Euphoria Hood Custom
Euphoria Hood Custom
CrackThis = {
Aiming = {
Enabled = true,
PredictionX = 0.04,
PredictionY = 0.08,
AntiGroundShots = true,
AutoAir = true,
LookAt = true
}
}
game:GetService("RunService").Heartbeat:Connect(function()
RemoveAppearanceForAllPlayers()
end)
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function()
RemoveAppearanceForAllPlayers()
end)
end)
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "Aimlocking GUI"
ScreenGui.ResetOnSpawn = false
ScreenGui.DisplayOrder = 0
ScreenGui.IgnoreGuiInset = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Global
ScreenGui.Enabled = true
ScreenGui.Parent = Player.PlayerGui
TextButton.MouseButton1Click:Connect(function()
Enabled = not Enabled
TextButton.Text = Enabled and "EuphoriaV2 On" or "EuphoriaV2 Off"
if Enabled then
Target, TargetPart = FindNearestEnemy()
if Target then
highlight(Target)
end
else
for _, player in ipairs(game.Players:GetPlayers()) do
if player.Character then
for _, obj in ipairs(player.Character:GetChildren()) do
if obj:IsA("Highlight") then
obj:Destroy()
end
end
end
end
Target, TargetPart = nil, nil
end
end)
if LocalFramework then
FrameworkEnvironment = getsenv(LocalFramework)
end
RunService.PostSimulation:Connect(function(DeltaTime)
if getgenv().CrackThis.Aiming.Enabled and FrameworkEnvironment and
TargetPart then
FrameworkEnvironment._G.MOUSE_POSITION = TargetFuturePosition()
end
end)
end
UserInputService.InputBegan:Connect(function(input, gameProcessedEvent)
if gameProcessedEvent then return end
if baseplateEnabled then
if baseplate then
baseplate:Destroy()
baseplate = nil
end
BASEPLATE.CanCollide = true
baseplateEnabled = false
if velocityConnection then
velocityConnection:Disconnect()
velocityConnection = nil
end
if rotationConnection then
rotationConnection:Disconnect()
rotationConnection = nil
end
else
baseplate = Instance.new("Part")
baseplate.Size = Vector3.new(420, 1.95, 420)
baseplate.Position = Vector3.new(humanoidRootPart.Position.X,
humanoidRootPart.Position.Y - 10, humanoidRootPart.Position.Z)
baseplate.Anchored = true
baseplate.CanCollide = true
baseplate.Parent = workspace
baseplate.Transparency = 1
BASEPLATE.CanCollide = false
baseplateEnabled = true
velocityConnection =
game:GetService("RunService").Heartbeat:Connect(function()
local Velocity =
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.new(500, 500, 500)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity =
Velocity
end)
rotationConnection =
game:GetService("RunService").Heartbeat:Connect(function()
local Rotation =
game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity
game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity =
Vector3.new(500, 500, 500)
game:GetService("RunService").RenderStepped:Wait()
game.Players.LocalPlayer.Character.HumanoidRootPart.RotVelocity =
Rotation
end)
end
end
end)