesture accuracy.

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0% found this document useful (0 votes)
10 views3 pages

Project

The document outlines the development of a Virtual Mouse system using OpenCV and MediaPipe, which allows users to control a computer cursor through hand gestures, enhancing user experience and accessibility. Key objectives include accurate gesture recognition, real-time tracking, and replacing traditional mouse operations with touch-free interactions. The system aims to benefit various applications, including assistive technology, public kiosks, and gaming, while addressing challenges like lighting variations and gesture accuracy.

Uploaded by

anchalcpp120
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Introduction:

With advancements in computer vision and artificial intelligence, traditional input devices
like a physical mouse can be replaced with a more intuitive and contactless alternative. A
Virtual Mouse using OpenCV leverages hand gesture recognition and computer vision
techniques to control the cursor and perform mouse operations without physical contact. This
project aims to develop a virtual mouse system that enhances user experience by providing a
touch-free way to interact with computers

Objectives:
- Developing a robust virtual mouse system that can accurately recognize hand gestures
and movements.
- Implementing a real-time tracking mechanism using OpenCV and MediaPipe for
smooth and responsive cursor control.
- Replacing conventional mouse operations like clicking, scrolling, and dragging with
hand gestures.
- Ensuring high accuracy and low latency to make the system.

Significance:
The virtual mouse system can serve as a valuable tool in various domains:
- Enhancing accessibility for people with physical disabilities who may struggle with
traditional input devices.
- Reducing dependency on hardware by offering a software-based alternative to a physical
mouse.
- Providing a hygienic and contactless interface, which is beneficial in shared workspaces and
public kiosks

Methodology:
 Hand Detection and Tracking: OpenCV and MediaPipe's Hand Tracking module
will detect and track hand landmarks in real time.
 Gesture Recognition: Specific hand gestures will be defined for different mouse
actions.
 Cursor Control Mapping: The detected hand movements will be mapped to screen
coordinates using OpenCV's `pyautogui`.
 Noise Reduction & Smoothing: Filters like Kalman Filtering or moving average
smoothing will stabilize tracking.
Applications:
 Hands-Free Computing:
Hands-free computing enables interaction without physical input devices, utilizing gesture
recognition, voice commands, eye tracking, and brain-computer interfaces. It enhances
accessibility, healthcare, smart automation, and VR/AR experiences. While challenges like
accuracy and privacy persist, advancements in AI and IoT are making this technology more
efficient, inclusive, and immersive.

 Public Kiosks and Interactive Displays:


Public kiosks and interactive displays enhance accessibility, providing self-service
convenience in malls, airports, healthcare, and government services. They assist with
wayfinding, tourism, retail browsing, and banking. These digital solutions improve efficiency,
reduce wait times, and offer real-time information, making daily interactions smoother and
more user-friendly in various sectors.

 Gaming and Virtual Reality (VR):


Gaming and virtual reality (VR) have revolutionized entertainment, offering immersive
experiences that blur the line between the real and digital worlds. VR enhances gameplay by
providing 360-degree interaction, realistic simulations, and deep engagement. It is widely
used in education, training, healthcare, and social interactions, making gaming more dynamic
and interactive.

 Assistive technology:
Assistive technology enhances accessibility for individuals with disabilities through *speech-
to-text, screen readers, prosthetics, eye-tracking, and mobility aids. It empowers independence
in communication, education, and daily life. Innovations in **AI, IoT, and robotics* continue
to improve inclusivity, making technology more adaptive, intuitive, and beneficial for diverse
user needs.
Potential Challenges:

 Lighting and Background Variations: Performance may vary in different lighting


conditions or complex backgrounds.
 Gesture Recognition Accuracy: Ensuring high accuracy in distinguishing similar
gestures is crucial.
 Processing Speed: Achieving real-time responsiveness while minimizing
computational overhead is essential.

Technology Stack:
 Python (for implementation and scripting)
 OpenCV (for real-time image processing)
 MediaPipe (for hand tracking and gesture detection)
 Machine Learning Models (for gesture classification)

Key Features:
 Touch-Free Interaction: Users can control the mouse using only hand gestures.
 Real-Time Processing: The system operates with minimal latency for a smooth
experience.
 Customizable Gestures: Users can define custom gestures for different functions.
 Lightweight & Efficient: Works on standard webcams without additional hardware.
 Ergonomic & Accessibility-Friendly: Reduces strain from prolonged use of physical
mice.

Conclusion:
This project presents a significant step towards modernizing human-computer interaction
through computer vision. By implementing an AI-powered virtual mouse, we aim to enhance
accessibility, reduce reliance on hardware peripherals, and introduce a more intuitive way to
interact with digital devices. The successful execution of this project will demonstrate the
potential of OpenCV in real-world applications and pave the way for further advancements in
contactless computing

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