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Wa0002.

This document is an examination paper for a Computer Graphics course, detailing the structure and content of the exam. It includes a total of 8 questions with various topics such as orthographic projections, 3D transformations, color models, shading techniques, and applications in the gaming industry. Candidates are instructed to answer specific questions and provide diagrams where necessary.

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0% found this document useful (0 votes)
23 views2 pages

Wa0002.

This document is an examination paper for a Computer Graphics course, detailing the structure and content of the exam. It includes a total of 8 questions with various topics such as orthographic projections, 3D transformations, color models, shading techniques, and applications in the gaming industry. Candidates are instructed to answer specific questions and provide diagrams where necessary.

Uploaded by

mayuraniljamdade
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

Total No. of Questions :8] SEAT No.

:
PC2819 [Total No. of Pages : 2
[6352]-43
S.E.(Computer Engg,)/(Computer Science &Design Engg.V(AI&DS)
COMPUTER GRAPHICS
(2019 Pattern) (Semester - II) (210244)

Time : 2h Hours] [Max. Marks : 70


Instructions to the candidates:
) Answer Q.l or Q.2, Q.3 or Q.4, 0.5 or Q.6, 0.7 or Q.8.
2) Figures to the right indicate full marks.
3) Draw neat diagram wherever necessary.
4) Assume suitable data, if necessary.

Q1) a) Ilustrate three types of Orthographic projections with suitable diagram.[6]


b) Represent the matrices used for following 3D transformations -
Translation, Scaling, Shearing. [6]
c) Why homogeneous coordinates are used in 2D transformations. Illustrate
2D rotation about an arbitrary point with diagram. [5]
OR

Q2) a) Given a triangle with coordinates P (0, 0), Q (1, 0) and R(1, ). Apply
shear parameter 3 along Y axis and find out the new coordinates of the
object. Draw the diagram. [6]
b) Illustrate three types of perspective projections with neat diagrams. [6]
c) In 3-D transformations, illustrate 3D object rotation about an arbitrary
axis. I5]

03) a) Define the following terms with example: [6]


i) RGB Colour Model
i) Diffuse reflection
iü) Specular reflection
b) Compare Halftone shading, Gauraud shading & Phong shading. [6]
c) Ilustrate "Area Subdivision Warnock algorithm" with suitable example.[5]
OR
PIO.
04) a) Compare RGB, HSV & CMY colour models. [6]
b) Ilustrate the Z-buffer algorithm in detail with diagram. [6]
c) How is back face detection and removal possible? Illustrate using
algorithm. (5]

05) a) List various methods for drawing curved lines. Write short note on Bezier
curve. [6]
b) Define fractal and give any two examples of fractal. [7]
c) Compare Bezier and B-spline curves. I5]
OR

06) a) State the properties of Bezier curve. Derive blending function of Bezier
curve. [6]
b) How is Koch curve generated recursively? Elaborate the fractal dimension
used in Koch curve. [7]
c) In curve drawing, define the terms control points, order of continuity,
blending function for cubic polynomial. [5]

07) a) State the applications of Computer Graphics in Gaming Industry, what


is morphing. [6]
b) State twelve animation principles that are applied while creation of
sequences in Animation. (6]
c) Illustrate how segments in the display file are created, renamed, and
deleted. [6]
OR

O8) a) Explain renaming of a segment with suitable example. [7]


b) Write any three important features of NVIDIA gaming platform. 14]
c) Write a short note on motion specification methods based on: (7]
Geometric and kinematics information.
i) Specification methods based on physical information.

[6352]-43 2

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